Honk!
Honk!
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All other original material in this work is copyright 2021 by Edwin Dijkshoorn and published under the Community Content
Agreement for Dungeon Masters Guild.
HONK!
A
wizard has created an abomination! The tiny town of Flockwood is losing its goose trappers, and the local lord's
supply of geese-based delicacies is dwindling fast.
3
Navigating the wetlands
4
Wizard Tower Swarm of fire-
In his thirst for fame and knowledge Ungurlf the wizard has
gone too far with his experiments, the only thing left of his
work are the ruined remains of his once-proud tower.
breathing chickens
Huge swarm of Tiny beasts, unaligned
Ungurlf's last experiment created the monstrous Goose
Hydra tormenting the villagers. One of his side projects, a Armor Class 13 (natural armor)
flock of fire-breathing chickens, attack the players as they Hit Points 66 (12d12 - 12)
enter the courtyard. Speed 30 ft., fly 20 ft.
A ruined tower stands in an overgrown courtyard, the top floor STR DEX CON INT WIS CHA
completely open to the elements. Broken stones and
6 (-2) 14 (+2) 8 (-1) 3 (-4) 12 (+1) 6 (-2)
fragments of furniture litter the area. The beady eyes of a huge
flock of chickens stare at you from the remains of a burned
Damage Resistances bludgeoning, piercing, slashing
coop. Condition Immunities charmed, frightened,
grappled, paralyzed, petrified, prone, restrained,
After the battle, the players can search the ruins. A successful stunned
Intelligence(Investigation) check DC 15 reveals: Senses passive Perception 11
Languages —
345 GP Challenge 6 (2,300 XP)
388 SP
An odd but surprisingly extensive selection of cheap spell Swarm. The swarm can occupy another creature's
components space and vice versa, and the swarm can move
Two gems worth 500 GP each. through any opening large enough for a Tiny
Fragments of several books about birds. chicken. The swarm can't regain hit points or gain
A wand of fireballs (see DMG) with four charges left. temporary hit points.
Swarm heat. Any creature that starts its turn in the
swarm's space takes 5 (1d10) fire damage.
Actions
Multiattack. The Chicken swarm can use the pecking
attack on any creature in its space.
Pecking. Melee Weapon Attack: +8 to hit, reach 5
ft., one target in the swarm's space. Hit: 7 (2d6)
piercing and 7 (2d6) fire damage, or 3 (1d6)
piercing and 3 (1d6) fire damage if the swarm has
half of its hit points or fewer.
5
BoJim’s Cabin BoJim the Ogre
In a clearing stands a large log cabin thatched with gold- Large giant, chaotic nutral
colored straw, it is clearly the home of a large creature as
Armor Class 11 (hide armor)
evidenced by the front door which is almost 10 feet high and
Hit Points 133 (14d10 + 56)
6 feet wide. An upbeat melody, played on some kind of sting Speed 40 ft.
instrument, fills the air, the intricate rhythm coming from
somewhere behind the house.
STR DEX CON INT WIS CHA
In the backyard of the cabin sits a big-bellied ogre in bright
green overalls humming a tune and strumming on a huge 21 (+5) 8 (-1) 18 (+4) 5 (-3) 7 (-2) 7 (-2)
banjo. Every once in a while he stops his performance to stir
and critically examine the contents of a huge pewter pot, Saving Throws Str +7
Senses darkvision 60 ft., passive Perception 8
which emits the delightful evocative smell of an expertly made Languages Common, Giant
fish stew. The wall of the cabin is home to a bewildering array Challenge 2 (450 XP)
of nets and other fishing gear as well as numerous implements
for woodworking, among them a two-handed axe. Actions
Greataxe. Melee Weapon Attack: +8 to hit, reach 5
BoJim is very smart (for an ogre). Unfortunately, he also has ft., one target. Hit: 17 (3d8 + 4) slashing damage.
the short temper his kind is famous for. If the players insult
him, harm his chickens or damage his property he is likely to Huge banjo. Melee Weapon Attack: +8 to hit, reach
go into a rage unless the players bribe him with gold or gems. 5 ft., one target. Hit: 7 (2d6) damage.
If however the players treat him with respect and don't use
too many difficult words he will offer them a bowl of his stew
and share his knowledge of the wetlands.
There is a large cave at the end of the lake. The strange
monster that is attacking the villagers probably has its lair
there.
He has seen the shadow of the monster at night when it
flew over his house.
You can follow the red lilies which grow in shallow water
to navigate the lake on foot.
BoJim's Stew
BoJim's stew is mixed with rare herbs found
around the lake. If a player eats a bowlful her hit-
points and hit-point maximum increases by 5 until
the end of her next long rest.
