PWP Micro Project sv
PWP Micro Project sv
1. Aim
2. Course Outcomes
3. Proposed Methodology
4. Literature Review
5. Source Code
6. Output Screenshots
7. Skills Developed
8. Applications
9. Conclusion
1. Aim:
The aim of this project is to develop an Online Quiz Application using Python,
allowing users to participate in quizzes, receive instant feedback, and track their
scores. The application will be user-friendly, interactive, and customizable
for various topics and difficulty levels
2.Course Outcomes:
By completing this project, students will:
• Understand GUI development using Tkinter.
• Implement database management for storing questions and scores.
• Apply Python programming concepts such as loops, conditionals, and
functions.
• Enhance knowledge in data handling and event-driven programming.
• Develop a user-friendly interactive application.
• Gain experience in error handling and debugging in Python
applications.
3. Proposed Methodology:
1. Design the GUI using Tkinter for user interaction.
2. Create a question bank stored in a database or a Python dictionary.
3. Develop the quiz logic – displaying questions, accepting answers, and
scoring.
4. Implement a timer to enhance the challenge.
5. Store user scores for tracking performance.
6. Provide feedback on correct and incorrect answers.
7. Add a leaderboard feature to track the highest scores.
8. Test the application for usability and improvements.
9. Enhance UI/UX with improved layouts, colors, and fonts.
4. Literature Review:
• Graphical User Interfaces (GUI) in Python – Using Tkinter for
interactive applications.
• Database Management – Storing quiz questions and user scores.
• Event-driven Programming – Handling user responses dynamically.
• Python Modules Used – Tkinter, SQLite, and Random.
• Previous Works – Existing quiz applications and their functionalities.
• Security Considerations – Protecting quiz data from unauthorized
access.
5. Source Code:
import tkinter as tk
from tkinter import messagebox
import random
# Sample Questions
questions = [
("What is the capital of France?", "Paris"),
("Who developed Python?", "Guido van Rossum"),
("What is 5 + 7?", "12"),
("Which planet is known as the Red Planet?", "Mars"),
("What is the chemical symbol for water?", "H2O")
]
random.shuffle(questions)
class QuizApp:
def __init__(self, root):
self.root = root
self.root.title("Online Quiz Application")
self.score = 0
self.question_index = 0
self.display_question()
def display_question(self):
if self.question_index < len(questions):
q_text, self.correct_answer = questions[self.question_index]
self.lbl_question = tk.Label(self.root, text=q_text, font=("Arial", 14))
self.lbl_question.pack(pady=10)
self.entry_answer = tk.Entry(self.root, font=("Arial", 12))
self.entry_answer.pack(pady=5)
self.btn_submit = tk.Button(self.root, text="Submit", command=self.check_answer)
self.btn_submit.pack(pady=10)
else:
messagebox.showinfo("Quiz Completed", f"Your final score:
{self.score}/{len(questions)}")
self.root.quit()
def check_answer(self):
user_answer = self.entry_answer.get()
if user_answer.lower() == self.correct_answer.lower():
self.score += 1
messagebox.showinfo("Correct!", "Well done!")
else:
messagebox.showerror("Wrong", f"The correct answer was: {self.correct_answer}")
self.lbl_question.destroy()
self.entry_answer.destroy()
self.btn_submit.destroy()
self.question_index += 1
self.display_question()
root = tk.Tk()
app = QuizApp(root)
root.mainloop()
6.Output Screenshots:
• Welcome Screen: Displays the first question.
• Question and Answer Input: User enters an answer.
• Correct/Incorrect Response: Message box displays feedback.
• Final Score Display: After completing all questions.
• Leaderboard Feature: Displays top scores if implemented.
7. Skills Developed:
• GUI programming using Tkinter.
• Logic implementation for question-answer handling.
• Database management for storing quiz data.
• Understanding event-driven programming.
• Improving problem-solving skills through Python.
• Debugging and Error Handling in GUI-based applications.
• User Experience (UX) Design for better interactivity.
8. Applications:
• Can be used for self-learning and education.
• Helpful for competitive exam preparation.
• Customizable for different subjects and difficulty levels.
• Can be enhanced with leaderboards and multiplayer options.
• Corporate Training Programs to assess employee knowledge.
• Used in schools and universities as an assessment tool.
• Gamification in Education – making learning more interactive.
9. Conclusion:
This project successfully demonstrates how Python can be used to develop an
interactive quiz application. With features like randomized questions,
scoring, and instant feedback, it provides an engaging way to test knowledge.
Further improvements can include database integration, timer-based
questions, multiple-choice questions, and cloud storage for user data. The
project can be extended to support multiple users, advanced reporting, and
AI-based question recommendations for an adaptive learning experience.