0% found this document useful (0 votes)
24 views16 pages

Ankh PlayerAid 2

The document outlines the unique abilities of various gods and guardians in a game, detailing their effects and the timing of those effects during gameplay. Each character has specific powers that influence battles, movement, and the summoning of figures, with some abilities impacting both allies and enemies. The abilities are categorized by god, guardian tier, and their area of effect, providing a comprehensive overview for players to strategize effectively.

Uploaded by

marcel_prost
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
24 views16 pages

Ankh PlayerAid 2

The document outlines the unique abilities of various gods and guardians in a game, detailing their effects and the timing of those effects during gameplay. Each character has specific powers that influence battles, movement, and the summoning of figures, with some abilities impacting both allies and enemies. The abilities are categorized by god, guardian tier, and their area of effect, providing a comprehensive overview for players to strategize effectively.

Uploaded by

marcel_prost
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 16

God Unique Ability

Area/timing of
effect
In one battle
Amun Can play 2 Battle Cards, once per Conflict event per Conflict
The Hidden One event
Whenever Warriors are killed, Anubis may trap one of them in one of the 3 slots on his God Dashboard.
Anubis For each Warrior trapped there, the Anubis God figure gains +1 strength in battles. Opponents can resummon a In battle
The Embalmer trapped Warrior back on the board by paying Anubis one Follower.
At the start of game and after each Conflict event, Bastet places her 3 Cat tokens adjacent to Monuments in different
Bastet regions. Each cat has a secret strength hidden on the back side of their token: or , or which counts as 0. If Bastet's
The Lioness Goddess forces are involved in a battle in a region with a cat, its strength is revealed and added to hers. Although the In battle/
cat may be
Enemy
harmless in battle, enemies should be very wary of it. If an enemy opponent decides to reveal one of Bastet's cats when
movement
adjacent to it, they are returned to Bastet. In this situation, the and cats have no effect, however, the cat instantly
kills the enemy figure! If the enemy is a God, however, it can't be killed. Bastet then gathers the Cats and places them again.
Whenever Hathor sacrifices any Followers (to build a monument, unlock an Ankh power, or anything else), she may
Hathor choose to sacrifice an extra Follower. If she does that, she may immediately summon any figure from her pool onto the
Follower
Goddess of Love sacrifice
board (adjacent to one of her figures or monuments)
Horus After Horus' God figure is moved, he may place one of his two Eye tokens in his region. At the start of a battle in that
God of the Sky Movement / In
region, the Eye can be returned to his dashboard, allowing Horus to name a battle card to be excluded from the
battle
upcoming battle (The Cycle of Ma'at card is exempt)

Isis Any figure owned by Isis that is adjacent to an enemy figure cannot be killed by any effect. Full board
Queen of the Throne

Osiris Whenever Osiris loses a battle, he may place (or move) one of his 3 Underworld tokens into an empty non-water space of
that region. Enemy figures cannot end their movement on Hexes with Underworld tokens (but can move through them) Region of lost
God of the Dead
and opponents cannot build Monuments there (but Osiris can). Hexes with Underworld tokens are neither Desert or Fertile battle
anymore. When Osiris uses Summon Figure, he may summon an extra figure in one of the Underworld spaces.
When
Ptah Whenever a God builds a Monument, they must give Ptah a Follower as tribute (if they have any available).
opponents
The Creator When Ptah builds a Monument, he takes one of two Exalted Follower tokens from his Dashboard and places it in his
build or take
pool. Exalted Followers count as 2 Followers when sacrificed (to build Monuments, unlock Ankh powers, etc). When
control of
used, the token returns to its slot on the Dashboard, to be gained again in later builds.
Monuments
Ra Whenever Ra summons a figure, he may attach one of his 3 Sun tokens to them, making them Radiant.
The Sun and the Light Whenever Ra wins a battle where any of his Radiant figures are present, he gains an extra Devotion (does not trigger Figure
Bountiful). summon
If a Radiant figure is killed, the Sun token returns to Ra's God dashboard.
Any opponent's Guardian or Warrior adjacent to Set's God figure is considered to belong to Set during a conflict.
Set If Set loses the battle, those Guardians/Warriors are killed and trigger effects as if they belonged to Set. In battle
God of Chaos
If Set wins the battle or a Plague of Locusts bid, those Guardians/Warriors are not killed at the end of the battle.
Sobek Sobek may occupy any Water space as if it were a normal space, thus having presence in all regions adjacent to that
Water. If you Dominate or win a Battle with your God, you may place a Water token in the region in any empty space
The Crocodile God Movement
adjacent to a river, Water space, Camel, or external border, permanently changing it to a Water space (remove any
Camels on its edges). You cannot split a region with this ability.
Before the battle cards are revealed, Thoth may guess a card being used by ONE of his opponents. The cards are
Thoth revealed, and if the guess was incorrect, all Followers on the Scales are given to the opponent whose card Thoth tried
In battle
God of Knowledge to guess. If the guess was correct, the Followers remain on the Scales and the Thoth player will gain 1 Devotion for
each token discarded at the end of each Conflict.
Core Pantheon Tomb of Wonders
Guardian (Tier 3) # Effect Area/Timing of Effect
Ammit may occupy Water spaces, which means it can end any move in a Water space. Also, Ammit my be
summoned into a Water space as long as it follows the other summon restrictions (e.g. being adjacent to one
of your Monuments or figures). During a Move Figures action, if Ammit ends its move in a Water space, it may
Ammit 2 kill 1 adjacent enemy figure, if possible. Movement / Water
Note: Water spaces count as part of each region they are adjacent to. Water spaces are considered adjacent
to all spaces surrounding them.

