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Prototype - The Wronged

The document presents a character class called 'The Wronged' for the d20 Modern™ Roleplaying Game, detailing its background, requirements, and class features. The narrative follows Joe Sowers, a former criminal seeking revenge after being betrayed by his crew, highlighting the emotional and physical abilities of the character class. It also includes licensing information and definitions related to Open Game Content as established by Wizards of the Coast.

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Brandie Lynch
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0% found this document useful (0 votes)
40 views4 pages

Prototype - The Wronged

The document presents a character class called 'The Wronged' for the d20 Modern™ Roleplaying Game, detailing its background, requirements, and class features. The narrative follows Joe Sowers, a former criminal seeking revenge after being betrayed by his crew, highlighting the emotional and physical abilities of the character class. It also includes licensing information and definitions related to Open Game Content as established by Wizards of the Coast.

Uploaded by

Brandie Lynch
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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D 2 0 M o d e r n a d v a n c e d C l a s s

the wronged
Requires the use of the d20 Modern™ Roleplaying Game, published by Wizards of the Coast, Inc.

LPJ9802 Background: Profile of Someone


No one - no matter their crimes - Wronged:
deserves to suffer the injustice
you have. Joe Sowers had been the wheel man. He'd always been
the wheel man for as long as anyone in the crew could
DEVIL’S WORKSHOP

You had finally gotten out, free remember. He was good; no, he was the best. But after
and clear. You had put The Life six years and countless scores, he'd gotten it into his
behind you; all of the crime, the head that he was gonna retire. He'd met some broad a
corruption, the violence was while back, and let her fill his head with all kinds of
over. You were settling down to stories of some suburban Shangra La. And for weeks,
your small piece of the pie; the that's all he talked about: buying a house, getting a day-
wife, the kid, the house, even job, making and raising babies; becoming a "member of
the dog in the fenced-in yard, society". Then, the night before we hit Union Federal,
were all finally yours. Most sur- he decides to tell us that it's his last job.
prising of all, however, was the
fact that you were actually happy with He was right. The guys didn't take to the idea very well;
your new suburban lifestyle. they didn't trust that he'd just go away and forget our
names and our rap sheets. So they -- and I mean we --
And then, some sorry son-of-a-bitch took it decided to make sure that he wouldn't become a future
all away. headache. When we hit U.F., we left our man, Joe,
Your family, your career, your identity, behind, a slug in the back, and the gun that had popped
everything; all gone, for no apparent a rent-a-cop in his hand. The next night, me and some
reason. At least no good reason that of the other guys decided that Joe's girl was a threat,
you can think of. too. So we went over and took care of her, permanent-
like. On the way out, I noticed a home pregnancy test in
But they made one mistake. the trash and a bottle of champagne on the table. Guess
They left you breathing. Now, Joe was closer to that 2.5 kids than he thought.
after months, or even years, out
of the picture, it's finally time The reason I'm tellin' ya all this is because that was four
for some payback. years ago, and two nights ago, a couple o' guys from the
old crew got whacked. And I mean whacked; there was
so much blood in that place it looked like a friggin'
slaughterhouse. It got me thinkin', so's I checked up on
Joey, and guess what? He got out of the pen a week ago.
Now, I ain't no genius, but I can put two and two
together.

