Sr5 - Srm06a-04 - Tick Tock
Sr5 - Srm06a-04 - Tick Tock
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ANOTHER DAY
COVER
Staci’s first thought when she spotted the reinforce- side, boss lady. I count two mages.”
ments sneaking around to the rear of the building was: “On it, Mom.” Katy puts her hand on the small of INTRODUCTION
These guys are better than the last batch that tried to get Brutus’s back, following the ork around to a get a differ-
into the Spire. ent angle on the enemy forces. Dingo just looks at Staci
“Sierra Tango Four, what’s your status?” while popping the clip out of his shotgun and slamming MISSION
A long burst of automatic fire follows the voice in her in one with a red stripe on the end of it. She nods once SYNOPSIS
earbud like an exclamation point. Dingo grunts as a few to the scarred elf.
of the bullets thud into his armor, while Katy-Kat and “Base, be advised. We are facing legitimate forces
Brutus dive for cover. out here, including two Awakened assets.” SCENE 1
“Base, this is Sierra Tango Four. We’ve got a second “Shit. How long can you hold out, Staci?”
force knocking on the back door out here. I make it one- Electricity crackles from the alcove where Katy and
SCENE 2
eight hostiles.” Brutus are taking cover. At the same time, the buzz-saw
“Copy that. One-eight hostiles. We’ll send you back- sound of a battling alley cat erupts from behind the at-
up when we can, but it looks like we’ve got three dif- tackers’ lines; Katy must have sicced her cat spirit on SCENE 3
ferent gangs knocking on the front door. Give us a tick one of the mages Dingo spotted.
to clear them out, and we’ll come join you for dessert.” Staci runs her fingers over the faded letters on the
Dingo slumps down next to Staci and pulls Clarabelle bracelet she’s been wearing for over half her life. SCENE 4
around from where the sawed-off Defiance was slung “Don’t take too long, Jay. We’re a little outnumbered
under his jacket. “I don’t think we got gangers on this back here.”
SCENE 5
SCENE 6
PICKING UP
THE PIECES
LEGWORK
CAST OF
SHADOWS
PLAYER
HANDOUTS
DEBRIEFING
LOG
INTRODUCTION 3
non-player character actions in various scenes if such a COVER
dynamic has been included.
BACKGROUND COUNTS
Step 4: Don’t Panic! Background counts impose a negative dice pool penalty ANOTHER DAY
equal to their rating for all tests that are linked to or utilize AT THE OFFICE
Gamemastering involves juggling a lot of different
magic in any way (i.e., spellcasting, summoning, assensing,
things. Sometimes you drop the ball and forget some-
any test made while astrally projecting, and any active skill
thing or you just make a mistake. It happens, don’t INTRODUCTION
worry about it. Nobody is perfect all of the time and that benefits from active adept powers such as killing hands,
everybody makes mistakes. Just pick up from there critical strike, great leap, or improved skills, etc). Dual-
and move on. Your players will understand and forget natured creatures and spirits suffer this penalty to all actions. MISSION
about it once you get back into the action. Aspected background counts grant a boost to any SYNOPSIS
limit that utilizes magic in any way (see above) to any
Step 5: Challenge the Players metahuman, spirit, or dual-natured creature that matches
SCENE 1
the aspected domain. This includes spellcasting Force
Gamemasters should challenge the players but should
limits, so spellcasters need to be careful as it can be hard to
not generally overwhelm them. This is not to say that
games cannot be deadly. If the characters die through control the additional surge of mana. Any magically active SCENE 2
their own actions and repercussions of those actions, being that does not match the aspected domain should treat
then so be it. But the idea is to challenge the players and this as a normal background count and suffer penalties.
their characters, not to overwhelm them. If the enemies Background counts above 12 are called either a flux (for SCENE 3
and challenges are too light for the characters present, aspected domains) or a void (for magically dead zones), and
then increase them. On the other hand, if the characters are very dangerous. Any being that is magically or astrally SCENE 4
are badly outmatched by the enemies, then tone them active in any way (dual natured, astrally perceiving, casting
down. Make things difficult but not impossible. a spell, has an active adept power, has an active foci, etc.)
takes background count – 12 unresisted Stun Damage each SCENE 5
GENERAL turn that they are active and exposed to the flux or void.
