Towninator Rules
Towninator Rules
Introduction
Introducing the Towninator - a tool designed to easily create lively and bustling
towns, cities, and metropolises while emphasizing storytelling in a fantasy
medieval tabletop RPG setting.
With this tool, Game Masters can prioritize storytelling and enjoyment at the
gaming table, rather than spending time on world building.
Please note that this tool is not intended for comprehensive world building.
A Special thanks to the following people to help me with feedback, play testing,
and guiding:
Jesper Clemmensen, /u/Sad-Crow, /u/edgeweeb69, Zom, King, Damian the DM
[Erylia], mchisolm0, Rafiki, MasterJedi2014, Matthew_j.cooper,
Thanks to all the amazing backers on my kickstarter!
Ricky Calzone, Brian Bautista, Kyle Allyn, Joshua Corrao, Damian the DM, Mary Dunlap, Jennifer Ross, Kevin W.
Gisi, Mike Field, Heather Crowe, Cully Smutzler, Andrew, Captain 1-Up, Edric, Ashley LaFoy, Dan H, Andrea
Caruana, Kururu, Tony D, Pierre Husted Sigvardsen, Andrew, Martin Jensen, Jason Colliver, Bane Of Kings, Sam
Lonsdale, Callum, LordBluefiree, Rob Burton, Rastl, Joseph, Joost, Marcel, Ben Healy, Zachary Simpson, Mattia
Norando, Maddie, Liverfailure, Richard, Jonathan Gevaryahu, PJZ, The Creative Fund by BackerKit, Gregory Scaux,
Tharen, Stephen Polson, Seth Turbeville, ParadoxGery, Jeppe H, Thalji, RevMcSoulpunch, Tommy Rönnåker,
James Graham, Kyle Graham, Breanna McFarland, Philip Gilbert, Ron Lease, Bob Mosdal, Logan, David
Driscoll-Carignan, Geoffrey French, Jacky Diaz, Cornelius Hardenbergh, Joseph Lucas, Morten Strårup, David,
Joshua Hunnex, Kyle Dodson, Zachary Watson, James, Nick Thorsen, Chris Carosella, M, Daniel Strom, Eric
Bergstrom, N M, Ruddi Oliver Bodholdt Dal, Christian Schor, David Tetteroo, Keith C. Estanol, Sean Freeman,
Jarno Helin, Maya Sengupta-Murray, Geoffrey Allen, EricaMA90, Deadyapples666, Lynette Naler, Jan, Jack
Henman, Kellan Peterson, Neal Kingsley, Carl, DM Nate, Ivan Dimitrov, CALLET Timothée, Andreas, Martin
Nichol, Jacob Cecil, Matt Alford, T, John Wilson, Joel Pfister, Guillaume Goyette, Brad Colgan, AJ Wiremu Jackson,
Josh Garvais, Wyrmling, Thomas Kneen, Alex Allwine, Gaumr of the NPC Encyclopedia, Chuck Dee, Scott Wood,
Tim Baker, Riley, Michael Capraro, Alexander Veshia, Shane Stewart, The Right Rev. J. Seth May, Esq., Frenky1804,
Alexander Sh., Nephi Beck, Alicia Colicchio, Paxton Jones, TwinkTheSatellite, David Tavakoli, Haliegh, Logan
Smith, Shanna Broussard, Rike & Mindy Goerlich, Timm Meyers, THEORYCRAFT, Muriel Allen, Jonny, Emerald,
Rolf Meurink, Taiga Brenerman, Bryon Casebolt / Hessan Yongdi, Doug Connelly, Howard Dahl Jr, Rodney Leeson,
LeonSherwood, Zombiheiler, Gregory Matyola, Steven Evans, Izvumlay, Johannes Haar, Tom Hoefle, Jake Redin,
Josef Dumler, Scott Greenough, CritPanda, 88_Dave_with_an_S, Stu Glennie, Ser Griffith, Eric Wright, Ryan
Burdette, Spencer Bryant, Warren Sistrom, Galen, Ryan Woods, Hazel, Kenneth Hummel, Patrick LaPoint,
Catastrophe Games, Bowie Whitaker Sessions, Luca, Christopher Pielka, Nathan Wurschmidt, Étienne De Sloover,
David Nickele, Arknsanktuary, Andrew DiCristina, Jimmy Groeneveld, Michael Jahnke, Sinnj, Mathias Hempel, V.
