Index God AKA Set - Count Unique Ability Area/timing of effect
In 1 Battle per Conflict event, the Amun player may announce that they intend to play 2 Battle cards. This In one battle per Conflict event
must be done before opponents have comitted to their card choices. The Amun player receives all the
1 Amun The Hidden One Core Box - 1 benefits of both cards, adding together any strenth bonuses and resolving both effects. The player myst flip
their Amun token facedown to indicate the ability has been used. Once the Conflict event is over, the token
is flipped back up.
Any time enemy Warriors are killed, the Anubis player can trap 1 of them on one of the available slots on In battle
their God dashboard. During Battle Resolution, the Anubis God figure has +1 strength per trapped Warrior,
up to a maximum of +3 strength. Note that Plague of Locusts and Battle Resolution are separate moments,
so Anubis may trap 1 Warrior in each of them.
A player can free their Warriors trapped by Anubis. Each trapped Warrior may be summoned instead of a
2 Anubis The Embalmer Core Box - 2 Warrior from that player's pool by paying 1 Follower to Anubis when summoning a figure.
When removing figures from a lower-merging or forgotten god, their Warriors are also removed from Anubis
slots. If Anubis is the lower-merging god, any trapped Warriors from the higher-merging god returns to their
pool. Also, if Anubis is forgotten, any trapped Warriors are returned to their respective pools.
Each figure belonging to the Isis player that occupies a space adjacent to an enemy figure is considered Full board
Protected. During Battle Resolution, if any Protected figure would be killed, Isis may choose to keep it alive.
Protected figures can still be killed by effects outside Battle Resolution, such as Plague of Locusts. If an Isis'
3 Isis Queen of the Throne Core Box - 3 figure would die at the same time as the adjacent enemy figure, they are still considered Protected.
Figures in Water spaces that are adjacent to an enemy figure are considered Protected in all regions they
are participating, even if the enemy figure is not in the region.
The Osiris player starts with 3 Underworld tokens next to their God dashboard.
Whenever the Osiris player loses a Battle, they can place (if out of the board) or relocate (if already on the
game board) 1 Underworld token into any empty nonWater space in the same region where the Battle
occurred. When relocating, any figure that was on the space remains where it was.
When the Osiris player performs a Summon Figure action, they can summon 1 additional figure from their Region of lost battle
pool into any space where an Underworld token is, provided there is no figure there already. The player may
"chain summon" by first summoning this additional figure and then summoning their regular figure from the
action adjacent to it.
4 Osiris God of the Dead Core Box - 4 Figures belonging to other gods cannot end their movement in the space where an Underworld token is
located and Monuments can't be built in those spaces.
The space where an Underworld token is located is not considered either Desert or Fertile.
If Osiris is forgotten, all Underworld tokens are removed from the game.
The Ra player starts with 3 Sun tokens on their God dashboard. When the Ra player summons any figure
(be it Warrior or Guardian), they can choose to assign a Sun token to that figure, placing it next to it or on its
base. Any figure with a Sun token is considered Radiant. The player's Devotion reward for Dominating or
5 Ra The Sun and the Light Core Box - 5 Figure summon
winning a Battle in a region with 1 or more of their Radiant figures is increased by 1. Since this bonus is part
of the "winning a Battle" Devotion reward, it does not trigger Bountiful an additional time.
If a Radiant figure is killed, the Sun token returns to the Ra dashboard.
At the start of each Conflict event, you may choose up to 2 Battle regions to place 1 Eye token.
6 Horus God of the Sky Pantheon - 1 At the start of a Battle where there's an Eye, return the token here and name a card other than Cycle of At the start of Conflict event
Ma'at. No player (including you) can play that card in this Battle.
After resolving any effect that makes you sacrifice Followers, you may sacrifice 1 additional Follower.
7 Hathor Goddess of Love Pantheon - 2 If you do, summon 1 figure (it may be a Guardian you just gained) adjacent to any of your figures or Follower sacrifice
Monuments.
8 Set God of Chaos Pantheon - 3 Any opponent's Guardian, Warrior, or Monument adjacent to Set's God figure is considered to belong to Set In battle
during a conflict. Those Guardians/Warriors are not killed at the end of the battle, if Set wins it.
In each of your Battles, after all players selected cards but before they are revealed, you may place 1
9 Thoth God of Knowledge Pantheon - 4 Follower from the supply on the Scale below to guess a card played by ONE opponent. If you guess In battle
incorrectly, give all Followers on the Scale to that opponent. At the end of each Conflict event (before any
other effect), discard all Followers on the Scale. You gain 1 Devotion for each Follower discarded.
After setup and after each Conlict event, gather and place all your Cat tokens on the board, facedown,
each on a Monument in a different region/ When you reveal your card in a Battle where there's a Cat token,
reveal the Cat as well and add its listed strength to yours ( * adds 0). Once per turn, before or after
10 Bastet The Lioness Goddess Pantheon - 5 an action, an opponent may reveal a Cat adjacent to one of their figures, returning it to Bastet. If it is *, kill In battle/Enemy movement
that figure and you gather and place all your Cat tokens on the board, facedown, each on a Monument in a
different region.
After any opponent builds a Monument, they MUST give you 1 Follower, if possible.
11 Ptah The Creator Tomb of Wonders KSE - 1After you build a Monument, gain all Exalted Follower tokens from here.
Exalted Followers count as 2 Followers for all purposes. When sacrificed, they return here. When opponents or you builds Monuments
Your God may occupe Water spaces 9Water spaces count as part of each region they are adjacent to).
