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Archilet 118238858

The document details a character sheet for an Artificer 9 named Archilet, a Variant Human with a Wildspacer background. It includes various attributes, skills, proficiencies, and features related to the character's abilities and equipment. Additionally, it provides information on the character's personality traits, ideals, bonds, and flaws.

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0% found this document useful (0 votes)
15 views8 pages

Archilet 118238858

The document details a character sheet for an Artificer 9 named Archilet, a Variant Human with a Wildspacer background. It includes various attributes, skills, proficiencies, and features related to the character's abilities and equipment. Additionally, it provides information on the character's personality traits, ideals, bonds, and flaws.

Uploaded by

archilet10540534
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Artificer 9 Archilet

CLASS & LEVEL PLAYER NAME


Hauler
Variant Human Wildspacer (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
• +7 Constitution +1 32 117 --
16 • +10 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
+3
+1 Charisma
Total 9d8 SUCCESSES
Saving Throw Modifiers
Immunities - Critical Hits
DEXTERITY FAILURES
Advantage on INT
13 Disadvantage on DEFENSES HIT DICE DEATH SAVES

WIS
+1 SAVING THROWS HEROIC INSPIRATION
=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +1 Acrobatics DEX Shields
+4 PROFICIENCY BONUS
17 P
+1

+10
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Firearms, Simple Weapons, Trident

+3 P +7 Athletics STR === TOOLS ===


ABILITY SAVE DC Jeweler's Tools, Navigator's Tools, Smith's
+1 Deception CHA
Tools, Thieves' Tools, Tinker's Tools,
+6 History INT Vehicles (Space)
INTELLIGENCE
+1 Insight WIS
30 ft. (Walking) === LANGUAGES ===
22 P +5 Intimidation CHA
Common, Dwarvish
+6 Investigation INT
+6 +1 Medicine WIS SPEED

+6 Nature INT PROFICIENCIES & TRAINING

WISDOM P +5 Perception WIS


+1 Performance CHA === ACTIONS ===
12 +1 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
Teleport up to 15 feet as a bonus action to an
unoccupied space the creature can see.
Hide, Ready, Search, Utilize, Opportunity Attack,
+6 Religion INT
+1 Grapple, Shove, Improvise, Two-Weapon Fighting, Guardian Armor: Defensive Field • 4 / Long Rest
+1 Sleight of Hand DEX Interact with an Object, Study, Influence As a bonus action, you can gain 9 temporary hit
points, replacing any temporary hit points you already
+1 Stealth DEX Magical Tinkering • 6 / Other have.
CHARISMA Imbue a Tiny nonmagical object with a magical
P +5 Survival WIS
property of your choice: 5ft. radius light, up to 6
Tinkering (INT) Polearm Master - Bonus Attack
12 E +14 second long recorded message, emits odor or
nonverbal sound, static visual effect including up to 25
words of text. You can affect a maximum of 6 objects
When you take the Attack action with a glaive,
halberd, quarterstaff, or spear, you can use a bonus
at a time. action to make a melee attack with the opposite end of
+1 the weapon that uses the same ability modifier as the
=== BONUS ACTIONS === primary attack and has a damage die of d4
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE PERCEPTION
Crossbow, Light +5 1d8+1 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Slow, Range (80/320)

Handaxe +7 1d6+3 Slashing Simple, Light, Thrown, Vex, Range (20/60)


11 PASSIVE INSIGHT

T.R.I.D.E.N.T 2.5 +7 1d8+3 Piercing Martial, Thrown, Versatile, Topple, Range (20/60),

