NBA Basketball School Camp Curriculum
NBA Basketball School Camp Curriculum
CAMP CURRICULUM
CAMP CURRICULUM CONTENTS
CONTENTS
Module One Full Outline. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Module Four Full Outline. . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Tip-Off. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Tip-Off. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Warm-Up. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Competition Ladder. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
1. Partner Tag Game. . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Warm-Up. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
2. 4-on-2 Passing Rondo. . . . . . . . . . . . . . . . . . . . . . . . . 8 1. 1-on-1 Elbow Race. . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Game Time. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 2. 1-on-1 Slalom. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
3. 1-on-1 Blind . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Game Time. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
4. 2-on-2 Changing Locations. . . . . . . . . . . . . . . . . . . . 13 3. Variable Shooting . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
5. 1-on-1 Create Space . . . . . . . . . . . . . . . . . . . . . . . . . 15 4. 2-on-2 Line Start to Post-Ups. . . . . . . . . . . . . . . . . . 77
6. 3-on-3 Half-Court Continuous . . . . . . . . . . . . . . . . . 17 5. 1-on-1 Guided Post-Ups . . . . . . . . . . . . . . . . . . . . . . 79
7. 2-on-1 1 More. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 6. 3-on-2 Shooting. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
8. 3-on-2 Convert the Advantage. . . . . . . . . . . . . . . . . 21 7. 4-on-4 Half-Court
9. 5-on-5 Loads-Based . . . . . . . . . . . . . . . . . . . . . . . . . 23 Continuous with a Random Start. . . . . . . . . . . . . . . . . 83
Off-Court. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 8. 5-on-5 Loads-Based . . . . . . . . . . . . . . . . . . . . . . . . . 84
Buzzer Beater. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Off-Court. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
Final Buzzer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Buzzer Beater. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
Final Buzzer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Module Two Full Outline . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Tip-Off. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Module Five Full Outline . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
Competition Ladder. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Tip-Off. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Warm-Up. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Warm-Up. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
1. Small Space Dribble Knockout. . . . . . . . . . . . . . . . . 31 1. 1-on-1 Change of Speed. . . . . . . . . . . . . . . . . . . . . . 91
2. Pass Keepaway . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 2. 3-on-2 Pass Triangle. . . . . . . . . . . . . . . . . . . . . . . . . 93
Game Time. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Game Time. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
3. 1-on-1 Rooted. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 3. 2-on-1 Half-Court. . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
4. 1-on-1 Advance the Ball . . . . . . . . . . . . . . . . . . . . . . 36 4. 1-on-1 Create an Advantage. . . . . . . . . . . . . . . . . . . 98
5. 3-on-3 Half-Court Continuous . . . . . . . . . . . . . . . . . 38 5. 3-on-3, Score Through a 1-on-1 . . . . . . . . . . . . . . . 100
6. 1-on-1 Blind Shooting . . . . . . . . . . . . . . . . . . . . . . . . 40 6. 1-on-1+1 Grab and Play. . . . . . . . . . . . . . . . . . . . . . 102
7. 4-on-4 Defensive Shutdown. . . . . . . . . . . . . . . . . . . 41 7. Variable Shooting . . . . . . . . . . . . . . . . . . . . . . . . . . 103
8. 5-on-5 Loads-Based . . . . . . . . . . . . . . . . . . . . . . . . . 43 8. 4-on-4 Changing Rims Game. . . . . . . . . . . . . . . . . 104
Buzzer Beater. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 9. 5-on-5 Loads-Based . . . . . . . . . . . . . . . . . . . . . . . . 105
Final Buzzer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 Off-Court. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Buzzer Beater. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
Module Three Full Outline. . . . . . . . . . . . . . . . . . . . . . . . . . . 46 Final Buzzer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Tip-Off. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Warm-Up. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 Module Six Full Outline . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
1. Tail Tag. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 Tip-Off. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
2. Team Tag . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Competition Ladder. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
Game Time. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 Warm-Up. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
3. 2-on-2 Around the Cone . . . . . . . . . . . . . . . . . . . . . . 52 1. Follow the Leader . . . . . . . . . . . . . . . . . . . . . . . . . . 113
4. 1-on-2 Conversion into 2-on-1 Back. . . . . . . . . . . . . 54 2. Rock, Paper, Scissors Tag. . . . . . . . . . . . . . . . . . . . 114
5. 1-on-1+1 Create Separation . . . . . . . . . . . . . . . . . . . 56 Game Time. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
6. 3-on-3 Scramble. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
3. 1-on-2 Touchdown. . . . . . . . . . . . . . . . . . . . . . . . . . 117
7. 3-on-3 Three Trips . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
4. 1-on-1+1 Closeout Series. . . . . . . . . . . . . . . . . . . . 119
8. Shooting Ladder . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
5. 1-on-2 Constrained Space . . . . . . . . . . . . . . . . . . . 121
9. 5-on-5 Loads-Based . . . . . . . . . . . . . . . . . . . . . . . . . 63
6. 3-on-3 Defensive Shutdown. . . . . . . . . . . . . . . . . . 123
Off-Court. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
7. Shooting Competitions. . . . . . . . . . . . . . . . . . . . . . 125
Buzzer Beater. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
8. 5-on-5 Loads-Based Half-Court. . . . . . . . . . . . . . . 126
Final Buzzer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Off-Court. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
Buzzer Beater. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
Final Buzzer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129
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CAMP CURRICULUM CONTENTS
CONTENTS
Module Seven Full Outline. . . . . . . . . . . . . . . . . . . . . . . . . . 130 Module Ten Full Outline. . . . . . . . . . . . . . . . . . . . . . . . . . . . 194
Tip-Off. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131 Tip-Off. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195
Warm-Up. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132 Competition Ladder. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 196
1. Team Dribble Knockout with Loads. . . . . . . . . . . . 133 Warm-Up. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197
2. Random Movement Shooting. . . . . . . . . . . . . . . . .134 1. Functional Movement Exploration. . . . . . . . . . . . . 198
Game Time. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135 2. 1-on-1 Block Races. . . . . . . . . . . . . . . . . . . . . . . . . 199
3. 2-on-1 Ball on Hip . . . . . . . . . . . . . . . . . . . . . . . . . . 136 Game Time. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201
4. 2-on-2 Fixed Spot. . . . . . . . . . . . . . . . . . . . . . . . . . . 138 3. 2-on-1+1 Closeouts. . . . . . . . . . . . . . . . . . . . . . . . . 202
5. 2-on-1 Conversion into 1-on-2 Back. . . . . . . . . . . .140 4. 3-on-3 Changing Locations. . . . . . . . . . . . . . . . . . .204
6. 3-on-2 Drive and Kick, Paint Touch Score. . . . . . . 142 5. 2-on-3+1 Continuous. . . . . . . . . . . . . . . . . . . . . . . . 205
7. 3-on-3 Line Start . . . . . . . . . . . . . . . . . . . . . . . . . . . 144 6. 4-on-3 Convert the Advantage. . . . . . . . . . . . . . . . 207
8. 1-on-1 Blind Shooting . . . . . . . . . . . . . . . . . . . . . . . 146 7. 3-on-3 Three Trips. . . . . . . . . . . . . . . . . . . . . . . . . . 209
9. 5-on-5 Loads-Based . . . . . . . . . . . . . . . . . . . . . . . . 148 8. 4-on-4 Loads-Based . . . . . . . . . . . . . . . . . . . . . . . . 211
Off-Court. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149 Buzzer Beater. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212
Buzzer Beater. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150 Final Buzzer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213
Final Buzzer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
3
MODULE 1:
FULL OUTLINE
MODULE 1: FULL OUTLINE TIP-OFF
TIP-OFF CALL IN
is our opening huddle where coaches welcome the Players are verbally called in to huddle up and stand in
players as a group and set the expectations for the day. a circle with all players and coaches if numbers allow
The Tip-Off should take no longer than 5 minutes to (for larger groups, coaches may need to stand in front
maximize player’s attention spans. There are 5 parts that of the players).
