Darklands 2nd Edition - Darklands - Kindred - Erainn - Muster - v2.08
Darklands 2nd Edition - Darklands - Kindred - Erainn - Muster - v2.08
KINDRED MUS
MUSTER
TER
for Darklands:
Darklands: Second Edition
Editttiion
Edi
v2.08
Connacht Danu
Uí Néill
MIERCE
MINIATURES
ÉRAINN MUSTER version 2.08
GENERAL:
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HOST SILVER
ÉRAINN MUSTER WENDLIST
Changes to the Érainn muster are recorded here.
Version Change
The rule ‘foot only’ has been added to all shot weapon artefacts of the type ‘sling’
The effects of the Bog Banner artefact banner do not apply to carbad chariots
The ‘hedge’ rule has been removed from the fir bholg thrower
The rule ‘foot only’ has been added to the fir danu's axe in two hands
The Brainlime shot weapon artefact has been changed so that a unit has be damaged to cause a Panic reaction, not a warrior
The butcher's bill for combining peat beasts into bog beasts has been clarified
The butcher's bill for the warping of fir danu has been clarified
The beast of danu's focus range has been reduced to D5 when using the Roots of Life rule
The root beast's realm is always Danu regardless of the realm of the mordruí riding it
On the muster chart, when the mordruí / druí muster large beasts they are always counted as part of the Danu realm
The yew beast's boulder shot weapon now has the ‘mighty shot’ and ‘vicious damage’ rules, and its crush template is now a boulder and its size is reduced to 4”
The oak beast's boulder shot weapon now has the ‘mighty shot’ and ‘terrible damage’ rules, and its crush template is now a boulder and its size is reduced to 5”
The fen beast's boulder shot weapon's shoot dice are increased to 3 and its crush template is now a boulder and its size is reduced to 2”
The pine beast's boulder shot weapon's shoot dice are increased to 2 and its crush template is now a boulder
The ancient fen beast's boulder shot weapon's shoot dice are increased to 4 and its crush template is now a boulder
The +M cost qualification from shot weapon artefact slingstones has been removed
Clarified that the Seamróg Glas enchanted artefact can be used to re-roll either D10 from a D100 roll
Removed maiobhanagh as sworn unit option for a rí túath, taoiseach and deais
v2.03 Reduced AUTHORITY of cavalry units to reflect the riders, not the riders and mounts
Spears and long spears now have the ‘Add or Replace’ rule where they are options
Corrected the curadh fir Danu's tua combat weapon option cost
v2.06 Added the ‘tactician’ ability to the rí túath, taoiseach, deais and arras profiles
Increased the SKILL of most humans that are not Levy or Wild by +10
Clarified how long the effects of the Danu's Earth tune remains
Increased the SKILL attribute of fir danu as well as their attack ranges
Removed the ‘fearless’ ability from most profiles and replaced some with the ‘stubborn’ ability
v2.07 Altered the Tras an Dia artefact to be able to be taken by any noble
Reduced the silver cost of all profiles with the ‘Gigantic’ trait slightly
Altered the Roots of Life warrior rules for the Beast of Danu
Altered the silver cost of all shot weapons that do not volley shoot
Added the pig-sticker combat and shot weapons to the mór bholg profile
ÉRAINN HOST
One general must always be present in the host, which must always be the noble with the highest AUTHORITY.
At least one command must be present in the host. At least 50% of your host must be spent on warriors from the same realm as the general.
Up to a third of the silver cost of your host may be spent on an allied contingent. Up to 5% of your host may be spent on artefacts.
ÉRAINN COMMANDS
One general must always be present in the host, which must always be the noble with the highest A UTHORITY.
At least one command must be present in the host, either the general's command or a commander's command
Influenced Petitioned
any number of other Sworn Units Pledged Units
Warchiefs Units
commands
1 < 0-1+ < 0-1 < 0-1+
Bind Units Bind Units Bind Units
A commander must choose a unit within his A commander may choose a unit within his pledge box to be one of his A commander may choose a unit within his petition box to be one of his
sworn box as his sworn unit. pledged units. petitioned units.
If an optioned sworn unit has been chosen, a commander may choose a unit
If an option has been purchased, a commander If an optioned sworn unit has been chosen, a commander may choose a unit
on the same option line within his pledge box to be one of his optioned
may choose a unit on that option line within his on the same option line within his petition box as an optioned petitioned
pledged units in addition to any other pledged units that are not on an
sworn box as his optioned sworn unit. unit in addition to any other petitioned units that are not on an option line.
option line.
Realm
Noble Unit If a unit is joined to a noble by a double line
Unit
If the realm is noted above the unit name, the
companion warchiefs known as a noble path, that noble must be commander must be of that realm in order to
muster that unit in his command.
are indicated with ‘CW’ CW 0-1 < 0-1+ mustered within a command before the unit on < 0-1+
that path can be mustered.
Bind Units Bind Units
MINIATURE Unit Unit Unit A miniature's availability for a particular profile is shown by the colour of the unit box text on the muster chart.
If the text colour is black, that miniature is available from the Mierce Miniatures range and may be used in official Darklands battles.
AVAILABILITY If the text colour is blue, that miniature has a scheduled production date and will be available soon.
n n-n n n-n n n-n If the text colour is grey (or the profile box is pink), that miniature is not produced yet and may not be for some time.
Profiles with blue or grey text colours cannot be used in official Darklands battles as no miniatures are available.
Available Coming Soon Unavailable
ÉRAINN COMMANDERS
Any number of commanders may be mustered in your host
Uí Néill, Connacht
Deaisbard Tuanagh Deaisbard Tuanagh Sleanagh Maiobhanagh Fiannagh
RÍ TÚATH
0-1 0-1 16 0-1+ 11 0-1+ 8 0-1+ 11 0-1+ 19 0-1
[Connacht] Fir Bholg
[Connacht] Fir Bholg [Connacht] Fir Bholg; [Connacht] Fir Bholg [Connacht] Fir Bholg; [Connacht] Fir Bholg [Connacht] Fir Bholg;
92 [Uí Néill] Fir Danu [Uí Néill] Fir Danu
Hurler
[Uí Néill] Fir Danu
Connacht
with Maiobhanagh Fir Bholg Hurler
Sling
11 0-1+ 27 0-1
[Connacht] Fir Bholg
Hurler
Connacht
as rider Guirranmhór Guirran Guirranmhór Guirran Muc Bholg Sell-Sword
of Ech
0-1 0-1 16 0-1+ 8 0-1+ 31 0-1 < 0-1
Pine Beast Fen Beast Pine Beast Fen Beast Stump Beast Fomorainn
as rider Danu
of Root Beast
0-1 0-1 22 0-1+ 26 0-1+ 40 0-1 21 0-1+
Uí Néill, Connacht
Tuanagh Sleanagh Tuanagh Sleanagh Gaemhornagh Deaisbard Maiobhanagh Fiannagh
TAOISEACH
0-1 0-1 11 0-1+ 8 0-1+ 11 0-1+ 16 0-1 11 0-1+ 19 0-1
[Connacht] Fir Bholg
[Connacht] Fir Bholg; [Connacht] Fir Bholg [Connacht] Fir Bholg; [Connacht] Fir Bholg [Connacht] Fir Bholg [Connacht] Fir Bholg [Connacht] Fir Bholg;
83 [Uí Néill] Fir Danu [Uí Néill] Fir Danu
Hurler
[Uí Néill] Fir Danu
Connacht
with Maiobhanagh Fir Bholg Hurler
Sling
11 0-1+ 27 0-1
[Connacht] Fir Bholg
Hurler
Connacht
as rider Guirranmhór Guirran Guirranmhór Guirran Muc Bholg Sell-Sword
of Ech
0-1 0-1 16 0-1+ 8 0-1+ 31 0-1 < 0-1
Uí Néill, Connacht
Tuanagh Sleanagh Tuanagh Sleanagh Gaemhornagh Deaisbard Maiobhanagh Fiannagh
DEAIS
0-1 0-1 11 0-1+ 8 0-1+ 11 0-1+ 16 0-1 11 0-1+ 19 0-1
[Connacht] Fir Bholg
[Connacht] Fir Bholg; [Connacht] Fir Bholg [Connacht] Fir Bholg; [Connacht] Fir Bholg [Connacht] Fir Bholg [Connacht] Fir Bholg [Connacht] Fir Bholg;
81 [Uí Néill] Fir Danu [Uí Néill] Fir Danu
Hurler
[Uí Néill] Fir Danu
Cú Faol Cú Faol
as Aurchogud
0-1 7 0-1+
Sceimheal Sceimheal
as Sceimheal
0-1 14 0-1+
Connacht
with Maiobhanagh Fir Bholg Hurler
Sling
11 0-1+ 27 0-1
[Connacht] Fir Bholg
Hurler
Connacht
as rider Guirranmhór Guirran Guirranmhór Guirran Muc Bholg Sell-Sword
of Ech
0-1 0-1 16 0-1+ 8 0-1+ 31 0-1 < 0-1
Uí Néill, Connacht
Sleanagh Gaemhornagh Sleanagh Gaemhornagh Tuanagh Maiobhanagh
ARRAS
0-1 0-1 8 0-1+ 11 0-1+ 11 0-1+ 11 0-1+
[Connacht] Fir Bholg
[Connacht] Fir Bholg [Connacht] Fir Bholg [Connacht] Fir Bholg [Connacht] Fir Bholg [Connacht] Fir Bholg;
52 [Uí Néill] Fir Danu
Hurler
Sceimheal Sceimheal
as Sceimheal
0-1 14 0-1+
Carbad Carbad
as rider of Carbad
0-1 17 0-1
Connacht
as rider Guirranmhór Guirran Guirranmhór Guirran Muc Bholg
of Ech
0-1 0-1 16 0-1+ 8 0-1+ 31 0-1
Carbad Carbad
as rider of Carbad
0-1 17 0-1+
Uí Néill, Connacht
Tuanagh Tuanagh
CRUIMTHER
0-1 11 0-1+
[Uí Néill] Fir Danu [Uí Néill] Fir Danu
45
Connacht
Fir Bholg Fir Bholg
FIR BHOLG Fir Bholg Fir Bholg
Thrower Hurler
Mór Bholg
CURRAK 28 0-1 28 0-1 27 0-1+ 27 0-1+ 36 0-1
Fir Bholg Hurler, Fir Fir Bholg Hurler, Fir
60 Bholg Thrower Bholg Thrower
Danu
ANCIENT Fen Beast Pine Beast Fen Beast Pine Beast Thorn Beast Yew Beast Oak Beast
FEN BEAST 0-1 0-1 26 0-1+ 22 0-1+ 30 0-1 40 0-1 49 0-1
59
Albainn
any realm
INVOCATION Invoke Dice Power Min Rge Lth Rge Eff Rge Max Rge Damage* Invocation Rules Cost
Living Marks: The Marked warriors within the Marked unit must be friendly warriors with the Living trait.
1 Life of the Land 1 2 3 Immediate Effect: The Marked unit's WOUNDS increases by D5 per invoked die, rounding fractions up, distributed amongst any or all of each Different Mark's wounded 9
Focus warrior as the player wishes. This cannot increase any wounded warrior's W OUNDS beyond its base WOUNDS value.
Marked Terrain: Any wood terrain within total focus range becomes the Marked Wood.
2 Bough Lash 1 2 3 57
The Trees Move: The wood itself lashes out at one enemy unit (called the Lashed unit) within the Marked Wood itself or within 3” of the
12
Focus Marked Wood's edge, inflicting 2D10 strikes per invoked die upon the Lashed unit at a M IGHT equal to the Bough Lash's total power, distributing
those strikes randomly.
5 Twisting Roots 1 2 3 4 5 6 7 8 46
Marked Ground Units: Marked unit cannot be a Circling unit.
9
Focus Continuous Effect: Each Marked warrior becomes entangled.
Living Marks: The Marked warriors within the Marked unit must be friendly warriors with the Living trait.