16 PASSIVE INVESTIGATION
Thorn Whip +11 2d6 Piercing V/S/M

Unarmed Strike +7 4 Bludgeoning

Guardian Armor: Thunder Gauntlets +10 1d8+6 Thunder

SENSES WEAPON ATTACKS & CANTRIPS

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Artificer 9 Archilet
CLASS & LEVEL PLAYER NAME
Hauler
Variant Human Wildspacer (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== ARTIFICER FEATURES === rapidly create magic items. Each infusion tells you the
type of item that can receive it and if the resulting * Armor Model • TCoE 16
* Hit Points • TCoE 10 magic item requires attunement. You can customize your Arcane Armor. When you do
Some infusions specify a minimum artificer level, and so, choose one of the following armor models:
* Proficiencies • TCoE 10 unless an infusion’s description says otherwise, you Guardian or Infiltrator.
can’t learn it more than once.
* Magical Tinkering • TCoE 11 | Guardian • TCoE
Imbue a Tiny nonmagical object with a magical * Artificer Specialist • TCoE 13 You design your armor to be in the front line of conflict.
property of your choice: 5ft. radius light, up to 6 second The type of specialist are:
long recorded message, emits odor or nonverbal | Guardian Armor: Thunder Gauntlets: 1 Action
sound, static visual effect including up to 25 words of | Armorer
text. You can affect a maximum of 6 objects at a time. | Guardian Armor: Defensive Field: 4 / Long Rest •
* The Right Tool for the Job • TCoE 13 1 Bonus Action
| 6 / Other • 1 Action With thieves’ tools or artisan’s tools in hand, you can
magically create one set of artisan’s tools in an | Guardian Armor: Thunder Gauntlets (STR): 1
* Spellcasting • TCoE 11 unoccupied space within 5 feet of you. This creation Action
You can cast prepared artificer spells using INT as requires 1 hour of uninterrupted work, which can
your spellcasting modifier (Spell DC 18, Spell Attack coincide with a short or long rest. Though the product * Ability Score Improvement • TCoE 13
+10) and prepared artificer spells as rituals if they have of magic, the tools are nonmagical, and they vanish
the ritual tag. You must have a spellcasting focus — when you use this feature again. * Extra Attack • TCoE 16
specifically thieves’ tools or some kind of artisan’s tool You can attack twice, rather than once, whenever you
— in hand when you cast any spell with this feature. | 1 Hour take the Attack action on your turn.

* Infuse Item • TCoE 12 * Tools of the Trade • TCoE 15 * Tool Expertise • TCoE 13
Whenever you finish a long rest, you can touch up to 3 You gain proficiency with heavy armor. You also gain Your proficiency bonus is doubled for any ability check
nonmagical objects, imbuing each of them with one of proficiency with smith's tools. If you already have this you make that uses your proficiency with a tool.
your artificer infusions, turning it into a magic item. You tool proficiency, you gain proficiency with one other
can attune yourself to the item the instant you infuse it, type of artisan’s tools of your choice. | Special
or you can forgo attunement so that someone else can
attune to the item. * Armorer Spells • TCoE 15 * Flash of Genius • TCoE 13
You always have certain spells prepared after you When you or another creature you can see within 30
Your infusion remains in an item indefinitely, but when reach particular levels in this class, as shown in the feet of you makes an ability check or a saving throw,
you die, the infusion vanishes after 6 days. The Armorer Spells table. you can use your reaction to add +6 to the roll.
infusion also vanishes if you give up your knowledge of You can use this feature 6 times, regaining uses on
the infusion or you exceed your maximum number of * Arcane Armor • TCoE 15 finishing a long rest.
infusions. Your metallurgical pursuits have led to you making
armor a conduit for your magic. As an action, you can | 6 / Long Rest • 1 Reaction
| 3 / Other • Special turn a suit of armor you are wearing into Arcane
Armor, provided you have smith’s tools in hand. * Armor Modifications • TCoE 17
* Artificer Infusions • TCoE 12 Your Arcane Armor now counts as separate items for
You have invented numerous magical infusions that | Arcane Armor - Create Armor: 1 Action the purposes of your Infuse Item feature: armor (the

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Bag of Holding 1 15 lb. Backpack 1 5 lb.

Bracers of Defense 1e (+6 ac) 1 -- On other players 1 1 lb.

SP 0 Oil of Sharpness 1 -- Crossbow Bolts 20 1.5 lb.

Shield, +3 1 6 lb. Rope, Hempen (50 feet) 1 10 lb.


EP 0 Mizzium Armor, Plate 1 65 lb. Free tongues spell (understand any language) 1 1 lb.

All-Purpose Tool, +1 1 -- Boots for full plate 0 --


GP 10 Glasses of Ancient Knowledge 1 -- Clothes, Traveler's 1 4 lb.

