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17 Florida State D

The Florida State Seminoles Defensive Playbook outlines a comprehensive defensive philosophy focused on stopping the run, defending the middle of the field, and maintaining discipline to eliminate big plays. Key principles include aggressiveness, adaptability, and a strong emphasis on turnovers and mental toughness. The playbook also details personnel alignments and offensive personnel identification to enhance defensive strategies.

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CARLOS HERNANDEZ
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0% found this document useful (0 votes)
293 views616 pages

17 Florida State D

The Florida State Seminoles Defensive Playbook outlines a comprehensive defensive philosophy focused on stopping the run, defending the middle of the field, and maintaining discipline to eliminate big plays. Key principles include aggressiveness, adaptability, and a strong emphasis on turnovers and mental toughness. The playbook also details personnel alignments and offensive personnel identification to enhance defensive strategies.

Uploaded by

CARLOS HERNANDEZ
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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DEFENSIVE

PLAYBOOK
2017
GENERAL INFO
2017
PG 1

FLORIDA STATE SEMINOLES DEFENSIVE PHILOSOPHY

1. STOP THE RUN – We will mix fronts, movements, and coverages in order to confuse and pressure the offense
2. IN ALL SITUATIONS DEFEND THE INSIDE or MIDDLE OF THE FIELD FIRST:
- VS RUN- We will not allow the ball to be run inside. Force the ball outside.

- VS PASS-We will not allow the ball to be thrown deep down the middle. Force QB to throw short or outside.

3. TRADEMARK OF THE SEMINOLE DEFENSE


- Aggressiveness- Physical Toughness

- Hustle and Pursuit

- Sure and Hard Tackles

- Eliminate Mental Errors- Mental Toughness

- Strong at the Line of Scrimmage

- Discipline- NO FOOLISH PLAYS

- Eliminate Big Plays and Cause Turnovers

- Effect Quarterback

4. EFFICIENCY IN RED ZONE AND GOAL LINE


- Make offense kick field goals

5. ADAPTABILITY TO ANY SITUATION- Have great communication and team work.


- Sudden Change

- 3rd Down

- No Huddle

- 2 Minute

- Personnel Changes

6. TURNOVERS
- Take the ball from opponents offense

- Set up good field position

- Score on Defense

7. PLAY FOR 60 MINUTES- MOMENT OF TRUTH


- Game of Momentum- like a pendulum it will ALWAYS come back to us.

DEFENSE WINS CHAMPIONSHIPS


PG 2
THE 3 ELEMENTS OF EFFORT

BURST- NOTICEABLY CHANGING SPEED AT THE MOMENT OF RECOGNITION.

A GOOD BURST COMES WITH GOOD BODY LEAN.

SPEED- MOVING AT THE TOP SPEED THAT YOU CAN ACHIEVE.

FINISH- COMPLETING EVERY PLAY WITH A SENSE OF URGENCY.

§ IF ANY OF THESE ELEMENTS IS MISSING THAN YOU ARE NOT


MEETING THE EXPECTATIONS OF OUR DEFENSE.

§ IF ALL THREE OF THESE ELEMENTS ARE MISSING

IT IS A LOAF
LOAFING = BEING A TRAITOR, PLAYING FOR THE OTHER TEAM

PG 3
TEACHING PROGRESSIONS FOR INSTALLS
YOU ARE GOING TO SEE THINGS AT LEAST 7 TIMES…

IN INSTALL MEETING…
1. ON PAPER
2. A VIDEO CLIP OF IT (AFTER SEEING IT ON PAPER)
AT PRACTICE
3. WALK THRU PRE-PRACTICE
4. TEACH IN INDIVIDUAL PERIOD
YOUR COACH WILL TEACH SOME SORT OF TECHNIQUE FOR THAT
DAY
5. IN SPECIFIC DRILLS AT PRACTICE
- HALF LINE PASS/ BACKS ON BACKERS/ DEEP 1/3 OFF
- HALF LINE RUN/ 1 ON 1 (5 ON 4) PASS RUSH/ 7 ON 7
6. TEAM IN PRACTICE 11 ON 11 (TEAM PERIODS)
POST PRACTICE…
7. WATCH VIDEO OF PRACTICE WITH COACH AND
CORRECTION SHEETS.