Tynell, Rudy Oliver Bodholdt Dal, Christian Schor, David Tetteroo, Keith C. Estanol, Sean Freeman, Jarno Helin,
Maya Sengupta-Murray, Geoffrey Allen, EricaMA90, Deadyapples666, Lynette Naler, Jan, Jack Henman, Kellan
Peterson, Neal Kingsley, Carl, DM Nate, Ivan Dimitrov, CALLET Timothée, Andreas, Martin Nichol, Jacob Cecil,
Matt Alford, T, John Wilson, Joel Pfister, Guillaume Goyette, Brad Colgan, AJ Wiremu Jackson, Josh Garvais,
Wyrmling, Thomas Kneen, Alex Allwine, Gaumr of the NPC Encyclopedia, Chuck Dee, Scott Wood, Tim Baker,
Riley, Michael Capraro, Alexander Veshia, Shane Stewart, The Right Rev. J. Seth May, Esq., frenky1804, Alexander
Sh., Nephi Beck, Alicia Colicchio, Paxton Jones, TwinkTheSatellite, David Tavakoli, Haliegh, Logan smith, Shanna
Broussard, Rike & Mindy Goerlich, Timm Meyers, THEORYCRAFT, Muriel Allen, Jonny, Emerald, Rolf Meurink,
Taiga Brenerman, Bryon Casebolt / Hessan Yongdi, Doug Connelly, Howard Dahl Jr, Rodney Leeson,
LeonSherwood, zombiheiler, Gregory Matyola, Steven Evans, izvumlay, Johannes Haar, Tom Hoefle, Jake Redin,
Josef Dumler, Scott Greenough, CritPanda, 88_Dave_with_an_S, Stu Glennie, Ser Griffith, Eric Wright, Ryan
Burdette, Spencer Bryant, Warren Sistrom, Galen, Ryan Woods, Hazel, Kenneth Hummel, Patrick LaPoint,
Catastrophe Games, Bowie Whitaker Sessions, Luca, Christopher Pielka, Nathan Wurschmidt, Étienne De Sloover,
David Nickele, Arknsanktuary, Andrew DiCristina, Jimmy Groeneveld, Michael Jahnke, Sinnj, Mathias Hempel, V.
Tynell, Derek Evan St Pierre, George Johnson, Lynette, Jeff Thomas, Valkenvr, Joseph Catrone, Kayleigh Gordon,
Eduardo Soler, DeVon Lovely, Richard Rahl, Josiah Stockton, James Flinders, Matthew Buie, Gelatinous Cubicles,
Vortak Games, Aaron F Stanton, Nick Fin, Barrister, Celia M, Paul Wilson, Cameron Haddock, Kenidashi, Nils Sofus
Borg Mogensen, Blaike Anderson, NickOfV, Tiffany George, Steven D. Miller, Mitchell McConnell, Andy Bertsche,
Christina W, royblumenthal, Mads Alfast, Mackenzie, Orapakata, Josh Mooshian, Patraporn Leelaprachakul,
GraveParadise, Ethan, Deb Espey, Christian Valdivia, Erik Luken, Sean Ng, Richard Glenney, Myranda Gillow,
[email protected], Vikram Chochinov, Kemmerlyn, Jin Soo Kim, Buck, Tori White, Echelon Game Design,
Robert Breece, Graham, Nicholas E Bowman, Steve, Kennie N. Nørgaard, Will Yan, Olaf Gradin, Vincent Arebalo,
Martin Hinves, Robin de Gier, Kishpa, Florian Becker, Joseph Uddin, Adrián Merino Martínez, Jacob Jambor,
Robin, Anthony Hall, Ajanders, Joseph Hull, Marcel Borkowitz, Kaisar69, Justin, Jim Bond, Nadja Vidmark, Tanner
Perkes, Brennan, Jeremiah Colonnaromano, Colin Gaynor, Raman, Joseph Simpson, Robert Murphey, John D
Puett, Auke Slotegraaf, Tom, Tina Koster Velez, Baraqijal, William Fields, Jemivil, David Dierks, Carl Brandt,
Nathan Swift, Gary Williams, Chris Schaeffer, David Nivens, Ben, Tyler, Stephen Sisk, Rizzo, Xyrophobic, Sean,
Tsunamie, Jahmas, Berry, Ben Hives, Ryan Burbridge, Jason Gabel, Matthew Anderson, Kim Falk Rangård, John S.
