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Outcast Silver Raiders - Roleplaying in The Mythic North (OEF) (2023!05!07)

The document outlines the roleplaying framework for the Mythic North, a theocratic medieval society where power is derived from the Church and social stratification is enforced. It encourages players to embrace the setting's dark themes while exploring character interactions within a rigid social hierarchy, particularly focusing on outcasts who exist outside this structure. Additionally, it suggests modern interpretations of gender roles to enhance the roleplaying experience, moving away from strict historical norms.

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0% found this document useful (0 votes)
746 views1 page

Outcast Silver Raiders - Roleplaying in The Mythic North (OEF) (2023!05!07)

The document outlines the roleplaying framework for the Mythic North, a theocratic medieval society where power is derived from the Church and social stratification is enforced. It encourages players to embrace the setting's dark themes while exploring character interactions within a rigid social hierarchy, particularly focusing on outcasts who exist outside this structure. Additionally, it suggests modern interpretations of gender roles to enhance the roleplaying experience, moving away from strict historical norms.

Uploaded by

r1q2
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Roleplaying in the Mythic North ·Society· make for fun roleplaying, following realistic histor-

ical gender roles would similarly make for a piss


Player Advice Handout The Church enforces a strict social stratification.
Power flows from the church to the monarch, and
poor experience. Our strong suggestion is to em-
brace the fantasy of a medieval world with a more
from them to their vassals, who swear allegiance
humane and egalitarian approach to gender.
to the monarch. The Church teaches that the noble
The Outcast Silver Raiders ruleset assumes that ture of God. Forbidden magic is that practiced by classes are divinely appointed to rule. The other
the rules will evoke a certain style of play but are the enemies of God. Its practice must be hidden (an- side of that coin is the peasant classes who are di- ·Who are you? (1d20) ·
intended to be universally useful in a variety of set- other meaning for the word “occult”) lest its practi- vinely created to serve. In between the two are the
1. A monk or nun who left or was dispelled from
tings. As such, the rules do not include details to tioners be put to the sword or the flames. clergy, who serve God and act as His intercessors.
your convent or monastery.
tie outcasts to a specific setting. While most of this The Reformation is hundreds of years distant Outcasts exist apart from this social structure.
from the era of the Mythic North and such ques- 2. A peasant accused of theft or murder, who fled
book is intended strictly for referees, this section Lords, knights, and other nobility will expect def-
tioning of the status quo has not begun to develop. the village of your birth.
is intended as a handout to give players ideas for erence from outcasts and respond poorly to disre-
roleplaying specifically in the Mythic North. God and His Church are the beginning and end of 3. An infidel born into a heretical group or religion
spect or disobedience. Clergy will expect respect,
The Mythic North is medieval society seen life in the Mythic North, and religion impacts the outside the Church.
and church leaders will expect deference similar to
through a dark mirror. It is not a simulation, and large and small decisions of its populace. the nobility. Peasants will be wary of outcasts, un- 4. A merchant accused of sexual deviancy, your
uses medieval Europe as an inspiration, not a rule- For players, this will be an alien society, and one certain as to how they fit into the strict social order. tools destroyed, your wares stolen.
book. The entire group will have a better time if ev- that will take some effort and creativity to inhab- Interactions with outcasts offer all social classes 5. A trader, sole survivor of a shipwreck that cast
ery participant (not just the referee) does their best it. Even the most religious modern players of this an opportunity. Outcasts can be powerful allies and you onto unknown shores.
to work within the boundaries of that dark mirror. game will not be religious in the same way as the useful tools simply because they are not bound by 6. A priest excommunicated for political reasons.
typical medieval person. Many players will not be the strictures of the other classes. Similarly to reli- 7. A serf, your village destroyed by plague, fire,

·Religion· religious at all, or may even be anti-religious.


But all roleplaying is alien. None of us are War-
gion, players can explore the roleplaying opportu-
nities inherent in this stratified social system.
raiders, knights, or another natural disaster.
8. A beautiful commoner taken as a lordling’s
The Mythic North is a theocracy. Temporal pow- riors or Rogues or Sorcerers. We don’t live in a lover before being abandoned and exiled.
fantasy world, slay monsters, or explore forgotten
er flows from the Church. Kings and lords rule by
divine right. The Church is therefore the ultimate crypts. These experiences are in most ways just as
·Geographic boundaries· 9. A mercenary whose company was utterly
destroyed in battle.
authority, held in balance with the nobility only by alien as living in a theocratic society. The Mythic North is bounded by ice to the north, 10. A latter child of a minor lord, you have no
their lack of directly controlled military strength. Players will ideally see the religiousness of this mountains to the east, a wall to the south, and the prospects, fortune, or future.
Every person the outcasts encounter in the Myth- society as a roleplaying opportunity. Struggling sea to the west. Players should make a conscious 11. A tradesperson expelled from an apprenticeship
ic North will be religious in some way. Some people constantly against the Church and its society can effort to keep their characters tied within these due to real or perceived incompetence.
may follow ancient or forbidden religions. Others create a campaign of violent rebellion where the boundaries unless specifically agreed upon with
12. A wandering ascetic eschewing the trappings of
may practice heresies: philosophies that are outside outcasts are beset constantly on all sides. This may their referee. If the referee has plans for the regions
society to attempt closeness with God.
the official teachings of the Church. Both beliefs are appeal to some players, and their games are of beyond these borders, well and good, but players
13. A farmer’s child fleeing an abusive home.
punishable by death, and few people would decry course valid... But there are other options. could upend the campaign and make things rough
Consider the roleplaying opportunities of em- 14. A former knight who supported the wrong lord
such a punishment, seeing it as right and correct. on their referee by trying to push beyond these
bracing the Church. Consider playing a Sorcerer as and got away only with your life.
There is no concept of atheism, which the inhab- boundaries.
itants of the Mythic North would see as a type of devout, someone who sees their blood magic as a 15. A member of the gentry taking flight from a
kind of veneration. Consider a Rogue who worries betrothal to someone you abhor.
mental affliction more than a moral or philosophi-
cal stance. The people see evidence of God and His constantly about what their thieving will do to their ·Gender considerations· 16. A servant scarred by illness or accident, or born
works all around them. The movements of the sun chances of getting into Heaven. Consider playing a with an unusual physical appearance.
In the spirit of using medieval Europe as an inspi-
and the seasons, the facts of birth and death are all Warrior who requires prayer before battle and con- ration and not restriction for the Mythic North, it is 17. A deacon accused of witchcraft or sorcery.
seen in a religious context and not a scientific one. fession after. Consider praying for the souls of those strongly suggested that roleplaying groups consider 18. A member of a gang of bandits or brigands that
Magic is seen as undeniably real but is divided you slay in battle and worrying about the impact of a modern take on gender roles for their campaigns. fell apart due to infighting.
strictly into sanctioned and forbidden categories. the outcast life on your character’s own soul. Historically, non-male genders were treated in 19. A minstrel or jester who offended your liege
Sanctioned magic is the sacraments of the church This setting offers all these and many more fasci- ways that our society would consider highly abu- lord and was driven off by threats of violence.
and the miracles of its saints. Coincidences are in- nating roleplaying opportunities should you choose sive. This is perhaps realistic, but just like tracking 20. A priest disgusted with the hypocrisy and
terpreted as being evidence of the miraculous na- to embrace them. the complex tax systems of medieval times wouldn’t hedonism of your fellows.

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