random names · mythic north, page 35 basic rules referee suggestions encounters · referee’s compendium, page 24
D100 Female Male Surname Female Male Surname
1 Agate Adam Groves 51 Lari Kamden Wakefield to make a check, roll 1d6 and add skill, measures of time referee principles common sources of bonuses for rolls encounter distance npc reactions (2d6)
2 Alison Aelfstan Hatheway 52 Lark Kelton Fairchilde ability, or situational modifiers: (each usually conferring +1 on a roll)
1. be clear and consistent rule of thumb = 100 feet
3 Alodie Ainsley Duarte 53 Lassie Kendrick Barton combat round = 10 seconds 2. openly hostile
2. roll dice in the open
4 Alvina Aldway Hambleton 54 Lauren Kennard Fields If the result is 6 or more, the check is successful. turn = 10 minutes • relevant equipment 3-5. unfriendly and unhelpful
3. pull no punches if you wish to randomize the distance:
5 Ashley Algar Clinton 55 Leanne Kingsley Good Player’s Guide, page 46 watch = 4 hours • environmental features normal terrain: 3d6 x 10 feet 6-8. wary but neutral
6 Athela Becket Humes
4. tempt the danger
56 Leigh Knox Darwin Player’s Guide, page 58 • objects present in the scene cluttered terrain: 2d6 x 10 feet 9-11. open to cooperation
7 Audrey Beornred Turnbull 57 Lilyana Kynaston Broadbent 5. pressure the players open terrain: 3d10 x 10 feet
to make a saving throw, roll 1d10 and • previously established background info 12. friendly and actively helpful
8 Beda Beortric Hulle 58 Lindley Leofric Palyer 6. reward creativity Referee’s Compendium, page 24
add ability or situational modifiers: Referee’s Compendium, page 22 Referee’s Compendium, page 25
9 Bedelia Beowulf Berry 59 Lodema Lewis Clifford to roll initiative, roll 1d10 and add 7. welcome player styles
10 Beverly Brinley Howland 60 Lorna Liam Hampton initiative modifier: 8. present places, not plots
If the result is 10 or more, the saving throw is
11 Blake Ceolmund Ecclestone 61 Louella Lloyd Strudwicke 9. don’t gate progress surprised characters skip the first round of combat
successful. Combat will happen in order, from highest to
12 Bliss Chadwick Woodrow 62 Lynn Logan Auldeye
Player’s Guide, page 47 lowest, with Dexterity breaking ties. 10. set the scene efficiently
13 Blossom Clayton Bagley 63 Madison Marshal Akers outcasts being stealthy: players make a stealth check
Referee’s Compendium, page 12
14 Cedrica Clifford Eldred 64 Maida Milton West outcasts resisting surprise: players make a wisdom saving throw
15 Cerelia Clive Alden 65 Marigold Morris Carmin to draw initiative cards, each player Referee’s Compendium, page 24
to make a scarcity check, roll the
16 Corliss Cooper Wyndham 66 Mary Nash Easom draws one card, plus extra cards equal
current scarcity die for the item:
17 Dahlia Crawford Bardsley 67 Meg Nedric Caulfield to their initiative modifier: player initiates an action = check player is resisting = saving throw
18 Daisy Cynefrith Weaver 68 Melba Nial Ware morale
If the result is 1 or 2, reduce the size of the
Characters with positive initiative modifiers and
19 Deana Dane Warwick 69 Nelda Nixon Bird scarcity die one step: example ability checks: example saving throws:
20 Della Deorwin Elmere 70 Nell Oakley Hollins
Warriors keep only the highest of their cards. check morale:
charisma Charisma • the first time an npc takes damage
21 Dena Dexter Mender 71 Norma Osgar Tashe 1d12 g 1d10 g 1d8 g 1d6 g 1d4 g Gone
Characters with negative initiative modifiers • Deceiving • Resist ego destruction • when an npc is reduced to half or less health
22 Doanne Dudley Huxley 72 Norvella Osmond Whittlee keep only the lowest of their cards. • Intimidating • Resist magic • when a group of npcs is reduced to half or less their starting number
23 Eadda Dunstan Hawkins 73 Oletha Oswald Aylmere Player’s Guide, page 36
24 Earline Ealhstan Haward
• Persuading • Resist possession • when an npc group’s leader is defeated, is slain, or surrenders
74 Opeline Parker Fisher Combat happens in order, from highest to lowest.
25 Ebba Edmund Bush 75 Orlan Pearce Radcliffe constitution Constitution
to make an attack roll, roll 1d20 and Player’s Guide, page 48
to check morale roll 2d6.