12 Sobek The Crocodile God Tomb of Wonders KSE - 2If you Dominate or win a Battle with your God, you may place a Water token in the region in any empty Movement
space adjacent to a river, Water space, Camel, or external border, permamently changing it to a Water
space (remove any Camels on its edges). You cannot split a region with this ability.
Index Guardian Set - Count Tier Figures Effect Area/timing of effect
1 Cat-Mummy Core Box - 1 1 3 If the Cat-mummy is killed by any effect, ALL players in the game, except its owner, immediately lose 1 Fullboard
Devotion.
2 Satet Core Box - 2 3 During a Move Figures action, Satet may end her move in an enemy's space, moving the enemy 1 space. Movement
1 If the enemy can’t be moved (because of Water or occupied spaces), Satet is not allowed to move into that
space. Satet can't move into Water spaces, even if there's a figure there.
3 Mafdet Guardians Set - 1 1 3 If you have Mafdet in a Battle, double the Followers you gain from playing the Flood Battle card In battle, when Flood card is played in Mafdet's region
4 Wadjet Tomb of Wonders KSE - 1 1 3 If Wadjet is your only figure in a Battle, it has +1 strength and your Devotion reward for winning is increased In battle
by 1
5 Nekhbet Tomb of Wonders KSE - 2 1 3 During a regular move, Nekhbet can move any number of spaces. Full board
6 Unut Tomb of Wonders KSE - 3 1 3 Unut may be summoned adjacent to ANY figure Full board
7 Heka Tomb of Wonders KSE - 4 1 3 Instead of performing Heka's regular move, you may kill him to gain 3 Followers Movement
8 Serket Tomb of Wonders KSE - 5 1 3 If you win a Battle with Serket, you may move her to any empty non-Water space in a region higher in the After battle
Conflict Order (if able)
9 Mummy Core Box - 3 2 3 If killed, the Mummy is immediately re-summoned adjacent to it's owner's God. If there are no empty spaces In battle
adjacent to the God, the Mummy can't be re-summoned and returns to the owner's pool. This effect is
considered a summon, which means it triggers effects that happen when figures are summoned (like
10 Apep Core Box - 4 2 2 May be summoned in any Water space on the board (there doesn't need to be one of the player's figures or Water
Monuments adjacent to it.) It can also be summoned normally. Note that, like other figures, Apep can't move
into Water spaces.
11 Am-Heh Guardians Set - 2 2 2 After Am-Heh ends its regular move, you may move any adjacent enemy figures 1 space. After movement
12 Pazuzu Guardians Set - 3 2 2 Pazuzu has +2 strength while adjacent to at least 2 Monuments. Adjacent to monument / In battle
13 Bes Tomb of Wonders KSE - 6 2 2 Your Devotion reward for winning Pyramid Majority in a region where you have Bes is increased by 1 for Region where guardian is present
each Pyramid you control in the region.
14 Pharaoh Mummy Tomb of Wonders KSE - 7 2 3 If your PM is killed in a Battle, reclaim all of your used Battle cards at the end of that Battle. After battle
15 Khepri Tomb of Wonders KSE - 8 2 2 Whenyou use the Gain Followers action, you may first summon or move Khepri adjacent to ANY Full board / Gain followers action
Monument on the board
16 Medjed Tomb of Wonders KSE - 9 2 3 If Medjed is part of a Battle Resolution, the winner gains Followers instead of Devotion from winning. In battle
17 Giant Scorpion Core Box - 5 3 2 When summoned or moved (under any circumstances). The owner must point its claws at 2 spaces. Thosa Adjacent to monument / Start of conflict event
spaces must be 1 space away from the Scoprion and 1 space away from each other. At the start of a
Conflict Event (before resolving any Battles), destroy all adjacent Monuments the Giant Scorpiom may be
pointing at (note that they must be in the Scorpion's region). The destroyed Monuments and any Ankh
tokens are returned to their respective pools.
18 Androsphinx Core Box - 6 3 2 Enemy figures adjacent to the Androsphinx don't count their strength during Battles. If Androsphinx is Adjacent to enemy figures
adjacent to a figure in a Water space, that figure doesn't count their strenth in any Battle they participate in.
Adjacent enemy Androsphinxes cancel each other's strenth.
19 Ammit Guardians Set - 4 3 2 May occupy Water spaces. (Water spaces count as part of each region they are adjacent to.) If Ammit ends Movement / Water
its regular move in a Water space, it may kill 1 adjacent enemy figure.
20 Shezmu Guardians Set - 5 3 2 Enemy Guardians can't move or be summoned into Shezmu's region. Enemy Guardians in Shezmu's region Region where guardian is present
have no strength and no abilities.
21 Bennu Tomb of Wonders KSE - 10 3 2 Bennu can't ever be killed. Adjacent to guardian
22 Babi Tomb of Wonders KSE - 11 3 2 During Conflict events, Babi also counts as an Obelisk under your control. Same as obelisk
23 Griffin Tomb of Wonders KSE - 12 3 2 Griffin has +1 strength for each of your Temples on the board. Full board
24 Taweret Tomb of Wonders KSE - 13 3 2 Taweret has +2 Strength for each God in its region. Region where guardian is present / In battle
Optional (if players agree, can be used in addition to the other Guardians, at no specific level); At the end of
25 Petsuchos Tomb of Wonders KSE - 14 none 1 each Conflict event, it is given to the player currently with the lowest Devotion, going into their pool to be
summoned into play; 3 Strength; occupies 2 Hexes (in the same region)