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Eng Aos Faction Pack Soulblight Gravelords Feb25-j3alssnybz-Declf8chtu

The Soulblight Gravelords faction pack details various battle traits, formations, heroic traits, artifacts, and spells for the army. Key abilities include healing through combat, summoning undead units, and enhancing the power of vampire units. The document outlines specific mechanics for gameplay, including deployment strategies and spellcasting effects.

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0% found this document useful (0 votes)
58 views52 pages

Eng Aos Faction Pack Soulblight Gravelords Feb25-j3alssnybz-Declf8chtu

The Soulblight Gravelords faction pack details various battle traits, formations, heroic traits, artifacts, and spells for the army. Key abilities include healing through combat, summoning undead units, and enhancing the power of vampire units. The document outlines specific mechanics for gameplay, including deployment strategies and spellcasting effects.

Uploaded by

dbshop98
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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FACTION PACK

SOULBLIGHT
GRAVELORDS
BATTLE TRAITS
Soulblight Gravelords armies can use the following abilities:

Once Per Turn (Army), End of Any Turn Once Per Turn (Army), Any Hero Phase
THE HUNGER: Those who bear the DEATHLY INVOCATION: Powerful
Soulblight Curse constantly crave blood practitioners of death magic are able to
and are empowered by feasting upon summon hordes of undead minions.
their foes.
Declare: Pick a friendly Soulblight
Declare: Pick each friendly Vampire Gravelords Hero to use this ability,
unit that used a Fight ability this turn to then pick up to 3 friendly Deathrattle
be the targets. or Deadwalkers units wholly within
12" of that Hero to be the targets.
Effect: Heal (D3) each target. Heal (2D3)
the target instead if it destroyed an enemy Effect: For each target:
unit this turn using a Fight ability. • If the target is damaged, Heal (3)
the target.
Deployment Phase • If the target is not damaged, return
THE UNQUIET DEAD: Animated a number of slain models to it with a
by necromancy, the undead rise from combined Health characteristic of up
their graves, balefire eyes blazing with to 3.
dark purpose.
Declare: Pick a friendly Deathrattle
Once Per Turn (Army),
Any Movement Phase 1
or Deadwalkers unit that has not ENDLESS LEGIONS: To the Soulblight
been deployed. aristocracy, the dead are mere chattel to be
Effect: Set up that unit in reserve in the raised and expended.
grave. It has now been deployed. You Declare: Pick a friendly non-Unique
cannot set up more friendly units in the Deathrattle or Deadwalkers unit
grave than there are on the battlefield. that started the battle with 2 or more
Keywords Deploy models and that has been destroyed to be
the target.
Your Movement Phase
THE RISING DEAD: Clawing their way
Effect: Set up a replacement unit with
through the soil and rock, more undead half the number of models from the target
warriors join the fight. unit (rounding up) wholly within 12" of
a friendly Soulblight Gravelords
Declare: Pick a friendly unit that is in Hero or wholly within 6" of a terrain
the grave. feature. It must be set up more than 9"
from all enemy units.
Effect: Set up that unit wholly within 6"
of a terrain feature and more than 9" from If it is your movement phase, you can
all enemy units. set up the replacement unit more than
3" from all enemy units instead of more
than 9", but if you set it up within 9" of
any enemy units, it cannot use Charge
abilities this turn.
February 2025
BATTLE FORMATIONS
You can pick 1 of the following battle formations for a Soulblight Gravelords army. Each
battle formation grants a different ability you can use in the battle.

LEGION OF SHYISH BACCHANAL OF BLOOD

Passive Passive
HORROR UNENDING: The never- ARISTOCRACY OF THE NIGHT:
ending waves of deathly minions These vampires are expected to excel in all
summoned by a Legion of Shyish shatter martial and mystical disciplines.
all hopes of victory for those who stand
against them. Effect: Add 1 to casting rolls for friendly
Vampire units that are not in combat
Effect: You can pick 1 additional and add 1 to wound rolls for combat
target when using the ‘Deathly attacks made by friendly Vampire units
Invocation’ ability. that charged in the same turn.

DEATHSTENCH DROVE DEATHMARCH

Once Per Turn (Army), End of Any Turn Passive


DRAGGED DOWN AND TORN APART: TIDE OF BONES AND BLADES:
Hordes of shambling Deadwalker Zombies The relentless advance of these skeletal
flow around and over their victims like a undead can overwhelm even the most
rotten tide, bearing them to the ground tenacious resistance.
through sheer weight of numbers before
tearing them limb from limb. Effect: Add 1 to the Rend characteristic
of melee weapons used by friendly
Declare: Pick up to 3 friendly Deathrattle units that charged in
Deadwalkers units in combat to be the same turn for attacks that target
the targets. a unit that has fewer models than the
attacking unit.
Effect: For each target:
• Make a pile-in move.
• Then, pick an enemy unit in combat
with the target and roll a D3. On a 2+,
inflict an amount of mortal damage on
that enemy unit equal to the roll.

February 2025
HEROIC TRAITS
THE CURSED BLOODLINES (Hero only)
Once Per Turn, Your Hero Phase Once Per Turn, Your Hero Phase
LASH OF THE SIRE: Such is the UNBENDING WILL: This general and
domineering force of this undead their minions are a force of unliving
overlord’s willpower that it can imbue conquest like no other.
nearby vassals with sudden impetus.
Declare: Pick a friendly Deathrattle
Declare: Pick another friendly or Deadwalkers unit that has 2 or
Soulblight Gravelords unit within more models and is wholly within 12" of
this unit’s combat range to be the target. this unit to be the target.

Effect: Roll a dice. On a 2+, if the target Effect: Add D6 to the target’s control
is not in combat, it can move D6". If score for the rest of the turn.
the target is in combat, it can make a
pile-in move. Passive
UNHINGED RAMPAGER: This general’s
bestial hunger sees them close on the foe
without hesitation.
Effect: You can re-roll charge rolls for this
unit in your charge phase.

ARTEFACTS OF POWER
DEATHLY HEIRLOOMS (Hero only)

Once Per Battle, Any Combat Phase Reaction: Opponent declared a Spell
ORB OF ENCHANTMENT: To glance ability for a Wizard within 18" of this unit
into the swirling depths of this crystal orb AMULET OF SCREAMS: The bearer of
is to become hypnotised by alluring visions this amulet can flood the foe’s mind with
and half-glimpsed futures. the tormented howling of damned souls.

Declare: Pick an enemy Hero in combat Effect: Roll a D3. On a 2+, inflict an
with this unit to be the target. amount of mortal damage on the caster
equal to the roll. If the target is destroyed
Effect: The target has Strike-last for by this ability, do not resolve the effect of
the rest of the turn. that Spell ability.

Passive
SHARD OF NIGHT: This undead lord’s
armour was crafted using elements of an
abyssal stalker and grants the bearer that
awful creature’s shadowy aura.
Effect: Ignore modifiers to save rolls for
shooting attacks that target this unit
(positive and negative).
February 2025
SPELL LORE
LORE OF UNDEATH

Your Hero Phase 7


VILE TRANSFERENCE: The caster siphons the animus from nearby enemies and
uses it to empower their necromantic powers.
Declare: Pick a friendly Soulblight Gravelords Wizard to cast this spell, pick a
visible enemy unit within 18" of them that has not been picked to be the target of this
ability this turn to be the target, then make a casting roll of 2D6.
Effect: Roll a number of dice equal to the number of models in the target unit. For each
6, inflict 1 mortal damage on that unit. If any enemy models were slain by this spell,
Heal (D3) the caster.
Keywords Spell, Unlimited

Your Hero Phase 7 Your Hero Phase 7


PRISON OF GRIEF: Victims of this WASTE AWAY: The wizard causes the
curse relive their tragedies, their will to muscles of the foe to atrophy, robbing them
fight replaced by self-pity. of their strength.
Declare: Pick a friendly Soulblight Declare: Pick a friendly Soulblight
Gravelords Wizard to cast this spell, Gravelords Wizard to cast this spell,
pick a visible enemy unit within 12" of pick a visible enemy unit within 12" of
them to be the target, then make a casting them to be the target, then make a casting
roll of 2D6. roll of 2D6.
Effect: The target has Strike-last until Effect: For the rest of the turn, subtract
the start of your next turn. 1 from the Damage characteristic of the
Keywords Spell target’s melee weapons.
Keywords Spell

February 2025
February 2025

MOV E

10" • SOULBLIGHT GRAVELORDS WARSCROLL •


A LT H

18 3+ NAGASH
S AV E
HE

CO
10 SUPREME LORD OF THE UNDEAD
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Alakanash 4 3+ 3+ 2 D6 -
Zefet-nebtar 4 3+ 3+ 2 3 -

