Trinkets by gold value:
Glowstone Beads: Small beads that glow with a bright warm light outwards of 15ft and then
faintly an additional 15ft. (10gp).
Gust Jar: A small seemingly empty jar. If opened it will send a gust of wind out, pushing the
user or a target 30ft away. One time use (10gp).
Rainbow Feather: A strangely colored feather bearing all the colors of the rainbow, when held it
gives advantage on insight checks. (20gp).
Inkless Quill: A quill that seems to write in any color without the use of ink. The words written
with the quill are illegible to anyone but the writer. (20gp)
Chameleon Cloak Pin: A small brass pin with the image of a small technicolored lizard. The
user may use an action to free cast disguise self from this pin once per day. (50gp)
Frosted Lens: Polished Steel Rimmed glasses that allow the wearer to reveal hidden
messages (50gp)
Dreamcatcher Bracelet: A small braided bracelet designed to capture the essence of the
wearer's dreams. Gives advantage on Wisdom saves to have your mind read in your sleep or
have someone enter your dreams unwillingly. (100gp).
Mirror of Glimpses; A small hand mirror adorned with weird purple runes, it looks like fey
magic. When used, the mirror will show glimpses of invisible creatures, give the user a ping on
the last location the creature was seen at. (100gp).
Tanglewood Seeds: Six seeds from an ancient species of Fauna that is rumored to be extinct.
As an action the user may throw one of the seeds casting the entangle spell on all creatures
within a 10ft radius of were the seed lands. (150gp).
Pocket Familiar: a carved wooden sculpture of some creature though to the naked eye it is
indiscernible. Once per day you may have the statue take form as any beast that can be made
with a find familiar spell. It lasts for up to 1d4+5 hours and resets at dawn. (200gp).
Silverthread Gloves: A pair of fine, silver thread gloves that increase the wearer's dexterity.
Gives a +2 to sleight of hand, as well as advantage of those checks (200gp).
Echo Lute: A small almost strange lute that has some form of written embellishments carved
into its wood. Whenever a use of bardic inspiration is given to a player, they benefit from an
additional bardic die. (300gp).
Golden Hourglass: A pocket sized hourglass that is made entirely from gold. Its sands
shimmer with a metallic blue color. Once per day, the user may flip the hourglass as an action.
Pausing time for everyone but themselves for 1 minute. (500gp).
Blade of Endless Night (+3): An obsidian dagger wreathed entirely in a thick black shadow. It
hums with malicious whisperings of something ancient and violent. When using this dagger to
attack, you will always hit, regardless of Armor class. However, if you roll lower than the target
ac, the wielder will lose life equal to difference. That amount is then added onto the next attack
you make with this weapon. (Requires attunement.) (1000gp).
Amulet of the Forgotten: A mysterious amulet that is adorned with strange planar symbols,
some of which seem otherworldly in nature. Once per week, the user may teleport themselves
and five willing parties to another plane of existence for 12 hours. After the 12 hours you are
transported back to the spot in which you originally teleported from. (Requires attunement)
(2000gp).
Armors:
All armors but Full plate and half plate are available.
Light:
Padded 5gp
+1 15gp
+2 25gp
+3 35gp
Leather 10
+1 20
+2 30
+3 40
Studded Leather 45gp
+1 55
+2 65
+3 75
Medium:
Hide 10
+1 25
+2 40
+3 55
Chain Shirt 50
+1 65
+2 80
+3 105
Scale Mail 50
+1 65
+2 80
+3 105
Breastplate 400
+1 550
+2 700
+3 950
Heavy:
Ring mail 30
+1 50
+2 70
+3 90
Chain Mail 75
+1 95
+2 115
+3 135
Splint 200
+1 350
+2 450
+3 550
Shields 10
+1 30
+2 50
+3 70
Potions and Elixirs:
Health potions:
Normal: 50 gp (6)
Greater: 100gp (6)
Superior 500 gp (6)
Other potions: (25gp each)
Potion of Stoneskin (2)
“ Feather fall (2)
“ Spiderclimb (2)
“ Glacial Shield (1)
“ Tongues (1)
“ Flamebreath (1)
“ Heroism (1)
Plus 10 unlabeled potions (valued at around 10gp)