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AITopics - Industry

The document provides a comprehensive overview of AI topics, including historical references and classic publications in the field. It features various filters for searching through a large database of AI-related content, including articles, conferences, and educational resources. The site is an official publication of the AAAI, aimed at disseminating knowledge about artificial intelligence advancements.

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0% found this document useful (0 votes)
98 views1 page

AITopics - Industry

The document provides a comprehensive overview of AI topics, including historical references and classic publications in the field. It features various filters for searching through a large database of AI-related content, including articles, conferences, and educational resources. The site is an official publication of the AAAI, aimed at disseminating knowledge about artificial intelligence advancements.

Uploaded by

viniiz.gosmep012
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Home About A Brief History of AI AI-Alerts AI Magazine AAAI Conferences NeurIPS Books Classics  

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A machine that learns


 Conference   Walter, W. Grey

 Classics Feb-1-1951
 Country  Scientific American, 185[#2] :60
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 artificial intelligence, health & medicine, stimulus, (19 more...)  Country: North America > United States > Texas > Brazos County > College Station
 Source  Classics  Industry: Health & Medicine > Therapeutic Area

 Technology: Information Technology > Artificial Intelligence > Robots
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Programming a computer for playing chess


 Shannon, C. E.

 Classics Feb-1-1950

Full text available for a fee. (The paper was first presented in March 1950 at the National Institute for Radio Engineers Convention in New York.)See also: summary slidesPhilosophical Magazine (Series 7)
41:256-275

 computer for playing chess  Country: North America > United States > New York
 Classics  Industry: Leisure & Entertainment > Games > Chess
 Technology: Information Technology > Artificial Intelligence > Games > Chess
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Statistics for the chess computer and the factor of mobility


 Slater, E.

 Classics Feb-1-1950

In Symposium on Information Theory, pp. 150-152. Ministry of Supply. See also: Computer chess compendium citation in ACM Digital Library: http://dl.acm.org/citation.cfm?id=67012.

 chess computer, mobility, statistics, (1 more...)  Industry: Leisure & Entertainment > Games > Chess
 Classics  Technology:
Information Technology > Artificial Intelligence > Games > Chess
Information Technology > Information Management

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Intelligent machinery
 Turing, A. M.

 Classics Feb-1-1948

See also:Full Text (scanned)Google BooksTech. rep., National Physical Laboratory. (Reprinted in Meltzer, Bernard and Donald Michie (Eds.), Machine Intelligence 5. Edinburgh University Press.
(Also in Ince, 1992)

 law enforcement, machinery, public safety, (19 more...)  Country: Europe > United Kingdom
 Classics  Industry:
Law Enforcement & Public Safety > Crime Prevention & Enforcement
Government > Regional Government > Europe Government > United Kingdom Government

 Technology: Information Technology > Artificial Intelligence > History


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A Thousand End-Games: A Collection of Chess Positions That Can be Won or Drawn by the Best Play
 Tattersall, C.

 Classics Feb-1-1911

British Chess Magazine

 best play, chess position, thousand end-game, (1 more...)  Industry: Leisure & Entertainment > Games > Chess
 Classics  Technology: Information Technology > Artificial Intelligence > Games > Chess
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