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Darklands 2nd Edition - Darklands - Kindred - Erainn - Muster - v2.08

The document outlines the Érainn muster for Darklands: Second Edition, version 2.08, detailing unit options, commanders, and changes made in previous versions. It specifies requirements for host composition, including the necessity of a general and command units, as well as the limits on allied contingents and artefacts. Additionally, it includes updates and clarifications on unit abilities, costs, and availability of miniatures.

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Dustin Kreet
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0% found this document useful (0 votes)
76 views31 pages

Darklands 2nd Edition - Darklands - Kindred - Erainn - Muster - v2.08

The document outlines the Érainn muster for Darklands: Second Edition, version 2.08, detailing unit options, commanders, and changes made in previous versions. It specifies requirements for host composition, including the necessity of a general and command units, as well as the limits on allied contingents and artefacts. Additionally, it includes updates and clarifications on unit abilities, costs, and availability of miniatures.

Uploaded by

Dustin Kreet
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Érainn

KINDRED MUS
MUSTER
TER
for Darklands:
Darklands: Second Edition
Editttiion
Edi
v2.08

Connacht Danu
Uí Néill

last updated 1st April 2024

MIERCE
MINIATURES
ÉRAINN MUSTER version 2.08

SILVER eqp sv TOT SV UNIT option TOT UNIT


Realm Au equipment qty unit options Mass Orders
EACH each EACH SILVER silver SILVER

GENERAL:
UNIT 1:

UNIT 2:

UNIT 3:

UNIT 4:

UNIT 5:

COMPANIONS:

UNIT 1:

UNIT 2:

UNIT 3:

UNIT 4:

UNIT 5:

COMMANDER:

UNIT 1:

UNIT 2:

UNIT 3:

UNIT 4:

UNIT 5:

COMMANDER:

UNIT 1:

UNIT 2:

UNIT 3:

UNIT 4:

UNIT 5:

COMMANDER:

UNIT 1:

UNIT 2:

UNIT 3:

UNIT 4:

UNIT 5:

COMMANDER:

UNIT 1:

UNIT 2:

UNIT 3:

UNIT 4:

UNIT 5:

COMMANDER:

UNIT 1:

UNIT 2:

UNIT 3:

UNIT 4:

UNIT 5:

HOST SILVER
ÉRAINN MUSTER WENDLIST
Changes to the Érainn muster are recorded here.

Version Change

v2.02 The cost of all sight invocations has been altered

The rule ‘foot only’ has been added to all shot weapon artefacts of the type ‘sling’

Some human nobles now have a Throwing Slea shot weapon

Some human nobles now have a Gaemhor combat weapon

The rí túath and taoiseach now have a Slea combat weapon

The effects of the Bog Banner artefact banner do not apply to carbad chariots

The Hidden Bog invocation has been given a maximum size

The ‘hedge’ rule has been removed from the fir bholg thrower

The rule ‘foot only’ has been added to the fir danu's axe in two hands

The Brainlime shot weapon artefact has been changed so that a unit has be damaged to cause a Panic reaction, not a warrior

The butcher's bill for combining peat beasts into bog beasts has been clarified

The butcher's bill for the warping of fir danu has been clarified

The beast of danu's focus range has been reduced to D5 when using the Roots of Life rule

The root beast's realm is always Danu regardless of the realm of the mordruí riding it

The sceimheal only gains the ‘marksman’ ability if he is a commander

On the muster chart, when the mordruí / druí muster large beasts they are always counted as part of the Danu realm

The yew beast's boulder shot weapon now has the ‘mighty shot’ and ‘vicious damage’ rules, and its crush template is now a boulder and its size is reduced to 4”

The oak beast's boulder shot weapon now has the ‘mighty shot’ and ‘terrible damage’ rules, and its crush template is now a boulder and its size is reduced to 5”

The fen beast's boulder shot weapon's shoot dice are increased to 3 and its crush template is now a boulder and its size is reduced to 2”

The pine beast's boulder shot weapon's shoot dice are increased to 2 and its crush template is now a boulder

The ancient fen beast's boulder shot weapon's shoot dice are increased to 4 and its crush template is now a boulder

The focus range of all sorcerers has been reduced

The +M cost qualification from shot weapon artefact slingstones has been removed

Clarified that the Seamróg Glas enchanted artefact can be used to re-roll either D10 from a D100 roll

Removed maiobhanagh as sworn unit option for a rí túath, taoiseach and deais

v2.03 Reduced AUTHORITY of cavalry units to reflect the riders, not the riders and mounts

Spears and long spears now have the ‘Add or Replace’ rule where they are options

v2.04 Added the Tree Stump rule to the stump beast

Corrected the curadh fir Danu's tua combat weapon option cost

Changed the Fir Bholg availability to Available

v2.06 Added the ‘tactician’ ability to the rí túath, taoiseach, deais and arras profiles

Ensured that scout nobles cannot be the general

Added the ‘disciplined’ ability to a number of profiles

Increased the SKILL of most humans that are not Levy or Wild by +10

Slightly reduced the AUTHORITY of all humans

Increased the fir bholg axe attack range to 1.5”

Corrected the Mark of Laighin PACE

Clarified how long the effects of the Danu's Earth tune remains

Clarified who can use the Banner of Finn MacCumhaill

Increased the SKILL attribute of fir danu as well as their attack ranges

Removed the ‘fearless’ ability from most profiles and replaced some with the ‘stubborn’ ability

Reduced the cost of noble shot weapons

v2.07 Altered the Tras an Dia artefact to be able to be taken by any noble

Altered the focus range of all sorcerers

Reduced the silver cost of all profiles with the ‘Gigantic’ trait slightly

Altered the Roots of Life warrior rules for the Beast of Danu

Altered the silver cost of all shot weapons that do not volley shoot

Altered the shoot dice of all thrown weapons

Added the pig-sticker combat and shot weapons to the mór bholg profile

v2.07 Altered the artefact limit to 5%

Altered the availability of the mór bholg profile to available


ÉRAINN MUSTERING version 2.08

ÉRAINN HOST
One general must always be present in the host, which must always be the noble with the highest AUTHORITY.
At least one command must be present in the host. At least 50% of your host must be spent on warriors from the same realm as the general.
Up to a third of the silver cost of your host may be spent on an allied contingent. Up to 5% of your host may be spent on artefacts.

host's realm cost artefact limit contingent limit


50%+ 0 to 10% 0% to 33.333r%

Realm Compulsory Commands Host Commands Realm Commands

UÍ NÉILL Uí Néill Uí Néill Uí Néill Allied Danu Connacht


General Command Command Contingent Command Command
HOST
1 1 0-1+ 0-1 0-1+ 0-1+

DANU Danu Danu Danu Allied Uí Néill Connacht


General Command Command Contingent Command Command
HOST
1 1 0-1+ 0-1 0-1+ 0-1

CONNACHT Connacht Connacht Connacht Allied Uí Néill Danu


General Command Command Contingent Command Command
HOST
1 1 0-1+ 0-1 0-1+ 0-1

ÉRAINN COMMANDS
One general must always be present in the host, which must always be the noble with the highest A UTHORITY.
At least one command must be present in the host, either the general's command or a commander's command

Commander Sworn Box Pledge Box Petition Box

GENERAL'S Sworn Host's Pledged Influenced Petitioned


COMMAND Unit Command Unit Warchief Unit
1 0-1 < 0-1+ < 0-1 < 0-1+
Bind Units Bind Units Bind Units

without General's Sworn Pledged Influenced Petitioned


Command, at least Unit Unit Warchief Unit
one command
1 < 0-1+ < 0-1 < 0-1+
Bind Units Bind Units Bind Units

Influenced Petitioned
any number of other Sworn Units Pledged Units
Warchiefs Units
commands
1 < 0-1+ < 0-1 < 0-1+
Bind Units Bind Units Bind Units

Allied Commander's Allied Commander's Allied Commander's Allied Commander's


allied Sworn Unit Pledged Unit Influenced Warchief Petitioned Units
contingent
1 < 0-1 < 0-1 < 0-1+
Bind Units Bind Units Bind Units

Host Host Host


COMPANIONS Sorcerer Companions must have an AUTHORITY that is lower than or equal to the general's Sell-Sword
Champion Banner Bearer Herald AUTHORITY. The AUTHORITY of companions counts as 0 for COMMAND AUTHORITY
purposes.
< 0-1 < 0-1 < 0-1 < 0-1 < 0-1

COMMANDER'S Sworn Pledged Influenced Petitioned


Commander
COMMAND Unit Unit Warchief Unit
1 1 < 0-1+ < 0-1 < 0-1+
Bind Units Bind Units Bind Units

A commander must choose a unit within his A commander may choose a unit within his pledge box to be one of his A commander may choose a unit within his petition box to be one of his
sworn box as his sworn unit. pledged units. petitioned units.

Optioned Optioned Optioned


Commander Sworn Unit Pledged Unit Petitioned Unit
with option
1 1 < 0-1+ < 0-1+
Bind Units Bind Units Bind Units

If an optioned sworn unit has been chosen, a commander may choose a unit
If an option has been purchased, a commander If an optioned sworn unit has been chosen, a commander may choose a unit
on the same option line within his pledge box to be one of his optioned
may choose a unit on that option line within his on the same option line within his petition box as an optioned petitioned
pledged units in addition to any other pledged units that are not on an
sworn box as his optioned sworn unit. unit in addition to any other petitioned units that are not on an option line.
option line.

with Restricted Restricted Restricted


Commander Sworn Unit Pledged Unit Petitioned Unit
restrictive
option 1 1 < 0-1+ < 0-1+
Bind Units Bind Units

If a restrictive option has been purchased, a


If a restrictive sworn unit has been chosen, a commander may only choose If a restrictive sworn unit has been chosen, a commander may only choose
commander must choose a unit on that restrictive
a unit on the same restrictive option line within his pledge box to be one of a unit on the same restrictive option line within his petition box to be one of
option line within his sworn box as his restricted
his restricted pledged units. his restricted petitioned units.
sworn unit.

Realm
Noble Unit If a unit is joined to a noble by a double line
Unit
If the realm is noted above the unit name, the
companion warchiefs known as a noble path, that noble must be commander must be of that realm in order to
muster that unit in his command.
are indicated with ‘CW’ CW 0-1 < 0-1+ mustered within a command before the unit on < 0-1+
that path can be mustered.
Bind Units Bind Units
MINIATURE Unit Unit Unit A miniature's availability for a particular profile is shown by the colour of the unit box text on the muster chart.
If the text colour is black, that miniature is available from the Mierce Miniatures range and may be used in official Darklands battles.
AVAILABILITY If the text colour is blue, that miniature has a scheduled production date and will be available soon.
n n-n n n-n n n-n If the text colour is grey (or the profile box is pink), that miniature is not produced yet and may not be for some time.
Profiles with blue or grey text colours cannot be used in official Darklands battles as no miniatures are available.
Available Coming Soon Unavailable

ÉRAINN UNIQUE COMMANDERS


One of each unique commander may be mustered in your host

ÉRAINN COMMANDERS
Any number of commanders may be mustered in your host

Commander Sworn Box Pledge Box Petition Box

Uí Néill, Connacht
Deaisbard Tuanagh Deaisbard Tuanagh Sleanagh Maiobhanagh Fiannagh
RÍ TÚATH
0-1 0-1 16 0-1+ 11 0-1+ 8 0-1+ 11 0-1+ 19 0-1
[Connacht] Fir Bholg
[Connacht] Fir Bholg [Connacht] Fir Bholg; [Connacht] Fir Bholg [Connacht] Fir Bholg; [Connacht] Fir Bholg [Connacht] Fir Bholg;
92 [Uí Néill] Fir Danu [Uí Néill] Fir Danu
Hurler
[Uí Néill] Fir Danu

Sleanagh Gaemhornagh Gaemhornagh Guirranmhór Guirran Carbad


0-1 0-1 11 0-1+ 16 0-1+ 8 0-1+ 17 0-1+
[Connacht] Fir Bholg [Connacht] Fir Bholg [Connacht] Fir Bholg

Connacht Connacht Connacht


Carbad Carbad Fir Bholg Fir Bholg Hurler Fir Bholg Thrower
as rider of Carbad
0-1 17 0-1+ 28 0-1 27 0-1 27 0-1
Fir Bholg Hurler, Fir
Bholg Thrower

Connacht
with Maiobhanagh Fir Bholg Hurler
Sling
11 0-1+ 27 0-1
[Connacht] Fir Bholg
Hurler

Connacht
as rider Guirranmhór Guirran Guirranmhór Guirran Muc Bholg Sell-Sword
of Ech
0-1 0-1 16 0-1+ 8 0-1+ 31 0-1 < 0-1

Uí Néill, Connacht, Danu


Fiannagh Fiannagh Tuanagh Pine Beast Fen Beast Thorn Beast
MORDRUÍ Danu
0-1 19 0-1+ 11 0-1+ 22 0-1+ 26 0-1+ 30 0-1+
[Connacht] Fir Bholg; [Connacht] Fir Bholg; [Connacht] Fir Bholg;
70 [Uí Néill] Fir Danu [Uí Néill] Fir Danu [Uí Néill] Fir Danu

Yew Beast Oak Beast Root Beast


Danu Danu Danu
40 0-1 49 0-1 50 0-1

Peat Beast Bog Beast Earth Beast


Danu Danu Danu
18 0-1+ 33 0-1+ 53 0-1

Pine Beast Fen Beast Pine Beast Fen Beast Stump Beast Fomorainn
as rider Danu
of Root Beast
0-1 0-1 22 0-1+ 26 0-1+ 40 0-1 21 0-1+

Uí Néill, Connacht
Tuanagh Sleanagh Tuanagh Sleanagh Gaemhornagh Deaisbard Maiobhanagh Fiannagh
TAOISEACH
0-1 0-1 11 0-1+ 8 0-1+ 11 0-1+ 16 0-1 11 0-1+ 19 0-1
[Connacht] Fir Bholg
[Connacht] Fir Bholg; [Connacht] Fir Bholg [Connacht] Fir Bholg; [Connacht] Fir Bholg [Connacht] Fir Bholg [Connacht] Fir Bholg [Connacht] Fir Bholg;
83 [Uí Néill] Fir Danu [Uí Néill] Fir Danu
Hurler
[Uí Néill] Fir Danu

Gaemhornagh Guirranmhór Guirran Carbad


0-1 16 0-1+ 8 0-1+ 17 0-1+
[Connacht] Fir Bholg

Connacht Connacht Connacht


Carbad Carbad Fir Bholg Fir Bholg Hurler Fir Bholg Thrower
as rider of Carbad
0-1 17 0-1+ 28 0-1 27 0-1 27 0-1
Fir Bholg Hurler, Fir
Bholg Thrower

Connacht
with Maiobhanagh Fir Bholg Hurler
Sling
11 0-1+ 27 0-1
[Connacht] Fir Bholg
Hurler

Connacht
as rider Guirranmhór Guirran Guirranmhór Guirran Muc Bholg Sell-Sword
of Ech
0-1 0-1 16 0-1+ 8 0-1+ 31 0-1 < 0-1
Uí Néill, Connacht
Tuanagh Sleanagh Tuanagh Sleanagh Gaemhornagh Deaisbard Maiobhanagh Fiannagh
DEAIS
0-1 0-1 11 0-1+ 8 0-1+ 11 0-1+ 16 0-1 11 0-1+ 19 0-1
[Connacht] Fir Bholg
[Connacht] Fir Bholg; [Connacht] Fir Bholg [Connacht] Fir Bholg; [Connacht] Fir Bholg [Connacht] Fir Bholg [Connacht] Fir Bholg [Connacht] Fir Bholg;
81 [Uí Néill] Fir Danu [Uí Néill] Fir Danu
Hurler
[Uí Néill] Fir Danu

Gaemhornagh Guirranmhór Guirran Carbad


0-1 16 0-1+ 8 0-1+ 17 0-1+
[Connacht] Fir Bholg

Cú Faol Cú Faol
as Aurchogud
0-1 7 0-1+

Sceimheal Sceimheal
as Sceimheal
0-1 14 0-1+

Connacht Connacht Connacht


Carbad Carbad Fir Bholg Fir Bholg Hurler Fir Bholg Thrower
as rider of Carbad
0-1 17 0-1+ 28 0-1 27 0-1 27 0-1
Fir Bholg Hurler, Fir
Bholg Thrower

Connacht
with Maiobhanagh Fir Bholg Hurler
Sling
11 0-1+ 27 0-1
[Connacht] Fir Bholg
Hurler

Connacht
as rider Guirranmhór Guirran Guirranmhór Guirran Muc Bholg Sell-Sword
of Ech
0-1 0-1 16 0-1+ 8 0-1+ 31 0-1 < 0-1

Uí Néill, Connacht
Sleanagh Gaemhornagh Sleanagh Gaemhornagh Tuanagh Maiobhanagh
ARRAS
0-1 0-1 8 0-1+ 11 0-1+ 11 0-1+ 11 0-1+
[Connacht] Fir Bholg
[Connacht] Fir Bholg [Connacht] Fir Bholg [Connacht] Fir Bholg [Connacht] Fir Bholg [Connacht] Fir Bholg;
52 [Uí Néill] Fir Danu
Hurler

Cú Faol Cú Faol Guirranmhór Guirran Carbad


as Aurchogud
0-1 7 0-1+ 16 0-1 8 0-1+ 17 0-1

Sceimheal Sceimheal
as Sceimheal
0-1 14 0-1+

Carbad Carbad
as rider of Carbad
0-1 17 0-1

with Maiobhanagh Maiobhanagh


Sling
0-1 11 0-1+
[Connacht] Fir Bholg [Connacht] Fir Bholg
Hurler Hurler

as rider Guirran Guirran


of Ech
0-1 8 0-1+

Uí Néill, Connacht, Danu


Fiannagh Fiannagh Tuanagh Sleanagh Guirranmhór Guirran Carbad
CURADH
0-1 19 0-1+ 11 0-1+ 8 0-1+ 16 0-1 8 0-1+ 17 0-1
[Connacht] Fir Bholg; [Connacht] Fir Bholg; [Connacht] Fir Bholg; [Connacht] Fir Bholg
80 [Uí Néill] Fir Danu [Uí Néill] Fir Danu [Uí Néill] Fir Danu

Connacht Connacht Connacht


Gaemhornagh Fir Bholg Fir Bholg Hurler Fir Bholg Thrower
11 0-1+ 28 0-1 27 0-1 27 0-1
[Connacht] Fir Bholg Fir Bholg Hurler, Fir
Bholg Thrower

Connacht
as rider Guirranmhór Guirran Guirranmhór Guirran Muc Bholg
of Ech
0-1 0-1 16 0-1+ 8 0-1+ 31 0-1

