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Beast in Velvet

The 'Beast in Velvet' is a WFRP adventure set in Altdorf, where players navigate a series of bestial murders amidst political intrigue and social unrest. Players represent Graf Boris Todbringer at the imperial palace, dealing with the fallout from the murders instigated by the revolutionary Yefimovich. The adventure involves investigating the crime scenes, interacting with various characters, and uncovering clues that may link the murders to the nobility.
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100% found this document useful (1 vote)
62 views37 pages

Beast in Velvet

The 'Beast in Velvet' is a WFRP adventure set in Altdorf, where players navigate a series of bestial murders amidst political intrigue and social unrest. Players represent Graf Boris Todbringer at the imperial palace, dealing with the fallout from the murders instigated by the revolutionary Yefimovich. The adventure involves investigating the crime scenes, interacting with various characters, and uncovering clues that may link the murders to the nobility.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as RTF, PDF, TXT or read online on Scribd
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Beast in Velvet WFRP Adventure

BEAST IN
assume that a month pass at the imperial
court before starting the scenario. You should
however take a private talk with each player
and make him or her state their ambitions

VELVET
A WFRP adventure of the novel Beast in Velvet by
and desires so you can evaluate their situa-
tion after a month. Players at the palace
might make some important contacts, while
Jack Yeovil. players at the university could meet El-
Adventure written by Michael Andersen. saesser or be omitted as a novice in The
This is still an unfinished, unpolished version, but League (a rather amusing twist to the plot).
feel free to drop comments and suggestions at: Take a good look at the different characters
[email protected] and organisations before hand. Don't be
Fonts used: Caslon Antique, Garamond, Eileen afraid to let city-living characters be involved
Caps.
in Yefemovich's revolutionists, the fish, or the
hooks, just let the game develop after their

Aseries of bestial murders in the low societies


actions. The more involved the character gets
in the different fractions, the better the sce-
nario!
is shocking the people of Altdorf. The threats
Players at the palace also has certain respon-
of Riots stirred by the agitator Yefimovich
sibilities; They will have to be represented at
makes this an even more serious event.
social arrangements (this might prove diffi-
cult, as the representatives isn't automati-
Introducing the players: cally invited), and they will have to obtain in-
formation on behalf of the Graf Boris Tod-

T
his adventure is best suited for players play-
bringer and send regular letters.

ing in the high social areas. It could be


played between the events in Middenheim
and EIF - no matter if you played SRiK or not.
The players will be positioned in a high posi-
tion by the Graf (if they didn't serve him right
previous then just skip it!). The players (or
one of them) will be representing the Graf
Boris Todbringer at the imperial palace in
Altdorf, prior to the events in EIF. Let this
seem like a good recreation opportunity for
the players. In my opinion the events unfold
rather quickly in TEW, leaving the players
with no opportunity to learn skills. Others
might disagree meaning that gaps will spoil
the overall history, but that's ok, then don't
use this.

You could rule that illiterate characters


should be appointed to the university, as a de-
mand from the Graf. If they are to illiterate
they can't be represented at the palace and
will have to live in the city. The last resort is
perfectly acceptable but will probably mean
that they hear about the murders before the
event starts in this scenario. Characters ap-
pointed to the student career doesn't neces-
sarily have to use EP's if you do not think so,
but they will probably not finish the educa-
tion before the events in EIF. You can easily

Page 1
Beast in Velvet WFRP Adventure

ful although Yefimovich will promise his re-


The start of the events: turn as he skulks off in search of a bath.
Should the PC's have other plans, then hear
them out.

S
ix Women has now been killed by the beast
The players will discover afterwards that the
reason for the riot was the newly discovery of
without any reference at the palace. Yefi- a seventh victim and that the watch is still at
movich has stirred up his revolutionist follow- the crime scene down at Bruno's ale house
ers over the recent murders, and the grizzly (location DS-6). If the players refuse to go,
discovery, this morning, of an elder seventh Johann will plead them to. Johann has already
victim of the beast has made him hurry his by now realised that Wolf might be responsi-
people to the palace. Players at the palace ble, and will do all he can to secretly find
will have their morning disturbed by the him.
shouts of many people outside the palace
walls. The palace guards has barricaded
themselves safely behind the portcullis.

It is already a known fact that Yefimovich has


convinced his followers that the beast murder
is an aristocrat. When and if the players
reach the portcullis they will see Johann, Lec-
tor Mikhail, Viscount Leos, and a dozen of
guards at the site. Mikhail will be able to ex-
plain about the agitator Yefimovich and his
accuse. Remember that there is no proof at
this moment and players will have to yell to
each other. There is at no moment any dan-
ger to the players apart from an occasional
tomato that splashes upon the portcullis. This
event will introduce the players to the beast
murders (and give them a chance to break
the monotony at the palace) and Yefimovich.

Yefimovich is held up by his followers ranting


"For too long have the titled scum of the no-
ble houses of the Empire trampled us under
their perfumed boot. For too long has our
blood been spilled in the service of their
pointless squabbles! And now one of them
stalks the night, dagger in hand, carving up
our women" If it were Duchesses and the like
being butchered, you can be sure that the
beast was in Mundsen keep by now. Properly
chained and tortured. But no just because
these women don't have lineage dating back
to the time of Sigmar, the Imperial court
doesn't give two pfennings for them. ". Yefi-
movich Comes up to the portcullis, his manic
eyes gleaming, clambering himself to the
bars: "We know who the best are! You can
see them in their cage just like in a zoo! "

Hasselstein will in the meantime plan with


the guard captain to have the palaces waste
disposal leaded out on the crowd in order to
split them up a plan which will prove success-

Page 2
Beast in Velvet WFRP Adventure

The crime scene vant, or a thief who had stolen the cloak, or
in fact a red herring, to make them believe

I
f the players doesn't hesitate in getting to the
the beast is from the palace. Since there will
be little thanks in accusing the beast murder
to be a noble, Dickon will snatch the velvet,
crime scene, they will meet Dickon - the cap- and throw it into a torch outside Mattheus II.
tain of the dock watch and 6 of his watch- The velvet burns to ash and Dickon explains
men. The watch is trying hard to keep by- that he is convinced this was a false trail.
standers away, but Dickon will easily be per-
suaded to allow the players through - Dickon If you want the adventures to have some help
is a real sleazy type, he is in this position for during the episode you can have the scryer
the nobles, not the people. Rosana Ophuls arrive, who has been sum-
moned by the watch. She will be able to scry
As the players are let through, the crowd the event as one of the persons, in this case
presses on harder as they try to get a peek Margi. After fainting from the experience,
down the alley. ''Look, it's her arm! '' - ''That's she will confirm seeing green velvet, and a
disgusting'' - ''I can't see mamma. Hold me set of mad eyes. The beast seemed predatory
up'' - ''Ought to be strung up'' - ''Where's my but could be the impression Margi had. Get-
purse? I've been robbed! '' - ''Bloody cop- ting her to examine Margi's knife is also an
pers'' idea, and Rosanna will be able to scry that
Margi is murdering someone named Rikki.
In the alley (DS-5a) the body of Margarethe When trying again to focus on the recent
(alias Margi) Ruttmann, has been covered by murder, she can only scry that Margi stabbed
blankets. Although difficult, her identity has out with the dagger which was parried with
been recognized, and she was known by most the green long cloak, but teared a piece of it.
in the docks.
Look in the next chapter called Inquiring for
The watch is standing with two battered information about Margi.

T
sailors who discovered the body. They are
Inquiring & Investigating
he players will probably try to investigate the
both very eager to get back to their ship. One matter, and talk to various people, be sure to
of them is terrible sick. The watch actually be familiar with the NPC section. Not all
had a minor quarrel with them last night, as NPCs will be easy to talk to, or even find,
they was involved in fighting's at the Sullen without the players taking proper precau-
Knight inn. tions first.

A little time after the player's arrival, a knife The victims


will be found, at Margi's severed hand, by the The victims have all so far been prostitutes,
young watchman Elsaesser, who will be very with the exception of one, who was a fortune-
sick. This is an opportunity for the players to teller. They have all had numerous boyfriends
get to know him, if they didn't knew him al- and pimps through their years of prostitut-
ready from the university. ing. Few of them had any regular homes, es-
pecially the two elders. If digging deep in the
Another important clue is a torn piece of fab- customers of the girls, the Bretonnian ambas-
ric, lying on the ground. It' all muddy and sador will show up to have been with four of
bloodstained, but after wiping it, it will be the women.
discovered to be green velvet with gold
stitching thread, just like the palace courtier Rosa
cloaks. A whore who worked for the pimp Maxie
Schock
If the velvet is showed to Dickon, confronted Miriam
with the fact that the beast might be some- Miriam is the oldest victim being 57 years.
one at the palace, he will scorn it. He uses Miriam has also been involved with the de-
every kind of possibilities for the placement ceased Rikki Fleisch from the hook gang.
of the velvet: It could easily be a tailor, ser- Helga

Page 3
Beast in Velvet WFRP Adventure

A whore from the docks fact claws. All cuts have been adminis-
Monika tered to the lower body parts.
Monika was a whore who worked for the
pimp Maxie Schock. Her head was remark- The following rumors can be picked by vari-
able as she was shaven and tattooed with ous appropriate sources:
dragon motives.
Gislind  ''The beast murder is a Dwarf, All cuts on
Gislind was only 14 year when she was the victim have been administered at the
killed. A young prostitute, but not so un- chest and below, and the faces has been
likely in the docks. The younger whore's untouched - So I have heard! '. If a Dwarf
gets more customers than the rest. She isn't presented at the time of the telling of
worked for the pimp Maxie Schoch this rumor, some general Dwarven race
Tanja mocking can be added - 'Murderous little
A fortune-teller from the docks, she used creatures those Dwarfs, and quite aggres-
to be located at the street of hundred tav- sive too! My uncle was actually once at-
erns, telling the fortunes of drunken or su- tacked by a <etc> <etc>''
perstitious sailors.  ''That murder is a mad Bretonnian you
Margarethe 'Margi' Ruttmann know! Yes, they're all mad those damn
Margi was 53 years old when she died. frog-eaters. A good Bretonnian is a dead
Information about Margi should be uncov- Bretonnian!''
ered if the players inquire in the docks.  ''It's the wrath of the gods, it's their neme-
Margi was an old whore from the docks, sis, their doomsday angel of revenge, the
forced to occasionally footpadding and wrath of the gods has descended upon the
thieving. She was previously involved with unrighteous, repel! Repel! It's all as pro-
Rikki Fleisch a member of the hooks dur- scribed in the tome of ... ''. This rumor will
ing the waterfront war (see page <un- be most likely to be heard in the streets as
known>). He was murdered during the pe- some religious madman tries to stir up the
riod of the waterfront war. It was official crowd (successfully or not!).
believed, that it was a fish assassination,  ''It's some kind of a hideous curse, you
but the real fact is that Margi killed him. know! ''
This piece of information will not be avail-  ''A creature of chaos is loose in the city,
able easily. The watch has a suspicion but that's what it's all about!'' Try adding "we
only scrying or divination will guarantee it have lowered our guards and forgotten the
since Margi was the only one to know enemy within us" if you're running a TEW
about it!). Rikki, were Margis pimp and campaign to make the players stick to this
lover, but his abuse of her became too rumor like glue. Later on, that will teach
much in the end. A fact about this abuse you're players not to take the book covers
was that Margi's face had an ugly scar for granted. I have my own experience
from a cut by Rikki (an event which effec- with the Doomstone campaign where a
tively ruined her profession). player spots heavy movement in the long
distance from a tower in Eyre. He went
Rumors about the beast murders: ''Ha! That's Goblinoids, I saw that on the
Rumors can be heard everywhere in Altdorf, cover!''
since the beast murders is becoming the typi- You can also add, "this is due to the fact
cal rumor subject. The docks are, however, that the wounds on the victim has been ad-
the best place to seek beast rumors. All those ministered by claws!" if the person ex-
beast rumors is typically red herrings, since plaining this rumor has some background
no-one actually has a clue about what is go- information about the murders.
ing one, just smile within yourself as the play-  ''The beast is someone among the
ers find a plausible rumor to stick with. nobility''. As the green velvet clue be-
comes widely spread, Yefimovich will start
The watch, or more logically Elsaesser, who this rumor. And will probably go as far as
shows a great interest in the beast murders, to declare all nobles as beast's, or at least
can tell the following facts: claiming that the other noble's is hiding
the beast. Well, this rumor is true, but a
 All wounds have been administered by a harsh fact to the players, if they them-
claw-like weapon like a hook, or it is in selves is counted among the nobility.

Page 4
Beast in Velvet WFRP Adventure

 ''I heard that those wound resembled hook unless they by miraculous means overdo you
marks, and I asked myself; who carries in this kind of behavior, a fact which may
hooks in this city? Why, the hooks of make them seem important to the other
course! - And now they are doing this, citi- guests (temporarily of course!).
zen vigilante thing, all to cover for there
Duel in the morning
P own morbid activities! ''
layers at the palace will be woken by noise in
the hallways. You might let some friend the
players have made come to their door and ex-
Grand ball at the House of Von plain the events. Viscount Liebwitz has chal-
Tasseninck lenged Graf Volker to a duel, which is to take
place right now in the gymnasium.