should be covered in every Tip-Off:
CONNECTIONS
Players are given connections by the coaches as they
join the Tip-Off (example of connections: high five, fist
bump, handshake, pat on the shoulder).
COMMUNICATIONS
Players are delivered any relevant news or information
for the day. This can include rules, expectations,
directions to the bathroom, expectations for water
break, etc.
COMMENCEMENT
Players are primed and prepped for the start of the
camp.
CHEER
Players and coaches give an enthusiastic and
excited cheer together! “NBA Basketball School on 3!
(Location Name) on 6!”
5
MODULE 1: FULL OUTLINE WARM-UP
6
MODULE 1: FULL OUTLINE WARM-UP
GUIDING QUESTIONS
• “What are the best ways to fake someone out?”
• “Why is changing speeds important?”
7
MODULE 1: FULL OUTLINE WARM-UP
8
MODULE 1: FULL OUTLINE WARM-UP
9
MODULE 1: FULL OUTLINE GAME TIME
2-ON-1 1 MORE
10
MODULE 1: FULL OUTLINE GAME TIME
KEY CONCEPTS • Make sure players drive from different angles and
locations.
11
MODULE 1: FULL OUTLINE GAME TIME
1-ON-1 BLIND
12
MODULE 1: FULL OUTLINE GAME TIME
GUIDING QUESTIONS
• “What other positions could you explore playing from?”
• “What can the defense do to ensure the offense does
not score off the first drive?” Load for younger players
13
MODULE 1: FULL OUTLINE GAME TIME
14
MODULE 1: FULL OUTLINE GAME TIME
15
MODULE 1: FULL OUTLINE GAME TIME
16
MODULE 1: FULL OUTLINE GAME TIME
GUIDING QUESTIONS • Make sure players start from different angles and
locations.
• Remind players to create advantages by transitioning
• “What is the ‘lava’ load teaching?” quickly after a score (offense touch half-court, defense
• “Where is the space?” touch 3PT line).
• “What are ways to speed up and take advantage of your
transition?”
17
MODULE 1: FULL OUTLINE GAME TIME
Offense
.
in blue Defense in red
Offense in blue with ball
18
MODULE 1: FULL OUTLINE GAME TIME
GUIDING QUESTIONS
SCORING • “Was your shot a ROB shot? If not, what was
missing?”
Offensive players will get 2 points or 3 points for
• “In what ways can the defenders disrupt the offense?”
made baskets. Defensive players will get 2 points
• “Is it possible to overpass?”
for defensive stops (defensive rebound or forced
turnover).
KEY CONCEPTS
• Identifying ROB shots (Range, Open, Balance)
• Scoring off 2-on-1 advantages
19
MODULE 1: FULL OUTLINE GAME TIME
2-ON-1 1 MORE
Offense
.
in blue Defense in red
Defense in red with ball
20
MODULE 1: FULL OUTLINE GAME TIME
GUIDING QUESTIONS
• “Was your shot a ROB Shot? If not, what was missing?”
• “In what ways can the defenders disrupt the offense?”
• “Is it possible to overpass?”
• “What are your matchup advantages?” Load for younger players
21
MODULE 1: FULL OUTLINE GAME TIME
22
MODULE 1: FULL OUTLINE GAME TIME
23
MODULE 1: FULL OUTLINE OFF-COURT
SHOT SELECTION
BALL MOVEMENT
CREATIVE FINISHES
BALL MANIPULATION
24
MODULE 1: FULL OUTLINE BUZZER BEATER
25
MODULE 1: FULL OUTLINE FINAL BUZZER
CONNECTIONS
Players are given connections by the coaches as they
join the Tip-Off (example of connections: high five, fist
bump, handshake, pat on the shoulder).
COMMUNICATIONS
Players are delivered any relevant news or information
for the day. This can include rules, expectations,
directions to the bathroom, expectations for water
break, etc.
CONCLUSION
.
CHEER
Players and coaches give an enthusiastic and
excited cheer together! “NBA Basketball School on 3!
(Location Name) on 6!”
26
MODULE 2:
FULL OUTLINE
MODULE 2: FULL OUTLINE TIP-OFF
TIP-OFF CALL IN
is our opening huddle where coaches welcome the Players are verbally called in to huddle up and stand in
players as a group and set the expectations for the day. a circle with all players and coaches if numbers allow
The Tip-Off should take no longer than 5 minutes to (for larger groups, coaches may need to stand in front
maximize player’s attention spans. There are 5 parts that of the players).
should be covered in every Tip-Off:
CONNECTIONS
Players are given connections by the coaches as they
join the Tip-Off (example of connections: high five, fist
bump, handshake, pat on the shoulder).
COMMUNICATIONS
Players are delivered any relevant news or information
for the day. This can include rules, expectations,
directions to the bathroom, expectations for water
break, etc.
COMMENCEMENT
Players are primed and prepped for the start of the
camp.
CHEER
Players and coaches give an enthusiastic and
excited cheer together! “NBA Basketball School on 3!
(Location Name) on 6!”
28
MODULE 2: FULL OUTLINE COMPETITION LADDER
3 VS. 3
29
MODULE 2: FULL OUTLINE WARM-UP
PASS KEEPAWAY
30
MODULE 2: FULL OUTLINE WARM-UP
31
MODULE 2: FULL OUTLINE WARM-UP
needed.
10 MIN BINDING YES NO
DESCRIPTION SCORING
Players must be divided into teams of 3-on-3 (the 1 point is awarded each time a team completes
game could be played 4-on-4 or 5-on-5 too). Players 10 passes in a row. If teams do not count their
can self-select teams, but coaches can change teams passes, a turnover is called and the other team gains
if the teams are not reasonably balanced. Designate possession.
the players into different areas of the gym, such as
within the 3PT area or grids of an equivalent size
marked out by cones. One team must perform 10
passes in a row, without a deflection, committing a
turnover or violation (e.g. stepping out of bounds,
EXAMPLES OFEXAMPLES
LOADS OF LOADS
traveling, etc). • Teams have an option to take one dribble if needed.