Carbad Carbad
as rider of Carbad
0-1 17 0-1+

Uí Néill, Connacht, Danu


CURADH Fiannagh Fiannagh Tuanagh
FIR DANU 0-1 19 0-1+ 11 0-1+
[Connacht] Fir Bholg; [Connacht] Fir Bholg; [Connacht] Fir Bholg;
63 [Uí Néill] Fir Danu [Uí Néill] Fir Danu [Uí Néill] Fir Danu
Uí Néill, Connacht, Danu
Fiannagh Fiannagh Tuanagh Pine Beast Fen Beast Thorn Beast
DRUÍ Danu
0-1 19 0-1+ 11 0-1+ 22 0-1+ 26 0-1+ 30 0-1
[Connacht] Fir Bholg; [Connacht] Fir Bholg; [Connacht] Fir Bholg;
58 [Uí Néill] Fir Danu [Uí Néill] Fir Danu [Uí Néill] Fir Danu

Yew Beast Oak Beast Root Beast


Danu Danu Danu
40 0-1 49 0-1 50 0-1

Peat Beast Bog Beast Earth Beast


Danu Danu Danu
18 0-1+ 33 0-1+ 53 0-1

Stump Beast Fomorainn


Danu
40 0-1 21 0-1+

Uí Néill, Connacht
Tuanagh Tuanagh
CRUIMTHER
0-1 11 0-1+
[Uí Néill] Fir Danu [Uí Néill] Fir Danu
45

Connacht
Fir Bholg Fir Bholg
FIR BHOLG Fir Bholg Fir Bholg
Thrower Hurler
Mór Bholg
CURRAK 28 0-1 28 0-1 27 0-1+ 27 0-1+ 36 0-1
Fir Bholg Hurler, Fir Fir Bholg Hurler, Fir
60 Bholg Thrower Bholg Thrower

as rider Muc Bholg Muc Bholg


of Mór Muc
0-1 31 0-1+

Arras Sleanagh Gaemhornagh Maiobhanagh


CW 0-1 8 0-1+ 11 0-1+ 11 0-1+
Fir Bholg Fir Bholg Fir Bholg Hurler

Danu
ANCIENT Fen Beast Pine Beast Fen Beast Pine Beast Thorn Beast Yew Beast Oak Beast
FEN BEAST 0-1 0-1 26 0-1+ 22 0-1+ 30 0-1 40 0-1 49 0-1
59

Root Beast Stump Beast


50 0-1 40 0-1

ÉRAINN SELL-SWORD COMMANDERS


Up to a third of the silver cost of your host may be spent on sell-swords and allies
Sell-Swords not listed here may not be Érainn generals or commanders

Uí Néill Ruffian Fiannagh Ruffian Tuanagh Outlaw Ogre Sell-Sword


FINNAN Sell-Swords Sell-Swords Sell-Swords Sell-Swords
0-1 0-1 11 0-1+ 11 0-1+ 11 0-1+ 26 0-1+ < 0-1
Ogre Fir Danu; Ogre Ogre Fir Danu; Ogre
86

Brigand Guirran Brigand Guirran Duguth


as rider Sell-Swords Sell-Swords Sell-Swords
of Horse
0-1 0-1 20 0-1+ 8 0-1+ 15 0-1+
Ogre

Uí Néill Ruffian Fiannagh Ruffian Fiannagh Tuanagh Outlaw Ogre Sell-Sword


SÁTHACH Sell-Swords Sell-Swords Sell-Swords Sell-Swords
0-1 0-1 11 0-1+ 19 0-1+ 11 0-1+ 11 0-1+ 26 0-1+ < 0-1
Ogre Fir Danu; Ogre Ogre Fir Danu; Ogre Fir Danu; Ogre
84

Sleanagh Gaemhornagh Maiobhanagh


8 0-1+ 11 0-1+ 11 0-1+
Ogre Ogre

Brigand Guirran Brigand Guirran


as rider Sell-Swords Sell-Swords
of Horse
0-1 0-1 20 0-1+ 8 0-1+
ÉRAINN ALLIES
Up to a third of the silver cost of your host may be spent on sell-swords and allies

Albainn
any realm

ALLIED Allied Allied Allied


COMMANDER Sworn Unit Pledged Unit Petitioned Unit
1 0-1+ 0-1+
Bind Units Bind Units Bind Units
GLAMOURS OF DANU Érainn [Danu] Invocation List
Sorcerers of the Érainn kindred and Danu realm may muster as many invocations as they wish, host cost permitting, from the Érainn [Danu] Invocation List below.

INVOCATION Invoke Dice Power Min Rge Lth Rge Eff Rge Max Rge Damage* Invocation Rules Cost

Living Marks: The Marked warriors within the Marked unit must be friendly warriors with the Living trait.
1 Life of the Land 1 2 3 Immediate Effect: The Marked unit's WOUNDS increases by D5 per invoked die, rounding fractions up, distributed amongst any or all of each Different Mark's wounded 9
Focus warrior as the player wishes. This cannot increase any wounded warrior's W OUNDS beyond its base WOUNDS value.

Marked Terrain: Any wood terrain within total focus range becomes the Marked Wood.
2 Bough Lash 1 2 3 57
The Trees Move: The wood itself lashes out at one enemy unit (called the Lashed unit) within the Marked Wood itself or within 3” of the
12
Focus Marked Wood's edge, inflicting 2D10 strikes per invoked die upon the Lashed unit at a M IGHT equal to the Bough Lash's total power, distributing
those strikes randomly.

3 Gáe Bulga 1 2 3 4 5 6 63 0” 6” 24” 42” 2 Pierce 6


Sight
Marked Ground Units: Marked unit cannot be a Circling unit.
4 Twisting Spines 1 2 3 4 55
Constant Effect: Each Marked warrior becomes entangled and immobile until the end of its next activation, after which it is no longer
11
Focus immobile but remains entangled (as it cannot Disentangle whilst immobile).
Immediate Effect: The Twisting Spines have the damage modifier damage* 2.

5 Twisting Roots 1 2 3 4 5 6 7 8 46
Marked Ground Units: Marked unit cannot be a Circling unit.
9
Focus Continuous Effect: Each Marked warrior becomes entangled.

Living Marks: The Marked warriors within the Marked unit must be friendly warriors with the Living trait.
6 Heart of the Land 1 2 3 Immediate Effect: The Marked unit's WOUNDS increases by 1D10 per invoked die, distributed amongst any or all of each Different Mark's wounded warrior (that is within 18
Focus total focus range) as the player wishes. This cannot increase any wounded warrior's W OUNDS beyond its base WOUNDS value.

Marked Man: Marked warriors may only be friendly warriors of the Kin Man (that is not the Invoker himself) within a Marked unit. This invocation can be used during an
Attack Invoke action even though the Marked unit is friendly, as long as the Marked unit is engaged against the same enemy unit the Invoker is engaged with.
Immediate Effect: One Marked warrior per invoked die instantly Warps into a Fir Danu warrior. Replace the Marked warrior with a Fir Danu warrior (with the same
7 Favoured of Danu 1 2 3
equipment the Marked warrior was using), which Displaces any warrior around him and permanently Binds+ to the Marked unit. Favoured Marked mustered unit command
22
Focus warriors retain the same benefits they did before they were Favoured. Once each Fir Danu warrior is placed, any enemy unit they are engaged with or beset by must
perform a Panic reaction. If the Marked warrior is a wounded warrior, the Favoured Fir Danu warrior reduces his W OUNDS by the amount the wounded warrior's WOUNDS
was reduced by.
Rules: Mutation

Marked Beast: Marked unit may only be a friendly Fen Beast, Peat Beast, Bog Beast, Earth Beast, Yew Beast or Oak Beast unit.
8 The Power of Danu 1 Immediate Effect: The Marked unit becomes lively if it is weary or alert and so may activate twice in the current hour. 24
Focus Rules: Once per Mark; Entire Mark

Marked Point: Marked point cannot be within a water terrain feature or upon a man-made terrain feature, and not within other Life Soil effect terrain or any other type
of effect terrain. When placed upon units, the Mark becomes the unit within Life Soil with the highest TEMPER value.
4” Life Soil Template: place the centre of the 4” Life Soil Template upon the Marked point. The Life Soil does not change any of the terrain aspects its template may lie
upon, except that all corruption effect tokens are immediately removed from any terrain feature that is partly or completely within the Life Soil Template.
9 Life Soil 1 2 Immediate Effect: All corruption effect tokens are immediately removed from any unit within the Life Soil Template. 21
Focus Constant Effect: The WOUNDS of each Living warrior within the Life Soil Template increases by D5, distributed amongst any or all of each Different Mark's wounded
warrior as the player wishes (as long as that wounded warrior lies within the Life Soil Template). This cannot increase any wounded warrior's W OUNDS beyond its base
WOUNDS value.
Rules: Mutable

Marked Beast: The Invoker may Animate a unit of Pine Beasts or Fen Beasts up to their maximum size or a Thorn Beast, Yew Beast, Oak Beast or Root Beast by passing
a TEMPER TEST called an ANIMATION TEST. The ANIMATION TEST is modified by adding the mass of the Animated unit to the ANIMATION ROLL. If the ANIMATION
10 Animate 1 2
TEST is failed, the sorcerer must immediately roll upon the Fumble Table.
35
Focus Immediate Effect: The Invoker Animates a unit upon the creating point, which must be within a wood terrain feature.
Beast Animus: the Invoker may only successfully Animate one unit per battle per his own animus.
Rules: Creation

Marked Man: The Marked unit must contain friendly warriors of the Kin Man.
Immediate Effect: The Marked unit becomes an Earthed unit and any invocations currently affecting the Marked unit are dissipated.
11 Wonder of the Earth 1 2 3 Constant Effect: Invocations Invoked against the Earthed unit are dissipated immediately after the invoke dice are rolled without the need for an Earth reaction and 18
Focus regardless of fated invoke dice. The Invoke action has still taken place, however, and if one of the invoke dice is a 0, the Invoker must still roll on the fumble table.
Rules: Once Per Mark; Majority Mark; Mutable

12 Thorn Storm 1 2 3 4 5 6 7 8 9 10
45 0” 9” 48” 60” 2 Pierce 8
Sight 11 12 13 14 15
Marked Point: Marked point must be upon either scrub, open ground or hill terrain features that are not rocky ground and not within effect terrain.
Immediate Effect: A bog shallow water terrain feature is placed upon the Marked point of size equal to 2”x2” per invoked dice (so 4 invoked dice would by 8”x8”), to a
11 Hidden Bog 1 2 3 4
maximum of 24”x24”, called the hidden bog. If placed upon a Marked unit, the Marked unit becomes confused. Remember that shallow water terrain is rough ground to
18
Focus warriors of mass 4 or less.
Constant Effect: The bog is a real terrain feature that friendly Amphibious warriors may Ambush from. Should they do so, their AMBUSH TEST is modified by -10.
Rules: Permanent
Marked Point: Marked point cannot be within a water terrain feature or upon a man-made terrain feature, and not within effect terrain.
Immediate Effect: A wooded terrain feature is placed upon the Marked point of size equal to 2”x2” per invoked dice (so 4 invoked dice would by 8”x8”), called the
14 Arboreal Glamour 1 2 3 4 5 6
arboreal glamour. If placed upon a Marked unit, the Marked unit becomes confused.
13
Focus Constant Effect: The arboreal glamour, whilst an illusion, fools all enemy units into believing it is a real wood. Thus, the arboreal glamour is a wooded terrain feature
whilst it is upon the battlefield as well as being sorcerous terrain, so it counts as rough ground to enemy units and can be Ambushed from.
Rules: Unstable
Marked Beast: The Invoker may Mould a unit of Peat Beasts or Bog Beasts up to their maximum size or an Earth Beast by passing a TEMPER TEST called a MOULD
TEST. The MOULD TEST is modified by adding the mass of the Animated unit to the MOULD ROLL. If the MOULD TEST is failed, the sorcerer must immediately roll upon
the Fumble Table.
15 Mould 1 2 Immediate Effect: The Invoker Moulds a unit upon the creating point, which must be within a shallow water terrain feature (for Peat Beasts and Bog Beasts) or upon 40
Focus open ground (for Earth Beasts).
Beast Animus: the Invoker may only successfully Mould one unit per battle per his own animus.
Rules: Creation

Marked Beast: The Invoker may Animate a unit of Pine Beasts or Fen Beasts up to their maximum size or a Thorn Beast, Yew Beast, Oak Beast or Root Beast (the
Animated unit). The Invoker must declare which unit they wish to Animate, and how many warriors will be within it, and then roll D5 per invoked die, called the
animation roll.
10 Animate 1 2 3 4 5 Immediate Effect: If the animation roll is greater than the mass of the desired Animated unit, that unit is Animated upon the creating point, which must be within a 35
Focus wood terrain feature. If the animation roll is less than the mass of the desired Animated unit, that unit is not Animated and the Invoke action is resolved.
Beast Animus: the Invoker may only successfully Animate one unit per battle per his own animus.
Rules: Creation
TREASURES OF ERIU Érainn Artefact List
Up to 10% of an Érainn host's cost may be spent on Treasures of Eriu.
Érainn nobles of mass 10 or less may muster any artefact as an artefact option except for brands, which may only be mustered as an artefact option by warriors of Beast privilege of any mass.
Mundane artefacts may be mustered by any vassal warrior of mass 10 or less. Jealous artefacts do not allow other artefacts to be mustered with them.

COMBAT WEAPON ARTEFACT Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Artefact Rules Cost

Begallta
+ 1 56 +56 ### 1” 2 2 Borne Replace; Foot only; Mighty Strike 12+M
1 1 Beastslayer: Begallta causes terrible damage against warriors of the ‘beast’ and ‘monstrous beast’ class, but if the bearer rolls a fated miss with this weapon, he must roll a D10. On the roll of a 0, the
Sorcerous Sword
The gift of Aengus weapon is destroyed.
Man only: Only warriors of the kin ‘Man’ may bear this combat weapon artefact.
+ 1 2 11 +11 6 0.5” 1 1 Borne Parry
Sword of Oisín Replace 14+M
1
Sorcerous Sword 2
+ 1 22 +22 ###0.5” 2 2 Borne Foot only

Smith of the branches Forest Friend: the bearer of the Sword of Oisín may muster Pine Beasts, Fen Beasts, Yew Beasts and Oak Beasts in his command as Petitioned Units of the Danu realm.
Man only: Only warriors of the kin ‘Man’ may bear this combat weapon artefact.
+ 1 2 3 4 5 6 15 +15 8 0.5” 2 1 Borne Replace; Quick Strike; Quick Parry
Cruaidín Catutchenn 11+M
1
Sorcerous Sword 3
+ 1 2 3 4 5 30 +30 ###0.5” 3 2 Borne Mordant Foot only

The edge-hunger of blade and arm Skilled: Only warriors with a SKILL attribute of 50 or more may bear the Cruaidín Catutchenn.
Man only: Only warriors of the kin ‘Man’ may bear this combat weapon artefact.
Equal 17 +17 9 0.5” 1 1 Borne Replace; Pierce; Ignores Parry
Caladbolg 9+M
1
Sorcerous Sword 4
Equal 34 +34 ###0.5” 2 2 Borne Armour Foot only

Hill-cleaver Inviolate: Caladbolg can never be destroyed by any means. Additionally, Caladbolg also ignores armour of the type ‘natural’.
Man only: Only warriors of the kin ‘Man’ may bear this combat weapon artefact.
+ 1 2 3 18 +18 9 0.5” 1 1 Borne Replace; Pierce; Ignores Hook
Fragarach 11+M
1
Sorcerous Axe 5
+ 1 2 36 +36 ###0.5” 2 2 Borne Armour Foot only

Forged by the gods Bleeding Wound: warriors that have been damaged by Fragarach suffer D5 WOUNDS at the end of each battle hour, in the hour rolls step of the An Hour Passes Sequence.
Man only: Only warriors of the kin ‘Man’ may bear this combat weapon artefact.
+ 1 2 14 +14 7 0.5” 1 1 Borne Parry
Replace; Terrible Damage 18+M
Claíomh Solais + 1 28 +28 ###0.5” 2 2 Borne Foot only
1 6
Sorcerous Sword Blinding: The bearer of Claíomh Solais can never become unsighted, but all enemy warriors that Attack the bearer must perform a SKILL TEST. If they pass, their strikes have a +1 modifier. If they fail, their
The sword of light strikes have a +3 modifier.
Man only: Only warriors of the kin ‘Man’ may bear this combat weapon artefact.
+ 1 2 3 4 10 +10 5 0.5” 1 1 Borne Quick Parry
The Singing Sword Replace; Quick Strike 8+M
1
Sorcerous Sword 7
+ 1 2 3 20 +10 5 0.5” 2 2 Borne Foot only

Conaire's gift Inspiring: the bearer of The Singing Sword - and the warriors of any unit he has Joined - gain the ‘fearless’ trait.
Man only: Only warriors of the kin ‘Man’ may bear this combat weapon artefact.
+ 1 2 3 16 +16 8 0.5” 1 1 Borne Replace; Parry
Moralltach 11+M
1
Sorcerous Sword 8
+ 1 2 32 +32 ###0.5” 2 2 Borne Replace; Parry; Foot only

No stroke unfinished Murderous: the bearer of Moralltach may re-roll miss dice.
Man only: Only warriors of the kin ‘Man’ may bear this combat weapon artefact.
+ 1 2 3 4 12 +12 6 0.5” 1 1 Borne Hook
Axe of Gobán Replace 5+M
1
Sorcerous Axe 9
+ 1 2 3 24 +24 ###0.5” 2 2 Borne Foot only

Tide-turner Watermaster: enemy warriors with the ‘amphibious’ trait cannot Emerge from any water feature within 12” of the bearer of the Axe of Gobán.
Man only: Only warriors of the kin ‘Man’ may bear this combat weapon artefact.

Gae Buide Equal 12 +12 ###1.5” 1 1 Borne Replace; Soul Damage 8+M
1 10
Sorcerous Spear Grievous wounds: QUELL TESTS performed by warriors damaged by the Gae Buide have a +4D10 modifier.
None can recover Man only: Only warriors of the kin ‘Man’ may bear this combat weapon artefact.

SHOT WEAPON ARTEFACT Shoot Dice Weapon+ M+W Min Rge Lth Rge Eff Rge Max Rge Wound* Hands Class Shot Weapon Artefact Rules Cost

Sling of Conán mac Morna + 1 2 3 4 12 +12 0” 12” 60” 72” 2 2 Borne Foot only; Replace; Quick Shot 9+M
1 Sorcerous Sling 1
Swift: Targets of the Sling of Conán have a +1 evade modifier.
The quickest of shots Man only: Only warriors of the kin ‘Man’ may bear this shot weapon artefact.