INTRODUCTION 4
Professional Rating will give them a larger group Edge at times, so players should expect to encounter every- COVER
pool to draw from, and gamemasters are encourage to thing from high background counts and mana voids to
use this Edge when logical. various aspected backgrounds and mana warps (see
Often a combat scene will tell you if it’s supposed Background Count sidebar for full rules; note that fu- ANOTHER DAY
to be challenging or is simply there to serve as filler ture Shadowrun, Fifth Edition rulebooks may supersede AT THE OFFICE
or a minor obstacle that the players should steamroll these rules). Areas of Chicago outside the CZ may also
through. When possible, use this as a guide to know suffer background count bleed from the Zone.
when to tweak the enemies and encounters. If it doesn’t Besides the background count, the CZ is a virtual INTRODUCTION
say, assume the scene should present a challenge to the nightmare for deckers and technomancers. The per-
power levels of the players. sistent low-level background radiation coupled with a
MISSION
distinct lack of modern matrix broadcasting equipment
SYNOPSIS
A Note on Loot and Looting through the area results in a high level of constant back-
ground Noise that makes even basic matrix communi-
Gamemasters should be careful what they allow play- cation difficult. Noise levels will vary from area to area, SCENE 1
ers access to, because they can and will try to steal but unless otherwise specified in the scene, assume a
everything not nailed down (and even then, they often default Noise level of 2 anytime the characters are with-
have pry bars and claw hammers to deal with those in the Containment Zone. SCENE 2
nails). Shadowrun Missions operate under the assump-
tion that two players who have run the same missions
Paperwork
will have roughly the same amount of resources avail- SCENE 3
able to them (give or take some negotiation and a little After running a Shadowrun Missions adventure, there
bit of minor loot fenced), so when players are able to are several important pieces of paperwork that need
steal and fence a lot of gear or are able to get their to be filled out. SCENE 4
hands on high-priced vehicles, cyberdecks, or foci, it The first is to make certain to distribute a copy of the
can unbalance the game and make it unfair to players adventure’s Debriefing Log to each player. As the gam-
who didn’t have the opportunity to get those items. emaster, please make certain to fill this out and sign off SCENE 5
Gamemasters should avoid letting the players get into on it for each character. In the interests of time, you may
a position to do high value looting whenever possible. have each player fill out the sections, with appropriate
values that you give them. Please consider the PCs’ ac- SCENE 6
tions in the scenario when providing Reputation modifi-
Chicago, The CZ, Noise, ers, per those rules (p. 372, SR5).
and Background Counts PICKING UP
The second is to make sure that all players have up- THE PIECES
While for many the Chicago and the Bug City Contain- dated their character’s Mission Calendar. PCs are al-
ment Zone are synonymous, the CZ holds less than 1/3 lowed to go on one run per week. The calendar is used
of the total landmass of the city of Chicago proper, not to track the character’s monthly lifestyle expenses, ad- LEGWORK
counting suburban areas and farmlands connected to ventures, and their downtime exploits.
the city. But the CZ is still big, and it is the rotted, gutted, Finally, once an adventure is completed gamemas-
feral heart of the Windy City. It starts at 115th Street to ters should head over to the official Shadowrun forums CAST OF
the south and runs nearly 30 km North way to Belmont at http://forums.shadowruntabletop.com and look in SHADOWS
Avenue to the north, and reaches from the Lake Michi- the Shadowrun Missions section. There will be a section
gan an average of fifteen kilometers to Harlem Avenue to post the outcome of the Missions adventure. Future
adventures will be affected by these results. Without PLAYER
to the west. A mass of torn down buildings and hast-
gamemaster feedback, the PCs’ exploits will be unable HANDOUTS
ily-erected barricades were added to and reinforced
over the three-year period that the Containment Zone to affect the campaign.
was in effect, and even now nearly twenty years later DEBRIEFING
Mission Synopsis
this barrier stands as an imposing divide between the LOG
Zone and the outside world. Anyone can supposedly
freely travel between the Zone and Chicago proper, but
Lone Star watches those coming out and the gangs and Melissa Truman was sixteen when Bug City hit, and
warlords watch those going in very closely. went missing the day her parents were evacuated.
Between the Cermak Blast, the bugs, the debilitating While there were rumors she was alive during Bug
effects of FAB III, and years of death and metahuman City, possibly affiliated with one of the warlords, she’s
misery, astral space in and around the Zone is horrible. been missing and presumed dead ever since. Now, her
Unless otherwise noted in the scene, assume a default old PANICBUTTON! bracelet has just gone off. All the
background count of 2 anytime characters are within corporate players are interested, and Dr. Martin Tate, on
the Containment Zone. The count will fluxuate wildly behalf of Truman Technologies, hires the runners to track
MISSION SYNOPSIS 5
COVER
ANOTHER DAY
AT THE OFFICE
INTRODUCTION
MISSION
SYNOPSIS
SCENE 1
SCENE 2
SCENE 3
SCENE 4
SCENE 5
SCENE 6
down the signal and find out what’s up. The runners may Scene 1:
or may not contact any of the other corporate Johnsons PICKING UP
floating around Chicago, but if they do, every Johnson
would love nothing more than to make a deal with them. CLOSING WALLS THE PIECES
pointing to the fact they are making the offer sight un-
seen. They also demand exclusivity and refuse to pay if
they are not the only individual getting the information
SEE WHAT’S LEGWORK
LEGWORK
It’s eerie, the silence surrounding the twisted ruins On Thursday, February 10, 2039—three days after the
of the Shattergraves. Everyone says the place is still Night of Rage—members of Alamos 20,000 committed their SCENE 2
haunted by the ghosts of the tens of thousands killed most outrageous act of terrorism yet. With a combination
when the Sears Tower fell, and it certainly feels that of magic and explosives, they destroyed the Sears Tower
way. It’s almost as if they press in around you and during the busy lunch hour. The falling debris destroyed SCENE 3
drown out the mundane sounds of the real world. blocks worth of buildings, streets, and sidewalks. Thousands
That’s no more unbelievable an explanation than the were crushed to death, and ruptured gas lines caused by SCENE 4
possibility of all the living residents of Chicago keeping the collapse exploded into a conflagration in the Loop that
a respectful silence. brought the death toll to almost 26,000 before mages were
Of course, it’s much more likely they’re giving the able to contain the blaze. SCENE 5
Shattergraves a wide berth for a very different reason.
