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Open source
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From Wikipedia, the free encyclopedia
Generally, open source refers to a computer program in which the source code is
available to the general public for use or modification from its original design. Code is
released under the terms of a software license. Depending on the license terms,
others may then download, modify, and publish their version (fork) back to the
community. Many large formal institutions have sprung up to support the
development of the open-source movement, including the Apache Software
Foundation, which supports community projects such as the open-source framework
and the open-source HTTP server Apache HTTP.
History
[edit]
Main article: History of free and open-source software
The sharing of technical information predates the Internet and the personal computer
considerably. For instance, in the early years of automobile development a group of
capital monopolists owned the rights to a 2-cycle gasoline-engine patent originally
filed by George B. Selden.[11] By controlling this patent, they were able to monopolize
the industry and force car manufacturers to adhere to their demands, or risk a
lawsuit.
In 1911, independent automaker Henry Ford won a challenge to the Selden patent.
The result was that the Selden patent became virtually worthless and a new
association (which would eventually become the Motor Vehicle Manufacturers
Association) was formed.[11] The new association instituted a cross-licensing
agreement among all US automotive manufacturers: although each company would
develop technology and file patents, these patents were shared openly and without
the exchange of money among all the manufacturers.[11] By the time the US
entered World War II, 92 Ford patents and 515 patents from other companies were
being shared among these manufacturers, without any exchange of money (or
lawsuits).[11]
Early instances of the free sharing of source code include IBM's source releases of
its operating systems and other programs in the 1950s and 1960s, and
the SHARE user group that formed to facilitate the exchange of software.[12]
[13]
Beginning in the 1960s, ARPANET researchers used an open "Request for
Comments" (RFC) process to encourage feedback in early telecommunication
network protocols. This led to the birth of the early Internet in 1969.
The sharing of source code on the Internet began when the Internet was relatively
primitive, with software distributed via UUCP, Usenet, IRC, and Gopher. BSD, for
example, was first widely distributed by posts to comp.os.linux on the Usenet, which
is also where its development was discussed. Linux followed in this model.
Raymond was especially active in the effort to popularize the new term. He made the
first public call to the free software community to adopt it in February 1998. [21] Shortly
after, he founded The Open Source Initiative in collaboration with Bruce Perens.[17]
The term gained further visibility through an event organized in April 1998 by
technology publisher . Originally titled the "Freeware Summit" and later known as the
"Open Source Summit",[22] the event was attended by the leaders of many of the most
important free and open-source projects, including Linus Torvalds, Larry Wall, Brian
Behlendorf, Eric Allman, Guido van Rossum, Michael Tiemann, Paul Vixie, Jamie
Zawinski, and Eric Raymond. At that meeting, alternatives to the term "free software"
were discussed. Tiemann argued for "sourceware" as a new term, while Raymond
argued for "open source." The assembled developers took a vote, and the winner
was announced at a press conference the same evening.[22]
Economics
[edit]
Main article: Open-source economics
Others argue that since consumers do not pay for their copies, creators are unable to
recoup the initial cost of production and thus have little economic incentive to create
in the first place. By this argument, consumers would lose out because some of the
goods they would otherwise purchase would not be available. In practice, content
producers can choose whether to adopt a proprietary license and charge for copies,
or an open license. Some goods which require large amounts of professional
research and development, such as the pharmaceutical industry (which depends
largely on patents, not copyright for intellectual property protection) are almost
exclusively proprietary, although increasingly sophisticated technologies are being
developed on open-source principles.[26]