Malefic Gun
Attack Range Increase
+40 Physical Attack
+20% Attack Speed
Unique Passive - Armor Buster: Increase Physical Penetration by 30%.
Unique Passive - Malefic Energy: Increases Basic Attack range by 12%. When hitting a
target, gains 10% Movement Speed for 0.5 seconds.
Recipe
Great Dragon Spear
CD Reduction & Crit
+70 Physical Attack
+10% Cooldown Reduction
+20% Crit Chance
Unique Passive - Supreme Warrior: After casting an Ultimate, increase Movement
Speed by 30% for 7.5 seconds. This effect has a 15 seconds cooldown.
Recipe
Sea Halberd
Healing Reduction
+80 Physical Attack
+20% Attack Speed
Unique Passive - Lifebane: Dealing damage to a target will reduce the Shield and HP
Regen effects on them to 50% of normal for 3 seconds.
Unique Passive - Punish: Increase damage by 8% against enemy heroes with higher
extra HP.
Rose Gold Meteor
Low-HP Shield
+40 Physical Attack
+20% Attack Speed
+10% Lifesteal
Unique Passive - Dragon Scale: Every 1% Lifesteal increases Hybrid Defense by 1, up to
50 (effect is halved for non-Fighter heroes).
Unique Passive - Lifeline: When taking damage that reduces HP below 30%, gains a
770(+70*Hero Level) shield (increases with level) and 50% Movement Speed that
rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.
Hunter Strike
Brief Speed-Up
+80 Physical Attack
+10% Cooldown Reduction
Unique Attribute: +15 Physical Penetration
Unique Passive - Retribution: Dealing damage to the same enemy hero or creep 5 times
in a row grants 50% extra Movement Speed that decays over 3 seconds (8 seconds
cooldown).
Blade of Despair
Highest Physical Attack
+160 Physical Attack
+5% Movement Speed
Unique Passive - Despair: Dealing damage to non-Minion enemies below 50% HP
increases Physical Attack by 25% for 2 seconds (takes effect before the damage is
dealt).
Blade of the Heptaseas
Best for Assassins
+70 Physical Attack
+250 HP
Unique Attribute: +15 Physical Penetration
Unique Passive - Ambush: If no damage is taken or dealt within 5 seconds (excluding
from Minions or Creeps), the next Basic Attack will deal an additional 160 (+40% Total
Physical Attack) Physical Damage and slow the target by 40% for 1.5 seconds.
Windtalker
Splash Damage
+35% Attack Speed
+20% Crit Chance
+20 Movement Speed
Unique Passive - Typhoon: Every 5–2 seconds (reduced by 0.2 seconds for each Basic
Attack), the next Basic Attack will hit up to 3 enemy units for 150–362 Magic Damage.
(This attack can Crit and the damage increases to 200% against Minions.)
Endless Battle
Enhanced Basic Attacks
+60 Physical Attack
+250 HP
+10% Cooldown Reduction
+8% Hybrid Lifesteal
+5% Movement Speed
+5 Mana Regen
Unique Passive - Divine Justice: After casting a skill, the next Basic Attack within 3
seconds deals 60% Total Physical Attack extra True Damage (1.5 seconds cooldown).
Unique Passive - Chase Fate: Triggering Divine Justice grants 10% extra Movement
Speed.
Berserker's Fury
Crit Chance & Damage
+65 Physical Attack
+25% Crit Chance
Unique Attribute: +40% Crit Damage
Unique Passive - Doom: Critical strikes grant 5% extra Physical Attack for 2 seconds.
Haas' Claws
Lifesteal
+40 Physical Attack
+15% Attack Speed
+20% Crit Chance
Unique Attribute: +20% Lifesteal
Unique Passive - Frenzy: Critical strikes grant 20% extra Attack Speed for 2 seconds.
Malefic Roar
High Physical Penetration
+60 Physical Attack
Unique Passive - Armor Buster: Increase Physical Penetration by 30%.
Unique Passive - Breaker: When attacking an enemy, gains 0.% extra Physical
Penetration for each point of the enemy's Physical Defense, capped at 30%.
Winter Crown
Temporary Invincibility
+45 Adaptive Attack
+400 HP
+5% Cooldown Reduction
Unique Active - Frozen: Becomes frozen, untarge, and immune to damage for 2
seconds (100 seconds cooldown). Cannot move or cast skills while frozen, but skills
already cast won't be interrupted.