6 Heart of the Land 1 2 3 Immediate Effect: The Marked unit's WOUNDS increases by 1D10 per invoked die, distributed amongst any or all of each Different Mark's wounded warrior (that is within 18
Focus total focus range) as the player wishes. This cannot increase any wounded warrior's W OUNDS beyond its base WOUNDS value.
Marked Man: Marked warriors may only be friendly warriors of the Kin Man (that is not the Invoker himself) within a Marked unit. This invocation can be used during an
Attack Invoke action even though the Marked unit is friendly, as long as the Marked unit is engaged against the same enemy unit the Invoker is engaged with.
Immediate Effect: One Marked warrior per invoked die instantly Warps into a Fir Danu warrior. Replace the Marked warrior with a Fir Danu warrior (with the same
7 Favoured of Danu 1 2 3
equipment the Marked warrior was using), which Displaces any warrior around him and permanently Binds+ to the Marked unit. Favoured Marked mustered unit command
22
Focus warriors retain the same benefits they did before they were Favoured. Once each Fir Danu warrior is placed, any enemy unit they are engaged with or beset by must
perform a Panic reaction. If the Marked warrior is a wounded warrior, the Favoured Fir Danu warrior reduces his W OUNDS by the amount the wounded warrior's WOUNDS
was reduced by.
Rules: Mutation
Marked Beast: Marked unit may only be a friendly Fen Beast, Peat Beast, Bog Beast, Earth Beast, Yew Beast or Oak Beast unit.
8 The Power of Danu 1 Immediate Effect: The Marked unit becomes lively if it is weary or alert and so may activate twice in the current hour. 24
Focus Rules: Once per Mark; Entire Mark
Marked Point: Marked point cannot be within a water terrain feature or upon a man-made terrain feature, and not within other Life Soil effect terrain or any other type
of effect terrain. When placed upon units, the Mark becomes the unit within Life Soil with the highest TEMPER value.
4” Life Soil Template: place the centre of the 4” Life Soil Template upon the Marked point. The Life Soil does not change any of the terrain aspects its template may lie
upon, except that all corruption effect tokens are immediately removed from any terrain feature that is partly or completely within the Life Soil Template.
9 Life Soil 1 2 Immediate Effect: All corruption effect tokens are immediately removed from any unit within the Life Soil Template. 21
Focus Constant Effect: The WOUNDS of each Living warrior within the Life Soil Template increases by D5, distributed amongst any or all of each Different Mark's wounded
warrior as the player wishes (as long as that wounded warrior lies within the Life Soil Template). This cannot increase any wounded warrior's W OUNDS beyond its base
WOUNDS value.
Rules: Mutable
Marked Beast: The Invoker may Animate a unit of Pine Beasts or Fen Beasts up to their maximum size or a Thorn Beast, Yew Beast, Oak Beast or Root Beast by passing
a TEMPER TEST called an ANIMATION TEST. The ANIMATION TEST is modified by adding the mass of the Animated unit to the ANIMATION ROLL. If the ANIMATION
10 Animate 1 2
TEST is failed, the sorcerer must immediately roll upon the Fumble Table.
35
Focus Immediate Effect: The Invoker Animates a unit upon the creating point, which must be within a wood terrain feature.
Beast Animus: the Invoker may only successfully Animate one unit per battle per his own animus.
Rules: Creation
Marked Man: The Marked unit must contain friendly warriors of the Kin Man.
Immediate Effect: The Marked unit becomes an Earthed unit and any invocations currently affecting the Marked unit are dissipated.
11 Wonder of the Earth 1 2 3 Constant Effect: Invocations Invoked against the Earthed unit are dissipated immediately after the invoke dice are rolled without the need for an Earth reaction and 18
Focus regardless of fated invoke dice. The Invoke action has still taken place, however, and if one of the invoke dice is a 0, the Invoker must still roll on the fumble table.
Rules: Once Per Mark; Majority Mark; Mutable
12 Thorn Storm 1 2 3 4 5 6 7 8 9 10
45 0” 9” 48” 60” 2 Pierce 8
Sight 11 12 13 14 15
Marked Point: Marked point must be upon either scrub, open ground or hill terrain features that are not rocky ground and not within effect terrain.
Immediate Effect: A bog shallow water terrain feature is placed upon the Marked point of size equal to 2”x2” per invoked dice (so 4 invoked dice would by 8”x8”), to a
11 Hidden Bog 1 2 3 4
maximum of 24”x24”, called the hidden bog. If placed upon a Marked unit, the Marked unit becomes confused. Remember that shallow water terrain is rough ground to
18
Focus warriors of mass 4 or less.
Constant Effect: The bog is a real terrain feature that friendly Amphibious warriors may Ambush from. Should they do so, their AMBUSH TEST is modified by -10.
Rules: Permanent
Marked Point: Marked point cannot be within a water terrain feature or upon a man-made terrain feature, and not within effect terrain.
Immediate Effect: A wooded terrain feature is placed upon the Marked point of size equal to 2”x2” per invoked dice (so 4 invoked dice would by 8”x8”), called the
14 Arboreal Glamour 1 2 3 4 5 6
arboreal glamour. If placed upon a Marked unit, the Marked unit becomes confused.
13
Focus Constant Effect: The arboreal glamour, whilst an illusion, fools all enemy units into believing it is a real wood. Thus, the arboreal glamour is a wooded terrain feature
whilst it is upon the battlefield as well as being sorcerous terrain, so it counts as rough ground to enemy units and can be Ambushed from.
Rules: Unstable
Marked Beast: The Invoker may Mould a unit of Peat Beasts or Bog Beasts up to their maximum size or an Earth Beast by passing a TEMPER TEST called a MOULD
TEST. The MOULD TEST is modified by adding the mass of the Animated unit to the MOULD ROLL. If the MOULD TEST is failed, the sorcerer must immediately roll upon
the Fumble Table.
15 Mould 1 2 Immediate Effect: The Invoker Moulds a unit upon the creating point, which must be within a shallow water terrain feature (for Peat Beasts and Bog Beasts) or upon 40
Focus open ground (for Earth Beasts).
Beast Animus: the Invoker may only successfully Mould one unit per battle per his own animus.
Rules: Creation
Marked Beast: The Invoker may Animate a unit of Pine Beasts or Fen Beasts up to their maximum size or a Thorn Beast, Yew Beast, Oak Beast or Root Beast (the
Animated unit). The Invoker must declare which unit they wish to Animate, and how many warriors will be within it, and then roll D5 per invoked die, called the
animation roll.
10 Animate 1 2 3 4 5 Immediate Effect: If the animation roll is greater than the mass of the desired Animated unit, that unit is Animated upon the creating point, which must be within a 35
Focus wood terrain feature. If the animation roll is less than the mass of the desired Animated unit, that unit is not Animated and the Invoke action is resolved.
Beast Animus: the Invoker may only successfully Animate one unit per battle per his own animus.
Rules: Creation
TREASURES OF ERIU Érainn Artefact List
Up to 10% of an Érainn host's cost may be spent on Treasures of Eriu.
Érainn nobles of mass 10 or less may muster any artefact as an artefact option except for brands, which may only be mustered as an artefact option by warriors of Beast privilege of any mass.
Mundane artefacts may be mustered by any vassal warrior of mass 10 or less. Jealous artefacts do not allow other artefacts to be mustered with them.
COMBAT WEAPON ARTEFACT Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Artefact Rules Cost
Begallta
+ 1 56 +56 ### 1” 2 2 Borne Replace; Foot only; Mighty Strike 12+M
1 1 Beastslayer: Begallta causes terrible damage against warriors of the ‘beast’ and ‘monstrous beast’ class, but if the bearer rolls a fated miss with this weapon, he must roll a D10. On the roll of a 0, the
Sorcerous Sword
The gift of Aengus weapon is destroyed.
Man only: Only warriors of the kin ‘Man’ may bear this combat weapon artefact.
+ 1 2 11 +11 6 0.5” 1 1 Borne Parry
Sword of Oisín Replace 14+M
1
Sorcerous Sword 2
+ 1 22 +22 ###0.5” 2 2 Borne Foot only
Smith of the branches Forest Friend: the bearer of the Sword of Oisín may muster Pine Beasts, Fen Beasts, Yew Beasts and Oak Beasts in his command as Petitioned Units of the Danu realm.
Man only: Only warriors of the kin ‘Man’ may bear this combat weapon artefact.
+ 1 2 3 4 5 6 15 +15 8 0.5” 2 1 Borne Replace; Quick Strike; Quick Parry
Cruaidín Catutchenn 11+M
1
Sorcerous Sword 3
+ 1 2 3 4 5 30 +30 ###0.5” 3 2 Borne Mordant Foot only
The edge-hunger of blade and arm Skilled: Only warriors with a SKILL attribute of 50 or more may bear the Cruaidín Catutchenn.
Man only: Only warriors of the kin ‘Man’ may bear this combat weapon artefact.
Equal 17 +17 9 0.5” 1 1 Borne Replace; Pierce; Ignores Parry
Caladbolg 9+M
1
Sorcerous Sword 4
Equal 34 +34 ###0.5” 2 2 Borne Armour Foot only
Hill-cleaver Inviolate: Caladbolg can never be destroyed by any means. Additionally, Caladbolg also ignores armour of the type ‘natural’.
Man only: Only warriors of the kin ‘Man’ may bear this combat weapon artefact.
+ 1 2 3 18 +18 9 0.5” 1 1 Borne Replace; Pierce; Ignores Hook
Fragarach 11+M
1
Sorcerous Axe 5
+ 1 2 36 +36 ###0.5” 2 2 Borne Armour Foot only
Forged by the gods Bleeding Wound: warriors that have been damaged by Fragarach suffer D5 WOUNDS at the end of each battle hour, in the hour rolls step of the An Hour Passes Sequence.
Man only: Only warriors of the kin ‘Man’ may bear this combat weapon artefact.
+ 1 2 14 +14 7 0.5” 1 1 Borne Parry
Replace; Terrible Damage 18+M
Claíomh Solais + 1 28 +28 ###0.5” 2 2 Borne Foot only
1 6
Sorcerous Sword Blinding: The bearer of Claíomh Solais can never become unsighted, but all enemy warriors that Attack the bearer must perform a SKILL TEST. If they pass, their strikes have a +1 modifier. If they fail, their
The sword of light strikes have a +3 modifier.
Man only: Only warriors of the kin ‘Man’ may bear this combat weapon artefact.
+ 1 2 3 4 10 +10 5 0.5” 1 1 Borne Quick Parry
The Singing Sword Replace; Quick Strike 8+M
1
Sorcerous Sword 7
+ 1 2 3 20 +10 5 0.5” 2 2 Borne Foot only
Conaire's gift Inspiring: the bearer of The Singing Sword - and the warriors of any unit he has Joined - gain the ‘fearless’ trait.
Man only: Only warriors of the kin ‘Man’ may bear this combat weapon artefact.
+ 1 2 3 16 +16 8 0.5” 1 1 Borne Replace; Parry
Moralltach 11+M
1
Sorcerous Sword 8
+ 1 2 32 +32 ###0.5” 2 2 Borne Replace; Parry; Foot only
No stroke unfinished Murderous: the bearer of Moralltach may re-roll miss dice.
Man only: Only warriors of the kin ‘Man’ may bear this combat weapon artefact.
+ 1 2 3 4 12 +12 6 0.5” 1 1 Borne Hook
Axe of Gobán Replace 5+M
1
Sorcerous Axe 9
+ 1 2 3 24 +24 ###0.5” 2 2 Borne Foot only
Tide-turner Watermaster: enemy warriors with the ‘amphibious’ trait cannot Emerge from any water feature within 12” of the bearer of the Axe of Gobán.
Man only: Only warriors of the kin ‘Man’ may bear this combat weapon artefact.
Gae Buide Equal 12 +12 ###1.5” 1 1 Borne Replace; Soul Damage 8+M
1 10
Sorcerous Spear Grievous wounds: QUELL TESTS performed by warriors damaged by the Gae Buide have a +4D10 modifier.