T
he players might have been invited to the
The reason for the duel declaration is that
Graf Volker made a really bad move yester-
day at Von Tasseninck's ball. Players who at-
House of Von Tasseninck's Grand ball. Here tended the party might even know the reason
all the nobles who are anything will be at- by now: He compared Countess Emmanuelle
tended. Don't hold again when describing the sexual life with that of a rabbit.
party, think of the nobility's renaissance par-
ties for ideas (the wigs, powdered faces, real If the players would like to oversee the duel,
snobby attitude). This is a true luxury and ev- they should hurry to the gymnasium, which is
erybody is here to show off. Servant and about to get rather crowded. Sam Warble is
maids runs back and forth, and tries desper- present and he shows a great interest in
ately to satisfy everyone. Feel free to add Leos' dealings because of his mission from
some early Baroque music in the background, the marquee.
representing the musicians presented.
In the gymnasium they will be able to see a
An important event is the one where Graf rather nervous Volker still not truly suc-
Volker, in order to get popularity, compares cumbed from his sleep and yesterdays drunk-
Emmanuelle von Liebwitz' sexual life with enness. Leos stands, testing his rapier with
that of a rabbit, and generally talks down some swift swings in the air. The Cathayan
about everyone not present at the moment. ''ambassador'' Dien Ch'ing is acting as a ref-
eree in the matter. Graf Volker tries desper-
Players might make important friends here, ately to talk some sense to Leos, while his
or even terrible enemies. They might also use second strips him of his jacket: ''surely, there
to the ball to inquire about different persons, is some other way to settle this? We are all
and remember the rumor's flows at this ball. gentlemen here, no offence was meant. What-
ever I said, I retract! ''. Leos replies: ''Ambas-
Optional Roleplaying notes: When playing no- sador, convey to my honored opponent my
bles at the party you should think in stereo- apologies... This is no longer a personal mat-
types. Of course this involves the risk of ter, it gives me great regret to kill him. But
playing similar with different personalities, it's a matter of the honor of a lady, and of my
but try to make some difference when possi- family!" While Ch'ing explains the rule of
ble. Use polite words, but use them with a combat, Volker tries to buy his way out of it: ''
downward and slow tone (ex.: "Excuse me Leos, I have money! This need not happen. ''.
sir!" shouldn't be said enthusiastic but more Ch'ing finishes ''the fight continues until the
downward). When conversating with the matter is settled'' - ''first blood? '' Tries
players, don't really pay attention, but keep Volker but Leos shakes his head.
them going with "yes, yes!" and then inter-
rupt them with something about the person Dien Ch'ing lifts his handkerchief and gets
himself, or just let the noble abandon them as ready to drop it, as the gymnasium doors
he mingles on. Also you can use the word burst open. A huge figure enters through the
"Boring!" a lot and similar downward expres- doorway and Volker yells ''Hold! - I invoke
sions. Most important though is: Be a snob, the rules of chivalry.'' - ''I am unable to fight,
and don't give the players too much attention and so I request that my champion, Toten Un-

Page 5
Beast in Velvet WFRP Adventure

genhauer, stand in for me.'' The crowd mum- After the fight, when Toten is dead, Volker
bles - Toten is a foot and a half higher than will clearly be in chock. Dien Ch'ing will state
Leos, and has a chest the size of a barrel. Un- that Volkers life is in the mercy of Leos, to be
genhauer stands in for his master's place and disposed of whenever he wishes so. Volker
picks up his sword, which looks like a dagger will crawl like a dog to Leo's boots, begging
in his huge hands. Leos seems apparently un- for his life, apologize, and lick Leos boot.
concerned. Volker speaks, ''von Liebwitz! I Leos will call for a cleric and a barber ''I
should like to elaborate upon my comments won't kill a man unshriven much less un-
of the last night. Your sister, I understand, shaven! ''
spread her legs for servant and sailors. If it
were dark enough, she would take a Dwarf or The main attraction is over, the players can
a Halfling into her bed - Or an altered. If he stay and watch Volkers dead if they wish so,
were freakish in the right direction.'' Leos and the others are leaving. Leos uses a gar-
lifts his sword and Ch'ing drops the handker- rote for the task with silk between as a gen-
chief. The two combatants come together tleman's privilege.

T
with a clash of metal as the blades meet.
The next murder
he next murder victim will be discovered the
Leos will win this fight thanks to his skill, and morning, just two days after the murder of
speed and maybe also because of his sinister Margi. The dock manager Schygulla's ap-
secret. You can draw the fight out if you want prentice finds the body of a woman in the
too, making Leos slowly cutting the brute to docks water and Schygulla calls for the dock
his death. Surely the brute can take quite a watch. If the players have been involved in
number of wounds before he is killed, and the investigation, a message of the event will
surely one successfully hit from him would be sent later, the players will get this mes-
break Leos in two. But the more angered the sage just after the duel.
brute becomes the more mistakes he makes.
The body has been temporarily located in an
Should a profile ever be needed for Toten Un- unused warehouse, after been dragging out
genhauer, this will suffice: of the water. The body is eyeless and face-
less, and the skin is pale from the water.
Toten Ungenhauer, Graf Volkers Cham-
pion Unknown to all this body is Trudi Ursin, Wolf
Toten is an unnatural big altered from von Mecklenbergs lover. A clue about her
Norsca. The effect of warpstone is difficult to whereabouts can be found in the form of the
hide, but Graf Volker have managed that so key to her tavern room at the wayfarer's rest
far, although Toten would fail miserably if where she works. This key is located in a
checked by an Ulric priest. Toten was origi- pocket in her torn skirts. Of course the key
nally the chief enforcer of the Marienburg bears no resemblance to where it belongs,
Fish gang, but was expelled when the risk of but the number imprinted on it signifies that
being uncovered as a mutant became too it is from an inn. The players should only
high. think of trying the inns in the street of a hun-
dred taverns, but this is in itself a great task.
M WS BS S T W I A* Dex Ld Int Cl WP But be nice to the players and only introduce
Fel them to the inns presented in the ''The street
4 32 22 7 6 14 15 1/2 25 55 of a hundred taverns'' section, and perhaps a
18 35 30 14 few extras you wish to use.

Skills: Frenzy, Specialist weapon two handed, Eventually scrying by Rosana will uncover
Strike mighty blow. that this person thought of a person named
Wolf before she died. She will, upon more
Attributes: Horns (*These are cut regularly, scrying, be able to draw this Wolf. The draw-
and Toten doesn't benefit from the extra at- ing will resemble something much like Jo-
tack), Strength, stupidity (Toten is subject to hann von Mecklenberg without beard.
stupidity).
At the wayfarers rest

Page 6
Beast in Velvet WFRP Adventure

find Wolf, who doesn't attend school or even


the league meetings.

W
hen the players reach the wayfarers rest (Lo-
cation DS-11), hopefully long after they have
tried a bunch of other inns, the owner Kunze
can confirm that the key is from his inn. If he
hasn't been told anything he promptly de-
mand where they got that key, and why
Trudi, the owner of the key, hasn't come to
work today.

The players will learn that Trudi wasn't a


prostitute, and never has been. She worked
as a maid in the inn, and Kunze is very sad to
hear she is dead.

If the players have the authority they will get


to examine her room. The room shows evi-
dence of someone living here (not like a nor-
mal rented inn room). A box of weirdroot can
be found under the bed, and the wardrobe
shows signs that two people lived here (or at
least that someone had a few spare clothing
here); A woman and a man.

Apparently the women lived here and the


man had some spare clothes. The most re-
markably is a jacket in good quality with an
emblem carrying the imperial seal on. This
emblem can be discovered to be the emblem
of the league of Karl Franz.

Trudis colleague Marte is at work at the time


the players is here. If asked, she can only say
positive things about Trudi, who was a very
helpful soul. If asked about Trudis girlfriend,
her face will twist. ''He was a bad one, an ani-
mal. He was sweet as sugar the one moment,
but the next he was vicious beast. I don't
know why she stuck with him. I'd never let a
man use me as he used her. We bathed to-
gether every week, and she always had new
bruises or scratch that he had given her''.
When asked about his name, it will occur for
Marte that he is a suspect ''Merciful Shallya
was he the beast? ''. She can tell his name is
Wolf, an aristocrat of some sort, ''He kept it
quiet, but Trudi told me his brother was an
elector''. Please consider whether you play
Johann as an elector or not before stating the
above!

It shouldn't be hard for the players to learn of


Wolf von Mecklenberg and his history, but
this won't help them, they will be unable to

Page 7
Beast in Velvet WFRP Adventure

The league Ruttman, and that he had personally burned


this piece of evidence (if he did!). The pam-
phlet concludes with plead for honest men to

C
haracters involved with the league should be
rise up against the hated oppressors and
bring down the corrupt rule of Karl-Franz.

introduced to the tension in the city. The Panic spreads on the streets as armed brig-
night on Rudis murder, the league goes to the ands of hooks and brigands of fish's roams
street of a hundred taverns for their tradi- the streets claiming to be citizen vigilantes.
tional Imminence Winter Wine-drinking con- The seriousness of this can be questioned as
test. They later confronts members of the a hook brigand gets involved with the League
hooks Citizen Vigilantes, in the streets of a (See ''the League'' above). In addition the of-
hundred taverns. The two fractions mock ficial city patrols are strengthened with fiery
each other until the leagues leader, Otho heart knights - Knights used in warfare, with
Waernicke, showers the biggest hook with his absolutely no respect for the commoners. A
beer and breaks his nose with a punch to the group of hooks, under the command of Willy
head. This results in Otho getting knocked to Pick takes up tactical stations on the city
the ground by angry hooks. After this a brawl bridges as vigilante committee, and generally
starts between the two, and the bystanders terrorizes passerbies. Yefemovich's agitators
(drunken sailors and whores) cheers. The stalk the night speaking the downfall of the
watch won't interfere unless someone should nobility to the masses.
accidentally die. The hooks have their
renowned hooks at their belts, but they aren't With all the tension, this night gets pretty vi-
drawn unless some of the students draw olent. First clash with authority, is when a
weapons. After the fight, each fraction re- watch Lieutenant tries to persuade Citizen
treats to their ''camps''. The league returns to vigilantes to abandon their position at the
their quarters at the university and continues north end of three toll bridge connecting
the party there. temple street in the west with luitpoldstrasse
in the east. The Lieutenant gets pitched into
Riots in the streets the Reik, and forced to abandon his armor to
survive. The matter is handled peacefully
when assistance arrived a little later.

H
ere follows an account about what happens
Late that night a ''non-beast murder'' is com-
mitted. At about 3 Am, Don Rodrigo Piquer
on the streets later on the day of Rudis mur- de Ossorio Serrador Teixiheira, a seventeen
der. The streets are growing generally rest- year old second-son of an Estalian duke, is re-
less with the revolutionists around, the vigi- turning with headache from the Von Tassen-
lantes, and the general fear of the beast. inck's, where he succumbed from an excess
Added to this is the everyday troublemaker, of wine during the ball of the night before, to
who doesn't let some panic in the streets stop his quarters at the university. Angry at having
them. missed the ball, and the duel everyone is talk-
ing about, he goes to the one-eyed Wolf and
The fog has covered Altdorf yesterday, but bang on the door, demands that the landlord
tonight it grows thicker. Even though many open up and starts serving him some sherry.
stories exist about the thick Altdorf fog, this The Landlord, however, isn't here. The bar is
is pretty normal. In the early afternoon, Yefi- currently being used by a chapter of the
movich's revolutionists starts distributing a fish's, who is listening actively to the ashes of
Pamphlet authored by Yevgeny Yefimovich shame pamphlet, when the youth burst in.
featuring the first publication of Prince Don Rodrigo swings his green velvet cloak in
Klosowskis poem ''The ashes of shame'' in a manner he considers quite stylish, and in-
which it is alleged that the beast was finding sists that his breeding demand him to be
shelter within the palace of the Emperor. served. He is later discovered hanging from
Among other things, the pamphlet claims the old Emperor Bridge, his cloak stripped to
that Dickon, captain tyrant from the dock form the noose he hangs in.
watch, had found green velvet in an alley,
next to the murdered body of Margarethe About seventeen more dies in riot skirmishes.

Page 8
Beast in Velvet WFRP Adventure

Dien Ch'ing does his nightly activities in the "Here," he said, "roll this up and use it as a
confusing night, killing three brutal thugs cushion."
who tries to stop him. This is done with his She took the cloak. "It's green velvet," she
martial arts skill and a quite weird case for said
the watch, since no signs of violence or "Come the revolution, we'll all wear green
weapon marks can be found on the bodies. velvet."
Further studies at the Morr cleric's shows
She laughed. "Come the revolution…"
that bones are broken, as well as smashed vi-
tal organs - someone definitely knew what he He began to row. His gloves chafed as he
was doing. Besides this he meets with Yefi- worked the oars.
movich and visits various contacts to obtain He would have prefered to have someone
what might look like sorcery ingredients. else do this, but Respighi was busy at the
Matthias II.
The Bretonnian ambassador upsets several The oars slapped the water, and the fog was
persons at the palace court, when it is discov- still around them. Beyond Ulrike, Yefi-
ered that he acted in a manner unsuitable for movich could still see the glow of fires in
a palace courtier with the dancer Milizia Ku- the East End.
bic - A dancer of heroic proportions. "Are we there yet?" Ulrike asked.
This takes place at Mattheus II where he "Past the halfway mark."
plans his own party (make sure that palace They were well away from any of the
players get invited to this one!). bridges. He could not see the fog lanterns
on either bank.
The Morr cleric's is amazed to discover that This was about right.
Totens body isn't quite like a human.
He upped oars.
The first fire starts just after nightfall, at the "What is it?"
house of Amadeus Wiesle, an unpopular Yefimovich took the hook from under his
moneylender active in the eastern end of the seat.
city. The reason remains unknown. "The Beast, Ulrike…"
"What? Where?"
The Ambassador's party He stood up. "The Beast is about to kill
you."
The night at the day of the ambassador's He struck. Blood spurted, and his shoulder
party, the riots rise again. Templars is sta- felt wrenched.
tioned on the bridges to hold back the rio- The look of surprise stayed in her eyes,
teers and prevent them from reaching the even when the hook sunk into her forehead.
palace. He pulled the weapon free, and began his
Yefimovich and his loyal lutenants is also at- Beast-work.