Passive Once Per Battle, Your Hero Phase


BATTLE DAMAGED SUPREME LORD OF THE UNDEAD
Effect: While this unit has 10 or more Declare: Pick a friendly non-Hero
damage points, subtract 3 from its non-Unique Death unit that has been
power level. destroyed to be the target.
Effect: Set up a replacement unit identical
Passive to the target wholly within 12" of this unit
THE STAFF OF POWER: Alakanash is and more than 9" from all enemy units.
capped with gems of purest grave-sand.
Effect: Add 2 to casting rolls for this unit Your Hero Phase 7
while it has not miscast any spells this INVOCATION OF NAGASH: In a
turn. If this unit miscasts a spell, ignore storm of morbid sorcery, Nagash blasts his
the restriction that would stop this unit foes’ souls or re-knits his minions’ bodies.
from casting any more spells this turn.
Declare: This unit can cast this spell more
than once per phase. Pick a visible unit
Once Per Turn (Army), End of Any Turn
wholly within 18" of this unit that has not
HAND OF DUST: Nagash’s touch can turn been picked to be the target of this spell
a foe to a pile of dusty bones in moments. this turn to be the target, then make a
Declare: Pick a visible enemy Hero or casting roll of 2D6.
Monster in combat with this unit to be Effect: If the target is an enemy unit,
the target. inflict D3 mortal damage on it.
Effect: Hide a dice in one of your If the target is a friendly Death unit,
hands or under one of two appropriate pick 1 of the following effects:
containers. Your opponent must pick one • Return a number of slain models to
of your hands or containers. If they pick the target unit with a combined Health
the one hiding the dice, this ability has characteristic of up to 3.
no effect. If they pick the empty one, the • The target has Ward (5+) until the start
target is automatically destroyed. of your next turn.
Keywords Spell
Keywords Rampage

Warmaster, Unique, Hero, Monster, Wizard (9), Fly, Ward (5+)


KEYWORDS
Death, Soulblight Gravelords
February 2025

MOV E
• SOULBLIGHT GRAVELORDS WARSCROLL •
12"
MANNFRED
A LT H

14 3+
S AV E
VON CARSTEIN
HE

CO
5 MORTARCH OF NIGHT
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Gheistvor 6 3+ 3+ 1 2 -
Ashigaroth’s Claws 5 4+ 2+ 3 3 Companion

Passive Your Hero Phase 7


BATTLE DAMAGED WIND OF DEATH: Mannfred
Effect: While this unit has 10 or more conjures a howling gust of spectral wind
damage points, the Attacks characteristic that tears the souls from the bodies of those
of Ashigaroth’s Claws is 3. who feel its chilling bite.

Passive
Declare: Pick a point on the battlefield
within 18" of the caster, pick up to 3
THE SWORD OF UNHOLY POWER:
visible enemy units within 6" of that point
Gheistvor drinks deep of its victims’ to be the targets, then make a casting roll
souls, bolstering the power of Mannfred’s of 2D6.
risen minions.
Effect: Roll a D3 for each target. On a 2+,
Effect: If this unit has slain any enemy inflict an amount of mortal damage on
models this turn, for the rest of the the target equal to the roll.
turn, add 1 to the Attacks characteristic
Keywords Spell
of melee weapons used by friendly
Deathrattle and Deadwalkers
units while they are wholly within 12" of Once Per Turn (Army), Any Combat Phase
this unit. ASHIGAROTH’S HUNGER: Mannfred’s
dread abyssal is afflicted by a hunger as
Reaction: You declared the ‘Redeploy’ indiscriminate as it is unending, and it
command for a Soulblight Gravelords strikes with lightning-fast speed to attempt
unit wholly within 12" of this unit in vain to satiate that hunger.
THE MORTARCH OF NIGHT: Effect: If this unit charged this turn, roll a
Mannfred’s ancient cunning is rightly dice. On a 3+, this unit has Strike-first
feared throughout the Mortal Realms. for the rest of the turn.
Effect: The unit using the ‘Redeploy’ Keywords Rampage
command can move into combat when
using that ability.

Warmaster, Unique, Hero, Monster, Wizard (2), Fly, Ward (6+)


KEYWORDS
Death, Soulblight Gravelords, Vampire
February 2025

MOV E

12" • SOULBLIGHT GRAVELORDS WARSCROLL •


A LT H

16 3+ PRINCE VHORDRAI
S AV E
HE

CO
5
N T ROL

RANGED WEAPONS Rng Atk Hit Wnd Rnd Dmg Ability


Shordemaire’s Miasma 10" D6 3+ 3+ 2 2 Shoot in Combat, Companion
MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability
The Bloodlance 6 3+ 3+ 2 2 Charge (+1 Damage)
Shordemaire’s Maw 3 4+ 2+ 2 3 Companion
Shordemaire’s Claws 7 4+ 2+ 1 2 Companion

Passive Your Hero Phase 7


BATTLE DAMAGED QUICKBLOOD: Vhordrai calls upon
Effect: While this unit has 10 or more the power of the curse running through his
damage points, the Attacks characteristic veins to strike with impossible speed.
of Shordemaire’s Claws is 5.
Declare: Make a casting roll of 2D6.
End of Any Turn Effect: This unit has Strike-first until
SAINT OF SLAUGHTER: Under the the start of your next turn.
fierce scrutiny of Prince Vhordrai, vampires Keywords Spell
revel in displaying their martial skill.
Once Per Turn (Army), Any Combat Phase
Declare: Pick a friendly non-Monster
Vampire unit that destroyed a unit this SNAPPING JAWS: The giant jaws of
turn using a Fight ability and is wholly Shordemaire tear huge chunks from
within 12" of this unit to be the target. monsters or swallow smaller foes whole.

Effect: Pick 1 of the following effects to Declare: If this unit charged this turn,
apply for the rest of the battle: pick an enemy unit in combat with it to
be the target.
• Add 2" to the target’s Move characteristic.
• Add 1 to the Attacks characteristic of the Effect: Roll a dice. On a 4+, inflict an
target’s melee weapons. amount of mortal damage on the target
• Add 1 to the Damage characteristic of the equal to the roll.
target’s melee weapons. Keywords Rampage
More than 1 effect can apply to a unit at
the same time; however, each effect can
only be applied to a unit once.

Unique, Hero, Monster, Wizard (1), Fly, Ward (6+)


KEYWORDS
Death, Soulblight Gravelords, Vampire
February 2025

MOV E

12" • SOULBLIGHT GRAVELORDS WARSCROLL •


A LT H

14 3+ NEFERATA
S AV E
HE

CO
5 MORTARCH OF BLOOD
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Akmet-har 5 3+ 3+ 2 1 Anti-Hero (+1 Rend)
Aken-seth 3 2+ 3+ 2 2 -
Nagadron’s Claws 5 4+ 2+ 3 3 Companion

Passive Deployment Phase


BATTLE DAMAGED THE MORTARCH OF BLOOD: Neferata
Effect: While this unit has 10 or more has millennia of experience analysing and
damage points, the Attacks characteristic unpicking her foes’ ploys.
of Nagadron’s Claws is 3.
Declare: Pick up to 3 friendly
Once Per Turn (Army), End of Any Turn
Deathrattle Infantry or
Deadwalkers Infantry units to be
THE ADEVORE: Should Nagadron sense
the targets.
the impending doom of a foe wounded by
the Dagger of Jet, it will fall upon them Effect: Each target can use the
and hungrily feast on their soul. ‘Normal Move’ ability as if it were your
movement phase.
Declare: Pick an enemy Hero that was
allocated any damage points inflicted
by this unit’s Akmet-har this turn to be
Your Hero Phase 7
the target. DARK MIST: Neferata summons
tendrils of penumbral mist to coil around
Effect: Roll a dice. On a 5+, the target is her minions, rendering their corporeal
automatically destroyed. forms as insubstantial as smoke.
Keywords Rampage
Declare: Pick a visible friendly
non-Monster Soulblight
Passive
Gravelords unit wholly within 12" of
TWILIGHT’S ALLURE: Neferata cloaks this unit to be the target, then make a
her minions in perpetual gloom. casting roll of 2D6.
Effect: Subtract 1 from hit rolls for Effect: Ignore modifiers to save rolls for
combat attacks that target friendly the target (positive and negative) until the
Soulblight Gravelords units while start of your next turn.
they are wholly within 6" of this unit.
Keywords Spell

Warmaster, Unique, Hero, Monster, Wizard (2), Fly, Ward (6+)


KEYWORDS
Death, Soulblight Gravelords, Vampire
February 2025

MOV E

10" • SOULBLIGHT GRAVELORDS WARSCROLL •


A LT H

11 4+ LAUKA VAI
S AV E
HE

CO
5 MOTHER OF NIGHTMARES
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Askurga Rapier 5 3+ 3+ 2 2 -
Gore-drenched Talons 3 3+ 2+ 3 3 -