None can recover Man only: Only warriors of the kin ‘Man’ may bear this combat weapon artefact.
SHOT WEAPON ARTEFACT Shoot Dice Weapon+ M+W Min Rge Lth Rge Eff Rge Max Rge Wound* Hands Class Shot Weapon Artefact Rules Cost
Sling of Conán mac Morna + 1 2 3 4 12 +12 0” 12” 60” 72” 2 2 Borne Foot only; Replace; Quick Shot 9+M
1 Sorcerous Sling 1
Swift: Targets of the Sling of Conán have a +1 evade modifier.
The quickest of shots Man only: Only warriors of the kin ‘Man’ may bear this shot weapon artefact.
Sling of the Hound + 1 2 3 4 14 +14 0” 12” 60” 72” 1 1 Borne Foot only; Replace; Quick Shot 16+M
1 2
Sorcerous Sling Killer: the Sling of the Hound causes terrible damage against warriors of the ‘Monstrous Beast’ class, Scions of Baalor and Scions of Conand.
Giantslayer Man only: Only warriors of the kin ‘Man’ may bear this shot weapon artefact.
Láeg's Sling + 1 2 3 12 +12 0” 12” 60” 72” 2 1 Borne Foot only; Replace; Death Damage 5+M
1 3
Sorcerous Sling Bane of Nobles: A warrior performing a Shoot action with Láeg's Sling may always choose a Distinct Target warrior.
Survivor Man only: Only warriors of the kin ‘Man’ may bear this shot weapon artefact.
Gae Dearg 1 2 3 4 5 14 +14 0” 6” 12” 15” 1 1 Borne 1 Add; Shots (1); Impetus Shot 15+M
1 5
Sorcerous Throwing Spear Mortal wounds: Warriors damaged by the Gae Dearg reduce their WOUNDS by D5 at the end of each activation after they are shot, until the end of the current battle hour.
The red spear of Diarmuid Man only: Only warriors of the kin ‘Man’ may bear this shot weapon artefact.
Amergin's Sling + 1 22 +22 0” 12” 72” 90” 2 1 Borne Foot only; Replace; Vicious Damage 8+M
1 6
Sorcerous Staff-Sling Mighty: only warriors with a basic MIGHT of 40 or more may bear Amergin's Sling.
Cú Roí's bane Man only: Only warriors of the kin ‘Man’ may bear this shot weapon artefact.
Add; Impetus Shot; Fire Damage; Vicious
Spear of Lugh
1 2 3 4 5 20 +20 0 0” 6” 12” 15” 2 1 Borne
Damage 22+M
1 7 Thirster: the Spear of Lugh, when thrown, immediately returns to the bearer. Additionally, if the Spear of Lugh causes a fated shot, it will return to the bearer through an enemy warrior within 2” of the first
Sorcerous Throwing Spear
The champion's spear Target. Resolve another Shoot action against this warrior immediately. The Spear will return to the bearer after this second Shoot action, ready to be used again.
Man only: Only warriors of the kin ‘Man’ may bear this shot weapon artefact.
Gae Bulg 1 2 3 4 5 6 7 12 +12 6 0.5” 6” 12” 15” 1 1 Borne 1 Add; Shots (1); Impetus Shot 18+M
1 9
Sorcerous Throwing Spear Decimator: for each fated shot caused by the Gae Bulg, roll a D10. This is the amount of extra shot dice it has caused against that Target.
Scáthach's lessons Man only: Only warriors of the kin ‘Man’ may bear this shot weapon artefact.
Muster with (Sling); Replace; Pierce; Mundane
Iron Balls Equal - - - - - - 1 - -
Artefact 1
1 10
Slingstones
Small and deadly Man only: Only warriors of the kin ‘Man’ may bear this armament.
WEAPON COATING Weapon Coating Artefact Rules Class Cost
1 Brainlime 1
Panic: A unit that is damaged by a weapon coated in brainlime must perform a Panic reaction.
Borne 2+M
Sorcerous Combat Weapon Coating Rules: Add; Corruption Damage
Dissipation: earth soil may be used to Shoot at a point on the battlefield where there is an area effect template. Should any shot dice occur (bearing in mind that a point on the
1 Earth Soil 2 battlefield has a SKILL of 0-9), that area effect template is dissipated and removed from play. This does not affect permanent templates. Borne 2
Shot Weapon Coating Rules: Add; Mundane Artefact (1)
1 Wild Hemlock 4 Rules: Add; Venom Damage; Mundane Artefact (1) Borne 1
Weapon Coating
1 Black Nightshade 5 Rules: Add; Death Damage; Mundane Artefact (1) Borne 1
Weapon Coating
ARMOUR ARTEFACT Armour+ C+A Hands Class Armour Artefact Rules Cost
1 Riven Bough 1 Gift of the Ancients: the bearer, and any unit he has Joined, gain the ‘forester’ ability (except for carriage engines they may ride). 2+M
Sorcerous Banner Finial
1 Bog Banner 2 Drawn from the bog: the bearer, and any unit he has Joined, gain the ‘scout’ ability and ‘amphibious’ trait (except for carriage engines they may ride). 4+M
Sorcerous Banner
1 Shroud of Illcolmcill 7
Warded: Invokes against the bearer - and any unit he has Joined - have a +D5 invoke modifier.
6+M
Blessed Banner Rules: Jealous Artefact (except other blessed artefacts); Man only
1 The Goddess 8
Idol of Danu: the bearer, and any unit he has Joined, gains +2D10 TEMPER, rolled for in the battle rolls step of the Joining Battle Sequence.
3+M
Sorcerous Banner Finial Danu only: only warriors of the Danu realm may bear this banner artefact.
Our homeland: the bearer, and any unit he has Joined, gain +2D10 combat mass against warriors of the Fomoraic kindred and +D5 combat mass against warriors of other kindreds. The result
1 Eamhain Mhacha 10 is doubled if the bearer's general is the Defender. 8+M
Sorcerous Banner Emblem Uí Néill only: Only warriors of the Uí Néill realm may bear this banner artefact.
ARTEFACT INSTRUMENT Artefact Instrument Rules Cost
The Daghda's Doom: all enemy units within host instrument range have a +4D10 DREAD TEST modifier when the bearer performs a Daunt action and immediately become shaken if they fail
1 Uaithne 1
their DREAD TEST. Warriors that were already shaken must perform a Panic reaction.
9+M
Sorcerous Instrument Host Instrument Range: Uaithne has a host instrument range of 16”.
Man only: Only warriors of the kin ‘Man’ may bear this instrument artefact.
Whale sinew: one enemy unit that fails its DREAD TEST after the bearer has performed a Daunt action must perform a Panic reaction or a Flay combat result reaction if it is frenzied as per the
1 Cana's Harp 2
Frenzied Attack Result Reactions sequence.
5+M
Sorcerous Instrument Host Instrument Range: Cana's Harp has a host instrument range of 12”.
Man only: Only warriors of the kin ‘Man’ may bear this instrument artefact.
1 Danu's Earth 3
The forest is mine: a herald that plays the Danu's Earth tune ensures that wooded terrain within host instrument range cannot be used as an Emerging point by enemy units under SCOUT
4
Sorcerous Tune orders and off the battlefield. This restriction remains until the end of the current battle hour.
1 Raiding Horn 4 Enemy ahead: a unit that is Inspired by the Raiding Horn may immediately change its orders to ATTACK orders. 4+M
Sorcerous Instrument
Horn of the Fiannagh: a unit of Fiannagh that is Inspired by Borabu may immediately perform an embedded Run action, which does not alter their vigour state, but the unit cannot use this Run
1 Borabu 5 action to Engage an enemy unit. 5+M
Sorcerous Instrument Man only: Only warriors of the kin ‘Man’ may bear this instrument artefact.
1 Pipes of Liathdruim 6
Bolstered: friendly units Inspired by the bearer of the Pipes of Liathdrium become resolute if they were of any other heart than exulted or frenzied, and exulted if they were resolute.
4+M
Sorcerous Instrument Man only: Only warriors of the kin ‘Man’ may bear this instrument artefact.
The Pull: Amphibious units, if they are under SCOUT orders and off the battlefield, may immediately perform an embedded Emerge action (and then an Ambush action and ensuing Engagement
1 Dirge of the Fens 9 action) from a water feature within host instrument range of the bearer, regardless of the proximity of enemy warriors. Resume the bearer's activation after the Emerging unit has completed its 12
Sorcerous Tune own activation.
Gabrax Skull: enemy units within host instrument range have a +2D10 DREAD TEST modifier when the bearer performs a Daunt action. Enemy units of the kindred Fomoraic and the realm
1 Skulldrum 10 Cursed Herd must perform a Flee reaction if they fail their DREAD TEST. 7+M
Sorcerous Instrument Bholg only: only warriors of the kin 'Fir Bholg' may bear this host instrument.
1 Shining Bracers 3
Blinding: Enemies Attacking the wearer have a +D5 strike modifier, rolled for each time he is Attacked.
Borne 6+M
Sorcerous Vambraces Rules: Add; Man only
1 Ring of Tara 4
Earther: the wearer gains D10 earth dice and an earth range of 4D10”, rolled for in the battle rolls step of the Joining Battle Sequence.
Worn 10+M
Sorcerous Ring Rules: Add or Replace; Man only
Cross of God: This ancient artefact gives the bearer 2 channel dice and has a channel range of 12”.
1 Tras an Dia 5 Divine Retribution: The bearer may Channel enemy invocations as retribution. Any damage caused by the bearer's Channel reaction is blessed damage. Worn 8+M
Blessed Pendant Rules: Add or Replace; Jealous Artefact (except other blessed artefacts)
Blessed Boughs: if the wearer is within a wooded terrain feature at the end of a battle hour he gains D5 WOUNDS, rolled for in the hour rolls step of the An Hour Passes Sequence.
1 Mantle of Coill Íochtair 6 This cannot increase his WOUNDS beyond its basic value. Worn 9+M
Sorcerous Cloak Rules: Add
Heated: the wearer gains the ‘resistant (cold, freeze)’ trait. Additionally, if the wearer is within 6” of any unit that has cold or freeze effect tokens attached to it, those tokens are
1 Fiachra's Gualach 7 immediately discarded. In other words, no unit within 6” of the wearer can gain cold or freeze effect tokens. Worn 6+M
Sorcerous Pendant Rules: Add or Replace
Battle-harness: The wearer of the Harness of Danu gains +2D10 MIGHT and +2D10 CONSTITUTION, rolled for separately when he Warps into a Curadh Fir Danu.
1 Harness of Danu 8 Curadh only: only a Curadh may wear the Harness of Danu. Worn 6+M
Sorcerous Harness Rules: Add
Blink: once per activation or reactivation - and at any point in his activation or reactivation - the wearer may perform a Fetch Move to any point on the battlefield within 6” that is not
1 Luchorpán's Cap 9
impassable terrain or has another warrior upon it.
Worn 13+M
Sorcerous Cap Man only: Only warriors of the kin ‘Man’ may wear this talisman artefact.
Rules: Add
1 Crois Phádraig 10
Inspired: the wearer, and any unit he has Joined, gains the ‘fearless’ ability.
Worn 3+M
Blessed Pendant Rules: Add or Replace; Man only
1 Craneskin Bag 1
Cumhall's Boon: the wearer of the Craneskin Bag increases his artefact limit by 2.