Sling of the Hound + 1 2 3 4 14 +14 0” 12” 60” 72” 1 1 Borne Foot only; Replace; Quick Shot 16+M
1 2
Sorcerous Sling Killer: the Sling of the Hound causes terrible damage against warriors of the ‘Monstrous Beast’ class, Scions of Baalor and Scions of Conand.
Giantslayer Man only: Only warriors of the kin ‘Man’ may bear this shot weapon artefact.

Láeg's Sling + 1 2 3 12 +12 0” 12” 60” 72” 2 1 Borne Foot only; Replace; Death Damage 5+M
1 3
Sorcerous Sling Bane of Nobles: A warrior performing a Shoot action with Láeg's Sling may always choose a Distinct Target warrior.
Survivor Man only: Only warriors of the kin ‘Man’ may bear this shot weapon artefact.

Tathlum + 1 - - - - - - 1 - - Add; Muster with (Sling); Corruption Damage 3


1 4
Sorcerous Slingstones
From the half-dead Brain Balls: Target warriors that are shot by the bearer - i.e., that suffer at least one shot die or fated shot die - must perform a Panic reaction.

Gae Dearg 1 2 3 4 5 14 +14 0” 6” 12” 15” 1 1 Borne 1 Add; Shots (1); Impetus Shot 15+M
1 5
Sorcerous Throwing Spear Mortal wounds: Warriors damaged by the Gae Dearg reduce their WOUNDS by D5 at the end of each activation after they are shot, until the end of the current battle hour.
The red spear of Diarmuid Man only: Only warriors of the kin ‘Man’ may bear this shot weapon artefact.

Amergin's Sling + 1 22 +22 0” 12” 72” 90” 2 1 Borne Foot only; Replace; Vicious Damage 8+M
1 6
Sorcerous Staff-Sling Mighty: only warriors with a basic MIGHT of 40 or more may bear Amergin's Sling.
Cú Roí's bane Man only: Only warriors of the kin ‘Man’ may bear this shot weapon artefact.
Add; Impetus Shot; Fire Damage; Vicious
Spear of Lugh
1 2 3 4 5 20 +20 0 0” 6” 12” 15” 2 1 Borne
Damage 22+M
1 7 Thirster: the Spear of Lugh, when thrown, immediately returns to the bearer. Additionally, if the Spear of Lugh causes a fated shot, it will return to the bearer through an enemy warrior within 2” of the first
Sorcerous Throwing Spear
The champion's spear Target. Resolve another Shoot action against this warrior immediately. The Spear will return to the bearer after this second Shoot action, ready to be used again.
Man only: Only warriors of the kin ‘Man’ may bear this shot weapon artefact.

Stones of Tara + 1 2 - - - - - - 1 - - Muster with (Sling); Add or Replace 4


1 8
Sorcerous Slingstones Incredible feats: the bearer of the Stones of Tara may re-roll any fallen dice caused by this armament. The result of the second roll is final.
Feat Balls Man only: Only warriors of the kin ‘Man’ may bear this shot weapon artefact.

Gae Bulg 1 2 3 4 5 6 7 12 +12 6 0.5” 6” 12” 15” 1 1 Borne 1 Add; Shots (1); Impetus Shot 18+M
1 9
Sorcerous Throwing Spear Decimator: for each fated shot caused by the Gae Bulg, roll a D10. This is the amount of extra shot dice it has caused against that Target.
Scáthach's lessons Man only: Only warriors of the kin ‘Man’ may bear this shot weapon artefact.
Muster with (Sling); Replace; Pierce; Mundane
Iron Balls Equal - - - - - - 1 - -
Artefact 1
1 10
Slingstones
Small and deadly Man only: Only warriors of the kin ‘Man’ may bear this armament.
WEAPON COATING Weapon Coating Artefact Rules Class Cost

1 Brainlime 1
Panic: A unit that is damaged by a weapon coated in brainlime must perform a Panic reaction.
Borne 2+M
Sorcerous Combat Weapon Coating Rules: Add; Corruption Damage

Dissipation: earth soil may be used to Shoot at a point on the battlefield where there is an area effect template. Should any shot dice occur (bearing in mind that a point on the
1 Earth Soil 2 battlefield has a SKILL of 0-9), that area effect template is dissipated and removed from play. This does not affect permanent templates. Borne 2
Shot Weapon Coating Rules: Add; Mundane Artefact (1)

1 Blessed Water 3 Rules: Add; Blessed Damage; Mundane Artefact Borne 1


Blessed Weapon Coating

1 Wild Hemlock 4 Rules: Add; Venom Damage; Mundane Artefact (1) Borne 1
Weapon Coating

1 Black Nightshade 5 Rules: Add; Death Damage; Mundane Artefact (1) Borne 1
Weapon Coating

ARMOUR ARTEFACT Armour+ C+A Hands Class Armour Artefact Rules Cost

11 +11 0 Worn Add or Replace 3+M


Clogad of the Bog The fens await: the bearer gains the ‘amphibious’ ability. Additionally, enemy warriors that Move through a water feature that is within 24” of the bearer are entangled if they roll a 0 (on a D10) or 1 (on a D5)
1 1
Sorcerous Helmet for their difficult move roll. Note that it is the distance to the water feature that counts - i.e., if the bearer is within 24” of a river, any warriors that Move through that river no matter where they are on the
Drawn from the quagmire battlefield could become entangled.
Man only: Only warriors of the kin ‘Man’ may bear this armour artefact.

Remnant of Illcolmcill 18 +18 0 Worn Add or Replace 9+M


1 2
Blessed Corselet
Brought from its doom Earther: the wearer gains D5 earth dice and an earth range of 3D10”, rolled for in the battle rolls step of the Joining Battle Sequence.

Dubán 19 +19 1 Borne Add or Replace; Shieldwall; Parry 7+M


1 3
Sorcerous Shield Blocker: the wearer gains a -3 parry modifier and a -1 evade and sight avoid modifier.
The black shield of the Hound Man only: Only warriors of the kin ‘Man’ may bear this armour artefact.

Rusted Lúireach 11 +11 0 Worn Add or Replace 3+M


1 4
Sorcerous Corselet
Found in the fens Claimed: the bearer is unseen D10” if he is within 12” of any water feature.

Green Branches 25 +25 0 Borne Add or Replace 6+M


1 5
Sorcerous Corselet Of the forest: the bearer of the Green Branches gains the ‘forester’ trait.
Danu's gift Man only: Only warriors of the kin ‘Man’ may bear this armour artefact.

Ochain 18 +18 1 Borne Add or Replace; Shieldwall; Quick Parry 9+M


1 6
Sorcerous Shield Warner: Ochain modifies the wearer's parry, evade and sight avoid rolls by -1.
The ear of beauty Man only: Only warriors of the kin ‘Man’ may bear this armour artefact.

Helm of Finn 6 +6 0 Worn Add or Replace 6+M


1 7
Sorcerous Helm Swift of foot: The wearer of the Helm of Finn gain +D5 PACE, rolled for in the battle rolls step of the Joining Battle Sequence.
Of the fair Man only: Only warriors of the kin ‘Man’ may bear this armour artefact.

Dearg-Druimnech 16 +16 1 Borne Add or Replace; Shieldwall; Parry 7+M


1 8
Sorcerous Shield It is time: the bearer of Dearg-Druimnech may re-roll every initiative test he fails, including those that are over his AUTHORITY. The second result is binding.
The king's shield Man only: Only warriors of the kin ‘Man’ may bear this armour artefact.
Armour of the Red 20 +20 0 Worn Add or Replace 14+M
1 Branch 9
The power of the earth: the bearer can never suffer fated damage from sorcerous strikes, shots or invokes and gains the ‘aura parry’ rule.
Sorcerous Corselet
Man only: Only warriors of the kin ‘Man’ may bear this armour artefact.
Tara's own
25 +25 1 Borne Add; Shieldwall 12+M
Slánga's Sciath Blade Attraction: Should an enemy warrior cause a fated miss against the bearer with a borne weapon, he must roll a D10. On an even roll, the enemy warrior's weapon is caught in Slánga's Sciath and the
1 10
Sorcerous Shield enemy warrior is immediately entangled (one enemy warrior per fated miss is entangled if multiple warriors of the same profile are Attacking the bearer). On an odd roll, the enemy warrior's weapon bounces
A shield for a giant off the shield and causes 1 damage to himself.
Bholg only: Only warriors of the kin ‘Fir Bholg’ may bear this armour artefact.

ARTEFACT BANNER Artefact Banner Rules Cost

1 Riven Bough 1 Gift of the Ancients: the bearer, and any unit he has Joined, gain the ‘forester’ ability (except for carriage engines they may ride). 2+M
Sorcerous Banner Finial

1 Bog Banner 2 Drawn from the bog: the bearer, and any unit he has Joined, gain the ‘scout’ ability and ‘amphibious’ trait (except for carriage engines they may ride). 4+M
Sorcerous Banner

1 Bell of the Saint 3


Pádraig's legacy: the bearer, and any unit he has Joined, gain the ‘fanatical’ trait and may re-roll all miss dice in combat. The second roll is binding.
5+M
Blessed Banner Finial Man only: Only warriors of the kin ‘Man’ may bear this banner artefact.

1 The Red Hand 4


For Eriu: the bearer, and any unit he has Joined, gains a -1 strike modifier.
4+M
Banner Finial Uí Néill only: Only warriors of the Uí Néill realm may bear this banner artefact.
Banner of Finn Warrior of the Fiannagh: the bearer, and any unit he has Joined, gain +2D10 SKILL, rolled for in the battle rolls step of the Joining Battle Sequence.
1
MacCumhaill 5
Fiannagh only: Only a mustered banner bearer in a Fiannagh unit may bear this artefact banner. 9+M
Sorcerous Banner
For the King: the bearer's host banner range is triple his command range rather than double.
1 Banner of the Uí Néill 6 Host Banner Bearer: the Banner of the Uí Néill may only be borne by a host banner bearer. 3+M
Sorcerous Banner Uí Néill only: Only warriors of the Uí Néill realm may bear this banner artefact.

1 Shroud of Illcolmcill 7
Warded: Invokes against the bearer - and any unit he has Joined - have a +D5 invoke modifier.
6+M
Blessed Banner Rules: Jealous Artefact (except other blessed artefacts); Man only

1 The Goddess 8
Idol of Danu: the bearer, and any unit he has Joined, gains +2D10 TEMPER, rolled for in the battle rolls step of the Joining Battle Sequence.
3+M
Sorcerous Banner Finial Danu only: only warriors of the Danu realm may bear this banner artefact.

1 Silver Arm of Nuada 9


Here we stand: the bearer, and any unit he has Joined, gains the ‘stubborn’ trait.
1+M
Sorcerous Banner Emblem Connacht only: Only warriors of the Connacht realm may bear this banner artefact.

Our homeland: the bearer, and any unit he has Joined, gain +2D10 combat mass against warriors of the Fomoraic kindred and +D5 combat mass against warriors of other kindreds. The result
1 Eamhain Mhacha 10 is doubled if the bearer's general is the Defender. 8+M
Sorcerous Banner Emblem Uí Néill only: Only warriors of the Uí Néill realm may bear this banner artefact.
ARTEFACT INSTRUMENT Artefact Instrument Rules Cost
The Daghda's Doom: all enemy units within host instrument range have a +4D10 DREAD TEST modifier when the bearer performs a Daunt action and immediately become shaken if they fail
1 Uaithne 1
their DREAD TEST. Warriors that were already shaken must perform a Panic reaction.
9+M
Sorcerous Instrument Host Instrument Range: Uaithne has a host instrument range of 16”.
Man only: Only warriors of the kin ‘Man’ may bear this instrument artefact.
Whale sinew: one enemy unit that fails its DREAD TEST after the bearer has performed a Daunt action must perform a Panic reaction or a Flay combat result reaction if it is frenzied as per the
1 Cana's Harp 2
Frenzied Attack Result Reactions sequence.
5+M
Sorcerous Instrument Host Instrument Range: Cana's Harp has a host instrument range of 12”.
Man only: Only warriors of the kin ‘Man’ may bear this instrument artefact.

1 Danu's Earth 3
The forest is mine: a herald that plays the Danu's Earth tune ensures that wooded terrain within host instrument range cannot be used as an Emerging point by enemy units under SCOUT
4
Sorcerous Tune orders and off the battlefield. This restriction remains until the end of the current battle hour.

1 Raiding Horn 4 Enemy ahead: a unit that is Inspired by the Raiding Horn may immediately change its orders to ATTACK orders. 4+M
Sorcerous Instrument
Horn of the Fiannagh: a unit of Fiannagh that is Inspired by Borabu may immediately perform an embedded Run action, which does not alter their vigour state, but the unit cannot use this Run
1 Borabu 5 action to Engage an enemy unit. 5+M
Sorcerous Instrument Man only: Only warriors of the kin ‘Man’ may bear this instrument artefact.

1 Pipes of Liathdruim 6
Bolstered: friendly units Inspired by the bearer of the Pipes of Liathdrium become resolute if they were of any other heart than exulted or frenzied, and exulted if they were resolute.
4+M
Sorcerous Instrument Man only: Only warriors of the kin ‘Man’ may bear this instrument artefact.

1 Call of the Red Branch 7


Your king needs you: if the bearer's instrument range is the battlefield, after playing this tune all friendly units under FLANK orders that are off the battlefield perform their next FLANK TEST
6
Tune with a -4D10 modifier.

1 Horn of The Ancients 8


The trees are ours: enemy units that fail their DREAD TEST after the bearer has performed a Daunt action must immediately perform a Flee reaction if they are within wooded terrain or, if they
8+M
Sorcerous Instrument are frenzied and within wooded terrain, a Flay combat result reaction.

The Pull: Amphibious units, if they are under SCOUT orders and off the battlefield, may immediately perform an embedded Emerge action (and then an Ambush action and ensuing Engagement
1 Dirge of the Fens 9 action) from a water feature within host instrument range of the bearer, regardless of the proximity of enemy warriors. Resume the bearer's activation after the Emerging unit has completed its 12
Sorcerous Tune own activation.
Gabrax Skull: enemy units within host instrument range have a +2D10 DREAD TEST modifier when the bearer performs a Daunt action. Enemy units of the kindred Fomoraic and the realm
1 Skulldrum 10 Cursed Herd must perform a Flee reaction if they fail their DREAD TEST. 7+M
Sorcerous Instrument Bholg only: only warriors of the kin 'Fir Bholg' may bear this host instrument.

TALISMAN ARTEFACT Talisman Artefact Rules Class Cost

1 Shroud of the Earth Goddess 1


The earth protects: the wearer gains a -D5 evade and sight avoid modifier, rolled for each time he is shot at or invoked at.
Worn 5+M
Sorcerous Cloak Rules: Add; Man only

1 Gold Leaf of Cualann 2


Mind Blank: the wearer becomes unseen, but his TEMPER is reduced by -2D10, rolled for in the battle rolls step of the Joining Battle Sequence.
Worn 5+M
Sorcerous Brooch Rules: Add; Man only

1 Shining Bracers 3
Blinding: Enemies Attacking the wearer have a +D5 strike modifier, rolled for each time he is Attacked.
Borne 6+M
Sorcerous Vambraces Rules: Add; Man only

1 Ring of Tara 4
Earther: the wearer gains D10 earth dice and an earth range of 4D10”, rolled for in the battle rolls step of the Joining Battle Sequence.
Worn 10+M
Sorcerous Ring Rules: Add or Replace; Man only

Cross of God: This ancient artefact gives the bearer 2 channel dice and has a channel range of 12”.
1 Tras an Dia 5 Divine Retribution: The bearer may Channel enemy invocations as retribution. Any damage caused by the bearer's Channel reaction is blessed damage. Worn 8+M
Blessed Pendant Rules: Add or Replace; Jealous Artefact (except other blessed artefacts)
Blessed Boughs: if the wearer is within a wooded terrain feature at the end of a battle hour he gains D5 WOUNDS, rolled for in the hour rolls step of the An Hour Passes Sequence.
1 Mantle of Coill Íochtair 6 This cannot increase his WOUNDS beyond its basic value. Worn 9+M
Sorcerous Cloak Rules: Add
Heated: the wearer gains the ‘resistant (cold, freeze)’ trait. Additionally, if the wearer is within 6” of any unit that has cold or freeze effect tokens attached to it, those tokens are
1 Fiachra's Gualach 7 immediately discarded. In other words, no unit within 6” of the wearer can gain cold or freeze effect tokens. Worn 6+M
Sorcerous Pendant Rules: Add or Replace
Battle-harness: The wearer of the Harness of Danu gains +2D10 MIGHT and +2D10 CONSTITUTION, rolled for separately when he Warps into a Curadh Fir Danu.
1 Harness of Danu 8 Curadh only: only a Curadh may wear the Harness of Danu. Worn 6+M
Sorcerous Harness Rules: Add
Blink: once per activation or reactivation - and at any point in his activation or reactivation - the wearer may perform a Fetch Move to any point on the battlefield within 6” that is not
1 Luchorpán's Cap 9
impassable terrain or has another warrior upon it.
Worn 13+M
Sorcerous Cap Man only: Only warriors of the kin ‘Man’ may wear this talisman artefact.
Rules: Add

1 Crois Phádraig 10
Inspired: the wearer, and any unit he has Joined, gains the ‘fearless’ ability.
Worn 3+M
Blessed Pendant Rules: Add or Replace; Man only

ENCHANTED ARTEFACT Enchanted Artefact Rules Class Cost

1 Craneskin Bag 1
Cumhall's Boon: the wearer of the Craneskin Bag increases his artefact limit by 2.
Worn 9+M
Sorcerous Belt-Hung Bag Rules: Add; Man only

