TechE_Handouts5
TechE_Handouts5
Note: This study material has been prepared using various sources available on internet, research papers, books
etc. for the purpose of classroom discussions only.
Some key concepts
• Discovery – new knowledge, ideas, concepts
• Invention – purposeful implementation of those ideas into
technologies, business models
• Creativity – imaginatively recombining existing but apparently disparate
ideas into new ideas
• Innovation – Exploitation of inventions to create economic and social
values through useful implementation into products, services,
experiences and their commercialization
• Entrepreneurship = innovation + Creativity +…
What is creativity?
• The use of imagination or original ideas to create something new;
inventiveness
• Ability to transcend traditional ways of thinking or acting, and to
develop new and original ideas, methods or objects
• Ability to produce original and unique thoughts, ideas, and
possibilities, to help solve a problem
• Creativity is the spontaneous development of new ideas and
out-of-the-box thinking.
Creativity
• Creativity is the ability to think in new ways and apply fresh
perspectives to old problems.
• “the capability or act of conceiving something original or unusual.”
• Shawn Hunter - Out Think: How Innovative Leaders Drive Exceptional
Outcomes (Wiley, 2013)
• A critical skill in business that enables people to adapt and create
unique approaches that may be even better suited than tried-and-
true methods.
• Creativity is a necessary prerequisite for innovation, but they are
not the same thing.
Types of creativity
sitting quietly and reflecting high level of skill is often
on their situation required
Deliberate Spontaneous
People who are good at taking insights derived from each type of creativity excel at thinking outside
the box and applying new approaches to their work.
Exercise
• Create a customer persona of the firm you are considering for the group
assignment
• one end user from customer segment who best exemplifies your End User Profile.
• absolute clarity and focus on making your target customer successful and happy
• Describe Key Demographic details, Context story, Goals, Needs, and Pains
• Create a brochure of the product/service under consideration
• Highlight the features of the product
• Value mapping (feature vs benefits) to the customers
• Technology being used
• Other important aspects etc.
• Prepare a list of information to be put in the brochure
• Prepare a template to present those information on a sheet of paper to attract a
paying customer
• Prepare a typical use case scenario
How to inspire original ideas
• By changing the way that you think about problem-solving, you can
reinvent your framework and generate more solutions.
• What it means to practice creativity and innovation management
• act of balancing creativity and innovation in your workplace
• powerful ways to disrupt and adapt, and to create the next great idea, which
is increasingly important in today’s ever-changing world.
• Creativity - typically centered around original thought and knowledge,
which unleashes potential and is an integral part of idea generation.
• Innovation- used to turn the creative idea that you come up with into
a viable solution.
How do I brainstorm creative ideas?
• Rapid ideation: Everyone writes down as many ideas as possible within a set
time limit.
• Brainstormers won’t be able to self-censor as easily with the element of speed.
• None of these ideas have to be fleshed out or thought through 一 even scraps or
fragments are fine.
• Generating the bad ideas can open the door for good ones. This can be done to get the
juices flowing.
• Brainstorm using different mediums and settings: colorful sticky notes, a
whiteboard and markers etc.
• Figure storming: Pick a famous person and try to guess how they would solve
the problem - to approach your problem from a different perspective.
• Starbursting: Identify who, what, when, where and why in regards to the
problem -> understanding the problem inside and out -> finding a solution
Creative Industry
• Special features - an opportunity for internationally competitive,
high-quality products
• Examples - advertising, art & antiques, architecture, crafts, design,
designer fashion, film, interactive leisure, music, visual and
performing arts, publishing, television and radio, theatre, games
and online entertainment
• Bringing together artistic inputs together - inherently problematic
• Consumer approval remains highly uncertain until all costs have
been incurred
• Assemble, distribute, and store creative products
• Long-term contracts, outside contractors; agents emerge as
intermediaries, negotiating contracts and matching creative talents
Aspects of Creative Industries
• Vital, exciting and rapidly changing field of activity
• Creative ventures facing high fixed costs turn to nonprofit firms
• A tool for innovation and value addition
• Significant potential for wealth creation
• Nature of contracts - "option"
• Up-front payments and real option contracts with successive transfers of decision
rights
• Winner-take-all character of many creative activities - brings wealth and
renown to some artists while dooming others
Introduction to innovation
• What is innovation?
– Invention is not Innovation
– Novelty + Value
– Culture of rapid prototyping and experimentation, accepting failure
• Encourage employees
• Human beings generally have a tendency of being recognized
• Employees feel empowered to project their creativity and lead innovation.
Quality Control Circles
• Encouraging creative and analytical thinking leading to innovative concepts
• Enhancing employee engagement throughout the organization
• Guiding an organization in a direction to achieve ultimate quality results
thus improving overall productivity
• Combining the efforts of one or more departments or business areas
• Ideas are to be passed to next level for further vetting to ensure that the
idea has substance to the current and future business needs
• Else, commended for his/her efforts and is encouraged to pursue better
innovative ideas
Creating ‘Entrepreneurial Ecosystem’
Deep Dive -Intense Flat, little hierarchy Status comes from Few titles
brainstorming ideas
Builds on unusual Low employee Based on trust and Tech box: KM system
ideas turnover respect without IT
Deep Dive
• Increase team’s productivity of generating creative ideas
• Stay focused on the topic
• Encourage wild ideas
• Defer judgment to avoid interrupting the flow of ideas
• Build on ideas of others
• Only one conversation at a time – encourage introverts
• Go for quantity (150 ideas in 30-45 minutes)
• Be visual
• Involve cross-functional people
• Honor to attend Deep Dive sessions
Design Thinking and Innovation at
Apple: Synopsis
• Apple- one of the most innovative companies
• Transformation from a sophisticated designer and integrator of
hardware and software to pioneering accessing music,
telephone applications, shopping, and e-publishing
• Challenged conventional assumptions of doing business
• Emphasizes experimentation – transforming product, services,
and businesses
Design Thinking
• A problem-solving approach that focuses on the needs of the user.
• Can help you to create a game-changing solution.
• Stay focused on the people you’re serving
• Seek out and consider diverse perspectives
• Allows you to calm your inner critic.
• Reframe your problem and create new, innovative solutions
• Generate meaningful insights from your customers or end users
• Build a culture of innovation at your company
• Bring an attitude of experimentation
• Use prototyping and testing to gauge risk and market interest
Design Thinking
“Design thinking is a human-centered approach to innovation that draws from the
designer's toolkit to integrate the needs of people, the possibilities of technology, and
the requirements for business success.” —Tim Brown, president and CEO, IDEO
can transform the way organizations develop products, services, processes, and
strategy
Key Steps
• Empathize
• Define - What we think is wrong
• Ideate - How we plan to fix it
• Prototype
• Test
Implementation
• A non-linear, iterative
process that teams use to
understand users, challenge
assumptions, redefine
problems and create
innovative solutions to
prototype and test.
Design thinking
• Conventional problem-solving practices - rational and the analytical approach
• Uses both analytical tools and generative techniques for business model prototyping, data
visualization, innovation strategy, organizational design
• Iterative approach - delivering appropriate, actionable, and tangible strategies leading to new,
innovative avenues for growth that are grounded in business viability and market desirability.
Managing Innovation and uncertainties
• Fundamental challenge for innovation - Ability to manage
uncertainty
• Sources of uncertainty
– Technical or functional – does it work?
– Production – can it be effectively produced?
– Need – does it serve the need?
– Market/ Business – is it economically viable?