Worn 9+M
Sorcerous Belt-Hung Bag Rules: Add; Man only
Healthy: at any point in his activation or reactivation the bearer may eat the Silver Apple of Abhlach. Should he do so, all effect tokens on the battlefield are dissipated and all area
1 Silver Apple of Abhlach 2 effect templates are removed, except for permanent ones. Borne 12+M
Sorcerous Food Rules: Add; One Use Only
Otherworld power: the wearer, if he is on foot and within wooded terrain, gains +2D5 invoke dice for any invocation he can create that is not a slaved invocation. Roll for this each
1 Ring of the Silver Branch 3 time he performs an Invoke action. However, fumbled invoke dice rolled by the wearer are doubled, before rolling on the Fumble Table. Worn 12+M
Sorcerous Ring Rules: Add; Man only
Lucky: the wearer may re-roll any one D10 or D5 (not both) per activation or reactivation, regardless of what it is, once per activation or reactivation. The second roll is binding. The
1 Seamróg Glas 4 Seamróg Glas is so lucky it can even be used to re-roll either D10 from a D100 roll. Worn 9+M
Sorcerous Brooch Rules: Add
Stone of Destiny: the wearer gains the rule ‘contemptuous invoke’ on all of his invocations, but his earth dice are reduced by D10 to a minimum of 0 (roll for this in the battle rolls
1 Shards of Lia Fáil 5 step of the Joining Battle Sequence). Worn 15+M
Sorcerous Belt-Hung Shards Rules: Jealous artefact; Sorcerer only
Bounteous Seed: The bearer of the Seed of Cerridwen may, at any stage in his activation, plant the Seed of Cerridwen on any point within 2” of him (the seeding point), as long as
the seeding point does not lie upon any other warrior or upon rocky ground, other wooded terrain or a water feature, or inside a building or impassable terrain. At the end of the battle
hour, after the hour rolls step of the An Hour Passes Sequence, a 6” x 6” wood called the seeded wood sprouts from the ground, which must be represented by the correct terrain
feature (if the correct terrain feature cannot be placed, the seeded wood does not appear at all). At the end of the next battle hour, the seeded wood grows to 8” x 8”, then to 10” x
1 Seed of Cerridwen 6 10”, and so forth until the end of the battle to a maximum of 24” x 24”. The seeded wood cannot spread past the battlefield edge, into other wooded terrain, into deep water terrain, Worn 11+M
Sorcerous Seed into buildings nor into impassable terrain.
Inside the seeded wood: Units (that do not have the ‘forester’ ability) that are inside the seeded wood when it first sprouts - or within the extra 2” when it grows - suffer D5 damage
(distributed randomly through its warriors) and become confused.
Rules: Add
Never unsatisfied: The bearer may drink the Dram of the Coire Ansic at any point in his activation or reactivation. Should he do so, he gains 2D5 WOUNDS. This can increase his
1 Dram of the Coire Ansic 7 wounds beyond his basic WOUNDS value. Worn 18+M
Sorcerous Belt-Hung Potion Rules: Add; Man only; One Use Only
Healthy: at any point in his activation or reactivation the bearer may eat the Pale Tuber. Should he do so, he gains the ‘resistant (corruption)’ trait (removing any corruption tokens
1 Pale Tuber 8 attached to him immediately) and gains +2D10 MIGHT, both until the end of the battle. Borne 5+M
Blessed Food Rules: Add; Man only
Life or Death: the bearer gains the Life Soil invocation without having to purchase it as well as the Death Soil invocation below. However, the Life Soil invocation's benefit of WOUNDS
Lorg Anfaid 9 is increased by 2D5, not D5. Worn
Sorcerous Staff Rules: Replace; Man only
INVOCATION Invoke Dice Power Min Rge Lth Rge Eff Rge Max Rge Damage* Invocation Rules
Marked Point: Marked point cannot be within a water terrain feature or upon a man-made terrain feature, and not within other Death Soil effect terrain or any other type
1 of effect terrain. When placed upon units, the Mark becomes the unit within Death Soil with the highest TEMPER value. 25+M
4” Death Soil Template: place the centre of the 4” Death Soil Template upon the Marked point. The Death Soil does not change any of the terrain aspects its template
Death Soil 1 2
may lie upon except that any kind of wooded or foliage terrain gains D10 death effect tokens.
Focus Immediate Effect: Any unit underneath the Death Soil Template gains D10 death effect tokens.
Constant Effect: The WOUNDS of each Living warrior within the Death Soil Template is decreased by 2D5, distributed amongst any or all of each Different Mark's
wounded warrior as the player wishes (as long as that wounded warrior lies within the Death Soil Template).
Rules: Mutable
The First Flower: At the end of each battle hour, in the The Changing Weather step of the An Hour Passes Sequence, the bearer of the White Hellebore modifies the result of the
1 White Hellebore 10 changing weather roll by -D5. Worn 2+M
Blessed Brooch Rules: Add
BRAND ARTEFACT Artefact Rules Class Cost
1 Mark of Laighin 1
Swift: The bearers of this brand gain +1 PACE.
Natural 1+MM
Brand Mount only: Only mounts of the kin ‘Horse’ may bear this brand. mount mass
1 Fury 2 The anger of the forests: The bearers of this brand gain the ‘Roarer’ ability, but enemy units that fail their FRIGHT TEST must immediately perform a Panic reaction. Natural 6+UM
Sorcerous Brand
1 Youngroot 3 Young and hasty: the bearers of the Youngroot brand gain +D5 PACE whenever they perform a Charge action. Natural 3+UM
Sorcerous Brand
1 Battle Bog 4
Ancient warriors: The bearer of the Battle Bog brand have a -1 strike modifier.
Natural 5+UM
Sorcerous Brand Danu's Beasts: this brand may only be mustered by warriors of the privilege ‘construct’.
1 Brand of Cabhán 5 Thick Bark: the Armour+ value of the bearer's armour elements of the type 'Skin’ are increased by +4D10, rolled for in the battle rolls step of the Joining Battle Sequence. Natural 1+UM
Sorcerous Brand
1 Blackwood 6 Burnt: The bearers of this brand gain the ‘resistant (fire, hellfire)’ trait. Natural 2+UM
Sorcerous Brand
1 White Crag 7 Rock Breakers: the bearers of this brand gain +1 shoot die and the rule ‘Shots (+1)’ for any shot weapon of the type ‘Stone’. Natural 4+UM
Brand
1 Dorn Dearg 8
Bloody fists: The bearer gains +D5 attack dice on any combat weapon of the type ‘Fist’ or ‘Claws’.
Natural 6+UM
Sorcerous Brand Root and Bog: this brand may be mustered by warriors of the privilege ‘construct’ as well as ‘beast’.
Life unbound: Once per activation and at any point in his activation, the bearer of the Gift of Danu brand may heal one friendly warrior within 6” that is not himself, increasing their
1 Gift of Danu 9 wounds by +D5, as long as he is not within a water feature or rocky ground. Natural 4+UM
Sorcerous Brand Solitary only: only warriors of the ‘Solitary’ subclass may bear this brand.
1 Darkling Dell 10 Ancient Ones: the bearers of this brand gain +2D10 SKILL, rolled for in the battle rolls step of the Joining Battle Sequence. Natural 6+UM
Sorcerous Brand
RÍ TÚATH REE TOO-ə
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 1
Uí Néill Mass Base Size
Érainn
Connacht
Man Warlord Noble Veteran Uncommon
1 30mm
34
RÍ TÚATH Pace Skill Might Constitution Wounds Fortitude Authority Temper
Hate (all Cursed Herd) 5 83 42 29 7 88 92 23
Abilities Disciplined; Shieldwall; Tactician
Wound Track 1 2 3 4 5 6 7
COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules
COMBAT WEAPON OPTIONS Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules Cost
1 Tua Axe
1 2 3 4 5 6 7 9 51 ###0.5 ” 1 1 Borne
Replace (Claidem)
Hook
0
1 2 3 4 5 6 18 60 ###0.5 ” 2 2 Borne Foot only
Add or Replace; Mounted Impact Strike; Mounted
2 Slea Spear 1 2 3 4 5 6 7 9 51 ###1.5 ” 9 60 1 1 Borne
Charge+; Hedge 1 -2
Add or Replace; Foot or Carbad only; Mounted
3 Gaemhor Long Spear 1 2 3 4 5 6 7 10 52 ### 2” 10 62 1 1 Borne
Impact Strike; Mounted Charge+; Hedge 2 -2
SHOT WEAPON OPTIONS Shoot Dice Weapon+ M+W Min Rge Lth Rge Eff Rge Max Rge Damage* Hands Class Shot Weapon Rules
1 Teilm Tabaill Sling 1 2 3 6 48 0” 12” 60” 72” 1 1 Borne Add; Foot only 3
Add; Shots (3); Impetus Shot; Ride and
2 Slea Throwing Spear 1 2 3 9 51 0” 6” 12” 18” 1 1 Borne 1 2 3 Shoot 2
ARMOUR Armour+ C+A Hands Class Armour Rules
1 Lúireach 10 39 0 Worn
Corselet
Ech Beast Mount May ride an Ech; gains the Flanker ability 3 8
CHARIOT OPTIONS Chariot Option Rules Chariot+ C+A Cost
Carbad Engine Leader Gains the Engine Leader (Carbad) and Flanker abilities, replacing one Carbadagh crew that is not the driver. 7 56 28
ERN-UNL-0200 - Rudraige the Fat; ERN-UNL-1221 - Cormac of the Red Hand; ERN-UNL-1111 - Caitrín
MORDRUÍ mor-DROO-i
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 1
Uí Néill, Connacht, Mass Base Size
Érainn
Danu
Man Warlord Noble Wild Rare
1 30mm
66
MORDRUÍ Pace Skill Might Constitution Wounds Fortitude Authority Temper
Hate (all Fomoraic); Insensate; Resistant
(Corruption) 5 37 30 27 5 77 70 86
Abilities Augurer; Dissipater; Earther; Forester; Sorcerer (2) Focus Range: 13ˮ
COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules
Staff of Danu Danu's Power: at the beginning of the Druí's first activation of an hour, roll a D10, called the Earth Power Roll. The result of the Earth Power Roll is the amount of Earth Power
1
Sorcerous Staff 1 2 3 4 5 6 7 8 9 the Staff of Danu contains for that hour. The Druí may use any or all of the Earth Power he currently possesses as invoke dice for any invocation he can create. If there is any Earth
the Earth Mother's power Power remaining at the end of the hour, it dissipates and is reduced to zero.