The areas crushed by the collapse of the Sears Tower
Fear can make you silent, too.
are known as the Shattergraves. All forms of human and
And that’s when the tracking signal dies. Fitting, really. SCENE 6
inhuman creatures, as well as the ghosts of those killed
in the building’s fall and its aftermath, are said to roam the
Behind the Scenes mazes of steel and concrete. PICKING UP
Any runner watching the receiver knows they are close Every year, on the anniversary of its fall, the Tower THE PIECES
to the bracelet, and also that the signal has almost fad- manifests for twenty-four hours exactly as it appeared
ed completely. A Matrix Search [Computer + Intuition before its destruction. It has an ethereal glow to it, making
[Mental] (4) Test] gives the same answer, and pinpoints it visible throughout the night in both the physical and astral
LEGWORK
the location exactly as the signal dies for good. A Per- plane. The phantom building, and the ghostly images that
ception + Intuition [Mental] (2) Test allows a runner to inhabit it, go through the last day of their lives as if nothing CAST OF
easily hear the sounds of a nearby fight at the same ever happened. However, the entire scene is insubstantial. SHADOWS
location. Anyone scouting the location is not noticed
Neither the building nor the people react to or interact with
with a successful Sneaking + Agility [Physical] (1) Test,
anything on the physical plane.
as a well-armed team currently tries to take down an PLAYER
agile young woman (see Katherine, Cast of Shadows) HANDOUTS
with stun batons, tasers, and Stick-n-Shock. She has
short, spikey black hair and hazel green eyes. Anyone
can make a Logic + Intuition (3) Test when they first DEBRIEFING
see her to notice the resemblance between her and LOG
Staci. 6+ hits highlight the resemblance to the old pic-
ture of Melissa Truman, though the eyes are different.
A Perception + Intuition [Mental] (3) Test notices the
NeoNET symbol on the extraction team’s armored jackets.
Whether it’s via drone, a covert scouting mission, or
an all-out charge, the moment the players see the girl is
when the translucent sphere around her shimmers out
of existence and a burst of Stick-n-Shock from one of
the other men takes her full in the chest, sparking and
dropping her unconscious.
CAST OF
SHADOWS
Pushing the Envelope
A dormant bug spirit wakes up if too much magic is PLAYER
tossed about here. HANDOUTS
It wakes if:
• any single spell is cast at Force 8+
• more than 2 spells are cast at Force 7+ DEBRIEFING
• or more than 4 spells are cast at Force 6+. LOG
If Katherine does not survive, Melissa does not As this is the Shattergraves, several spirits of the rest-
cooperate nor does she reveal herself. She either slips less dead are drawn to the violence. All players should ANOTHER DAY
away in the confusion or tells the runners how Melissa make a Perception + Intuition [Mental] Test. AT THE OFFICE
gave her bracelet to Katherine back at The Spire so that, • 1 - 2 hits: They see something just out of the
if she died, the girl could be found and taken away to a corners of their eyes that isn’t there when they
better life outside the CZ. If asked, she lies and tells the turn to look. INTRODUCTION
runners Melissa was killed in the fighting. • 3 - 4 hits: They see movement between several
If Katherine is rescued and Melissa is either killed pieces of wreckage a short distance away.
MISSION
or not with the runners, Katherine does everything in • 5 - 6 hits: The runner actually sees a spirit taking
SYNOPSIS
her power to escape. She can be talked down with an one of the recently slain bodies by the hand and
opposed Negotiation + Charisma [Social] Test, but her pulling a ghostly form out of the dead individual.
agitated state, due to the recent violence, gives her a SCENE 1
+4 to her dice pool. The spirits are non-corporeal and do not interact
If there is any discussion between the runners in with the characters.
front of Melissa regarding whom to turn her over to, Astrally perceiving runners can make an Assensing SCENE 2
she is either offended (and therefore less cooperative) test. They see the same thing, though much more
or assists in the decision-making. She may even try to substantial, but with half the required number of hits.
cut herself in on the action, if possible. How it plays out SCENE 3
depends on the circumstances.