26 Edith Edwig Bloodworth 76 Ornelle Phillip Parrywye • Breathing • Resist exhaustion
add relevant attack bonus:
27 Edmonda Egbert Homewood 77 Pamela Presley Bean • Eating • Resist poison
28 Egarda Eofor Craftford 78 Payton Preston Eadsle 1 gold piece (gp) = 50 silver pieces (sp) if the result of the roll is higher than the npc’s morale score, the npc flees or
If the result meets or exceeds the target’s Armor • Outlasting • Resist starvation
29 Elfrida Esmond Wolfe 79 Philberta Riley Winter Class (AC), the attack is successful. surrenders.
30 Erline Evan Dexter 80 Piper Roland Cook dexterity Dexterity Referee’s Compendium, page 27
Player’s Guide, page 50
31 Everild Fergus Wembley 81 Posy Rowain Hamme • Aiming • Dodging (non-combat)
32 Everly Finley Wilson 82 Primrose Ryder Wright • Balancing • Keeping balance Melee weapon Damage Notes Ranged weapon Damage Notes
Level XP required
33 Faith Franklin Dwerryhouse 83 Rae Sanford Greene each combat turn, every participant may perform up to: • Steering • Resist tripping
Battle axe 2d4 1 shock 60’ (12 squares) range
34 Farrah Fulton Reids 84 Rohesia Sawyer Wyatt 1 0 Crossbow 1d10
intelligence Intelligence Requires combat action to reload
Claws or teeth 1d8
35 Fern Gage Walton 85 Rose Seawine Harden · 1 movement action 2 1,000
• Communicating • Resist befuddling Dagger (thrown) 1d4 15’ (3 squares) range
36 Flyta Garry Hart Club 1d4
86 Rovena Stanley English · 1 combat action 3 2,000
• Crafting • Resist suggestion Longbow 1d8 120’ (24 squares) range
37 Geraldine Graham Blackbourne 87 Rue Stuart Winthrop · any number of free actions* Dagger 1d4 Can be thrown 15’ (3 squares)
4 4,000 • Strategizing • See through illusions
38 Gleda Greysen Cockle 88 Sigourney Tatum Glass Shortbow 1d6 60’ (12 squares) range
Great axe 1d12 2 shock; 2-handed weapon
5 8,000 Sling 1d4 30’ (6 squares) range
39 Gytha Hale Fulton 89 Sunniva Theodoric Osburne these actions can be performed in any order strength Strength Great sword 1d10 2-handed weapon
40 Haralda Hamilton Coburns 90 Sutton Thomas Fenn 6 16,000
• Jumping • Resist crushing Tool 1d6 Any improvised weapon
Spear (thrown) 1d6 15’ (3 squares) range
41 Heather Harlow Bourke 91 Timothea Vaughan Willis movement actions combat actions 7 32,000 • Lifting • Resist knock down Rock (thrown) 1d2 15’ (3 squares) range
Mace 1d8
42 Hilda Hayden Revie 92 Tinble Viktor Toller aim a ranged weapon † attack 8 64,000 • Threatening • Resist pushing
43 Imogene Heath Algere 93 Wassa Wesley Boatwright Polearm 1d10 5’ reach; 2-handed weapon
drop prone † blood magic † 9 128,000
44 Iria Holden Taylor 94 Wilburga Willem Blackmane wisdom Wisdom Punch 1 dmg interesting combat scenes might include:
hold action disengage 10 256,000 • Avoid surprise
45 Irvette Ian Alfredsson 95 Willa Wilton Sweet • Gambling Short sword 1d6 cover, dangerous areas, verticality,
regular move † draw a weapon † • Listening • Resist charm
46 Joyce Idris Willoughbye 96 Windy Woodraec Elwyn interactive objects, fire sources,
Spear 1d6 Can be thrown 15’ (3 squares)
47 Juliette Jackson Hunt 97 Winifred Woodrow Burnham stand up † run (only if already used a regular move) † • Perceiving • Resist deceptions
Staff 1d6 2-handed weapon countdowns, dynamic features, machinery
48 June Jacob Kynastone 98 Wren Wulfstan Buckley *free actions take 1 second or less, and
pick up an object † Referee’s Compendium, page 23 Referee’s Compendium, page 23
Sword 1d8
Referee’s Compendium, page 26
49 Justice James Gladwyne 99 Zelene Wyot Cheshire are used only at the referee’s discretion throw an object †
50 Kelsey Jett Brewer 100 Zephyrine Xavier Wayne † indicates that the action provokes an attack of opportunity