Root Beast Ardent Mount May ride a Root Beast regardless of her realm; the Root Beast's realm is Danu 16 20 47 308
ERN-UNL-0260 - Tlachtga
TAOISEACH TEE-shokh
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 1
Uí Néill Mass Base Size
Érainn
Connacht
Man Warchief Noble Veteran Common
1 30mm
19
TAOISEACH Pace Skill Might Constitution Wounds Fortitude Authority Temper
Hate (all Cursed Herd) 5 75 37 25 5 84 83 22
Abilities Disciplined; Tactician
Wound Track 1 2 3 4 5
COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules
COMBAT WEAPON OPTIONS Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules Cost
1 Tua Axe
1 2 3 4 5 8 45 ###0.5 ” 1 1 Borne
Replace (Claidem)
Hook
0
1 2 3 4 16 53 ###0.5 ” 2 2 Borne Foot only
Add or Replace; Mounted Impact Strike; Mounted
2 Slea Spear 1 2 3 4 5 8 45 ###1.5 ” 8 53 1 1 Borne
Charge+; Hedge 1 0
Add or Replace; Foot or Carbad only; Mounted
3 Gaemhor Long Spear 1 2 3 4 5 9 46 ### 2” 9 55 1 1 Borne
Impact Strike; Mounted Charge+; Hedge 2 0
SHOT WEAPON OPTIONS Shoot Dice Weapon+ M+W Min Rge Lth Rge Eff Rge Max Rge Damage* Hands Class Shot Weapon Rules
1 Teilm Tabaill Sling 1 2 6 43 0” 12” 60” 72” 1 1 Borne Add; Foot only 2
Add; Shots (3); Impetus Shot; Ride and
2 Slea Throwing Spear 1 2 8 45 0” 6” 12” 18” 1 1 Borne 1 2 3 Shoot 1
ARMOUR Armour+ C+A Hands Class Armour Rules
1 Lúireach 9 34 0 Worn
Corselet
ARMOUR OPTIONS Armour+ C+A with option Hands Class Armour Rules Cost
2 Cathbharr Helmet 5 39 0 Worn Add 1
3 Sciath Shield 9 43 +Cathbharr 48 1 Borne Add; Shieldwall; Parry 1
MOUNT OPTIONS Mount Option Rules Mass Mount+ C+A Cost
Ech Beast Mount May ride an Ech; gains the Flanker ability 3 7
CHARIOT OPTIONS Chariot Option Rules Chariot+ C+A Cost
Carbad Engine Leader Gains the Engine Leader (Carbad) and Flanker abilities, replacing one Carbadagh crew that is not the driver. 7 41 28
ERN-UNL-0200 - Rudraige the Fat; ERN-UNL-1221 - Cormac of the Red Hand; ERN-UNL-1111 - Caitrín; ERN-UNL-1130 - Aidan
DEAIS DEESH
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 1
Uí Néill Mass Base Size
Érainn
Connacht
Man Warchief Noble Veteran Common
1 30mm
17
DEAIS Pace Skill Might Constitution Wounds Fortitude Authority Temper
Hate (all Cursed Herd) 5 73 35 26 6 82 81 22
Abilities Disciplined; Shieldwall; Tactician
Wound Track 1 2 3 4 5 6
COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules
2 Claidem Sword
1 2 3 4 5 8 43 ###0.5 ” 1 1 Borne Add; Switch (primary); Excludes Parry
3
1 2 3 4 16 51 ###0.5 ” 2 2 Borne (Tua) Foot only
3 Tua Axe
1 2 3 4 5 8 43 ###0.5 ” 1 1 Borne Add; Switch (primary); Excludes Hook
3
1 2 3 4 16 51 ###0.5 ” 2 2 Borne (Claidem) Foot only
Add or Replace; Foot or Carbad only; Mounted
4 Gaemhor Long Spear 1 2 3 4 5 9 44 ### 2” 9 53 1 1 Borne
Impact Strike; Mounted Charge+; Hedge 2 1
SHOT WEAPON OPTIONS Shoot Dice Weapon+ M+W Min Rge Lth Rge Eff Rge Max Rge Damage* Hands Class Shot Weapon Rules
1 Teilm Tabaill Sling 1 2 6 41 0” 12” 60” 72” 1 1 Borne Add; Foot only 2
Add; Shots (3); Impetus Shot; Ride and
2 Slea Throwing Spear 1 2 8 43 0” 6” 12” 18” 1 1 Borne 1 2 3
Shoot 1
ARMOUR Armour+ C+A Hands Class Armour Rules
Méirgeach Host Banner Bearer May bear the Host's Banner. Gains the Host Banner Bearer ability 7
Aralteach Host Herald May bear the Host's Instrument. Gains the Host Herald ability 7
Aurchogud Beast Handler Muster with (Slea); Gains the Beast Handler (Cú Faol) and Flanker abilities; Slea gains the Goad rule 3
Sceimheal Scout Muster with (Teilm Tabaill); Foot only; Gains the Scout and Skirmisher abilities and, if he is a commander, the Marksman ability; cannot be the general 3
MOUNT OPTIONS Mount Option Rules Mass Mount+ C+A Cost
Ech Beast Mount May ride an Ech; gains the Flanker ability 3 7
CHARIOT OPTIONS Chariot Option Rules Chariot+ C+A Cost
Carbad Engine Leader Gains the Engine Leader (Carbad) and Flanker abilities, replacing one Carbadagh crew that is not the driver. 7 41 28
ERN-UNL-0200 - Rudraige the Fat; ERN-UNL-1221 - Cormac of the Red Hand; ERN-UNL-1111 - Caitrín; ERN-UNL-1130 - Aidan; ERN-UNL-1131 - Sleanagh Aidan
ARRAS A-ras
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 1
Uí Néill Mass Base Size
Érainn
Connacht
Man Warchief Noble Drilled Common
1 30mm
11
ARRAS Pace Skill Might Constitution Wounds Fortitude Authority Temper
Hate (all Cursed Herd) 5 65 32 20 4 76 52 18
Abilities Disciplined; Shieldwall; Tactician
Wound Track 1 2 3 4 5
COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules
2 Claidem Sword
1 2 3 4 8 40 ###0.5 ” 1 1 Borne Add; Switch (primary); Excludes Parry
2
1 2 3 16 48 ###0.5 ” 2 2 Borne (Tua) Foot only
3 Tua Axe
1 2 3 4 8 40 ###0.5 ” 1 1 Borne Add; Switch (primary); Excludes Hook
2
1 2 3 16 48 ###0.5 ” 2 2 Borne (Claidem) Foot only
Add or Replace; Foot or Carbad only; Mounted
4 Gaemhor Long Spear 1 2 3 4 9 41 ### 2” 9 50 1 1 Borne
Impact Strike; Mounted Charge+; Hedge 1 0
SHOT WEAPON OPTIONS Shoot Dice Weapon+ M+W Min Rge Lth Rge Eff Rge Max Rge Damage* Hands Class Shot Weapon Rules
1 Teilm Tabaill Sling 1 2 6 38 0” 12” 60” 72” 1 1 Borne Add; Foot only 2
Add; Shots (3); Impetus Shot; Ride and
2 Slea Throwing Spear 1 2 8 45 0” 6” 12” 18” 1 1 Borne 1 2 3 Shoot 1
ARMOUR Armour+ C+A Hands Class Armour Rules
Méirgeach Host Banner Bearer May bear the Host's Banner. Gains the Host Banner Bearer ability 7
Aralteach Host Herald May bear the Host's Instrument. Gains the Host Herald ability 7
Aurchogud Beast Handler Muster with (Slea); Gains the Beast Handler (Cú Faol) and Flanker abilities; Slea gains the Goad rule 3
Sceimheal Scout Muster with (Teilm Tabaill); Foot only; Gains the Scout and Skirmisher abilities and, if he is a commander, the Marksman ability; cannot be the general 3
MOUNT OPTIONS Mount Option Rules Mass Mount+ C+A Cost
Ech Beast Mount May ride an Ech; gains the Flanker ability 3 6
CHARIOT OPTIONS Chariot Option Rules Chariot+ C+A Cost
Carbad Engine Leader Gains the Engine Leader (Carbad) and Flanker abilities, replacing one Carbadagh crew that is not the driver. 7 35 28
ERN-UNL-0200 - Rudraige the Fat; ERN-UNL-1221 - Cormac of the Red Hand; ERN-UNL-1111 - Caitrín; ERN-UNL-1130 - Aidan; ERN-UNL-1131 - Sleanagh Aidan
CURADH CUH-rə
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 1
Uí Néill, Connacht, Mass Base Size
Érainn
Danu
Man Warchief Noble Veteran Uncommon
1 30mm
26
CURADH Pace Skill Might Constitution Wounds Fortitude Authority Temper
Hate (all Cursed Herd) 5 84 42 28 6 88 80 23
Abilities Host Champion; Disciplined
Wound Track 1 2 3 4 5 6
COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules
COMBAT WEAPON OPTIONS Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules Cost
1 Tua Axe
1 2 3 4 5 6 8 42 0 0.5 ” 1 1 Borne
Replace (Claidem)
Hook
0
1 2 3 4 5 16 58 ###0.5 ” 2 2 Borne Foot only
Add or Replace; Mounted Impact Strike; Mounted
2 Slea Spear 1 2 3 4 5 6 8 50 ###1.5 ” 8 58 1 1 Borne
Charge+; Hedge 1 -1
Add or Replace; Foot or Carbad only; Mounted
3 Gaemhor Long Spear 1 2 3 4 5 6 9 51 ### 2” 9 60 1 1 Borne
Impact Strike; Mounted Charge+; Hedge 2 -1
ARMOUR OPTIONS Armour+ C+A with option Hands Class Armour Rules Cost
1 Lúireach Corselet 9 37 0 Worn Add 1
2 Sciath Shield 9 37 +Lúireach 46 0 Worn Add; Shieldwall; Parry 2
MOUNT OPTIONS Mount Option Rules Mass Mount+ C+A Cost
Ech Beast Mount May ride an Ech; gains the Flanker ability 3 8
CHARIOT OPTIONS Chariot Option Rules Chariot+ C+A Cost
Carbad Engine Leader Gains the Engine Leader (Carbad) and Flanker abilities, replacing one Carbadagh crew that is not the driver. 7 35 28
ERN-UNL-1221 - Cormac of the Red Hand; ERN-UNL-1111 - Caitrín
CURADH FIR DANU CUH-rə FEER DAN-oo
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 1
Uí Néill, Connacht, Mass Base Size
Érainn
Danu
Man Warchief Noble Wild Rare
2 40mm
50
CURADH FIR DANU Pace Skill Might Constitution Wounds Fortitude Authority Temper
Hate (all Fomoraic); Insensate; Loathsome; Resistant
(Corruption); Fearless; Fearsome 6 89 55 41 10 90 63 25
Abilities Host Champion; Bulk Charger
Wound Track 1 2 3 4 5 6 7 8 9 10
COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules
COMBAT WEAPON OPTIONS Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules Cost
1 Tua Axe
1 2 3 4 5 6 8 55 0 0.5 ” 1 1 Borne
Replace (Claidem)
Hook
-5
1 2 3 4 5 16 71 ###0.5 ” 2 2 Borne Foot only
Add or Replace; Mounted Impact Strike; Mounted
2 Slea Spear 1 2 3 4 5 6 8 63 ###1.5 ” 8 71 1 1 Borne
Charge+; Hedge 2 -7
Add or Replace; Foot or Carbad only; Mounted
3 Gaemhor Long Spear 1 2 3 4 5 6 9 64 ### 2” 9 73 1 1 Borne
Impact Strike; Mounted Charge+; Hedge 3 -6
ARMOUR Armour+ C+A Hands Class Armour Rules
The Favoured: Before the battle a Curadh may become a Curadh Fir Danu and so a Favoured Curadh, although he does not have to be positioned as a Curadh Fir Danu before the battle begins. Replace
the cost of the Curadh with the cost of the Favoured Curadh.
Warped Warrior: A Favoured Curadh may Warp into a Curadh Fir Danu either during positioning of the Curadh or immediately before an Attack action is performed by the Curadh. Replace the Favoured
Favoured of Danu Curadh with a Curadh Fir Danu, which Displaces any warrior around him. Once the Curadh Fir Danu is placed, any enemy unit they are engaged with or beset by must perform a Panic reaction. The combat
weapon of a Curadh Fir Danu is the same as the Favoured Curadh. The armour of a Curadh Fir Danu replaces the armour of the Favoured Curadh. A Favoured Curadh riding a beast mount releases (or, more
likely, crushes) his mount when he Warps; remove the beast mount from play. A Favoured Curadh riding an ardent mount or a carriage engine simply continues riding it.
Fearless: A unit containing at least one Curadh Fir Danu becomes Fearless (if it was not Fearless already).
DRUÍ DROO-i
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 1
Uí Néill, Connacht, Mass Base Size
Érainn
Danu
Man Warchief Noble Wild Uncommon
1 30mm
36
DRUÍ Pace Skill Might Constitution Wounds Fortitude Authority Temper
Hate (all Fomoraic); Insensate; Resistant
(Corruption) 5 32 31 25 4 75 58 74
Abilities Augurer; Dissipater; Earther; Forester; Sorcerer (1) Focus Range: 10ˮ
COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules
Staff of Danu Danu's Power: at the beginning of the Druí's first activation of an hour, roll a D5, called the Earth Power Roll. The result of the Earth Power Roll is the amount of Earth Power
1
Sorcerous Staff 1 2 3 4 5 the Staff of Danu contains for that hour. The Druí may use any or all of the Earth Power he currently possesses as invoke dice for any invocation he can create. If there is any Earth
the Earth Mother's power Power remaining at the end of the hour, it dissipates and is reduced to zero.