• If one designated player on each team catches the
ball, it is worth two passes instead of one.
• Players can run dribble hand-offs with their one
STAFF ROLE dribble limit.
KEY CONCEPTS
• Passing against pressure
• Pivoting
• Creating leads and getting open
32
MODULE 2: FULL OUTLINE GAME TIME
5-ON-5 LOADS-BASED
33
MODULE 2: FULL OUTLINE GAME TIME
34
MODULE 2: FULL OUTLINE GAME TIME
1-ON-1 ROOTED
35
MODULE 2: FULL OUTLINE GAME TIME
KEY CONCEPTS
• Advancing the ball against pressure
GUIDING QUESTIONS
• Containing the ball on defense
• “How can you contain the ball-handler without allowing
a blow-by?”
• “What can you do to trick the defense?”
36
MODULE 2: FULL OUTLINE GAME TIME
37
MODULE 2: FULL OUTLINE GAME TIME
SCORING escape the lava (space out). If they are still inside the
lava after three seconds, a turnover is called.
• Pass and cut is a turnover. Players can only create
Offensive players will get 2 points or 3 points for an advantage through a static 1-on-1 where the ball-
made baskets. Defensive players will get 2 points handler creates an advantage with a dribble move from
for defensive stops (defensive rebound or forced the perimeter, or through a post-up. Teammates should
turnover). maintain spacing (following the ‘lava’ load), ready to
receive the ball.
• Teams can be given actions to run and to emphasize
KEY CONCEPTS as they play (on-ball screen, off-ball screen, blitz the ball-
handler, etc.)
38
MODULE 2: FULL OUTLINE GAME TIME
Offense
.
in blue with ball Defense in red
39
MODULE 2: FULL OUTLINE GAME TIME
STAFF ROLE
SCORING • Get the players organized to read the space and
successfully organize themselves by communicating
Offensive players will get 2 points or 3 points for whose turn it is.
made baskets. Defensive players will get 2 points • Challenge players to get their shot off quickly before
for defensive stops (defensive rebound or forced the defender can recover.
turnover).
GUIDING QUESTIONS
KEY CONCEPTS
• “How can you use the space before the defense can
• Creating and maintaining advantage recover?”
• Attempting to shoot as quickly and controlled as possible • “How can the defense rear view contest without
• Exploring different ways to stop (e.g. jump stop, stride fouling?”
stop, etc).
40
MODULE 2: FULL OUTLINE GAME TIME
41
MODULE 2: FULL OUTLINE GAME TIME
42
MODULE 2: FULL OUTLINE GAME TIME
GUIDING QUESTIONS
STAFF ROLE
• “How can you get the most efficient shot?”
• “How can we help teammates emphasize continuous
• Organize the waiting teams on the sideline so teams
ball pressure?”
transition quickly for the next repetition.
• “What can you do to space the floor effectively?”
• Ensure players substitute every few minutes.
• Emphasize and teach offensive and defensive
concepts and philosophy.
43
MODULE 2: FULL OUTLINE BUZZER BEATER
44
MODULE 2: FULL OUTLINE FINAL BUZZER
CONNECTIONS
Players are given connections by the coaches as they
join the Tip-Off (example of connections: high five, fist
bump, handshake, pat on the shoulder).
COMMUNICATIONS
Players are delivered any relevant news or information
for the day. This can include rules, expectations,
directions to the bathroom, expectations for water
break, etc.
CONCLUSION
.
CHEER
Players and coaches give an enthusiastic and
excited cheer together! “NBA Basketball School on 3!
(Location Name) on 6!”
45
MODULE 3:
FULL OUTLINE
MODULE 3: FULL OUTLINE TIP-OFF
TIP-OFF CALL IN
is our opening huddle where coaches welcome the Players are verbally called in to huddle up and stand in
players as a group and set the expectations for the day. a circle with all players and coaches if numbers allow
The Tip-Off should take no longer than 5 minutes to (for larger groups, coaches may need to stand in front
maximize player’s attention spans. There are 5 parts that of the players).
should be covered in every Tip-Off:
CONNECTIONS
Players are given connections by the coaches as they
join the Tip-Off (example of connections: high five, fist
bump, handshake, pat on the shoulder).
COMMUNICATIONS
Players are delivered any relevant news or information
for the day. This can include rules, expectations,
directions to the bathroom, expectations for water
break, etc.
COMMENCEMENT
Players are primed and prepped for the start of the
camp.
CHEER
Players and coaches give an enthusiastic and
excited cheer together! “NBA Basketball School on 3!
(Location Name) on 6!”
47
MODULE 3: FULL OUTLINE WARM-UP
TEAM TAG
48
MODULE 3: FULL OUTLINE WARM UP
SCORING
STAFF ROLE
N/A
• Ensure no bibs remain on the floor. When a bib is
pulled, it must be given back to the player immediately
KEY CONCEPTS and worn again.
• Developing agility
• Developing ball manipulation skills
GUIDING QUESTIONS
• “How could you better protect your tail from your
opponents?”
49
MODULE 3: FULL OUTLINE WARM UP
KEY CONCEPTS
• Developing agility
• Competing in teams
• Developing ball manipulation skills
50
MODULE 3: FULL OUTLINE GAME TIME
3-ON-3 SCRAMBLE
SHOOTING LADDER
5-ON-5 LOADS-BASED
51
MODULE 3: FULL OUTLINE GAME TIME
STAFF ROLE
KEY CONCEPTS
• Place the cones on the wing.
• Driving and kicking decision-making • Encourage quick rotations to save time.
• Converting advantages
• Defense recovering back to neutral
GUIDING QUESTIONS
• “When is a good time to pass the ball to your
teammate?”
52
MODULE 3: FULL OUTLINE GAME TIME
53
MODULE 3: FULL OUTLINE GAME TIME
KEY CONCEPTS
• Handling pressure
• Disruptive defense
54
MODULE 3: FULL OUTLINE GAME TIME
55
MODULE 3: FULL OUTLINE GAME TIME
SCORING
GUIDING QUESTIONS
Offensive players will get 2 points or 3 points for
made baskets. • “How could you help your teammate to score?”
• “Defensively, how could you disrupt your opponent to
make it more challenging?”
KEY CONCEPTS
• Facilitator exploring ways to create advantages
• Disruptive defense
• Creative finishing
56
MODULE 3: FULL OUTLINE GAME TIME
The +1 should find different ways to help the offense score in 1-on-1 +1 Create Separation
57
MODULE 3: FULL OUTLINE GAME TIME
KEY CONCEPTS
• Scrambling and locating match-ups GUIDING QUESTIONS
• Defense recovering back to neutral
• “How can we closeout to prevent a wide open shot?”
• “How can the offense keep their advantage?”
