Pred 152N Lesson 4.2
Pred 152N Lesson 4.2
TEACHER EDUCATION
Learning Objective
By the end of this lesson, you should be able to:
a) Select, design and create digital learning materials designed to enhance teaching-
learning assessment.
b) Showcase the appropriate use of digital learning resources through a teaching
demonstration.
Discussion
Digital media encompasses all of the audio, video, and visual content including
lectures that instructors might want to put in their course. This type of instructional material
engages multiple learner senses, including sight, sound, and in some instances touch, where
the media is interactive.
Accuracy
Organization Appropriateness
Motivation Clarity
Completeness
Below is the set of criteria which you can use to evaluate resources:
1. Accuracy
The resource material comes from a reliable source and is accurate, free from error,
and is up-to-date.
2. Appropriateness
The resource is grade/level-appropriate. The content matches what is needed by the
teacher.
3. Clarity
The resource clearly addresses the instructional goals in mind.
4. Completeness
The content is complete. It has all the information needed to be able to use them.
5. Motivation
The resources is engaging and rewarding to learners. It will encourage the active
participation of the learners.
6. Organization
The resource is logically sequenced. It clearly indicates which steps should be taken.
The procedures or processes flow smoothly.
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The Evolution of Education from Education 1.0 to Education 4.0
The following Technology trends in Education 4.0 have huge potential to transform the ways
we teach and learn:
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5. Artificial Intelligence
It is associated when computers or machine stimulate thinking and behaviors of
humans such as talking, learning, and solving problems.
6. Virtual Reality and Augmented Reality
• VR is a simulation of an environment by a computer program that allows a person
visit and experience the environment virtually.
• AR allows images from computer programs interlay with the actual views of the
real-world, resulting in and extended, expanded, or altered view of a real-world
environment.
• VR and AR programs and apps allow more exciting ways of seeing and
experiencing things that add to the motivation and engagement of learners.
7. Big Data
Through the billions of interactions and transactions are done electronically, and
through the internet, an enormous amount of data is generated and stored.
8. Coding
Coding is a skill necessary to create computer software, apps, and websites.
9. Ethics and privacy protection
We must ensure that human values and principles govern or guide our use of
technology. Ethical practices that protect the rights of every person need to be upheld.
Element 1:
Motivation
Element 5: Element 2:
Required Skills Unique
for an Instructional
Information Age Capabilities
Element 4: Element 3:
Increased Support for New
Teacher Instructional
Productivity Approaches
Element 1: Motivation
a. Gaining Learner Attention
• Gaining learner’s attention is a critical first event in providing optimal conditions
for instruction.
• The visual and interactive features of many technology resources seem to help
focus students’ attention and encourage them to spend more time on learning
task.
b. Encouraging the Learner through Production Work
• Teachers often try to engage learners in creating their own technology-based
products.
• This strategy has been used effectively with word processing, hypermedia,
computer-generated art, and telecommunications.
c. Increasing Perceptions of Learner Control
• Students are motivated when they are in control of their own learning, thus learner
control helps students at risk/in academic failure to have intrinsic motivation to
learn since they are being motivated by the awareness that they are learning.
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• Computer-based materials is considered as one of the most potentially powerful
reasons for using technology resources as motivational aids.
d. Technology Use as Motivation
• Technology-based methods have successfully promoted several kinds of
motivational strategies that may be used individually or in combination.
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Element 5: Required Skills for an Information Age
Technology Literacy
The following are the sets of standards recognizing that technology skills are becoming
required job skills:
a. Basic operations and concepts
• Demonstrate a sound understanding of the nature and operation of technology
system and are proficient in the use of technology.
b. Social, ethical, and human issues
• Understand the ethical, cultural, and societal issues related to technology.
• Practice responsible use of technology systems, information and software.
• Develop positive attitudes toward technology use that support lifelong learning,
collaboration, personal pursuit, and productivity.
c. Technology productivity tools
• Use technology tools to enhance learning, increase productivity, and promote
creativity.
• Use productivity tools to collaborate in constructing technology-enhanced
models, preparing publications and producing other creative works.
d. Technology communication tools
• Use telecommunications to collaborate, publish, and interact with peers, experts
and other audiences.
• Use a variety of media and formats to communicate information and ideas
effectively to multiple audiences.
e. Technology research tools
• Use technology to locate, evaluate and collect information from a variety of
sources.
• Use technology tools to process data and report results.
• Evaluate and select new information resources and technological innovation
based on the appropriateness to specific tasks.
Information Literacy
• Johnson and Eisenberg (1996) introduced the “Big Six” skills in information literacy
namely, 1) task definition, 2) information-seeking strategies, 3) location and access, 4)
use of information, 5) synthesis, 6) evaluation.
Visual Literacy
• A visually literate person can interpret, understand, and appreciate the meaning of visual
messages; communicate more effectively through applying the basic principles and
concepts of visual design; produce visual messages using the computer and other
technology; and use visual thinking to conceptualize solutions to problems.
Vision: A globally competitive university for science, technology, and environmental conservation. Page 6 of 6
V0 11-12-2021
Mission: Development of a highly competitive human resource, cutting-edge scientific knowledge
and innovative technologies for sustainable communities and environment. No.