w r i t t e n b y J a s o n J . M c C u i s t o n
P a g e 2 D e v i l ’ s W o r k s h o p
The Reckoning: When facing those responsible - Confident, Endurance, Focused, Frightful Presence,
Requirements either directly, or by association - for the injustice Great Fortitude, Heroic Surge, Improved Damage
To qualify to become Wronged, a character must suffered by The Wronged character, the character Threshold, Iron Will, Lightning Reflexes, and
fulfill the following criteria: adds his Wronged character level to his Defense, and Toughness.
to all Attack and Damage rolls. Therefore, a 5th
Base Attack Bonus: +3 Level Wronged character would get a +5 bonus to Hellbent: At 3rd level, The Wronged gains a +2
Skills: Gather Information 6 ranks, Intimidate 6 defense, and +5 to attack and damage rolls when fac- bonus to all Will Saves. This stacks with any and all
ranks, Streetwise 6 ranks. ing off against his sworn enemies. other bonuses to Will Saves, such as the Iron Will
Feats: Personal Firearms Proficiency, and either Feat.
Brawl or Combat Martial Arts. Surprised to See Me?: At 1st Level, The Wronged
gains a +4 bonus to Initiative and Surprise checks Hate That Fuels Me: At 5th level, The Wronged
Special: Additionally, the character must have gains the extraordinary ability to spontaneously
been double-crossed by someone trusted, been left against those responsible for the crimes against him
or her. Later, this ability applies to any enemy that recover from superficial wounds once per day. By
for dead, or had their dearest loved-one(s) mur- spending one Action Point, the character regains a
dered. has seemingly witnessed The Wronged character die
(which can be quite frequent with the use of Hate number of lost Hit Points equal to his Charisma
That Fuels Me, and Cheat Death abilities). Modifier x d6. For example, a Wronged character
with a Charisma Modifier of 4, could regain 4d6 Hit
Class Information Bonus Feats: At 2nd, and every even-numbered Points through the use of this ability. At 9th level, the
level thereafter, The Wronged receives a bonus feat. character is able to do this up to twice a day.
Hit Die: 1d10
The feat must be selected from the following list, and
Action Points: 6 + one-half character level, round-
prototypes: the wronged

the character must meet all of the prerequisites of the Cheat Death: At 7th level, The Wronged character
ed down, every time the Wronged attains a new gains the extraordinary ability to stabilize after effec-
feat to select it.
level in this class. tively dying. Once per game session, if The Wronged
Advanced Firearms Proficiency, Alertness, Blind- character is reduced to -10 Hit Points or less, he may
Fight, Combat Expertise, Combat Reflexes,
Class Skills

the wronged
The Wronged's class skills (and the key ability for
each skill) are: Bluff (Cha), Concentration (Con),
Craft (Chemical, Electrical, Mechanical, or
Structural) (Int), Demolitions (Int), Disable Device
(Int), Disguise (Cha), Drive (Dex), Escape Artist Base
(Dex), Gather Information (Cha), Hide (Dex), Class Attack Fort Ref Will Defense Reputation
Intimidate (Cha), Knowledge (Current Events, Level Bonus Save Save Save Special Bonus Bonus
Streetwise, Tactics) (Int), Move Silently (Dex), 1st +0 +1 +0 +1 The Reckoning, Surprised? +1 +1
Profession (Wis), Read/Write Language (-), Sense 2nd +1 +2 +0 +2 Bonus Feat +2 +1
Motive (Wis). 3rd +2 +2 +1 +2 Hellbent +2 +1
4th +3 +2 +1 +2 Bonus Feat +3 +2
Skill Points at Each Level: 6 + Intelligence 5th +3 +3 +1 +3 Hate That Fuels Me +3 +2
Modifier. 6th +4 +3 +2 +3 Bonus Feat +3 +2
7th +5 +4 +2 +4 Cheat Death +4 +3
8th +6/+1 +4 +2 +4 Bonus Feat +4 +3
Class Features 9th +6/+1 +4 +3 +4 Hate That Fuels Me 2x a day +5 +3
10th +7/+2 +5 +3 +5 Bonus Feat +5 +4
The following features pertain to The Wronged There are only 10 levels to this class
advanced class:
D e v i l ’ s W o r k s h o p P a g e 3
spend one Action Point to gain a +5 bonus to an as Product identity by the owner of the Product
attempt to stabilize one round after death. If this roll
is successful, the character stabilizes at -9 Hit Points, OPEN GAME LICENSE Identity, and which specifically excludes the Open
Game Content; (f) "Trademark" means the logos,