Enemy figures adjacent to the Androsphinx don’t count their strength during Battles. If Androsphinx is adjacent
Adjacent to enemy
Androsphinx 2 to a figure in a Water space, that figure doesn’t count their strength in any Battle they participate in. Adjacent
figures
enemy Androsphinxes cancel each other’s strength.

During Conflict events, Babis also counts as an Obelisk under your control.
• When resolving Obelisk Majority, each Babi counts as 1 Obelisk.
Babi 2 • When using Obelisk Attuned, you may move figures to empty spaces adjacent to your Babi. Since you move Same as obelisk
figures one at a time, you can move a Babi from another region to a space adjacent to an Obelisk in the
region, and then move other figures to spaces adjacent to your Babi.

Bennu 2 Bennu can’t be killed by any effect, just like a God figure. Adjacent to guardian

When summoned or moved (under any circumstances), the owner must point its claws at 2 spaces. Those
spaces must be 1 space away from the Scorpion and 1 space away from each other. At the start of a Conflict Adjacent to
Giant Scorpion 2 Event (before resolving any Battles), destroy all adjacent Monuments the Giant Scorpion may be pointing at monument / Start of
(note that they must be in the Scorpion's region). The destroyed Monument and any Ankh tokens are returned to conflict event
their respective pools.

Griffin 2 Griffin has +1 strength for each Temple you control, no matter where they are on the board. Full board

Enemy Guardians can’t enter Shezmu’s region. This means they can’t be summoned in any space (including
Water of the region and can’t be moved into Shezmu’s region for any reason An enemy Guardian that was
already in a region before Shezmu entered it may move within the region or out of it (but then can’t come back).
Region where
Shezmu 2 In addition, any enemy Guardians in Shezmu’s region have no strength and no abilities while there. An enemy
Guardian that is occupying a Water space in Shezmu’s region can stay in that space, even if it has no abilities. guardian is present
Note they have no strength or abilities in any Battles they participate in. An enemy Guardian with an ability that
happens at the end of a normal move (e.g. Satet, Am-Heh, Ammit) can use the ability even if they started in
Shezmu’s region, as long as they end their move outside the region.

Region where
Taweret 2 Taweret has +2 strength for each God figure present in its region, excluding your God. guardian is present /
In battle
Core Guardians Set Tomb of Wonders
Guardian (Tier 1) # Effect Area/Timing of Effect

If the Cat-mummy is killed by any effect, ALL players in the game, except its owner, immediately lose
Cat-Mummy 3 1 Devotion. If this happens during a Battle Resolution, it's resolved after players gained Devotion from In battle
winning or losing the Battle, but before effects that happen after Battle Resolution

Heka 3 During a Move Figure action, instead of moving your Heka, you may kill him to gain 3 Follower tokens. Movement

When you reveal a Flood Battle card, if your Mafdet is anywhere in the region, you gain twice the number of In battle, when Flood
Mafdet 3 Followers you would normally gain from the card. If you have 2 Mafdets in the region, you gain four times card is played in
that amount of Followers instead. Mafdet's region

Nekhbet 3 During the Move Figures action, you can move Nekhbet any number of spaces. Full board

During a Move Figures action, Satet may end her move in an enemy’s space, moving the enemy 1 space. If
Satet 3 the enemy can’t be moved (because of Water or occupied spaces), Satet is not allowed to move into that Movement
space. Satet can’t move into Water spaces, even if there’s a figure there.