Passive Your Hero Phase 6


NIGHTMARE’S MIASMA: The strange THE QUEEN’S DICTAT: Lauka
curse of the Vengorians sees shining blades summons an arcane blood-mist that
and hallowed relics crumble and patinate drives a beast among her brood into a
in their presence. terrible frenzy.
Effect: Subtract 1 from the Rend Declare: Pick a visible friendly
characteristic of melee weapons used by Soulblight Gravelords Monster
enemy units while they are in combat wholly within 12" of this unit to be the
with this unit. target, then make a casting roll of 2D6.
Effect: Pick 1 of the target’s Companion
Once Per Turn (Army), Any Combat Phase
melee weapons. Add D3 to the Attacks
IMPALING TALONS: Lauka Vai thrusts characteristic of that weapon for the rest
her massive talons into her prey with of the turn.
lethal precision, inflicting horrendous
Keywords Spell
wounds upon them.
Declare: If this unit charged this turn,
pick an enemy unit in combat with it to
be the target.
Effect: Roll a dice. If the roll is equal
to or less than the target’s Health
characteristic, inflict an amount of mortal
damage on the target equal to the roll.
Keywords Rampage

Unique, Hero, Monster, Wizard (1), Fly, Ward (6+)


KEYWORDS
Death, Soulblight Gravelords, Vampire
February 2025

MOV E

10" • SOULBLIGHT GRAVELORDS WARSCROLL •


A LT H

11 4+
S AV E
VENGORIAN LORD
HE

CO
5
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Nightmare Sabre 4 3+ 3+ 1 2 -
Gore-drenched Talons 3 3+ 2+ 3 3 -

End of Any Turn Passive


FESTERING FEAST: Vengorians bid NIGHTMARE’S MIASMA: The strange
their monstrous broods indulge in gory curse of the Vengorians sees shining blades
feasts even as battle rages. and hallowed relics crumble and patinate
in their presence.
Declare: Pick a visible friendly
non-Hero Soulblight Gravelords Effect: Subtract 1 from the Rend
Monster that destroyed an enemy unit characteristic of melee weapons used by
this turn and that is wholly within 12" of enemy units while they are in combat
this unit to be the target. with this unit.
Effect: Heal (6) the target.

Once Per Turn (Army), Any Combat Phase


SCYTHING TALONS: As the Vengorian
Lord crashes into the foe, it lays about
itself with frenzied sweeps of its huge
talons, cutting down droves of lesser foes.
Declare: If this unit charged this turn,
pick an enemy unit in combat with it to
be the target.
Effect: Roll a dice. On a 3+, roll a dice for
each model in the target unit. For each
5+, inflict 1 mortal damage on the target.
Keywords Rampage

Hero, Monster, Wizard (1), Fly, Ward (6+)


KEYWORDS
Death, Soulblight Gravelords, Vampire
February 2025

MOV E

6" • SOULBLIGHT GRAVELORDS WARSCROLL •

RADUKAR
A LT H

7 4+
S AV E
THE WOLF
HE

CO
2
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Vyrkos Barrow-blade 5 3+ 3+ 1 2 Crit (Mortal)

Passive Your Hero Phase 6


CALL TO THE HUNT: With an exultant MASTER OF THE PACK: His voice
howl, Radukar leads the charge, his surge redolent with supernatural power,
of bloodlust filling nearby undead minions Radukar the Wolf barks the command
with unholy impetus. to charge and his undead minions hurl
themselves at the enemy.
Effect: If this unit charged this turn,
for the rest of the turn, add 1 to wound Declare: Make a casting roll of 2D6.
rolls for combat attacks made by friendly
Deathrattle, Deadwalkers and Effect: Until the start of your next turn,
Vyrkos Blood-born units while they are you can re-roll charge rolls for friendly
wholly within 12" of this unit. Soulblight Gravelords Infantry
units while they are wholly within 12" of
this unit.
Keywords Spell

Unique, Hero, Wizard (1), Infantry, Ward (6+)


KEYWORDS
Death, Soulblight Gravelords, Vampire
February 2025

MOV E

8" • SOULBLIGHT GRAVELORDS WARSCROLL •

RADUKAR
A LT H

12 4+
S AV E
THE BEAST
HE

CO
5
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Blood-slick Claws 6 3+ 3+ 2 3 Crit (Mortal)
Vyrkos Blood-born’s
Piercing Blades
6 3+ 3+ 1 2 Companion

Passive Once Per Turn (Army), End of Any Turn


CALL TO THE HUNT: With an exultant THE BEAST WILL OUT: In his hulking
howl, Radukar leads the charge, his surge bestial form, Radukar is a frenzied
of bloodlust filling nearby undead minions abomination concerned only with tearing
with unholy impetus. apart everything in his path.
Effect: If this unit charged this turn, Effect: If this unit is not in combat, it can
for the rest of the turn, add 1 to wound move D6". It can move into combat.
rolls for combat attacks made by friendly Keywords Rampage
Deathrattle, Deadwalkers and
Vyrkos Blood-born units while they are
wholly within 12" of this unit.
Your Hero Phase 6
AR MOUR OF THE NIGHT: With
a mere thought, Radukar the Beast
summons wisps of pure darkness to form
a penumbral shield around his body,
protecting him from harm.
Declare: Make a casting roll of 2D6.
Effect: Subtract 1 from hit rolls and
wound rolls for attacks that target this
unit for the rest of the turn.
Keywords Spell

Unique, Hero, Monster, Wizard (1), Ward (6+)


KEYWORDS
Death, Soulblight Gravelords, Vampire
February 2025

MOV E

6" • SOULBLIGHT GRAVELORDS WARSCROLL •


A LT H

5 5+ IVYA VOLGA
S AV E
HE

CO
2 THE OUTCAST
N T ROL

RANGED WEAPONS Rng Atk Hit Wnd Rnd Dmg Ability


Shoot in Combat,
Bat Swarm’s Needling Fangs 12" 2D6 4+ 4+ - 1 Companion
MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability
Heirloom Axe 5 3+ 3+ 1 2 Anti-Monster (+1 Rend)

Passive Your Hero Phase 6


SHRIEKING SWAR M: Wherever TOTAL DOMINANCE: With a swift
Iyva goes, a flight of screeching bats and precise gesture, Ivya exerts her
accompanies her. powerful influence over nearby monsters.
Effect: Subtract 1 from hit rolls for Declare: Make a casting roll of 2D6.
attacks that target this unit.
Effect: For the rest of the turn, subtract
5 from the control scores of enemy
Passive
Monsters while they are within 12" of
BEHEMOTH’S BANE: Ivya has spent this unit.
centuries roaming the forests of Shyish and
Keywords Spell
beyond, and she has triumphed over some
of the most heinous beasts imaginable.
Effect: Subtract 2 from the Attacks
characteristic of enemy Monsters’
melee weapons while they are in combat
with this unit.

Unique, Hero, Wizard (1), Infantry, Ward (6+)


KEYWORDS
Death, Soulblight Gravelords, Vampire
February 2025

MOV E

8" • SOULBLIGHT GRAVELORDS WARSCROLL •


A LT H

9 4+ BELLADAMMA VOLGA
S AV E
HE

CO
5 FIRST OF THE V YRKOS
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Timeworn Scimitar 4 3+ 3+ 1 2 -
Lupine Fangs and Claws 6 4+ 4+ - 1 Companion

Passive Passive
WOLFGUARD: Volga’s lupine allies will FIRST OF THE V YRKOS: Belladamma
sacrifice themselves to protect her. is the matriarch of the Vyrkos bloodline,
and she commands their conquests with
Effect: While this unit is within calculating efficiency.
the combat range of a friendly
Dire Wolves unit: Effect: Add 3 to the control scores of
• This unit has Ward (4+). friendly Radukar the Wolf, Radukar the
• Each time you make a successful ward Beast, Ivya Volga, Lady Annika, Kritza
roll for this unit, allocate 1 damage and Vyrkos Blood-born units while they
point to a friendly Dire Wolves unit are wholly within 18" of this unit.
within this unit’s combat range after the
damage sequence for this unit has been
resolved (ward rolls cannot be made for
those damage points).

Your Hero Phase 7


UNDER A KILLING MOON: Beneath
the light of a blood moon, Volga’s wolves
attack with mad-eyed ferocity.
Declare: Pick up to 3 visible friendly
Dire Wolves units wholly within 18" of this unit
to be the targets, then make a casting roll of 2D6.

