NX-Doors.lua
NX-Doors.lua
}; allowtoserialized = true;
elseif isfolder("Setting") and isfile(filename) then task.wait(); Setting =
i:JSONDecode(readfile(filename)); end;
end);
if not DEJ then GG["Module"]["Debug"](tostring(FEZ), "Error"); end;
local YEM, OML = pcall(function()
if rawget(Setting, "nil") == nil then
Setting = {
["nil"] = true
}; allowtoserialized = true;
j:SetCore("SendNotification", {Title = "Script Data",Text = "Error at
finding AutoCollectTempLuck.Value",Duration = 5}); j:SetCore("SendNotification",
{Title = "Script Data",Text = "Reseting...",Duration = 5});
j:SetCore("SendNotification", {Title = "Script Data",Text = "Finish",Duration =
5});
end;
end);
if not YEM then GG["Module"]["Debug"](tostring(OML), "Error");
j:SetCore("SendNotification", { Title = "Script Data Failed"; Text = tostring(OML);
Duration = 5 }); end;
if GG["Folder"] == nil or not GG["Folder"] or not GG["Folder"].Parent then
GG["Folder"] = Instance.new("Folder");
GG["Folder"].Parent = a;
GG["Folder"].Name = tostring(math.random(1, 250000)) .. "\n#%^eadwad(@^^^^BBB
😄😄😄😒⚠️n)" .. tostring(math.random(1, 999999)) .. "\n" ..
tostring(game:GetService("HttpService"):GenerateGUID(true)) .. "\n" ..
tostring(game:GetService("HttpService"):GenerateGUID(true)) ..
tostring(game:GetService("HttpService"):GenerateGUID(true)) .. "\n" .. "#&*&QYE@QEQ
@EQ Q@Q@EU@QUE@QVEV@QEN*Q@VE*VQ@" ..
tostring(game:GetService("HttpService"):GenerateGUID(false));
end;
TTJYFold = GG["Folder"];createButton("W", UDim2.new(0.05, 0, 0.1,
0));createButton("A", UDim2.new(0, 0, 0.2, 0));createButton("S", UDim2.new(0.05, 0,
0.3, 0));createButton("D", UDim2.new(0.1, 0, 0.2, 0));
TTJYMobileIn = c:WaitForChild("InputPcToMobile");
GetRE = function()
local RE_G = {};
for _, v in pairs(Path:GetChildren()) do
if v:IsA("RemoteEvent") then
RE_G[v.Name] = v;
end;
end;
return RE_G;
end;
GetRF = function()
local RF_G = {};
for _, v in pairs(Path:GetChildren()) do
if v:IsA("RemoteFunction") then
RF_G[v.Name] = v;
end;
end;
return RF_G;
end;
RE = GetRE();
RF = GetRF();
do
Tabs.Main:AddSection("Events | Solstics");
AutoPlant = Tabs.Main:AddToggle("AutoPlant", {Title = "AutoPlant", Default =
false })
AutoPlant:OnChanged(function()
while Options.AutoPlant.Value do task.wait();
pcall(function()
local Tar = nil
for i,v in next, a.Terrain:GetChildren() do
if v.Name == "SolsticeFlower" and
v.StepsCompleted.Value ~= v.StepsCompleted.MaxSteps.Value then
Tar = v;
break;
end;
end;
repeat task.wait();
for i,v in next, a.Terrain:GetChildren() do
if v.Name == "WaterItemSpawnAttachment" then
selff.Character:PivotTo(v.CFrame)
task.wait(0.5);
e.Remotes.GrabItemRemote:FireServer(v);
task.wait(0.3);
break;
end;
end;
until selff.Data.SolsticeEvent2024.WaterEssence.Value >=
400
task.wait();
for i=1, 50 do wait();
TeleportSeat(Tar.CFrame.Position +
Vector3.new(0,10,0));
end;
task.wait(0.8);
for i=1, 5 do wait(0.3);
e.Remotes.UseItemOnFlowerRemote:InvokeServer(Tar);
end;
task.wait(0.8);
if workspace.Camera:FindFirstChild("SunEggEggsModel") then
firetouchinterest(workspace.Camera.SunEggEggsModel.Egg.TouchInterest, 1);
end;
end);
end;
end);
AutoStars = Tabs.Main:AddToggle("AutoStars", {Title = "AutoStars", Default =
false })
AutoStars:OnChanged(function()
while Options.AutoStars.Value do task.wait();
pcall(function()
for i=1, 50 do wait()