58
MODULE 3: FULL OUTLINE GAME TIME
3-ON-3 SCRAMBLE
The defenders will pass and then scramble to close-out their player in 3-on-3 Scramble
59
MODULE 3: FULL OUTLINE GAME TIME
SCORING
Offensive players will get 2 points or 3 points for
made baskets.
STAFF ROLE
• Help players with the free-throw line-up if needed.
• Encourage players to maintain effective spacing and
KEY CONCEPTS to transition running wide and fast.
60
MODULE 3: FULL OUTLINE GAME TIME
61
MODULE 3: FULL OUTLINE GAME TIME
STAFF ROLE
SCORING
• Ensure players move from paint to mid-range to 3PT
The first team to score eight jump shots wins. during every set of three repetitions, before changing
roles.
• Encourage players to shoot with proper technique.
KEY CONCEPTS
• Shooting with high arc
GUIDING QUESTIONS
• “How can you give the ball the best chance of going
through the rim?”
62
MODULE 3: FULL OUTLINE GAME TIME
63
MODULE 3: FULL OUTLINE OFF-COURT
SHOT SELECTION
BALL MOVEMENT
CREATIVE FINISHES
BALL MANIPULATION
64
MODULE 3: FULL OUTLINE BUZZER BEATER
65
MODULE 3: FULL OUTLINE FINAL BUZZER
CONNECTIONS
Players are given connections by the coaches as they
join the Tip-Off (example of connections: high five, fist
bump, handshake, pat on the shoulder).
COMMUNICATIONS
Players are delivered any relevant news or information
for the day. This can include rules, expectations,
directions to the bathroom, expectations for water
break, etc.
CONCLUSION
Players are debriefed on the learnings and
prepared for the end of the module.
CHEER
Players and coaches give an enthusiastic and
excited cheer together! “NBA Basketball School on 3!
(Location Name) on 6!”
66
MODULE 4:
FULL OUTLINE
MODULE 4: FULL OUTLINE TIP-OFF
TIP-OFF CALL IN
is our opening huddle where coaches welcome the Players are verbally called in to huddle up and stand in
players as a group and set the expectations for the day. a circle with all players and coaches if numbers allow
The Tip-Off should take no longer than 5 minutes to (for larger groups, coaches may need to stand in front
maximize player’s attention spans. There are 5 parts that of the players).
should be covered in every Tip-Off:
CONNECTIONS
Players are given connections by the coaches as they
join the Tip-Off (example of connections: high five, fist
bump, handshake, pat on the shoulder).
COMMUNICATIONS
Players are delivered any relevant news or information
for the day. This can include rules, expectations,
directions to the bathroom, expectations for water
break, etc.
COMMENCEMENT
Players are primed and prepped for the start of the
camp.
CHEER
Players and coaches give an enthusiastic and
excited cheer together! “NBA Basketball School on 3!
(Location Name) on 6!”
68
MODULE 4: FULL OUTLINE COMPETITION LADDER
3 VS. 3
69
MODULE 4: FULL OUTLINE WARM-UP
1-ON-1 SLALOM
70
MODULE 4: FULL OUTLINE WARM-UP
STAFF ROLE
SCORING
• Ensure players rotate quickly to save time and
The first player to score gains 1 point. increase time-on-task.
• Remind players to successfully complete the load.
• Change angles at any time (e.g. instead of coming
from the elbows, attack from the short corner and
KEY CONCEPTS elbow).
• Creative finishing
• Developing ball manipulation skills
GUIDING QUESTIONS
• “How can you organize yourselves to ensure you start
at the same time?”
71
MODULE 4: FULL OUTLINE WARM-UP
After each repetition, players get back in line outside in 1-on-1 Elbow Race
72
MODULE 4: FULL OUTLINE WARM-UP
• Creative finishing
• Developing ball manipulation skills
• Developing functional movements
GUIDING QUESTIONS
• “Can you explore using different movements to
creatively navigate the obstacles?”
73
MODULE 4: FULL OUTLINE WARM-UP
1-ON-1 SLALOM
74
MODULE 4: FULL OUTLINE GAME TIME
3-ON-2 SHOOTING
5-ON-5 LOADS-BASED
75
MODULE 4: FULL OUTLINE GAME TIME
SCORING
N/A STAFF ROLE
• Encourage players to explore different shooting
GUIDING QUESTIONS
• “How can you make each movement more variable?”
76
MODULE 4: FULL OUTLINE GAME TIME
77
MODULE 4: FULL OUTLINE GAME TIME
78
MODULE 4: FULL OUTLINE GAME TIME
79
MODULE 4: FULL OUTLINE GAME TIME
80
MODULE 4: FULL OUTLINE GAME TIME
GUIDING QUESTIONS
SCORING • “Where was the open pass?”
• “Defensively, can you find a way to trick the offense
Offensive players will get 2 points or 3 points for
when closing out?”
made baskets.
KEY CONCEPTS
• Creating spacing and advantage
• Disruptive defense
• Attacking closeouts
81
MODULE 4: FULL OUTLINE GAME TIME
3-ON-2 SHOOTING
82
MODULE 4: FULL OUTLINE GAME TIME
STAFF ROLE
SCORING • Count down from 14 seconds.
• Help players utilize and incorporate dynamic starts.
Offensive players will get 2 points or 3 points for • Emphasize and teach offensive and defensive
made baskets. concepts and philosophy.
83
MODULE 4: FULL OUTLINE GAME TIME
GUIDING QUESTIONS
KEY CONCEPTS • “How can you get the most efficient shot?”
• “How can we help teammates to emphasize
• Maintaining excellent spacing continuous ball pressure?”
• Containing defensive match-ups 1-on-1 • “What can you do to space the floor effectively?”
84
MODULE 4: FULL OUTLINE OFF-COURT
SHOT SELECTION
BALL MOVEMENT
CREATIVE FINISHES
BALL MANIPULATION
85
MODULE 4: FULL OUTLINE BUZZER BEATER
86
MODULE 4: FULL OUTLINE FINAL BUZZER
CONNECTIONS
Players are given connections by the coaches as they
join the Tip-Off (example of connections: high five, fist
bump, handshake, pat on the shoulder).
COMMUNICATIONS
Players are delivered any relevant news or information
for the day. This can include rules, expectations,
directions to the bathroom, expectations for water
break, etc.
CONCLUSION
Players are debriefed on the learnings and
prepared for the end of the module.
CHEER
Players and coaches give an enthusiastic and
excited cheer together! “NBA Basketball School on 3!
(Location Name) on 6!”
87
MODULE 5:
FULL OUTLINE
MODULE 5: FULL OUTLINE TIP-OFF
TIP-OFF CALL IN
is our opening huddle where coaches welcome the Players are verbally called in to huddle up and stand in
players as a group and set the expectations for the day. a circle with all players and coaches if numbers allow
The Tip-Off should take no longer than 5 minutes to (for larger groups, coaches may need to stand in front
maximize player’s attention spans. There are 5 parts that of the players).
should be covered in every Tip-Off:
CONNECTIONS
Players are given connections by the coaches as they
join the Tip-Off (example of connections: high five, fist
bump, handshake, pat on the shoulder).