Effect: For the rest of the turn:


• Add 1 to the Rend characteristic of
the targets’ melee weapons (including
Companion weapons).
• The targets can ignore the effect of the
‘Beast’ ability.
Keywords Spell

Unique, Hero, Wizard (2), Cavalry, Ward (6+)


KEYWORDS
Death, Soulblight Gravelords, Vampire
February 2025

MOV E

5" • SOULBLIGHT GRAVELORDS WARSCROLL •

GORSLAV THE
A LT H

6 6+
S AV E
GRAVEKEEPER
HE

CO
2
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Gravekeeper’s Spade 5 4+ 3+ 1 2 -

Passive Once Per Turn, Your Movement Phase


KEEPER OF THE CORPSE-GARDENS: ARISE! ARISE!: With a rasping cry, the
In battle, Gorslav can call upon his Gravekeeper beckons his freshly buried
Deadwalker minions to throw themselves victims to rise as undead and defend the
into enemy attacks and blunt their blades. walls of Ulfenkarn.
Effect: While this unit is within the Declare: Pick up to 3 friendly
combat range of a friendly Deadwalker Deadwalker Zombies units wholly within
Zombies unit: 12" of this unit to be the targets.
• This unit has Ward (4+). Effect: Roll a D3 for each target. On a 2+,
• Each time you make a successful ward return up to a number of slain models to
roll for this unit, allocate 1 damage the target equal to the roll.
point to a friendly Deadwalker Zombies
unit within this unit’s combat range
after the damage sequence for this unit
has been resolved (ward rolls cannot be
made for those damage points).

Unique, Hero, Infantry, Ward (6+)


KEYWORDS
Death, Soulblight Gravelords, Deadwalkers
February 2025

MOV E

5" • SOULBLIGHT GRAVELORDS WARSCROLL •

TORGILLIUS
A LT H

5 6+
S AV E
THE CHAMBERLAIN
HE

CO
2
N T ROL

RANGED WEAPONS Rng Atk Hit Wnd Rnd Dmg Ability


Necrotising Bolts 18" D6 4+ 4+ 1 D3 Shoot in Combat
MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability
Familiars’ Fangs and Claws 4 4+ 4+ - 1 Companion

Passive Your Hero Phase 6


TRUSTED LIEUTENANT: Radukar FAILING FORTITUDE: Ruthlessly
has granted Torgillius the resources with targeting his prey’s weaknesses, Torgillius
which to continue his research. In return, hurls bolts of enervating energy to drain
the Chamberlain offers his necromantic their strength and resilience.
expertise and the secrets gathered for him
by his vermin spies. Declare: Pick a visible enemy unit within
18" of this unit to be the target, then make
Effect: This unit can use the ‘Deathly a casting roll of 2D6.
Invocation’ ability even if a different
friendly unit has already used it this turn, Effect: Until the start of your next turn,
but units that have already been picked to subtract 1 from wound rolls for the
be targets of that ability this turn cannot target’s attacks.
be picked to be targets. Keywords Spell

Unique, Hero, Wizard (1), Infantry, Ward (6+)


KEYWORDS
Death, Soulblight Gravelords
February 2025

MOV E

8" • SOULBLIGHT GRAVELORDS WARSCROLL •

VYRKOS
A LT H

3 6+
S AV E
BLOOD-BORN
HE

CO
1
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Piercing Blade 3 3+ 3+ 1 2 Crit (2 Hits)

Passive End of Any Turn


CLING TO THE SHADOWS: With SHADOWFAST: Vyrkos Blood-born
quicksilver speed, these creatures scale move with savage swiftness.
terrain in a matter of moments, hiding in
the shadows while they prepare to strike. Effect: Roll a dice. On a 3+, this unit
can use a Move ability as if it were your
Effect: While each model in this unit is movement phase.
within 1" of any terrain features, this unit
cannot be targeted by shooting attacks
unless the attacking model is within 9"
of it.

Infantry, Ward (6+)


KEYWORDS
Death, Soulblight Gravelords, Vampire
February 2025

MOV E

4" • SOULBLIGHT GRAVELORDS WARSCROLL •

WATCH CAPTAIN
A LT H

5 4+
S AV E
HALGRIM
HE

CO
2
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Cursed Halberd and Sabre 4 4+ 3+ 2 2 Crit (Mortal)

Reaction: You declared a Fight ability Passive


for this unit DISCIPLINED ADVANCE: Under
ECHOES OF THE WATCH: Beneath Halgrim’s command, his warriors advance
the sightless gaze of Halgrim, the long- ceaselessly in regimented lockstep to crush
dead garrison of Mournhold act with the foes of Ulfenkarn.
a disturbing semblance of the martial
training they prided themselves on in life. Effect: Each time you make a run roll
for a friendly Deathrattle Skeletons unit
Effect: Pick a friendly Deathrattle wholly within 12" of this unit, you can
Skeletons unit that has not used a Fight change that roll to a 4.
ability this turn and is within this unit’s
combat range to be the target. The target
can be picked to use a Fight ability
immediately after the Fight ability used
by this unit has been resolved.

Unique, Hero, Infantry, Ward (6+)


KEYWORDS
Death, Soulblight Gravelords, Deathrattle
February 2025

MOV E

8" • SOULBLIGHT GRAVELORDS WARSCROLL •


A LT H

8 5+
S AV E
VARGSKYR
HE

CO
1
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Raking Talons 4 4+ 2+ 1 2 Companion
Lacerating Fangs 2 4+ 2+ 2 3 Companion

Passive Passive
BOUNDING HASTE: Three times the BEAST
height of a man and with supernatural Effect: This unit has a maximum control
strength and reflexes, a Vargskyr covers score of 1.
ground with terrifying speed.
Effect: Add 1 to the number of dice rolled
when making charge rolls for this unit,
to a maximum of 3. In addition, when
this unit uses a Charge ability, it can
pass through terrain features and enemy
models as if it had Fly.

Beast, Ward (6+)


KEYWORDS
Death, Soulblight Gravelords, Vampire
February 2025

MOV E

6" • SOULBLIGHT GRAVELORDS WARSCROLL •

KOSARGI
A LT H

4 5+
S AV E
NIGHTGUARD
HE

CO
3
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Kosargi Bardiche 2 4+ 2+ 2 3 -

Passive
A PACT MAINTAINED: The undead
mercenaries of Kos are as loyal to Radukar
in death as they were in life.
Effect: While a friendly Radukar the
Wolf or Radukar the Beast is within this
unit’s combat range, both that unit and
this unit have Ward (5+).

Infantry, Ward (6+)


KEYWORDS
Death, Soulblight Gravelords, Deadwalkers
February 2025

MOV E

6" • SOULBLIGHT GRAVELORDS WARSCROLL •


A LT H

5 5+ LADY ANNIKA
S AV E
HE

CO
2 THE THIRSTING BLADE
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Blade Proboscian 7 3+ 4+ 1 2 -

Deployment Phase Your Movement Phase


SUPERNATURAL SPEED: Lady STARVING NIGHTMARE: Unable
Annika’s near-permanent state of to contain her hunger any longer, Lady
starvation drives her ahead of the main Annika springs forth from hiding, eager to
battlelines, ready to pounce as soon as prey glut herself on the blood of the foe.
draws near.
Declare: Pick this unit if it is lying
Declare: Pick this unit if it has not in wait.
been deployed.
Effect: Set up this unit wholly within
Effect: Set up this unit in reserve lying in enemy territory and more than 9" from all
wait. It has now been deployed. enemy units.
Keywords Deploy

End of Any Turn


KISS OF THE BLADE PROBOSCIAN:
This pitted and corroded blade should
not endure – and yet, it does. The same
cannot be said for anything scratched by
its mouldering point.
Declare: Pick an enemy unit that was
allocated any damage points inflicted by
this unit’s combat attacks this turn to be
the target.
Effect: Roll a dice. On a 2+, subtract 1
from save rolls for the target for the rest
of the battle.

Unique, Hero, Infantry, Ward (4+)


KEYWORDS
Death, Soulblight Gravelords, Vampire
February 2025

MOV E

6" • SOULBLIGHT GRAVELORDS WARSCROLL •


A LT H

5 5+ KRITZA
S AV E
HE

CO
2 THE RAT PRINCE
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Gnawblade 5 3+ 3+ 1 2 Crit (2 Hits)

Any Combat Phase Any Combat Phase


SCURRYING RETREAT: Just when a THE VER MINOUS COURT: Kritza
foe has him cornered, Kritza transfigures believes himself an appreciator of the finer
into a swarm of scurrying rats, only to things in undeath, and his rodent servants
rematerialise elsewhere and drive his are adept in snatching away trinkets and
blade into an enemy’s back. treasures for his collection.
Effect: If this unit is in combat, roll a Declare: Pick an enemy unit in combat
dice. On a 2+, this unit can immediately with this unit to be the target, then pick
use the ‘Retreat’ ability as if it were your an artefact of power that the target has.
movement phase without any mortal
damage being inflicted on it. Effect: Roll a dice. On a 3+, the target no
longer has that artefact of power.