TeleportSeat(a.Interactions.SolsticeEvent.CatchObject.StartZone.Part.Position
+ Vector3.new(0,25,0))
end
for _,v in
pairs(a.Interactions.SolsticeEvent.CatchObject:GetChildren()) do
if v.Name == "CatchModel" and Options.AutoStars.Value
then
for i=1, 50 do wait();
TeleportSeat(v.BasePart.CFrame.Position + Vector3.new(0,10,0)); end;
wait(0.8);
if RE ~= nil then
RE("GetCatchObjectRemote"):FireServer(v);
RF("GetMinigameRewardRemote"):InvokeServer("1"); task.wait(0.8);
else
e.Remotes.GetCatchObjectRemote:FireServer(v);
--keyPress(Enum.KeyCode.E, true);
wait(0.0001); keyPress(Enum.KeyCode.E, false);
end;
end;
end;
end);
end;
end);
Tabs.Main:AddButton({ Title = "Auto Start & Collect Ice Cream", Description =
"",
Callback = function()
e.Remotes.StartPenguinRemote:InvokeServer(); task.wait(2);
for _,v in
pairs(a.Interactions.SolsticeEvent.FindObjects:GetChildren()) do
if v:FindFirstChild("BasePart") and v.BasePart.Transparency
== 0 then
selff.Character.HumanoidRootPart.CFrame =
v.BasePart.CFrame; task.wait(2); keyPress(Enum.KeyCode.E, true);
end;
end;
task.wait(0.8);
end;
});
Tabs.Main:AddSection("Normal");
if game.PlaceId == 3475397644 then
Tabs.Main:AddSection("Base")
Tabs.Main:AddButton({Title = "Teleport to base",Description = "",Callback =
function()
for i, v in next, __VE["WS"].Interactions:GetDescendants() do
if v:IsA("TextLabel") and v.Name:match("Player") then
if v.Text ==
__VE["LPs"].PlayerGui.WorkspaceGui[__VE["LPs"].Name ..
"_DisplayGui"].ContainerFrame.NameLabel.Text then
firetouchinterest(__VE["LPs"].Character.HumanoidRootPart,
v.Parent.Parent.Parent.TeleportPart, 0)
end
end
end
end})
Tabs.Main:AddSection("Economy")
local Toggle = Tabs.Main:AddToggle("SellAllFoods", {Title = "Sell All
Foods", Default = Setting.SellAllFoods or false})
coroutine.wrap(function()
Toggle:OnChanged(function()
Setting.SellAllFoods = Options.SellAllFoods.Value
while Setting.SellAllFoods do
for _, v in next, __VE["LPs"].Data.Resources:GetChildren() do
if table.find(foods,v.Name) and v.Value ~= 0 and
Setting.SellAllFoods then task.wait(0.5);
RE["SellItemRemote"]:FireServer({["Amount"] = v.Value,
["ItemName"] = v.Name});
end;
end;
task.wait(3);
end;
end);
end)();
end;
Tabs.AutoFarm:AddSection("#1");
AutoTreasure = Tabs.AutoFarm:AddToggle("AutoTreasure", {Title = "Auto
Treasure", Default = Setting.AutoTreasure })
AutoTreasure:OnChanged(function()
Setting.AutoTreasure = Options.AutoTreasure.Value;
spawn(function()
while task.wait() and Setting.AutoTreasure do if DisableCSystem
then break; end;
pcall(function()
if selff.Character.Humanoid.SeatPart then
pcall(function()
OriginBiteValue =
selff.Character.Humanoid.SeatPart.Parent.Data.CombatStats.BiteCooldown.Value;
for _, v in
pairs(a.Interactions.Nodes.Treasure:GetChildren()) do
for _, k in pairs(v:GetChildren())
do
if k:IsA("Model") and
Setting.AutoTreasure then
if
k:FindFirstChild("HumanoidRootPart") and k.HumanoidRootPart:FindFirstChild("Dead")
and not k.HumanoidRootPart.Dead.Value and Setting.AutoTreasure then
repeat
selff.Character.Humanoid.SeatPart.Parent.Data.CombatStats.BiteCooldown.Value
= 0.001;
selff.Character:SetPrimaryPartCFrame(CFrame.new(k.HumanoidRootPart.Position)
* CFrame.new(0, 5, 0));
task.wait();
SKey(Enum.KeyCode.F, false);
for _,a in
next, a.Camera:GetChildren() do
if
a:FindFirstChild("Handle") and Setting.AutoCollectTreasure then