COMMUNICATIONS
Players are delivered any relevant news or information
for the day. This can include rules, expectations,
directions to the bathroom, expectations for water
break, etc.
COMMENCEMENT
Players are primed and prepped for the start of the
camp.
CHEER
Players and coaches give an enthusiastic and
excited cheer together! “NBA Basketball School on 3!
(Location Name) on 6!”
89
MODULE 5: FULL OUTLINE WARM-UP
90
MODULE 5: FULL OUTLINE WARM-UP
available.
10 MIN BINDING YES NO
GUIDING QUESTIONS
• “How many different ways can you move?”
• “How can you disguise your change of speed?”
91
MODULE 5: FULL OUTLINE WARM-UP
92
MODULE 5: FULL OUTLINE WARM-UP
SCORING
STAFF ROLE
N/A
• Help players set up the triangles.
KEY CONCEPTS
• Ball movement
GUIDING QUESTIONS
• Reading defense and identifying open players • “Can you find an open teammate?”
• Faking a pass then making a pass • “How can you make a lead to get open within the
3-on-2 keep-away?”
93
MODULE 5: FULL OUTLINE WARM-UP
94
MODULE 5: FULL OUTLINE GAME TIME
VARIABLE SHOOTING
5-ON-5 LOADS-BASED
95
MODULE 5: FULL OUTLINE GAME TIME
MADE BASKETS.
SCORING
OFFENSIVE TEAM WILL GET 2 POINTS FOR STAFF ROLE
Offensive team will get 2 points for made baskets.
• Help the players explore the varied spacing locations.
KEY CONCEPTS
GUIDING QUESTIONS
• Creating space and keeping advantage
• Scanning and reading the defense • “Who is more open - you or your teammate?”
• Shot selection • “As the defender, how can you position yourself to
• Creative finishing guard both players and prioritize protecting the basket?”
• Stunting and recovering defensively
96
MODULE 5: FULL OUTLINE GAME TIME
2-ON-1 HALF-COURT
97
MODULE 5: FULL OUTLINE GAME TIME
STAFF ROLE
SCORING
• Ensure only two games of 1-on-1 occur simultaneously.
Offensive players will get 2 points for made baskets.
98
MODULE 5: FULL OUTLINE GAME TIME
99
MODULE 5: FULL OUTLINE GAME TIME
GUIDING QUESTIONS
KEY CONCEPTS • “Where is the match-up advantage greatest?
• “Where should the help defender position themselves
• Driving and kicking the ball if second help defender to be ready for the drive?”
is activated
• Creating space and keeping advantage
100
MODULE 5: FULL OUTLINE GAME TIME
101
MODULE 5: FULL OUTLINE GAME TIME
102
MODULE 5: FULL OUTLINE GAME TIME
GUIDING QUESTIONS
• “How can you make each movement more variable?”
103
MODULE 5: FULL OUTLINE GAME TIME
SCORING
3 baskets = 1 point for team. GUIDING QUESTIONS
• “When is a good time to pass in a 2-on-1?”
104
MODULE 5: FULL OUTLINE GAME TIME
KEY CONCEPTS
• Maintaining excellent spacing STAFF ROLE
• Looking to contain defensive match-ups 1-on-1
• Organize the waiting teams on the sideline so teams
transition quickly for the next repetition.
105
MODULE 5: FULL OUTLINE OFF-COURT
SHOT SELECTION
BALL MOVEMENT
CREATIVE FINISHES
BALL MANIPULATION
106
MODULE 5: FULL OUTLINE BUZZER BEATER
107
MODULE 5: FULL OUTLINE FINAL BUZZER
CONNECTIONS
Players are given connections by the coaches as they
join the Tip-Off (example of connections: high five, fist
bump, handshake, pat on the shoulder).
COMMUNICATIONS
Players are delivered any relevant news or information
for the day. This can include rules, expectations,
directions to the bathroom, expectations for water
break, etc.
CONCLUSION
Players are debriefed on the learnings and
prepared for the end of the module.
CHEER
Players and coaches give an enthusiastic and
excited cheer together! “NBA Basketball School on 3!
(Location Name) on 6!”
108
MODULE 6:
FULL OUTLINE
MODULE 6: FULL OUTLINE TIP-OFF
TIP-OFF CALL IN
is our opening huddle where coaches welcome the Players are verbally called in to huddle up and stand in
players as a group and set the expectations for the day. a circle with all players and coaches if numbers allow
The Tip-Off should take no longer than 5 minutes to (for larger groups, coaches may need to stand in front
maximize player’s attention spans. There are 5 parts that of the players).
should be covered in every Tip-Off:
CONNECTIONS
Players are given connections by the coaches as they
join the Tip-Off (example of connections: high five, fist
bump, handshake, pat on the shoulder).
COMMUNICATIONS
Players are delivered any relevant news or information
for the day. This can include rules, expectations,
directions to the bathroom, expectations for water
break, etc.
COMMENCEMENT
Players are primed and prepped for the start of the
camp.
CHEER
Players and coaches give an enthusiastic and
excited cheer together! “NBA Basketball School on 3!
(Location Name) on 6!”
110
MODULE 6: FULL OUTLINE COMPETITION LADDER
3 VS. 3
111
MODULE 6: FULL OUTLINE WARM-UP
112
MODULE 6: FULL OUTLINE WARM UP
N/A
GUIDING QUESTIONS
KEY CONCEPTS • “Try not to repeat the same movement twice”
• “What other ways could you move?”
• Changing movement, direction and speed
113
MODULE 6: FULL OUTLINE WARM UP
SCORING
N/A STAFF ROLE
• Ensure players count the seven seconds to stay alive.
• Constrain the space if too difficult (e.g. play the tag in a
KEY CONCEPTS smaller area).
• Make sure players know their 1-on-1 baskets to play on.
• Changing movement, direction and speed
• Exploring creative finishing
GUIDING QUESTIONS
• “How else could you have finished that lay-up?”
• “What would you do differently on the next repetition?”
• “Are you remembering to change partners frequently?”
114
MODULE 6: FULL OUTLINE WARM-UP
115
MODULE 6: FULL OUTLINE GAME TIME
SHOOTING COMPETITIONS
116
MODULE 6: FULL OUTLINE GAME TIME
SCORING
Offensive players will receive 1 point for successfully
scoring a ‘touchdown’.
STAFF ROLE
• Create the rectangles as quickly as possible.
• Remind the last defender to count down from 10
GUIDING QUESTIONS
• “Where is the space?”
• “How could you trick the defenders?”
117
MODULE 6: FULL OUTLINE GAME TIME
1-ON-2 TOUCHDOWN
118
MODULE 6: FULL OUTLINE GAME TIME
STAFF ROLE
SCORING
• Ensure players change locations after every repetition.
