Leo, God of Divine Power – Ruler of the Light (LG)
Angels: Golden Lion Riders
Leo, the ruler of the gods, is the most powerful of the good deities. Ruling with honor and dignity are both his philosophy and actions.
Leo is respected by all the deities even if some do not like him or agree with his precepts. As any just ruler should be, Leo is difficult
to anger, however, once his wrath has been invoked it is also difficult to quell. His theology is that the rights of a ruler’s power are
absolute so long as that ruler is true to his people. The place of women is to follow their male superior without question or hesitation.
For a leader to betray his people is the worst sin any man can commit and to openly challenge a man’s authority is the worst sin a
woman can commit.
Domains: Celestial, Courage, Glory, Nobility, Pleasure, and Temptation
CELESTIAL DOMAIN
Granted Power: You gain the supernatural ability to smite evil once per day. Add a +4 bonus to your melee attack roll and your
cleric level to your damage. You must declare the smite before making the attack, and the attempt is wasted if the target is not evil.
Celestial Domain Spells
Spell Name Brief Description
1 Vision of Heaven: Evil creature is dazed for 1 round.
2 Consecrate: Fills area with positive energy, making undead weaker.
3 Blessed Sight: Evil auras become visible to you.
4 Lesser Planar Ally: Exchange services with a 6 HD extraplanar creature.
5 Heavenly Lightning: Arcs of radiant lightning deal 3d6 damage to one target per two caster levels.
6 Call Faithful Servants: Summons 1d4 lantern archons, coure eladrins, or musteval guardinals.
7 Heavenly Lightning Storm: Arcs of radiant lightning deal 5d6 damage to one target per level.
8 Holy Aura: +4 AC, +4 resistance, and SR 25 against evil spells.
9 Gate: Connects two planes for travel or summoning.
COURAGE DOMAIN
Granted Powers: You radiate an aura of courage that grants all allies within 10 feet (including yourself) a +4 morale bonus on
saving throws against fear effects. This supernatural ability functions while you are conscious, but not if you are unconscious or dead.
Domain Spells
Spell Name Brief Description
1 Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per fou
2 Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max. +1
3 Cloak of Bravery: You and your allies gain a bonus on saves against fear.
4 Heroism: Gives +2 bonus on attack rolls, saves, skill checks.
5 Valiant Fury: +4 Str, Con; +2 Will saves; extra attack; cures 1d8 hp +1/level (max. +20).
6 Heroes’ Feast: Food for one creature/level cures and grants combat bonuses.
7 Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary
8 Lion’s Roar: Deals 1d8 points of damage per two levels to enemies; allies get +1 on attacks
9 Cloak of Bravery, Greater: You and your allies become immune to fear and get +2 bonus on attacks.
GLORY DOMAIN
Granted Power: Turn undead with a +2 bonus on the turning check and +1d6 to the turning damage roll.
Glory Domain Spells
Spell Name Brief Description
1 Disrupt Undead Deals 1d6 damage to one undead.
2 Bless Weapon Weapon strikes true against evil foes.
3 Searing Light Ray deals 1d8/two levels damage, more against undead.
4 Holy Smite Damages and blinds evil creatures.
5 Holy Sword Weapon becomes +5, deals +2d6 damage against evil.
6 Bolt of Glory Fires a magical bolt that deal damage according to the target's type and origin.
7 Sunbeam Beam blinds and deals 4d6 damage.
8 Crown of Glory The caster is imbued with an aura of celestial authority, inspiring awe in all less
9 Gate Connects two planes for travel or summoning.
NOBILITY DOMAIN
Granted Power: You have the spell-like ability to inspire allies, giving them a +2 morale bonus on saving throws, attack and
damage rolls, ability checks, and skill checks. Allies must be able to hear you speak for 1 round. Using this ability is a standard action.
It lasts a number of rounds equal to your Charisma bonus and can be used once per day.
Nobility Domain Spells
Spell Name Brief Description
1 Divine Favor You gain +1 per three levels on attack and damage rolls.
2 Enthrall Captivates all within 100 ft. + 10 ft./level.
3 Magic Vestment Armor or shield gains +1 enhancement per four levels.
4 Discern Lies Reveals deliberate falsehoods.
5 Greater Command As command, but affects one subject/level.
6 Geas/Quest As lesser geas, plus it affects any creature.
7 Repulsion Creatures can’t approach you.
8 Demand As sending, plus you can send suggestion.
9 Storm of Vengeance Storm rains acid, lightning, and hail.
PLEASURE DOMAIN
Granted Power: You are immune to any effect that damages or drains your Charisma.
Pleasure Domain Spells
Spell Name Brief Description
1 Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per fou
2 Lastai's Caress: Intense feelings of good leave evil subject cowering, frightened, nauseated, or s
3 Heart's Ease: Removes fear, despair, confusion, insanity and some mind-influencing effects; r
4 Remove Fatigue: Removes effects of fatigue as 8 hours of rest.
5 Mass Eagle's Splendor: One subject/level gains +4 bonus to Charisma for 1 minute/level.
6 Celestial Blood: Grant energy resistance, +4 on saves against poison, and damage reduction 10
7 Empyreal Ecstasy: Targets immune to pain and mindinfluencing effects, and take half damage from
8 Spread of Contentment: Calms hostile creatures within 10-ft./level radius.
9 Sublime Revelry: Targets are immune to pain and mind-influencing effects, and take half damage
TEMPTATION DOMAIN
Granted Powers: Select a gender. As long as you wear no armor, you gain a +2 competence bonus on Charisma-based checks
opposed by creatures of this gender. Furthermore, each save DC for any mind-affecting spells or abilities you use against this gender
increases by 1.
Domain Spells
Spell Name Brief Description
1 Charm Person: Makes one person your friend.
2 Beckoning Call: Lures target creature closer to you.
3 Suggestion: Compels subject to follow stated course of action.
4 Charm Monster: Makes monster believe it is your ally.
5 Dominate Person: Controls humanoid telepathically.
6 Mass Suggestion: As suggestion, plus one subject/level.
7 Soul Link: Grants target a boon, allows monitoring, and establishes a telepathic link that e
8 Sympathy: Causes object or location to attract certain creatures.
9 Dominate Monster: As dominate person, but any creature