Melissa’s goal is the best possible life for Katherine,
Debugging
If the players run short on time, make Katherine and/or SCENE 4
so how she responds to any situation after Katherine’s
rescue is a reflection of that goal. Melissa much more cooperative.
Any Mr. Johnson the runners call agrees to meet SCENE 5
them within the hour in a private room at the Gale Street
Inn on North Milwaukee. PICKING UP SCENE 6
THE PIECES
PICKING UP
JACKPOINT SEARCH PROFILE
Money THE PIECES
When running this adventure, you may choose to • Dr. Martin Tate (Connection 5): For delivering
count the Missions as “played” for your personal Shad- information on the whereabouts of Melissa Tru- ANOTHER DAY
owrun Missions character. You must choose to do this man, or Melissa herself, the runners gain Tate at AT THE OFFICE
the first time your run this Mission only, and take the Loyalty 1, or gain a +1 to Loyalty if they already
optional results to match those the team you game- had him (to a max of Loyalty 4). They will lose
mastered for earned. You may not choose to wait for a Loyalty –1 if they deliver her to any other contact.
INTRODUCTION
“better” attempt to choose your rewards. You’re on the • Juan Xihuitl (Connection 5): For delivering infor-
honor system here, so please don’t skew the adventure mation on the whereabouts of Melissa Truman, MISSION
to help the players gain extra rewards just so you can or Melissa herself, the runners gain Juan at Loy- SYNOPSIS
get better results. alty 1, or gain a +1 to Loyalty if they already had
You will earn a flat amount of karma and nuyen, him (to a max of Loyalty 4).
regardless of how well (or poorly) the players do, listed • Maggie Goldberg (Connection 4): For delivering SCENE 1
below. For other Missions results and rewards that you information on the whereabouts of Melissa Tru-
track on the Debriefing Log (objectives completed, man, or Melissa herself, the runners gain Mag-
reputation and contacts earned, etc.), take the average gie at Loyalty 1, or gain a +1 to Loyalty if they SCENE 2
results of the group you’re gamemastering for. So if four already had her (to a max of Loyalty 4).
out of six players earned a point of notoriety, you will • Sarah Silverleaf (Connection 5): For delivering
earn one as well. If only two players out of five earn a +1 information on the whereabouts of Melissa Tru- SCENE 3
Loyalty with Simon, you would not get that +1 Loyalty. man, or Melissa herself, the runners gain Sarah
Karma Earned: 7 at Loyalty 1, or gain a +1 to Loyalty if they al-
Nuyen Earned: 11,000 SCENE 4
ready had her (to a max of Loyalty 4).
• Simon Andrews (Connection 5): For delivering
Reputation information on the whereabouts of Melissa Tru-
man, or Melissa herself, the runners gain Simon
SCENE 5
During the adventure, runners may perform actions that at Loyalty 1, or gain a +1 to Loyalty if they al-
will add to their Street Cred, Notoriety, or Public Aware- ready had him (to a max of Loyalty 4). SCENE 6
ness (p. 372, SR5). Besides the scenario-specific gains
listed below, gamemasters should consider the charac-
ters’ actions throughout the game and award additional
points as appropriate. If a player earns Public Awareness LEGWORK PICKING UP
THE PIECES
or Notoriety, don’t be afraid to give them extra points.
• +1 Public Awareness if the players rescue Katherine When a PC gets in touch with a contact, make an unop-
• +1 Notoriety if the players kill Melissa Truman posed Connection + Connection Test for the contact. LEGWORK
• +1 Notoriety for any player who sells the informa- The results of this test determine how many ranks of
tion on Melissa to anyone in Scene 2 information the contact knows about the question. If
• +1 Street Cred if the players kill the bug spirit the relevance of the subject is a specialty of the con- CAST OF
tact, they get +3 to this test. The player then makes SHADOWS
an unopposed Charisma + Etiquette + Loyalty Test, the
Contacts results of which determine how many ranks of infor-
PLAYER
Successfully completing objectives or performing the mation the contact is willing to divulge for free, up to
HANDOUTS
actions listed below will earn characters specific Mis- the max ranks of information they know. If the con-
sions contacts at a Loyalty of 1, and they should be tact knows more, they will require a payment of 500¥
given the Contact Sheet included with this Mission. If – (Loyalty x 100¥, minimum 100¥) per rank of informa- DEBRIEFING
they already have that contact, they gain a +1 Loyalty tion they still know. LOG
to that contact (up to a maximum of 4). If the PCs have worked all of their contacts, and are
Characters might interact with NPCs not specified still missing important information, they may request
by the Mission, and may earn these NPCs as contacts that a contact ask around. If they do so, have the Contact
at Loyalty 1. They may also work with non-Mission make an extended (Connection + Connection (1 hour))
specific contacts that they have already earned or Test. Additional information will be available at a cost of
that they bought at character creation, and gain a +1 1,000¥ – (Loyalty x 100¥, minimum 200¥).