Healthy: at any point in his activation or reactivation the bearer may eat the Silver Apple of Abhlach. Should he do so, all effect tokens on the battlefield are dissipated and all area
1 Silver Apple of Abhlach 2 effect templates are removed, except for permanent ones. Borne 12+M
Sorcerous Food Rules: Add; One Use Only
Otherworld power: the wearer, if he is on foot and within wooded terrain, gains +2D5 invoke dice for any invocation he can create that is not a slaved invocation. Roll for this each
1 Ring of the Silver Branch 3 time he performs an Invoke action. However, fumbled invoke dice rolled by the wearer are doubled, before rolling on the Fumble Table. Worn 12+M
Sorcerous Ring Rules: Add; Man only
Lucky: the wearer may re-roll any one D10 or D5 (not both) per activation or reactivation, regardless of what it is, once per activation or reactivation. The second roll is binding. The
1 Seamróg Glas 4 Seamróg Glas is so lucky it can even be used to re-roll either D10 from a D100 roll. Worn 9+M
Sorcerous Brooch Rules: Add
Stone of Destiny: the wearer gains the rule ‘contemptuous invoke’ on all of his invocations, but his earth dice are reduced by D10 to a minimum of 0 (roll for this in the battle rolls
1 Shards of Lia Fáil 5 step of the Joining Battle Sequence). Worn 15+M
Sorcerous Belt-Hung Shards Rules: Jealous artefact; Sorcerer only
Bounteous Seed: The bearer of the Seed of Cerridwen may, at any stage in his activation, plant the Seed of Cerridwen on any point within 2” of him (the seeding point), as long as
the seeding point does not lie upon any other warrior or upon rocky ground, other wooded terrain or a water feature, or inside a building or impassable terrain. At the end of the battle
hour, after the hour rolls step of the An Hour Passes Sequence, a 6” x 6” wood called the seeded wood sprouts from the ground, which must be represented by the correct terrain
feature (if the correct terrain feature cannot be placed, the seeded wood does not appear at all). At the end of the next battle hour, the seeded wood grows to 8” x 8”, then to 10” x
1 Seed of Cerridwen 6 10”, and so forth until the end of the battle to a maximum of 24” x 24”. The seeded wood cannot spread past the battlefield edge, into other wooded terrain, into deep water terrain, Worn 11+M
Sorcerous Seed into buildings nor into impassable terrain.
Inside the seeded wood: Units (that do not have the ‘forester’ ability) that are inside the seeded wood when it first sprouts - or within the extra 2” when it grows - suffer D5 damage
(distributed randomly through its warriors) and become confused.
Rules: Add
Never unsatisfied: The bearer may drink the Dram of the Coire Ansic at any point in his activation or reactivation. Should he do so, he gains 2D5 WOUNDS. This can increase his
1 Dram of the Coire Ansic 7 wounds beyond his basic WOUNDS value. Worn 18+M
Sorcerous Belt-Hung Potion Rules: Add; Man only; One Use Only
Healthy: at any point in his activation or reactivation the bearer may eat the Pale Tuber. Should he do so, he gains the ‘resistant (corruption)’ trait (removing any corruption tokens
1 Pale Tuber 8 attached to him immediately) and gains +2D10 MIGHT, both until the end of the battle. Borne 5+M
Blessed Food Rules: Add; Man only
Life or Death: the bearer gains the Life Soil invocation without having to purchase it as well as the Death Soil invocation below. However, the Life Soil invocation's benefit of WOUNDS
Lorg Anfaid 9 is increased by 2D5, not D5. Worn
Sorcerous Staff Rules: Replace; Man only

INVOCATION Invoke Dice Power Min Rge Lth Rge Eff Rge Max Rge Damage* Invocation Rules

Marked Point: Marked point cannot be within a water terrain feature or upon a man-made terrain feature, and not within other Death Soil effect terrain or any other type
1 of effect terrain. When placed upon units, the Mark becomes the unit within Death Soil with the highest TEMPER value. 25+M
4” Death Soil Template: place the centre of the 4” Death Soil Template upon the Marked point. The Death Soil does not change any of the terrain aspects its template
Death Soil 1 2
may lie upon except that any kind of wooded or foliage terrain gains D10 death effect tokens.
Focus Immediate Effect: Any unit underneath the Death Soil Template gains D10 death effect tokens.
Constant Effect: The WOUNDS of each Living warrior within the Death Soil Template is decreased by 2D5, distributed amongst any or all of each Different Mark's
wounded warrior as the player wishes (as long as that wounded warrior lies within the Death Soil Template).
Rules: Mutable

The First Flower: At the end of each battle hour, in the The Changing Weather step of the An Hour Passes Sequence, the bearer of the White Hellebore modifies the result of the
1 White Hellebore 10 changing weather roll by -D5. Worn 2+M
Blessed Brooch Rules: Add
BRAND ARTEFACT Artefact Rules Class Cost

1 Mark of Laighin 1
Swift: The bearers of this brand gain +1 PACE.
Natural 1+MM
Brand Mount only: Only mounts of the kin ‘Horse’ may bear this brand. mount mass

1 Fury 2 The anger of the forests: The bearers of this brand gain the ‘Roarer’ ability, but enemy units that fail their FRIGHT TEST must immediately perform a Panic reaction. Natural 6+UM
Sorcerous Brand

1 Youngroot 3 Young and hasty: the bearers of the Youngroot brand gain +D5 PACE whenever they perform a Charge action. Natural 3+UM
Sorcerous Brand

1 Battle Bog 4
Ancient warriors: The bearer of the Battle Bog brand have a -1 strike modifier.
Natural 5+UM
Sorcerous Brand Danu's Beasts: this brand may only be mustered by warriors of the privilege ‘construct’.

1 Brand of Cabhán 5 Thick Bark: the Armour+ value of the bearer's armour elements of the type 'Skin’ are increased by +4D10, rolled for in the battle rolls step of the Joining Battle Sequence. Natural 1+UM
Sorcerous Brand

1 Blackwood 6 Burnt: The bearers of this brand gain the ‘resistant (fire, hellfire)’ trait. Natural 2+UM
Sorcerous Brand

1 White Crag 7 Rock Breakers: the bearers of this brand gain +1 shoot die and the rule ‘Shots (+1)’ for any shot weapon of the type ‘Stone’. Natural 4+UM
Brand

1 Dorn Dearg 8
Bloody fists: The bearer gains +D5 attack dice on any combat weapon of the type ‘Fist’ or ‘Claws’.
Natural 6+UM
Sorcerous Brand Root and Bog: this brand may be mustered by warriors of the privilege ‘construct’ as well as ‘beast’.

Life unbound: Once per activation and at any point in his activation, the bearer of the Gift of Danu brand may heal one friendly warrior within 6” that is not himself, increasing their
1 Gift of Danu 9 wounds by +D5, as long as he is not within a water feature or rocky ground. Natural 4+UM
Sorcerous Brand Solitary only: only warriors of the ‘Solitary’ subclass may bear this brand.

1 Darkling Dell 10 Ancient Ones: the bearers of this brand gain +2D10 SKILL, rolled for in the battle rolls step of the Joining Battle Sequence. Natural 6+UM
Sorcerous Brand
RÍ TÚATH REE TOO-ə
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 1
Uí Néill Mass Base Size
Érainn
Connacht
Man Warlord Noble Veteran Uncommon
1 30mm
34
RÍ TÚATH Pace Skill Might Constitution Wounds Fortitude Authority Temper
Hate (all Cursed Herd) 5 83 42 29 7 88 92 23
Abilities Disciplined; Shieldwall; Tactician
Wound Track 1 2 3 4 5 6 7

COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules

1 Claidem 1 2 3 4 5 6 7 9 51 ###0.5 ” 1 1 Borne Parry


Sword 1 2 3 4 5 6 18 60 ###0.5 ” 2 2 Borne Foot only

COMBAT WEAPON OPTIONS Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules Cost

1 Tua Axe
1 2 3 4 5 6 7 9 51 ###0.5 ” 1 1 Borne
Replace (Claidem)
Hook
0
1 2 3 4 5 6 18 60 ###0.5 ” 2 2 Borne Foot only
Add or Replace; Mounted Impact Strike; Mounted
2 Slea Spear 1 2 3 4 5 6 7 9 51 ###1.5 ” 9 60 1 1 Borne
Charge+; Hedge 1 -2
Add or Replace; Foot or Carbad only; Mounted
3 Gaemhor Long Spear 1 2 3 4 5 6 7 10 52 ### 2” 10 62 1 1 Borne
Impact Strike; Mounted Charge+; Hedge 2 -2
SHOT WEAPON OPTIONS Shoot Dice Weapon+ M+W Min Rge Lth Rge Eff Rge Max Rge Damage* Hands Class Shot Weapon Rules
1 Teilm Tabaill Sling 1 2 3 6 48 0” 12” 60” 72” 1 1 Borne Add; Foot only 3
Add; Shots (3); Impetus Shot; Ride and
2 Slea Throwing Spear 1 2 3 9 51 0” 6” 12” 18” 1 1 Borne 1 2 3 Shoot 2
ARMOUR Armour+ C+A Hands Class Armour Rules

1 Lúireach 10 39 0 Worn
Corselet

2 Sciath 10 49 1 Borne Parry


Shield
ARMOUR OPTIONS Armour+ C+A Hands Class Armour Rules Cost
3 Cathbharr Helmet 6 55 0 Worn Add 1
MOUNT OPTIONS Mount Option Rules Mass Mount+ C+A Cost

Ech Beast Mount May ride an Ech; gains the Flanker ability 3 8
CHARIOT OPTIONS Chariot Option Rules Chariot+ C+A Cost

Carbad Engine Leader Gains the Engine Leader (Carbad) and Flanker abilities, replacing one Carbadagh crew that is not the driver. 7 56 28
ERN-UNL-0200 - Rudraige the Fat; ERN-UNL-1221 - Cormac of the Red Hand; ERN-UNL-1111 - Caitrín

MORDRUÍ mor-DROO-i
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 1
Uí Néill, Connacht, Mass Base Size
Érainn
Danu
Man Warlord Noble Wild Rare
1 30mm
66
MORDRUÍ Pace Skill Might Constitution Wounds Fortitude Authority Temper
Hate (all Fomoraic); Insensate; Resistant
(Corruption) 5 37 30 27 5 77 70 86
Abilities Augurer; Dissipater; Earther; Forester; Sorcerer (2) Focus Range: 13ˮ

Wound Track 1 2 3 4 5 Earth Dice: 1 2 3 4 5 6 7 8

COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules

1 Claidem 1 2 3 9 39 ###0.5 ” 1 1 Borne Parry


Sword

2 Staff of Danu 1 4 34 ### 1” 1 1 Borne Staff of Danu Artefact


Sorcerous Staff
ARTEFACTS Artefact Rules

Staff of Danu Danu's Power: at the beginning of the Druí's first activation of an hour, roll a D10, called the Earth Power Roll. The result of the Earth Power Roll is the amount of Earth Power
1
Sorcerous Staff 1 2 3 4 5 6 7 8 9 the Staff of Danu contains for that hour. The Druí may use any or all of the Earth Power he currently possesses as invoke dice for any invocation he can create. If there is any Earth
the Earth Mother's power Power remaining at the end of the hour, it dissipates and is reduced to zero.

MOUNT OPTIONS Mount Option Rules Mass Mount+ C+A Cost

Root Beast Ardent Mount May ride a Root Beast regardless of her realm; the Root Beast's realm is Danu 16 20 47 308
ERN-UNL-0260 - Tlachtga
TAOISEACH TEE-shokh
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 1
Uí Néill Mass Base Size
Érainn
Connacht
Man Warchief Noble Veteran Common
1 30mm
19
TAOISEACH Pace Skill Might Constitution Wounds Fortitude Authority Temper
Hate (all Cursed Herd) 5 75 37 25 5 84 83 22
Abilities Disciplined; Tactician
Wound Track 1 2 3 4 5

COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules

1 Claidem 1 2 3 4 5 8 45 ###0.5 ” 1 1 Borne Parry


Sword 1 2 3 4 16 53 ###0.5 ” 2 2 Borne Foot only

COMBAT WEAPON OPTIONS Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules Cost

1 Tua Axe
1 2 3 4 5 8 45 ###0.5 ” 1 1 Borne
Replace (Claidem)
Hook
0
1 2 3 4 16 53 ###0.5 ” 2 2 Borne Foot only
Add or Replace; Mounted Impact Strike; Mounted
2 Slea Spear 1 2 3 4 5 8 45 ###1.5 ” 8 53 1 1 Borne
Charge+; Hedge 1 0
Add or Replace; Foot or Carbad only; Mounted
3 Gaemhor Long Spear 1 2 3 4 5 9 46 ### 2” 9 55 1 1 Borne
Impact Strike; Mounted Charge+; Hedge 2 0
SHOT WEAPON OPTIONS Shoot Dice Weapon+ M+W Min Rge Lth Rge Eff Rge Max Rge Damage* Hands Class Shot Weapon Rules
1 Teilm Tabaill Sling 1 2 6 43 0” 12” 60” 72” 1 1 Borne Add; Foot only 2
Add; Shots (3); Impetus Shot; Ride and
2 Slea Throwing Spear 1 2 8 45 0” 6” 12” 18” 1 1 Borne 1 2 3 Shoot 1
ARMOUR Armour+ C+A Hands Class Armour Rules

1 Lúireach 9 34 0 Worn
Corselet
ARMOUR OPTIONS Armour+ C+A with option Hands Class Armour Rules Cost
2 Cathbharr Helmet 5 39 0 Worn Add 1
3 Sciath Shield 9 43 +Cathbharr 48 1 Borne Add; Shieldwall; Parry 1
MOUNT OPTIONS Mount Option Rules Mass Mount+ C+A Cost

Ech Beast Mount May ride an Ech; gains the Flanker ability 3 7
CHARIOT OPTIONS Chariot Option Rules Chariot+ C+A Cost

Carbad Engine Leader Gains the Engine Leader (Carbad) and Flanker abilities, replacing one Carbadagh crew that is not the driver. 7 41 28
ERN-UNL-0200 - Rudraige the Fat; ERN-UNL-1221 - Cormac of the Red Hand; ERN-UNL-1111 - Caitrín; ERN-UNL-1130 - Aidan

DEAIS DEESH
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 1
Uí Néill Mass Base Size
Érainn
Connacht
Man Warchief Noble Veteran Common
1 30mm
17
DEAIS Pace Skill Might Constitution Wounds Fortitude Authority Temper
Hate (all Cursed Herd) 5 73 35 26 6 82 81 22
Abilities Disciplined; Shieldwall; Tactician
Wound Track 1 2 3 4 5 6

COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules

1 Slea 1 2 3 4 5 8 43 ###1.5” 8 51 1 1 Borne Mounted Impact Strike; Mounted Charge+; Hedge


Spear
COMBAT WEAPON OPTIONS Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules Cost

2 Claidem Sword
1 2 3 4 5 8 43 ###0.5 ” 1 1 Borne Add; Switch (primary); Excludes Parry
3
1 2 3 4 16 51 ###0.5 ” 2 2 Borne (Tua) Foot only

3 Tua Axe
1 2 3 4 5 8 43 ###0.5 ” 1 1 Borne Add; Switch (primary); Excludes Hook
3
1 2 3 4 16 51 ###0.5 ” 2 2 Borne (Claidem) Foot only
Add or Replace; Foot or Carbad only; Mounted
4 Gaemhor Long Spear 1 2 3 4 5 9 44 ### 2” 9 53 1 1 Borne
Impact Strike; Mounted Charge+; Hedge 2 1
SHOT WEAPON OPTIONS Shoot Dice Weapon+ M+W Min Rge Lth Rge Eff Rge Max Rge Damage* Hands Class Shot Weapon Rules
1 Teilm Tabaill Sling 1 2 6 41 0” 12” 60” 72” 1 1 Borne Add; Foot only 2
Add; Shots (3); Impetus Shot; Ride and
2 Slea Throwing Spear 1 2 8 43 0” 6” 12” 18” 1 1 Borne 1 2 3
Shoot 1
ARMOUR Armour+ C+A Hands Class Armour Rules

1 Sciath 8 34 1 Borne Parry


Shield
ARMOUR OPTIONS Armour+ C+A with option Hands Class Armour Rules Cost
2 Cathbharr Helmet 5 39 0 Worn Add 1
3 Lúireach Corselet 9 43 +Cathbharr 48 0 Worn Add 1
NOBLE OPTIONS Noble Option Rules Cost

Méirgeach Host Banner Bearer May bear the Host's Banner. Gains the Host Banner Bearer ability 7
Aralteach Host Herald May bear the Host's Instrument. Gains the Host Herald ability 7
Aurchogud Beast Handler Muster with (Slea); Gains the Beast Handler (Cú Faol) and Flanker abilities; Slea gains the Goad rule 3
Sceimheal Scout Muster with (Teilm Tabaill); Foot only; Gains the Scout and Skirmisher abilities and, if he is a commander, the Marksman ability; cannot be the general 3
MOUNT OPTIONS Mount Option Rules Mass Mount+ C+A Cost

Ech Beast Mount May ride an Ech; gains the Flanker ability 3 7
CHARIOT OPTIONS Chariot Option Rules Chariot+ C+A Cost

Carbad Engine Leader Gains the Engine Leader (Carbad) and Flanker abilities, replacing one Carbadagh crew that is not the driver. 7 41 28
ERN-UNL-0200 - Rudraige the Fat; ERN-UNL-1221 - Cormac of the Red Hand; ERN-UNL-1111 - Caitrín; ERN-UNL-1130 - Aidan; ERN-UNL-1131 - Sleanagh Aidan
ARRAS A-ras
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 1
Uí Néill Mass Base Size
Érainn
Connacht
Man Warchief Noble Drilled Common
1 30mm
11
ARRAS Pace Skill Might Constitution Wounds Fortitude Authority Temper
Hate (all Cursed Herd) 5 65 32 20 4 76 52 18
Abilities Disciplined; Shieldwall; Tactician
Wound Track 1 2 3 4 5

COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules

1 Slea 1 2 3 4 8 40 ###1.5” 8 48 1 1 Borne Mounted Impact Strike; Mounted Charge+; Hedge


Spear
COMBAT WEAPON OPTIONS Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules Cost

2 Claidem Sword
1 2 3 4 8 40 ###0.5 ” 1 1 Borne Add; Switch (primary); Excludes Parry
2
1 2 3 16 48 ###0.5 ” 2 2 Borne (Tua) Foot only

3 Tua Axe
1 2 3 4 8 40 ###0.5 ” 1 1 Borne Add; Switch (primary); Excludes Hook
2
1 2 3 16 48 ###0.5 ” 2 2 Borne (Claidem) Foot only
Add or Replace; Foot or Carbad only; Mounted
4 Gaemhor Long Spear 1 2 3 4 9 41 ### 2” 9 50 1 1 Borne
Impact Strike; Mounted Charge+; Hedge 1 0
SHOT WEAPON OPTIONS Shoot Dice Weapon+ M+W Min Rge Lth Rge Eff Rge Max Rge Damage* Hands Class Shot Weapon Rules
1 Teilm Tabaill Sling 1 2 6 38 0” 12” 60” 72” 1 1 Borne Add; Foot only 2
Add; Shots (3); Impetus Shot; Ride and
2 Slea Throwing Spear 1 2 8 45 0” 6” 12” 18” 1 1 Borne 1 2 3 Shoot 1
ARMOUR Armour+ C+A Hands Class Armour Rules