S
tending the riot, and Ulrike has become some
Political situation:
ome notes should be mentioned regarding
of a revolutionary angel. Yefimovich issues or- both the general political situation, as well as
ders to his loyal luitenants. the problems and contradictions between
Jack Yeovils description of the Empire and
Yefimovich and Ulrike is to take a boat across the description presented in The Enemy
the river to meet some loyal friends. When Within campaign.
away from the sight off the crowd, Yefimovich
will kill Ulrike and plant a green piece of vel-
The heir to the throne: In the beast plot, the
vet. He will take all the known facts of the
emperor's son Luitpold is the heir to the
beast murder in mind - remember that he is
throne. Now we all know that the pathetic
quite inteligent.
Emperor Karl Franz of the house of the sec-
When he gets back, he will explain that they
ond Wilhelm has no son! As stated in the ear-
were ambushed by the beast (a member of
lier WFRP material, Karl Franz's named heir
the nobility in the crowds eyes), who killed
is the imbecile Prince Wolfgang his sister's el-
their revolutionist front figure.

Page 9
Beast in Velvet WFRP Adventure

dest son. To sort things out Luitpold is the The second option is that Johann hasn't re-
sisters second eldest son and thus Prince claimed his electorialship and thus isn't an
Luitpold Holswig-Abenauer. He is believed by elector during the events. This means that he
all to be the named heir for the throne, when hasn't as much power, which suits the plot
the public and the emperor realise that Wolf- rather fine. Remember though that he is still
gang is unsuited to the position and thus a well-respected noble and is Luitpolds men-
must be considered a very important person. tor in the arts of the bows.
He is also treated with all manner of respect
by his surroundings. Luitpold is at the mo- The Emperor Karl Franz: The emperor him-
ment housed at his uncles, the Emperors self is in the early state of his madness and
palace, where he receives tuition from only the ''man in the moon'' delirium state (see
the best mentors in the fields. This alone EIF). The people at court hardly do see him
points towards the possibility that Luitpold at all. He doesn't attend any social arrange-
becomes the next Emperor. If Karl Franz ments and any meetings is handled by advi-
would name him as heir, the other electors sors as the Emperor is ''far to ill'' to handle
would give their usual vote, since it would be these matters personally.
quite a relief instead of the named heir Wolf-
gang. What really happens with the throne is The persons who get to see him is Prince
considered in EIF. Luitpold, and his advisors (numbering Lector
Mikael Hasselstein, Arch Lector Kaslain,
Prince Wolfgang Holswig-Abenauer: The Yourri, and occasionally Mornan Tybalt the
named heir is still positioned in his own cas- treasure and tax responsible).
tle, Castle Reikguard. The rumor is still circu-
lating, and it seems rather strange that he If players where to somehow see him, he is a
isn't being represented in the public as Luit- bit like a petty ill version of Harun al'rap-
pold is. In addition to the rumors on page 9 tusch from the Iznogood cartoons.
on Death on the Reik, there is also now a
widespread rumor that Prince Wolfgang The other non-present electors: There is no
doesn't exist because of a number of reasons: such thing as an elector not presented at the
court Every elector has a number of agents at
1: He has never existed. He is only some the palace, to make sure things and matters
make up to stall the people. Since Karl Franz do not pass their nose. These agents are fam-
isn't a public figure, some believe that their is ily members or (former) petty nobles now as-
no real Emperor and heir and as the beast signed to the rather high position of repre-
murder spreads some will suggest that the senting their elector at the high court.
Empire is really ruled by creatures of Chaos
who fill the public with cunning lies. The worst of them is the former petty nobles,
typically from the country-nobility. They come
2: Wolfgang is dead long time ago, perhaps from rather small noble environments to a
even murdered in some way which could sudden high position and tend to be the
alert the public, and thus the lies is kept on. worst ignorant and snobs.
Dien Ch'ing: Dien is acting as the ambas-
Suddenland: A conflict exists in the original sador of Cathay. The real ambassador was
Beast plot, as Baron Johann is the elector and murdered in the dark lands, during his travel
Baron of Suddenland. In the TEW campaign to the Empire. Dien is trying to prepare a
it is stated that Grand Baroness Etelka Top- grand campaign through the Dark lands to-
penheimer is the elector of Suddenland. ward Cathay, so the Emperor can meet the
Firstly it should be stated that the baroness monkey king personally. The monkey king
was appointed as elector when Johann re- himself is supposed to travel west, with his
signed his heritage. This leaves the GM with armies, to meet the Emperor. Logically the
either of two options. plans are for the army and the emperor to be
butchered.
The first is that Johann returned and re-
claimed his electorial Barony and the
baroness has returned to whatever noble ap- Dramatis personae:
pointment she had before.
Detlef Sierck, 2471

Page 10
Beast in Velvet WFRP Adventure

Sources: Drachenfels, Red thirst (shortly - Bay" (the riches-to-rags story of the adventur-
Child), Stage Blood, and Beast in velvet. ers' exploits) is just the thing for a new com-
edy! He might also be looking for new talent,
'Not just a play my dear Guglielmo! The play. sceneshifters, or bodyguards. His reputation
7he play that had it ever been produced, is such that a number of creditors (or the
would have lived forever in the minds and husbands of former lovers) might have un-
gearts of those mortals lucky enough to see pleasant designs on his person!
it. The play that would have sealed my repu-
tation as the premier genius of my day.' M WS BS S T W I A Dex Ld Int Cl WP Fel
4 40 40 3 3 8 35 1 45 35
Detlef Sierck Is 5ft 7in tall, with brown hair 40 35 30 50
and eyes, and a plump appearance from
years of fine living. He cuts a dashing figure Skills: Acting; Charm; Comedian; Etiquette;
in his fine silks and feathered hat, and he has Heraldry; History; Linguistics; Luck; Mime;
done more in his 29 years than other men Mimic; Public Speaking; Read/Write - Old
achieve in a lifetime. Worlder & Classical; Story Telling; Wit.

Detlef is, by his own admission, the best ac- Possessions: Good clothing; dagger (1 +5, D -
tor-manager alive: he accepts no actor as his 1. P -20); vial of ink; quill; dozen sheets of pa-
better or his equal, although he has steered per and parchment; 10D6 Gc or D10 pennies.
clear of certain roles where unflattering com-
parisons of his performances with those of The beast plot:
other actors might be possible. His body of Detlef isn't actually involved in the plot, he
written work, including the ill-fated True His- might be mentioned or meet (the players
tory of Sigmar Heldenhammer, Is a collection might want to take a look at Drachenfels'
of unremitting genius - no, really. That one killer, or be invited to a premiere is they are
play - if it had ever been staged - would have of any importance). Instead he is involved in
been the final confirmation of his talent. his own plot which the players might be in-
Detlef's failure to get the play produced isn't volved in (though it might only confuse them
really his fault. Life always comes along and during the tracking of the beast). Detlef is
foils the best-laid plans of the great and tal- working hard on his play ''Dr. Zhiekhill and
ented. Mr. Chaida''; a frightening play to chock the
public at this frightening moment of the
That said, the theatre really is the perfect beast killings. He is very irritable and rather
outlet for Detlef's abilities, even if he is a re- sleepless during this event. The event will
markably difficult man to work alongside. He however be further complicated by the pres-
is cursed with being a perfectionist - nothing ence of an evil creation from Drachenfels
escapes his attention, but it is precisely this abandoned castle. It is a creature brought to
trait that leads him into trouble. Care and at- Altdorf by a Solkanite cleric trying to sacred
tention mean expense. And money is Detlef's the place with the aid of his followers. The
biggest problem. When he is working on a cleric is now dead - the mask-creature has ex-
project, money doesn't enter into his hausted and broken his body, but at this very
thoughts. The best, as Detlef knows himself moment it has settled on one of the plays ac-
to be, deserves the best - whatever the cost! tors. And if that wasn't enough there are also
His productions have leaded him deep into the events of the playhouse's so-called ''Trap
debt and back out again. As with The True door Daemon'' - meant to be a ghost with a
History of Sigmar, his financial backers have great interest in theater.
often had a different attitude: Detlef has seen
the inside of debtor's prison before now. He Dien Ch'ing, Tzeentch acolyte from
is, however, enough of an optimist to assume Cathay
that something will always turn up when he Sources: Red Thirst, The beast in velvet.
is has another temporary financial embar-
rassment. Dien Ch'ing is one of Yefimovich's old ally's.
He is from Cathay and has obeyed Tsin Tsin
Adventurers might meet Detlef between pro- and the fifteen Daemons (Cathayan view on
ductions, or when he is writing a new play. Tzeentch) since his birth many years ago.
Perhaps "The Goblin Lair" or "Adventures at

Page 11
Beast in Velvet WFRP Adventure

Dien Ch'ing is now acting as the appointed 2. Able to Disarm opponents like normal Dis-
ambassador from Cathay, having tracked arm skill, but without the use of a weapon.
down and killed the real ambassador in the 3. Strike to stun
Bad lands. 4. Able to parry without weapon.

Dien Ch'ing is very careful and also very in-


telligent. He is a master in both the Cathayan Doremus von Unheimlich
martial arts and also in the eastern mystical Sources: Unicorn ivory
rituals of magic - he can even commune with
Tsin Tsin and often enjoys the sweet diabolic Emmanuelle von Liebwitz, Countess,
music of the fifteen daemons. He is sly and 2485
usually smiling when things go according to
his plans, but his polite facade never slips! Emmanuelle is born in 2485, age27

The beast plot: Emmanuelle is the beautiful Elector-countess


Dien Ch'ing isn't connected to the beast mur- from Nuln. She is quite renowned for her
ders but see them as quite positive as they long list of lovers and her great balls at the
only furthers Yefimovich's plot and thus Tsin electorial state of Nuln.
Tsin's.
Dien Ch'ing's main plan however is to get a The beast plot:
major war campaign against the Badlands GM note: Be careful with Emmanuelle in this
Goblinoid tribes agreed on with various top scenario as she involves quite an important
members of the aristocratic as leaders of the part in the Empire in Flames.
army. The only purpose is to see Karl Franz
and other nobles being butchered by The Emmanuelle is at the moment holding Mikael
Tzeencthian Chaos hordes (after tiring fights Hasselstein as a secret lover (well it's mostly
with the goblinoids of course). He has been Hasselstein who prefer it as a secret because
working hard on Entienne the Bretonnian of his wow of celibacy). She has dumped her
ambassador, to get his approval, and any old lover, Andy, and turned him over to his
player of importance (if any!) will probably be ''brother'' Leos. Emmanuelle is however not
confronted by him and asked to give their planning to keep Mikael, of which she has
seal of approval. grown very tired off, and is already looking
for a new romance.
After this he hopes to be called home to
Cathay, from which he have been away for far How much Emmanuelle knows about her
to long. He is longing to see the fall of the ''brother'' Leos and the beast murders, either
monkey-king and perhaps even get to sever directly or indirectly, is entirely up to the GM.
his head personally. One thing is for sure, she would never tell
anything both because of the scandal upon
If things get hot - for instance when Yefi- the family name and also because she would
movich's plot has been spoiled, he will not know in her inner-consciousness that she is
hesitate to flee the city. somehow responsible.

M WS BS S T W I A Dex Ld Int Cl WP Fel If, and when, the beast plot is unraveled she
5 69 58 5 4 8 75 2 55 54 will surely deny the fact that she knew about
67 55 78 25 Leos doings, and no matter how the players
try, she will go free.
Skills: Martial arts (grade 4), Dodge blow,
Meditation, Arcane language magick, Cult ETIENNE EDOUARD VILLECHAIZE,
lore - Tsin tsin, Speak Reikspiel (well with an COMTE de la ROUGIERRE, The Ambas-
accent like that in an Asian grill) + Cathyian sador
+ Kislevite, Dowsing. Sources: Beast in Velvet, WD140

Martial art skill: ''I have repudiated my Dwarven name and


1. No penalties to hit and damage. Damage taken that of my noble benefactor. My body
as a hand weapon. may be that of a dwarf but my soul is Breton-

Page 12
Beast in Velvet WFRP Adventure

nian to the core. I am the best of both races, Read[Write, Ride, Speak Additional Lan-
strength and style. '' guages - Bretonnian, Old Worlder (Dwarf di-
alect), Wit.
The ludicrous figure of the Comte de la
Rougieffe, Bretonnian Ambassador, is an off- Possessions: Bretonnian fine clothes, per-
handed insult by the King of Bretonnia to the sonal jewellery (gold rings, chains, etc), to a
Imperial Court but Emperor Karl-Franz total value of 250 Gold Crowns.
hasn't seen the joke yet, and luckily no one
has pointed it out to him. Etienne is a pow- Fritz von Haldstadt, Chief magistrate
dered buffoon with a greatly inflated sense of
his own importance, twirling his moustaches This character isn't present in Altdorf at this
as he prances around the Imperial Court. His moment. He is just here for reference sake.
sense of humor and style of entertainment Depending on how your campaign is, he
are as pathetic as his grandiosity is laugh- might even be dead by now - his evil scheme
able. He dresses fairly outrageously (tradi- uncovered by Felix Jaeger and Gotrek Gur-
tional for a Bretonnian noble at court) and nisson.
adorns his nondescript middle-aged Dwarven
appearance and physiognomy with gold He is the Chief Magistrate of Nuln and also
rings, absurd hats, and foppishness of all the chief of Countess Emmanuelles secret po-
kinds. lice organisation.