ERN-UNL-1260 - Nuala
CRUIMTHER CRUM-ther
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 1
Uí Néill Mass Base Size
Érainn
Connacht
Man Warchief Noble Fanatical Common
1 30mm
37
CRUIMTHER Pace Skill Might Constitution Wounds Fortitude Authority Temper
Hate (all Cursed Herd); Insensate; Fearless 5 30 32 21 3 98 45 56
Abilities Augurer; Channeller
Wound Track 1 2 3 4 Channel Dice: 1 2 3 4
COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules
1 Tras an Dia Cross of God: This ancient artefact gives the Cruimther 4 channel dice and has a channel range of 18”.
Under His divine protection Divine Retribution: A Cruimther may Channel enemy invocations as retribution. Any damage caused by a Cruimther's Channel reaction is blessed damage.
Be Not Afraid He will Protect: While he remains its leader, any unit that a Cruimther leads gains blessed damage on all of their weapons and becomes Fearless.
Pray: Before the Cruimther performs an Inspire action, choose one of the following prayers. If the Cruimther's Inspire action is successful, each Inspired unit of the Kin “Man” is affected by that chosen
prayer until the end of its next activation. An Inspired unit cannot be affected by a prayer if it is already affected by that prayer.
Blessed of God Ward of God: each Inspired unit gains the Earther ability, gaining 1 earth die per warrior within the Inspired unit with an earth range of 1”.
There Lies the Enemy: each Inspired unit gains the Hate trait; one Kin from the warriors within the enemy host is chosen to be the Kin that is Hated.
Soldiers of God: each Inspired unit becomes Fanatical and each Inspired warrior increases his FORTITUDE by 2D10, to a maximum of 98. Roll 2D10 once for the whole of the Inspired unit.
ERN-UNL-1250 - Críostóir
FIR BHOLG CURRAK FEER bolg KU-rak
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 1
Mass Base Size
Érainn Connacht Fir Bholg Warchief Noble Wild Uncommon
4 60mm
62
FIR BHOLG CURRAK Pace Skill Might Constitution Wounds Fortitude Authority Temper
Insensate; Loathsome; Resistant (Corruption);
Fearsome 6 54 64 57 16 78 60 35
Abilities Bulk Charger; Earther
Wound Track 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules
1 Clogad 8 65 0 Worn
Helmet
Méirgeach Host Banner Bearer May bear the Host's Banner. Gains the Host Banner Bearer ability 11
Drumadóir Host Herald May bear the Host's Instrument. Gains the Host Herald ability 11
MOUNT OPTIONS Mount Option Rules Mass Mount+ C+A Cost
COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules
1 Rock 1 2 3 4 16 73 37 ### 4” ### 30” ### 50” 2 1 Borne 1 2 Shots (2); Throw; 2” Boulder Crush Template
Stone
ARMOUR Armour+ C+A Hands Class Armour Rules
COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules
COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules
Ceannagh Champion One Fir Danu becomes the mustered champion, who gains +1 attack die on his primary combat weapon 5
WARRIOR RULES Rules
The Favoured: Before the battle, up to two warriors within any unit of Tuanagh or five warriors within any unit of Fiannagh may become Favoured warriors (their unit also called a Favoured Unit),
although they do not have to be positioned as Fir Danu warriors before the battle begins. Replace the cost of the Tuanagh or Fiannagh warrior with the cost of a Fir Danu warrior and the Favoured Unit's
AUTHORITY becomes the Fir Danu's AUTHORITY for mustering purposes. The ubiquity of any unit containing Favoured warriors becomes Uncommon, replacing its original ubiquity. The ubiquity of a unit
containing Favoured warriors takes up one ubiquity slot. Favoured warriors that are mustered champions become Fir Danu Champions, as long as the Fir Danu Champion option is purchased. Favoured
warriors that are mustered banner bearers or heralds become normal Fir Danu warriors.
Favoured of Danu Warped Warrior: Every Favoured warrior within a Favoured unit may Warp into a Fir Danu warrior either during the positioning of the Favoured Unit or immediately before an Attack action is performed by
the Favoured Unit. Replace the Favoured warrior with a Fir Danu warrior (with the same equipment the Marked warrior was using), which Displaces any warrior around him. Once each Fir Danu warrior is
placed, any enemy unit they are engaged with or beset by must perform a Panic reaction. The combat weapon of a Favoured warrior is either a Tua in the case of Favoured Tuanagh or a Claidem in the case
of Favoured Fiannagh. The armour of a Favoured warrior is replaced by the armour on the Fir Danu's profile. For the purposes of the Butcher's Bill, the silver cost of the Warped Warrior is that of the Fir Danu
warrior, not the Fir Danu plus the Tuanagh or Fiannagh warrior.
Fearless: A Favoured unit containing at least one Fir Danu warrior becomes Fearless (if it was not Fearless already).
DEAISBARD DEESH-bard
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 5+/15+/30
Uí Néill Infantry Mass Base Size
Érainn
Connacht
Man
Hearthguard
High Born Vassal Veteran Uncommon
1 30mm
7
DEAISBARD Pace Skill Might Constitution Wounds Fortitude Authority Temper
Hate (all Cursed Herd) 5 64 32 15 3 74 16 20
Abilities Bind (Fir Bholg, Fir Bholg Hurler, Fir Bholg Thrower) [Connacht only]; Disciplined; Shieldwall
1 2 3 Deaisbard 1 1 2 3 Deaisbard 2 1 2 3 Deaisbard 3 1 2 3 Deaisbard 4 1 2 3 Deaisbard 5 1 2 3 Deaisbard 6 1 2 3 Deaisbard 7 1 2 3 Deaisbard 8 1 2 3 Deaisbard 9 1 2 3 Deaisbard 10
1 2 3 Deaisbard 11 1 2 3 Deaisbard 12 1 2 3 Deaisbard 13 1 2 3 Deaisbard 14 1 2 3 Deaisbard 15 1 2 3 Deaisbard 16 1 2 3 Deaisbard 17 1 2 3 Deaisbard 18 1 2 3 Deaisbard 19 1 2 3 Deaisbard 20
1 2 3 Deaisbard 21 1 2 3 Deaisbard 22 1 2 3 Deaisbard 23 1 2 3 Deaisbard 24 1 2 3 Deaisbard 25 1 2 3 Deaisbard 26 1 2 3 Deaisbard 27 1 2 3 Deaisbard 28 1 2 3 Deaisbard 29 1 2 3 Deaisbard 30
COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules
1 Lúireach 12 27 0 Worn
Corselet
Ceannagh Champion One Deaisbard becomes the mustered champion, who gains +1 attack die on his primary combat weapon 3
Bratachagh Banner Bearer One Deaisbard becomes the mustered banner bearer 2
Araltagh Herald One Deaisbard becomes the mustered herald 2
ERN-UNL-2000 - ?
FIANNAGH FEE-ana
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 5+/20+/30
Uí Néill, Connacht, Mass Base Size
Érainn
Danu
Man Infantry High Born Vassal Elite Uncommon
1 30mm
9
FIANNAGH Pace Skill Might Constitution Wounds Fortitude Authority Temper
Fearless; Hate (all Fomoraic) 5 72 32 14 3 80 19 24
Abilities Bind [Connacht] (Fir Bholg, Fir Bholg Hurler, Fir Bholg Thrower); Bind (Fir Danu); Disciplined; Shieldwall
1 2 3 Fiannagh 1 1 2 3 Fiannagh 2 1 2 3 Fiannagh 3 1 2 3 Fiannagh 4 1 2 3 Fiannagh 5 1 2 3 Fiannagh 6 1 2 3 Fiannagh 7 1 2 3 Fiannagh 8 1 2 3 Fiannagh 9 1 2 3 Fiannagh 10
1 2 3 Fiannagh 11 1 2 3 Fiannagh 12 1 2 3 Fiannagh 13 1 2 3 Fiannagh 14 1 2 3 Fiannagh 15 1 2 3 Fiannagh 16 1 2 3 Fiannagh 17 1 2 3 Fiannagh 18 1 2 3 Fiannagh 19 1 2 3 Fiannagh 20
1 2 3 Fiannagh 21 1 2 3 Fiannagh 22 1 2 3 Fiannagh 23 1 2 3 Fiannagh 24 1 2 3 Fiannagh 25 1 2 3 Fiannagh 26 1 2 3 Fiannagh 27 1 2 3 Fiannagh 28 1 2 3 Fiannagh 29 1 2 3 Fiannagh 30
COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules
Ceannagh Champion One Fiannagh becomes the mustered champion, who gains +1 attack die on his primary combat weapon 3
Bratachagh Banner Bearer One Fiannagh becomes the mustered banner bearer 2
Araltagh Herald One Fiannagh becomes the mustered herald 2
ERN-UNL-2100 - Warriors of Tara
TUANAGH TOO-a-na
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 5+/20+/30
Uí Néill Mass Base Size
Érainn
Connacht
Man Infantry Vassal Drilled Common
1 30mm
5
TUANAGH Pace Skill Might Constitution Wounds Fortitude Authority Temper
Hate (all Cursed Herd) 5 53 30 16 3 68 11 16
Abilities Bind [Connacht] (Fir Bholg, Fir Bholg Hurler, Fir Bholg Thrower); Bind (Fir Danu); Disciplined
1 2 3 Tuanagh 1 1 2 3 Tuanagh 2 1 2 3 Tuanagh 3 1 2 3 Tuanagh 4 1 2 3 Tuanagh 5 1 2 3 Tuanagh 6 1 2 3 Tuanagh 7 1 2 3 Tuanagh 8 1 2 3 Tuanagh 9 1 2 3 Tuanagh 10
1 2 3 Tuanagh 11 1 2 3 Tuanagh 12 1 2 3 Tuanagh 13 1 2 3 Tuanagh 14 1 2 3 Tuanagh 15 1 2 3 Tuanagh 16 1 2 3 Tuanagh 17 1 2 3 Tuanagh 18 1 2 3 Tuanagh 19 1 2 3 Tuanagh 20
1 2 3 Tuanagh 21 1 2 3 Tuanagh 22 1 2 3 Tuanagh 23 1 2 3 Tuanagh 24 1 2 3 Tuanagh 25 1 2 3 Tuanagh 26 1 2 3 Tuanagh 27 1 2 3 Tuanagh 28 1 2 3 Tuanagh 29 1 2 3 Tuanagh 30
COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules
1 Léine 4 20 0 Worn
Leather Corselet
NOBLE OPTIONS Unit Option Rules Cost
Ceannagh Champion One Tuanagh becomes the mustered champion, who gains +1 attack die on his primary combat weapon 3
Bratachagh Banner Bearer One Tuanagh becomes the mustered banner bearer 2
Araltagh Herald One Tuanagh becomes the mustered herald 2
Veteran Tuanaghta The Tuanagh unit becomes Veteran (cost shown is per warrior), gaining +10 S KILL, +5 FORTITUDE and +5 AUTHORITY 1
ERN-UNL-2210 - Men of Clochar
GAEMHORNAGH gə-VOR-na
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 5+/20+/30
Uí Néill Mass Base Size
Érainn
Connacht
Man Infantry Vassal Drilled Common
1 30mm
5
GAEMHORNAGH Pace Skill Might Constitution Wounds Fortitude Authority Temper
Hate (all Cursed Herd) 5 53 30 14 3 66 11 16
Abilities Bind [Connacht] (Fir Bholg, Fir Bholg Hurler, Fir Bholg Thrower); Disciplined; Shieldwall
1 2 3 Gaemhornagh 1 1 2 3 Gaemhornagh 2 1 2 3 Gaemhornagh 3 1 2 3 Gaemhornagh 4 1 2 3 Gaemhornagh 5 1 2 3 Gaemhornagh 6 1 2 3 Gaemhornagh 7 1 2 3 Gaemhornagh 8 1 2 3 Gaemhornagh 9 1 2 3 Gaemhornagh 10
1 2 3 Gaemhornagh 11 1 2 3 Gaemhornagh 12 1 2 3 Gaemhornagh 13 1 2 3 Gaemhornagh 14 1 2 3 Gaemhornagh 15 1 2 3 Gaemhornagh 16 1 2 3 Gaemhornagh 17 1 2 3 Gaemhornagh 18 1 2 3 Gaemhornagh 19 1 2 3 Gaemhornagh 20
1 2 3 Gaemhornagh 21 1 2 3 Gaemhornagh 22 1 2 3 Gaemhornagh 23 1 2 3 Gaemhornagh 24 1 2 3 Gaemhornagh 25 1 2 3 Gaemhornagh 26 1 2 3 Gaemhornagh 27 1 2 3 Gaemhornagh 28 1 2 3 Gaemhornagh 29 1 2 3 Gaemhornagh 30
COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules
1 Léine 4 18 0 Worn
Leather Corselet
Ceannagh Champion One Gaemhornagh becomes the mustered champion, who gains +1 attack die on his primary combat weapon 3
Bratachagh Banner Bearer One Gaemhornagh becomes the mustered banner bearer 2
Araltagh Herald One Gaemhornagh becomes the mustered herald 2
Veteran Gaemhornaghta The Gaemhornagh unit becomes Veteran (cost shown is per warrior), gaining +10 SKILL, +5 FORTITUDE and +5 AUTHORITY 1
ERN-UNL-2200 - ?