Fleeting Time
Ultimate CD Reduction
+30 Adaptive Attack
+600 HP
+15% Cooldown Reduction
Unique Passive - Timestream: Hero kills or assists reduce the Ultimate's current
cooldown by 30%.
Sky Piercer
Best for Finishers
+60 Adaptive Attack
+15 Movement Speed
Unique Passive - Lethality: After dealing damage to an enemy hero, executes the hero if
their HP is lower than 4%. Gains 10 stack(s) of Lethality for each kill and loses 30%
current stack(s) for each death. Each stack of Lethality increases the HP threshold of
the execute effect by 0.1%, stacking up 80 times.
War Axe
Continuous Damage Boost
+35 Physical Attack
+400 HP
+10% Cooldown Reduction
+12% Spell Vamp
Unique Passive - Fighting Spirit: Attacks grants 12 extra Physical Attack per second for 4
seconds, up to 6 stacks. Deals 10% extra True Damage based on the damage dealt (no
damage reduction counted) at full stacks. (Marksmen, Mages, and Supports only
receive 50% of these stacked effects.)
Wind of Nature
Physical Damage Immunity
+30 Physical Attack
+20% Attack Speed
+10% Lifesteal
Unique Active - Wind Chant: Become immune to all Physical Damage for 2 seconds
(duration is halved for non-Marksmen; 90 seconds cooldown).
Golden Staff
Enhance Attack Effects
+55 Physical Attack
+15% Attack Speed
Unique Passive - Swift: Every 1% extra Crit Chance gained is converted into 1% extra
Attack Speed.
Unique Passive - Endless Strike: After every 2 non-Crit Basic Attacks, the Attack Speed
of the next Basic Attack is increased by 80% (and Attack Speed cap is increased to
500%) and triggers Attack Effects an additional 2 time(s).
Corrosion Scythe
One-Hit Slow
+30 Physical Attack
+30% Attack Speed
+5% Movement Speed
Unique Passive - Corrosive: Basic Attacks gain 80 extra Physical Damage and slow the
target by 8% (halved for ranged Basic Attacks) for 1.5 seconds. Stacks up to 5 times.
Unique Passive - Impulse: Basic Attacks grant 6% extra Attack Speed for 3 seconds,
capped at 5 stacks.
Demon Hunter Sword
Tank Killer
+35 Physical Attack
+20% Attack Speed
+8% Lifesteal
Unique Passive - Engulf: Basic Attacks deal 8% of the target's current HP as extra
physical damage (capped at 60 against minions).
Unique Passive - Devour: Basic Attacks grant 2% Lifesteal for 3 seconds (stacks up to 5
times).
Swift Crossbow
+20% Attack Speed
Unique Passive - Crossbow: Each Basic Attack deals 40 extra Adaptive Damage.
Unique Passive - Impulse: Basic Attacks grant 3% extra Attack Speed for 3 seconds,
capped at 5 stacks.
Magic Blade
+35 Physical Attack
+10% Lifesteal
Unique Passive - Lifeline: When taking damage that reduces HP below 30%, gains a
385(+35*Hero Level) shield (increases with level) and 50% Movement Speed that
rapidly decays over 3 seconds. This effect has a 60 seconds cooldown.
Fury Hammer
+35 Physical Attack
Unique Attribute: +12 Physical Penetration
Rogue Meteor
+15% Attack Speed
+10% Crit Chance
Ogre Tomahawk
+25 Physical Attack
+230 HP
Wishing Lantern
Counter High HP
+75 Magic Power
+400 Mana
+10% Cooldown Reduction
Unique Passive - Butterfly Goddess: For every 800 Magic Damage dealt to an enemy
hero (calculated before Damage Reduction), a Butterfly Goddess is summoned to
attack the enemy hero, dealing Magic Damage equal to 8% of their Current HP.
Flask of the Oasis
Protect Teammates
+60 Magic Power
+300 HP
+10% Cooldown Reduction
Unique Attribute: +12% Healing Effect
Unique Passive - Blessing: When casting a healing or shield skill, if the target's HP is
below 35%, or falls below 35% within 3 seconds, they will get a (100*Hero Level) shield
that lasts 3 seconds. When this effect triggers, it also reduces the cooldown of the
caster's skills by 2 seconds. (This effect can only trigger once every 60 seconds on the
same target, and will not trigger on self-only healing and shield skills.)