Boon of the Aegis 1 -- Thieves' Tools 1 1 lb.


PP 0 Helmet of full plate 1 45 lb. Crowbar 1 5 lb.

Mapping device 1 -- Hammer 1 3 lb.


WEIGHT CARRIED

232 lb. Grandfather's journal 1 -- Piton 10 2.5 lb.

ENCUMBERED Handaxe 1 2 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb. Light Hammer 1 2 lb. All-Purpose Tool, +1 1 --

PUSH/DRAG/LIFT Crossbow, Light 1 5 lb. Glasses of Ancient Knowledge 1 --

0 lb. T.R.I.D.E.N.T 2.5 1 4 lb. Boots for full plate 0 --

EQUIPMENT

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Artificer 9 Archilet
CLASS & LEVEL PLAYER NAME
Hauler
Variant Human Wildspacer (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

chest piece), boots, helmet, and the armor’s special | Polearm Master - Opportunity Attack: 1 Reaction
weapon. Each of those items can bear one of your
infusions, and the infusions transfer over if you change * Sentinel • PHB 169
your armor’s model with the Armor Model feature. When you hit a creature with an opportunity attack, the
In addition, the maximum number of items you can creature's speed becomes 0 for the rest of the turn.
infuse at once increases by 2, but those extra items Creatures provoke opportunity attacks from you even if
must be part of your Arcane Armor. they take the Disengage action. When a creature
within 5 ft. of you makes an attack against a target
other than you, you can use your reaction to make a
=== VARIANT HUMAN SPECIES TRAITS === melee weapon attack against the attacking creature.

* Languages • BR 31 | Sentinel Attack: 1 Reaction


You can speak, read, and write Common and one
extra language. * Heavy Armor Master • PHB 167
Increase your STR score by 1. While you are wearing
* Ability Score Increase • BR 31 heavy armor, bludgeoning, piercing, and slashing
Two different ability scores of your choice increase by damage that you take from nonmagical weapons is
1. reduced by 3.

* Skills • BR 31 * Tough • PHB 170


You gain proficiency in one skill of your choice. Your HP maximum increases by 18.

* Feat • BR 31
You gain one feat of your choice.

=== FEATS ===

* Polearm Master • PHB 168


When you take the Attack action with only a glaive,
halberd, quarterstaff, or spear, you can use a bonus
action to make a melee attack with the opposite end of
the weapon that uses the same ability modifier as the
primary attack and has a damage die of d4
(bludgeoning). While you are wielding a glaive,
halberd, pike, quarterstaff, or spear, other creatures
provoke an opportunity attack from you when they
enter your reach.

| Polearm Master - Bonus Attack: 1 Bonus Action

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Artificer 9 Archilet
CLASS & LEVEL PLAYER NAME
Hauler
Variant Human Wildspacer (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

Rations (1 day) 10 20 lb.

Rope, Hempen (50 feet) 1 10 lb.

Tinderbox 1 1 lb.

Torch 10 10 lb.

Waterskin 1 5 lb.

Gloves of Thievery 1 --

Grappling Hook 1 4 lb.

Robes 1 4 lb.

Mapping device 1 --

Grandfather's journal 1 --

ADDITIONAL EQUIPMENT

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Male 39 Medium 6' 2 185
GENDER AGE SIZE HEIGHT WEIGHT
Hauler Neutral Good tanned Red Royal blue
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

We miners will never abandoned


one another, and by deafult all of my
allies are also miners.
IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Was born into a village of miners, however as the


mines of their region dried up most started to lose
their jobs. As a result some decided to leave the
village, however his family decided to stay behind
and keep on mining. One day while he was from a
day int the mines he saw a flash of light fall from
the sky and found the crystal glowing red hot. This
crystal had magical properties and was
indestructible by any means (planning to pick
armorer as my subclass so the crystal will turn into
a suit of armor). Due to the lack of information in
the village about this crystal, he decided to venture
to other parts of the country and seek more
information on this crystal.