PG 4
PG 5
PG 6
PG 7
DEFENSIVE PERSONNEL
REGULAR
4 LINEMAN
3 LINEBACKERS
4 DB’S

NICKEL
4 LINEMAN
2 LINEBACKERS
5 DB’S

DIME
4 LINEMAN
1 LINEBACKER
6 DB’S

NICKEL RABBITS
4 BEST PASS RUSHERS
2 LINEBACKERS
5 DB’S

DIME RABBITS
4 BEST PASS RUSHERS
1 LINEBACKER
6 DB’S

CHEETAH
3 BEST PASS RUSHERS
1 LINEBACKER
7 DB’S

HIPPO
5 LINEMAN
3 LINEBACKERS
3 DB’S

ELEPHANT
5 LINEMAN
4 LINEBACKERS
2 DB’S
PG 8
HUDDLE PROCEDURE
MILL HUDDLE

T N
C E B C

M
W S
($) (« )

LS RS

MILL HUDDLE
1. WE ARE A “NO HUDDLE” DEFENSE. WE HAVE A “SPOT THE BALL” MENTALITY. GET READY
FOR THE NEXT SNAP. BE READY TO PLAY- MENTAL INTENSITY.

2. EVERYONE MUST LEARN THE SIGNALS AND LEARN TO COMMUNICATE THE CALL
THROUGH HAND SIGNALS!

3. AFTER EVERY SNAP, THE DEFENSE WILL ALIGN IN “MILL HUDDLE” AND GET THEIR EYES
TO THE SIDELINE. WE WILL CHANGE PERSONNEL AND SIGNAL THE DEFENSE!

4. EVERYONE WILL BE ACCOUNTABLE TO LEARN THE SIGNALS. THERE IS NO “ I DIDN’T GET


THE CALL”

PG 9
ALIGNMENT
2017
FRONT ALIGNMENT

C B A A B C D
H5 H3 H3 H5

Y
L5 L3 2i ZERO 2i L3 L5
4 3 3 6
5 4 5 7 9 8
SPLIT SPLIT SHADE SHADE SPLIT SPLIT
CROTCH CROTCH CROTCH CROTCH

LINEBACKER ALIGNMENT

C B A A B C D
Y 3X3

10 10
JUMP
50 30 30 50
60

20 40
40 20
70 90

PG 1
LINEBACKER ALIGNMENT

C B A A B C D
Y 3X3

10 10
JUMP
50 30 50
30
60

20 40
40 20
70

PG 2
OFFENSE
TERMINOLOGY
2017
IDENTIFICATION OF OFFENSIVE PERSONNEL
OFFENSIVE PERSONNEL EXPLANATION
WE WILL USE A COLOR SYSTEM TO SIGNIFY THE OPPONENT’S OFFENSIVE PERSONNEL
GROUPING.

POSSIBLE OFFENSIVE PERSONNEL GROUPINGS


REGULAR 2 WR, 2 BACKS, 1 TE IN THE GAME
PONY 2 WR, 2 TAILBACKS, 1 TE IN THE GAME
SILVER 2 WR, 1 BACK, 2 TE IN THE GAME
BLUE 3 WR, 1 BACK, 1 TE IN THE GAME
GOLD 3 WR, 2 BACKS IN THE GAME
PONY GOLD 3 WR, 2 TAILBACKS IN THE GAME
RED 4 WR, 1 BACK IN THE GAME
ORANGE 4 WR, 1 TE IN THE GAME
PURPLE 5 WR IN THE GAME
WHITE 3 WR, 2 TE IN THE GAME
TAN 2 WR, 3 TE IN THE GAME
GREEN 1 WR, 2 BACKS, 2 TE IN THE GAME
GRAY 1 WR, 1 BACK, 3 TE IN THE GAME
CRIMSON 0 WR, 1 BACK, 4 TE IN THE GAME
BLACK 0 WR, 2 BACKS, 3 TE IN THE GAME
BROWN 1 WR, 3 BACKS, 1 TE IN THE GAME
YELLOW 2 WR, 3 BACKS IN THE GAME
MAROON 0 WR, 3 BACKS, 2 TE IN THE GAME