Ryan, Michael Q Anderson, Lee Zickel, Tim Nooney, Stacy, Matt, Andrew Muttersbach, Metaphor Underbog,
Bladebrisingr, Nick Franks, Michael Roberto, Aidan Luna, Pamela Logerfo, Tessa Janes, Phillip, Charles Breiner,
Jose Lucas, Skyler Claussen, Seth Tanner, Autumn DelaCroix, Cole Killian, Louis Rodriguez, Erik Nilsen, Big Willie,
Jake, Tyler Andersen, Leo, Taylor Smith, Gerri Vanderhaegen, Annelise Johnsen, Bartasso, Alice Raunsbæk, Grant,
Jordan Wright, CoffeeGeekBrad, Rachel Goodrich, Adam Bougher, Ryan Melville, Allan Keeler, Kristine Margolf,
Adrian, Ken Broman, INeedSkill, Aimi Ikari, Mariam Kanana, Orion Johnson, Harvey Davis, The Pseudonym, Zach
Porwoll, Mike Braaten, Nathan, Chris Wunsch, Renee Altwies, Dan Bardney, Luc Teunen, Christian Stutzman,
William Buchanan, Wallace Hallowell, Joseph Woodward-Clinton, Uduak David Ukpong, Stephen Pilch, Wolfe,
Duncan Wilcox, Sam Wright, Sam Eaton, Drew Murphy, Seamus, Efrain Wimbs, Pierre, C.J. LeBlanc, Sarah JL,
Rudolph, CopperKettle, Willem, Jason Gehrke, Cameron Meuse, Donna Freeman, William Crumb, Shadowsmage.
2
Table of Contents
Introduction................................................................................................................................. 1
The Towninator and how to use it..........................................................................................4
Terrain....................................................................................................................................4
Town size and Age............................................................................................................... 8
Districts..................................................................................................................................9
Categories............................................................................................................................. 11
Crime..................................................................................................................................... 14
City specialty....................................................................................................................... 15
NPCs...................................................................................................................................... 18
Factions................................................................................................................................ 21
Fame..................................................................................................................................... 22
Recent events...................................................................................................................... 23
Import/export.................................................................................................................... 24
NPC sheet................................................................................................................................... 25
NPC sheet in depth / Personality / Main traits..................................................................25
Relations.............................................................................................................................. 27
Valuables..............................................................................................................................27
Plot........................................................................................................................................ 27
Building Descriptions............................................................................................................. 29
Crime.................................................................................................................................... 29
Culture..................................................................................................................................29
Education.............................................................................................................................30
Health................................................................................................................................... 30
Military................................................................................................................................. 31
Order...................................................................................................................................... 31
Production........................................................................................................................... 32
Recreation............................................................................................................................32
Trade..................................................................................................................................... 33
Wealth...................................................................................................................................33
Worship................................................................................................................................ 34
3
The Towninator and how to use it
The Towninator is a single-page tool that streamlines the process of creating and
managing towns in your fantasy medieval tabletop RPG setting. The front sheet,
also known as the Towninator, contains all the necessary information to keep the
story flowing and players engaged. With it, Game Masters can keep track of all
towns in their world, and document how they evolve and are shaped by player
actions during play sessions.
Terrain
First, let's establish the foundation. Where is the location of this city?
The terrain modifier will have an effect on one or more categories in your town. You
will be able to pick or roll the Main terrain feature and its modifier.
After you have rolled the Main Terrain Feature, you have the option to roll for the
Secondary Terrain Feature; this is optional.