Offensive players will get 2 points or 3 points for made • Ensure the defense stands four to eight steps away and
baskets. closes out from different positions.
• Officiate the ‘maximum two dribble’ load.
KEY CONCEPTS
GUIDING QUESTIONS
• Closing out on defense by running out quick and
stopping naturally (no choppy steps) • “What other location or angle have you not played
• Attacking closeouts without traveling from yet?”
• “Can you explore different ways to pass?
119
MODULE 6: FULL OUTLINE GAME TIME
120
MODULE 6: FULL OUTLINE GAME TIME
STAFF ROLE
SCORING • Ensure defenders remain in their areas.
• Count down from eight seconds.
Offensive players will get 2 points for made baskets.
121
MODULE 6: FULL OUTLINE GAME TIME
1 defender can play anywhere inside the paint, while 1 defender plays
anywhere outside the paint in 1-on-2 Constrained Space
122
MODULE 6: FULL OUTLINE GAME TIME
123
MODULE 6: FULL OUTLINE GAME TIME
124
MODULE 6: FULL OUTLINE GAME TIME
KEY CONCEPTS
GUIDING QUESTIONS
• Aiming for the back of the rim
N/A
125
MODULE 6: FULL OUTLINE GAME TIME
126
MODULE 6: FULL OUTLINE OFF-COURT
SHOT SELECTION
BALL MOVEMENT
CREATIVE FINISHES
BALL MANIPULATION
127
MODULE 6: FULL OUTLINE BUZZER BEATER
128
MODULE 6: FULL OUTLINE FINAL BUZZER
CONNECTIONS
Players are given connections by the coaches as they
join the Tip-Off (example of connections: high five, fist
bump, handshake, pat on the shoulder).
COMMUNICATIONS
Players are delivered any relevant news or information
for the day. This can include rules, expectations,
directions to the bathroom, expectations for water
break, etc.
CONCLUSION
Players are debriefed on the learnings and
prepared for the end of the module.
CHEER
Players and coaches give an enthusiastic and
excited cheer together! “NBA Basketball School on 3!
(Location Name) on 6!”
129
MODULE 7:
FULL OUTLINE
MODULE 7: FULL OUTLINE TIP-OFF
TIP-OFF CALL IN
is our opening huddle where coaches welcome the Players are verbally called in to huddle up and stand in
players as a group and set the expectations for the day. a circle with all players and coaches if numbers allow
The Tip-Off should take no longer than 5 minutes to (for larger groups, coaches may need to stand in front
maximize player’s attention spans. There are 5 parts that of the players).
should be covered in every Tip-Off:
CONNECTIONS
Players are given connections by the coaches as they
join the Tip-Off (example of connections: high five, fist
bump, handshake, pat on the shoulder).
COMMUNICATIONS
Players are delivered any relevant news or information
for the day. This can include rules, expectations,
directions to the bathroom, expectations for water
break, etc.
COMMENCEMENT
Players are primed and prepped for the start of the
camp.
CHEER
Players and coaches give an enthusiastic and
excited cheer together! “NBA Basketball School on 3!
(Location Name) on 6!”
131
MODULE 7: FULL OUTLINE WARM-UP
132
MODULE 7: FULL OUTLINE WARM UP
133
MODULE 7: FULL OUTLINE WARM UP
STAFF ROLE
SCORING • Ensure players change locations.
• Encourage players to try new and creative
N/A movements.
134
MODULE 7: FULL OUTLINE GAME TIME
5-ON-5 LOADS-BASED
135
MODULE 7: FULL OUTLINE GAME TIME
SCORING
Offensive players will get 2 points or 3 points for
GUIDING QUESTIONS
made baskets. Defensive players will get 2 points for
defensive stops (defensive rebound or forced turnover). • “Where is the single gap?”
• “Where is your space to exit to after the first pass?”
KEY CONCEPTS
• Getting out to space after passing when an
advantage exists
• Working on passing out of a drive and kick with a
defender on the hip
136
MODULE 7: FULL OUTLINE GAME TIME
Once ball is removed from defender’s hip, 2-on-1 Ball on Hip begins
137
MODULE 7: FULL OUTLINE GAME TIME
138
MODULE 7: FULL OUTLINE GAME TIME
Players may drive in either direction of the blind start to begin 2-on-2 Fixed Spot
139
MODULE 7: FULL OUTLINE GAME TIME
KEY CONCEPTS
• Creating space and keeping advantage
• Transition offense and defense
140
MODULE 7: FULL OUTLINE GAME TIME
141
MODULE 7: FULL OUTLINE GAME TIME
SCORING
Offensive players will get 2 points or 3 points for
GUIDING QUESTIONS
made baskets.
• “How else could you achieve the paint touch?”
• “Did the help defender commit to stopping you?”
KEY CONCEPTS
• Creating space and keeping advantage
142
MODULE 7: FULL OUTLINE GAME TIME
143
MODULE 7: FULL OUTLINE GAME TIME
GUIDING QUESTIONS
KEY CONCEPTS • “How can you create an advantage?”
• “Defensively, how can you recover to neutral if the
• Spacing and advantage offense creates an advantage?”
144
MODULE 7: FULL OUTLINE GAME TIME
Use the line start to get out to varied spacing locations in 3-on-3 Line Start
145
MODULE 7: FULL OUTLINE GAME TIME
STAFF ROLE
SCORING
• Help the players read the playing space and
Offensive players will get 2 points or 3 points for successfully organize themselves by communicating
made baskets. Defensive players will get 2 points whose turn it is.
for defensive stops (defensive rebound or forced • Challenge players to get their shot off quickly
turnover). before the defender can recover.
146
MODULE 7: FULL OUTLINE GAME TIME
147
MODULE 7: FULL OUTLINE GAME TIME
STAFF ROLE
KEY WORDS
• Organize the waiting teams on the sideline so
• “How can you get the most efficient shot?” teams transition quickly for the next repetition.
• “How can we help teammates to emphasize • Ensure players substitute every few minutes.
continuous ball pressure?” • Emphasize and teach offensive and defensive
• “What can you do to space the floor effectively?” concepts and philosophy.
148
MODULE 7: FULL OUTLINE OFF-COURT
SHOT SELECTION
BALL MOVEMENT
CREATIVE FINISHES
BALL MANIPULATION
149
MODULE 7: FULL OUTLINE BUZZER BEATER
150
MODULE 7: FULL OUTLINE FINAL BUZZER
CONNECTIONS
Players are given connections by the coaches as they
join the Tip-Off (example of connections: high five, fist
bump, handshake, pat on the shoulder).
COMMUNICATIONS
Players are delivered any relevant news or information
for the day. This can include rules, expectations,
directions to the bathroom, expectations for water
break, etc.
CONCLUSION
Players are debriefed on the learnings and
prepared for the end of the module.
CHEER
Players and coaches give an enthusiastic and
excited cheer together! “NBA Basketball School on 3!