ADDITIONAL PERSONNEL INFORMATION

PONY= SIGNIFIES THAT BOTH BACKS ARE SPEED BACKS

HEAVY= SIGNIFIES THAT THERE IS AN EXTRA TACKLE IN FOR A TE

JUMBO= SIGNIFIES MULTIPLE OFFENSIVE LINEMAN IN AS SKILL PLAYERS (GOALLINE SETS)

# = WE CAN ALWAYS ADD A NUMBER TO A PERSONNEL GROUPING (BLUE 10) SIGNIFIYING A


SPECIFIC PLAYER IS IN THE GAME
IDENTIFICATION OF OFFENSIVE PERSONNEL

Q- QUARTERBACK
H- TAILBACK
F- FULLBACK
Y- 1ST TE ( STATIONARY TE OR TE TO STRONG SIDE)
U- 2ND TE ( MOVE TE OR TE TO WEAK SIDE)
Z- #1 WR TO TE SIDE ( FLANKER- TRAVELS WITH Y)
X- #1 WR AWAY FROM TE ( SPLIT END- TRAVELS AWAY Y)
R - #3 WR IN THE GAME ( SLOT)
T- #4 WR IN THE GAME ( #2 WEAK OR #3 STRONG )
W- #5 WR IN THE GAME ( USED IN PURPLE PERSONNEL)
BACKFIELD IDENTIFICATION
“I” – 2 BACK SET WITH THE RB’S IN STRAIGHT LINE BEHIND THE
“I NEAR (INR)”- 2 BACK SET WITH THE FULLBACK OFFSET TO THE TE SIDE
QUARTERBACK

H H

F F

Q Q
Y Y

A B

“I FAR (IFR)” – 2 BACK SET WITH THE FULL BACK OFFSET AWAY FROM TE “GUN SPLIT” - 2 BACK SPLIT WITH THE QB IN SHOTGUN

H
H Q F
F

Q
Y Y

C D IF F AND H ARE SWITCHED WE WILL CALL IT GSP SWITCH

“ACE”- 1 BACK SET WITH THE RB BEHIND THE QB UNDER CENTER “PISTOL”- 1 BACK SET WITH THE RB BEHIND QB IN SHOTGUN

H H

Q
Q
Y Y

E F

“GUN NEAR (GNR)” - 1 BACK SET WITH THE BACK OFFSET TO TE SIDE WITH “GUN FAR (GFR)” 1 BACK SET WITH THE BACK OFFSET AWAY FROM THE TE
QB IN SHOTGUN WITH THE QB IN SHOTGUN