selff.Character:SetPrimaryPartCFrame(CFrame.new(a.Handle.Position) *
CFrame.new(0, 0, 0)); task.wait(0.3);
end;
end;
until not k or (k
and not k:FindFirstChild("HumanoidRootPart")) or (k and
k:FindFirstChild("HumanoidRootPart") and not
k.HumanoidRootPart:FindFirstChild("Dead")) or (k and
k:FindFirstChild("HumanoidRootPart") and k.HumanoidRootPart:FindFirstChild("Dead")
and k.HumanoidRootPart.Dead.Value == true) or not Setting.AutoTreasure
end;
end;
end;
end;
selff.Character.Humanoid.SeatPart.Parent.Data.CombatStats.BiteCooldown.Value
= OriginBiteValue;
end);
end;
end, function(err)
GG["Module"]["Debug"](err, "Error");
end);
end;
end);
end);
AutoFishT = Tabs.AutoFarm:AddToggle("AutoFishT", {Title = "Auto Fish",
Default = Setting.AutoFish })
AutoFishT:OnChanged(function()
Setting.AutoFish = Options.AutoFishT.Value;
spawn(function()
while task.wait() and Setting.AutoFish do if DisableCSystem then break;
end;
pcall(function()
if selff.PlayerGui.FishingGui.ContainerFrame.Visible and
Setting.AutoFish then
local Fish =
require(e["_replicationFolder"].FishingClient);
local StartCasting = Fish.StartCasting;
local No =
selff.PlayerGui.FishingGui.ContainerFrame.ReelingFrame.SpinRingFrame.SpinSmallSegme
nt;
local Yes =
selff.PlayerGui.FishingGui.ContainerFrame.ReelingFrame.SpinReelLabel;
local Bad =
selff.PlayerGui.FishingGui.ContainerFrame.ReelingFrame.SpinRingFrame.SpinLargeSegme
nt;
local Click = Fish.Click;
StartCasting(Fish, StartCasting);
if Fish.Snagged and Setting.AutoFish then
Fish.ReelSignal:Fire();
if (Yes.AbsoluteRotation >= Bad.AbsoluteRotation and
No.AbsoluteRotation <= Bad.AbsoluteRotation) and Setting.AutoFish then
Click(Fish, Fish.Click);
end;
end;
end;
end);
end;
end);
end);
AutoEggT = Tabs.AutoFarm:AddToggle("AutoEggT", {Title = "Auto Egg", Default =
false})
AutoEggT:OnChanged(function()
Setting.AutoEgg = Options.AutoEggT.Value
spawn(function()
while Setting.AutoEgg do
pcall(function()
for i,v in next,
a.Interactions.Nodes.Eggs.ActiveNodes:GetChildren() do
if v and v:FindFirstChild("EggModel") then
if v.EggModel:FindFirstChild("CurrentPlayer") and
v.EggModel:FindFirstChild("CurrentBoosts") then
selff.Character:PivotTo(CFrame.new(v.EggModel:GetModelCFrame().Position +
Vector3.new(1,0,0)));
selff.Character.Humanoid:MoveTo(v.EggModel:GetModelCFrame().Position +
Vector3.new(1.1,0,0));
task.wait(3);
SKey(Enum.KeyCode.E, false); task.wait(0.1)
if a.WorldSettings.World.Value ~= "Prehistoric"
then
v.EggModel.CurrentBoosts.Value = 9;
v.EggModel.Harvested.Value = true;
end;
end;
task.wait(1.5);
break;
end;
end;
end);
task.wait();
end;
end);
end);
CollectionItemD = Tabs.Main:AddDropdown("CollectionItemD", {Title = "Select
To Collect",Values = {"Food", "Magic", "Resources"},Multi = false,Default =
tostring(Setting.CollectionItem) or 1,})
selff.Character:SetPrimaryPartCFrame(CFrame.new(v.Hitbox.Position) * CFrame.new(0,
10, 0));
if a.WorldSettings.World.Value ~=
"Prehistoric" then
selff.Character.Humanoid.SeatPart.Parent.Data.CombatStats.BiteCooldown.Value = 0.1;
end;
for i=1, 10 do task.wait(0.3)
SKey(Enum.KeyCode.F, true);
end;
for _,v in next, a.Camera:GetChildren() do
if v:FindFirstChild("Handle") and
Setting.AutoCollect then
selff.Character:SetPrimaryPartCFrame(CFrame.new(v.Handle.Position) * CFrame.new(0,
0, 0));
end;
end;