After you win a Battle with Serket, you may move her to any empty non-Water space in a region with a
Serket 3 Conflict Order token that has a higher number than the one in the current region (even if you have no After battle
figures there). If there are no available spaces or if it’s the last Battle, Serket can’t be moved.
Unut may be summoned adjacent to any figure on the board, no matter who is belongs to. She doesn’t
need to be summoned adjacent to one of your figures or Monuments. Unut may also be summoned using
Unut 3 the regular rules, if the owner wishes. Full board
Note: Unut can only count as an extra summon from Pyramid Attuned if she is actually summoned adjacent
to one of your Pyramids. Otherwise, it counts as your regular summon.
If Wadjet is your only figure in a Battle, she has +1 strength. Also, your Devotion reward for winning a Battle
where Wadjet is your only figure is increased by 1.
Wadjet 3 In battle
Note: Since this bonus is part of the “winning a battle) Devotion reward, it does not trigger Bountiful an
additional time.
Optional (if players agree, can be used in addition to the other Guardians, at no specific level);.
Petsuchos is a Guardian whose base strength is 3.
At the end of each Conflict event after resolving all other effects, it is given to the player with the lowest
Devotion. Remove it from the board and place it into that player’s pool. If control of Petsuchos did not
change, it remains on the board.
Petsuchos 1 Petsuchos occupies 2 adjacent spaces, but is always considered as a single figure for all purposes.
Petsuchos’ 2 spaces must always be in the same region. Petsuchos may occupy a Fertile and a Desert
space at the same time, but cannot occupy Water spaces. It can also occupy an Underworld token at the
same time as another space if controlled by Osiris.
To summon Petsuchos, first choose a valid space for the summon. Then, place Petsuchos occupying that
space and 1 adjacent space (If there are no adjacent empty spaces, you can’t choose that space).
Core Guardians Set Tomb of Wonders
Guardian (Tier 2) # Effect Area/Timing of Effect

During a Move Figures action, after Am-Heh ends its move, you may move each adjacent enemy figure up
to 1 space. You can’t move enemy figures into occupied spaces. You may only move enemy figures into a
Am-Heh 2 After movement
Water space if the figure is allowed to occupy it (e.g. you can’t move Apep into a Water space, but you can
move Ammit).
Apep may be summoned in any Water space on the board (there doesn't need to be one of the player's figures or
Monuments adjacent to it). It can also be summoned normally. Note that, like other figures, Apep can't move into
Apep 2 Water spaces. Water
Note: Apep can only count as an extra summon from Pyramid Attuned if it is actually summoned adjacent to one
of your Pyramids, otherwise it counts as your regular summon.
When checking Monument Majority, if you have a Bes in the region, the Devotion reward you gain for
Pyramid Majority is increased by 1 for each Pyramid you control in the region. If you have 2 Bes in the
region, the reward is increased by 2 for each Pyramid. Region where
Bes 2
guardian is present
Note: Since this bonus is part of the Monument Majority Devotion reward, it does not trigger Bountiful an
additional time.
During a Gain Followers action, before gaining the Followers, you may choose to:
• Summon Khepri to an empty non-Water space adjacent to ANY Monument on the board; or Full board / Gain
Khepri 2 • Move Khepri to an empty non-Water space adjacent to ANY Monument on the board. followers action
You may summon or move all Khepris you won during each Gain Followers action.
When resolving a Battle Resolution where any Medjed is present, the winner gains Followers instead of
Devotion from winning the Battle. This happens even if Medjed’s owner is the winner. If all Medjeds in the
Battle are killed by Plague of Locust’s before resolving the Battle Resolution, the winner gains Devotion
Medjed 3 regularly. In battle
Note: Effect that increase the Devotion reward for winning (e.g. Drought and Glorious) increase the number
of Followers gained instead. Bountiful doesn’t affect the winning since no Devotion is gained.
If killed, the Mummy is immediately re-summoned adjacent to its owner’s God. If there are no empty spaces
adjacent to the God, the Mummy can’t be re-summoned and returns to the owner’s pool. This effect is
Mummy 3 In battle
considered a summon, which means it triggers effects that happen when figures are summoned (like
Radiance).