SLEANAGH SLAN-a
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 5+/20+/30
Uí Néill Mass Base Size
Érainn
Connacht
Man Infantry Vassal Trained Common
1 30mm 5
SLEANAGH Pace Skill Might Constitution Wounds Fortitude Authority Temper
Hate (all Cursed Herd) 5 44 29 15 3 63 8 12
Abilities Bind [Connacht] (Fir Bholg, Fir Bholg Hurler, Fir Bholg Thrower); Disciplined; Shieldwall
1 2 3 Sleanagh 1 1 2 3 Sleanagh 2 1 2 3 Sleanagh 3 1 2 3 Sleanagh 4 1 2 3 Sleanagh 5 1 2 3 Sleanagh 6 1 2 3 Sleanagh 7 1 2 3 Sleanagh 8 1 2 3 Sleanagh 9 1 2 3 Sleanagh 10
1 2 3 Sleanagh 11 1 2 3 Sleanagh 12 1 2 3 Sleanagh 13 1 2 3 Sleanagh 14 1 2 3 Sleanagh 15 1 2 3 Sleanagh 16 1 2 3 Sleanagh 17 1 2 3 Sleanagh 18 1 2 3 Sleanagh 19 1 2 3 Sleanagh 20
1 2 3 Sleanagh 21 1 2 3 Sleanagh 22 1 2 3 Sleanagh 23 1 2 3 Sleanagh 24 1 2 3 Sleanagh 25 1 2 3 Sleanagh 26 1 2 3 Sleanagh 27 1 2 3 Sleanagh 28 1 2 3 Sleanagh 29 1 2 3 Sleanagh 30
COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules
1 Léine 4 19 0 Worn
Leather Corselet
Ceannagh Champion One Sleanagh becomes the mustered champion, who gains +1 attack die on his primary combat weapon 3
Bratachagh Banner Bearer One Sleanagh becomes the mustered banner bearer 2
Araltagh Herald One Sleanagh becomes the mustered herald 2
Drilled Sleanaghta The Sleanagh unit becomes Drilled (cost shown is per warrior), gaining +10 SKILL, +3 FORTITUDE and +3 AUTHORITY 1
Veteran Sleanaghta The Sleanagh unit becomes Veteran (cost shown is per warrior), gaining +20 SKILL, +7 FORTITUDE and +5 AUTHORITY 3
ERN-UNL-2300 - Men of Dún Geanainn
MAIOBHANAGH MOY-va-na
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 5+/10+/20
Uí Néill Infantry Mass Base Size
Érainn
Connacht
Man
Support
Vassal Drilled Common
1 30mm
11
MAIOBHANAGH Pace Skill Might Constitution Wounds Fortitude Authority Temper
Hate (all Cursed Herd) 5 56 29 11 3 67 11 16
Abilities Bind [Connacht] (Fir Bholg Hurler); Disciplined; Skirmisher
1 2 3 Maiobhanagh 1 1 2 3 Maiobhanagh 2 1 2 3 Maiobhanagh 3 1 2 3 Maiobhanagh 4 1 2 3 Maiobhanagh 5 1 2 3 Maiobhanagh 6 1 2 3 Maiobhanagh 7 1 2 3 Maiobhanagh 8 1 2 3 Maiobhanagh 9 1 2 3 Maiobhanagh 10
1 2 3 Maiobhanagh 11 1 2 3 Maiobhanagh 12 1 2 3 Maiobhanagh 13 1 2 3 Maiobhanagh 14 1 2 3 Maiobhanagh 15 1 2 3 Maiobhanagh 16 1 2 3 Maiobhanagh 17 1 2 3 Maiobhanagh 18 1 2 3 Maiobhanagh 19 1 2 3 Maiobhanagh 20
COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules
1 Léine 3 14 0 Worn
Leather Corselet
Ceannagh Champion One Maiobhanagh becomes the mustered champion, who gains +1 shoot die on his primary shot weapon 4
Veteran Maiobhanaghta The Maiobhanagh unit becomes Veteran rather than Drilled (cost shown is per warrior), gaining +10 SKILL, +5 FORTITUDE and +5 AUTHORITY 3
ERN-UNL-2410 - Men of Ármhach
SCEIMHEAL SKE-val
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 5+5+/10
Uí Néill Mass Base Size
Érainn
Connacht
Man Infantry Vassal Veteran Uncommon
1 30mm
11
SCEIMHEAL Pace Skill Might Constitution Wounds Fortitude Authority Temper
Hate (all Cursed Herd) 5 63 28 12 3 73 14 20
Abilities Disciplined; Flanker; Scout; Skirmisher
1 2 3 Sceimheal 1 1 2 3 Sceimheal 2 1 2 3 Sceimheal 3 1 2 3 Sceimheal 4 1 2 3 Sceimheal 5 1 2 3 Sceimheal 6 1 2 3 Sceimheal 7 1 2 3 Sceimheal 8 1 2 3 Sceimheal 9 1 2 3 Sceimheal 10
COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules
1 Léine 3 15 0 Worn
Leather Corselet
UNIT OPTIONS Unit Option Rules Cost
Ceannagh Champion One Sceimheal becomes the mustered champion, who gains +1 shoot die on his primary shot weapon 4
ERN-UNL-2530 - ?
FEN BEAST FEN beest
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 1+/3+/5
Mass Base Size
Érainn Danu Fen Beast Monstrous Infantry Vassal Wild Uncommon
4 60mm
41
FEN BEAST Pace Skill Might Constitution Wounds Fortitude Authority Temper
Camouflaged (wood); Hate (all Fomoraic);
Insensate; Stubborn; Tough; Fearsome 6 33 50 58 13 68 26 33
Abilities Bulk Charger; Forester
1 2 3 4 5 6 7 8 9 10 11 12 13 Fen Beast 1 1 2 3 4 5 6 7 8 9 10 11 Fen Beast 2 1 2 3 4 5 6 7 8 9 10 11 12 13 Fen Beast 3 1 2 3 4 5 6 7 8 9 10 11 12 13 Fen Beast 4 1 2 3 4 5 6 7 8 9 10 11 12 13 Fen Beast 5
COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules
SHOT WEAPON Shoot Dice Weapon+ M+W M+SW Min Rge Eff Rge Max Rge Damage* Hands Class Throw Weapon Rules
1 Rock 1 2 3 15 65 33 ### 4” ### 39” ### 50” 2 1 Borne 1 2 Shots (2); Throw; 2” Boulder Crush Template
Stone
ARMOUR Armour+ C+A Hands Class Armour Rules
Aged Fen Beast Champion One Fen Beast becomes the mustered champion, who gains +1 attack die on his primary combat weapon 6
ERN-UNL-3730 - Beasts of Síleann Fen
COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules
1 Rock 1 2 12 56 28 ### 3” ### 30” ### 42” 2 1 Borne 1 2 Shots (2); Throw Weapon; 2” Boulder Crush Template
Stone
ARMOUR Armour+ C+A Hands Class Armour Rules
Aged Pine Beast Champion One Pine Beast becomes the mustered champion, who gains +1 attack die on his primary combat weapon 5
ERN-UNL-3220 - ?
COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules
2 Sucking Chest Devoured by the Bog: The Peat Beast can Grab any warrior whose mass is less than his own with his Club Arms or Sucking Chest weapon, rather than half his mass. If the Peat Beast successfully Devours a
Bite warrior (the victim) with its Club Arms or Sucking Chest attack, the Peat Beast immediately adds the W OUNDS remaining of each victim Devoured to his own WOUNDS. This cannot increase the Peat Beast's
WOUNDS beyond its base value.
Olden Peat Beast Champion One Peat Beast becomes the mustered champion, who gains +1 attack die on his primary combat weapon 5
WARRIOR RULES
Bog Horror: Once per battle two or more Peat Beasts in base contact on the battlefield may perform a voluntary Combine action, which is also a command action, as long as they are not entangled or
immobile. The two Peat Beasts immediately combine into one Bog Beast, called the combined Bog Beast, which must be placed so that the centre of its base is upon the point where the two Peat Beasts'
Combine bases touch. The two Peat Beast miniatures are then removed from the battlefield and the unit counts as a Bound permanently unit of Peat Beasts and Bog Beast, if there are any Peat Beasts left, with the
Command Action combined Bog Beast being the Bind unit. If the player does not have a Bog Beast miniature, a Bog Beast cannot be placed and the Combine action immediately ends. The combined Bog Beast's profile is
exactly the same as a normal Bog Beast except that its WOUNDS is the sum of the two Peat Beasts that were combined and is weary when placed. For the purposes of the butcher's bill, the silver cost of the
combined Bog Beast is that of the two Peat Beasts that formed it.
Of the Peat: Once per hour a Peat Beast may perform a voluntary Consume action, which is also an effortless action, as long as he is not entangled or immobile. The Peat Beast Consumes mud, peat, roots,
Consume branches, stone, dead warriors - whatever he can lay his hands upon - to invigorate himself. The Peat Beast immediately adds D5 WOUNDS to his profile per Consume action he performs. This cannot increase
Effortless Action the Peat Beast's WOUNDS beyond its base value.