The Secondary Terrain Feature will only have an effect on the development points
in 1 category of your choice.
4
D20 Main Terrain Category D4 Secondary terrain Development
Feature points feature (Optional) Points
4 Grassland 0 1 Plains +1
2 Hills +1
3 Wetlands -1
4 Scorched -2
5 Coast +3 1 Mangrove -1
2 Beach +1
3 Rocky -1
4 Peninsula +1
6 Hill(s) +1 1 River +2
2 River Delta +3
3 Small Forest +1
4 Rocky fields -1
7 Islands +2 1 Forest +1
2 Archipelago 0
3 Crater Formation -1
4 Single Island 0
8 Jungle -1 1 Hills +1
2 Mangrove -2
3 Rivers +2
4 Dense Jungle -1
10 Mountain -1 1 Icefields -1
2 Glacier -1
3 Summit 0
4 Caves +1
11 Ocean -2 1 Islands +1
2 big island +1
3 Rocky island 0
4 Cliffs -1
12 Plain 0 1 Barren -2
2 Lush +2
3 Forest +2
4 High plains +1
13 Plateau 0 1 Potrero +1
2 Chapada 0
3 Butte 0
4 River +1
5
D20 Main Terrain Category D4 Secondary terrain Development
Feature points feature (Optional) Points
17 Sea -1 1 Archipelago +1
2 Crater islands +2
3 Island 0
4 Barrier island -1
18 Swamp +1 1 Forest +1
2 Marsh -2
3 lakes +1
4 River +1
19 Tundra -3 1 Steppes -1
2 Mountains +1
3 Cliffs -1
4 Rivers +2
20 Valley +3 1 Hills +1
2 Mountain +1
3 Lake +2
4 Cliffs -1
Fantastic terrain
If you want something more fantastic, roll on this table instead.
1 Underground -3 1 Tropical +1
caverns 2 Barren -2
3 River +1
4 Complete darkness -4
6
D10 Main Terrain Category D4 Secondary terrain Development
Feature points feature Points
(Optional)
3 Floating +2 1 Waterfall 0
islands 2 Vines 0
3 Brittle -2
4 Forest +3
4 Volcano 0 1 Vents +1
2 Magma pool +1
3 Active -5
4 Scorched -2
5 Extreme -3 1 Barren -3
Desert 2 Salt pan -1
3 Snow fall at night 0
4 Oasis +5
7 Badlands 0 1 Pebbles -3
2 Archipelago 0
3 Crater Formation -1
4 Single Island 0
8 Endless -1 1 Hills +1
Marsh 2 Barrows -2
3 Eternal mist +2
4 Scatted trees -1
7
Town size and Age
When you start by making your town, you will decide how big you want your town
to be, or roll a six-sided dice (D6) and refer the rolled number to the table under
Roll.
Write Hamlet next to the “Size” keyword on your towninator sheet. To know how
big your town is, refer to the Inhabitant's column to see how many are LIVING in
the town and choose a number that does not exceed the inhabitant number.
1 Thorpe < 50 0
8 Metropolis <200,000 6
Age
The age of the town will be rolled from this table:
8
Districts
If you have rolled everything except hamlet you’ll have district in your town, use
the next table to roll the district's names. Roll a d100 two times and pair the two
rolls to get a district name:
Use the following two tables to generate district names.
9
District name table 2
10
Categories
The category number is a way for you as a GM to quickly glance at and get a feel on
how this town is. The number in a category can be at minimum 1.
A 1 in a category is distressing. Meaning that this aspect of the town is maybe more
an idea in the town than it has an actual physical representation.
Depending on what size town you got, you’ll have a different amount of Category
Dice. These dice are used to roll the specific stats in each City Category.
Roll each of the dice listed in the Category Dice column and write down the results
in each category.
You may assign each of these values to a Category as you see fit, in any order.