Loyalty to these contacts, with a maximum Loyalty of A Matrix Search action (p. 241, SR5) may also
4. Gamemasters should not grant these lightly, and be utilized to gather information from the following
players should have to work to earn these contacts by charts, using the appropriate thresholds and search
going the extra mile to impress the NPC, offering up times.
LEGWORK 18
Dr. Martin Tate Melissa truman COVER
Contacts to Ask: Horizon Contacts, Truman Technol- Contacts to Ask: Truman Technologies Contacts, Fash-
ogies Contacts, Fixers, Medical Professionals, Veter- ion Industry Contacts, Knight Errant Contacts ANOTHER DAY
an Runners AT THE OFFICE
Contacts Matrix Search Information
Contacts Matrix Search Information 0 0 Now that’s a name I haven’t heard
0 0 Is that Bart Tate who runs the in almost twenty years … INTRODUCTION
homeless shelter? 1 1 She’s the daughter of Daniel
1 1 A doctor who does volunteer Truman, the former CEO of Truman MISSION
work at some of the clinics around Technologies SYNOPSIS
town. I don’t think he has his own 2 3 Poor little rich girl disappeared at
office. the start of Bug City
3 2 For someone who doesn’t 4 — This girl had no skills besides SCENE 1
practice, he’s got a lot of money looking pretty and spending
and wears these weird custom Daddy’s money. How the hell
glasses. SCENE 2
did she slip her Knight Errant
4 3 He’s a fixer and influencer. He’s bodyguards?
been making friends by keeping 6 6 She was an up-and-coming model, SCENE 3
people alive. Must try that some but the tabloids were saying how
time. she was starting to put on weight
5 4 He works for Truman before she disappeared. SCENE 4
Technologies, reclaiming assets in 8 — Cyrus the Dwarf of the
town. Demolishers once had a lieutenant SCENE 5
9 10 He actually works for Horizon, called Highborn Melissa. Wonder
but Horizon bought Truman Tech if it was the same chica?
a while ago. He’s obviously been SCENE 6
assigned to help them out.
Truman technologies
PICKING UP
Anastacia Contacts to Ask: Corporate Executive, Media Repre-
sentative/Reporter, Chicago/Illinois Politician THE PIECES
Contacts to Ask: Chicago Gangers, Fixers, Fences,
Low-level Corporate Executives Contacts Matrix Search Information
LEGWORK
0 0 Some flatvid flick about living in a
Contacts Matrix Search Information bubble.
0 0 What, like the Russian princess? 1 1 Former Chicago corp. The bugs hit CAST OF
1 1 I’ve heard of her. Low-level fixer, ’em really hard in the wallet. SHADOWS
right? 2 3 Heard they’re making a new
2 3 She mostly operates out of the reality series called Life in the
north side of the core. Zone. PLAYER
HANDOUTS
3 — Her friends call her Staci. 3 — They’re looking to relocate their
4 6 Rumor has it that she works for corp HQ back to Chicago.
the Spire now. 4 6 Horizon owns them, I think. DEBRIEFING
5 — She always seems to be 5 — Truman’s making a power play to LOG
interested in any intel you can sell gather up as much of the Zone as
her on Truman Technologies. possible.