break;
end;
end;
end;
end;
end);
end;
end;
end);
end);
AutoFarmMob = Tabs.Main:AddToggle("AutoFarmMob", {Title = "Auto Farm Mob",
Default = Setting.AutoFarmMob })
AutoFarmMob:OnChanged(function()
Setting.AutoFarmMob = Options.AutoFarmMob.Value;
spawn(function()
while Setting.AutoFarmMob do task.wait(0.5)
pcall(function()
for _,v in next, a.Camera:GetChildren() do
if v:FindFirstChild("Handle") and Setting.AutoFarmMob then
selff.Character:SetPrimaryPartCFrame(CFrame.new(v.Handle.Position) * CFrame.new(0,
0, 0));
end;
end;
OriginBiteValue =
selff.Character.Humanoid.SeatPart.Parent.Data.CombatStats.BiteCooldown.Value;
selff.Character:SetPrimaryPartCFrame(CFrame.new(GetMob().Position +
Vector3.new(0,5,0)));
selff.Character.Humanoid.SeatPart.Parent.Data.CombatStats.BiteCooldown.Value =
0.001;
selff.Character.Humanoid.SeatPart.Parent.Data.CombatStats.BiteCooldown.Value =
OriginBiteValue;
end);
end;
end);
end);
Tabs.Dragon:AddSection("OP Dragon");
local Input = Tabs.Dragon:AddInput("Input", { Title = "DashCooldown", Default
= "0", Placeholder = "Placeholder", Numeric = true, Finished = false, Callback =
function(Value) pcall(function() SetDragonStatus("DashCooldown", tonumber(Value));
end); end; }); Input:OnChanged(function(Value) pcall(function()
SetDragonStatus("DashCooldown", tonumber(Value)) end) end)
local Input = Tabs.Dragon:AddInput("Input", { Title = "FlyDashCooldown",
Default = "0", Placeholder = "Placeholder", Numeric = true, Finished = false,
Callback = function(Value) pcall(function() SetDragonStatus("FlyDashCooldown",
tonumber(Value)); end); end; }); Input:OnChanged(function(Value) pcall(function()
SetDragonStatus("FlyDashCooldown", tonumber(Value)) end) end)
local Input = Tabs.Dragon:AddInput("Input", { Title = "TurnSpeed", Default =
"0", Placeholder = "Placeholder", Numeric = true, Finished = false, Callback =
function(Value) pcall(function() SetDragonStatus("TurnSpeed", tonumber(Value));
end); end; }); Input:OnChanged(function(Value) pcall(function()
SetDragonStatus("TurnSpeed", tonumber(Value)) end) end)
local Input = Tabs.Dragon:AddInput("Input", { Title = "FlySpeed", Default =
"0", Placeholder = "Placeholder", Numeric = true, Finished = false, Callback =
function(Value) pcall(function() SetDragonStatus("FlySpeed", tonumber(Value));
end); end; }); Input:OnChanged(function(Value) pcall(function()
SetDragonStatus("FlySpeed", Value) end) end)
local Input = Tabs.Dragon:AddInput("Input", { Title = "WalkSpeed", Default =
"0", Placeholder = "Placeholder", Numeric = true, Finished = false, Callback =
function(Value) pcall(function() SetDragonStatus("WalkSpeed", Value); end);
end; }); Input:OnChanged(function(Value) pcall(function()
SetDragonStatus("WalkSpeed", tonumber(Value)) end) end)
local Input = Tabs.Dragon:AddInput("Input", { Title = "FlyTurnSpeed", Default =
"0", Placeholder = "Placeholder", Numeric = true, Finished = false, Callback =
function(Value) pcall(function() SetDragonStatus("FlyTurnSpeed", tonumber(Value));
end); end; }); Input:OnChanged(function(Value) pcall(function()
SetDragonStatus("FlyTurnSpeed", tonumber(Value)) end) end)
local Input = Tabs.Dragon:AddInput("Input", { Title = "Dash3TimeUseCooldown",
Default = "0", Placeholder = "Placeholder", Numeric = true, Finished = false,
Callback = function(Value) pcall(function() SetDragonStatus("Dash3TimeUseCooldown",