Version 1.0a
and immediately begins to heal normally. If the char- names, mark, sign, motto, designs that are used by
acter still has access to a Hate That Fuels Me roll, he a Contributor to identify itself or its products or the
may do so on the following round. associated products contributed to the Open Game
License by the Contributor (g) "Use", "Used" or
The following text is the property of Wizards of the
All text on all pages is Open Game Content as defined "Using" means to use, Distribute, copy, edit, for-
by the Open Gaming License. See page 4 for more
Coast, Inc. and is Copyright 2000 Wizards of the
mat, modify, translate and otherwise create
information. Coast, Inc ("Wizards"). All Rights Reserved.
Derivative Material of Open Game Content. (h)
1. Definitions: (a)"Contributors" means the copyright "You" or "Your" means the licensee in terms of
and/or trademark owners who have contributed Open this agreement.
Game Content; (b)"Derivative Material" means copy-
2. The License: This License applies to any Open
righted material including derivative works and
Game Content that contains a notice indicating that
translations (including into other computer lan-
the Open Game Content may only be Used under
guages), potation, modification, correction, addition,
and in terms of this License. You must affix such a
extension, upgrade, improvement, compilation,
notice to any Open Game Content that you Use.
abridgment or other form in which an existing work
No terms may be added to or subtracted from this
may be recast, transformed or adapted; (c)
License except as described by the License itself.

prototypes: the wronged


"Distribute" means to reproduce, license, rent, lease,
No other terms or conditions may be applied to
sell, broadcast, publicly display, transmit or other-
any Open Game Content distributed using this
wise distribute; (d)"Open Game Content" means the
License.
game mechanic and includes the methods, proce-
dures, processes and routines to the extent such con- 3.Offer and Acceptance: By Using the Open Game
tent does not embody the Product Identity and is an Content You indicate Your acceptance of the terms
enhancement over the prior art and any additional of this License.
content clearly identified as Open Game Content by
the Contributor, and means any work covered by this 4. Grant and Consideration: In consideration for
License, including translations and derivative works agreeing to use this License, the Contributors grant
under copyright law, but specifically excludes You a perpetual, worldwide, royalty-free, non-
Product Identity. (e) "Product Identity" means prod- exclusive license with the exact terms of this
uct and product line names, logos and identifying License to Use, the Open Game Content.
marks including trade dress; artifacts; creatures char- 5.Representation of Authority to Contribute: If You
acters; stories, storylines, plots, thematic elements, are contributing original material as Open Game
dialogue, incidents, language, artwork, symbols, Content, You represent that Your Contributions are
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cepts, themes and graphic, photographic and other rights to grant the rights conveyed by this License.
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tions of characters, spells, enchantments, personali- 6.Notice of License Copyright: You must update
ties, teams, personas, likenesses and special abilities; the COPYRIGHT NOTICE portion of this License
places, locations, environments, creatures, equip- to include the exact text of the COPYRIGHT
ment, magical or supernatural abilities or effects, NOTICE of any Open Game Content You are
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P a g e 4 D e v i l ’ s W o r k s h o p
holder's name to the COPYRIGHT NOTICE of Game Material so affected.
any original Open Game Content you Distribute.
13. Termination: This License will terminate auto-
7. Use of Product Identity: You agree not to Use matically if You fail to comply with all terms herein
any Product Identity, including as an indication as and fail to cure such breach within 30 days of
to compatibility, except as expressly licensed in becoming aware of the breach. All sublicenses shall
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not to indicate compatibility or co-adaptability 14. Reformation: If any provision of this License is
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conjunction with a work containing Open Game reformed only to the extent necessary to make it
Content except as expressly licensed in another, enforceable.
independent Agreement with the owner of such 15. COPYRIGHT NOTICE
Trademark or Registered Trademark. The use of
any Product Identity in Open Game Content does Open Game License v 1.0a Copyright 2000, Wizards
not constitute a challenge to the ownership of that of the Coast, Inc.
Product Identity. The owner of any Product Modern System Reference Document Copyright
Identity used in Open Game Content shall retain 2002-2003, Wizards of the Coast, Inc.; Authors Bill
all rights, title and interest in and to that Product Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan,
Identity.
prototypes: the wronged

Eric Cagle, David Noonan, Stan!, based on material


8. Identification: If you distribute Open Game by Jonathan Tweet, Monte Cook, Skip Williams,
Content You must clearly indicate which portions Richard Baker, Peter Adkison, Bruce R. Cordell,
of the work that you are distributing are Open John Tynes, Andy Collins, and JD Wiker.
Game Content. Professional Killer, Copyright 2004, Louis Porter Jr.
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