Unique, Hero, Infantry, Ward (6+)


KEYWORDS
Death, Soulblight Gravelords, Vampire
February 2025

MOV E

12" • SOULBLIGHT GRAVELORDS WARSCROLL •


A LT H

16 3+ VAMPIRE LORD
S AV E
HE

CO
5 ON ZOMBIE DRAGON
N T ROL

RANGED WEAPONS Rng Atk Hit Wnd Rnd Dmg Ability


Shoot in Combat,
Pestilential Breath 10" D6 2+ 4+ 1 2 Companion
MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability
Dynastic Weapon 4 3+ 3+ 2 2 Charge (+1 Damage)
Draconic Maw 3 4+ 2+ 2 3 Companion
Draconic Claws 7 4+ 2+ 1 2 Companion

Passive Once Per Turn (Army), End of Any Turn


BATTLE DAMAGED BLOODTHIRSTY DOMINANCE: The
Effect: While this unit has 10 or more Vampire Lord and its monstrous mount
damage points, the Attacks characteristic single out worthy prey, tearing into them
of its Draconic Claws is 5. with relentless fury.

Passive
Declare: If this unit charged this turn,
pick an enemy unit in combat with it to
THAT WHICH SHOULD NOT BE: To
be the target.
behold such a majestic beast as a dragon in
the grip of undeath evokes awe and abject Effect: Roll a number of dice equal to the
terror in equal measure. target’s Health characteristic. For each 6,
inflict 1 mortal damage on the target.
Effect: If this unit charged this turn, for
Keywords Rampage
the rest of the turn, subtract 1 from the
control scores of enemy units while they
are in combat with this unit.

Hero, Monster, Wizard (1), Fly, Ward (6+)


KEYWORDS
Death, Soulblight Gravelords, Vampire
February 2025

MOV E

6" • SOULBLIGHT GRAVELORDS WARSCROLL •


A LT H

5 3+
S AV E
VAMPIRE LORD
HE

CO
2
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Anti-Hero (+1 Rend),
Dynastic War-relic 5 3+ 3+ 1 2 Crit (2 Hits)

Once Per Turn (Army),


Your Movement Phase
SANGUINE BLUR: By the time this
vampire’s prey notices the crimson streak
heading towards them, it is far too late.
Effect: Roll a dice. On a 3+, remove this
unit from the battlefield and set it up
again on the battlefield more than 9" from
all enemy non-Hero units and more than
3" from all enemy Heroes.

Hero, Wizard (1), Infantry, Ward (6+)


KEYWORDS
Death, Soulblight Gravelords, Vampire
February 2025

MOV E

6" • SOULBLIGHT GRAVELORDS WARSCROLL •


A LT H

6 4+ CADO EZECHIAR
S AV E
HE

CO
2 THE HOLLOW KING
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Ezechiarian Greatsword 5 3+ 3+ 2 2 Crit (Auto-wound)

Your Hero Phase 7 Your Hero Phase


RETRIBUTION OR SALVATION: THE COURT OF THE LOST: The iron
Cado’s quest for both vengeance and rings worn by Cado hold the spirits of
self-control manifests as two forms of souls from his past. In times of need, he
sorcery: bolts of killing judgement and summons their ethereal forms to aid him.
an aura of regal authority that augments
nearby undead. Effect: Roll a dice. On a 2+, pick 1 of the
following effects to apply until the start of
Declare: Pick a visible unit within 12" your next turn.
of this unit to be the target, then make a
casting roll of 2D6. • This unit has a Move characteristic of 12".
• Add 1 to casting rolls, unbinding rolls
Effect: If the target is an enemy unit, and banishment rolls for this unit.
inflict D3 mortal damage on it. • This unit’s melee weapons have
Crit (Mortal).
If the target is a friendly Deathrattle
or Deadwalkers unit, subtract 1 from
wound rolls for combat attacks that target
that unit for the rest of the turn.
Keywords Spell

Unique, Hero, Wizard (1), Infantry, Ward (6+)


KEYWORDS
Death, Soulblight Gravelords, Vampire
February 2025

MOV E

6" • SOULBLIGHT GRAVELORDS WARSCROLL •

ASKURGAN
A LT H

2 5+
S AV E
TRUEBLADES
HE

CO
1
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Anti-Monster (+1 Rend),
Askurgan Weapons 2 3+ 3+ 1 1 Crit (2 Hits)
Elongated Claws and
Slavering Maw
5 4+ 3+ 2 1 -

Each model in this unit is armed with Any Combat Phase


Askurgan Weapons.
GUT-WRENCHING HOWL: The howl
• 1/8 models is a Curseblood and must of a Curseblood resounds with the force
replace their Askurgan Weapons with of long-repressed bloodlust finally finding
Elongated Claws and Slavering Maw. release, staggering even the bravest souls.
• The champion is an Askurgan Exemplar
and cannot replace their weapons. Declare: Pick an enemy unit in combat
with this unit’s Curseblood to be
Passive
the target.
CREED OF THE ASKURGA RENKAI:
Faithful to the teachings of ancient masters Effect: Roll a dice. On a 4+, the target has
long slain, Trueblades test themselves Strike-last for the rest of the turn.
against the most powerful adversaries,
feasting solely on monstrous blood to
bolster their strength and speed.
Effect: Subtract 1 from hit rolls
for combat attacks made by enemy
Monsters that target this unit.
Add 1 to hit rolls for combat attacks made
by this unit that target enemy Monsters.

Infantry, Champion (1/8), Ward (6+)


KEYWORDS
Death, Soulblight Gravelords, Vampire
February 2025

MOV E

12" • SOULBLIGHT GRAVELORDS WARSCROLL •


A LT H

3 3+
S AV E
BLOOD KNIGHTS
HE

CO
1
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Anti-Infantry (+1 Rend),
Templar Weapon 3 3+ 3+ 1 1 Charge (+1 Damage)
Nightmare’s Hooves
and Teeth
3 5+ 3+ - 1 Companion

Passive
RIDERS OF RUIN: Blood Knights
trample clean over lesser foes to strike at
more worthy challengers.
Effect: When this unit moves, it can pass
through models in enemy Infantry
units and can pass through the combat
ranges of enemy Infantry units, but
it cannot end a move in combat unless
specified in the ability used.

Any Charge Phase


TRAMPLED TO DUST: Infantrymen
who find themselves in the Blood Knights’
path are crushed beneath the hooves of
their Nightmare steeds.
Declare: Pick an enemy unit that this unit
passed across this turn to be the target.
Effect: Roll a D3. On a 2+, inflict an
amount of mortal damage on the target
equal to the roll.

Cavalry, Champion, Standard Bearer (1/5), Ward (6+)


KEYWORDS
Death, Soulblight Gravelords, Vampire
February 2025

MOV E

12" • SOULBLIGHT GRAVELORDS WARSCROLL •


A LT H

4 5+
S AV E
VARGHEISTS
HE

CO
1
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Murderous Fangs and Talons 3 4+ 3+ 1 2 Crit (2 Hits)

Once Per Turn (Army),


Your Movement Phase
DEATH’S DESCENT: Vargheists swoop
down upon their victims from the sky,
suddenly overwhelming them in a flurry of
claws and fangs.
Effect: If this unit is not in combat,
remove it from the battlefield and set it up
again on the battlefield more than 9" from
all enemy units.
Keywords Core

Infantry, Champion, Fly, Ward (6+)


KEYWORDS
Death, Soulblight Gravelords, Vampire
February 2025

MOV E

10" • SOULBLIGHT GRAVELORDS WARSCROLL •

BLOODSEEKER
A LT H

12 4+
S AV E
PALANQUIN
HE

CO
5
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Sanguinarch’s Stiletto 5 3+ 3+ 1 2 Crit (2 Hits)
Spectral Host’s Blades 10 4+ 4+ - 1 Companion

Passive
WAILS OF THE DAMNED: Unnerving
howls follow this macabre carriage
wherever it roams.
Effect: Subtract 3 from the control scores
of enemy units while they are within 12"
of this unit.

Once Per Battle (Army),


Your Combat Phase
A PROMISING CONCOCTION:
Sanguinarchs are obsessed with crafting
the finest ichorous blends, and they can
further refine such rich pickings to bolster
their strength and that of their lackeys.
Declare: Pick up to 3 friendly Vampire
units wholly within 12" of this unit to be
the targets.
Effect: Add 1 to the Attacks characteristic
of the targets’ melee weapons for the rest
of the turn.