1 Sciath 8 28 1 Borne Parry


Shield
ARMOUR OPTIONS Armour+ C+A with option Hands Class Armour Rules Cost
2 Cathbharr Helmet 5 33 0 Worn Add 1
3 Lúireach Corselet 9 37 +Cathbharr 42 0 Worn Add 1
NOBLE OPTIONS Noble Option Rules Cost

Méirgeach Host Banner Bearer May bear the Host's Banner. Gains the Host Banner Bearer ability 7
Aralteach Host Herald May bear the Host's Instrument. Gains the Host Herald ability 7
Aurchogud Beast Handler Muster with (Slea); Gains the Beast Handler (Cú Faol) and Flanker abilities; Slea gains the Goad rule 3
Sceimheal Scout Muster with (Teilm Tabaill); Foot only; Gains the Scout and Skirmisher abilities and, if he is a commander, the Marksman ability; cannot be the general 3
MOUNT OPTIONS Mount Option Rules Mass Mount+ C+A Cost

Ech Beast Mount May ride an Ech; gains the Flanker ability 3 6
CHARIOT OPTIONS Chariot Option Rules Chariot+ C+A Cost

Carbad Engine Leader Gains the Engine Leader (Carbad) and Flanker abilities, replacing one Carbadagh crew that is not the driver. 7 35 28
ERN-UNL-0200 - Rudraige the Fat; ERN-UNL-1221 - Cormac of the Red Hand; ERN-UNL-1111 - Caitrín; ERN-UNL-1130 - Aidan; ERN-UNL-1131 - Sleanagh Aidan

CURADH CUH-rə
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 1
Uí Néill, Connacht, Mass Base Size
Érainn
Danu
Man Warchief Noble Veteran Uncommon
1 30mm
26
CURADH Pace Skill Might Constitution Wounds Fortitude Authority Temper
Hate (all Cursed Herd) 5 84 42 28 6 88 80 23
Abilities Host Champion; Disciplined
Wound Track 1 2 3 4 5 6

COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules

1 Claidem 1 2 3 4 5 6 8 50 ###0.5 ” 1 1 Borne Parry; Quick Strike


Sword 1 2 3 4 5 16 58 ###0.5 ” 2 2 Borne Foot only; Quick Strike

COMBAT WEAPON OPTIONS Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules Cost

1 Tua Axe
1 2 3 4 5 6 8 42 0 0.5 ” 1 1 Borne
Replace (Claidem)
Hook
0
1 2 3 4 5 16 58 ###0.5 ” 2 2 Borne Foot only
Add or Replace; Mounted Impact Strike; Mounted
2 Slea Spear 1 2 3 4 5 6 8 50 ###1.5 ” 8 58 1 1 Borne
Charge+; Hedge 1 -1
Add or Replace; Foot or Carbad only; Mounted
3 Gaemhor Long Spear 1 2 3 4 5 6 9 51 ### 2” 9 60 1 1 Borne
Impact Strike; Mounted Charge+; Hedge 2 -1
ARMOUR OPTIONS Armour+ C+A with option Hands Class Armour Rules Cost
1 Lúireach Corselet 9 37 0 Worn Add 1
2 Sciath Shield 9 37 +Lúireach 46 0 Worn Add; Shieldwall; Parry 2
MOUNT OPTIONS Mount Option Rules Mass Mount+ C+A Cost

Ech Beast Mount May ride an Ech; gains the Flanker ability 3 8
CHARIOT OPTIONS Chariot Option Rules Chariot+ C+A Cost

Carbad Engine Leader Gains the Engine Leader (Carbad) and Flanker abilities, replacing one Carbadagh crew that is not the driver. 7 35 28
ERN-UNL-1221 - Cormac of the Red Hand; ERN-UNL-1111 - Caitrín
CURADH FIR DANU CUH-rə FEER DAN-oo
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 1
Uí Néill, Connacht, Mass Base Size
Érainn
Danu
Man Warchief Noble Wild Rare
2 40mm
50
CURADH FIR DANU Pace Skill Might Constitution Wounds Fortitude Authority Temper
Hate (all Fomoraic); Insensate; Loathsome; Resistant
(Corruption); Fearless; Fearsome 6 89 55 41 10 90 63 25
Abilities Host Champion; Bulk Charger
Wound Track 1 2 3 4 5 6 7 8 9 10

COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules

1 Claidem 1 2 3 4 5 6 7 9 64 ###0.5 ” 1 1 Borne Parry; Quick Strike


Sword 1 2 3 4 5 6 18 73 ###0.5 ” 2 2 Borne Foot only; Quick Strike

COMBAT WEAPON OPTIONS Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules Cost

1 Tua Axe
1 2 3 4 5 6 8 55 0 0.5 ” 1 1 Borne
Replace (Claidem)
Hook
-5
1 2 3 4 5 16 71 ###0.5 ” 2 2 Borne Foot only
Add or Replace; Mounted Impact Strike; Mounted
2 Slea Spear 1 2 3 4 5 6 8 63 ###1.5 ” 8 71 1 1 Borne
Charge+; Hedge 2 -7
Add or Replace; Foot or Carbad only; Mounted
3 Gaemhor Long Spear 1 2 3 4 5 6 9 64 ### 2” 9 73 1 1 Borne
Impact Strike; Mounted Charge+; Hedge 3 -6
ARMOUR Armour+ C+A Hands Class Armour Rules

1 Armour Remnants 9 50 0 Worn


Corselet
WARRIOR RULES Rules

The Favoured: Before the battle a Curadh may become a Curadh Fir Danu and so a Favoured Curadh, although he does not have to be positioned as a Curadh Fir Danu before the battle begins. Replace
the cost of the Curadh with the cost of the Favoured Curadh.
Warped Warrior: A Favoured Curadh may Warp into a Curadh Fir Danu either during positioning of the Curadh or immediately before an Attack action is performed by the Curadh. Replace the Favoured
Favoured of Danu Curadh with a Curadh Fir Danu, which Displaces any warrior around him. Once the Curadh Fir Danu is placed, any enemy unit they are engaged with or beset by must perform a Panic reaction. The combat
weapon of a Curadh Fir Danu is the same as the Favoured Curadh. The armour of a Curadh Fir Danu replaces the armour of the Favoured Curadh. A Favoured Curadh riding a beast mount releases (or, more
likely, crushes) his mount when he Warps; remove the beast mount from play. A Favoured Curadh riding an ardent mount or a carriage engine simply continues riding it.
Fearless: A unit containing at least one Curadh Fir Danu becomes Fearless (if it was not Fearless already).

ERN-UNL-1421 - Cormac Fir Danu

DRUÍ DROO-i
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 1
Uí Néill, Connacht, Mass Base Size
Érainn
Danu
Man Warchief Noble Wild Uncommon
1 30mm
36
DRUÍ Pace Skill Might Constitution Wounds Fortitude Authority Temper
Hate (all Fomoraic); Insensate; Resistant
(Corruption) 5 32 31 25 4 75 58 74
Abilities Augurer; Dissipater; Earther; Forester; Sorcerer (1) Focus Range: 10ˮ

Wound Track 1 2 3 4 Earth Dice: 1 2 3 4 5 6

COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules

1 Claidem 1 2 9 40 ###0.5 ” 1 1 Borne Parry


Sword

2 Staff of Danu 1 4 35 ### 1” 1 1 Borne Staff of Danu Artefact


Sorcerous Staff

ARTEFACTS Artefact Rules

Staff of Danu Danu's Power: at the beginning of the Druí's first activation of an hour, roll a D5, called the Earth Power Roll. The result of the Earth Power Roll is the amount of Earth Power
1
Sorcerous Staff 1 2 3 4 5 the Staff of Danu contains for that hour. The Druí may use any or all of the Earth Power he currently possesses as invoke dice for any invocation he can create. If there is any Earth
the Earth Mother's power Power remaining at the end of the hour, it dissipates and is reduced to zero.

ERN-UNL-1260 - Nuala

CRUIMTHER CRUM-ther
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 1
Uí Néill Mass Base Size
Érainn
Connacht
Man Warchief Noble Fanatical Common
1 30mm
37
CRUIMTHER Pace Skill Might Constitution Wounds Fortitude Authority Temper
Hate (all Cursed Herd); Insensate; Fearless 5 30 32 21 3 98 45 56
Abilities Augurer; Channeller
Wound Track 1 2 3 4 Channel Dice: 1 2 3 4

COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules

1 Staff 1 2 3 4 8 40 ### 1” 1 1 Borne Blessed Damage


Blessed Staff
ARTEFACTS Artefact Rules

1 Tras an Dia Cross of God: This ancient artefact gives the Cruimther 4 channel dice and has a channel range of 18”.
Under His divine protection Divine Retribution: A Cruimther may Channel enemy invocations as retribution. Any damage caused by a Cruimther's Channel reaction is blessed damage.

WARRIOR RULES Rules

Be Not Afraid He will Protect: While he remains its leader, any unit that a Cruimther leads gains blessed damage on all of their weapons and becomes Fearless.

Pray: Before the Cruimther performs an Inspire action, choose one of the following prayers. If the Cruimther's Inspire action is successful, each Inspired unit of the Kin “Man” is affected by that chosen
prayer until the end of its next activation. An Inspired unit cannot be affected by a prayer if it is already affected by that prayer.
Blessed of God Ward of God: each Inspired unit gains the Earther ability, gaining 1 earth die per warrior within the Inspired unit with an earth range of 1”.
There Lies the Enemy: each Inspired unit gains the Hate trait; one Kin from the warriors within the enemy host is chosen to be the Kin that is Hated.
Soldiers of God: each Inspired unit becomes Fanatical and each Inspired warrior increases his FORTITUDE by 2D10, to a maximum of 98. Roll 2D10 once for the whole of the Inspired unit.

ERN-UNL-1250 - Críostóir
FIR BHOLG CURRAK FEER bolg KU-rak
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 1
Mass Base Size
Érainn Connacht Fir Bholg Warchief Noble Wild Uncommon
4 60mm
62
FIR BHOLG CURRAK Pace Skill Might Constitution Wounds Fortitude Authority Temper
Insensate; Loathsome; Resistant (Corruption);
Fearsome 6 54 64 57 16 78 60 35
Abilities Bulk Charger; Earther
Wound Track 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules

1 Tua Bholg 1 2 3 4 5 6 7 18 82 ### 1” 2 2 Borne Corruption Damage; Hook; Vicious Damage


Axe
ARMOUR Armour+ C+A Hands Class Armour Rules

1 Clogad 8 65 0 Worn
Helmet

1 Bholgmór 16 81 0 Worn 1 2 3 Earth Dice (3)


Heavy Armour
NOBLE OPTIONS Noble Option Rules Cost

Méirgeach Host Banner Bearer May bear the Host's Banner. Gains the Host Banner Bearer ability 11
Drumadóir Host Herald May bear the Host's Instrument. Gains the Host Herald ability 11
MOUNT OPTIONS Mount Option Rules Mass Mount+ C+A Cost

Mór Muc Ardent Mount May ride a Mór Muc 7 8 89 24


ERN-CNT-1606 - Sreng

ANCIENT FEN BEAST AYN-shənt FEN beest


Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 1
Mass Base Size
Érainn Danu Fen Beast Warchief Noble Wild Uncommon
4 60mm
68
ANCIENT FEN BEAST Pace Skill Might Constitution Wounds Fortitude Authority Temper
Camouflaged (wood); Hate (all Fomoraic);
Insensate; Tough; Fearsome 6 46 57 68 15 74 59 35
Abilities Bulk Charger; Forester
Wound Track 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules

1 Raking Boughs 1 2 3 4 5 6 7 8 9 10 14 71 ### 1” 1 2 Natural Grab; Mighty Strike


Fist

2 Snapping Bite 1 2 10 67 0 0” 1 0 Natural


Bite

3 Trample 1 2 3 6 63 0 0” 1 0 Natural Sightless Strike


Trample
SHOT WEAPON Shoot Dice Weapon+ M+W M+SW Min Rge Eff Rge Max Rge Damage* Hands Class Throw Weapon Rules

1 Rock 1 2 3 4 16 73 37 ### 4” ### 30” ### 50” 2 1 Borne 1 2 Shots (2); Throw; 2” Boulder Crush Template
Stone
ARMOUR Armour+ C+A Hands Class Armour Rules

1 Thick Bark 17 85 0 Natural


Skin
ERN-UNL-1607 - Araigh

BEAST OF DANU BEEST ov DAN-oo


Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 1
Mass Base Size
Érainn Danu Beast of Danu Warchief Noble Wild Rare
4 60mm
73
BEAST OF DANU Pace Skill Might Constitution Wounds Fortitude Authority Temper
Camouflaged (wood); Hate (all Fomoraic);
Insensate; Tough; Fearsome 6 30 47 53 14 91 39 71
Abilities Bulk Charger; Dissipater; Earther; Forester; Sorcerer (1) Focus Range: 5ˮ
Wound Track 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Earth Dice: 1 2 3 4 5

COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules

1 Raking Boughs 1 2 3 4 5 6 7 8 11 58 ### 1” 1 2 Natural Grab; Mighty Strike


Sorcerous Fists

2 Snapping Bite 1 10 57 0 0” 2 0 Natural


Bite

3 Trample 1 2 3 5 52 0 0” 1 0 Natural Sightless Strike


Trample
ARMOUR Armour+ C+A Hands Class Armour Rules

1 Thick Bark 14 67 0 Natural


Skin
WARRIOR RULES Rules
Spreading Roots: A Beast of Danu cannot augment the range of any of his invocations. A Beast of Danu's focus range may be increased by a 5D5 roll called the root roll, rolled before an invoke roll is
made.
Roots of Life Life of the Land: A Beast of Danu may increase the invoke dice of the invocations ‘Life of the Land’, ‘Heart of the Land’, ‘The Power of Danu’, ‘Life Soil’ and ‘Wonder of the Earth’ by D5, called the life roll.
Perform the life roll after the invocation is declared.
ERN-UNL-1660 - Daghda Lúg
FIR DANU FEER DAN-oo
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 1+/3+/5
Mass Base Size
Érainn Uí Néill, Danu Man Infantry Vassal Wild Uncommon
2 40mm
21
FIR DANU Pace Skill Might Constitution Wounds Fortitude Authority Temper
Hate (all Fomoraic); Insensate; Loathsome;
Resistant (Corruption); Fearless; Fearsome 6 64 47 28 7 72 13 21
Abilities Bulk Charger; Bound (Tuanagh, Fiannagh)
1 2 3 4 5 6 7 Fir Danu 1 1 2 3 4 5 6 7 Fir Danu 2 1 2 3 4 5 6 7 Fir Danu 3 1 2 3 4 5 6 7 Fir Danu 4 1 2 3 4 5 6 7 Fir Danu 5

COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules

1 Tua 1 2 3 4 5 Tuanagh 9 56 ### 1” 1 1 Borne Hook


Axe 1 2 3 4 only 18 65 ### 1” 2 2 Borne Foot only

1 Claidem 1 2 3 4 5 Fiannagh 9 56 ### 1” 1 1 Borne Parry


Sword 1 2 3 4 only 18 65 ### 1” 2 2 Borne Foot only

ARMOUR Armour+ C+A Hands Class Armour Rules

1 Armour Remnants 6 34 0 Worn


Corselet
UNIT OPTIONS Unit Option Rules Cost

Ceannagh Champion One Fir Danu becomes the mustered champion, who gains +1 attack die on his primary combat weapon 5
WARRIOR RULES Rules
The Favoured: Before the battle, up to two warriors within any unit of Tuanagh or five warriors within any unit of Fiannagh may become Favoured warriors (their unit also called a Favoured Unit),
although they do not have to be positioned as Fir Danu warriors before the battle begins. Replace the cost of the Tuanagh or Fiannagh warrior with the cost of a Fir Danu warrior and the Favoured Unit's
AUTHORITY becomes the Fir Danu's AUTHORITY for mustering purposes. The ubiquity of any unit containing Favoured warriors becomes Uncommon, replacing its original ubiquity. The ubiquity of a unit
containing Favoured warriors takes up one ubiquity slot. Favoured warriors that are mustered champions become Fir Danu Champions, as long as the Fir Danu Champion option is purchased. Favoured
warriors that are mustered banner bearers or heralds become normal Fir Danu warriors.
Favoured of Danu Warped Warrior: Every Favoured warrior within a Favoured unit may Warp into a Fir Danu warrior either during the positioning of the Favoured Unit or immediately before an Attack action is performed by
the Favoured Unit. Replace the Favoured warrior with a Fir Danu warrior (with the same equipment the Marked warrior was using), which Displaces any warrior around him. Once each Fir Danu warrior is
placed, any enemy unit they are engaged with or beset by must perform a Panic reaction. The combat weapon of a Favoured warrior is either a Tua in the case of Favoured Tuanagh or a Claidem in the case
of Favoured Fiannagh. The armour of a Favoured warrior is replaced by the armour on the Fir Danu's profile. For the purposes of the Butcher's Bill, the silver cost of the Warped Warrior is that of the Fir Danu
warrior, not the Fir Danu plus the Tuanagh or Fiannagh warrior.
Fearless: A Favoured unit containing at least one Fir Danu warrior becomes Fearless (if it was not Fearless already).

ERN-UNL-2910 - Warped of Danu

DEAISBARD DEESH-bard
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 5+/15+/30
Uí Néill Infantry Mass Base Size
Érainn
Connacht
Man
Hearthguard
High Born Vassal Veteran Uncommon
1 30mm
7
DEAISBARD Pace Skill Might Constitution Wounds Fortitude Authority Temper
Hate (all Cursed Herd) 5 64 32 15 3 74 16 20
Abilities Bind (Fir Bholg, Fir Bholg Hurler, Fir Bholg Thrower) [Connacht only]; Disciplined; Shieldwall
1 2 3 Deaisbard 1 1 2 3 Deaisbard 2 1 2 3 Deaisbard 3 1 2 3 Deaisbard 4 1 2 3 Deaisbard 5 1 2 3 Deaisbard 6 1 2 3 Deaisbard 7 1 2 3 Deaisbard 8 1 2 3 Deaisbard 9 1 2 3 Deaisbard 10
1 2 3 Deaisbard 11 1 2 3 Deaisbard 12 1 2 3 Deaisbard 13 1 2 3 Deaisbard 14 1 2 3 Deaisbard 15 1 2 3 Deaisbard 16 1 2 3 Deaisbard 17 1 2 3 Deaisbard 18 1 2 3 Deaisbard 19 1 2 3 Deaisbard 20
1 2 3 Deaisbard 21 1 2 3 Deaisbard 22 1 2 3 Deaisbard 23 1 2 3 Deaisbard 24 1 2 3 Deaisbard 25 1 2 3 Deaisbard 26 1 2 3 Deaisbard 27 1 2 3 Deaisbard 28 1 2 3 Deaisbard 29 1 2 3 Deaisbard 30

COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules

1 Tua 1 2 3 9 41 ###0.5 ” 1 1 Borne Hook


Axe 1 2 18 50 ###0.5 ” 2 2 Borne

ARMOUR Armour+ C+A Hands Class Armour Rules

1 Lúireach 12 27 0 Worn
Corselet

2 Sciath 9 36 1 Borne Parry


Shield
UNIT OPTIONS Unit Option Rules Cost

Ceannagh Champion One Deaisbard becomes the mustered champion, who gains +1 attack die on his primary combat weapon 3
Bratachagh Banner Bearer One Deaisbard becomes the mustered banner bearer 2
Araltagh Herald One Deaisbard becomes the mustered herald 2
ERN-UNL-2000 - ?