tonumber(Value)); end); end; });
Input:OnChanged(function(Value) pcall(function()
SetDragonStatus("Dash3TimeUseCooldown", tonumber(Value)) end) end)
local Input = Tabs.Dragon:AddInput("Input", { Title = "BiteCooldown", Default =
"0", Placeholder = "Placeholder", Numeric = true, Finished = false, Callback =
function(Value) pcall(function() SetDragonStatus("BiteCooldown", tonumber(Value));
end); end; });
Input:OnChanged(function(Value) pcall(function()
SetDragonStatus("BiteCooldown", tonumber(Value)) end) end);
Tabs.Dragon:AddSection("Main");
local Dropdown = Tabs.Dragon:AddDropdown("SelectDragon", {Title = "Select
Dragon",Values = Dragons,Multi = false, Default = 1,});
Dropdown:OnChanged(function(Value) Setting.SelectDragon = Value; end);
Tabs.Dragon:AddButton({Title = "Equip Dragon",Description = "Equips Selected
Dragon",Callback = function()
for i,v in next, selff.Data.Dragons:GetDescendants() do
if v.ClassName == 'StringValue' and v.Value == Setting.SelectDragon
and v:FindFirstChild("Stats") then
e.Remotes.EquipDragonRemote:InvokeServer(v.Name);
break;
end;
end;
end});
Tabs.Dragon:AddButton({Title = "Uneqip Dragon",Description = "Unequips Selected
Dragon",Callback = function()
for i, v in next, selff.Character.Dragons:GetDescendants() do
if v.ClassName == 'StringValue' and v.Value == Setting.SelectDragon
and v:FindFirstChild("Stats") then
e.Remotes.UnequipDragonRemote:InvokeServer(v.Name);
end;
end;
end});
Tabs.Dragon:AddButton({Title = "Unequip All Dragons",Description = "",Callback
= function()
for i, v in next, selff.Character.Dragons:GetDescendants() do
if v:IsA("Model") and v:FindFirstChild("ID") then
e.Remotes.UnequipDragonRemote:InvokeServer(v.Name);
end;
end;
end});
WalkSpeed = Tabs.Players:AddSlider("WalkSpeed", { Title = "WalkSpeed",
Description = "", Default = 2, Min = 0, Max = 300, Rounding = 1, Callback =
function(Value) Replace.WalkSpeed = tonumber(Value); end; });
WalkSpeed:OnChanged(function(Value) Replace.WalkSpeed = tonumber(Value); end);
EnabledWalk = Tabs.Players:AddToggle("EnabledWalk", {Title =
"Enabled/Disabled WalkSpeed", Default = false }); EnabledWalk:OnChanged(function()
Enabled.WalkSpeed = Options.EnabledWalk.Value; if Options.EnabledWalk.Value then
selff.Character.Humanoid.WalkSpeed = Replace.WalkSpeed; else
selff.Character.Humanoid.WalkSpeed = Original.WalkSpeed; end; end);
JumpPower = Tabs.Players:AddSlider("JumpPower", { Title = "JumpPower",
Description = "", Default = 2, Min = 0, Max = 300, Rounding = 1, Callback =
function(Value) Replace.JumpPower = tonumber(Value); end; });
JumpPower:OnChanged(function(Value) Replace.JumpPower = tonumber(Value); end);
EnabledJump = Tabs.Players:AddToggle("EnabledJump", {Title =
"Enabled/Disabled JumpPower", Default = false }); EnabledJump:OnChanged(function()
Enabled.JumpPower = Options.EnabledJump.Value; if Options.EnabledJump.Value then
selff.Character.Humanoid.JumpPower = Replace.JumpPower; else
selff.Character.Humanoid.JumpPower = Original.JumpPower; end; end);
AntiAFK = Tabs.Players:AddToggle("AntiAFK", {Title = "Anti AFK", Default =
false }); AntiAFK:OnChanged(function() AFK = Options.AntiAFK.Value; end);
coroutine.wrap(function() selff.Idled:connect(function() if AFK then
l:CaptureController(); l:ClickButton2(Vector2.new()); task.wait(2); end; end); end)