Q H H Q

Y Y

G H
REGULAR PERSONNEL FORMATION

I PRO I SLOT
H H

F F
Q Z Q
Z
X Y X Y

A B

ACE TRIPS BUNCH I PRO Y OFF


H H

Z F Q Y Q
Y X Z X

C D

STANFORD
H

Z Q
X Y

E F

G H
SILVER PERSONNEL FORMATION
ACE DOT ACE DOT SLOT
H H

X Q Q
Z X Z
U Y U Y

A B

ACE DOS ACE DUECE


H H

Y Q U Z Q X
Z X Y U

C D

ACE FLANK ACE FLUNK


H H

Z Q U Z Q U
X Y X Y

E F

ACE TRIPS ACE TRUNK


H H

Z U Q Z U Q
Y X Y X

G H
BLUE PERSONNEL FORMATION
ACE FLEX ACE FLEX Y OFF
H H

R Q R Q Y
Z
X Y X Z

A B

ACE TRAIN ACE TRAIN Y OFF


H H

Q R Y Q
Z R
Y X Z X

C D

ACE TRAIN Y FLEX ACE TRIPS BUNCH


H H

Z R Q Z Y Q
Y X R X

E F

ACE TREY
H

R Z Q
X Y

G H
GOLD PERSONNEL FORMATION
I PRO GSP PRO
H H Q F

F
R Q R
Z X Z X

A B

GSP SWITCH PRO


F Q H

R
Z X

C D

E F

G H
RED PERSONNEL FORMATION
ACE DOLPHIN ACE TRAIN
H H

R Q T R T Q
Z X Z X

A B

ACE TRIPS BUNCH


H

Z T Q
R X

C D

E F

G H
GREEN/BLACK PERSONNEL FORMATION
I X TITE I PAIRS
H H

F F

Q Z Q Z
X Y X Y

A B

C D

E F

G H
EMPTY PERSONNEL FORMATION
(REG) EMPTY H WIDE F OUT (BLUE) GEMP FLEX H WIDE

Z H Q F Z H R
Y X Y X

A B

(BLUE) GEMP FLEX H WIDER

H Z R
Y X

C D

E F

G H
TE ALIGNMENT VARIATIONS
ATTACHED Y OFF
H H

Q R Y Q
Z R
Y X Z X

A B

Y SNIFFER Y STACK
H H

R Y Q Y Q
R
Z X Z X

C D

Y FLEX
H

Q
R Y
Z X

E F

G H
HOLE NUMBER & BACKFIELD NUMBERING
40

10

QB
8 6 4 2 0/1 3 5 7 9

30

QB

FB QB RB
10 00 20

10'S= SAME SIDE RUN


20'S= CROSS FORMATION RUNS
00 RB

20 10

ON ROCKETS, TREAT IT AS
ACROSS THE FORMATION RUNS
00

20
RECIEVER ALIGNMENTS
X ALIGNMENTS H
F
Q
Z TITE SQUEEZE NORMAL
Y X X X
1 TO 6 YDS 7+ YDS

A FROM OT FROM OT

ZOOM
Z ALIGNMENTS F Z H

NORMAL CRACK CLOSE


Z Z Z
7+ YDS 1 TO 6 YDS Y X
FROM Y FROM Y

B
YOOM
Z ALIGNMENTS F Y H

Y WIDER Y WIDE NORMAL


Z
Y Y Y X
OUTSIDE Z 1+ YARD

C FROM OT

SLOT ALIGNMENTS F H

NORMAL
Z Z NORMAL Y FLEX
X Y Y
Z ALIGNS IN 3+ YDS FROM OT
D C AREA BACKSIDE OF SLOT

FLIP ALIGNMENT F H

X
Z Y

ONE BACK ALIGNMENTS F

WIDER WIDE HIP HIP WIDE OUTSIDE


H H H H H H
OUTSIDE Z 1 TO 6 YDS 1 TO 6 YDS
Y OUTSIDE X
FROM Y FROM OT
1 YD 1 YD
E FROM Y FROM OT
ROUTE TREE

H F

Z
X Y

0- (UNDER/SNEAK) K-0 (HITCH)


K1- (QUICK OUT)
2 (SNAG)

1-(SMASH)

3-(OUT)
K-2 (SLANT)

5-(COMEBACK) 4 (HOOK)

FAST 6 -OVER 6 (DIG)

7-(CORNER)

8 (POST)

9- (GO) 9 (GO)
ROUTE TREE

OUT
CHECK

ANGLE
HIDE
DIG
OUT

SNAKE

FLAG

GO POST

SWING/FLARE
WHEEL

FLAT

SCAN

SNEAK

STOP
BACKFIELD SHIFTS AND MOTIONS
JO H
JO JO H

F F

Z Q Z Q
X Y X Y

FB CROSSES THE BALL WITHIN THE BACKFIELD FB CROSSES THE BALL AND RETURNS TO THE SAME
POSITION WITHIN THE BACKFIELD
A B

H-SHIFT H RELOAD
H Q H
Q H
R Z
R H Z
X Y
X Y

H STARTS FLEXED AS A RECIEVER AND SHIFTS TO


SHIFT BY RB TO EXECUTE PLAY
BACKFIELD

C D

HORB HOUT
Q H Q H

R Z R Z
X Y X Y

H FAST MOTION OVER THE TOP OF THE QB


H MOTIONS FROM BACKFIELD TO WR POSITION
(DOES NOT CREATE A NEW FORMATION)