LEGWORK 19
Harriers CAST OF COVER
CAST OF SHADOWS 20
Knowledge Skills: Biology 7, Chemistry 5, Corporate Politics
4 (Horizon +2), Cyberware Design 3, Local Drug Dealers 4,
Katherine Truman COVER
Local Gangs 2, Medical Advances 5, Opera 4, Organleggers She’s an attractive young woman in her late teens/ear-
4, Psychology 4, Smugglers 3 ly twenties. She has short, spikey black hair and hazel ANOTHER DAY
Languages: English N, Spanish 3 green eyes. AT THE OFFICE
Augmentations: Datajack, datalock 12, mnemonic enhancer 3,
pathogenic defense 6
Gear: Armor clothing, DocWagon Platinum, 10x Tranq patches B A R S W L I C EDG ESS M INTRODUCTION
(Rating 10), 10x Stim patches (Rating 10), 10x Trauma patches 4 4 4 3 6 3 4 7 3 6 6
MISSION
Melissa Truman Initiative: 8 + 1D6 SYNOPSIS
Condition Monitor (P/S): 10/12
Melissa is the youngest daughter of corporate mag-
Limits: Physical 5, Mental 6, Social 9
nate Daniel Truman. Until the Chicago disaster, Melissa SCENE 1
Armor: 9
earned a rich girl’s pocket change on the international
modeling circuit. She was close to her brother Mitch, Active Skills: Assensing 4, Blades 3, Conjuring skill group 5,
whom insect spirits kidnapped and ultimately killed. Counterspelling 4, Etiquette 3, First Aid 4, Gymnastics 4 SCENE 2
In August 2055, she slipped her Knight Errant guards (+2), Navigation 1, Perception 2, Sneaking 1, Spellcasting 5,
when her family pulled out of Chicago ahead of the Survival 1, Throwing weapons 3
construction of the Containment Zone, and remained Knowledge Skills: Chicago City Knowledge (Containment Zone)
SCENE 3
behind with Cyrus, the head of a gang called The De- 3 (+2), Chicago Gangs 4, Paracritters 3
molishers, with whom she had a relationship. Her par- Languages: English (N) SCENE 4
ents knew nothing of the relationship, or the fact she
Qualities: Magician (Shaman), Mentor Spirit (Cat), Spirit Affinity
carried his child at the time of her disappearance. After
(spirit of beasts)
an up-and-coming minor warlord named Magilla killed SCENE 5
him, Melissa retired and moved to the Haymarket Na- Gear: Lined coat, Sony Emperor commlink (DR 2)
tion with her daughter. Spells: Antidote, Bugs, Chaos, Entertainment, Magic Fingers,
Melissa has dark eyes and dark hair with just the first Manabolt, Powerbolt, Stealth, Stunbolt SCENE 6
hints of grey. Her looks, like her quick wits and sharp Bound Spirits: Force 6 spirit of beasts with 2 services (manifests
tongue, haven’t dulled over the years, but rather gained as a large alley cat)
an extra dimension born of maturity and necessity. Weapons:
PICKING UP
THE PIECES
Throwing knives (7) [Throwing Weapon, Acc 5, DV 4P, AP –1]
B A R S W L I C EDG ESS Combat knife [Blades, Acc 6, Reach 0, DV 5P, AP –3]
3 4 5 3 3 3 5 5 3 6 LEGWORK
CAST OF SHADOWS 21
Simon is an odd individual. A full body Simon is an odd individual. A full body Simon is an odd individual. A full body
changeling, he appears to be a bipedal changeling, he appears to be a bipedal changeling, he appears to be a bipedal
lizard-man with a thick, scaly hide. He’s lizard-man with a thick, scaly hide. He’s lizard-man with a thick, scaly hide. He’s
also a traditional British punk, wearing a also a traditional British punk, wearing a also a traditional British punk, wearing a
battered leather vest covered in graffiti, battered leather vest covered in graffiti, battered leather vest covered in graffiti,
anarchy symbols, and punk band buttons. anarchy symbols, and punk band buttons. anarchy symbols, and punk band buttons.
He has a lizardfish frill running front-to- He has a lizardfish frill running front-to- He has a lizardfish frill running front-to-
back on his head that he paints up like a back on his head that he paints up like a back on his head that he paints up like a
multi-colored Mohawk. He revels in being multi-colored Mohawk. He revels in being multi-colored Mohawk. He revels in being
a freak, will hit on almost anything that a freak, will hit on almost anything that a freak, will hit on almost anything that
moves, and likes to snack on live white moves, and likes to snack on live white moves, and likes to snack on live white
mice. He’s direct and in your face, but mice. He’s direct and in your face, but mice. He’s direct and in your face, but
is utterly loyal to “Master Lofwyr,” and is utterly loyal to “Master Lofwyr,” and is utterly loyal to “Master Lofwyr,” and
serves as the dragon’s eyes and ears in serves as the dragon’s eyes and ears in serves as the dragon’s eyes and ears in
Chicago, working as an independent agent Chicago, working as an independent agent Chicago, working as an independent agent
and fixer for Saeder-Krupp. and fixer for Saeder-Krupp. and fixer for Saeder-Krupp.