He has a great desire for tall human women If he is alive he will have been appointed to
with attributes of great proportions. be in charge of Nuln, which means that any-
thing can happen back home in Nuln.
Motive: The dwarf ambassador boasts
to all and sundry of his conquests among the GM note: Haldstadt is obsessed with gather-
lady nobles of the court, though the current ing information, especially the sleazy ones,
object of his inept attentions, Countess von about people, and has at the moment a rather
Liebwitz, pointedly refuses to have anything large archive. Chances are that he most prob-
to do with him. It's certainly likely that, de- ably has appointed a secret agent to travel
spite his claims, the oafish dwarf has had the with Emmanuelle, acting as a servant.
same response many times previously. Per-
haps resentments have built up; the boaster His paranoid character makes him very dan-
is always the liar, and perhaps an embittered gerously and he has even gone so far as to
misogyny has cantered the dwarf's soul. Then make deals with what he supposedly hated
again, the wounds inflicted on the Beast's vic- the most: Chaos, in the form of Skavens.
tims are said not to include the head, and are
consistent with being caused by a short per- Genevieve Sandrine du Pointe du Lac
son - such as a dwarf. What's more, few peo- Dieudonna, 1839
ple have actually checked or investigated Eti- Sources: Red thirst, Drachenfels, Unicorn
enne's background and past very thoroughly. ivory, Stage Blood, Udolpho Mansion.

Adventurers of high social standing can en- 'No, I don't keep cut my lips on these teeth.
counter the Bretonnian dwarf, or they might Do you bite yourself, So why should I?'
find him in some bawdyhouse or place of ill
repute in pursuit of the well-built females he Genevieve has the appearance of a pretty, 16-
favors. Then again, his soirees make good year-old girl, with silken pale auburn hair and
staged events for adventurers hired to pro- a child's clear eyes. She is quiet and demure,
tect him as guards, who may then have to ex- with an easy, winning manner. However, this
tricate him from some kind of trouble. once daughter of Bretonnia Is much more
than she appears. On closer Inspection an
M WS BS S T W I A Dex Ld Int Cl WP Fel older, wiser person looks out of her eyes, and
3 46 27 3 4 8 32 1 27 62 occasionally a distance in her manner betrays
38 54 57 40 her true nature: Genevieve received the Dark
Kiss many centuries ago, and she is a Vam-
Skills: Blather, Charm, Consume Alcoh'ol, Eti- pire. A 663 year old Vampire. A leech-woman.
quette, Heraldry, Luck, Public Speaking,

Page 13
Beast in Velvet WFRP Adventure

A dead thing. Genevieve has heard all the in- ably just confuse the players from the beast
sults flung at her kind many times before. plot).

She is, however, far from being a fearsome Also there is the risk of male players ventur-
Vampire. Indeed, as much as any mortal, she ing into the crescent moon to be bleed by
finds the truly dead rather disturbing. Genevieve. This should actually be a relief for
Genevieve lives in a state of Half Death, be- the player, taking into consideration some of
tween the mortal world and the final dark- the other clientele in this ancient establish-
ness of Vampirekind. She is ageless and in- ment.
vulnerable, timeless and enduring: ''To me,
25 years was yesterday'' But she has no need M WS BS 8 T W I A Dex Ld Int Cl WP Fel
to retire during the day to a coffin filled with 4 35 30 4 5 11 45 2 50 45
her native soil, or to stalk the night in search 50 40 50 45
of easy prey.
Skills: Acrobatics; Charm; Dance; Etiquette:
True, she needs blood, but her blood lust is Evaluate; Heraldry, History., Identify Undead:
gentle and loving. She has taken many lovers, Law; Musicianship; Public Speaking; Read/
and from each of them she has taken a mea- Write - Old Worlder, Classical & Cathayan;
sure of blood. She only sustenance she has Ride - Horse: Scroll Lore, Secret Language -
ever taken has been freely, offered by her Classical; Seduction; Silent Move - Rural &
lover at the time. She has never used wiles or Urban; Sing; Speak Additional language -
force: all have given voluntarily. Neither, for Cathayan & Reikspiel; Story Telling; Street
that matter, has she killed a lover with her Fighting; Strike Mighty Blow; Strike to Stun;
Kiss and made a new Vampire, something, Surgery; Wit.
which she occasionally regrets.
Spells: Annoy (p18), Sleep (p), Magick Alarm
The adventurers might easily encounter (p), Fireball (B), Cure light injury (B), Diver
Genevieve without realizing her nature. To Attention (I2), Banish Haunt/Spectre (N3),
them, she may simply be a young girl in need Disrupt Animation (N4)
of protection from the accusations of witch
hunters. Or she may be search of a new, Special rules: Immune to non-magical
strong lover to satisfy her cravings for blood - weapons: takes normal damage from silver
although, believe It or not, this isn't as dan- weapons; immune to poison of all types; need
gerous as it sounds ... not rest during the day or avoid direct sun-
light; not held at bay by religious symbols or
You should note that Genevieve has some garlic (although she will not, take blood from
magickal abilities, although she rarely uses someone who has recently eaten garlic It
them (In the story Red Thirst she uses a Fire- doesn't taste very nice); other rules as nor-
ball). Genevieve isn't following any magickal mal Vampires (se WFRP rule book).
career, but you can always let her have some
spell from the lower levels of the different Possessions: Expensive clothes; tinted
types of magick. An alternative to a spell list glasses; other Items as you see fit; effectively
is presented below, but feel free to modify. unlimited money.

The beast plot: Hals von Tasseninck, Later Grand Prince


The players might easily suspect a vampire if of Ostland
they discover that much. Genevieve has, how-
ever, absolutely nothing to do with the Haupt-Anderssen, Alberich (2497-)
events, and hardly pays them any attentions. The Graf of Stirland, based in Wurtbad. He is
Furthermore there are many more vampires an Imperial Elector and has no named heir.
in town! As noted under Detlef Sierck, they
are both deeply involved in other things. Heinrich Todbringer, Future Graf of Mid-
Genevieve is obsessed with the idea of dis- denheim and future Emperor
covering and uncover the identity of the so
called ''Trap door Daemon'' at Vaghr M WS BS S T W I A Dex Ld Int CL WP Fel
Breughel's memorial playhouse, an event the 4 65 60 6 5 14 55 3 58 75
players could be involved in (this would prob- 45 60 55 70

Page 14
Beast in Velvet WFRP Adventure

lodgings and uncertain with girls. But he is


Fate: 3 honest, devoted to justice, stubborn, intelli-
gent and won't back down when he knows he
Skills: Acute hearing, Ambidextrous, Charm, is in the right. He will not be cowed by supe-
Consume Alcohol, Cryptography, Disarm, riors when he knows they are wrong or cor-
Dodge blow, Etiquette, Evaluate, Excellent Vi- rupt, even though he is often hesitant and un-
sion, Heraldry, Immunity to disease, Luck, sure of himself.
Night Vision, Orientation, Public Speaking,
Read/Write - Eltharin and Old Worlder, Ride - Helmut is a rare kind of Watchman and he
Horse, Secret Language - Battle, Sixth Sense, rapidly makes friends with Filthy Harald
Speak Additional language - Eltharin, Spe- when he is brought into the case of the Beast
cialist weapon - Lance and two handed, Story murders. They are birds of a feather in some
telling, Strike Mighty Blow, Strike to Injure, ways although Helmut has little of the physi-
Strike to Stun, Cult Doctrine - Ulric, Very cal strength of Harald, he is smart and obser-
Strong, Wit. vant, and of all the characters hunting for the
Beast it is the young Elsaesser who first finds
Trappings: Full suit of magickal plate armour the slayer.
(3 AP overall), Magickal two handed sword -
Skaven Slayer (I-10 WS+10 D+3 and inflicts Helmut could be encountered by adventurers
2D6 damage on Skavens), Amulet of Thrice either as freshfaced young student of law or
Blessed Ccopper, Unicorn Horn, 3 Healing in his first days of work on the Watch. Any ad-
potions, 1 potion of strength, Long bow of venture, which involves intrigue, corruption
might (R 32/64/300, ES 5), 8 arrows of true or crime, would be ideal for using Helmut as
flight, Ring of protection from Daemons, an NPC.
other items as GM sees fit and of course un-
limited cash and credit. M WS BS S T W I A Dex Ld Int Cl WP Fel
4 37 36 4 4 7 44 2 33 31
The beast plot: 48 45 29 46
Nobody knows where Heinrich is, probably
attending his fathers business in some far- The beast plot: Since Helmut is rather deeply
away country. Remember though that he involved in uncovering the beast murders, he
might be interesting in, secretly, knowing should be an ideal NPC companion for the ad-
about the players doings, if they have unrav- ventures. He is also an important clue later in
eled the plot in Middenheim (see PBtT). the history so do what you can to make the
players meet this watchman and student of
HELMUT ELSAESSER, Watchman in law. Players studying hard at the university
Altdorf could meet this rather sympathetic man
Source: Beast in Velvet, WD140 there, or when the players hear and enquire
about the beast murders they should meet
"I was an 'inky'... that's what they call stu- Helmut.
dents who actually study. Inkies. It was sup-
posed to be an insult, but we became rather Skills: Arcane Language - Magick, Chem-
proud of it." istry, History Military, Law, Metallurgy,
Read/Write, Secret Language Classical..
Young and idealistic, Helmut Elsaesser ap-
Possessions: Uniform and badge, knife, 1D6
palled his Professors of Law at the University
Gold Crowns
of Altdorf when he decided to spend some
time actually doing something about law and
JOHANN VON MECKLENBERG, Baron, 2475
crime, by joining the Dock Watch. 'Me youth
Sources: Ignorant Armies, Beast in velvet
from the Reikwald Forest hasn't spent
enough time with the Watch under the dicta-
"Do you want me to do it?" "No. I named her
torial hectoring of the cynical Captain Dickon
I'll finish her..."
to have lost his idealism yet.
(2498)
Helmut is a slightly shy youth barely 20 years
Johann von Mecklenberg is a strikingly good-
old, somewhat baby-faced and with curly
looking 30-year-old, standing just under 5ft,
brown hair, mothered by his landlady at his

Page 15
Beast in Velvet WFRP Adventure

with a mane of thick, blond hair and strong, Possessions: expensive clothing and furs (1
square features. Five years ago Johan and his AP, all locations except head); sword; two
fellow Vukotich rescued his younger brother knives (I + 10, D -2, P -20); other items as
Wolf from the clutches of Cicatrices a you see fit.
Tzeentchian Chaos knight who butchered his
family estates and kidnapped his Wolf. Johann Jobann parried a blow and felt its force ring-
abandoned his heritage and dedicated his life ing throughout his entire body. His opponent
to rescue Wolf. was a foot taller and heavily armored, but its
reactions were slower and its helmet was
Johann is not like the other nobles at the Alt- distorted by a bead that seemed to have ex-
dorf palace, his long live as a non-noble, panded inside it. . It was a mutant of some
chasing Cicatrice through the Empire, Kislev sort, a human being under the influence of
and The wastes, have confronted him with the warpstone, turning into the physical im-
the real life. He is an honest man and has the age of whatever dark desires or fears it bad
ability to see things from the ''commoners'' harbored.
point of view. He has however returned and
reclaimed his electorial title, and thus today Karl-Franz I (2477), Emperor
he is the Elector of Suddenland (this depends The Emperor (2502) & Grand Prince of the
on your approach as mentioned in ''the politi- Reikland. His named heir is Prince Wolfgang
cal situation''). Even though five years has Holswig-Abenauer, his sister's eldest son.
passed, the event isn't quite behind him yet;
He lost Vukotich who sacrificed himself to Kloszowski, Prince
save the altered Wolf from the effects of
Poet and revolutionist
warpstone. Johann now fears that his brother
Wolf didn't fully recover and has traveled to <Missing>
Altdorf to keep an eye on his brother. Johann
is now working as a tutor for Luitpold in bow Krieglitz, Gustav von (2490-)
shooting. The Grand Duke of Talabecland, and an Impe-
rial Elector, based in Castle Schloss just out-
Although as a young man he could never side the town of Herzig. He has no named
bring himself to kill while on a hunt, believ- heir. The Krieglitz' descended from Emperor
ing the creatures of the forest to be too fine Dieter von Krieglitz.
to slay purely for sport, years in the wilder-
ness have hardened him. Now he has no Krieglitz-Untermensch, Elise (2481-):
qualms about killing. The Duchess and, Imperial Elector, of Talab-
heim, based in Talabheim itself. She has no
M WS BS 8 T W I A Dex Ld Int Cl WP named heir. The Krieglitz Untermensch fam-
Fel ily descended from Emperor Dieter von
4 55 40 3 3 12 50 3 40 65 Krieglitz and Grand Duchess Ottilia Unter-
55 50 40 55 mensch.

Skills: Animal Care - hawks, horses; Animal Kurt Helborg, Reiksmarshall


Training hawks, horses; Charm; Concealment <Missing>
- Rural; Cook; Dance; Dodge Blow; Drive
Cart; Etiquette; Evaluate; Follow Trail; Game Leos von Liebwitz, Noble duelist
Hunting; Haggle; Heraldry; Herb Lore; His- Sources: Beast in Velvet, WD140
tory; Identify Plant; Law; Luck; Orientation;
Public Speaking; Read/Write - Classical md ''Ambassador, convey to my honored oppo-
Old Worlder; Ride - horse; Secret Language - nent my apologies. This is no longer a per-
Classical; Set Trap; Silent Move - Rural; Sixth sonal matter. It gives me great regret to kill
Sense; Speak Additional Languages - Breton, him, but it is a matter of the honor of a lady.
Slavic, a little Tilean; Specialist Weapons - And of my family''
Crossbow; Fencing Sword, Longbow, Parry-
ing Weapons, Throwing Weapons; Strike Leos von Liebwitz is reputedly the finest
Mighty Blow; Strike to Injure; Strike to Stun; fencer in the Empire, a noble ready to chal-
Theology; Wit; Wrestling. lenge an opponent at the slightest hint of any
insult to his beloved sister Emmanuelle von

Page 16
Beast in Velvet WFRP Adventure

Liebwitz. Seating plans at dinner have some- and Leos was actually treated better than be-
times to be rearranged so that Leos doesn't fore. Leos had generated a strong hatred for
end up sitting next to a noblewoman widowed women, but Emmanuelle was excluded from
as a result of one of his many duels, all of this hatred. Instead, Leos worshipped her
which he has won. above all.