At the end of a Battle, if at least 1 of your Pharaoh Mummies was killed during the Battle, you reclaim all of
Pharaoh’s Mummy 3 After battle
your used Battle cards.

Adjacent to monument
Pazuzu 2 As long as Pazuzu is adjacent to 2 or more Monuments (regardless of who controls them), he is +2 strength.
/ In battle

Core Guardians Set Tomb of Wonders


God Warrior Priest Unique Ability Area/timing of effect

Amun Mysterious Forms


The Hidden Once during each Conflict event, you may play 2 Battle cards in a single
One Battle. Resolve both, adding their strength bonuses together. In one battle per
Conflict event
(You must declare you are playing 2 cards before opponents commit to their
card choices.)
Judge of the Dead
Whenever enemy Warriors are killed, you may trap ONE in one of Anubis’
Anubis empty spaces. In battle
The Embalmer
Your God as +1 strength for each trapped Warrior. Opponents must pay 1
Follower to summon a trapped Warrior.
Cats of Bubastis
After setup and after each Conflict event, gather and place all your Cat tokens
Bastet on the board, face-down, each on a Monument in a different region.
The Lioness When you reveal your card in a Battle where there’s a Cat token, reveal the
Goddess In battle/
Cat as well and add its listed strength to yours ( adds 0).
Enemy movement
Once per turn, before or after an action, an opponent may reveal a Cat
adjacent to one of their figures, returning it to Bastet. If it is , kill that figure
and you gather and place all your Cat tokens on the board, face-down, each
on a Monument in a different region.
Selfless Devotion
Hathor After revealing any effect that makes you sacrifice Followers, you may
Goddess of sacrifice 1 additional Follower. Follower sacrifice
Love If you do, summon 1 figure (it may be a Guardian you just gained) adjacent to
any of your figures or Monuments.
The Eye of Horus
Horus At the start of each Conflict event, you may choose up to 2 Battle regions to
God of the Sky place 1 Eye token. Movement /
At the start of a Battle where there’s an Eye, return to the dashboard and In battle
name a a card other than Cycle of Ma’at. No player (including you) can play
that card in this Battle.

Isis Protectress
Queen of the Each of your figures adjacent to an enemy figure is considered Protected. Full board
Throne Protected figures can’t be killed during Battle Resolution unless you allow it.

Core Pantheon Tomb of Wonders


God Warrior Priest Unique Ability Area/timing of effect

Gateway to the Underworld


Osiris If you lose a Battle, you may place (or move) 1 Underworld token into any
God of the empty non-Water space in that region.
Dead Region of lost battle
Monuments and Enemy figures cannot occupy an Underworld space.
When you use the Summon Figures action, you may summon 1 extra figure in
any one Underworld space.
Creator-Builder
After any opponent builds a Monument, they must give you 1 Follower, if
Ptah possible. When opponents
The Creator After you build a Monument, gain all Exalted Follower tokens from the God build or take control
dashboard. of Monuments
Exalted Followers count as 2 Followers for all purposes. When sacrificed, they
return to the dashboard.
Ra Radiance
The Sun and When you summon any figure, you may place a Sun token on it. It becomes
the Light Radian.
Figure summon
Your Devotion reward for Dominating or winning a Battle in a region with at
least one of your Radiant figures is increased by 1.
Return the Sun token to Ra if the Radiant figure is killed.

The Betrayer
Set During Conflict events, opponents’ Warriors and Guardian adjacent to your In battle
God of Chaos God count as yours instead of theirs.