E F

HUM STR HUM WK


Q H Q H

Z R Z
R
Y X Y
X

H MOTIONS FROM BACKFIELD TO WR POSITION H MOTIONS FROM BACKFIELD TO WR POSITION

G H
TIGHT END SHIFTS AND MOTIONS

Y TRADE YAC RESET


Q H Q H

R Z R Z

X Y Y X Y Y

TIGHT END SHIFTS TO OTHER SIDE OF L.O.S TIGHT END SHIFTS OFF THE BALL, MOTIONS ACROSS THE
TO CREATE A NEW FORMATION BALL AND RESETS IN ATTACHED POSITION
A B

YAC YIN
Q H Q H
R Y R Y
X Z X Z

TIGHT END MOTIONS ACROSS THE BALL TIGHT END MOTIONS FROM FLEX POSITION INTO CORE

C D

YIG YOUT
Q H Q H

R Y R Y
X Z X Z

TIGHT END MOTIONS IN AND TIGHT END MOTIONS FROM THE CORE
RETURNS TO ORGINAL POSITION TO A RECIEVER POSITION

E F

G H
WR MOTIONS
THE FIRST LETTER IS THE RECIEVER THAT IS IN MOTION
[X= J] [Z= Z] [T= T] [R= R]

THE FOLLOWING LETTERS ARE WHAT TYPE OF MOTION IT IS-


AC= ACROSS BALL
ING= IN
IG= IN AND OUT
OUT= MOTION OUT
ORB= ORBIT MOTION, OVER TOP OF QUARTERBACK
RKT= ROCKET MOTION, IN FRONT OF QUARTERBACK
WE WILL USE Z AS AN EXAMPLE BELOW