6
Getting to the other side of the lake is a perilous journey that
Longlake normally takes 7 hours, the players must succeed on a
The green waters of Longlake are congested with lilies and Wisdom(Survival) check DC 12 or suffer one level of
geese, the latter honking as the players' approach. To exhaustion. (Using a raft or following the red lilies, adds a +5
navigate the lake players can wade through, or try to build so bonus to the roll).
kind of raft. Swimming is impossible because of the dense The Goose Hydra knows the players are coming from the
underwater vegetation. honking of geese in the lake. It is very territorial and will
Long before you see it, the honking of thousands of geese
attack as soon as the players enter its domain.
tells you that you are nearing Longlake. When you see it the From the shadows of the cave entrance sounds an ear-splitting
waters are a mass of white and red lilies. Geese are Honk. You watch in horror as an abomination, unlike anyone
everywhere, on the shores guarding their nests, in the water has ever seen, waddles into view. A huge feathered body
foraging, or flying from one patch of water to another. supported by 4 flippered feet is topped by five long-necked
goose heads, each one of them is hissing menacingly at you.
Goose Hydra Reactive Heads. For each head the goose hydra has
beyond one, it gets an extra reaction that can be used
Huge monstrosity, unaligned
only for opportunity attacks.
Armor Class 15 (natural armor) Wakeful. While the goose hydra sleeps, at least one of
Hit Points 172 (15d12 + 75) its heads is awake.
Speed 30 ft., fly 60 ft., swim 30 ft.
Actions
STR DEX CON INT WIS CHA Multiattack. The goose hydra makes as many bite or
HONK attacks as it has heads.
20 (+5) 12 (+1) 20 (+5) 2 (-4) 10 (+0) 7 (-2)
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one
Skills Perception +8 target. Hit: 10 (1d10 + 5) piercing damage.
Senses darkvision 60 ft., passive Perception 18 HONK (Recharge 5/6). The Goose Hydra lets out a
Languages — thunderous honk in a 30-foot cone. Each creature in
Challenge 9 (5,000 XP) that area must make a DC 16 Constitution saving
throw. A creature takes 2d4 thunder damage on a
Multiple Heads. The goose hydra has five heads. While failed save and is deafened until the goose hydra's next
it has more than one head, the goose hydra has turn. On a successful save, it takes half as much
advantage on saving throws against being blinded, damage and isn’t deafened.
charmed, deafened, frightened, stunned, and knocked (After every HONK roll a d6 if you roll a 5 or a 6 the
unconscious. HONK recharges)
Whenever the goose hydra takes 25 or more damage
in a single turn, one of its heads dies. If all its heads die, Wing Attack. The goose hydra beats its wings. Each
the goose hydra dies. creature within 20 ft. of the goose hydra must succeed
At the end of its turn, it grows two heads for each of on a DC 16 Dexterity saving throw or take 10 (3d6)
its heads that died since its last turn, unless it has bludgeoning damage and be knocked prone. The goose
taken fire damage since its last turn. The goose hydra hydra can then fly up to half its flying speed.
regains 10 hit points for each head regrown in this
way.
7
Goose Hydra Lair
8
About this adventure Disclaimer
This is my first foray into the world of adventure module English is my second language and I'm dyslectic, so if you
making. Altho I have been a DM for years I have never sat come across spelling or grammatical errors please feel free
down and written down an adventure in this kind of format. I to point them out to me.
hope you enjoy it. [email protected]
This all started with a contest on the patron page of MZ4250, Appendix
a wonderful 3D-artist who models D&D monsters and For those people who would like to play HONK! at higher
characters for people to print on their 3D printer. The contest levels: The following pages contain statblocks for the Goose
was: Who can think of the silliest model for Miguel to make. Hydra (Honkdra) by MZ4250 patron Lord of Eat
The winner was the Goose Hydra. This model was so much
fun and has so much potential for a hilarious session of
roleplaying, I decided to create an adventure and share it with Thanks!
the rest of the community. I would like the following people for proof reading and
helping me fix errors.
The rest, as they say, is history.
Lord of Eat
links Brandon H.
Matthew H.
A link to MZ4250's patron page:
https://www.patreon.com/mz4250/ Versions
Free 3D model of the Goose Hydra:
https://www.prusaprinters.org/prints/65437-goose-hydra v0.3
Swarm of fire breathing chickens are now beathing fire,
not breeding fire.
v0.4
Fixed some gramatical errors
Added label for Longlake to the map
Fixed Swarm of fire breathing chickens statblock
v0.5
Added version history
Added pictures of MZ4250''s goose hydra
Added page numbers
v0.6
Tweaked the DCs for survival in the wetlands.
Changed Beaks to Pecking in the Fire-breathing chicken
statblock.
Added stats for higher-level play
Credit: MZ4250 Several minor textual changes
v0.7
Added legal page.
v0.8
Fixed wrong ability for survival.
Fixed spelling errors in gathering information
Added thank you section
Credit: MZ4250
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Honkdra Legendary Resistance (3/day). If the Honkdra fails a
saving throw, it can choose to succeed instead.
Huge monstrosity, Chaotic Neutral
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Honkdra Legendary Resistance (4/day). If the Honkdra fails a
saving throw, it can choose to succeed instead.
Huge monstrosity, Chaotic Neutral
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Honkdra Legendary Resistance (5/day). If the Honkdra fails a
saving throw, it can choose to succeed instead.
Huge monstrosity, Chaotic Neutral
12