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Florasphere TCG Quick Start Guide

The FLORASPHERE TCG Quick Start Guide outlines the setup for gameplay, including deck construction, winning conditions, and the turn cycle. Players must manage resources, evolve cards, and utilize various card types and abilities strategically to defeat opponents. Key mechanics include attacking, resolving effects, and understanding elemental resources to enhance gameplay.

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0% found this document useful (0 votes)
32 views4 pages

Florasphere TCG Quick Start Guide

The FLORASPHERE TCG Quick Start Guide outlines the setup for gameplay, including deck construction, winning conditions, and the turn cycle. Players must manage resources, evolve cards, and utilize various card types and abilities strategically to defeat opponents. Key mechanics include attacking, resolving effects, and understanding elemental resources to enhance gameplay.

Uploaded by

gesu
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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FLORASPHERE TCG: QUICK START GUIDE

SETTING UP YOUR DECK

• Build Your Deck: Create a 36-card deck (maximum 3 copies of any card).
• Starting Hand: Shuffle your deck and draw 5 cards. (Max 5 cards in hand between
turns.)
o Note: If you have more than 5 cards, return the excess cards to your deck and
reshuffle.
• Play Your Card: Place one card each turn on the field. You can arrange cards in up to
two rows, with a maximum of 5 cards per row.

WINNING THE GAME

• Resource Depletion: Drain all of your opponent’s resources to win.


• Deck Exhaustion: Win if your opponent cannot draw a card when required.
• Field Domination: Eliminate all your opponent’s cards from the field to win the round.
• Molecule Formulas: Win by forming two rows of molecule formulas (e.g., C₂H₆NO₂),
which grants all trophies.

TURN CYCLE

1. Starting Hand: Shuffle your deck and draw 5 cards.


2. Determine Starter: Draw the top card or roll dice to decide who goes first.
3. Draw Phase: Draw 1 card from your deck.
4. Negative Resource: Negative resource cards must follow positive ones. You cannot play
a negative resource card without first having the corresponding positive resource.
5. Resource Phase: Gain resources indicated by your cards when they are played.
6. Main Phase: Play cards, activate abilities, and set up your strategy.
7. Attack Phase: Declare and resolve attacks against your opponent’s creatures or
resources.
8. End Phase: Conclude your turn and pass it to your opponent.

RESOURCES & ACTIVATED EFFECTS

• Bonus Draw: If you have more resources than your opponent, draw an extra card.
• Graveyard Retrieval: Pay twice the resource cost to retrieve a card that was destroyed
and sent to the graveyard.
• Effect Control: The player with the most resources chooses the order in which effects
resolve.
• Effect Order: Resolve effects starting with the highest-level card and moving
downwards.

ELEMENTAL RESOURCES

• Sun Resource: A radiant and powerful resource, essential for many cards.
• Periodic Table Resources: The game features 118 elements from the Periodic Table,
each influencing card abilities and interactions.

ATTACK MECHANICS

• Declare Attack: Announce which of your cards is attacking and choose the target.
• Combat Mechanics: Calculate ATK values and apply effects.

EVOLUTION MECHANICS

• Evolve Cards: Flora and Fauna cards can evolve when specific conditions are met,
improving their abilities. If an evolved card is defeated, it and its previous forms are sent
to the graveyard.

CARD TYPES AND SYMBOLS

• FloraSphere Card Types: The game features multiple card types, including:
o Adaptive Polymorph Flora
o Terra Guardian Creatures
o Catalyst Energizer Creatures
o Lab-Constructed Creatures
• Unique Abilities: Each card type brings different abilities and attributes, allowing for
varied strategic play.

KEY STRATEGIES

• Resource Management: Carefully manage your resources to maintain control and


pressure your opponent.
• Deck Construction: Build a well-rounded deck that includes resource-generating cards,
powerful creatures, and strategic abilities.
• Targeted Attacks: Focus on disrupting your opponent’s key resources and cards.
• Ability Usage: Leverage your card abilities to turn the tide of battle in your favor.

MAIN ELEMENTS ON A CARD

1. Card Name:
o Card Type Symbol: 💥
o Sunburst Daisy prominently displayed at the center.
o Card Level: 7
2. Art and Illustration:
o Features a radiant golden sunflower-like entity emitting light bursts, with a plant-
like body.
3. Card Type & Archetype:
o Archetype: Burst Catalyst on the right edge.
o Category: Transition Metals on the left edge.
o Element Color: Displayed in the top right.
4. Attack and Defense Stats:
o ATK: 17 (bottom left)
o DEF: 12 (bottom right)
5. Health Points (HP):
o 111 HP in the top right, with dice mechanics to determine HP or evolve
conditions.
6. Effect/Ability:
o "When this card deals damage, it chains to another enemy, dealing 50% less."
7. Flavor Text:
o "A burst of radiant energy, it strikes with precision, damaging all who stand
nearby."
8. Special Symbols:
o Turns (∞): Duration on the field.
o Delays (Ø): Indicates delayed effects.
9. Evolve Effect:
o +Copernicium Guard: +10 DEF boost, but -5 HP penalty.
o Dice Rolls: 🎲 (1-2 = ☠), 🎲 (3-6 = 🟡), evolve based on dice rolls.
10. Resource Indicator:
o Sun Resource in the top left with a value of (-4).
11. Card Number and Set Information:
o Number 282, Edition: 1st, Publisher: LITTLE GARDEN GEMZ LLC, 2024.
12. Special Markers:
o Roentgenium (Rg) symbol and Transition Metals.

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