ZAC ZING
Q H Q H

R Z R Z

X Y X Y

Z ACROSS THE BALL Z MOTIONS IN

A B

ZIG Z OUT
Q H Q H
R Z R Z
X Y X Y

Z MOTIONS IN AND OUT Z MOTIONS OUT

C D

ZORB ZRKT
Q H Q H

R Z R Z
X Y X Y

Z ORBITS OVER TOP OF QUARTERBACK Z MOTIONS IN FRONT OF QUARTERBACK

E F
RUNNING BACK AND TIGHT END BLOCKS
LEAD H WHAM H
F
F

Q Q Z
Z
Y X Y
X
B N T E B N T E
C C C S C
W M S W M

LS RS LS RS
A B

KICKOUT H BASE H

F F

Q Z Q Z
X Y X Y
B N T E B N T E
C S C C S C
W M W M

LS RS LS RS

C D
SLIP
DOWN BLOCK H Y ARC BLOCK H

F
E S F

Q Q Z
Z
X Y X Y

B T N E S B N T E
C C C
C 2 ON 1
W M S
W M

LS RS LS RS

E F

G H
OFFENSIVE LINE BLOCKS
H
DOUBLE TEAM H BACK BLOCK
F
F

Q Q Z
Z
Y X Y
X
B N T E B T N E S C
C C C
W M S W M

LS RS LS RS
A B

H
O SCHEME H TUG SCHEME
F F

Q Q Z
Z
Y X Y
X
B N T E B N T E
C C C S C
W M S W M

LS RS LS RS

C D

TED SCHEME FOLD SCHEME H


H
F
F
Q Z
Q Z
X Y
X Y
B N T E
B N T E C S C
C S C W M
W M

LS RS
LS RS
E F

G H
2 BACK INSERT RUNS
LEAD H
LEAD H
(SOLID SIDE) (BUBBLE SIDE) F
F

Q Q Z
Z
Y X Y
X
B N T E B N T E C
C C C S
W M S W M

LS RS LS RS
A B

H H
LEAD DRAW ZONE EXTRA
F
F
Q Q Z
Z
Y X Y
X
B N T E B N T E
C C C S C
W M S W M

LS RS LS RS

C D

SPLIT LEAD SCISSORS H


H
F
F
Q Z
Q Z
X Y
X Y
B N T E
B N T E C S C
C S C W M
W M

LS RS
LS RS
E F

WHAM
H

Q Z
X Y
B N T E
C S C
W M

LS RS
G H
2 BACK GAP AND PULL RUNS

POWER O H POWER O H
F F

Q Z Q Z
X Y X Y
S E N T B B N T E
C C C S C
W M W M

LS RS LS RS
A B

COUNTER OF H COUNTER OF H
F F

Q Z Q Z
X Y X Y
S E N T B B N T E
C C C S C
W M W M

LS RS LS RS

C D

STRETCH G EXTRA H STRETCH G EXTRA H

F F

Q Z Q Z
X Y X Y
S E N T B B N T E
C C C S C
W M W M

LS RS LS RS
E F

INFLUENCE TRAP INFLUENCE TRAP


H H
F F
Q Z Q Z
X Y X Y
S E N T B B N T E
C C C S C
W M W M

LS RS LS RS
G H
2 BACK ZONE RUNS
ZONE CUT H ZONE XTRA H
F F

Q Z Q Z
X Y X Y
B N T E B N T E
C S C C S C
W M W M

LS RS LS RS
A B

ZONE OPTION
H Q F

R
X Z

B N T E C
C
$ M «

LS RS
C D

E F

G H
1 BACK GAP AND PULL RUNS
POWER O H POWER O RD
H Q

R Q Z R T
X Y X Z
B N T E B N T E
C C C C
« M $ « M $

LS RS LS RS
A B

STRETCH G H SS PWR O H

R Q R Z
Z
Y X Y
X
B N T E B N T E
C C C C
« M $ « M $

LS RS LS RS

C D

COUNTER OT INFLUENCE TRAP H


Q H

R Z R Q Z
X Y X Y
B N T E B N T E
C C C C
« M $ « M $

LS RS LS RS

E F

FOLD DRAW
H Q

R Z
X Y
B N T E
C C
« M $

LS RS
G H
1 BACK ZONE RUNS
H
ZONE ZONE READ
H Q
R Q Z
R Z
X Y
X Y
B N T E
C C B N T E
« M $ C C
« M $
LS RS
LS RS
A B

STRETCH ZONE OPPOSITE


H
H Q

R Q R T
Z
X Z
X Y
B N T E B N T E
C C C C
« M $ « M $

LS RS LS RS

C D

VEER
H

R Q Z
X Y
B N T E
C C
« M $

LS RS
E F

G H
PROTECTIONS
WE WILL USE A 3 NUMBER SYSTEM TO IDENTIFY OUR OPPONENTS PROTECTION

THE FIRST NUMBER WILL IDENTIFY THE TYPE OF PASS BEING ATTEMPTED AND WILL BE IDENTIFIED AS FOLLOWS:

3- 3 STEP ACTION (QUICK GAME) FROM UNDER CENTER


5- 5 STEP DROP BACK PASS FROM UNDER CENTER
7- AND PASS ATTEMPTED FROM THE SHOTGUN

THE SECOND NUMBER WILL IDENTIFY THE NUMBER OF PEOPLE IN THE PROTECTION.
5- 5 MAN PROTECTION ( TE’S AND RB’S HOT RELEASE)
6- 6 MAN PROTECTION
7- 7 MAN PROTECTION
8- 8 MAN PROTECTION
9- 9 MAN PROTECTION ( 1 RECIEVER ROUTES)