FIANNAGH FEE-ana
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 5+/20+/30
Uí Néill, Connacht, Mass Base Size
Érainn
Danu
Man Infantry High Born Vassal Elite Uncommon
1 30mm
9
FIANNAGH Pace Skill Might Constitution Wounds Fortitude Authority Temper
Fearless; Hate (all Fomoraic) 5 72 32 14 3 80 19 24
Abilities Bind [Connacht] (Fir Bholg, Fir Bholg Hurler, Fir Bholg Thrower); Bind (Fir Danu); Disciplined; Shieldwall
1 2 3 Fiannagh 1 1 2 3 Fiannagh 2 1 2 3 Fiannagh 3 1 2 3 Fiannagh 4 1 2 3 Fiannagh 5 1 2 3 Fiannagh 6 1 2 3 Fiannagh 7 1 2 3 Fiannagh 8 1 2 3 Fiannagh 9 1 2 3 Fiannagh 10
1 2 3 Fiannagh 11 1 2 3 Fiannagh 12 1 2 3 Fiannagh 13 1 2 3 Fiannagh 14 1 2 3 Fiannagh 15 1 2 3 Fiannagh 16 1 2 3 Fiannagh 17 1 2 3 Fiannagh 18 1 2 3 Fiannagh 19 1 2 3 Fiannagh 20
1 2 3 Fiannagh 21 1 2 3 Fiannagh 22 1 2 3 Fiannagh 23 1 2 3 Fiannagh 24 1 2 3 Fiannagh 25 1 2 3 Fiannagh 26 1 2 3 Fiannagh 27 1 2 3 Fiannagh 28 1 2 3 Fiannagh 29 1 2 3 Fiannagh 30

COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules

1 Claidem 1 2 3 9 41 ###0.5 ” 1 1 Borne Parry


Sword 1 2 18 50 ###0.5 ” 2 2 Borne Foot only

ARMOUR Armour+ C+A Hands Class Armour Rules

1 Sciath 8 22 1 Borne Parry


Shield
ARMOUR OPTIONS Armour+ C+A Hands Class Armour Rules Cost
1 Lúireach Corselet 11 33 0 Worn Add 1
UNIT OPTIONS Unit Option Rules Cost

Ceannagh Champion One Fiannagh becomes the mustered champion, who gains +1 attack die on his primary combat weapon 3
Bratachagh Banner Bearer One Fiannagh becomes the mustered banner bearer 2
Araltagh Herald One Fiannagh becomes the mustered herald 2
ERN-UNL-2100 - Warriors of Tara
TUANAGH TOO-a-na
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 5+/20+/30
Uí Néill Mass Base Size
Érainn
Connacht
Man Infantry Vassal Drilled Common
1 30mm
5
TUANAGH Pace Skill Might Constitution Wounds Fortitude Authority Temper
Hate (all Cursed Herd) 5 53 30 16 3 68 11 16
Abilities Bind [Connacht] (Fir Bholg, Fir Bholg Hurler, Fir Bholg Thrower); Bind (Fir Danu); Disciplined
1 2 3 Tuanagh 1 1 2 3 Tuanagh 2 1 2 3 Tuanagh 3 1 2 3 Tuanagh 4 1 2 3 Tuanagh 5 1 2 3 Tuanagh 6 1 2 3 Tuanagh 7 1 2 3 Tuanagh 8 1 2 3 Tuanagh 9 1 2 3 Tuanagh 10
1 2 3 Tuanagh 11 1 2 3 Tuanagh 12 1 2 3 Tuanagh 13 1 2 3 Tuanagh 14 1 2 3 Tuanagh 15 1 2 3 Tuanagh 16 1 2 3 Tuanagh 17 1 2 3 Tuanagh 18 1 2 3 Tuanagh 19 1 2 3 Tuanagh 20
1 2 3 Tuanagh 21 1 2 3 Tuanagh 22 1 2 3 Tuanagh 23 1 2 3 Tuanagh 24 1 2 3 Tuanagh 25 1 2 3 Tuanagh 26 1 2 3 Tuanagh 27 1 2 3 Tuanagh 28 1 2 3 Tuanagh 29 1 2 3 Tuanagh 30

COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules

1 Tua 1 2 15 45 ###0.5 ” 2 2 Borne Hook


Axe
ARMOUR Armour+ C+A Hands Class Armour Rules

1 Léine 4 20 0 Worn
Leather Corselet
NOBLE OPTIONS Unit Option Rules Cost

Ceannagh Champion One Tuanagh becomes the mustered champion, who gains +1 attack die on his primary combat weapon 3
Bratachagh Banner Bearer One Tuanagh becomes the mustered banner bearer 2
Araltagh Herald One Tuanagh becomes the mustered herald 2
Veteran Tuanaghta The Tuanagh unit becomes Veteran (cost shown is per warrior), gaining +10 S KILL, +5 FORTITUDE and +5 AUTHORITY 1
ERN-UNL-2210 - Men of Clochar

GAEMHORNAGH gə-VOR-na
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 5+/20+/30
Uí Néill Mass Base Size
Érainn
Connacht
Man Infantry Vassal Drilled Common
1 30mm
5
GAEMHORNAGH Pace Skill Might Constitution Wounds Fortitude Authority Temper
Hate (all Cursed Herd) 5 53 30 14 3 66 11 16
Abilities Bind [Connacht] (Fir Bholg, Fir Bholg Hurler, Fir Bholg Thrower); Disciplined; Shieldwall
1 2 3 Gaemhornagh 1 1 2 3 Gaemhornagh 2 1 2 3 Gaemhornagh 3 1 2 3 Gaemhornagh 4 1 2 3 Gaemhornagh 5 1 2 3 Gaemhornagh 6 1 2 3 Gaemhornagh 7 1 2 3 Gaemhornagh 8 1 2 3 Gaemhornagh 9 1 2 3 Gaemhornagh 10

1 2 3 Gaemhornagh 11 1 2 3 Gaemhornagh 12 1 2 3 Gaemhornagh 13 1 2 3 Gaemhornagh 14 1 2 3 Gaemhornagh 15 1 2 3 Gaemhornagh 16 1 2 3 Gaemhornagh 17 1 2 3 Gaemhornagh 18 1 2 3 Gaemhornagh 19 1 2 3 Gaemhornagh 20

1 2 3 Gaemhornagh 21 1 2 3 Gaemhornagh 22 1 2 3 Gaemhornagh 23 1 2 3 Gaemhornagh 24 1 2 3 Gaemhornagh 25 1 2 3 Gaemhornagh 26 1 2 3 Gaemhornagh 27 1 2 3 Gaemhornagh 28 1 2 3 Gaemhornagh 29 1 2 3 Gaemhornagh 30

COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules

1 Gaemhor 1 2 3 8 38 ### 2” 1 1 Borne Hedge


Long Spear
ARMOUR Armour+ C+A Hands Class Armour Rules

1 Léine 4 18 0 Worn
Leather Corselet

2 Sciath 8 26 1 Borne Parry


Shield
UNIT OPTIONS Unit Option Rules Cost

Ceannagh Champion One Gaemhornagh becomes the mustered champion, who gains +1 attack die on his primary combat weapon 3
Bratachagh Banner Bearer One Gaemhornagh becomes the mustered banner bearer 2
Araltagh Herald One Gaemhornagh becomes the mustered herald 2
Veteran Gaemhornaghta The Gaemhornagh unit becomes Veteran (cost shown is per warrior), gaining +10 SKILL, +5 FORTITUDE and +5 AUTHORITY 1
ERN-UNL-2200 - ?

SLEANAGH SLAN-a
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 5+/20+/30
Uí Néill Mass Base Size
Érainn
Connacht
Man Infantry Vassal Trained Common
1 30mm 5
SLEANAGH Pace Skill Might Constitution Wounds Fortitude Authority Temper
Hate (all Cursed Herd) 5 44 29 15 3 63 8 12
Abilities Bind [Connacht] (Fir Bholg, Fir Bholg Hurler, Fir Bholg Thrower); Disciplined; Shieldwall
1 2 3 Sleanagh 1 1 2 3 Sleanagh 2 1 2 3 Sleanagh 3 1 2 3 Sleanagh 4 1 2 3 Sleanagh 5 1 2 3 Sleanagh 6 1 2 3 Sleanagh 7 1 2 3 Sleanagh 8 1 2 3 Sleanagh 9 1 2 3 Sleanagh 10
1 2 3 Sleanagh 11 1 2 3 Sleanagh 12 1 2 3 Sleanagh 13 1 2 3 Sleanagh 14 1 2 3 Sleanagh 15 1 2 3 Sleanagh 16 1 2 3 Sleanagh 17 1 2 3 Sleanagh 18 1 2 3 Sleanagh 19 1 2 3 Sleanagh 20
1 2 3 Sleanagh 21 1 2 3 Sleanagh 22 1 2 3 Sleanagh 23 1 2 3 Sleanagh 24 1 2 3 Sleanagh 25 1 2 3 Sleanagh 26 1 2 3 Sleanagh 27 1 2 3 Sleanagh 28 1 2 3 Sleanagh 29 1 2 3 Sleanagh 30

COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules

1 Slea 1 2 3 8 37 ###1.5” 1 1 Borne Hedge


Spear
SHOT WEAPON Shoot Dice Weapon+ M+W Min Rge Lth Rge Eff Rge Max Rge Damage* Hands Class Shot Weapon Rules

1 Slea 1 8 37 0” 6” 12” 18” 1 1 Borne 1 2 Shots (2); Impetus Shot


Throwing Spear
ARMOUR Armour+ C+A Hands Class Armour Rules

1 Léine 4 19 0 Worn
Leather Corselet

2 Sciath 8 27 1 Borne Parry


Shield
UNIT OPTIONS Unit Option Rules Cost

Ceannagh Champion One Sleanagh becomes the mustered champion, who gains +1 attack die on his primary combat weapon 3
Bratachagh Banner Bearer One Sleanagh becomes the mustered banner bearer 2
Araltagh Herald One Sleanagh becomes the mustered herald 2
Drilled Sleanaghta The Sleanagh unit becomes Drilled (cost shown is per warrior), gaining +10 SKILL, +3 FORTITUDE and +3 AUTHORITY 1
Veteran Sleanaghta The Sleanagh unit becomes Veteran (cost shown is per warrior), gaining +20 SKILL, +7 FORTITUDE and +5 AUTHORITY 3
ERN-UNL-2300 - Men of Dún Geanainn
MAIOBHANAGH MOY-va-na
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 5+/10+/20
Uí Néill Infantry Mass Base Size
Érainn
Connacht
Man
Support
Vassal Drilled Common
1 30mm
11
MAIOBHANAGH Pace Skill Might Constitution Wounds Fortitude Authority Temper
Hate (all Cursed Herd) 5 56 29 11 3 67 11 16
Abilities Bind [Connacht] (Fir Bholg Hurler); Disciplined; Skirmisher
1 2 3 Maiobhanagh 1 1 2 3 Maiobhanagh 2 1 2 3 Maiobhanagh 3 1 2 3 Maiobhanagh 4 1 2 3 Maiobhanagh 5 1 2 3 Maiobhanagh 6 1 2 3 Maiobhanagh 7 1 2 3 Maiobhanagh 8 1 2 3 Maiobhanagh 9 1 2 3 Maiobhanagh 10

1 2 3 Maiobhanagh 11 1 2 3 Maiobhanagh 12 1 2 3 Maiobhanagh 13 1 2 3 Maiobhanagh 14 1 2 3 Maiobhanagh 15 1 2 3 Maiobhanagh 16 1 2 3 Maiobhanagh 17 1 2 3 Maiobhanagh 18 1 2 3 Maiobhanagh 19 1 2 3 Maiobhanagh 20

COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules

1 Long Knife 1 2 5 34 0 0” 1 1 Borne


Dagger
SHOT WEAPON Shoot Dice Weapon+ M+W Min Rge Lth Rge Eff Rge Max Rge Damage* Hands Class Shot Weapon Rules

1 Teilm Tabaill 1 2 6 35 0” 12” 60” 72” 1 1 Borne Volley Shoot


Sling
ARMOUR Armour+ C+A Hands Class Armour Rules

1 Léine 3 14 0 Worn
Leather Corselet

2 Sciath 8 22 1 Borne Parry


Shield
UNIT OPTIONS Unit Option Rules Cost

Ceannagh Champion One Maiobhanagh becomes the mustered champion, who gains +1 shoot die on his primary shot weapon 4
Veteran Maiobhanaghta The Maiobhanagh unit becomes Veteran rather than Drilled (cost shown is per warrior), gaining +10 SKILL, +5 FORTITUDE and +5 AUTHORITY 3
ERN-UNL-2410 - Men of Ármhach

SCEIMHEAL SKE-val
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 5+5+/10
Uí Néill Mass Base Size
Érainn
Connacht
Man Infantry Vassal Veteran Uncommon
1 30mm
11
SCEIMHEAL Pace Skill Might Constitution Wounds Fortitude Authority Temper
Hate (all Cursed Herd) 5 63 28 12 3 73 14 20
Abilities Disciplined; Flanker; Scout; Skirmisher
1 2 3 Sceimheal 1 1 2 3 Sceimheal 2 1 2 3 Sceimheal 3 1 2 3 Sceimheal 4 1 2 3 Sceimheal 5 1 2 3 Sceimheal 6 1 2 3 Sceimheal 7 1 2 3 Sceimheal 8 1 2 3 Sceimheal 9 1 2 3 Sceimheal 10

COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules

1 Long Knife 1 2 5 33 0 0” 1 1 Borne


Dagger
SHOT WEAPON Shoot Dice Weapon+ M+W Min Rge Lth Rge Eff Rge Max Rge Damage* Hands Class Shot Weapon Rules

1 Teilm Tabaill 1 2 6 34 0” 12” 60” 72” 1 1 Borne


Sling
ARMOUR Armour+ C+A Hands Class Armour Rules

1 Léine 3 15 0 Worn
Leather Corselet
UNIT OPTIONS Unit Option Rules Cost

Ceannagh Champion One Sceimheal becomes the mustered champion, who gains +1 shoot die on his primary shot weapon 4
ERN-UNL-2530 - ?
FEN BEAST FEN beest
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 1+/3+/5
Mass Base Size
Érainn Danu Fen Beast Monstrous Infantry Vassal Wild Uncommon
4 60mm
41
FEN BEAST Pace Skill Might Constitution Wounds Fortitude Authority Temper
Camouflaged (wood); Hate (all Fomoraic);
Insensate; Stubborn; Tough; Fearsome 6 33 50 58 13 68 26 33
Abilities Bulk Charger; Forester
1 2 3 4 5 6 7 8 9 10 11 12 13 Fen Beast 1 1 2 3 4 5 6 7 8 9 10 11 Fen Beast 2 1 2 3 4 5 6 7 8 9 10 11 12 13 Fen Beast 3 1 2 3 4 5 6 7 8 9 10 11 12 13 Fen Beast 4 1 2 3 4 5 6 7 8 9 10 11 12 13 Fen Beast 5

COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules

1 Raking Boughs 1 2 3 4 5 6 7 8 12 62 ### 1” 1 2 Natural Grab; Mighty Strike


Fist

2 Snapping Bite 1 10 60 0 0” 1 0 Natural


Bite

3 Trample 1 2 3 5 55 0 0” 1 0 Natural Sightless Strike


Trample

SHOT WEAPON Shoot Dice Weapon+ M+W M+SW Min Rge Eff Rge Max Rge Damage* Hands Class Throw Weapon Rules

1 Rock 1 2 3 15 65 33 ### 4” ### 39” ### 50” 2 1 Borne 1 2 Shots (2); Throw; 2” Boulder Crush Template
Stone
ARMOUR Armour+ C+A Hands Class Armour Rules

1 Thick Bark 13 71 0 Natural


Skin
UNIT OPTIONS Unit Option Rules Cost

Aged Fen Beast Champion One Fen Beast becomes the mustered champion, who gains +1 attack die on his primary combat weapon 6
ERN-UNL-3730 - Beasts of Síleann Fen

PINE BEAST PYN beest


Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 3+/5+/10
Mass Base Size
Érainn Danu Pine Beast Monstrous Infantry Vassal Wild Uncommon
3 50mm
28
Pace Skill Might Constitution Wounds Fortitude Authority Temper
Camouflaged (wood); Hate (all Fomoraic);
Insensate; Tough; Fearsome 6 38 44 43 9 65 22 26
Abilities Bulk Charger; Forester
1 2 3 4 5 6 7 8 9 Pine Beast 1 1 2 3 4 5 6 7 8 9 Pine Beast 2 1 2 3 4 5 6 7 8 9 Pine Beast 3 1 2 3 4 5 6 7 8 9 Pine Beast 4 1 2 3 4 5 6 7 8 9 Pine Beast 5
1 2 3 4 5 6 7 8 9 Pine Beast 6 1 2 3 4 5 6 7 8 9 Pine Beast 7 1 2 3 4 5 6 7 8 9 Pine Beast 8 1 2 3 4 5 6 7 8 9 Pine Beast 9 1 2 3 4 5 6 7 8 9 Pine Beast 10

COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules

1 Slashing Boughs 1 2 3 4 5 6 7 11 55 ### 2” 1 2 Natural Grab


Fist

2 Trample 1 2 4 48 0 0” 1 0 Natural Sightless Strike


Trample
SHOT WEAPON Shoot Dice Weapon+ M+W M+SW Min Rge Eff Rge Max Rge Damage* Hands Class Throw Weapon Rules

1 Rock 1 2 12 56 28 ### 3” ### 30” ### 42” 2 1 Borne 1 2 Shots (2); Throw Weapon; 2” Boulder Crush Template
Stone
ARMOUR Armour+ C+A Hands Class Armour Rules

1 Nobbly Bark 9 52 0 Natural


Skin
UNIT OPTIONS Unit Option Rules Cost

Aged Pine Beast Champion One Pine Beast becomes the mustered champion, who gains +1 attack die on his primary combat weapon 5
ERN-UNL-3220 - ?