(Location Name) on 6!”
151
MODULE 8:
FULL OUTLINE
MODULE 8: FULL OUTLINE TIP-OFF
TIP-OFF CALL IN
is our opening huddle where coaches welcome the Players are verbally called in to huddle up and stand in
players as a group and set the expectations for the day. a circle with all players and coaches if numbers allow
The Tip-Off should take no longer than 5 minutes to (for larger groups, coaches may need to stand in front
maximize player’s attention spans. There are 5 parts that of the players).
should be covered in every Tip-Off:
CONNECTIONS
Players are given connections by the coaches as they
join the Tip-Off (example of connections: high five, fist
bump, handshake, pat on the shoulder).
COMMUNICATIONS
Players are delivered any relevant news or information
for the day. This can include rules, expectations,
directions to the bathroom, expectations for water
break, etc.
COMMENCEMENT
Players are primed and prepped for the start of the
camp.
CHEER
Players and coaches give an enthusiastic and
excited cheer together! “NBA Basketball School on 3!
(Location Name) on 6!”
153
MODULE 8: FULL OUTLINE COMPETITION LADDER
3 VS. 3
154
MODULE 8: FULL OUTLINE WARM-UP
155
MODULE 8: FULL OUTLINE WARM-UP
STAFF ROLE
SCORING
• Ensure players keep track of their scores. No
1 point for ‘touchdown’, first team to 5 points wins. communicated score = no point!
• Encourage players to exploit space
KEY CONCEPTS
GUIDING QUESTIONS
• Passing and ball movement
• Moving without the ball • “How can you connect with your teammates?”
• Creating space and keeping advantage • “What could you do defensively to disrupt your
opponents?”
156
MODULE 8: FULL OUTLINE WARM-UP
PASS TOUCHDOWN
endzone
endzone
157
MODULE 8: FULL OUTLINE WARM-UP
STAFF ROLE
SCORING
• Move (safe) obstacles into the playing area.
N/A • Ensure players do not step out of bounds.
158
MODULE 8: FULL OUTLINE GAME TIME
5-ON-5 LOADS-BASED
159
MODULE 8: FULL OUTLINE GAME TIME
SCORING
Offensive players will get 2 points or 3 points for
made baskets.
GUIDING QUESTIONS
• “How could you prepare to shoot quickly?”
• “Defensively, what is the fastest way to closeout to
KEY CONCEPTS the shooter?”
• Adaptive shooting
• Closing out to shooting hand
160
MODULE 8: FULL OUTLINE GAME TIME
Defenders pass and close-out from four steps away to contest shot in 1-on-1 Big Advantage Shooting
161
MODULE 8: FULL OUTLINE GAME TIME
SCORING
Offensive players will get 2 points or 3 points for STAFF ROLE
made baskets. Defensive players will get 2 points
for defensive stops (defensive rebound or forced • Ensure players understand the last player to touch
turnover). the ball on offense is out for the 2-on-2.
• Ensure that the next group is primed and ready to
rotate in.
KEY CONCEPTS
• Making quick decisions to make the advantage GUIDING QUESTIONS
greater
• Finding a way to get to the rim for the most efficient • “Can you find the ROB shot?”
shot
162
MODULE 8: FULL OUTLINE GAME TIME
After the 3-on-2 is played, the last player to touch the ball comes
off to quickly transition into 2-on-2
163
MODULE 8: FULL OUTLINE GAME TIME
GUIDING QUESTIONS
KEY CONCEPTS • “How could you force the offense into a turnover?”
• “Offensively, how can you win this game without
passing ahead”?
• Creating space and keeping advantage
• Disruptive defense
164
MODULE 8: FULL OUTLINE GAME TIME
Players can dribble but only pass backwards in 2-on-2 Advance the Ball
165
MODULE 8: FULL OUTLINE GAME TIME
KEY CONCEPTS
• Creating space and keeping advantage GUIDING QUESTIONS
• Creative finishing
• “Where should you re-space to?”
• “How could you help the offensive player score?” (to
the facilitator)
166
MODULE 8: FULL OUTLINE GAME TIME
Drive, kick then get out to space before 1-on-1 +1 Drive and Kick
167
MODULE 8: FULL OUTLINE GAME TIME
168
MODULE 8: FULL OUTLINE GAME TIME
169
MODULE 8: FULL OUTLINE GAME TIME
170
MODULE 8: FULL OUTLINE BUZZER BEATER
171
MODULE 8: FULL OUTLINE FINAL BUZZER
CONNECTIONS
Players are given connections by the coaches as they
join the Tip-Off (example of connections: high five, fist
bump, handshake, pat on the shoulder).
COMMUNICATIONS
Players are delivered any relevant news or information
for the day. This can include rules, expectations,
directions to the bathroom, expectations for water
break, etc.
CONCLUSION
Players are debriefed on the learnings and
prepared for the end of the module.
CHEER
Players and coaches give an enthusiastic and
excited cheer together! “NBA Basketball School on 3!
(Location Name) on 6!”
172
MODULE 9:
FULL OUTLINE
MODULE 9: FULL OUTLINE TIP-OFF
TIP-OFF CALL IN
is our opening huddle where coaches welcome the Players are verbally called in to huddle up and stand in
players as a group and set the expectations for the day. a circle with all players and coaches if numbers allow
The Tip-Off should take no longer than 5 minutes to (for larger groups, coaches may need to stand in front
maximize player’s attention spans. There are 5 parts that of the players).
should be covered in every Tip-Off:
CONNECTIONS
Players are given connections by the coaches as they
join the Tip-Off (example of connections: high five, fist
bump, handshake, pat on the shoulder).
COMMUNICATIONS
Players are delivered any relevant news or information
for the day. This can include rules, expectations,
directions to the bathroom, expectations for water
break, etc.
COMMENCEMENT
Players are primed and prepped for the start of the
camp.
CHEER
Players and coaches give an enthusiastic and
excited cheer together! “NBA Basketball School on 3!
(Location Name) on 6!”
174
MODULE 9: FULL OUTLINE WARM-UP
175
MODULE 9: FULL OUTLINE WARM-UP
176
MODULE 9: FULL OUTLINE WARM-UP
177
MODULE 9: FULL OUTLINE WARM-UP
KEY CONCEPTS
• Developing agility and teamwork
178
MODULE 9: FULL OUTLINE WARM-UP
179
MODULE 9: FULL OUTLINE GAME TIME
2-ON-2+1 CLOSEOUTS
5-ON-5 LOADS-BASED
180
MODULE 9: FULL OUTLINE GAME TIME
STAFF ROLE
SCORING
• Change the size of the advantage based on the
Offensive players will get 2 points or 3 points for personnel (hand closer to the defense = smaller
made baskets. advantage, hand further away = bigger advantage).