Thorpe 11 × d4
11
Size Category Dice
Hamlet 8 × D4
3 × D4 +2
Village 9 × D4 +1
2 × D6 +2
Small town/ 4 × D4
trading post 3 × D6 +1
2 × D8 +2
2 × D10 +4
Large Town 4 × D6 +1
4 × D8 +2
1 × D10 +4
2 × D12 +5
Small city 2 × D6 +2
4 × D8 +4
2 × D10 +5
3 × D12 +6
Large city 2 × D8 +2
4 × D10 +4
2 × D12 +5
3 × D20 +6
Metropolis 11 × D20 +6
Development
This feature helps you monitor the progress of specific categories within your
town. Each time your players take actions that positively impact a category, fill in a
dot on the corresponding development track.
Development are represented as the 3 circles you see at the bottom of each category.
When you roll for development, take a D4 and roll for each category.
If you roll a 4 on a d4, you will add 1 to the category number and not fill in any
development points.
12
E.g. If you have a “4” in a category, and you roll a d4 - 4. This makes your category score
5
Having 3 circles ticked in development and getting the 4th will trigger this category
to develop to the next level.
Buildings
Each category has 6 building types connected to them, and each building acts as a
representation of what it is.
Building Points
After you have rolled categories, you will be able to place points into building types
next to the category boxes. Each building may at maximum have 5 points, which
defines the quality of the building type.
E.g. a category of 6 can only have building types, with a max of 3. This value change
if the category value gets higher
Quality scale
Quality
- Forlorn
1 Poor
2 Simple
3 Fair
4 Good
5 Excellent
If you can’t decide on what building you want to add, please look at the building
description chapter back in this rules document.
If you have placed one of your points next to a tavern does not mean that there is
only one tavern, but that the taverns in this town reach at max 1 on the lifestyle
scale, which is poor.
If you have a town with “5 tavern” now, at least 1 of the taverns in this town are of
the excellent quality.
13
Building quality
The following table is an example of the effect of the different building quality has
on the guild
Quality
14
City specialty
You can either pick or roll your city’s Specialty. This is where you want this town to
have its focus whether it’ll be Mercantile, Military, Culture etc.
Each specialty will have a unique influence on each category, and even some
buildings might be affected.
D6 Specialty
1 Agricultural
2 Cultural
3 Education
4 Industrial
5 Mercantile
6 Militaristic
1: Agricultural
Pick 1 of the 3 and add +3 to that category:
● Culture
● Health
● Wealth
Important: if you reached a category level that allows you to add more buildings, do this
before proceeding with the next step
2: Cultural
Pick 1 of the 4 and add +3 to that category:
● Culture
● Education
● Recreation
● Worship
15
Important: if you reached a category level that allows you to add more buildings, do this
before proceeding with the next step
3: Education
Pick 1 of the 5 and add +3 to that category:
● Culture
● Health
● Order
● Production
● Education
Important: if you reached a category level that allows you to add more buildings, do this
before proceeding with the next step
4: Industrial
Pick 1 of the 3 and add +3 to that category:
● Production
● Wealth
● Trade
Important: if you reached a level that allows you to add more buildings, do this before
proceeding with the next step
16
● Baths (Recreation)
5: Mercantile
Pick 1 of the 3 and add +3 to that category:
● Recreation
● Trade
● Wealth
Important: if you reached a category level that allows you to add more buildings, do this
before proceeding with the next step
6: Militaristic
Pick 1 of the 3 and add +3 to that category:
● Order
● Military
● Worship
Important: if you reached a category level that allows you to add more buildings, do this
before proceeding with the next step
7: Magic
Pick 1 of the 3 and add +3 to that category:
● Education
● Health
● Production
17
Important: if you reached a category level that allows you to add more buildings, do this
before proceeding with the next step
8: Religious
Pick 1 of the 3 and add +3 to that category:
● Education
● Worship
● Order
● Culture
Important: if you reached a category level that allows you to add more buildings, do this
before proceeding with the next step
NPCs
Having a list of names on the front page is always helpful.
You can further develop them by using the NPC module. Each town will have three
unique characters:
● One from the highest valued category
● One from the lowest valued category
● One from the city's specialty.
When creating an NPC, indicate the category or specialty next to their name. Use
the provided table to generate a name for your NPCs.