PEAT BEAST PEET beest


Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 3+/5+/10
Mass Base Size
Érainn Danu Peat Beast Monstrous Infantry Construct Wild Uncommon
3 50mm
38
PEAT BEAST Pace Skill Might Constitution Wounds Fortitude Authority Temper
Insensate; Loathsome; Fearsome; Fearless;
Resistant (Corruption) 6 26 44 46 10 85 18 25
Abilities Amphibious; Bulk Charger; Devourer
1 2 3 4 5 6 7 8 9 10 Peat Beast 1 1 2 3 4 5 6 7 8 9 10 Peat Beast 2 1 2 3 4 5 6 7 8 9 10 Peat Beast 3 1 2 3 4 5 6 7 8 9 10 Peat Beast 4 1 2 3 4 5 6 7 8 9 10 Peat Beast 5
1 2 3 4 5 6 7 8 9 10 Peat Beast 6 1 2 3 4 5 6 7 8 9 10 Peat Beast 7 1 2 3 4 5 6 7 8 9 10 Peat Beast 8 1 2 3 4 5 6 7 8 9 10 Peat Beast 9 1 2 3 4 5 6 7 8 9 10 Peat Beast 10

COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules

1 Club Arms 1 2 3 4 5 6 7 8 52 ### 1” 1 2 Natural Grab; Devoured by the Bog


Fist
1 - - ### 0” 1 0 Natural Grab; Devoured by the Bog

2 Sucking Chest Devoured by the Bog: The Peat Beast can Grab any warrior whose mass is less than his own with his Club Arms or Sucking Chest weapon, rather than half his mass. If the Peat Beast successfully Devours a
Bite warrior (the victim) with its Club Arms or Sucking Chest attack, the Peat Beast immediately adds the W OUNDS remaining of each victim Devoured to his own WOUNDS. This cannot increase the Peat Beast's
WOUNDS beyond its base value.

ARMOUR Armour+ C+A Hands Class Armour Rules

1 Sloughing Skin 8 54 0 Natural Suppressive Parry


Skin
UNIT OPTIONS Unit Option Rules Cost

Olden Peat Beast Champion One Peat Beast becomes the mustered champion, who gains +1 attack die on his primary combat weapon 5
WARRIOR RULES
Bog Horror: Once per battle two or more Peat Beasts in base contact on the battlefield may perform a voluntary Combine action, which is also a command action, as long as they are not entangled or
immobile. The two Peat Beasts immediately combine into one Bog Beast, called the combined Bog Beast, which must be placed so that the centre of its base is upon the point where the two Peat Beasts'
Combine bases touch. The two Peat Beast miniatures are then removed from the battlefield and the unit counts as a Bound permanently unit of Peat Beasts and Bog Beast, if there are any Peat Beasts left, with the
Command Action combined Bog Beast being the Bind unit. If the player does not have a Bog Beast miniature, a Bog Beast cannot be placed and the Combine action immediately ends. The combined Bog Beast's profile is
exactly the same as a normal Bog Beast except that its WOUNDS is the sum of the two Peat Beasts that were combined and is weary when placed. For the purposes of the butcher's bill, the silver cost of the
combined Bog Beast is that of the two Peat Beasts that formed it.
Of the Peat: Once per hour a Peat Beast may perform a voluntary Consume action, which is also an effortless action, as long as he is not entangled or immobile. The Peat Beast Consumes mud, peat, roots,
Consume branches, stone, dead warriors - whatever he can lay his hands upon - to invigorate himself. The Peat Beast immediately adds D5 WOUNDS to his profile per Consume action he performs. This cannot increase
Effortless Action the Peat Beast's WOUNDS beyond its base value.
ERN-UNL-3270 - Beasts of Machairá Peat
FIR BHOLG FEER bolg
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 1+/3+/5
Mass Base Size
Érainn Connacht Fir Bholg Monstrous Infantry Vassal Wild Uncommon
4 60mm
37
FIR BHOLG Pace Skill Might Constitution Wounds Fortitude Authority Temper
Insensate; Loathsome; Resistant (Corruption);
Fearsome 6 45 56 44 13 68 28 33
Abilities Bulk Charger; Earther; Bind (Fir Bholg Hurler, Fir Bholg Thrower); Bound (Deaisbard, Fiannagh, Tuanagh, Gaemhornagh, Sleanagh)
1 2 3 4 5 6 7 8 9 10 11 12 13 Fir Bholg 1 1 2 3 4 5 6 7 8 9 10 11 12 13 Fir Bholg 2 1 2 3 4 5 6 7 8 9 10 11 12 13 Fir Bholg 3 1 2 3 4 5 6 7 8 9 10 11 12 13 Fir Bholg 4 1 2 3 4 5 6 7 8 9 10 11 12 13 Fir Bholg 5

COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules

1 Tua Bholg 1 2 3 4 5 18 74 ###1.5 ” 2 2 Borne Corruption Damage; Hook; Vicious Damage


Axe
ARMOUR Armour+ C+A Hands Class Armour Rules

1 Clogad 5 49 0 Worn
Helmet

2 Bholg 12 61 0 Worn 1 2 Earth Dice (2)


Light Armour
UNIT OPTIONS Unit Option Rules Cost

Fir Bholgmór Champion One Fir Bholg becomes the mustered champion, who gains +1 attack die on his primary combat weapon 7
Fir Bholg Bratachagh Banner Bearer One Fir Bholg becomes the mustered banner bearer 5
Fir Bholg Drumadóir Herald One Fir Bholg becomes the mustered herald 5
ERN-CNT-3710 - Bholg of an Mhuirthead

FIR BHOLG HURLER FEER bolg HUR-ler


Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 1+/2+/3
Mass Base Size
Érainn Connacht Fir Bholg Monstrous Infantry Vassal Wild Uncommon
4 60mm
49
FIR BHOLG HURLER Pace Skill Might Constitution Wounds Fortitude Authority Temper
Insensate; Loathsome; Resistant (Corruption);
Fearsome 6 41 53 42 13 65 27 32
Abilities Bulk Charger; Earther; Bound (Deaisbard, Fiannagh, Tuanagh, Gaemhornagh, Sleanagh, Maiobhanagh)
1 2 3 4 5 6 7 8 9 10 11 12 13 Fir Bholg Hurler 1 1 2 3 4 5 6 7 8 9 10 11 12 13 Fir Bholg Hurler 2 1 2 3 4 5 6 7 8 9 10 11 12 13 Fir Bholg Hurler 3

COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules

1 Tua Bholg 1 2 3 4 5 18 71 ###1.5 ” 2 2 Borne Corruption Damage; Hook; Vicious Damage


Axe
SHOT WEAPON Shoot Dice Weapon+ M+W Min Rge Lth Rge Eff Rge Max Rge Damage* Hands Class Shot Weapon Rules

1 Bholg Tabaill 1 2 3 4 6 59 0” 12” 60” 72” 1 1 Borne Corruption Damage; Volley Shoot
Sling
ARMOUR Armour+ C+A Hands Class Armour Rules

1 Bholg 6 48 0 Worn 1 2 Earth Dice (2)


Light Armour
UNIT OPTIONS Unit Option Rules Cost

Fir Bholgmór Champion One Fir Bholg Hurler becomes the mustered champion, who gains +1 shoot die on his primary shot weapon 8
ERN-CNT-3910 - Bholg of Acaill

FIR BHOLG THROWER FEER bolg THROH-wer


Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 1+/2+/3
Mass Base Size
Érainn Connacht Fir Bholg Monstrous Infantry Vassal Wild Uncommon
4 60mm
42
FIR BHOLG THROWER Pace Skill Might Constitution Wounds Fortitude Authority Temper
Insensate; Loathsome; Resistant (Corruption);
Fearsome 6 42 55 42 13 66 27 32
Abilities Bulk Charger; Earther; Bound (Deaisbard, Fiannagh, Tuanagh, Gaemhornagh, Sleanagh)
1 2 3 4 5 6 7 8 9 10 11 12 13 Fir Bholg Thrower 1 1 2 3 4 5 6 7 8 9 10 11 12 13 Fir Bholg Thrower 2 1 2 3 4 5 6 7 8 9 10 11 12 13 Fir Bholg Thrower 3

COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules

1 Gae Bholg 1 2 3 4 5 6 18 73 ### 2” 2 1 Borne Pierce; Corruption Damage


Spear
SHOT WEAPON Shoot Dice Weapon+ M+W Min Rge Lth Rge Eff Rge Max Rge Damage* Hands Class Shot Weapon Rules

1 Gae Bholg 1 2 3 4 8 63 0” 12” 30” 48” 2 1 Borne 1 2 3 Shots (3); Impetus Weapon; Pierce
Spear

ARMOUR Armour+ C+A Hands Class Armour Rules

1 Bholg 6 48 0 Worn 1 2 Earth Dice (2)


Light Armour

2 Sciath 8 56 1 Borne Parry


Shield
UNIT OPTIONS Unit Option Rules Cost

Fir Bholgmór Champion One Fir Bholg Thrower becomes the mustered champion, who gains +1 shoot die on his primary shot weapon 6
ERN-CNT-3920 - Bholg of Chliara
FOMORAINN FO-mor-an
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 1+/3+/5
Mass Base Size
Érainn Eithnainn Fomorainn Monstrous Beast Vassal Wild Uncommon
3 50mm
31
FOMORAINN Pace Skill Might Constitution Wounds Fortitude Authority Temper
Frost Blood; Insensate; Loathsome; Regenerate 6 32 44 38 8 75 21 25
Abilities Amphibious; Bulk Charger
1 2 3 4 5 6 7 8 Fomorainn 1 1 2 3 4 5 6 7 8 Fomorainn 2 1 2 3 4 5 6 7 8 Fomorainn 3 1 2 3 4 5 6 7 8 Fomorainn 4 1 2 3 4 5 6 7 8 Fomorainn 5

COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules

1 Deep Axe 1 2 3 4 5 18 62 ### 1” 2 2 Borne Cold Damage


Axe

2 Thumping Tail 1 2 3 4 5 7 51 ### 1” 1 0 Natural Blind Strike; Sightless Strike


Tail
ARMOUR Armour+ C+A Hands Class Armour Rules

1 Warty Hide 4 42 0 Worn


Skin

1 Deep Armour 8 50 0 Worn


Gutplate; Helmet
WARRIOR RULES Rules
Mist Shroud: Fomorainn bring the mists of their homelands with them to battle. All Fomorainn are Unseen 3D10”, i.e., they can only be seen by enemies within 3D10” of them. This does not affect the
Warriors of the Mist Fomorainn's own sight.
FMN-?
GUIRRANMHOR GI-ran-mor
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 5+/5+/10
Uí Néill Cavalry Mass Base Size
Érainn
Connacht
Man
Hearthguard
High Born Vassal Veteran Uncommon
3 60x35mm
12
GUIRRANMHOR Pace Skill Might Constitution Wounds Fortitude Authority Temper
Guirranmhor: Hate (all Cursed Herd)
Ech: Insensate 5 66 30 13 4 75 16 31
ECH 9 22 34 - - - - -
Abilities Bulk Charger (Ech); Disciplined; Flanker
1 2 3 4 GM 1 1 2 3 4 GM 2 1 2 3 4 GM 3 1 2 3 4 GM 4 1 2 3 4 GM 5 1 2 3 4 GM 6 1 2 3 4 GM 7 1 2 3 4 GM 8 1 2 3 4 GM 9 1 2 3 4 GM 10

COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules

1 Claidem 1 2 3 8 38 ###0.5 ” 1 1 Borne Switch (Slea); Parry


Sword

2 Slea 1 2 3 8 38 ###1.5 ” 8 46 1 1 Borne Switch (Claidem); Mounted Impact Strike; Mounted Charge+
Spear
MOUNT COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules

3 Trampling Hooves 1 2 6 40 ### 1” 1 0 Natural Sightless Strike


Trample
ARMOUR Armour+ C+A Hands Class Armour Rules

1 Lúireach 8 21 0 Worn
Corselet

2 Sciath 8 29 1 Borne Parry


Shield
ARMOUR OPTIONS Armour+ C+A Hands Class Armour Rules Cost
3 Clogad Helmet 9 38 0 Worn Add 1
UNIT OPTIONS Unit Option Rules Cost

Ceannagh Champion One Guirranmor becomes the mustered champion, who gains +1 attack die on his primary combat weapon 5
Bratachagh Banner Bearer One Guirranmor becomes the mustered banner bearer 4
Araltagh Herald One Guirranmor becomes the mustered herald 4
ERN-UNL-4000 - ?

GUIRRAN GI-ran
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 5+/5+/10
Uí Néill Mass Base Size
Érainn
Connacht
Man Cavalry Vassal Trained Common
3 60x35mm
8
GUIRRAN Pace Skill Might Constitution Wounds Fortitude Authority Temper
Guirran: Hate (all Cursed Herd)
Ech: Insensate 5 42 29 11 4 64 8 22
ECH 9 22 34 - - - - -
Abilities Bulk Charger (Ech); Disciplined; Flanker
1 2 3 4 GM 1 1 2 3 4 GM 2 1 2 3 4 GM 3 1 2 3 4 GM 4 1 2 3 4 GM 5 1 2 3 4 GM 6 1 2 3 4 GM 7 1 2 3 4 GM 8 1 2 3 4 GM 9 1 2 3 4 GM 10

COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules

1 Slea 1 2 3 7 36 ###1.5 ” 7 43 1 1 Borne Mounted Impact Strike; Mounted Charge+


Spear
MOUNT COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules

3 Trampling Hooves 1 2 6 40 ### 1” 1 0 Natural Sightless Strike


Trample

SHOT WEAPON Shoot Dice Weapon+ M+W Min Rge Lth Rge Eff Rge Max Rge Damage* Hands Class Shot Weapon Rules

1 Slea 1 8 37 0” 6” 12” 18” 1 1 Borne 1 2 3 Shots (3); Ride and Shoot


Javelin

ARMOUR Armour+ C+A Wound- Hands Class Armour Rules

1 Sciath 8 19 1 Borne Parry


Shield
ARMOUR OPTIONS Armour+ C+A Wound- Hands Class Armour Rules Cost
2 Léine Corselet 4 23 0 Worn Add 1
UNIT OPTIONS Unit Option Rules Cost

Ceannagh Champion One Guirran becomes the mustered champion, who gains +1 attack die on his primary combat weapon 5
Bratachagh Banner Bearer One Guirran becomes the mustered banner bearer 4
Araltagh Herald One Guirran becomes the mustered herald 4
Guirranar The Guirran unit becomes Drilled rather than Trained (cost shown is per warrior), gaining +10 SKILL, +5 FORTITUDE and +5 AUTHORITY 2
ERN-UNL-4100 - ?
MUC BHOLG MUK bolg
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 1+/2+/3
Mass Base Size
Érainn Connacht Fir Bholg Monstrous Cavalry Vassal Drilled Uncommon
7 90x50mm
74
MUC BHOLG Pace Skill Might Constitution Wounds Fortitude Authority Temper
Insensate; Loathsome; Resistant (Corruption);
Fearsome 6 46 56 58 13 72 31 45
Abilities Bulk Charger; Earther
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Mór Muc 1 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Mór Muc 2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Mór Muc 3

MÓR MUC 8 22 53 42 13 52 24 36
Insensate; Fearsome;
Abilities Mount or Draught Beast only; Bulk Charger
1 2 3 4 5 6 7 8 9 10 11 12 13 Muc Bholg 1 1 2 3 4 5 6 7 8 9 10 11 12 13 Muc Bholg 2 1 2 3 4 5 6 7 8 9 10 11 12 13 Muc Bholg 3

COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules

1 Gae Bholg 1 2 3 4 5 6 18 74 ### 2” 18 92 2 1 Borne Impact Strike; Mounted Charge+; Pierce; Corruption Damage
Spear

ARMOUR Armour+ C+A Hands Class Armour Rules

1 Clogad 5 63 0 Worn
Helmet

2 Bholg 12 75 0 Worn 1 2 Earth Dice (2)


Light Armour

3 Sciath 8 83 1 Borne Parry


Shield

MOUNT Mount+ C+A Hands Class Mount Rules

1 Mór Muc 8 91 0 Ridden Each Muc Bholg rides a Mór Muc


Ardent Mount
ARMOUR OPTIONS Armour+ C+A Hands Class Armour Rules Cost
1 Muc Bholg Barding 7 98 0 Worn Add 1
UNIT OPTIONS Unit Option Rules Cost

Muc Bholgmór Champion One Muc Bholg becomes the mustered champion, who gains +1 attack die on his primary combat weapon 12
ERN-CNT-5400 - ?
CARBAD KAR-bad
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
0 1+/2+/3
Uí Néill Chariot Mass Base Size
Érainn
Connacht
Carbad
Carriage Engine
Vassal Drilled Uncommon
8 90x50mm
35

CARBADAGH CREW
Hands
Kindred Realm Kin Class Privilege Acuity Ubiquity Crew Size Base Size
2
Uí Néill Infantry Mass Driver +
Érainn Man Vassal Drilled Uncommon 30mm
Connacht Chariot Crew 1 2

Pace Skill Might Constitution Wounds Fortitude Authority Temper


CARBADAGH CREW
5 51 32 15 3 69 11 16
Crew Traits & Abilities Bound Permanently (Carbad); Disciplined; Engine Crew; Flanker; Hate (all Cursed Herd)
1 2 3 Driver 1/1 1 2 3 Crew 1/2 1 2 3 Crew 1/3 1 2 3 Driver 2/1 1 2 3 Crew 2/2 1 2 3 Crew 2/3 1 2 3 Driver 3/1 1 2 3 Crew 3/2 1 2 3 Crew 3/3

CREW COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules

1 Gaemhor 1 2 3 9 41 ### 2” 9 50 1 1 Borne Switch (Claidem); Mounted Impact Strike; Mounted Charge+
Long Spear

1 Claidem 1 2 3 8 40 ###0.5 ” 1 1 Borne Switch (Gaemhor); Parry


Sword

CREW SHOT WEAPON Shoot Dice Weapon+ M+W Min Rge Lth Rge Eff Rge Max Rge Damage* Hands Class Shot Weapon Rules

