Rogue 2 Lord_Shadowphage
CLASS & LEVEL PLAYER NAME
Alexander
Variant Human Criminal / Spy 783
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+1 Constitution +8 14 18 --
11 • +5 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
+0
+2 Charisma
Total 2d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
16 DEFENSES HIT DICE DEATH SAVES
+3 SAVING THROWS HEROIC INSPIRATION
=== ARMOR ===
Light Armor
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
12 +0
+3
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons
+1 P +2 Athletics STR === TOOLS ===
ABILITY SAVE DC Dice Set, Playing Card Set, Thieves' Tools
E +6 Deception CHA
+3 History INT === LANGUAGES ===
INTELLIGENCE
+0 Insight WIS Common, Elvish, Thieves’ Cant
30 ft. (Walking)
16 P +4 Intimidation CHA
+3 Investigation INT
+3 +0 Medicine WIS SPEED
+3 Nature INT PROFICIENCIES & TRAINING
WISDOM P +2 Perception WIS
+2 Performance CHA === ACTIONS === ranged weapon if you have advantage on the attack
11 P +4 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
Hide, Ready, Search, Utilize, Opportunity Attack, enemy isn’t incapacitated, and you don’t have
+3 Religion INT
+0 Grapple, Shove, Improvise, Two-Weapon Fighting, disadvantage on the attack roll.
P +5 Sleight of Hand DEX Interact with an Object, Study, Influence
E +7 Stealth DEX === BONUS ACTIONS ===
CHARISMA Cunning Action
+0 Survival WIS
You can take a bonus action on each of your turns
14 to take the Dash, Disengage, or Hide action.
=== SPECIAL ===
Sneak Attack
+2 Once per turn, you can deal an extra 1d6 damage
to one creature you hit with an attack with a finesse or
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
12 PASSIVE PERCEPTION
Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Nick, Range (20/60)
Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Nick, Range (20/60)
10 PASSIVE INSIGHT
Shortsword +5 1d6+3 Piercing Martial, Finesse, Light, Vex
13 PASSIVE INVESTIGATION
Shortsword +5 1d6+3 Piercing Martial, Finesse, Light, Vex
Unarmed Strike +2 1 Bludgeoning
SENSES WEAPON ATTACKS & CANTRIPS
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Rogue 2 Lord_Shadowphage
CLASS & LEVEL PLAYER NAME
Alexander
Variant Human Criminal / Spy 783
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
=== ROGUE FEATURES ===
* Ability Score Increase • BR 31
* Hit Points • PHB 95 Two different ability scores of your choice increase by
1.
* Proficiencies • PHB 95
* Skills • BR 31
* Expertise • PHB 96 You gain proficiency in one skill of your choice.
Your proficiency bonus is doubled for any ability check
you make for two chosen proficiencies. [6th] Choose * Feat • BR 31
two additional proficiencies. You gain one feat of your choice.
* Sneak Attack • PHB 96
Once per turn, you can deal an extra 1d6 damage to === FEATS ===
one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack * Alert • PHB 165
roll. You don’t need advantage on the attack roll if You gain a +5 bonus to initiative, you can't be
another enemy of the target is within 5 ft. of it, that surprised while you are conscious, and other creatures
enemy isn’t incapacitated, and you don’t have don’t gain advantage on attack rolls against you as a
disadvantage on the attack roll. result of being unseen by you.
| Special
* Thieves’ Cant • PHB 96
You have learned thieves’ cant, a secret mix of dialect,
jargon, and code that allows you to hide messages in
seemingly normal conversation. It takes four times
longer to convey such a message than it does to
speak the same idea plainly.
* Cunning Action • PHB 96
You can take a bonus action on each of your turns to
take the Dash, Disengage, or Hide action.
| 1 Bonus Action
=== VARIANT HUMAN SPECIES TRAITS ===
* Languages • BR 31
You can speak, read, and write Common and one
extra language.
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Leather 1 10 lb. Rations (1 day) 5 10 lb.
Dagger 1 1 lb. Rope, Hempen (50 feet) 1 10 lb.
SP 0 Dagger 1 1 lb. Tinderbox 1 1 lb.
Shortsword 1 2 lb. Waterskin 1 5 lb.
EP 0 Shortsword 1 2 lb. Thieves' Tools 1 1 lb.
Backpack 1 5 lb. String 10 --
GP 25 Ball Bearings (bag of 1,000) 1,000 2 lb.
Bell 1 --
PP 0 Candle 5 --
Clothes, Common 1 3 lb.
WEIGHT CARRIED
72.5 lb. Crowbar 2 10 lb.
ENCUMBERED Hammer 1 3 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
165 lb. Lantern, Hooded 1 2 lb.
PUSH/DRAG/LIFT Oil (flask) 2 2 lb.
330 lb. Piton 10 2.5 lb.
EQUIPMENT
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Male Medium 5'10 185
GENDER AGE SIZE HEIGHT WEIGHT
Alexander Lawful Evil Pale Blue-Grey White
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
I am incredibly slow to trust.
Those who seem the fairest often
have the most to hide.
PERSONALITY TRAITS
People. I’m loyal to my friends, not to
any ideals, and everyone else can
take a trip down the Styx for all I
IDEALS
Someone I loved died because of a
mistake I made. That will never
happen again.
BONDS
An innocent person is in prison for
a crime that I committed. I’m okay
with that.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
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