Lord of the Waters


Sobek Your God may occupy Water spaces (Water spaces count as part of each
The region they are adjacent to).
Crocodile If you Dominate or win a Battle with your God, you may place a Water token in Movement
God the region in any empty space adjacent to a river, Water space, Camel, or
external border, permanently changing it to a Water space (remove any
Camels on its edges). You cannot split a region with this ability.
Wisdom of Ma’at
In each of your Battles, after all players selected cards but before they are
Thoth revealed, you may place 1 Follower from the supply on the Scale below to
God of guess a card played by ONE opponent. In battle
Knowledge If you guess incorrectly, give all Followers on the Scale to that opponent.
At the end of each Conflict event (before any other effect), discard all
Followers on the Scale. You gain 1 Devotion for each Follower discarded.
Core Pantheon Tomb of Wonders
God Warrior Priest Unique Ability Description
Area/timing
of effect

Amun In 1 Battle per Conflict event, the Amun player may announce that they intend to play 2 Battle
The Hidden One cards. This must be done before opponents have committed to their card choices. The Amun In one
(Mysterious Forms) battle per
player receives all the benefits of both cards, adding together any strength bonuses and Conflict
resolving both effects. The player must flip their Amun token face-down to indicate the ability event
has been used. Once the Conflict event is over, the token is flipped back up.
Any time enemy Warriors are killed, the Anubis player can trap 1 of them on one of the
available slots on their God dashboard. During Battle Resolution, the Anubis God figure has
+1 strength per trapped Warrior, up to a maximum of +3 strength. Note that Plague of
Locusts and Battle Resolution are separate moments, so Anubis may trap 1 Warrior in
each of them.
Anubis A player can free their Warriors trapped by Anubis. Each trapped Warrior may be
The Embalmer In battle
(Judge of the summoned instead of a Warrior from that player’s pool by paying 1 Follower to Anubis
Dead) when summoning a figure.
When removing figures from a lower-merging or forgotten god, their Warriors are also
removed from Anubis slots. If Anubis is the lower-merging god, any trapped Warriors from
the higher-merging god returns to their pool. Also, if Anubis is forgotten, any trapped
Warriors are returned to their respective pools.
The Bastet player starts with 3 Cat tokens, each with a different icon on its back.
After the setup is finished, the Bastet player places all their Cat tokens on the board, as
they wish, with the icon facing down, each in a space with a Monument in different regions.
Bastet If there are less than 3 regions with Monuments on the board, the player places as many as
The Lioness possible and the leftover tokens are kept face-down next to their dashboard.
Goddess If Bastet is involved in a Battle where a Cat token is present, it is revealed along with her
(Cats of
Bubastis) Battle card and adds strength according to the icon ( adds 0). In Battles where Bastet is
not present and regions where no Battle takes place, the Cat token remains face-down. In battle/
After each Conflict event, the Bastet player gathers all four Cat tokens and places them on Enemy
the board again, face-down, each on a Monument in a different regions. movement

Once per turn, before or after performing an action, an opponent may choose to reveal a
Cat token adjacent to one of their figures and return it to Bastet. If it is or , keep it
face-up next to Baste’s dashboard. If it is , kill the figure used to reveal (if they have
more than 1 figure adjacent, the opponent chooses which) and the Bastet player gathers all
their Cat tokens and places them on the board, face-down, each on a Monument in a
different region. As always, Gods can’t be killed.
If Bastet is forgotten, remove all Cat tokens from the game.

Core Pantheon Tomb of Wonders


God Warrior Priest Unique Ability Description
Area/timing
of effect
After the Hathor player resolves any effect that makes them sacrifice. Followers, they may
sacrifice 1 additional Follower to summon 1 figure adjacent to any of their figures or
Monuments. The figure is summoned after fully resolving the effect.
Sacrificing on an Unlock Ankh Power card: If the player gained control of a Guardian because
of the unlocked Ankh, that Guardian may be immediately summoned by Hathor’s power.
Sacrificing on a Plague of Locusts card: The summoned figure is not killed by the
Hathor Plague of Locusts (but may be killed by another Plague resolved right afterwards). The
Goddess of Follower
Love summoned figure can be one of the figures killed by the Plague of Locusts.
sacrifice
(Selfless Sacrificing on a Build Monument card: The figure may be summoned adjacent to the
Devotion) Monument that was just built. If the player doesn’t sacrifice any Follower because of the
Inspiring Ankh power, it doesn’t trigger Hathor’s power.
Notes: If the summoned figure has an effect that affects how it is summoned (like Unut or
Apep), it doesn’t need to follow the restriction of being summoned adjacent to one of
Hathor’s figures or Monuments.
Giving Followers to other gods doesn’t count as sacrificing them.
The Horus player starts with 2 Eye tokens on their God dashboard.
At the start of each Conflict event, the Horus player may choose up to 2 regions where a
Battle will take place and place 1 Eye token in each of them.
When resolving a Battle where there is an Eye token, the Horus player places that Eye
Horus back on their dashboard and must name a card other than Cycle of Ma’at. Players cannot
God of the Sky
(The Eye of play the named card in this Battle, including the Horus player. Movement /
Horus) Notes: The Horus player can place an Eye token in a Battle where they are not present. In battle