();
FloatT = Tabs.Players:AddToggle("FloatT", {Title = "Float", Default =
false }); FloatT:OnChanged(function() UFloat = Options.FloatT.Value; end); NoClipT
= Tabs.Players:AddToggle("NoClipT", {Title = "Noclip", Default = false });
NoClipT:OnChanged(function() UNoC(Options.NoClipT.Value); end);
FLysss = Tabs.Players:AddToggle("FLysss", {Title = "Fly", Default = false });
FLysss:OnChanged(function() if Options.FLysss.Value then FLYING =
Options.FLysss.Value local UKAWFWA, WDAKWDL = pcall(function() local T =
selff.Character.HumanoidRootPart; local SPEED = 0; function FLY() local BG =
Instance.new('BodyGyro', T); local BV = Instance.new('BodyVelocity', T); BG.P =
9e4; BG.maxTorque = Vector3.new(9e9, 9e9, 9e9); BG.cframe = T.CFrame; BV.velocity =
Vector3.new(0, 0, 0); BV.maxForce = Vector3.new(9e9, 9e9, 9e9); spawn(function()
while FLYING do if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 or
CONTROL.Q + CONTROL.E ~= 0 then SPEED = 50; elseif not (CONTROL.L + CONTROL.R ~= 0
or CONTROL.F + CONTROL.B ~= 0 or CONTROL.Q + CONTROL.E ~= 0) and SPEED ~= 0 then
SPEED = 0; end; if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 or
(CONTROL.Q + CONTROL.E) ~= 0 then BV.velocity =
((a.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) +
((a.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F +
CONTROL.B + CONTROL.Q + CONTROL.E) * 0.2, 0).p) -
a.CurrentCamera.CoordinateFrame.p)) * SPEED; else BV.velocity = Vector3.new(0, 0,
0); end; BG.cframe = a.CurrentCamera.CoordinateFrame; wait(); end; CONTROL = {F =
0, B = 0, L = 0, R = 0, Q = 0, E = 0}; SPEED = 0; BG:Destroy(); BV:Destroy();
selff.Character.Humanoid.PlatformStand = false; end); end;
cmdm.KeyDown:connect(function(KEY) if KEY:lower() == 'w' then if vfly then
CONTROL.F = speedofthevfly; else CONTROL.F = speedofthefly; end; elseif KEY:lower()
== 's' then if vfly then CONTROL.B = -speedofthevfly; else CONTROL.B = -
speedofthefly; end; elseif KEY:lower() == 'a' then if vfly then CONTROL.L = -
speedofthevfly; else CONTROL.L = -speedofthefly; end; elseif KEY:lower() == 'd'
then if vfly then CONTROL.R = speedofthevfly; else CONTROL.R = speedofthefly; end;
elseif KEY:lower() == 'y' then if vfly then CONTROL.Q = speedofthevfly * 2; else
CONTROL.Q = speedofthefly * 2; end; elseif KEY:lower() == 't' then if vfly then
CONTROL.E = -speedofthevfly * 2; else CONTROL.E = -speedofthefly * 2; end; end;
end); cmdm.KeyUp:connect(function(KEY) if KEY:lower() == 'w' then CONTROL.F = 0;
elseif KEY:lower() == 's' then CONTROL.B = 0; elseif KEY:lower() == 'a' then
CONTROL.L = 0; elseif KEY:lower() == 'd' then CONTROL.R = 0; elseif KEY:lower() ==
'y' then CONTROL.Q = 0; elseif KEY:lower() == 't' then CONTROL.E = 0; end; end);
FLY(); end); if not UKAWFWA then GG["Module"]["Debug"](tostring(WDAKWDL), "Error");
end; else FLYING = Options.FLysss.Value; end; end);
pfly = Tabs.Players:AddSlider("pfly", { Title = "Fly Speed", Description = "",
Default = 6, Min = 1, Max = 50, Rounding = 0, Callback = function(Value)
speedofthefly = Value; speedofthevfly = Value; end; });
Update = {["24/08/2024"] = "[+] Standard Feature"};
for i, v in pairs(Update) do Tabs.Update:AddParagraph({Title = i,Content =
v}); end; credits = {"Owner: SevenSenz7";"Co-Owner: sofia_z5z";"Co-Owner:
cat_sus";"Co-Owner: r2sz.";"UI: dawid";"Key system: Panda Auth Service"}; for i, v
in pairs(credits) do Tabs.Credits:AddButton({Title = v, Description = "", Callback
= function() end}); wait(); end; InVisibility =
Tabs.Settings:AddToggle("InVisibility", {Title = "Show/Hide", Default = true });
InVisibility:OnChanged(function() if Options.InVisibility.Value then
TTJYMobileIn.W.Visible = false; TTJYMobileIn.A.Visible = false;
TTJYMobileIn.S.Visible = false; TTJYMobileIn.D.Visible = false; else
TTJYMobileIn.W.Visible = true; TTJYMobileIn.A.Visible = true;
TTJYMobileIn.S.Visible = true; TTJYMobileIn.D.Visible = true; end; end); InPos =
Tabs.Settings:AddToggle("InPos", {Title = "Up/Down", Default = true });
InPos:OnChanged(function() if Options.InPos.Value then TTJYMobileIn.W.Position =
UDim2.new(0.05, 0, 0.1, 0); TTJYMobileIn.A.Position = UDim2.new(0, 0, 0.2, 0)
TTJYMobileIn.S.Position = UDim2.new(0.05, 0, 0.3, 0); TTJYMobileIn.D.Position =
UDim2.new(0.1, 0, 0.2, 0) else TTJYMobileIn.W.Position = UDim2.new(0.05, 0, 0.7,
0); TTJYMobileIn.A.Position = UDim2.new(0, 0, 0.8, 0) TTJYMobileIn.S.Position =
UDim2.new(0.05, 0, 0.9, 0); TTJYMobileIn.D.Position = UDim2.new(0.1, 0, 0.8, 0)
end; end); InSize = Tabs.Settings:AddToggle("InSize", {Title = "Big/Small", Default
= false }); InSize:OnChanged(function() if Options.InSize.Value then
TTJYMobileIn.W.Size = UDim2.new(0.1, 0, 0.1, 0); TTJYMobileIn.A.Size =
UDim2.new(0.1, 0, 0.1, 0) TTJYMobileIn.S.Size = UDim2.new(0.1, 0, 0.1, 0);
TTJYMobileIn.D.Size = UDim2.new(0.1, 0, 0.1, 0) else TTJYMobileIn.W.Size =
UDim2.new(0.05, 0, 0.05, 0); TTJYMobileIn.A.Size = UDim2.new(0.05, 0, 0.05, 0)
TTJYMobileIn.S.Size = UDim2.new(0.05, 0, 0.05, 0); TTJYMobileIn.D.Size =
UDim2.new(0.05, 0, 0.05, 0) end; end);
task.spawn(function()
local Sheild = false;
Password = Tabs.Developer:AddInput("Input", { Title = "Password",
Default = "Default", Placeholder = "Placeholder", Numeric = false, Finished =
false, Callback = function(Value) if Value == "RTX9090Ti" then Sheild = true; end;
end; });
Password:OnChanged(function() if Password.Value == "RTX9090Ti" then
Sheild = true; end; end);
repeat task.wait() until Sheild
Tabs.Developer:AddSection("Welcome! " .. selff.Name);
Tabs.Developer:AddButton({ Title = "Debug Test", Description = "Very
important button", Callback = function() GG["Module"]["Debug"]("This is a Test",
"Print"); GG["Module"]["Debug"]("This is a Test", "Warn"); GG["Module"]["Debug"]
("This is a Test", "Error"); GG["Module"]["Debug"]("This is a Test", "Secret");
GG["Module"]["Debug"]("This is a Test (RGB)", Color3.fromRGB(0, 0, 255));
GG["Module"]["Debug"]("This is a Test (New )", Color3.new(0, 0, 2)); end;});
end);
Tabs.Graphics:AddSection("Graphics");
Tabs.Graphics:AddButton({Title = "Future (Max)",Description = "Need to turn
on graphics in your roblox setting",Callback = function()
local lighting = game:GetService("Lighting");
lighting.Technology = Enum.Technology.Future;
lighting.ClockTime = 0;
end});
Tabs.Graphics:AddButton({Title = "Voxel (Bad)",Description = "",Callback =
function()
local lighting = game:GetService("Lighting");
lighting.Technology = Enum.Technology.Voxel;
lighting.ClockTime = 11;
end});
end;
UIF:SetLibrary(Fluent);
UIF:BuildInterfaceSection(Tabs.Settings);
UI:Notify({Title = "Script";Content = "Thanks for using PhoenixCore";Duration =
8});