Hero, War Machine, Wizard (1), Fly, Ward (6+)


KEYWORDS
Death, Soulblight Gravelords, Vampire
February 2025

MOV E

10" • SOULBLIGHT GRAVELORDS WARSCROLL •


A LT H

12 4+
S AV E
MORTIS ENGINE
HE

CO
5
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Corpsemaster’s Staff 3 4+ 3+ 1 D3 -
Spectral Host’s Blades 10 4+ 4+ - 1 Companion

Passive Passive
NEXUS OF DEATH ENERGY: THE RELIQUARY: When the amethyst
Mortis Engines are constructed around magics that thrum through a Mortis
the remains of a slain Necromancer, Engine reach a crescendo, its Corpsemaster
who acts as a locus for the magics of custodian can unleash them as a lethal
the underworlds. bow wave of power.
Effect: When a friendly Deathrattle Effect: When this unit is set up for the
or Deadwalkers unit wholly within first time, place a stored energy dice
12" of this unit is picked to be the target beside it with the ‘1’ facing up. Each time
of the ‘Deathly Invocation’ ability, add a friendly Soulblight Gravelords
D3 to the number of damage points Wizard successfully casts a spell while
that can be healed or the combined it is within 12" of this unit, increase the
Health characteristic of models that can value of the stored energy dice beside this
be returned. unit by 1 (to a maximum of 6).

Once Per Turn (Army),


Your Shooting Phase
WAVE OF POWER: With arms held aloft,
the Corpsemaster discharges the energy
stored within the Mortis Engine, searing
the life force from those nearby.
Declare: Pick up to 3 enemy units within
10" of this unit to be the targets.
Effect: Roll a dice for each target. On a 3+,
inflict an amount of mortal damage on
the target equal to the value of this unit’s
stored energy dice. Then, change the
value of the stored energy dice back to 1.

Hero, War Machine, Wizard (1), Fly, Ward (6+)


KEYWORDS
Death, Soulblight Gravelords
February 2025

MOV E

10" • SOULBLIGHT GRAVELORDS WARSCROLL •


A LT H

12 4+
S AV E
COVEN THRONE
HE

CO
5
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Matriarch’s Stiletto 5 3+ 3+ 1 2 Crit (2 Hits)
Acolytes’ Poniards 6 3+ 3+ 1 1 -
Spectral Host’s Blades 10 4+ 4+ - 1 Companion

Passive
TACTICAL INSIGHT: The vampire and
their acolytes employ their divinatory
abilities to manipulate and aid their
undying servants.
Effect: Friendly Deathrattle and
Deadwalkers units have Ward (5+)
while they are wholly within 6" of
this unit.

Passive
SCRYING POOL: Within this pool of
shimmering gore, the vampire foresees the
shape of the battle to come.
Effect: If a friendly Soulblight
Gravelords unit wholly within
12" of this unit uses the ‘Redeploy’
command, you can pick another friendly
Soulblight Gravelords unit wholly
within 12" of this unit that has not used a
command this phase to use the ‘Redeploy’
command immediately after the first
has been resolved (this is an exception
to Commands, 1.2). No command
point is spent the second time that
command is used.

Hero, War Machine, Wizard (1), Fly, Ward (6+)


KEYWORDS
Death, Soulblight Gravelords, Vampire
February 2025

MOV E

12" • SOULBLIGHT GRAVELORDS WARSCROLL •


A LT H

14 5+
S AV E
ZOMBIE DRAGON
HE

CO
5
N T ROL

RANGED WEAPONS Rng Atk Hit Wnd Rnd Dmg Ability


Pestilential Breath 10" D6 2+ 4+ 1 2 Shoot in Combat, Companion
MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability
Draconic Maw 3 4+ 2+ 2 3 Companion
Draconic Claws 7 4+ 2+ 1 2 Companion

Passive Your Movement Phase


BATTLE DAMAGED LOATHSOME DESCENT: With a
Effect: While this unit has 10 or more deafening roar, the Zombie Dragon dives
damage points, the Attacks characteristic into battle like a foul comet.
of its Draconic Claws is 5.
Declare: Pick this unit if it is high above
Deployment Phase
the battlefield.
DEATH ON TATTERED WINGS: Effect: Set up this unit anywhere on
The Zombie Dragon circles above the the battlefield more than 9" from all
arrayed armies, eye sockets aglow with enemy units.
unholy energy.
Once Per Turn (Army), Any Combat Phase
Declare: Pick this unit if it has not
been deployed. AR MOUR CRUNCH: The Zombie
Dragon bites down hard on a target
Effect: Set up this unit in reserve protected by enclosing armour or a thick
high above the battlefield. It has now hide, crumpling and shredding its layers of
been deployed. protection and crushing the bones beneath.
Keywords Deploy
Declare: If this unit charged this turn,
pick an enemy Cavalry or Monster
unit in combat with it to be the target.
Effect: Roll a dice. If the roll is equal to or
exceeds the target’s Save characteristic,
inflict 3 mortal damage on the target.
Keywords Rampage

Monster, Fly, Ward (6+)


KEYWORDS
Death, Soulblight Gravelords
February 2025

MOV E

12" • SOULBLIGHT GRAVELORDS WARSCROLL •


A LT H

14 5+
S AV E
TERRORGHEIST
HE

CO
5
N T ROL

RANGED WEAPONS Rng Atk Hit Wnd Rnd Dmg Ability


Death Shriek 10" 1 4+ 2+ 2 D6 Shoot in Combat, Companion
MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability
Fanged Maw 3 4+ 2+ 2 D6 Companion
Skeletal Talons 6 4+ 2+ 1 2 Companion

Passive Passive
BATTLE DAMAGED GAPING MAW: This horrific creature
Effect: While this unit has 10 or more bites a great chunk out of its prey – or even
damage points, the Attacks characteristic swallows it whole.
of its Skeletal Talons is 4.
Effect: Each time an attack made
with this unit’s Fanged Maw scores a
Once Per Turn (Army), Any Combat Phase
critical hit, that attack inflicts 6 mortal
SONIC ASSAULT: With a barrage of damage on the target unit and the attack
ear-piercing shrieks, the Terrorgheist drops sequence ends.
from the sky to savage its stunned prey.
Declare: If this unit charged this turn,
pick an enemy unit in combat with it to
be the target.
Effect: Roll a dice for each model in the
target unit.
If 3 or more of the dice have the same
value, for the rest of the turn, this unit
has Strike-first.
If 6 or more of the dice have the same
value, for the rest of the turn, this unit
has Strike-first and the target cannot
use commands.
Keywords Rampage

Monster, Fly, Ward (6+)


KEYWORDS
Death, Soulblight Gravelords
February 2025

MOV E

4" • SOULBLIGHT GRAVELORDS WARSCROLL •


A LT H

5 3+
S AV E
WIGHT KING
HE

CO
2
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Baleful Tomb Blade 5 4+ 3+ 1 2 Crit (Mortal)

Reaction: You declared a Fight ability


for this unit
ANCIENT STRATEGIES: Death does
not rob a Wight King of their strategic
genius, and they direct their undead
thralls with great skill.
Effect: Pick a friendly non-Hero
Deathrattle Infantry unit that has
not used a Fight ability this turn and
is within this unit’s combat range to be
the target. The target can be picked to
use a Fight ability immediately after the
Fight ability used by this unit has been
resolved. If it is picked to do so, add 1 to
hit rolls for the target’s attacks for the rest
of the turn.

Hero, Infantry, Ward (6+)


KEYWORDS
Death, Soulblight Gravelords, Deathrattle
February 2025

MOV E

10" • SOULBLIGHT GRAVELORDS WARSCROLL •


A LT H

7 3+ WIGHT KING
S AV E
HE

CO
2 ON SKELETAL STEED
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Charge (+1 Damage),
Tomb Lance 4 4+ 3+ 1 2 Crit (Mortal)
Skeletal Steed’s
Hooves and Teeth
2 5+ 3+ - 1 Companion

Passive
LORD OF TRAMPLING BONES: The
knights who ride alongside a Wight King
will be the most trusted and skilful of all
their housecarls.
Effect: Add 1 to charge rolls for friendly
Deathrattle Cavalry units while
they are wholly within 12" of this unit.

Reaction: You declared a Fight ability


for this unit
ROYAL COMPANIONS: Mounted
Wight Kings fight accompanied by their
most skilled cavaliers, tearing through
enemy battlelines.
Effect: Pick a friendly non-Hero
Deathrattle Cavalry unit that has
not used a Fight ability this turn and
is within this unit’s combat range to be
the target. The target can be picked to
use a Fight ability immediately after
the Fight ability used by this unit has
been resolved.