If any player mistakenly plays the named card, they must return the card to their hand an
are then forced to play the Cycle of Ma’at card in this Battle.
The Horus player announces the forbidden card after any Obelisk Attuned Ankh powers
have been resolved. The Horus player must announce the card before the Amun player
decides if they are going to use their power to play 2 Battle cards.
Each figure belonging to the Isis player that occupies a space adjacent to an enemy figure
is considered Protected. During Battle Resolution, if any Protected figure would be killed,
Isis may choose to keep it alive.
Isis Protected figures can still be killed by effects outside Battle Resolution, such as Plague of
Queen of the Locusts. Full board
Throne
(Protectress) If an Isis’ figure would die at the same time as the adjacent enemy figure, they are still
considered Protected.
Figures in Water spaces that are adjacent to an enemy figure are considered Protected in
all regions they are participating, even if the enemy figure is not in the region.

Core Pantheon Tomb of Wonders


God Warrior Priest Unique Ability Description
Area/timing
of effect
The Osiris player starts with 3 Underworld tokens next to their God dashboard.
Whenever the Osiris player loses a Battle, they can place (if out of the board) or relocate (if
already on the game board) 1 Underworld token into any empty non-Water space in the
same region where the Battle occurred. When relocating, any figure that was on the space
Osiris remains where it was.
God of the Dead When the Osiris player performs a Summon Figure action, they can summon 1 additional
(Gateway Region of
to the figure from their pool into any space where an Underworld token is, provided there is no
lost battle
Underworld) figure there already. The player may “chain summon” by first summoning this additional
figure and then summoning their regular figure from the action adjacent to it.
Figures belonging to other gods cannot end their movement in space where an Underworld
token is located and Monuments can’t be built in those spaces.
The space where an Underworld token is located is not considered either Desert or Fertile.
If Osiris is forgotten, all Underworld tokens are removed from the game.
The Ptah players starts with 2 Exalted Follower tokens on their God dashboard.
After the Ptah player builds a Monument (with any effect) they gain all Exalted Follower
tokens that are on their dashboard, adding them to their pool.
Ptah Exalted Followers count as 2 Followers for all purposes. Players do not get change when When
The Creator using Exalted Followers to pay fo 1 Follower. When sacrificed, they return to the God opponents
(Creator-
Builder)
dashboard. Exalted Followers may be payed to summon a Trapped Warrior from Anubis, build or take
who can use them regularly (counting as 2). control of
Monuments
When any other player builds a Monument, they must give the Ptah player 1 Follower, if
they have any.
Note: In the Great Rebuilding scenario, placing a Monument from the pool onto the board
when gaining control of a Monument is not considered building a Monument.
The Ra player starts with 3 Sun tokens on their God dashboard
Ra When the Ra player summons any figure (be it Warrior or Guardian), they can choose to
The Sun and
the Light assign a Sun token to that figure, placing it next to it or on its base. Any figure with a Sun
(Radiance) token is considered Radiant. Figure
The player’s Devotion reward for Dominating or winning a Battle in a region with 1 or more summon
of their Radiant figures is increased by 1. Since this bonus is part of the “winning a Battle”
Devotion reward, it does not trigger Bountiful an additional time.
If a Radiant figure is killed, the Sun token returns to the Ra dashboard.

Core Pantheon Tomb of Wonders


God Warrior Priest Unique Ability Description
Area/timing
of effect
During Conflict events, at all times, opponents’ Warriors and Guardians that are adjacent to the Set
God figure count as belonging to the Set player instead.
This means that if all of a player’s figures in a region are Warriors or Guardians adjacent to Set, that
player doesn’t count as being present in the region at all, since they have no figures there.
The Set player gains all benefits from the controlled figures, including strength and Guardian
effects. Also, those figures count as theirs for effects that care about adjacency or positioning
Set (Temple Attuned, Flood, Drought,...). The figures original owners lose those benefits.
God of Chaos In battle
(The Betrayer)
But if the Set players loses, those figures are killed and trigger any effect as if they belonged to Set.
This means the Set player gains extra Devotion from Miracle because of opposing figures killed
adjacent to Set. Also, the Set player resolves the effect from opposing Cat-Mummy, Mummy, and
Pharaoh Mummy that were killed adjacent to Set.
When playing against Ra, if Set is adjacent to a Radiant figure, the Set player gains the Devotion
bonus from Radiance for dominating or winning the Battle.
See Set moving during a Conflict; this may change figure ownership.