THE THIRD NUMBER WILL IDENTIFY THE DIRECTION THAT THE CENTER TURNS
1- AWAY FROM THE TIGHT END
2- TO THE SIDE OF THE TIGHT END
NOTE- VS Y FLEX WE WILL LABEL IT TO/AWAY THE TRUE “TE”
VS NO TIGHT END IN GAME WE WILL CALL IT TO/AWAY THE PASSING STRENGTH
0- INDICATES A SPIDER CENTER (STRAIGHT BACK)

OTHER TEMINOLOGY THAT MAY BE APPLIED AFTER THE NUMBERS


“MAX” - SIGNIFIES THAT A TIGHT END HAS STAYED IN THE PROTECTION SCHEME
“SPRINT”- SIGNIGIES A SPRING OUT PASS ACTION
“BOOT OR NAKED”- SIGNIFIES A BOOT OR NAKED PLAY ACTION PASS
“CROSS”- SIGNIFIES A RUNNING BACK HAS CROSSED THE FOOTBALL TO EXECUTE HIS ASSIGNMENT
“ SLIDE”- SIGNIFIES A FULL LINE SLIDE ( RB WILL BLOCK THE EDGE OR B GAP DEPENDING ON OPEN
OR CLOSED B GAP LOOK
“PA”- SIGNIFIES THAT THERE WAS A PLAY ACTION FAKE

ALL SCREENS WILL BE LABELED AS “508/509” PROTECTION


PROTECTIONS
3 STEP (QUICK GAME) EXAMPLES
361 H

R Q X
Z Y
B N T E

M $

361 H

R Q X
Z Y
B N T E

M $

362 H

R Q X
Z Y
B N T E
M $

360 H

R Q X
Z Y
B N T E

M $

361 SLIDE H

R Q X
Z Y
B N T E
M $
PROTECTIONS
5 STEP DROP BACK EXAMPLES (UNDER CENTER)
561 H

R Q X
Z Y
B N T E

M $

561 H

R Q X
Z Y
B N T E

M $

562 H

R Q X
Z Y
B N T E
M $

572 MAX H

R Q X
Z Y
B N T E

M $
PROTECTIONS
SHOTGUN PASSES (3 STEP AND 5 STEP)
761 H Q

R X
Z Y
B N T E

M $

762 H Q

R X
Z Y
B N T E

M $

760 H Q

R X
Z Y
B N T E
M $

771 MAX H Q

R X
Z Y
B N T E

M $
PROTECTIONS
OTHER EXAMPLES
762 NAKED H Q

R X
Z Y
B N T E
M $

762 CROSS H Q

R X
Z Y
B N T E

M $

762 BOOT O H Q

R X
Z Y
B N T E
M $

772 MAX SPRINT H Q

R X
Z Y
B N T E
M $
PASSING GAME TERMINOLOGY

GLOSSARY OF TERMS

P 90- 3 STEP DROP BY QB ( QUICK GAME)

P 50- 5 STEP DROP BACK PASS

P 800- SPRINT OUT TO THE DEFENSIVE LEFT

P 900- SPRINT OUT TO THE DEFENSIVE RIGHT

P 144- PLAY ACTION TO TE SIDE

P 344- PLAY ACTION TO SPLIT SIDE

NAKED- TAGGED AT THE END OF 144/344 TO SIGNIFY QB ROLLING OUT OF THE POCKET
AWAY FROM THE PLAY FAKE

NAKED UNDER-NAKED PLAY FAKE WITH AN ELIGIBLE RECEIVER COMING BEHIND THE LINE
OF SCRIMMAGE AND RUNNING TO THE FLAT

BOOT- TAGGED AT THE END OF 144/344 TO SIGNIFY QB ROLLING OUT OF THE POCKET
AWAY FROM THE PLAY FAKE WITH THE BACK SIDE GUARD PULLING TO HELP IN
PROTECTION