Key Active Skills: Arcana, Assensing, Con, Key Active Skills: Arcana, Assensing, Con, Key Active Skills: Arcana, Assensing, Con,
Negotiation, Spellcasting, Summoning Negotiation, Spellcasting, Summoning Negotiation, Spellcasting, Summoning
Knowledge Skills: Kaiju Monster Movies, Knowledge Skills: Kaiju Monster Movies, Knowledge Skills: Kaiju Monster Movies,
London Area, Magical Theory, Neo-An- London Area, Magical Theory, Neo-An- London Area, Magical Theory, Neo-An-
archist Movement, Saeder-Krupp Politics, archist Movement, Saeder-Krupp Politics, archist Movement, Saeder-Krupp Politics,
Seattle Area Seattle Area Seattle Area
Uses: Corporate Rumors, Magical Knowl- Uses: Corporate Rumors, Magical Knowl- Uses: Corporate Rumors, Magical Knowl-
edge, Magical Gear edge, Magical Gear edge, Magical Gear
Juan Xihuitl (Pronounced similar to “She- Juan Xihuitl (Pronounced similar to “She- Juan Xihuitl (Pronounced similar to “She-
Wheat”) is a Mr. Johnson for Aztechnol- Wheat”) is a Mr. Johnson for Aztechnol- Wheat”) is a Mr. Johnson for Aztechnol-
ogy. Juan represents AZT’s interests in ogy. Juan represents AZT’s interests in ogy. Juan represents AZT’s interests in
Chicago, and is interested in using Project: Chicago, and is interested in using Project: Chicago, and is interested in using Project:
Takeback to recover as many of AZT’s lost Takeback to recover as many of AZT’s lost Takeback to recover as many of AZT’s lost
assets as possible, including Aztechnol- assets as possible, including Aztechnol- assets as possible, including Aztechnol-
ogy’s lost Pyramid/Arcology. He’s a very ogy’s lost Pyramid/Arcology. He’s a very ogy’s lost Pyramid/Arcology. He’s a very
traditionalist corper, and smart runners traditionalist corper, and smart runners traditionalist corper, and smart runners
tread lightly around him as he sees them tread lightly around him as he sees them tread lightly around him as he sees them
as they really are: deniable, disposable as they really are: deniable, disposable as they really are: deniable, disposable
assets. He doesn’t play games, he doesn’t assets. He doesn’t play games, he doesn’t assets. He doesn’t play games, he doesn’t
tolerate fools, and he doesn’t coddle shad- tolerate fools, and he doesn’t coddle shad- tolerate fools, and he doesn’t coddle shad-
owrunners. owrunners. owrunners.
Key Active Skills: Etiquette, Leadership, Key Active Skills: Etiquette, Leadership, Key Active Skills: Etiquette, Leadership,
Negotiation Negotiation Negotiation
Knowledge Skills: Aztlaner Cuisine, Az- Knowledge Skills: Aztlaner Cuisine, Az- Knowledge Skills: Aztlaner Cuisine, Az-
tlaner Sports (ollamaliztli), Chicago Area, tlaner Sports (ollamaliztli), Chicago Area, tlaner Sports (ollamaliztli), Chicago Area,
Corporate Finances, Corporate Rumors Corporate Finances, Corporate Rumors Corporate Finances, Corporate Rumors
(Aztechnology), Corporate Security (Az- (Aztechnology), Corporate Security (Az- (Aztechnology), Corporate Security (Az-
technology), History (Central American), technology), History (Central American), technology), History (Central American),
Psychology Psychology Psychology
Uses: Jobs, Corporate Information, Gear Uses: Jobs, Corporate Information, Gear Uses: Jobs, Corporate Information, Gear
Maggie is a female ork and assistant to Maggie is a female ork and assistant to Maggie is a female ork and assistant to
Mitsuhama’s Director of Operations in Chi- Mitsuhama’s Director of Operations in Chi- Mitsuhama’s Director of Operations in Chi-
cago, Ito Takahara. She acts as a liason be- cago, Ito Takahara. She acts as a liason be- cago, Ito Takahara. She acts as a liason be-
tween MCT and the runners. She grew up tween MCT and the runners. She grew up tween MCT and the runners. She grew up
in the Ork Underground and was around in the Ork Underground and was around in the Ork Underground and was around
runners when she was younger, so she’s runners when she was younger, so she’s runners when she was younger, so she’s
sympathetic to them. She’s loyal to MCT sympathetic to them. She’s loyal to MCT sympathetic to them. She’s loyal to MCT
to a point, but she knows as a female ork to a point, but she knows as a female ork to a point, but she knows as a female ork
her options for rising in the company are her options for rising in the company are her options for rising in the company are
limited. She’s attached herself to Takahara limited. She’s attached herself to Takahara limited. She’s attached herself to Takahara
and won’t jeopardize that position, but and won’t jeopardize that position, but and won’t jeopardize that position, but
will help the runners as much as she can will help the runners as much as she can will help the runners as much as she can
otherwise. otherwise. otherwise.