The Sobek player starts with 3 Water tokens next to their God dashboard.
The Sobek God figure may occupy Water spaces, which means it can end any move in a Water space.
Sobek Whenever the Sobek player Dominates a region or wins a Battle with their God figure in it, they can
The Crocodile place 1 Water token on any empty space in that region, adjacent to a river, Water space, Camel, or
God
(Lord of the external map border, as long as no new region are created. Any Camels on the edges of the Water
Waters) token are removed. This permanently changes the space to a Water space, since Water tokens Movement
cannot be moved or removed (even if Sobek is forgotten).
The Water token is placed after the Battle Resolution. If Sobek wins a Battle against Osiris, first
Sobek may place the Water token and after that Osiris may place the Underworld token.
Note: Water spaces count as part of each region they are adjacent to. Water spaces are
considered adjacent to all spaces surrounding them (even if there’s a river between them).

In each Battle where the Thoth player is present, after all players have selected their cards, but
before they are revealed, the Thoth player may choose to guess 1 card selected by 1 specific
opponent. If they choose to guess, first they place 1 Follower from the general supply on the
Scales on their dashboard.
After that, they name a card and all players reveal their card as normal. If the Thoth player chose
not to guess, the Battle is resolved normally.
Thoth Note: If any player accidentally reveals a card before the Thoth player has the opportunity to guess,
God of
Knowledge they must commit to their choice (and the Thoth player may guess it). In battle
(Wisdom of Before resolving the next Battle steps, players check if the guess was correct.
Ma’at) If the guess was incorrect, all Followers on the Scales are given to the opponent whose card Thoth
tried to guess.
If the guess was correct, the Followers remain on the Scales.
At the end of each Conflict event, all Followers on the Scales are discarded and the Thoth player
gains 1 Devotion for each token discarded. This is resolved before any other effect that occurs at
the end of the Conflict Event (Merge, Elimination, Petsuchos...)

Core Pantheon Tomb of Wonders


GAME TOKENS ACTIONS MARKERS MONUMENTS TOKENS
EVENT
TRACKER MOVE

CONFLICT
OBELISK PYRAMID
ORDER (8) (10) (10)
SUMMON
FOLLOWER
(70)

GAIN
FOLLOWER TEMPLE SPHINX
(10) (4)
ANKH
(15 PER GOD)
UNLOCK
ANKH POWER
EVENTS ICONS
GOD SPECIFIC TOKENS TILES CONTROL
AMUN MONUMENT
(ABILITY USED)

SUN UNDERWORLD WATER


CITY (2) CONFLICT
(RA) (3) (OSIRIS) (3) (SOBEK) (3)

EYE OF
HORUS(2) CAMEL
EXALTED CARAVAN
FOLLOWER
(PTAH) (2) CAMEL TOKENS (30) PHARAOH TOKENS
Cats of Bubastis PHARAOH
(BASTET) (3) DEATH ICONS

BATTLE TIE BREAKER TOKEN ACQUIRE GUARDIAN


PHARAOH (GOD DASHBOARD)
(4)

DEVOTION
Core Pantheon Pharaoh Tomb of Wonders (DEVOTION DASHBOARD)
Amun Anubis Bastet Hathor Horus Isis

Osiris Ptah Ra Set Sobek Thoth

Am-Heh Apep Androsphinx Ammit Babi Bennu Bes Cat-Mummy Giant Scorpion Griffin Heka Khepri

Mafdet Medjed Mummy Nekhbet Pazuzu Petsuchos Pharaoh Satet Serket Shezmu Tawaret Unut Wadjet
Mummy
Amun
Anubis Bastet Hathor