Genius Wand
Magic Defense Reduction
+75 Magic Power
+5% Movement Speed
Unique Attribute: +10 Magic Penetration
Unique Passive - Magic: Dealing Magic Damage to enemy heroes will reduce their
Magic Defense by 3+(0.3*Hero Level) for 2 seconds. Stacks up to 3 times.
Lightning Truncheon
Splash Damage
+75 Magic Power
+400 Mana
+10% Cooldown Reduction
Unique Passive - Resonate: Every 6 seconds, the next skill echoes, dealing (120% Magic
Power) extra Magic Damage to up to 3 enemies and speeding up the hero by 30%,
which decays over 2 seconds.
Blood Wings
Speed Boost Shield
+90 Magic Power
Unique Passive - Guard: Gains a 800 (+100% Magic Power) Shield that will regenerate
20 seconds after being damaged. The Shield also grants 30 Movement Speed while it
lasts and 150 Movement Speed for 1 second after it breaks.
Starlium Scythe
Enhanced Basic Attacks
+70 Magic Power
+10% Cooldown Reduction
+8% Hybrid Lifesteal
+6 Mana Regen
Unique Passive - Crisis: In 3 seconds after using the skill, the caster's next Basic Attack
will apply additional 100 (+100% Total Magic Power) True Damage with a cooldown of
1.5 seconds. Then briefly gains 10% Movement Speed.
Glowing Wand
Healing Reduction
+75 Magic Power
+400 HP
+5% Movement Speed
Unique Passive - Scorch: Dealing Magic Damage burns the targets for 3 seconds, also
dealing extra Magic Damage equal to 1% of the target's Max HP per second.
Unique Passive - Lifebane: Dealing damage to the target will reduce the Shield and HP
Regen effects on them to 50% of normal for 3 seconds.
Ice Queen Wand
Slow on Skill Hit
+75 Magic Power
+10% Spell Vamp
+300 HP
+7% Movement Speed
Unique Passive - Ice Bound: When a skill deals damage to an enemy hero, it will also
slow them by 10% for 2 seconds (stacks up to 3 times). This effect has a 1 second
cooldown.
Concentrated Energy
Continuous Damage Boost
+70 Magic Power
+400 HP
Unique Attribute: +20% Hybrid Lifesteal
Unique Passive - Recharge: Increases Magic Power by 5 after dealing Magic Damage
(this effect stacks up to 6 times and can only gain 1 stack every 0.4 second). When
reaching full stacks, increases Magic Damage by 12% for 5 seconds.
Divine Glaive
Magic Penetration
+65 Magic Power
Unique Attribute: +40% Magic Penetration
Unique Passive - Spellbreaker: When attacking an enemy, gains 0.1% extra Magic
Penetration for each point of the enemy's Magic Defense, capped at 20%.
Holy Crystal
Max Magic Power
+185 Magic Power
Unique Passive - Mystery: Gains 21%-35% extra Magic Power (scales with level).
Clock of Destiny
For Magic Tanks
+45 Magic Power
+400 HP
+400 Mana
+10% Cooldown Reduction
Unique Passive - Destiny: Gains 4.5(+0.5*Hero Level) Hybrid Defense for 5 seconds
when dealing Magic Damage to enemy heroes, stacking up to 6 times (can gain 1 stack
every 0.4 second).
Unique Passive - Gift: When HP drops below 50%, recovers 15% of HP over the next 3
seconds. When Mana drops below 50%, restores 15% of Mana over the next 3 seconds.
Cooldown: 60 seconds.
Feather of Heaven
Magic Basic Attacks
+55 Magic Power
+20% Attack Speed
+10% Lifesteal
+5% Cooldown Reduction
Unique Passive - Affliction: Each Basic Attack deals extra 50 (+30% Total Magic Power)
Magic Damage.
Unique Passive - Impulse: Basic Attacks grant 6% extra Attack Speed for 3 seconds,
capped at 5 stacks.
Enchanted Talisman
Mana Regen & CD Reduction
+50 Magic Power
+250 HP
+20% Cooldown Reduction
Unique Passive - Mana Spring: Regenerates 15% of Max Mana every 10 seconds.
Unique Passive - Magic Mastery: Max Cooldown Reduction is increased by 5%.
Elegant Gem
+300 HP
+380 Mana
Unique Passive - Gift: When HP drops below 50%, recovers 15% of HP over the next 3
seconds. When Mana drops below 50%, restores 15% of Mana over the next 3 seconds.
Cooldown: 60 seconds.