CHARACTER BACKSTORY ADDITIONAL NOTES

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INT 19 +11
Artificer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Mending Artificer -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M

O Thorn Whip Artificer +11 1A 30 ft. V,S,M Instantaneous PHB 282 V/S/M

=== 1st LEVEL === 4 Slots OOOO

O Sanctuary Artificer WIS 19 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Absorb Elements Artificer -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Identify [R] Artificer -- 1m Touch V,S,M Instantaneous PHB 252 V/S/M

O Tasha's Caustic Brew Artificer DEX 19 1A Self/30 ft. Line V,S,M Concentration, up to 1 minute TCoE 115 D: 1m, 30 ft. Line, V/S/M

O Cure Wounds Artificer -- 1A Touch V,S Instantaneous free-rules 259 V/S

O Faerie Fire Artificer DEX 19 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute free-rules 271 D: 1m, 20 ft. Cube, V

P Magic Missile Artificer (Always Prepared) -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

P Thunderwave Artificer (Always Prepared) CON 19 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Alarm [R] Artificer -- 11m 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Cure Wounds Artificer -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Magic [R] Artificer -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Disguise Self Artificer -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

O Expeditious Retreat Artificer -- 1BA Self V,S Concentration, up to 10 minutes PHB 238 D: 10m, V/S

O Faerie Fire Artificer DEX 19 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O False Life Artificer -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M

O Feather Fall Artificer -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M

O Grease Artificer DEX 19 1A 60 ft./10 ft. Square V,S,M 1 minute PHB 246 D: 1m, 10 ft. Square, V/S/M

O Jump Artificer -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Artificer -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Artificer -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Catapult Artificer DEX 19 1A 60 ft. S Instantaneous EE 150 S

O Snare Artificer DEX 19 1m Touch S,M 8 hours XGtE 165 D: 8h, S/M

O False Life Artificer -- 1A Self V,S,M Instantaneous free-rules 271 V/S/M

O Feather Fall Artificer -- 1R 60 ft. V,M 1 minute free-rules 271 D: 1m, V/M

O Purify Food and Drink [R] Artificer -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous free-rules 310 5 ft. Sphere, V/S

O Grease Artificer DEX 19 1A 60 ft./10 ft. Square V,S,M 1 minute free-rules 280 D: 1m, 10 ft. Square, V/S/M

O Jump Artificer -- 1BA Touch V,S,M 1 minute free-rules 290 D: 1m, V/S/M

O Sanctuary Artificer WIS 19 1BA 30 ft. V,S,M 1 minute free-rules 313 D: 1m, V/S/M

O Longstrider Artificer -- 1A Touch V,S,M 1 hour free-rules 293 D: 1h, V/S/M

O Detect Magic [R] Artificer -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes free-rules 262 D: 10m, 30 ft. Sphere, V/S

O Disguise Self Artificer -- 1A Self V,S 1 hour free-rules 262 D: 1h, V/S

O Identify [R] Artificer -- 11m Touch V,S,M Instantaneous free-rules 287 V/S/M

O Expeditious Retreat Artificer -- 1BA Self V,S Concentration, up to 10 minutes free-rules 270 D: 10m, V/S

O Alarm [R] Artificer -- 11m 30 ft./20 ft. Cube V,S,M 8 hours free-rules 239 D: 8h, 20 ft. Cube, V/S/M

=== 2nd LEVEL === 3 Slots OOO

O Vortex Warp Artificer CON 19 1A 90 ft. V,S Instantaneous SACoC 38 V/S

O Web Artificer DEX 19 1A 60 ft./20 ft. Cube V,S,M Concentration, up to 1 hour PHB 287 D: 1h, 20 ft. Cube, V/S/M

O Enlarge/Reduce Artificer CON 19 1A 30 ft. V,S,M Concentration, up to 1 minute free-rules 268 D: 1m, V/S/M

P Mirror Image Artificer (Always Prepared) -- 1A Self V,S 1 minute PHB 260 D: 1m, V/S

P Shatter Artificer (Always Prepared) CON 19 1A 60 ft./10 ft. Sphere V,S,M Instantaneous PHB 275 10 ft. Sphere, V/S/M

O Aid Artificer -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Alter Self Artificer -- 1A Self V,S Concentration, up to 1 hour PHB 211 D: 1h, V/S