Isis

Horus
Osiris Ptah

Ra Set Sobek Thoth


Am-Heh Apep Androsphinx Ammit Babi Bennu Bes Cat-Mummy

Giant Scorpion Griffin Heka Khepri Mafdet Medjed Mummy Nekhbet Pazuzu

Petsuchos Pharaoh Satet Serket Shezmu Tawaret Unut Wadjet


Mummy
Basic Settlement sequence of gaining Devotion (from left to right)
Devotion Settlement Timing: 1st 2nd 3rd 4th 5th
Monument Majority:
per majority
Dominance:
Dominance
(one player)
BOUNTIFUL BOUNTIFUL
+ +
Source of
Devotion Reveal Monument Majority:
Cards WORSHIPFUL:
per majority Battle Resolution: MAGNANIMOUS: Miracle:
if 2
Battle Build / (if GLORIOUS 3 ) 2 + / figure killed
sacrificed
(multi-player) Monument
Resolve BOUNTIFUL BOUNTIFUL + BOUNTIFUL BOUNTIFUL BOUNTIFUL
Plague + Drought + /figure in desert + + +

If multiple players are involved, resolve in reverse order of Devotion


USE CONDITIONS
ANKH POWERS
GLORIOUS: Strength is 3 or more higher than the next strongest enemy
MAGNANIMOUS: Loses a Battle where they have at least 2 figures during the Battle Resolution
BOUNTIFUL: While this player is in red section of Devotion track , gain 1 extra Devotion every time they gain Devotion
WORSHIPFUL: After each Battle this player participated in, they may sacrifice 2 Followers to gain 1 Devotion
BATTLE CARDS
Drought: Wins the Battle, their Devotion rewards is increased by 1 for each their figures in a Desert space
Miracle: Gains 1 Devotion for each of their figures killed in the course of the Battle (including Plague of Locusts)
RULES SUMMARY

TURN SEQUENCE EVENTS


➤ Players take turns performing 1 or 2 actions Control Monument:
per turn.
Gain control of 1 neutral Monument you have a figure adjacent to. If there
➤ Choose your first action, advance its Action are no neutral Monuments on the board, gain control of an opponent’s
marker, resolve the action. adjacent Monument instead.
Event triggered: Advance the Event marker,
resolve the event, end your turn. Camel Caravan:
No event triggered: Perform a second action. Place up to 6 Camels to divide a region into 2 new regions at least 6 spaces
in size. Place the next Conflict Order token in one of the new regions. Then,
➤ Choose your second action from a line may swap the token from one of the two new regions with any other token.
lower than the first action, advance its
Action marker, resolve the action. Conflict:
Event triggered: Advance the Event marker, The player who triggered the event takes the Battle Tiebreaker token. Then,
resolve the event, end your turn. check each region in order:
No event triggered: End your turn.
➤ Domination (One Player): Gain 1 Devotion for each Monument majority you
Note: You must advance a second marker have. Then, gain 1 Devotion for dominating the region.
if possible, even if you can’t or don’t want ➤ Battle (Multiple Players): Disregard players, figures, and Monuments that
to perform a second action. are not in the region.
1. Select and Reveal Cards: All players choose and reveal a Battle card.
2. Build Monument: In reverse Devotion order, resolve any Build Monument
ACTIONS cards that were played
3. Resolve Plague: Resolve each Plague of Locusts card that was played.
Move Figures:
Move each of your figures up to 3 spaces. 4. Monument Majority: In reverse Devotion order, each player gains 1 Devotion
for each Monument they have.
5. Battle Resolution: The player with the most strength wins the Battle, gains
Summon Figure: 1 Devotion, and kills all enemy figures. In case of a tie, all players lose and
Place 1 figure from your pool on the board have their figures killed. The Battle Tiebreaker token may be used once per
adjacent to one of your figures or controlled Conflict to win a tie.
Monuments. ➤ (3+Player Game) After Third Conflict Event: Merge the two last gods on the
Devotion track.
Gain Followers:
Gain 1 Follower for each Monument ➤ After Fourth Conflict Event: Eliminate any gods in the red Devotion section.
(yours or neutral) that you have any
figures adjacent to. Important reminders:
VICTORY
Unlock Ankh Power: GODS CAN NEVER BE KILLED ➤ Reach the top space of the Devotion track.
Sacrifice Followers equal to the level of the
next Ankh power you can unlock. FIGURES AND MONUMENTS ➤ Only god in play after fourth Conflict event.
Gain control of a Guardian figure of the same NOT DIFFERENT
IN REGIONS ARE
ADJACENT TO EACH OTHER
➤ Highest Devotion after fifth Conflict event.
level if its symbol is revealed.

You might also like