ERN-UNL-3270 - Beasts of Machairá Peat
FIR BHOLG FEER bolg
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 1+/3+/5
Mass Base Size
Érainn Connacht Fir Bholg Monstrous Infantry Vassal Wild Uncommon
4 60mm
37
FIR BHOLG Pace Skill Might Constitution Wounds Fortitude Authority Temper
Insensate; Loathsome; Resistant (Corruption);
Fearsome 6 45 56 44 13 68 28 33
Abilities Bulk Charger; Earther; Bind (Fir Bholg Hurler, Fir Bholg Thrower); Bound (Deaisbard, Fiannagh, Tuanagh, Gaemhornagh, Sleanagh)
1 2 3 4 5 6 7 8 9 10 11 12 13 Fir Bholg 1 1 2 3 4 5 6 7 8 9 10 11 12 13 Fir Bholg 2 1 2 3 4 5 6 7 8 9 10 11 12 13 Fir Bholg 3 1 2 3 4 5 6 7 8 9 10 11 12 13 Fir Bholg 4 1 2 3 4 5 6 7 8 9 10 11 12 13 Fir Bholg 5
COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules
1 Clogad 5 49 0 Worn
Helmet
Fir Bholgmór Champion One Fir Bholg becomes the mustered champion, who gains +1 attack die on his primary combat weapon 7
Fir Bholg Bratachagh Banner Bearer One Fir Bholg becomes the mustered banner bearer 5
Fir Bholg Drumadóir Herald One Fir Bholg becomes the mustered herald 5
ERN-CNT-3710 - Bholg of an Mhuirthead
COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules
1 Bholg Tabaill 1 2 3 4 6 59 0” 12” 60” 72” 1 1 Borne Corruption Damage; Volley Shoot
Sling
ARMOUR Armour+ C+A Hands Class Armour Rules
Fir Bholgmór Champion One Fir Bholg Hurler becomes the mustered champion, who gains +1 shoot die on his primary shot weapon 8
ERN-CNT-3910 - Bholg of Acaill
COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules
1 Gae Bholg 1 2 3 4 8 63 0” 12” 30” 48” 2 1 Borne 1 2 3 Shots (3); Impetus Weapon; Pierce
Spear
Fir Bholgmór Champion One Fir Bholg Thrower becomes the mustered champion, who gains +1 shoot die on his primary shot weapon 6
ERN-CNT-3920 - Bholg of Chliara
FOMORAINN FO-mor-an
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 1+/3+/5
Mass Base Size
Érainn Eithnainn Fomorainn Monstrous Beast Vassal Wild Uncommon
3 50mm
31
FOMORAINN Pace Skill Might Constitution Wounds Fortitude Authority Temper
Frost Blood; Insensate; Loathsome; Regenerate 6 32 44 38 8 75 21 25
Abilities Amphibious; Bulk Charger
1 2 3 4 5 6 7 8 Fomorainn 1 1 2 3 4 5 6 7 8 Fomorainn 2 1 2 3 4 5 6 7 8 Fomorainn 3 1 2 3 4 5 6 7 8 Fomorainn 4 1 2 3 4 5 6 7 8 Fomorainn 5
COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules
COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules
2 Slea 1 2 3 8 38 ###1.5 ” 8 46 1 1 Borne Switch (Claidem); Mounted Impact Strike; Mounted Charge+
Spear
MOUNT COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules
1 Lúireach 8 21 0 Worn
Corselet
Ceannagh Champion One Guirranmor becomes the mustered champion, who gains +1 attack die on his primary combat weapon 5
Bratachagh Banner Bearer One Guirranmor becomes the mustered banner bearer 4
Araltagh Herald One Guirranmor becomes the mustered herald 4
ERN-UNL-4000 - ?
GUIRRAN GI-ran
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 5+/5+/10
Uí Néill Mass Base Size
Érainn
Connacht
Man Cavalry Vassal Trained Common
3 60x35mm
8
GUIRRAN Pace Skill Might Constitution Wounds Fortitude Authority Temper
Guirran: Hate (all Cursed Herd)
Ech: Insensate 5 42 29 11 4 64 8 22
ECH 9 22 34 - - - - -
Abilities Bulk Charger (Ech); Disciplined; Flanker
1 2 3 4 GM 1 1 2 3 4 GM 2 1 2 3 4 GM 3 1 2 3 4 GM 4 1 2 3 4 GM 5 1 2 3 4 GM 6 1 2 3 4 GM 7 1 2 3 4 GM 8 1 2 3 4 GM 9 1 2 3 4 GM 10
COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules
SHOT WEAPON Shoot Dice Weapon+ M+W Min Rge Lth Rge Eff Rge Max Rge Damage* Hands Class Shot Weapon Rules
Ceannagh Champion One Guirran becomes the mustered champion, who gains +1 attack die on his primary combat weapon 5
Bratachagh Banner Bearer One Guirran becomes the mustered banner bearer 4
Araltagh Herald One Guirran becomes the mustered herald 4
Guirranar The Guirran unit becomes Drilled rather than Trained (cost shown is per warrior), gaining +10 SKILL, +5 FORTITUDE and +5 AUTHORITY 2
ERN-UNL-4100 - ?
MUC BHOLG MUK bolg
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
2 1+/2+/3
Mass Base Size
Érainn Connacht Fir Bholg Monstrous Cavalry Vassal Drilled Uncommon
7 90x50mm
74
MUC BHOLG Pace Skill Might Constitution Wounds Fortitude Authority Temper
Insensate; Loathsome; Resistant (Corruption);
Fearsome 6 46 56 58 13 72 31 45
Abilities Bulk Charger; Earther
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Mór Muc 1 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Mór Muc 2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Mór Muc 3
MÓR MUC 8 22 53 42 13 52 24 36
Insensate; Fearsome;
Abilities Mount or Draught Beast only; Bulk Charger
1 2 3 4 5 6 7 8 9 10 11 12 13 Muc Bholg 1 1 2 3 4 5 6 7 8 9 10 11 12 13 Muc Bholg 2 1 2 3 4 5 6 7 8 9 10 11 12 13 Muc Bholg 3
COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules
1 Gae Bholg 1 2 3 4 5 6 18 74 ### 2” 18 92 2 1 Borne Impact Strike; Mounted Charge+; Pierce; Corruption Damage
Spear
1 Clogad 5 63 0 Worn
Helmet
Muc Bholgmór Champion One Muc Bholg becomes the mustered champion, who gains +1 attack die on his primary combat weapon 12
ERN-CNT-5400 - ?
CARBAD KAR-bad
Hands Unit Size
Kindred Realm Kin Class Privilege Acuity Ubiquity Cost
0 1+/2+/3
Uí Néill Chariot Mass Base Size
Érainn
Connacht
Carbad
Carriage Engine
Vassal Drilled Uncommon
8 90x50mm
35
CARBADAGH CREW
Hands
Kindred Realm Kin Class Privilege Acuity Ubiquity Crew Size Base Size
2
Uí Néill Infantry Mass Driver +
Érainn Man Vassal Drilled Uncommon 30mm
Connacht Chariot Crew 1 2
CREW COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules
1 Gaemhor 1 2 3 9 41 ### 2” 9 50 1 1 Borne Switch (Claidem); Mounted Impact Strike; Mounted Charge+
Long Spear
CREW SHOT WEAPON Shoot Dice Weapon+ M+W Min Rge Lth Rge Eff Rge Max Rge Damage* Hands Class Shot Weapon Rules
1 Léine 3 18 0 Worn
Leather Corselet
3 Carbad 15 41 0 Engine
Chariot
ARMOUR OPTIONS Armour+ C+A with option Hands Class Armour Rules Cost
4 Clogad Helmet 4 45 0 Borne Add 2
Add; Purchased with (all other Hung Shields
5 Hung Shields Shields 8 49 +Helmet 53 0 Engine
armour options) 2
CREW OPTIONS Unit Option Rules Cost
Ceannagh Champion One Carbadagh becomes the mustered champion, who gains +1 attack die on his primary combat weapon 3
Bratachagh Banner Bearer One Carbadagh becomes the mustered banner bearer 2
Araltagh Herald One Carbadagh becomes the mustered herald 2
Veteran Carbadagh The Carbadagh Unit becomes Veteran rather than Drilled (cost shown is per engine), gaining +10 S KILL, +3 FORTITUDE and +1 AUTHORITY 4
CARBAD 0 0 55 65 12 0 0 5
Engine Traits & Abilities Immune (Soul, Petrification, Fume); Resistant (Death, Cold, Venom); Tough; Bulk Charger; Move per Draught Animal; Wheeled; Hang on!
1 2 3 4 5 6 7 8 9 10 11 12 Carbad 1 1 2 3 4 5 6 7 8 9 10 11 12 Carbad 2 1 2 3 4 5 6 7 8 9 10 11 12 Carbad 3
CHARIOT COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules
ECH 9 22 34 - - - - -
Ech Traits & Abilities Draught Animal; Frost Blood; Insensate; Bulk Charger
DRAUGHT ANIMAL COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules
COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules
Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules
COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules
COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules
1 Club Arms 1 2 3 4 5 6 7 8 9 10 12 70 ### 1” 2 2 Natural Mighty Strike; Grab; Devoured by the Bog
Fist
1 2 - - ### 0” 1 0 Natural Grab; Devoured by the Bog
2 Sucking Chest Devoured by the Bog: The Bog Beast can Grab any warrior whose mass is less than his own with his Club Arms or Sucking Chest weapon, rather than half his mass. If the Bog Beast successfully Devours a
Bite warrior (the victim) with its Club Arms or Sucking Chest attack, the Bog Beast immediately adds the W OUNDS remaining of each victim Devoured to his own WOUNDS. This cannot increase the Bog Beast's
WOUNDS beyond its base value.
COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules
1 Compacted Fists 1 2 3 4 5 6 7 8 9 10
20 118 ### 1” 0 3 2 Natural Mighty Strike; Grab; Vicious Damage
Fist 11 12 13 14 15 16 17 18
COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules
1 Thumping Roots 1 2 3 4 5 6 7 8 9 10
14 85 ### 1” 0 2 2 Natural Vicious Damage
Claws 11 12 13 14 15 16
Lying in Wait: If the Stump Beast is placed under SCOUT orders at the beginning of the battle, its player - when it is time to reveal that the Stump Beast is off the battlefield - may place up to five tree stump
tokens anywhere on the battlefield (except within water terrain, impassable terrain or upon any other warrior), one of which is the actual location of the Stump Beast (called the stump beast token), which
must be recorded by the Stump Beast's player in secret. This location becomes the Stump Beast's emerging point - the stump point - when an Emerge action is performed. If stump tokens are placed in this
Tree Stump manner the Stump Beast may only Emerge from the stump point.
Stump Tokens: Each of the stump tokens placed are of mass 5 and may be Grabbed as normal, except that the stump beast token cannot be Grabbed at all; instead, if an attempt is made to Grab the stump
beast token by an enemy player, it must immediately Emerge and perform an Ambush action. If the AMBUSH TEST is failed, the Stump Beast is Engaged by the enemy warrior, who Attacks it as normal.
ERN-UNL-8465 - Orach
COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules
1 Rending Boughs 1 2 3 4 5 6 7 8 9 10
16 93 ### 1” 0 2 2 Natural Mighty Strike; Grab; Vicious Damage
Claws 11 12
SHOT WEAPON Shoot Dice Weapon+ M+W M+SW Lth Rge Eff Rge Max Rge Damage* Hands Class Shot Weapon Rules
COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules
1 Rending Boughs 1 2 3 4 5 6 7 8 9 10
18 106 ### 1” 0 2 2 Natural Mighty Strike; Grab; Vicious Damage
Claws 11 12 13 14 15 16 17
1
Rending Bough & High Cross 1 2 3 4 5 6 7 8 9 C 22 110 ### 2” 2 1 Borne Blessed Damage Replace (Rending Boughs);
Mighty Strike; Grab; Vicious 7
Claw; Club 1 2 3 4 5 6 7 8 B 18 106 ### 1” 2 1 Natural Damage
High Crosses 1 2 3 4 5 6 7 8 9 10 Replace (Rending Boughs); Mighty Strike; Grab;
2
Clubs 11 12 13 14 15 16 17
22 110 ### 2” 0 2 2 Borne
Blessed Damage; Vicious Damage 7
SHOT WEAPON Shoot Dice Weapon+ M+W M+SW Lth Rge Eff Rge Max Rge Damage* Hands Class Shot Weapon Rules
COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules
1 Rending Boughs 1 2 3 4 5 6 7 8 9 10
18 111 ### 1” 0 2 2 Natural Grab; Mighty Strike; Vicious Damage
Claws 11 12 13 14 15 16 17
COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules
1 Tua Bholg 1 2 3 4 5 6 7 18 82 ### 1” 2 2 Borne Corruption Damage; Mighty Strike; Hook; Vicious Damage
Great Axe
1 Clogad 5 62 0 Worn
Helmet
Mór Bholgmór Champion One Mór Bholg becomes the mustered champion, who gains +1 attack die on his primary combat weapon 11
ERN-CNT-8055 - Mór Bholg of Bantrach
COMBAT WEAPON Attack Dice Weapon+ M+W Att Rge Charge+ M+W+Ch Damage* Hands Class Weapon Rules