Key Active Skills: Computer, Etiquette, Key Active Skills: Computer, Etiquette, Key Active Skills: Computer, Etiquette,
Negotiation Negotiation Negotiation
Knowledge Skills: Chicago Area, Corpo- Knowledge Skills: Chicago Area, Corpo- Knowledge Skills: Chicago Area, Corpo-
rate Finances, Corporate Rumors (MCT), rate Finances, Corporate Rumors (MCT), rate Finances, Corporate Rumors (MCT),
Corproate Security (MCT), Psychology, Corproate Security (MCT), Psychology, Corproate Security (MCT), Psychology,
Seattle Area (Ork Underground), SOTA Seattle Area (Ork Underground), SOTA Seattle Area (Ork Underground), SOTA
Technology Technology Technology
Uses: Jobs, Corporate Information, Gear Uses: Jobs, Corporate Information, Gear Uses: Jobs, Corporate Information, Gear
Dr. Martin Tate is working on behalf of Dr. Martin Tate is working on behalf of Dr. Martin Tate is working on behalf of
Horizon, heading up their resurrection of Horizon, heading up their resurrection of Horizon, heading up their resurrection of
the Truman Technologies name, utiliz- the Truman Technologies name, utiliz- the Truman Technologies name, utiliz-
ing the assets of that company that they ing the assets of that company that they ing the assets of that company that they
purchased following Crash 2.0. He has set purchased following Crash 2.0. He has set purchased following Crash 2.0. He has set
up several clinics around Chicago and the up several clinics around Chicago and the up several clinics around Chicago and the
Zone, utilizing his medical prowess to help Zone, utilizing his medical prowess to help Zone, utilizing his medical prowess to help
the residents in the area. He’s also acting the residents in the area. He’s also acting the residents in the area. He’s also acting
as a Mr. Johnson for Truman Tech, working as a Mr. Johnson for Truman Tech, working as a Mr. Johnson for Truman Tech, working
to claim former Truman assets in the city. to claim former Truman assets in the city. to claim former Truman assets in the city.
Key Active Skills: Biotech Group, Eti- Key Active Skills: Biotech Group, Eti- Key Active Skills: Biotech Group, Eti-
quette, Negotiation quette, Negotiation quette, Negotiation
Knowledge Skills: Biology, Chemistry, Knowledge Skills: Biology, Chemistry, Knowledge Skills: Biology, Chemistry,
Corporate Politics (Horizon), Cyberware Corporate Politics (Horizon), Cyberware Corporate Politics (Horizon), Cyberware
Design, Local Drug Dealers, Local Gangs, Design, Local Drug Dealers, Local Gangs, Design, Local Drug Dealers, Local Gangs,
Medical Advances, Opera, Organleggers, Medical Advances, Opera, Organleggers, Medical Advances, Opera, Organleggers,
Pyschology, Smugglers Pyschology, Smugglers Pyschology, Smugglers
Uses: Cyber and Bio, Information, Jobs Uses: Cyber and Bio, Information, Jobs Uses: Cyber and Bio, Information, Jobs
Sarah Silverleaf is a gorgeous and intel- Sarah Silverleaf is a gorgeous and intel- Sarah Silverleaf is a gorgeous and intel-
ligent elven representative for Renraku ligent elven representative for Renraku ligent elven representative for Renraku
in Chicago. She recently transferred here in Chicago. She recently transferred here in Chicago. She recently transferred here
from Tír Tairngire, taking over the opera- from Tír Tairngire, taking over the opera- from Tír Tairngire, taking over the opera-
tions that Renraku had largely abandoned tions that Renraku had largely abandoned tions that Renraku had largely abandoned
following Bug City. With the governor’s following Bug City. With the governor’s following Bug City. With the governor’s
call to reclaim downtown Chicago, Sarah call to reclaim downtown Chicago, Sarah call to reclaim downtown Chicago, Sarah
is looking to not only reclaim lost Renraku is looking to not only reclaim lost Renraku is looking to not only reclaim lost Renraku
property, but to also grab as much land as property, but to also grab as much land as property, but to also grab as much land as
possible. She may be a curvy knockout, possible. She may be a curvy knockout, possible. She may be a curvy knockout,
but anyone who underestimates her lives but anyone who underestimates her lives but anyone who underestimates her lives
to regret it. to regret it. to regret it.
Key Active Skills: Athletics Group, Con Key Active Skills: Athletics Group, Con Key Active Skills: Athletics Group, Con
(Seduction), Influence Group, Pistols (Seduction), Influence Group, Pistols (Seduction), Influence Group, Pistols
Knowledge Skills: Chicago Area, Corpo- Knowledge Skills: Chicago Area, Corpo- Knowledge Skills: Chicago Area, Corpo-
rate Finances, Corporate Politics (Renraku), rate Finances, Corporate Politics (Renraku), rate Finances, Corporate Politics (Renraku),
Corporate Rumors, Corporate Security Corporate Rumors, Corporate Security Corporate Rumors, Corporate Security
(Renraku), Psychology (Manipulation) (Renraku), Psychology (Manipulation) (Renraku), Psychology (Manipulation)
PLAYER DATE / /
CHARACTER LOCATION
PERSONAL INFO
KARMA REPUTATION
Earned ¥
Spent ¥ GM’s Signature
Remaining ¥