O Arcane Lock Artificer -- 1A Touch V,S,M Until dispelled PHB 215 D: Until Dispelled, V/S/M

O Blur Artificer -- 1A Self V Concentration, up to 1 minute PHB 219 D: 1m, V

SPELLS

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INT 19 +11
Artificer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Continual Flame Artificer -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M

O Darkvision Artificer -- 1A Touch V,S,M 8 hours PHB 230 D: 8h, V/S/M

O Enhance Ability Artificer -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M

O Enlarge/Reduce Artificer CON 19 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 237 D: 1m, V/S/M

O Heat Metal Artificer -- 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M

O Invisibility Artificer -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 D: 1h, V/S/M

O Lesser Restoration Artificer -- 1A Touch V,S Instantaneous PHB 255 V/S

O Levitate Artificer CON 19 1A 60 ft. V,S,M Concentration, up to 10 minutes PHB 255 D: 10m, V/S/M

O Magic Mouth [R] Artificer -- 11m 30 ft. V,S,M Until dispelled PHB 257 D: Until Dispelled, V/S/M

O Magic Weapon Artificer -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S

O Protection from Poison Artificer -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Rope Trick Artificer -- 1A Touch V,S,M 1 hour PHB 272 D: 1h, V/S/M

O See Invisibility Artificer -- 1A Self V,S,M 1 hour PHB 274 D: 1h, V/S/M

O Spider Climb Artificer -- 1A Touch V,S,M Concentration, up to 1 hour PHB 277 D: 1h, V/S/M

O Pyrotechnics Artificer CON 19 1A 60 ft./5 ft. Cube V,S Instantaneous EE 163 5 ft. Cube, V/S

O Skywrite [R] Artificer -- 1A + 10m Sight V,S Concentration, up to 1 hour EE 165 D: 1h, V/S

O Kinetic Jaunt Artificer -- 1BA Self S Concentration, up to 1 minute SACoC 37 D: 1m, S

O Air Bubble Artificer -- 1A 60 ft. S 24 hours SAiS 22 Special: 2 additional globes of fresh air*, D: 24h, S

O Aid Artificer -- 1A 30 ft. V,S,M 8 hours free-rules 239 D: 8h, V/S/M

O Alter Self Artificer -- 1A Self V,S Concentration, up to 1 hour free-rules 239 D: 1h, V/S

O Arcane Lock Artificer -- 1A Touch V,S,M Until dispelled free-rules 242 D: Until Dispelled, V/S/M

O Protection from Poison Artificer -- 1A Touch V,S 1 hour free-rules 310 D: 1h, V/S

O Blur Artificer -- 1A Self V Concentration, up to 1 minute free-rules 248 D: 1m, V

O Rope Trick Artificer -- 1A Touch V,S,M 1 hour free-rules 312 D: 1h, V/S/M

O Levitate Artificer CON 19 1A 60 ft. V,S,M Concentration, up to 10 minutes free-rules 291 D: 10m, V/S/M

O See Invisibility Artificer -- 1A Self V,S,M 1 hour free-rules 314 D: 1h, V/S/M

O Lesser Restoration Artificer -- 1BA Touch V,S Instantaneous free-rules 291 V/S

O Magic Mouth [R] Artificer -- 11m 30 ft. V,S,M Until dispelled free-rules 295 D: Until Dispelled, V/S/M

O Magic Weapon Artificer -- 1BA Touch V,S 1 hour free-rules 295 D: 1h, V/S

O Continual Flame Artificer -- 1A Touch V,S,M Until dispelled free-rules 256 D: Until Dispelled, V/S/M

O Spider Climb Artificer -- 1A Touch V,S,M Concentration, up to 1 hour free-rules 318 D: 1h, V/S/M

O Darkvision Artificer -- 1A Touch V,S,M 8 hours free-rules 260 D: 8h, V/S/M

O Invisibility Artificer -- 1A Touch V,S,M Concentration, up to 1 hour free-rules 289 D: 1h, V/S/M

O Heat Metal Artificer CON 19 1A 60 ft. V,S,M Concentration, up to 1 minute free-rules 284 D: 1m, V/S/M