Leos is a cold fish, with watery blue eyes and M WS BS S T W I A Dex Ld Int CL WP Fel
cropped gold hair of the von Liebwitz family, 4 68 52 4 5 9 69 2 47 52
seemingly around 20 years of age, but his 63 47 38 37
very fair and soft skin gives him an appear-
ance of indeterminate age. Skills: Blather, Charm, Disarm, Dodge Blow,
Etiquette, Heraldry, Lightning Reflexes, Luck,
He is undemonstrative, humorless and rather Read/Write, Ride - Horse, Sixth Sense, Spe-
unemotional. But there are sinister rumors cialist Weapon - Fencing Sword (Triple level
about Leos, including suggestions that he skill: add +20 to Ws), Strike Mighty Blow,
console himself with the cast-off former Strike to Injure, Strike to Stun.
lovers of his countess sister! He certainly has
little interest in the noblewomen who have Trappings: Fine Clothing, Fencing Sword
made plain their attraction to him. (I+20, D-1), Dagger (I+10, d-2, p-20), Minor
personal valuables (Gold signet ring, etc.) to
Adventures might meet Leos in Altdorf or the value of 60 gc, 20 gc in silk purse.
Nuln, where his family lives most of the time.
Leos isn't a great socializer, but attends so- Ludmila von Alptraum, Grand Countess
cial functions as a matter of duty. He's in- of Averland
fairly indifferent to most people and isn't easy <Missing>
to engage in conversation. An outstanding
rapier wielding adventure might be able to Ludwig Schwarzhelm, Imperial champion
interest Leos in some practice bouts, provid- <Missing>
ing he is ready to be humbled.

Motive: Leos is a strange individual,


and there is something distinctly unhealthy
about him. His coldness and his fanatical de-
votion to his sister might suggest some emo-
tional disturbance, which could manifest it-
self in violence outside of the formality of a
duel.

The Beast plot:


GM note: As noted in the plot outline Leos is
the beast murder. Firstly Leos is not a he but
a she. Her life is actually quite traumatic, be-
ing forced to be a boy by her whole family. It
all started with Emmanuelle who rather
wanted a little sister. Emmanuelle was the
named heir to the electorial title and, as the
impression states, she has always been keen
to get what she wanted. Much to the distress
of her father but with the aid of her mother,
Leos was treated as a boy almost from birth,
her real sex never revealed to anyone. When
Leos did something wrong she was beaten,
and when Emmanuelle did something wrong
Leos was beaten again.

When the old Baroness died, Emmanuelle


took up the responsibility of the mother ship,

Page 17
Beast in Velvet WFRP Adventure

Mikhail Hasselstein, Cleric of Sigmar Sense, Meditate, Public Speaking, Read/


Sources: Beast in velvet, WD140 Write, Scroll Lore, Secret Language - Classi-
cal, Theology.
''Looking through his eyes, she saw her own
face again, but rippling like the surface of a Possessions: robes, quarter staff (D -1), magi-
disturbed pond. Hasselstein's desires were cal Energy Jewel with 9 magic points, other
superimposed upon his memories. Rosanna possessions as determined by GM.
saw her eyes change color, from green to
blue, and her features shifting. The face dis- Spells: 20 magic points
torted, and became several other faces. One
of them, she was sure, belonged to Mar- Battle Magic 1: Aura of Resistance, Detect
garethe Ruttmann, the Beast's last victim. Magic, Hammerhand, Immunity from Poison,
And others, just beyond her recognition, Steal Mind, Wind Blast.
seemed strangely familiar. ''
Battle Magic 2: Aura of Protection, Cause Ha-
Mikael Hasselstein, at the time of Beasts in tred, Hold Flight, Smash, Steal Magical
Velvet, is the Emperor's Confessor, a very Power, Zone of Sanctuary.
powerful man in the Cult of Sigmar. He is
even considered to be a likely successor to Mornan Tybalt, Chancellor
the Grand Theogonist, Yorri. He does, after Mornan Tybalt is a very important person at
all, come from a noble family, and will admit the palace, and is also a very unpopular char-
to having dropped the 'von' from his family acter in the public. He is the responsible for
name when he entered the cult of Sigmar. the so-called ''thumb taxes'' which taxates a
persons thumb, and had led to people doing
Tall, of medium build, his curly golden hair is the most macabre things.
beginning to develop dashes of salt-and-pep-
per grey in middle age. Mikael is very, very He is also responsible for the Emperors trea-
cool, measured and restrained. His self-con- sury which he seldom donates from. In spite
trol is extraordinary - he virtually never be- of his generally unpopularity, he is very popu-
trays any emotion directly. However, below lar with the economic professions such as the
the facade of dispassion lurk genuinely pow- Altdorf bank, perhaps because they get fa-
erful emotions. And Rosanna the scryer soon vored each time a new tax is introduced.
finds some distinctly camal imagery in
Mikael's mind. M WS BS S T W I A Dex Ld Int Cl WP Fel
4 32 25 3 4 8 38 1 42 49
Mikael is a powerful, political priest and 70 52 48 38
won't be encountered by adventurers unless
they have some significant social standing. Skills: Etiquette, Evaluate, Haggle, History,
Adventurer clerics of Sigmar might meet him Law, Numismatics, Secret language - Classi-
in the Temple, of course. cal, Secret signs -lawyer's, Super numerate.

Motive: Who knows what the turmoils Otho Waernicke, Lodge master of the
in Hasselstein's mind reflect? The confused league
and distorted images Rosanna detects, com- <Missing>
bined with the inner emotional force and
outer restraint of the cleric, might make him
a very dangerous individual. Perhaps he has
found a way to release the inner emotional
conflicts he undoubtedly feels?

M WS BS S T W I A Dex Ld Int Cl WP Fel


4 38 42 4 4 9 47 1 36 47
46 45 58 35

Skills: Arcane Language - Magick, Cast


Spells - as listed below, Etiquette, Excellent
Vision, Heraldry, Identify Undead, Magical

Page 18
Beast in Velvet WFRP Adventure

Rosanna Ophuls, The Scryer makes her apprehensive and careful - and
Sources: Beast in Velvet, WD140 she will need to feel considerable trust and
comfort with anyone before offering help and
"I am not a cleric, just a scryer. I was born assistance.
with a gift, but that doesn't make me any
more spiritual than the next woman." M WS BS S T W I A Dex Ld Int Cl WP Fel
4 27 30 3 4 7 45 1 42 29
Rosanna is a pretty, slender young woman 39 42 45 43
just into her twenties, her thin face domi-
nated by a shock of red hair. She was rescued Skills: Drive Cart, Psychometry (see below),
from the prospect of life as a seamstress - Read/Write, Secret Language - Classical, Tai-
and the possible threat of being denounced lor, lbeology.
as a witch - by a cleric of Sigmar who recog-
nized her gift and had her sent to the Temple Possessions: Plain brown cloak and robe,
of Sigmar in Altdorf. There she is technically amulet of Sigmar.
an Initiate but she is not pressurized to join
the priesthood. And nor does she intend to do Special Rules: Rosanna's Psychometry skill
so. She has no strong religious belief or faith is an innate talent, not a skill that can be
of any kind. learned or acquired. The ability to extract in-
formation psychically from people and ob-
What Rosanna does have is the gift - or curse jects should be used by the GM more or less
- of psychometry, the ability to 'read' emo- as a plot device Rosanna will only know how
tions and glean some facts from material ob- much the GM wants her to know. However,
jects. She can also sense people's thoughts she's rarely going to be absolutely right and
and emotions if she is close to or touching will almost never detect precise detail. She
them. responds empathically to the feelings in-
volved, rather than to nittygritty detail or
Rosanna is sent by the Temple to the sites of precise facts.
the murders to see if she can detect anything
about the murderer. What she discovers There are also complications - for example,
frightens and confuses her, and as she gets an object found on a body might have psychic
closer to the truth Rosanna becomes progres- traces from a previous owner which can con-
sively more uncertain, confused and dis- fuse her. If there is doubt over whether
tressed. She realizes that the Beast is a very Rosanna knows something through her tal-
complex creature and that in many ways mir- ents, make a WP test for her at a +20 bonus
rors the dark side of the people she meets to detect something from an object, or a WP
during her investigations. Harald's strength test for the person she is attempting to scry.
helps to give her support and balance and If this is passed, Rosanna fails to scry suc-
she becomes friendly with Johann von Meck- cessfully, picking up some irrelevant or sur-
lenberg as she helps him search for his face thought or image in the mind's eye. Ad-
younger brother Wolf. venturers should not have this skill allowed
to them, however!
Rosanna is an excellent character to present
to adventurers involved in any kind of in- The beast plot: Rosanna can be a helping
trigue adventure. The Temple of Sigmar has a hand for the players during the beast plot.
small number of scryer's brought in on mat- However, they shouldn't be helped too much,
ters of considerable import, and if the adven- and a different approach could be to make
turers get mixed up in one such Rosanna Rosanna more like an agent of the church,
could easily be involved, helping them with breathing in the player's neck, and prying in
information or working for the Temple inde- their private lives.
pendently.
Rudiger von Unheimlich, Graf
After the events of Beasts in Velvet, she takes <Missing>
service with Johann von Mecklenberg, so she
is most likely to be encountered with him (or Sam Warble
working with Harald). She is fairly cautious ''All right Who's first? The monkey or the or-
about people - being able to read their minds gan grinder? ''

Page 19
Beast in Velvet WFRP Adventure

Sam Warble is an unusual Halfling: while Indeed, it is not uncommon for his closest
most of his race is viewed by society as cooks friends to forget he is a Halfling - they simply
and servants, Sam has carved himself a niche treat him as they would anyone else. The only
among the low-life of Marienburg as a re- time that Sam's race is brought home to them
spected private detective. While others of his is when he meets with them in his local, Es-
kind find it difficult to rise above the level of meralda's Apron, a small Halfling establish-
menial work, Sam manages to make a reason- ment on the edge of the Elven quarter. It's
able living from his skills as an investigator. simply that the tables and the roof are lower,
and hence uncomfortable for Humans.
In appearance, Sam is almost a typical
Halfling: he stands just over 3' 6" in height Sam has a slightly distrusting nature - which
and has a stocky build, but, unusually for a comes largely from his job - and has a knack
Halfling, Sam sports sideburns. He dresses in for knowing when there is something he isn't
earth tones, and his clothes are utilitarian being told. In his line of work this ability is
and simple in cut. Like all Halflings he goes obviously a huge help, and is the primary rea-
barefoot. His voice is surprisingly deep for son for his success. Of course, Sam also
his size, and he speaks with a slight drawl. knows his own limitations and very rarely
draws instant conclusions; his natural cau-
Sam has a remarkably thorough knowledge tion means he will play along until he is sure
of the peoples and places of Marienburg, that he knows all the facts.
with particular emphasis on the slums and
docklands where he spends most of his time. Having lived in Marienburg for a few years,
In fact, he is more at home here than he was Sam has now built up quite a large web of
with his Halfling relatives in his youth, a pe- contacts. He has links with both the watch
riod of his life which he didn't particularly en- and the Thieves' Guild, and has a large num-
joy and which he has made great attempts to ber of informants and friends that he can call
forget. upon for help. If you need a guide to the city,
or at least the less prosperous quarters, then
Indeed, when he left the family home he left Sam is your man.
behind his original name, Buttermere. While
the main reason he did this was because he Sam is best used as an acquaintance of the
hated the name, it also served to show every- PCs, who they can call on when they need his
one that a new chapter in his life was about particular skills. His charges are reasonable -
to begin, to Sam it was simply the first step in considering the quality of his work - around
gaining acceptance in Human society. To thirty crowns a day plus expenses. Alterna-
make this transition into the wider world eas- tively, he could get in contact with the party
ier, he chose to make his home in the city of himself, to provide assistance for a particu-
Marienburg - a cosmopolitan city known for larly difficult job.
its atypical acceptance of other races.
The beast plot:
Sam is a cool customer, and has a manner Sam isn't actually going to be drawn into the
that is slightly unnerving when you first meet plot, if the players do not make it happen.
him. He doesn't beat around the bush, and Sam has been hired by ?? To check out on
says what he means in as few words as possi- Viscount Leos von Liebwitz who murdered
ble - he could even be described as brusque, her husband, in the hope of finding some-
although this would be slightly unfair, as thing useful against him, a mission Sam will
there is no malice intended, and his tendency probably fail in doing (since that would be
to snap at people is not intentional. too easy!). Even if Leos is disposed off some-
how by the players, Sam will still get his pay,
While Sam can never hide the fact he is a as the outcome will be good enough for ??.
Halfling, he doesn't let that stop him demand-
ing respect from anyone he meets. He will Skills: Acute Hearing; Blather; Bribery; Con-
not tolerate any jokes at his expense, and will cealment Rural, Urban; Cook; Disarm; Dis-
expect people to treat him as he treats them. guise; Dodge Blow; Drive Cart; Evaluate;
In all but personal size, Sam considers him- Flee; Fleet Footed; Follow Trail; Haggle; Law;
self to be the equal of any Human. Luck; Night Vision; Palm Object; Pick Lock;