1 Slea 1 8 40 0” 6” 12” 18” 1 1 Borne 1 2 3 Shots (3); Ride and Shoot


Throwing Spear
CREW ARMOUR Armour+ C+A Hands Class Armour Rules

1 Léine 3 18 0 Worn
Leather Corselet

2 Sciath 8 26 1 Borne Parry


Shield

3 Carbad 15 41 0 Engine
Chariot
ARMOUR OPTIONS Armour+ C+A with option Hands Class Armour Rules Cost
4 Clogad Helmet 4 45 0 Borne Add 2
Add; Purchased with (all other Hung Shields
5 Hung Shields Shields 8 49 +Helmet 53 0 Engine
armour options) 2
CREW OPTIONS Unit Option Rules Cost

Ceannagh Champion One Carbadagh becomes the mustered champion, who gains +1 attack die on his primary combat weapon 3
Bratachagh Banner Bearer One Carbadagh becomes the mustered banner bearer 2
Araltagh Herald One Carbadagh becomes the mustered herald 2
Veteran Carbadagh The Carbadagh Unit becomes Veteran rather than Drilled (cost shown is per engine), gaining +10 S KILL, +3 FORTITUDE and +1 AUTHORITY 4

CARBAD CARRIAGE ENGINE


Hands
Kindred Realm Kin Class Privilege Acuity Ubiquity Engine Size Base Size
0
Uí Néill Chariot Mass
Érainn Carbad Engine Mindless Uncommon 1 90x50mm
Connacht Carriage Engine 3

CARBAD 0 0 55 65 12 0 0 5
Engine Traits & Abilities Immune (Soul, Petrification, Fume); Resistant (Death, Cold, Venom); Tough; Bulk Charger; Move per Draught Animal; Wheeled; Hang on!
1 2 3 4 5 6 7 8 9 10 11 12 Carbad 1 1 2 3 4 5 6 7 8 9 10 11 12 Carbad 2 1 2 3 4 5 6 7 8 9 10 11 12 Carbad 3
CHARIOT COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules

1 Scything Wheels 1 2 3 4 9 64 ###0.5 ” 9 73 1 0 Natural Impact Strike; Charge+


Wheels
CHARIOT ARMOUR Armour+ C+A Hands Class Armour Rules

1 Reinforced Frame 8 73 0 Natural


Construction
ARMOUR OPTIONS Armour+ C+A Hands Class Armour Rules Cost
Add; Purchased with (all other Hung Shields
2 Hung Shields Shields 8 81 0 Worn
armour options) 1

ECH DRAUGHT ANIMAL


Hands Draught
Kindred Realm Kin Class Privilege Acuity Ubiquity Base Size
0 Animal Size
Uí Néill Beast Mass
Érainn Ech Beast Wild Common 2 60x35mm
Connacht Draught Beast 3

ECH 9 22 34 - - - - -
Ech Traits & Abilities Draught Animal; Frost Blood; Insensate; Bulk Charger
DRAUGHT ANIMAL COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules

1 Trampling Hooves 1 2 6 40 0 0” 1 0 Natural Sightless Strike


Trample
ERN-UNL-6xxx - ?
ECH
(EKH - HORSE)
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
0 1
Uí Néill Beast Mass Base Size
Érainn
Connacht
Horse
Mount
Beast Wild Common
3 60x35mm
4
ECH Pace Skill Might Constitution Wounds Fortitude Authority Temper
Insensate
Mount or Draught Beast only 9 22 34 17 5 39 13 21
Abilities Bulk Charger
Wound Track 1 2 3 4 5

COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules

1 Trampling Hooves 1 2 6 40 ### 1” 1 0 Natural Sightless Strike


Trample
ERN-UNL-0102 - Rudraige the Fat on Horse

CÚ FAOL KOO FEEL


Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
0 5+/5+/10
Uí Néill Beast Mass Base Size
Érainn
Connacht
Wolfhound
Hound
Beast Wild Common
1 40x25mm
5
CÚ FAOL Pace Skill Might Constitution Wounds Fortitude Authority Temper
Insensate; Small; Beast Handler Only 8 40 22 8 2 42 7 12
Abilities Flanker
1 2 Cú Faol 1 1 2 Cú Faol 2 1 2 Cú Faol 3 1 2 Cú Faol 4 1 2 Cú Faol 5 1 2 Cú Faol 6 1 2 Cú Faol 7 1 2 Cú Faol 8 1 2 Cú Faol 9 1 2 Cú Faol 10

Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules

1 Clamping Bite 1 2 8 30 0 0” 1 0 Natural


Bite

2 Slashing Claws 1 2 3 25 0 0” 1 0 Natural


Claws
ERN-UNL-7000 - ?
THORN BEAST THORN beest
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 1+/1+/3
Mass Base Size
Érainn Danu Thorn Beast Monstrous Beast Beast Wild Uncommon
6 80mm
52
THORN BEAST Pace Skill Might Constitution Wounds Fortitude Authority Temper
Camouflaged (wood); Insensate; Terrifying 6 32 53 55 19 88 30 45
Abilities Bulk Charger
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 Thorn Beast 1 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 Thorn Beast 2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 Thorn Beast 3

COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules

1 Slashing Thorns 1 2 3 4 5 6 7 8 9 10 10 63 ### 1” 1 2 Natural Grab; Pierce


Fist

2 Trample 1 2 3 4 10 63 0 0” 1 0 Natural Sightless Strike; Pierce


Trample
SHOT WEAPON Shoot Dice Weapon+ M+W Min Rge Lth Rge Eff Rge Max Rge Damage* Hands Class Shot Weapon Rules

1 Piercing Thorns 1 2 3 4 5 6 10 63 0” 6” 18” 24” 1 1 Borne Pierce; Vicious Damage


Thorns
ARMOUR Armour+ C+A Hands Class Armour Rules

1 Tough Bark 8 63 0 Natural


Skin
ERN-UNL-8060 - ?

BOG BEAST BOG beest


Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 1+/1+/3
Mass Base Size
Érainn Danu Bog Beast Monstrous Beast Construct Wild Uncommon
8 80mm
85
BOG BEAST Pace Skill Might Constitution Wounds Fortitude Authority Temper
Gigantic; Insensate; Fearless; Terrifying; Resistant
(Corruption, Fire, Hellfire) 5 25 58 61 25 88 33 47
Abilities Amphibious; Bulk Charger; Devourer
2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 Bog Beast 1 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 Bog Beast 2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 Bog Beast 3

COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules

1 Club Arms 1 2 3 4 5 6 7 8 9 10 12 70 ### 1” 2 2 Natural Mighty Strike; Grab; Devoured by the Bog
Fist
1 2 - - ### 0” 1 0 Natural Grab; Devoured by the Bog
2 Sucking Chest Devoured by the Bog: The Bog Beast can Grab any warrior whose mass is less than his own with his Club Arms or Sucking Chest weapon, rather than half his mass. If the Bog Beast successfully Devours a
Bite warrior (the victim) with its Club Arms or Sucking Chest attack, the Bog Beast immediately adds the W OUNDS remaining of each victim Devoured to his own WOUNDS. This cannot increase the Bog Beast's
WOUNDS beyond its base value.

3 Trample 1 2 3 4 6 64 0 0” 1 0 Natural Sightless Strike


Trample
ARMOUR Armour+ C+A Hands Class Armour Rules

1 Sloughing Skin 11 72 0 Natural Suppressive Parry


Skin
WARRIOR RULES Rules
Of the Bog: Once per hour a Bog Beast may perform a voluntary Consume action, which is also an effortless action, as long as he is not entangled or immobile. The Bog Beast Consumes mud, peat, roots,
Consume branches, stone, dead warriors - whatever he can lay his hands upon - to invigorate himself. The Bog Beast immediately adds 1D10 WOUNDS to his profile per Consume action he performs. This cannot
Effortless Action increase the Bog Beast's WOUNDS beyond its base value.
ERN-UNL-8160 - Beasts of Cill Chonn Bog

EARTH BEAST ERTH beest


Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 1
Monstrous Beast Mass Base Size
Érainn Danu Earth Beast
Solitary
Construct Wild Rare
16 120mm
352
EARTH BEAST Pace Skill Might Constitution Wounds Fortitude Authority Temper
Gigantic; Insensate; Fearless; Terrifying; Resistant
(Corruption, Fire, Hellfire) 5 28 98 98 76 93 53 79
Abilities Bulk Charger
Wound Track 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76

COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules

1 Compacted Fists 1 2 3 4 5 6 7 8 9 10
20 118 ### 1” 0 3 2 Natural Mighty Strike; Grab; Vicious Damage
Fist 11 12 13 14 15 16 17 18

2 Trample 1 2 3 4 5 6 10 108 0 0” 1 0 Natural Sightless Strike


Trample
ARMOUR Armour+ C+A Hands Class Armour Rules

1 Soil Skin 9 107 0 Natural Ignores Weapons


Skin
WARRIOR RULES Rules
Of the Earth: Once per hour an Earth Beast may perform a voluntary Consume action, which is also an effortless action, as long as he is not entangled or immobile. The Earth Beast Consumes earth, roots,
Consume river beds, branches, stone, dead warriors - whatever he can lay his hands upon - to invigorate himself. The Earth Beast immediately adds 2D10 W OUNDS to his profile per Consume action he performs. This
cannot increase the Earth Beast's WOUNDS beyond its base value.
ERN-UNL-8800 - Crémharunc
STUMP BEAST STUMP beest
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 1
Monstrous Beast Mass Base Size
Érainn Danu Stump Beast
Solitary
Beast Wild Rare
10 100mm
149
STUMP BEAST Pace Skill Might Constitution Wounds Fortitude Authority Temper
Camouflaged (wood); Hate (all Fomoraic);
Insensate; Stubborn; Tough; Terrifying 8 26 71 77 32 78 40 60
Abilities Bulk Charger; Forester; Scuttler
Wound Track 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32

COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules

1 Thumping Roots 1 2 3 4 5 6 7 8 9 10
14 85 ### 1” 0 2 2 Natural Vicious Damage
Claws 11 12 13 14 15 16

2 Snapping Bite 1 2 14 85 0 0” 1 0 Natural


Bite

3 Trample 1 2 3 4 5 7 78 0 0” 1 0 Natural Sightless Strike


Trample
ARMOUR Armour+ C+A Hands Class Armour Rules

1 Tough Bark 18 95 0 Natural


Skin
WARRIOR RULES Rules

Lying in Wait: If the Stump Beast is placed under SCOUT orders at the beginning of the battle, its player - when it is time to reveal that the Stump Beast is off the battlefield - may place up to five tree stump
tokens anywhere on the battlefield (except within water terrain, impassable terrain or upon any other warrior), one of which is the actual location of the Stump Beast (called the stump beast token), which
must be recorded by the Stump Beast's player in secret. This location becomes the Stump Beast's emerging point - the stump point - when an Emerge action is performed. If stump tokens are placed in this
Tree Stump manner the Stump Beast may only Emerge from the stump point.
Stump Tokens: Each of the stump tokens placed are of mass 5 and may be Grabbed as normal, except that the stump beast token cannot be Grabbed at all; instead, if an attempt is made to Grab the stump
beast token by an enemy player, it must immediately Emerge and perform an Ambush action. If the AMBUSH TEST is failed, the Stump Beast is Engaged by the enemy warrior, who Attacks it as normal.

ERN-UNL-8465 - Orach

YEW BEAST YOO beest


Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 1
Monstrous Beast Mass Base Size
Érainn Danu Tree Beast
Solitary
Beast Wild Rare
11 100mm
155
YEW BEAST Pace Skill Might Constitution Wounds Fortitude Authority Temper
Camouflaged (wood); Gigantic; Hate (all Fomoraic);
Insensate; Tough; Stubborn; Terrifying 6 30 77 84 45 92 40 62
Abilities Bulk Charger; Forester
Wound Track 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45

COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules

1 Rending Boughs 1 2 3 4 5 6 7 8 9 10
16 93 ### 1” 0 2 2 Natural Mighty Strike; Grab; Vicious Damage
Claws 11 12

2 Snapping Bite 1 2 16 93 0 0” 1 0 Natural


Bite

3 Trample 1 2 3 4 5 8 85 0 0” 1 0 Natural Sightless Strike


Trample

SHOT WEAPON Shoot Dice Weapon+ M+W M+SW Lth Rge Eff Rge Max Rge Damage* Hands Class Shot Weapon Rules

1 Boulder 1 2 3 4 5 6 18 95 48 ### 6” ### 42” ### 60” 2 1 Borne


Shots (2); Throw; 4” Boulder Crush Template; Mighty
1 2 Shot; Vicious Damage
Stone

ARMOUR Armour+ C+A Hands Class Armour Rules

1 Tough Bark 24 108 0 Natural


Skin
ERN-UNL-8450 - Dairdubh

OAK BEAST OHK beest


Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 1
Monstrous Beast Mass Base Size
Érainn Danu Tree Beast
Solitary
Beast Wild Rare
15 120mm
260
OAK BEAST Pace Skill Might Constitution Wounds Fortitude Authority Temper
Camouflaged (wood); Gigantic; Hate (all Fomoraic);
Insensate; Tough; Stubborn; Terrifying 6 22 88 95 65 92 49 77
Abilities Bulk Charger; Forester
Wound Track 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65

COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules

1 Rending Boughs 1 2 3 4 5 6 7 8 9 10
18 106 ### 1” 0 2 2 Natural Mighty Strike; Grab; Vicious Damage
Claws 11 12 13 14 15 16 17

2 Snapping Bite 1 2 18 106 0 0” 2 0 Natural Vicious Damage


Bite

3 Trample 1 2 3 4 5 6 9 97 0 0” 1 0 Natural Sightless Strike


Trample
COMBAT WEAPON OPTIONS Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules Cost

1
Rending Bough & High Cross 1 2 3 4 5 6 7 8 9 C 22 110 ### 2” 2 1 Borne Blessed Damage Replace (Rending Boughs);
Mighty Strike; Grab; Vicious 7
Claw; Club 1 2 3 4 5 6 7 8 B 18 106 ### 1” 2 1 Natural Damage
High Crosses 1 2 3 4 5 6 7 8 9 10 Replace (Rending Boughs); Mighty Strike; Grab;
2
Clubs 11 12 13 14 15 16 17
22 110 ### 2” 0 2 2 Borne
Blessed Damage; Vicious Damage 7
SHOT WEAPON Shoot Dice Weapon+ M+W M+SW Lth Rge Eff Rge Max Rge Damage* Hands Class Shot Weapon Rules

1 Boulder 1 2 3 4 5 6 7 8 22 110 55 ### 6” ### 48” ### 60” 2 1 Borne


Shots (2); Throw Weapon; 5” Boulder Crush Template;
1 2 Mighty Shot; Terrible Damage
Stone

ARMOUR Armour+ C+A Hands Class Armour Rules

1 Tough Bark 27 122 0 Natural


Skin
ERN-UNL-8750 - Cúlaítar; ERN-UNL-8751 - Murderous Cúlaítar
ROOT BEAST ROOT beest
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 1
Monstrous Beast Mass Base Size
Érainn Danu Root Beast
Solitary
Beast Wild Rare
16 120mm
306
ROOT BEAST Pace Skill Might Constitution Wounds Fortitude Authority Temper
Camouflaged (wood); Gigantic; Hate (all Fomoraic);
Insensate; Tough; Stubborn; Terrifying 8 33 93 102 78 90 50 80
Abilities Bulk Charger; Forester
Wound Track 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78

COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules

1 Rending Boughs 1 2 3 4 5 6 7 8 9 10
18 111 ### 1” 0 2 2 Natural Grab; Mighty Strike; Vicious Damage
Claws 11 12 13 14 15 16 17

2 Snapping Bite 1 2 3 18 111 0 0” 2 0 Natural Vicious Damage


Bite

3 Trample 1 2 3 4 5 6 9 102 0 0” 1 0 Natural Sightless Strike


Trample
ARMOUR Armour+ C+A Hands Class Armour Rules

1 Root Bark 16 118 0 Natural


Skin
ERN-UNL-8815 - Andain

MÓR BHOLG MOR bolg


Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 1+/2+/3
Mass Base Size
Érainn Connacht Mór Bholg Monstrous Beast Vassal Wild Uncommon
6 80mm
58
MÓR BHOLG Pace Skill Might Constitution Wounds Fortitude Authority Temper
Gigantic; Insensate; Loathsome; Resistant
(Corruption); Terrifying 6 32 64 57 20 77 36 45
Abilities Bulk Charger; Earther
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Mór Bholg 1 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Mór Bholg 2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Mór Bholg 3

COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules

1 Tua Bholg 1 2 3 4 5 6 7 18 82 ### 1” 2 2 Borne Corruption Damage; Mighty Strike; Hook; Vicious Damage
Great Axe

2 Trample 1 2 3 4 6 70 0 0” 1 0 Natural Sightless Strike


Trample
COMBAT WEAPON OPTIONS Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules Cost
1 Pig Sticker Spear 1 2 3 4 5 6 7 8 10 74 ### 2” 2 1 Borne Replace (Great Axe); Pierce; Vicious Damage -2
SHOT WEAPON OPTIONS Shoot Dice Weapon+ M+W Min Rge Lth Rge Eff Rge Max Rge Damage* Hands Class Shot Weapon Rules Cost
Add; Shots (2); Impetus Shot; Pierce; Vicious
1 Pig Sticker Throwing Spear 1 2 3 4 5 6 10 74 0” 6” 30” 40” 2 1 Borne 1 2 Damage 7
ARMOUR Armour+ C+A Hands Class Armour Rules

1 Clogad 5 62 0 Worn
Helmet

2 Bholg 12 74 0 Worn Earth Dice (3)


Light Armour
UNIT OPTIONS Unit Option Rules Cost

Mór Bholgmór Champion One Mór Bholg becomes the mustered champion, who gains +1 attack die on his primary combat weapon 11
ERN-CNT-8055 - Mór Bholg of Bantrach

MÓR MUC MOR MUK


Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
0 1
Beast Mass Base Size
Érainn Connacht Muc
Ardent Mount
Beast Wild Uncommon
5 90x50mm 23
MÓR MUC Pace Skill Might Constitution Wounds Fortitude Authority Temper
Insensate; Fearsome;
Mount or Draught Beast only 8 22 53 42 13 52 24 36
Abilities Bulk Charger
Wound Track 1 2 3 4 5 6 7 8 9 10 11 12 13

COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules

1 Chomping Bite 1 2 3 10 63 ### 1” 1 0 Natural


Bite

2 Trampling Trotters 1 2 3 4 5 5 58 ### 1” 1 0 Natural Sightless Strike


Trample
ERN-CNT-8xxx - ?

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