O Enhance Ability Artificer -- 1A Touch V,S,M Concentration, up to 1 hour free-rules 268 D: 1h, V/S/M

O Web Artificer DEX 19 1A 60 ft./20 ft. Cube V,S,M Concentration, up to 1 hour free-rules 340 D: 1h, 20 ft. Cube, V/S/M

O Guardian's Aegis Boon of the Aegis -- 10m Self/20 ft. Sphere V,S 1 hour D: 1h, 20 ft. Sphere, V/S

=== 3rd LEVEL === 2 Slots OO

O Revivify Artificer -- 1A Touch V,S,M Instantaneous free-rules 312 V/S/M

P Hypnotic Pattern Artificer (Always Prepared) WIS 19 1A 120 ft./30 ft. Cube S,M Concentration, up to 1 minute PHB 252 D: 1m, 30 ft. Cube, S/M

P Lightning Bolt Artificer (Always Prepared) DEX 19 1A Self/100 ft. Line V,S,M Instantaneous PHB 255 100 ft. Line, V/S/M

O Blink Artificer -- 1A Self V,S 1 minute PHB 219 D: 1m, V/S

O Create Food and Water Artificer -- 1A 30 ft. V,S Instantaneous PHB 229 V/S

O Dispel Magic Artificer -- 1A 120 ft. V,S Instantaneous PHB 234 Special: (See Description)*, V/S

O Fly Artificer -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 243 D: 10m, V/S/M

O Glyph of Warding Artificer DEX 19 1h Touch V,S,M Until dispelled or triggered PHB 245 Special: Spell Glyph (See Description)*, D: Until Dispelled or Triggered, V/S/M

O Haste Artificer -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M

O Protection from Energy Artificer -- 1A Touch V,S Concentration, up to 1 hour PHB 270 D: 1h, V/S

O Revivify Artificer -- 1A Touch V,S,M Instantaneous PHB 272 V/S/M

SPELLS

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INT 19 +11
Artificer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Water Breathing [R] Artificer -- 1A + 10m 30 ft. V,S,M 24 hours PHB 287 D: 24h, V/S/M

O Water Walk [R] Artificer -- 1A + 10m 30 ft. V,S,M 1 hour PHB 287 D: 1h, V/S/M

O Elemental Weapon Artificer -- 1A Touch V,S Concentration, up to 1 hour PHB 237 Special: *, D: 1h, V/S

O Flame Arrows Artificer -- 1A Touch V,S Concentration, up to 1 hour EE 156 D: 1h, V/S

O Tiny Servant Artificer -- 1m Touch V,S 8 hours XGtE 168 D: 8h, V/S

O Catnap Artificer -- 1A 30 ft. S,M 10 minutes XGtE 151 D: 10m, S/M

O Intellect Fortress Artificer -- 1A 30 ft. V Concentration, up to 1 hour TCoE 107 D: 1h, V

O Ashardalon's Stride Artificer -- 1BA Self V,S Concentration, up to 1 minute FToD 19 D: 1m, V/S

O Protection from Energy Artificer -- 1A Touch V,S Concentration, up to 1 hour free-rules 309 D: 1h, V/S

O Fly Artificer -- 1A Touch V,S,M Concentration, up to 10 minutes free-rules 276 D: 10m, V/S/M

O Blink Artificer -- 1A Self V,S 1 minute free-rules 248 D: 1m, V/S

O Glyph of Warding Artificer DEX 19 1h Touch V,S,M Until dispelled or triggered free-rules 279 D: Until Dispelled or Triggered, V/S/M

O Create Food and Water Artificer -- 1A 30 ft. V,S Instantaneous free-rules 258 V/S

O Dispel Magic Artificer -- 1A 120 ft. V,S Instantaneous free-rules 265 Special: (See Description)*, V/S

O Haste Artificer -- 1A 30 ft. V,S,M Concentration, up to 1 minute free-rules 284 D: 1m, V/S/M

O Water Breathing [R] Artificer -- 1A + 10m 30 ft. V,S,M 24 hours free-rules 340 D: 24h, V/S/M

O Water Walk [R] Artificer -- 1A + 10m 30 ft. V,S,M 1 hour free-rules 340 D: 1h, V/S/M

SPELLS

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