Page 20
Beast in Velvet WFRP Adventure

Pick Pocket; Read[Write - Old Worlder; Set brutishness and uncaring nature of so much
Trap; Shadowing; Silent Move Rural, Urban; of the aristocracy of the Empire.
Sixth Sense; Specialist Weapon - Parrying
Weapons, Sling, Fist Weapons; Spot Traps; Adventurers should hope that they don't meet
Street Fighter; Very Resilient; Wit. Yevgeny, but he might be encountered almost
anywhere, doing almost anything to further
Possessions: dagger; leather jerkin (0/1 AP, the ends of Tzeentch - social subversion, agi-
body); other items as you see fit tation, anything which throws social life and
organization into confusion.
Tasseninck, Hals von (2450):
Grand Prince of Ostland, based in Wolfen- Yevgeny stays at the Holy hammer of Sigmar
burg; named heir is his only son, Prince Her- (location DS-4)
gard; Imperial Elector.
Motive: The Beast murders are ideal
Yevgeny Yefimovich, High Priest of for Yevgeny. He can claim that the Beast is
Tzeentch/ demagogue probably a noble, 'one of them', as opposed to
Sources: Beast in Velvet, Red Thirst, WD140 the nature of the victims, who are all 'one of
us'. Then again, he can claim that the failure
''Are you afraid of me, you lackeys and min- of the authorities to apprehend the killer is
ions? I drink the blood of princes, break the because they don't care about lowly folk.
back of barons and crush the bones of Both claims strike a chord with the ordinary
counts! '' folk of the capital and foment unrest. Indeed,
if the Beast murders weren't occurring it
A Kislevite rabble-rouser, Yevgeny Yefimovich would almost be necessary to commit them
is an iconoclastic demagogue. With his bril- himself - or is that exactly what's happening?
liant and manipulative oratory, he rouses
strong passions in the crowds who throng Profile notes: The profile below does not in-
about him, preaching death to the nobility clude any magical talents for Yevgeny, since
and rulership by the ordinary people of the he never appears to use any. However, as a
Empire. High Priest of Tzeentch he would have magi-
cal talents if it ever became relevant.
Yevgeny is a bizarre character - his appear-
ance changes as he appears in different M WS BS S T W I A Dex Ld Int Cl WP Fel
places. 'Rat befits someone proclaimed as a 5 57 46 5 7 14 61 2 43 61
High Priest of Tzeentch. His natural appear- 68 37 64 72
ance, if he has such a thing, is of transparent
skin, and within his body there bums a con- Skills: Arcane Languages (as many as the GM
tinuously flickering and mutating inner fire. determines), Blather, Etiquette, Luck, Medi-
His faces are made from the skins of victims tate, Public Speaking, Read/Write, Scroll
usually dispatched by his acolyte and com- Lore, Secret Language - Classical, Speak Ad-
panion Respighi. His age is unknown but the ditional Languages ~ Kislevite, Bretonnian,
odds are that he doesn't change much over Norse, Theology.
the decades. Yevgeny's history in probably
Kislev stretches back many centuries. Possessions: Plain cloak, leather jack (0/1
APs, body/arms), hand weapon (or quar-
In Beasts in Velvet, Yevgeny gives no sign of terstaff, D -1), other possessions as deter-
his standing as a High Priest of Tzeentch, mined by GM.
even if he is referred to as such. It may be
that the whim of his patron Chaos Power has Attributes: Blood substitution - Molten metal,
taken the use of magic from him for duration, Extra joints - Arms and legs, Illusion of Nor-
for it would surely be useful in aiding and mality, without the false skin he looks like a
abetting the Fog Riots, which his oratory stirs statue of transparent glass filled with fire and
up. Yevgeny is also quite a complex man. with black marble eyes
While his agitating is useful because it could
help create a power vacuum which his Lord Yourri XV, Grand Theogonist of Sigmar
Tzeentch could exploit it is also clear that he <Missing>
has a genuine loathing of the exploitations,

Page 21
Beast in Velvet WFRP Adventure

Wolf von Mecklenberg M WS BS S T W I A Dex Ld Int Cl WP Fel


Sources: Beast in velvet, (Ignorant armies), 5 45 37 4 5 9 39 1 35 31
WD140 40 15 22 31
Wolf, later profile after the chaos wastes.
Age: 29 years Skills: Consume Alcohol, Etiquette, Heraldry,
Immunity to Disease, Immunity to Poison,
''In his dream, Wolf was running through the Orientation, Read/Write, Ride Horse, Secret
forests. He was not quite an anbwl, and re- Language - Classical, Silent Move - Rural,
sisted the urge to fall on all fours and propel Silent Move - Urban, Strike Mighty Blow,
hbwe6r with his hands as well as his feet. He Strike to Injure, Very Resilient (+l to T, in-
was clothed and armored, like a man, but he cluded in profile).
was also a wolf... ''
Possessions: Good quality clothing, dagger
It is concern for his younger brother, which (I +10, D -2, P 20), pouch with 2D6 Gold
draws Johann von Mecklenberg into the hunt Crowns, 3D6 Silver Shillings, and ID6 sticks
for the Beast, and Wolf's dreadful history (re- of Weirdroot.
counted in Jack Yeovil's Ignorant Armies in
the anthology of the same name) makes this Special Rules: Rules for drug use can be
29-year-old an obvious suspect. Wolf was found in Warhammer City. Weirdroot can be
once a member of the retinue of the Chaos given the same profile as Stardust, except
Champion Cicatrice and only the self-sacrifice that insanity points are not gained. Rather, Cl
of the mercenary Vukotich saved him from a points are lost at the rate of 1 per 10 doses of
fate worse than death. Weirdroot consumed; when Cl becomes zero,
the character becomes incurably insane (as
Now a student at Altdorf University, albeit usual, roll an insanity randomly - see the
not too regular in attending his lectures, Wolf WFRP rulebook).
still has terrible dreams about his bestial
days as an Altered. He takes refuge in chew- Graf Volker von Tuchtenhagen
ing Weirdroot, which helps lessen his anxiety, During the progress of the story, Graf Volker
but its hallucinogenic properties certainly will make a really bad move: At ?? party he
don't do his mental balance any favors. Hand- will compare countess Emanuelles sexual life
some, clean-shaven, blond, Wolf looks very with that of a rabbit. This isn't as bad since
like a much younger version of Johann (Wolf the surrounding people will find Graf Volker
looks barely out of his teens). very amusing and quite funny at that mo-
ment, and he will be the center of the party.
Adventurers won't encounter Wolf too readily The bad thing about the incident, is that vis-
in Altdorf (and before 2501. he's still an Al- count Leos von Liebvitz, Emanuelle's younger
tered). He's seclusive and avoids student ''brother'' will hear this and the next morning
clubs and societies. With his girlfriend Trudi, challenge Graf Volker to a duel to the death
he might be found drinking quietly and slip- to settle the matters.
ping a little Weirdroot into his mouth in a
darkened corner of some tavern. Then again, The von Tuchtenhagen family is rather new
he might be found prowling about alone at within the nobility; for about 200 years ago
night. the head of the rich family entered the nobil-
ity. Graf Volker still has the blood of a mer-
Motive: It's not that Wolf might want to chant in him, and thinks he can buy himself
be the Beast, just that he might be unable to from everything. Volker is a little arrogant
control himself. Does his residual bestiality man who pisses on everybody on his way up
only surface in his dreams, or has his drug in the hierarchy.
abuse liberated a barely controlled inner dae-
mon? Volkers bodyguard and champion Toten Un-
genhauer is a very big man from Norsca. Ac-
Profile notes: Wolf's profile, notably his very tually he is unnaturally big because of Warp-
low Cl, is affected by his previous exposure to stone in his body, and he also needs to peri-
Chaos and warpstone during his time with Ci- odically get his horns sawed off to prevent
catrice's Chaos retinue. that the public should notice something
strange about him!

Page 22
Beast in Velvet WFRP Adventure

Page 23
Beast in Velvet WFRP Adventure

Reikland & Altdorf Area


Fejl! Ukendt argument for parameter.

Picture may not appear depending on Word Kaldach V Emperor 52 1 Subsistence


processor! Kleindorf V Emperor 35 1 Subsistence
Reikland gazetteer Mittelmund
Punzen
Rechtlich
Settlement Size Ruler Pop Weal Wealth source
Rottefach
. th
Schattenlas
Altdorf C Emperor 150 5 Trade; Govt.
Schlafebild
00
Schwarz-
Anseldorf V Grand duke 56 1 agriculture
markt
Leopold
Silberwurt
Ardlich V Graf Wilhelm 72 2 Agriculture
von Teufelfeuer
Saponatheim Turmgever
Aussen V Emperor 43 1 Walfen
Subsistence
Autler V Emperor 81 2 Weidemarkt
Timber
Blutroch ST Emperor 0 0 Weissbruck

Bögenhafen T Emperor 450 3 Notes:


Trade; Wine; timber
0 - Settlement sizes are classified C (city), T
Braunwurt V Emperor 52 1 (town), ST (small town), V (village), F
Textiles
Bundesmarkt V Emperor 77 1 (fortress), M (Mine)
Agriculture
Carroburg C Grand duke 800 4 Trade;
-Ruler govt. ;glass
refers to the provincial suzerain.
Leopold 0 & ottery
Towns will also have local councils, and vil-
Castle F Graf Wilhelm 200 4 Govt.
lages will have more or less informal meet-
Grauenberg von ings of elders, and so on.
Saponatheim
-Wealth is rated from 1 (impoverished) to 5
Castle Reik- F Crown prince 300 4 Govt.
(very rich).
guard Wolfgang
Delberz ST Grand duke 200 3
-Garrison refers to professional soldiers sta-
Wine; Timber
Leopold 0 tioned at the settlement, Militia refers to vol-
Delfgruber M Emperor 650 4 unteers
Coal; Iron or conscripted forces who are gener-
Dorchen V Emperor 75 2 ally responsible for law enforcement. Troop
Agriculture
Dunkelbild V Grand duke 67 2 quality
Timber is rated as a (excellent), b (average), c
Leopold (poor).
Finsterbad V Graf Wilhem 82 3 Wine
von
Saponatheim
Altdorf City
Furtild V Emperor 53 1 Subsistence
Geldrecht V Emperor 49 1 [[See the last page in this document for a Alt-
Timber
Gluckshalt V Emperor 72 2 dorf map!]]
Agriculture
Grossbad V Emperor 69 2 Agriculture
Grubevon V Graf Wilhelm 57 2 Altdorf
Agriculture
von
Description of Altdorf, see the rulebook for
Saponatheim
useable stuff.
Grunburg ST Emperor 120 2 Trade; Boatbuild
0
Hartsklein V Emperor 65 1 Locations in Altdorf:
Pottery
Heiligen V Emperor 58 2 Agriculture
[[Much is missing here. If the dear reader
Herzhald V Graf Wilhelm 73 2 Timber
has done anything about Altdorf, the please
von
send it to me.]]
Saponatheim
Hochloff V Emperor 81 2 Agriculture
Hornlach V Emperor 74 2 Timber

Page 24
Beast in Velvet WFRP Adventure

1-Konigsplatz D1-Rivermens guild


D2 - Dock watch office
The dock watch office is lead by captain
2-Palatz distrikt Deckard, a sly an corrupt copper. The dock
watch is generally a filthy bunch, demanding
P1 - Emperor's palace & Volkshalle protection money and taking bribes from the
docks criminals. A number of the watch mem-
P2 - Imperial bank of Altdorf bers is also known to beat up drunks, and
The patron of the bank is Viktor Rasselas, bums, as well as raping arrested whores.
which are also steward and advisor to the The district number '317' is engraved on the
Chancellor Mornan Tybalt. stones above the entrance door. Explain this
as you describe the watch office for the play-
ers. Hopefully this will lead them to misun-
3-Temple of Sigmar derstand handout 1.

4-Low class area D3- Street of a hundred taverns


Nobody ever claimed that the nightlife in Alt-
dorf was boring, at least not without strolling
5-Merchantile area down the Street of a hundred taverns at the
docks.
MA1-Werner Zummemein
The street has everything; Street girls, ale
houses, dinning places, dance bars, thieves,
MA2-Merchants guild gangs, crime, fights, whore houses, gam-
bling, tattoo shops, oh yeah, and nowadays
6-Docks the occasional Beast murder!?

DS1- The one-eyed-wolf


Hostelry

DS2- The Black bat

The Black bat is owned by Bauman. It is


not a generally popular place, but it has
its regulars. The place was favored by
Rudi the bandit king, who died on his
second venture into castle Drachenfels,
His specially enforced chair still remains
Picture may not appear depending on Word
in the bar - even though he was a poor
processor! drunk then, Bauman has given him this
token of respect.
Gangs in the docks:
The fishes DS3 - The Sullen Knight
A really active place, the Sullen Knight is the
main attraction for the League, the finer
The hooks whores, drunken sailors, and the Dockers. If
a brawl isn't started between drunken
Dock profiles sailors, it is usually the League who settles
scores with the docker-proletarians. The rea-
Captain Dickon of the dock watch son for the fights is everything from argu-
Schygulla, dock manager ments, women, or territorial pissing. The
Old Hook member, fiend for palace gos- whores usually hang out the window cheer-
sip ing the winner in hope of a customer.
Buttgereit (apprentice)

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Beast in Velvet WFRP Adventure

It is wellknowned that the sullen knight at- and even professors. Luckily the nobles isn't
tracts brawlers. there much of the time. They tend to go out
in the city to show off their money and get
The Sullen Knight is a two story building with drunk.
the main bar room and slugs bellow and
rooms for the whores and their clients above. Other Education's the student can special-
ize himself in is:
DS4 - The Holy hammer of Sigmar  Drama: Actor-Comic
A quiet, Hostelry and private club for thieves  Economy:
and murders. Access requires a key, which  Politics: Possibility of an Advisor, ambas-
can only be obtained through various under- sador, Diplomat or Steward career
ground contacts.  Music: Singer-Troubadour, although
many prefer the Altdorf Conservatorium.
DS5 - Mattheus II  Poetry: Poet
 Art: Art skill
 Law: Lawyer (and later perhaps be a
DS5a - Dark ally magistrate!), law skill
 Philosophy:
DS6 - Bruno's brewhouse  Biology: Animal care, identify plant
Philippe (Weirdroot dealer)  Language: Different languages
 Magic: Wizard Apprentice (At the school
DS6 - The breasts of Myrmidia of magical studies)
Mark Ruger (Weirdroot dealer)  Physician: Physician apprentice
 Theology: Theology - skill, Initiate (at the
DS7 - The Drunken bastard school of religious studies)
At Gm's discretion, these careers are
A hostelry exclusively for the miserable soli-
started after the student career, or along-
tary drinker.
side the student career as special interest.
DS8 - The Crooked spear U2 - Uli von Tassenick school of reli-
Well known as a pickup place for young men gious studies
who prefer the company of their own sex. The apartment for religious studies.