Hero, Cavalry, Ward (6+)


KEYWORDS
Death, Soulblight Gravelords, Deathrattle
February 2025

MOV E

10" • SOULBLIGHT GRAVELORDS WARSCROLL •


A LT H

3 4+
S AV E
BLACK KNIGHTS
HE

CO
1
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Barrow Lance 2 4+ 3+ 1 1 Charge (+1 Damage)
Skeletal Steed’s
Hooves and Teeth
2 5+ 3+ - 1 Companion

Passive
THE DEATHLY CHARGE: Where these
dread riders go, the assurance of death
goes with them.
Effect: If this unit charged this turn, its
Barrow Lances have Crit (Mortal) for the
rest of the turn.

Cavalry, Champion, Musician (1/5), Standard Bearer (1/5), Ward (6+)


KEYWORDS
Death, Soulblight Gravelords, Deathrattle
February 2025

MOV E

4" • SOULBLIGHT GRAVELORDS WARSCROLL •


A LT H

1 4+
S AV E
GRAVE GUARD
HE

CO
1
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Wight Blades and
Great Wight Blades
2 3+ 3+ 1 1 Crit (Mortal)

Passive
GUARDIANS OF THE KING: The Grave
Guard stand alongside the liege-lord to
whom they are bound.
Effect: While any friendly Soulblight
Gravelords Infantry Heroes are
within this unit’s combat range, both
this unit and those friendly units have
Ward (5+).

Infantry, Champion, Musician (1/5), Standard Bearer (1/5), Ward (6+)


KEYWORDS
Death, Soulblight Gravelords, Deathrattle
February 2025

MOV E

5" • SOULBLIGHT GRAVELORDS WARSCROLL •


A LT H

5 6+
S AV E
NECROMANCER
HE

CO
2
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Mortis Staff 3 4+ 4+ 1 2 -

Passive Once Per Turn (Army),


UNDEAD MINIONS: Necromancers are Your Combat Phase
obsessed with staving off death and will VANHEL’S DANSE MACABRE: The
sacrifice any number of their resurrected undead are filled with magical energy that
servants to protect themselves. causes them to jerk forwards and attack
with tireless, unnatural speed.
Effect: While this unit is within
the combat range of a friendly Declare: Pick a friendly Deathrattle
Deathrattle or Deadwalkers unit: or Deadwalkers unit wholly within 12"
of this unit to be the target.
• This unit has Ward (4+).
• Each time you make a successful ward Effect: Roll a dice. On a 3+, the target can
roll for this unit, allocate 1 damage use 2 Fight abilities this phase. After
point to a friendly Deathrattle the first is used, however, the target has
or Deadwalkers unit within this Strike-last for the rest of the turn.
unit’s combat range after the damage
sequence for this unit has been resolved
(ward rolls cannot be made for those
damage points).

Hero, Wizard (1), Infantry, Ward (6+)


KEYWORDS
Death, Soulblight Gravelords
February 2025

MOV E

4" • SOULBLIGHT GRAVELORDS WARSCROLL •


A LT H

7 6+
S AV E
CORPSE CART
HE

CO
2
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Corpsemaster’s Weapon 3 4+ 4+ - 1 -
Zombies’ Rusty Blades 2D6 4+ 4+ - 1 Companion

Passive
LOCUS OF UNDEATH: Corpse Carts
are wellsprings of necromantic power that
bestow greater vigour upon the resurrected
corpses of the freshly slain.
Effect: Melee weapons used by other
friendly Deadwalkers units have
Crit (Auto-wound) while they are wholly
within 12" of this unit.

War Machine, Ward (6+)


KEYWORDS
Death, Soulblight Gravelords, Deadwalkers
February 2025

MOV E

10" • SOULBLIGHT GRAVELORDS WARSCROLL •


A LT H

2 5+
S AV E
DIRE WOLVES
HE

CO
1
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Rotting Fangs and Claws 2 4+ 3+ - 1 Companion

Passive
ON THE HUNT: Unlike most undead,
Dire Wolves have lost almost none of the
swiftness they possessed in life and are
forever hungry for warm flesh.
Effect: This unit can use a Run ability
and still use Charge abilities later in
the turn.

Passive
BEAST
Effect: This unit has a maximum control
score of 1.

Beast, Champion (1/10), Ward (6+)


KEYWORDS
Death, Soulblight Gravelords, Deadwalkers
February 2025

MOV E

4" • SOULBLIGHT GRAVELORDS WARSCROLL •

DEADWALKER
A LT H

1 6+
S AV E
ZOMBIES
HE

CO
1
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Crude Weapon or
Infectious Bite
1 5+ 4+ - 1 -

Passive
MINDLESS FEROCITY: Heedless
of pain and knowing nothing of fear,
Deadwalker Zombies are relentless in
their efforts to slay the foe, and they will
continue to hack, claw and bite even as
they meet their final end.
Effect: Each time a model in this unit is
slain by a combat attack and that model
was in combat with the attacking unit,
roll a dice. On a 6+, inflict 1 mortal
damage on the attacking unit after the
Fight ability has been resolved.

Infantry, Ward (6+)


KEYWORDS
Death, Soulblight Gravelords, Deadwalkers
February 2025

MOV E

12" • SOULBLIGHT GRAVELORDS WARSCROLL •


A LT H

3 6+
S AV E
FELL BATS
HE

CO
1
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Chiropteran Fangs 3 4+ 4+ - 2 Companion

Passive Passive
FLEET AND FELL: Borne swiftly upon BEAST
huge, tattered wings, Fell Bats are able Effect: This unit has a maximum control
to swoop down upon and break away score of 1.
from their prey with impunity, their
frenzied flapping making it difficult to pin
them down.
Effect: This unit can use Charge
abilities even if it used a Retreat
ability in the same turn. In addition, no
mortal damage is inflicted on this unit by
Retreat abilities.

Beast, Fly, Ward (6+)


KEYWORDS
Death, Soulblight Gravelords, Deadwalkers
February 2025

MOV E

4" • SOULBLIGHT GRAVELORDS WARSCROLL •

DEATHRATTLE
A LT H

1 5+
S AV E
SKELETONS
HE

CO
1
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Ancient Weapon 2 4+ 4+ - 1 -

End of Any Turn


SKELETON LEGION: As necromantic
energies blanket the battlefield, long-dead
warriors stagger to their feet once more,
eye sockets aglow with killing light.
Effect: You can return D3 slain models to
this unit.

Infantry, Champion, Standard Bearer (1/10), Ward (6+)


KEYWORDS
Death, Soulblight Gravelords, Deathrattle
February 2025

MOV E

6" • SOULBLIGHT GRAVELORDS WARSCROLL •


A LT H

6 3+ SEKHAR
S AV E
HE

CO
2 FANG OF NULAHMIA
N T ROL

MELEE WEAPONS Atk Hit Wnd Rnd Dmg Ability


Nulahmian Warglaive 5 3+ 3+ 1 2 Crit (2 Hits)
Ouboroth’s Godhusk Fangs 3 4+ 3+ 2 D3 Companion

Once Per Battle, Any Combat Phase Passive


THE TIME-SWALLOWER’S MAW: SERPENTINE AGILITY: Sekhar
Though Sekhar is loath to let Ouboroth moves as a blinding blur, her unnatural
feast upon souls, sometimes, needs must. speed obscuring her form from even the
keenest gaze.
Declare: Pick each enemy unit in combat
with this unit to be the targets. Effect: If the unmodified hit roll for an
attack that targets this unit is 1-4, the
Effect: This unit cannot use the attack fails and the attack sequence ends.
‘Serpentine Agility’ ability for the rest
of the battle. Roll 2D6 for each target.
If the roll exceeds the target’s Move
Your Hero Phase 7
characteristic, inflict an amount of DEATH’S CONSTRUCTION:
mortal damage on the target equal to Through the subtlest arcane suggestion,
the difference between the roll and its Sekhar implants her will in vulnerable
Move characteristic. minds – supplanting their former purpose
with the undying will of Nulahmia.
Declare: Pick a visible enemy unit within
12" of this unit to be the target, then make
a casting roll of 2D6.
Effect: Until the start of your next turn,
this unit, and any friendly Soulblight
Gravelords units while they are wholly
within 6" of this unit, cannot be picked to
be the target of abilities used by the target
other than Fight abilities.
Keywords Spell

Unique, Hero, Wizard (2), Infantry, Ward (6+)