You’ll find it on the next two pages called NPC table 1 and 2
18
NPC table 1
19
NPC table 2
20
Factions
Depending on the town size, you will have a different amount of factions available
Village 1
Town 2
City 2
Capital 3
# 1 # 2
21
Fame
Your players will interact with the different elements of the town during sessions.
In a good or bad way. This will of course have an effect on how their fame is
throughout the settlement. If they do bad things they’ll become infamous - if they
do good they’ll become famous. It's that easy
Depending on what the fame level the players have in a given town, this will aid in
developing the town or convincing a NPC, or it could throw the town right down
the gutter.
When gaining 1 development point in any category in the town, you will add the
fame modifier to the point.
Gaining 1 development point and having a +2 fame modifier means that you’ll gain 3
development points.
Fame Tabel
D8 Fame level Modifier
1 Famous 3
2 Revered 2
3 Friendly 1
4-5 Neutral 0
6 Unfriendly -1
7 Hostile -2
8 Infamous -3
22
Recent events
Roll on this table to find out what just happened in this town. Roll a D20 3 times
# 1 # 2 # 3
23
Import/export
# # # #
24
NPC sheet
Having a list of names at the front page is always good, you can expand and go into
depth by adding in the NPC module.
When spawning an NPC, you’ll write the Category or specialty in the box next to
their name.
25
Like so:
When rolling a character, you will roll a D12 for each trait. This will give you X
amount of points you can distribute into each opposing training.
You always start by filling in the middle circles of the 5.
Going one way will exclude you from going the other way:
Filling a trait with 8 points might end up looking something like this:
26
Influence
The circles above the main traits are influence and is the main way your players can
interact or influence this character. Either boosting their traits or regressing their
traits
Relations
Either you can Choose from what you have already rolled or come up with
something fresh
Valuables
What does this NPC own?
Plot
When rolling for the plot, you can either choose to use the recent event. For roll
from the following table, d10:
# Plot hook
1 The NPC is searching for a powerful artifact that has been stolen from their
family for generations.
2 The NPC is a former member of a secret society that seeks to overthrow the
ruling monarch.
4 The NPC is a wealthy merchant who is seeking to expand their trade empire
through any means necessary.
5 The NPC is a notorious criminal who is on the run from the authorities and
seeks refuge with the players.
6 The NPC is a legendary hero who has retired from adventuring and is now
seeking to pass on their knowledge to a new generation.
7 The NPC is a skilled healer who is seeking to cure a mysterious plague that
is spreading throughout the land.
9 The NPC is a bard who is seeking to uncover the truth behind a series of
disappearances that are plaguing the local taverns.
27
# Plot hook
10 The NPC is a former dragon slayer who is now hunted by the dragon's
offspring seeking revenge.
28
Building Descriptions
Crime
Drug Den A place where illegal substances are sold and consumed, often
in secrecy.
Black Market A place where goods and services can be obtained outside the
realm of legality.
Culture
Inn A place to rest and recuperate, offering food and drink, as well
as a bed for the night.
Museum A place to view and learn about artifacts, art, and other
historical and cultural items.
29
Education
Education Description
building
Institution A place for the care and treatment of those in need, such as the
elderly, the infirm, or the mentally ill.
Nursery A place where plants, seeds, and other gardening supplies are
sold, along with expert advice.
Health
Lazar House A place for the treatment of those with infectious diseases,
typically quarantined from the rest of the city.
30
Military
Stables A place where horses and other mounts are housed, fed, and
cared for.
Order
City Hall A building where the elected officials of a city govern, and the
administration of the city is managed.
31
Production
Production Description
building
Smithy A workshop for blacksmiths, where iron and steel are forged
into weapons, tools, and other items.
Jeweler A place where precious metals and gems are crafted into
jewelry and other ornamental items.
Recreation
Recreation Description
building
Arena A large, open-air space used for public games and contests,
such as gladiatorial battles or animal hunts.
Baths A place for public bathing, offering hot and cold pools, saunas,
and massages.
32
Trade
Trade Post A place where goods are bought and sold, often featuring
brokers, merchants, and currency exchange.
Auction House A place where goods are sold to the highest bidder, often
featuring art, antiques, and collectibles.
Wealth
33
Worship
34