DS9 - The Crescent moon U3 - The Wizard and alchemist guild +


The Crescent moon doesn't look like an inn school of magical studies
from the outside; rather it looks like a dark
empty building. It is a private club and its U4 - The halls of The league.
main clientele is Altdorf's creatures of the
night - Blood sucking vampires of the more or The league of Karl Franz - Altdorf's univer-
less charming forms. sity lodge. In spite of the declaration to Karl
Franz, Ulric is praised in the league - but in
DS-10 The Boatman inn a less religious form. Member's needs to
have good connections (either sons of rich
DS-11 The wayfarers rest families, or the nobility), and they are all
beerswelling bullies with no respect for the
7-University of Altdorf university or outsiders and commoners. A
member needs, as mentioned previously, to
U1 - The University of Altdorf be of the right stock, and also needs to
The university is open for almost anyone, as graduate his first year examination (how
long as they have the money for it. good doesn't matter!). It is quite possible to
be initiated in the lodge before having grad-
The Education here will start with the Stu- uated the first year; they are a kind of half
dent career, but it is possible to gain other members - Wannabes. There are exception
careers after completing the Student career. with honor-members and so on.
Many young nobles are sent to Altdorf's uni-
versity, but many of them aren't serious stu- The leagues culture is filled with rituals and
dents, and tents to harass other students admission rituals, typically involving some-

Page 26
Beast in Velvet WFRP Adventure

thing with beer, fighting, and nasty eating 10-Temple Street


habits. Temple Street is Altdorf's cultural area, and
The leagues leader and chairman is Otho it is here that the major theaters can be
Waernicke - A big, but also a bit fat, young found. Street musicians is sitting on every
man, with a remarkable drinking ability (It street corner, many of these are students
is typically for the lodge to drink until you from the Altdorf Conservatorium. The inns
drop). on Temple Street is meeting places for
It is typically Waernicke who starts the trou- Drama students, music students, actors,
ble in the city, which is also expected for the musicians, artist's and other cultural inter-
chairman. ested people. Also some fine dinning places
In the leagues quarters, women aren't per- can be found on the street, among these
mitted between dawn and dusk. The lodges there are even some Bretonnian restau-
statue of Ulric, who gazes over the meeting rants. The main attraction on the street is
hall, is turned towards the wall at dusk, to the Imperial Opera, but also The Vaghr
spare Ulric's eyes to gaze upon what his Breughel Memorial playhouse serve as an
''faithful'' followers are doing. At dawn, attraction. The Watch patrols here much
when the last whore is thrown out, the more frequently than other lesser areas, be-
statue is returned to its original position, cause there are many nobles visiting the
and the morning attention can proceed. street.

U5 - The Altdorf university Col-


legium
U6 - Temple of Verena and the uni-
versity Library

8-The Imperial Hostelry

9-The crossed Lancets, hostelry

Picture may not appear depending on Word


processor!
TS1-Vagr Breughel Memorial play-
house, Theater
The Vaghr Breughel is owned by the
renowned playwright, Detlef Sierck and is a
highly popular place, maybe because of the
many plays have been banned. Detlef how-
ever is after all much favored by the Em-
peror Karl Franz' son Prince Luitpold, Be-
cause Detlef saved them when he killed
Drachenfels (See Drachenfels). The Em-
peror however dislikes theater after the dis-
aster in Castle Drachenfels, and Detlef's
theater in particular. The place has its name
after Detlef's former manager Vaghr who
under the staging of ''Drachenfels'' showed
up to be a mutant. Instead of being tortured
to death, he killed himself by eating his own
heart with a mutated mouth inside his body.

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Beast in Velvet WFRP Adventure

In earlier days the theater was owned by The story takes action in Kislev and is about
the cult of Shallya and only staged religious a young cleric of Shallya named Dr. Zhiekill
plays. The place wasn't favored as much who experiments with a potion that turns
then as it is now. him into the evil Mr. Chaida.

1 -Kitchen The treachery of Oswald


2 -Auditorium + Stage As proscribed in the book ''Drachenfels''
3 -Backstage Written by Detlef Sierck.
4 -Dressing room The real story about Detlef's attempt to
5 -Imperial Box (Reserved) stage Oswald von Königswald's adventure,
6 -Box (available) about how he killed Constant Drachenfels,
7 -Box 7 (Reserved) in Castle Drachenfels itself. After a series of
8 -Reception Room intrigues, Drachenfels emerges during the
9 -Library play and tries to kill the Emperor and every-
This Library contains only plays and bi- one else. Oswald himself hasn't killed
ographies of the different authors of the Drachenfels but instead made a pact to save
plays. The only information about Bruno his life. Instead it is Detlef who kills
Malvoisin is a book called ''The world of Drachenfels in the holy name of Sigmar (the
theater'' which is a kind of dictionary. Ulric cult has already tried to ban the play,
Here is the Malvoisin part: but haven't succeeded).

Malvoisin Bruno (2440 - ?) To my unchanging lady


The author of the banned play ''Seduced By Detlef Sierck, to Gennevieve
by Slaaneshi'', followed by more perverse
and sick plays which was never played on Employees:
stage. After an anonymously play script, 3 Chorus girls
where the Emperor has intercourse with
a She-Goat, was traced back to him, the 8 Musicians
watch showed up to arrest him but found
him totally altered. It is said that he es- Detlef Sierck
caped him and was never seen again. Detlef is the owner, instructor and actor.

The library contains all Detlef's own Eva Savinien


plays and also some of other authors.
Detlef will pay a good price for plays not Felix Huberman
already in his collection. Some sample Felix is the conductor of the orchestra
play titles to be found here:
The fate of fair Florence - Von Diehl Gennevieve
Gennevieve is not actually employed here,
10 -Hall but as Detlef's mistress she can possibly be
11 -Bar found here, either viewing a play or trying
12 -Rehearsal room to track down the trap door daemon
13 -Store room
14 -Secret library Guglielmo Pentangeli
15 -Mutant's food store Detlef's former cell mate in Mundsen keep.
Now his business manager.
Some of the plays, which can be played
here, are: Illona Horvathy
A farce of the fog Illona is an actress.
A play about Altdorfers superstitions re-
garding the Altdorf fog. Reinhardt Jessner
Reinhardt is an actor and married with Il-
Dr.Zhiekhill and Mr.Chaida lona.
(medieval Dr.Jekyll and Mr.Hyde)
Originally by the Kislevite dramatist V. I. Popa Fritz
Tiodrov, but now adapted by Detlef. The stage door keeper.

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Beast in Velvet WFRP Adventure

The trapdoor demon


Bruno Malvoisin, Mutant.

TS-2 The Imperial Opera

TS-3 Altdorf Conservatorium

TS-4 Home of Detlef and


Genevieve

TS-5 Office of the Altdorf


Spieler

Altdorf Spieler is a theater critic newsletter.


The need for such a newsletter is big in a
city like Altdorf with its high cultural needs.
It is considered a serious magazine, even
though the critic can be pretty harsh on
some actors and playwrights.

The articles are written here, and then


printed by Eckhardt's Printshop.

GS-1 Geheimnihsstrasse theatre


Located near Temple Street, but not in Tem-
ple Street itself

12-The Mundsen Keep


A well renowned prison in the Empire. The
Mundsen keep is a fortress in the city of Alt-
dorf, not designed to hold anything out but to
hold its prisoners in. The Mundsen is a rough
place.

14-The college of Heraldry (the


new building)

15-The college of Heraldry (the


old building)

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Beast in Velvet WFRP Adventure

LAW AND ORDER COURT LAW


(Adapted from Middenheim: City of the White
Wolf, pages 22-24.) ourt law has its own set of special rules and
There are six types of law in Altdorf: civil, etiquette's which even many nobles has a
Court, guild, hard time in understanding. The most popu-
temple, military, and criminal. lar method to settle things right is the rule of
chivalry, which involves challenging to a duel.
CIVIL LAW This happen with the offended making his
challenge (often using silk gloves in the
process) and setting an appointed time for

E
xcept in the case of tax evasion (which is
the duel to take place. The appointed time
has rules too so it is a custom to settle things
the next day.
tried in the Excise Courts), civil misde-
meanors usually come before the civil Court Before the duel the combatants agree on
in the ward where the alleged offense is com- weapons and if unable to agree, the ap-
mitted. More serious crimes (e.g., murder, pointed supervisor decides. Duels to restore
rape, kidnapping) are sent to the ward's Dis- honor are typically to the first blood, but the
trict Courts. offended may choose to make it to the death.
It is perfectly acceptable for a combatant to
In the civil Court, three magistrates try appoint a champion if he is unable to fight. If
cases. Only a majority verdict is required to the champion looses a duel for the life, the
convict or acquit the accused. Either side (or winning noble, or the winning sides noble,
both) may elect to hire a lawyer to represent may decide about the challenged's further
them (see WFRP, pg. 297 for costs). Appeals life.
on any judgement may be submitted to the
Altdorf High Court for review. It is unusual The elector or his heir in the appropriate
for any judgment to be overturned. In cases area always has the right to cancel any duels.
of contractual disputes, historical prece-
dence, and so on, both sides may agree to The rules of chivalry also raises a high noble
binding arbitration with the High Priest of beyond the point of civil laws, making them
Verena rather than deal with the ordeal of able to fight their way to (or out of) justice.

T
trial.
GUILD LAW

he authority of the Board of Guild Regulation


is limited solely to violations of Guild charters
Crimes and Penalties and City Regulations where it involves the
Tax Evasion: Offenders are fined twice the Craft, dock and Labor Guilds. A subcommit-
amount owed plus 10 lashes for the first of- tee appointed by the Board Chair reviews the
fense. Subsequent convictions result in a fine allegations, takes testimony from those in-
of four times the amount owed and 25 lashes. volved, and issues a Judgement Notice. The
If the offender is unable to pay, they are im- Judgement Notice is submitted to the Com-
prisoned in that ward s Debtor Prison until mission of Magistrates to ensure that it does
money is available.* not conflict with other existing laws. Once ap-
proved by the Magistrates, the Judgement
Debt: As above with the exception of no flog- Notice has the full power of law and any in-
ging. Fine is set at no more than twice the volved Guild or member must submit to the
amount owed.* conditions in that Notice.

Giving Short Measure: Merchants and Crimes and Penalties


traders caught and convicted of this crime Operating a business or working as a laborer
will be fined twice the value of the goods without Guild membership: confiscation of
and/or put in the stocks for 2d6 hours. the offender's tools and/or stock and (at the

C
Subcommittee's discretion), a fine of 4d10 Gc
and/or 1d3 days in the stocks. In addition, the

Page 30
Beast in Velvet WFRP Adventure

concerned Guild may send certain members he officers of the Garrison, River Watch, and
to check on the transgressor to ensure that City Watch deal with all offenses committed
the offense is not repeated. by members of their organizations. The Com-
mission of Defense handles any crime com-
Undercutting the wages/prices of fellow mitted by the officers of the above organiza-
Guild members: 20 lashes, a fine of 10+ Gc tions, while the Commission of Magistrates
(as determined by the Subcommittee), and/or has authority in the cases involving officers
1d3 days in the stocks. Repeat offenders are and their men assigned to Mundsen keep.
(minimally) stripped of Guild membership Templars are answerable to the High Priest
and run out of town (if they survive the beat- of their respective cults. Trials are held ei-
ings they are sure to receive from fellow ther in the barracks of the accused or, in case
Guild members). of more serious crimes, the chambers of the
responsible Commission. Officers have the
TEMPLE LAW right of Trial by Combat with the Champions
of the responsible Commission.

C
rimes against the gods, their temples, and
Crimes and Penalties
Negligence: 20 lashes and a fine of 10 Gu.

clergy (as well as those committed by clerics) Disobeying a Superior Officer: From 50
are handled by the five member tribunal ap- lashes and a fine of 20 Gu to either hard la-
pointed by the Council of Temples. Those bor or execution.
found guilty are turned over to their respec-
tive cult for punishment. Anyone not belong- Desertion: either hard labor or execution.
ing to a cult will be handed over to the cult of
Sigmar for punishment. Mutiny: either hard labor or execution.

Crimes and Penalties Spying for a foreign power: either hard labor
Usually they are as follows (some cults, espe- or execution.