KEYWORDS
Death, Soulblight Gravelords, Vampire
SOULBLIGHT GRAVELORDS
BLOODCRAVE HUNT
Though the great vampiric bloodlines maintain wildly different traditions of
This Spearhead army consists war, there is one thing they all have in common: the love of the hunt. Even
of the following units: those who adopt the airs and graces of noble courts struggle to keep the
blood-craving beasts within them contained behind their gilded veneers.
GENERAL Such is the power of the Soulblight Curse that the vampiric nobility that revel
 Vampire Lord in its blessings will often strike out on Bloodcrave Hunts to chase down foes
to replenish their feeding supplies – or, oftentimes, just to enjoy indulging
UNITS their fell urges.
 10 Deathrattle Skeletons
 10 Deathrattle Skeletons Each hunt is led by a Vampire Lord, who directs both members of their
 5 Blood Knights court and ranks of their skeletal servants alike to do their bidding. No
 3 Vargheists backline leaders are these, as they would much rather revel in the carnage
of battle, slashing apart enemies with their ornate weapons or taking great
gulps of blood. Though they fight violently, they use this vital lifestuff to
heal their own injuries as they go. An elite guard of mounted Blood Knights
attends their lord, charging through enemy lines to skewer them with
sword and lance. Many will bring along Vargheists to aid in the hunt, for
these grotesque creatures were once members of their court as well, though
having fallen to the urges of their curse, they are now good for little more
than chasing and killing. Should their masters not take care of the enemy,
Deathrattle Skeletons will be raised to clean up straggling footsoldiers or
overwhelm their foes with sheer numbers. With their lord nearby, they can
get up and resume fighting countless times after being destroyed.
BATTLE TRAITS
DEATH’S DESCENT Passive
Vargheists swoop on their victims from on high, suddenly THE HUNGER: Those who bear the Soulblight
overwhelming them in a flurry of claws and fangs. Curse constantly crave blood and are empowered by
feasting upon their foes.
Your Vargheists unit is not set up during the
deployment phase. Instead, from the third battle round Effect: Each time a friendly Vampire unit uses
onwards, it can use the following ability: a Fight ability, after all of its attacks have been
resolved, Heal (X) that Vampire unit where X is the
Your Movement Phase number of damage points allocated by those attacks.
SWOOP DOWN: The sky darkens as the
Vargheists descend.

Effect: Set up this unit anywhere on the battlefield


more than 6" from all enemy units.
Keywords Core

REGIMENT ABILITIES: Pick 1 of the following regiment abilities.


Once Per Battle, Your Movement Phase Any Charge Phase
ENDLESS LEGIONS: To the Soulblight aristocracy, RUINOUS CHARGERS: The Blood Knights of
the dead are mere chattel to be expended at will. this army leave a trail of destruction as they trample
anything that lies between them and their prey.
REGIMENT ABILITIES: Pick 1 of the following regiment abilities.
Once Per Battle, Your Movement Phase Any Charge Phase
ENDLESS LEGIONS: To the Soulblight aristocracy, RUINOUS CHARGERS: The Blood Knights of
the dead are mere chattel to be expended at will. this army leave a trail of destruction as they trample
anything that lies between them and their prey.
Declare: Pick a friendly Deathrattle Skeletons unit
that has been destroyed. Declare: Pick your Blood Knights unit to use this
ability if it charged this turn.
Effect: You can set up a replacement unit with D6+4
models anywhere on the battlefield more than 6" Effect: Inflict D3 mortal damage on each enemy unit
from all enemy units. it passed across during that Charge ability.
Keywords Core

ENHANCEMENTS: Give your general 1 of the following enhancements.


Once Per Battle, Reaction: You declared the Once Per Battle, Your Movement Phase
‘Skeleton Legion’ ability for a unit within 9" of your general
CLOUD OF BATS: Your Vampire Lord dissolves
GRAVE-SAND SHARD: By crushing this gem into a swarm of bats before reappearing elsewhere.
of vitrified grave-sand, the Vampire Lord can draw
upon a surge of death magic to reinvigorate their Effect: Remove your general from the battlefield and
resurrected warriors. set them up again anywhere on the battlefield more
than 6" from all enemy units.
Effect: Add 1 to each legion roll made for that unit.
Keywords Core

Passive Your Hero Phase


AURA OF NIGHT: This black leather brigandine SPIRIT GALE: Your general calls forth spectral
was crafted from the hide of an abyssal stalker and winds that tear the souls of the foe from their bodies.
grants the wearer that creature’s shadowy aura.
Declare: Make a casting roll of 2D6.
Effect: Ignore negative modifiers to save rolls for
shooting attacks that target your general. Effect: On a 7+, inflict 1 mortal damage on each
enemy unit on the battlefield.
MOVE
• SPEARHEAD WARSCROLL •
6"
VAMPIRE LORD
HEALTH

5 3+

SAVE
2 MELEE WEAPONS Attacks Hit Wound Rend Damage Ability
CONTROL
Dynastic War-relic 5 3+ 3+ 1 2 -

Vampire Lords are elder Your Hero Phase


undead whose dark powers have
only intensified over the long VILE TRANSFERENCE: The Vampire Lord siphons
centuries. Each is a warrior to the animus from nearby enemies and uses it to rejuvenate
be feared, with an instinctive their ageless form.
command of death magic. In
battle, they fight with self- Declare: Pick a visible enemy unit within 6" of this unit
assurance and a cold sense to be the target, then make a casting roll of 2D6.
of pride, knowing that at the
flick of their finger they can Effect: On a 6+, roll a number of dice equal to the
raise more skeletal servants to target’s Health characteristic. For each 5+, inflict
overwhelm their foe or siphon 1 mortal damage on the target and Heal (1) this unit.
the soul energies from their
victims in order to live anew.
Each fights with an heirloom
of their vampiric bloodline,
which is both an expertly crafted
relic and a symbol of dread to
their enemies.

KEYWORDS Hero, Wizard, Infantry, Vampire, Ward (6+)


MOVE
• SPEARHEAD WARSCROLL •
10"
BLOOD KNIGHTS
HEALTH

3 3+

SAVE
1 MELEE WEAPONS Attacks Hit Wound Rend Damage Ability
CONTROL
Templar Lance or Templar Blade 3 3+ 3+ 1 1 Charge (+1 Damage)
Nightmare’s Hooves and Teeth 3 5+ 3+ - 1 Companion
Blood Knights are vampires
obsessed with battle, and their Passive
codes of chivalric honour are
warped indeed. Mounted atop RIDERS OF RUIN: Blood Knights
imposing Nightmares, they barge through lesser foes to strike at
seek out war wherever it can be more worthy challengers.
found, trampling straight over
lesser foes to reach the worthiest Effect: Models in this unit can pass
challenges. They excel at across enemy Infantry models as if
mounted combat and can spear this unit had Fly.
enemies through the heart in
an instant with finely wrought
blade or lance. Their skeletal
steeds are fearsome creatures
armoured from head to hoof,
their savage bites and lashing
kicks adding to the carnage of
their rider’s charge.

KEYWORDS Cavalry, Vampire, Ward (6+)


MOVE
• SPEARHEAD WARSCROLL •
12"
VARGHEISTS
HEALTH

4 5+
SAVE
1 MELEE WEAPONS Attacks Hit Wound Rend Damage Ability
CONTROL
Murderous Fangs and Talons 3 4+ 3+ 1 2 Crit (2 Hits)

The leather-winged horrors Passive


known as Vargheists
are vampires who were
THE SCENT OF GORE: The
overwhelmed by their bloody taste of hot blood on the tongue
thirst. Now reduced to savage sends these abominations into a
and near-uncontrollable killing mania.
beasts, they viciously attack
any prey within reach. Though Effect: Add 1 to wound rolls for
they are a common sight in attacks made by this unit that
hunting parties for their speed target a damaged unit.
and overwhelming strength,
their courtly brethren often
treat them with contempt.
Deep down, vampires know
that they are only a few steps
away from transforming into
a ravening, blood-maddened
Vargheist themselves.

KEYWORDS Infantry, Vampire, Fly, Ward (6+)


MOVE
• SPE A R H E A D WA R SCROLL •
4"
HEALTH

1 5+ DEATHR ATTLE SK ELETONS


SAVE
1 MELEE WEAPONS Att acks Hit Wound Rend Damage Ability
CONTROL Ancient Weapon 2 4+ 4+ - 1 -

Skulls locked in an eternal Your Combat Phase


grimace, Deathrattle Skeletons
SKELETON LEGION: As
are the footsoldiers of the
undead. To stand before these necromantic energies blanket the
clattering companies demands battlefield, long-dead warriors
great courage, for they are stagger to their feet once more, eye
the fate of all mortals given sockets aglow with killing light.
horrifying animus, and their
rusted weapons have retained Effect: For each slain model from
their killing edge. Though these this unit, make a legion roll of D6.
macabre soldiers are slow and For each 5+, return 1 slain model
their bodies brittle, they can to this unit.
rise again and again under the
right circumstances. In this way
they overwhelm the enemy, who
become locked in a perpetual
struggle with the skeletal
hordes that can end only in their
own demise.

KEY WORDS Infantry, Ward (6+)

91

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