181
MODULE 9: FULL OUTLINE GAME TIME
C C
+1
182
MODULE 9: FULL OUTLINE GAME TIME
183
MODULE 9: FULL OUTLINE GAME TIME
184
MODULE 9: FULL OUTLINE GAME TIME
KEY CONCEPTS
• Identifying ROB shots (Range, Open, Balanced)
• Scoring off 2-on-1 advantages
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MODULE 9: FULL OUTLINE GAME TIME
2-ON-1 1 MORE
OffensePotential
in blue Defense in red
starting position for three 2-on-1 1 More games
Older players can start further back
Defense in red with ball
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MODULE 9: FULL OUTLINE GAME TIME
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MODULE 9: FULL OUTLINE GAME TIME
SCORING
3 baskets = 1 point for team.
GUIDING QUESTIONS
• “When is a good time to pass in a 2-on-1?”
• “How can you space the floor effectively?”
KEY CONCEPTS
• Spacing and advantage
• Passing and ball movement
• Transitioning back on defense and stopping the ball
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MODULE 9: FULL OUTLINE GAME TIME
GUIDING QUESTIONS
made baskets.
KEY CONCEPTS • “What other location or angle have you not played
from yet?”
• “Can you explore different ways to pass?
• Attacking closeouts without traveling
• Closing out on defense by running out quick and
stopping naturally (no choppy steps)
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MODULE 9: FULL OUTLINE GAME TIME
SCORING
STAFF ROLE
3 baskets = 1 point for team.
• Organize the waiting teams on the sideline so teams
transition quickly for the next repetition.
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MODULE 9: FULL OUTLINE OFF-COURT
SHOT SELECTION
BALL MOVEMENT
CREATIVE FINISHES
BALL MANIPULATION
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MODULE 9: FULL OUTLINE BUZZER BEATER
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MODULE 9: FULL OUTLINE FINAL BUZZER
CONNECTIONS
Players are given connections by the coaches as they
join the Tip-Off (example of connections: high five, fist
bump, handshake, pat on the shoulder).
COMMUNICATIONS
Players are delivered any relevant news or information
for the day. This can include rules, expectations,
directions to the bathroom, expectations for water
break, etc.
CONCLUSION
Players are debriefed on the learnings and
prepared for the end of the module.
CHEER
Players and coaches give an enthusiastic and
excited cheer together! “NBA Basketball School on 3!
(Location Name) on 6!”
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MODULE 10:
FULL OUTLINE
MODULE 10: FULL OUTLINE TIP-OFF
TIP-OFF CALL IN
is our opening huddle where coaches welcome the Players are verbally called in to huddle up and stand in
players as a group and set the expectations for the day. a circle with all players and coaches if numbers allow
The Tip-Off should take no longer than 5 minutes to (for larger groups, coaches may need to stand in front
maximize player’s attention spans. There are 5 parts that of the players).
should be covered in every Tip-Off:
CONNECTIONS
Players are given connections by the coaches as they
join the Tip-Off (example of connections: high five, fist
bump, handshake, pat on the shoulder).
COMMUNICATIONS
Players are delivered any relevant news or information
for the day. This can include rules, expectations,
directions to the bathroom, expectations for water
break, etc.
COMMENCEMENT
Players are primed and prepped for the start of the
camp.
CHEER
Players and coaches give an enthusiastic and
excited cheer together! “NBA Basketball School on 3!
(Location Name) on 6!”
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MODULE 10: FULL OUTLINE COMPETITION LADDER
3 VS. 3
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MODULE 10: FULL OUTLINE WARM-UP
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MODULE 10: FULL OUTLINE WARM-UP
SCORING
N/A
GUIDING QUESTIONS
• “How else could you perform that movement?”
KEY CONCEPTS
• Functional movement
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MODULE 10: FULL OUTLINE WARM-UP
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MODULE 10: FULL OUTLINE WARM-UP
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MODULE 10: FULL OUTLINE GAME TIME
4-ON-4 LOADS-BASED
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MODULE 10: FULL OUTLINE GAME TIME
SCORING
Offensive players will get 2 points or 3 points for
GUIDING QUESTIONS
made baskets. Defensive players will get 2 points • “Was your shot a ROB shot? If not, what was missing?”
for defensive stops (defensive rebound or forced • “In what ways can the defenders disrupt the offense?”
turnover).
KEY CONCEPTS
• Creating ROB shots (Range, Open, Balanced)
• Attempting to score while maintaining the initial
2-on-1 advantage
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MODULE 10: FULL OUTLINE GAME TIME
2-ON-1+1 CLOSEOUTS
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MODULE 10: FULL OUTLINE GAME TIME
STAFF ROLE
KEY CONCEPTS
• Help players start from different angles and locations.
• Creating and maintaining advantage • Officiate the ‘lava’ load.
• Attacking the help defense
• Scoring off 2-on-1 advantages
•
•
Stunting and recovering
Stopping the ball
GUIDING QUESTIONS
• “What other positions could you explore playing from?”
• “What can the defense do to ensure the offense does
not score off the first drive?”
Load for younger players
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MODULE 10: FULL OUTLINE GAME TIME
STAFF ROLE
SCORING • Encourage the +1 to set different types of off-ball
screen (e.g. flare, screen-away, etc).
Offensive players will get 2 points or 3 points for
made baskets.
GUIDING QUESTIONS
KEY CONCEPTS • “How could you use the +1 to get open?”
• “Defense - how could you use your advantage to
• Creating space and keeping advantage challenge the offense?”
• Disruptive defense (defensive advantage provides
chance to trap)
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MODULE 10: FULL OUTLINE GAME TIME
2-ON-3+1 CONTINUOUS
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MODULE 10: FULL OUTLINE GAME TIME
KEY CONCEPTS • Ensure that the defenders secure the made or missed
shot before rotating off to wait for their next turn.
• Ensure that the next group is primed and ready to
• “Make quick decisions to make the advantage greater.” rotate in.
• “Find a way to get to the rim for the most efficient shot.”
GUIDING QUESTIONS
• “Can you find the ROB shot?”
• “In what ways can the defenders disrupt the offense?”
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MODULE 10: FULL OUTLINE GAME TIME
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MODULE 10: FULL OUTLINE GAME TIME
GUIDING QUESTIONS
• “How could we transition faster?”
• “Defensively, how should we transition back to reduce
fast break opportunities?”
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MODULE 10: FULL OUTLINE GAME TIME
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MODULE 10: FULL OUTLINE GAME TIME
211
MODULE 10: FULL OUTLINE BUZZER BEATER
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MODULE 10: FULL OUTLINE FINAL BUZZER
CONNECTIONS
Players are given connections by the coaches as they
join the Tip-Off (example of connections: high five, fist
bump, handshake, pat on the shoulder).
COMMUNICATIONS
Players are delivered any relevant news or information
for the day. This can include rules, expectations,
directions to the bathroom, expectations for water
break, etc.
CONCLUSION
Players are debriefed on the learnings and
prepared for the end of the module.
CHEER
Players and coaches give an enthusiastic and
excited cheer together! “NBA Basketball School on 3!
(Location Name) on 6!”
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