O
cially that of Shallya, may alter the punish-
CRIMINAL LAW

n land, the responsibility for the arrest and


ment in accordance to their strictures): prosecution of anyone suspected of commit-
ting against people and/or property falls
 Desecration of temple or other holy site: solely under the jurisdiction of the City
loss of eyes and/or hands. Watch. In most cases, trials are held at the
 Heresy (e.g., worship of Chaos gods): District Courts in the ward where the crime
death by burning. is committed. The most severe offenses will
 Bearing the Mark of Chaos: death by burn- usually be tried at the Altdorf High Court.
ing. There are no formal procedures for appealing
 Blasphemy (minor): 1d6 days in the stocks a verdict, but those with connections (or lots
by the temple doors and/or up to 100 of money) may secure a hearing with the
lashes (depending upon the nature of the Commission of Magistrates.
offense and the offender's previous
record). Crimes
 Blasphemy (major): from loss of tongue As with Port Criminal Law, specific penalties
and/or other mutilations to death as de- are not ascribed to the offenses listed below
scribed by the cult. since any punishment will depend upon many
 Betrayal of fellow cultists to cult enemies: factors other than the actual crime. With rare
execution by means consistent with cult exception, Magistrates also consider: (1) the
strictures. relative social status of the victim and of-

T
fender; (2) the offender's previous record, if
any; and, depending upon the magistrate, (3)
the size of the bribe offered. In determining
the punishment, each crime has been as-
MILITARY LAW
signed a Sentence Modifier (SM) which is

Page 31
Beast in Velvet WFRP Adventure

used to determine whether one is found Afternoon: +15


guilty, the severity of the sentence, etc. Incit- Evening (after dusk): -5
ing or participating in a riot (including street Middle of the Night: -15
brawling): SM +20
District where Crime Committed
Theft. Depending upon the value of stolen Konigsplatz and the palace area: +40
goods, the suspect (whether they actually High society area: +25
stole the goods or fenced them) will be Middle society area: +5
charged as follows: Low society area: -5
Pilfering (50 Gu or less) - SM +30 Slum: -10
Robbery (51 - 500 Gu) - SM +60 Merchantile area: +15
Grand Larceny (500+ Gu) - SM +90 The university area: +10
The docks: -10
Grave Robbing: SM +20 Street of a hundred taverns: - 15

Assault: SM +30 There is a 15% chance that the crime is no-


ticed by a Watch Patrol and an 85% chance
Rape: SM +50 that the witness is a citizen from that district.

Arson (and other forms of property damage): If the crime is committed on the River or
SM +70 bridge of Altdorf, use the modifier appropri-
ate to the closest district. There is a 15%
Murder: SM +80 chance that the witness to the crime is the
River Watch and an 85% chance that an in-
Membership in a proscribed cult (e.g., habitant living on the River or canals.
Khaine, the Chaos gods): SM +90
2. Criminal Getaway
Practicing Daemonology or Necromancy: SM When the crime is witnessed by an inhabitant
+100 of the district, there is a chance that a hue-
and-cry will be raised (01-30 on d100), the
Harboring Mutants: SM +125 (+175 if Mag- Watch will be summoned (31-75), or both (76-
istrate is a follower of Solkan). Remember 00). In the latter two situations, the length of
however Karl Franz' new edict about Mutants time it'll take for the Watch to arrive is de-
which ''should'' normally cancel this law. pendent on the time of day and district (see
Table 1 below). Note that any witness may be
ROLEPLAYING CRIMINAL ACTIVITY AND called upon to give evidence at the trial.
THE SUBSEQUENT TRIAL
A hue-and-cry has a chance equal to the

F
crime's Sentence Modifier (SM) of catching
the criminal (modified by whatever other
modifiers that the GM deems appropriate).
or some odd reason, a number of PCs enjoy Watch (or River) Patrols who see a crime
nothing more than to break a few laws in the have an additional 15% chance of catching
course of an adventure. The following the offender.
process can be used to make life a little more
interesting for these errant PCs. If the criminals have disappeared by the time
that the Watch (or River) Patrol has arrived,
1. Witnesses then the chances of a serious investigation
Nothing can be more damaging to a PC being started are equal to the crime's SM
breaking the law than being spotted by some- (see above). The GM must decide how long it
one (you certainly wouldn't want to let the PC takes for the Watch to track the criminals
get away without a little scare). Use a base down (if at all). Keep in mind that witnesses
chance of 20% that some witness noticed the may just be able to give an accurate enough
offense and apply the following modifiers: description (unless they wish to incriminate
someone with whom they have a grudge) for
Time of Day it to be useful to the Watch. Should the crime
Morning: +15

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Beast in Velvet WFRP Adventure

be really serious (SM = 50+), wanted posters trial. This wait will usually equate to
will most likely be circulated. d100+100 days minus a number of days
equal to the SM (see above). In the event that
Table 1 the victim is a member of one of the powerful
Time for Watch to Arrive (in minutes) merchant families, the wait will be a rela-
(Day/Night) tively short one (4d10+40 days minus a num-
Middle society: 2d4/2d4+6 ber of days equal to 1/2 the SM). Any delay
Palace and Konigplatz area: 1d4/ 1d6 can be shortened by successfully bribing the
Low society: 2d10/ 2d10+10 court (1 Guilder per day for the District
High society: 1d6/ 1d6+2 Courts, and 2 Guilders per day for the High
The street of a Court).
hundred taverns+ Slums:
2d10+10/2d10+30 5. The Verdict
To determine whether a character is found
3. The Arrest guilty or innocent use the following steps:
When the Watch (City or River) or pursuing
citizens finally catch the criminals, there are 1) Total the following Guilt and Innocence
a number they might do depending upon the Modifiers.
crime and the size of any bribe offered. Roll 2) Subtract the Innocence Modifier from the
d100, add the SM of the crime and deduct 5 Guilt Modifier to get the percentage
for every Guilder offered as a bribe (assum- chance of being convicted. The percentage
ing a successful Bribe test. If the bribe test is chance of conviction can be further re-
failed, then add 1 for every Guilder offered). duced by bribery. If a lawyer is retained,
Further, add +25 if the arresting body is a he may tell the alleged criminal what the
hue-and-cry: approximate changes of being found guilty
are. This information can be used to deter-
d100 Actions of arresting body mine if bribery is necessary. In the District
Courts, every 10 Guilders spent will re-
30 or less Let off with warning. duce the chance by 5 percent. In the High
31- 60 On-the-spot judgements* Courts, the percentage wil drop by 5 for
61-150 Arrest and Charge** every 20 Guilders spent. If the briber fails
151+ Take law into own hands*** the Bribe test, the chances of being con-
victed will increased by twice the amount
Notes it would have otherwise been reduced. Any
* - on-the-spot judgements include on-the- monies used to bribe must be spent before
spot beatings, dunkings in the nearest canal, the dice are rolled. Note that a roll of 01-
tar and feathering, fines, and incarceration in 05 is always guilty while a 96-00 is always
the nearest stocks. innocent.

** - arrested criminals are kept in jail (at the Guilt Modifiers:


nearest Watch barracks in that district) until
their trial comes up (see below). Victim is
wealthy merchant/artisan: +50
*** - if the arresting body is a Watch or River aristocrat: +75
Patrol, the Sergeant must successfully pass a minor noble: +50
Ld test to prevent this (if he so chooses). Oth- middle class: +20
erwise, thieves will be beaten to within an lower class: -10
inch of their lives and tossed into a canal; Court is
murderers, rapists, and pirates will be District: +25
lynched or keel-hauled; arsonists and mug- Port: +30
gers will be severely maimed; and mutant High Court: +50
lovers and chaos cultists burned at the stake. Magistrate is
follower of Solkan: +15
4. The Trial follower of Sigmar: +5
In Altdorf, alleged criminals (including char- Arresting body is
acters) may find themselves facing the Hue-and-cry: +15
prospect of a lengthy stay in jail awaiting Watch (City or River): +50

Page 33
Beast in Velvet WFRP Adventure

Evidence is Severity Modifiers


confession: +75
caught red-handed: +50 Sentence Modifier (see above)
eye-witness: +20 Victim is
circumstantial: +10 wealthy merchant/artisan: +50
Accursed record aristocrat: +75
+10 for each previous conviction minor noble: +50
(+15 for each if Magistrate is Solkan cultist). middle class: +15
Court is
Innocence Modifiers: District: +25
Port: +30
Defendant is High Court: +50
wealthy merchant or artisan: +40 Magistrate is
aristocrat: +65 follower of Solkan: +15
minor noble: +40 follower of Sigmar: +5
middle class: +10 Convict's record
lower class: -15 +20 for each previous conviction
Lawyer/Defendant has
Public Speaking: +20 Table 2
Law (Empire): +15
Charm: +10 Punishment Rating Sentence Passed
Etiquette: +5 less than 10 Warning*
Fel score: less than 0 to 40 1d4 days in
add Defendant's Fel minus 40 stocks
Defendant's record: less than 0 to 20 Fine (1 x mitiga-
+25 if no previous conviction tion modifier**
of convict)
6. The Sentence 10 to 30 Fine (10 x miti-
To determine the type of punishment total gation modifier of
the Mitigation and Severity Modifiers listed convict)
below. Subtract the former from the latter to 30 to 60 Fine (25 x miti-
determine the Punishment Rating (Table 2). gation modifier of
This number can be further modified by convict)
bribery. For every 50 Guilders spent the Pun- 60 to 100 Fine (50 x miti-
ishment Rating is reduced by 5. Should the gation modifier
bribery fail, the Punishment Rating increases of convict)
by the number it would have otherwise been 100 or more Fine (100 x miti-
reduced. GMs should compile a list of possi- gation modifier
ble sentences and either pick one or chose it of convict)
randomly. 0 to 50 Dismemberment
(loss of hand,
Mitigation Modifier: eye, etc) as appropriate
to the
Convict is crime
wealthy merchant/artisan: +40 40 to 200 Banishment from
aristocrat: +60 Altdorf***
minor noble: +40 50 or more Execution (as ap-
middle class: +10 propriate to
lower class: +5 crime)
Lawyer/Convict has -10 to 25 1d6 months hard
Public Speaking: +25 labor. ****
Acting: +10 20 to 60 3d6 months hard
Fel Score: labor-
add Convict's Fel score minus 40 35 to 80 1d6 years hard
Convict's Record labor.
+40 if no previous convicts 50 to 150 Assigned to slave
gang for 2d10

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Beast in Velvet WFRP Adventure

years*****
80 to 200 Assigned to slave
gang for life.

* Character is free to go, but conviction is


kept on record.

** Convict's mitigation modifier varies as the


first 5 scores listed under mitigation modi-
fiers. If the convict is unable to pay on the
spot (payment schedules are not acceptable),
add 10 to the Punishment Rating and compile
a new list (ignoring all "fine" results).

*** If the convict is ever again arrested in Alt-


dorf, the case will be re-tried. The verdict
counts as the previous conviction and adds
an extra 40 to the severity modifiers (and
don't forget the additional +10 if the Magis-
trate is a follower of Solkan).

**** Hard labor may involve working in a


chain gang in mines in the mountains.

***** Assignment to a slave gang is similar to


hard labor, except that the convict also for-
feits all property and wealth to the Direc-
torate. Moreover, the convict may be bought
and sold at the whim of the head of Mundsen
keep, the Directorate, or any of their agents.

The GM should not regard any results de-


scribed here as hard and fast. In this whole
process, the GM may add further modifiers
where it is deemed appropriate to ensure a
smooth running campaign. Some crime re-
sults might end up with a PC having to make
a new character in order to proceed with the
campaign - This can point out that crime
doesn't pay for a non thieve PC (thieve PC's
will learn to be more careful!)

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Beast in Velvet WFRP Adventure

Yefimovich's lackeys
Dien Ch'ing
Dien Ch'ing isn't one of Yefimovich's ''lackeys'', but rather one of Yefimovich's real lackeys. Dien Ch'ing is also worshipping Tzeentch - or Tsin
tsin as he is called in Dien's land. They have both worked together for many years, but at the moment they are walking different paths to reach
their common goal. Dien Ch'ing has assassinated Cathay's ambassador during his travel to the Empire, and, by that act, taken over his role.
Dien Ch'ing often reports to Yefimovich about the situation within the palace walls and has, like the Tzeentch high priest, several contacts and
connections in Altdorf.

Dien Ch'ing has worshipped Tzeentch all his life and besides the fact that he ages more slowly than normal human beings, there isn't any real
signs or traces of Chaos upon him.

He is an extremely powerful sorceror, and his magick doesn't resemble any known magick in the Old World. His magick consist of long, power-
ful, and Dien Ch'ing is also able to communicate with Tsin Tsin, like the Beastmen Shamans (see ROC volume 2).

Alignment: Chaotic - Tzeentch

Respighi
Like Dien Ch'ing, Respighi is also a true lackey. He doesn't just worship Tzeentch - He loves him! Respighi is quite opposite to Dien Ch'ing,
clearly affected by his contact with Chaos. He was ugly enough before hand, his father being a Troll Slayer, who went to bed with a Human
whore. He has the Warpstone in his blood, and today he resembles a little nasty Chaos Dwarf with a tail. He is Yefimovich's personal servant or
family - A kind of Quasimodo.

Prince Kloszowski
Rebellion Poet.

Stieglitz
Ex. Mercenary for Vastariens Vanquishers abused and tortured by his nobility superiors.

Prof. Brustellin
Was recently forced to quit his job at the Altdorf University, because of his opinions, which he transferred to the students

Ulrike Blummenschein
''Revolutionary angle''

Yefimovich's works:
Sons of the soil, arise!
<Hidkast jeres k'der>
You, and your betters
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Beast in Velvet WFRP Adventure
Become the revolution
Beasts in velvet - Yefimovich's new, no-finished work is an analysis of the nobility's abuse and domination of the people - with (mainly) true sto-
ries about men, women, and children, chrushed by the iron heels of the nobility.

Samples:
Dien Ch'ing to Yefimovich: ''All cunning lies, I trust? '' - ''Oh no, that's the clever part. This is all true. These people allege that as disciples of
the proscribed cults, we serve evil. And yet, look at all their works and accomplishments''

The Kreishmier Family of Ferlangen - A long family tree of tyrants, who has hanged, tortured, burn marked, stolen from, enslaved, and raped
the peasantry.

Baron Otto Kreishmier (Now deceased) once hanged 27 of his trustful peasants between dawn to dusk at the yearly Mitterfruhl arrangements,
to settle an argument with his sister.

Pre events:

Uli von Tassenick school of religious studies: Statue of the deceased Uli's head is destroyed and is instead replaced with a pumpkin lantern.

Handouts:

Picture may not appear depending on Word processor!

Blood writing on the barrel lid written by Elsaesser. Reads Leos lie.. When turned around, but hopefully the players will be fooling around with
the numbers 317 5037! Incidentally '317' is the number engraved upon the dock watch door - the district number of the docks.

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