WEST COAST- TAGGED AT THE END OF 144/344 TO SIGNIFY THE QB ROLLING OUT OF THE
POCKET TO THE SAME SIDE OF THE PLAY FAKE

P SLOW SCREEN- SIGNIFIES A SLOW SCREEN

P TB SCREEN- SIGINIFIES A THROWBACK SCREEN

P BUBBLE SCREEN- SIGNIFIES A BUBBLE SCREEN

P QUICK SCREEN- SIGNIFIES A QUICK SCREEN

P JAIL B SCREEN- SIGNIFIES A JAILBREAK SCREEN

P SLIP SCREEN- SIGNIFIES A SLIP SCREEN


TE/FLANKER SIDE COMBINATION PATTERS
CAB HAWK

Q H Q H

R Z R Z

X Y X Y

A B

SPIN Z-DRIVE
Q H Q H

R Z R Z
X Y X Y

C D

SMASH WOLF

Q H Q H

Z R Z
R
Y X Y
X

E F
HANK SAIL
Q H Q H
R Z Z
R
X Y Y
X

G H
TE/FLANKER SIDE COMBINATION PATTERS
YOGI SCISSORS

Q H Q H

R Z R Z

X Y X Y

A B

PANTHER SLAY
Q H Q H

R Z R Z
X Y X Y

C D

DIAG CURL DIAGONAL 7

Q H Q H

Z R Z
R
Y X Y
X

E F
DIAGONAL 8 DIAGONAL CORNER
Q H Q H
R Z Z
R
X Y Y
X

G H
TE/FLANKER SIDE COMBINATION PATTERS
DIAGONAL 9 DIAGONAL 6

Q H Q H

R Z R Z

X Y X Y

A B

POLE HOUSTON
Q H Q H

R Z R Z
X Y X Y

C D

H ANGLE DENVER

Q H Q H

Z R Z
R
Y X Y
X

E F

G H
2 OPEN COMBINATION PATTERS
HAWK CAB

Q H Q H

R Z R Z

X Y X Y

A B

SPIN POLE

Q H Q H

R Z R Z

X Y X Y

C D
PAM
SCISSORS
(DOUBLE POSTS)
Q H Q H

R Z R Z

X Y X Y

E F

DIVIDE CREASE

Q H Q H

R Z R Z

X Y X Y

G H
2 OPEN COMBINATION PATTERS
WOLF CRASH

Q H Q H

R Z R Z

X Y X Y

A B
PANTHER
SMASH (DOUBLE SLANTS)
Q H Q H

R Z R Z

X Y X Y

C D
SLAY
DIAGONAL CURL
(DIAGONAL SLANT)
Q H Q H

R Z R Z

X Y X Y

E F

HOUSTON COLT

Q H Q H

R Z R Z

X Y X Y

G H
2 OPEN COMBINATION PATTERS
DENVER TEXAS

Q H Q H

R Z R Z

X Y X Y

A B
CHOP

Q H

R Z
X Y

C D

E F

G H
BACKSIDE OF SLOT COMBINATION PATTERS
YUKON H
YOGI H

F F

Z Q Z Q
X Y X Y

A B

C D

E F

G H
COMBINATION OR MIRRORED PATTERNS
CADILLAC BASE 3 Y OVER

F Q H
F Q H
Z
Z
X Y
X Y

A B

BASE 3 HI LO BASE 4 Y MID-READ

Q H F Q H

Z Z
X U Y Y X

C D
STUTTER N GO Y MID READ BASE 5 Y MID READ

F Q H F Q H

Z Z
Y X Y X

E F
BASE HAWK BASE 7 Y MID READ

Q H F Q H

Z Z
X U Y Y X

G H
COMBINATION OR MIRRORED PATTERNS
BS CURLS MESH DIG POST

Q H
F Q H
Z
Z
X U Y
X Y

A B

SEATTLE Y SEAM

F Q H

Z
X Y

C D

E F

G H
3X1 COMBINATION PATTERNS
CHOICE BUFFALO
Q H
Q H
Z R
Z R
Y X
Y X

A B
SEATTLE X SNEAK BUFFALO Y 7
Q H Q H

Z R Z R
Y X Y X

C D

DALLAS BAMA
Q H Q H

Z R Z R
Y X Y X

E F
COLT SPARTAN
Q H Q H

Z R Z R
Y X Y X

G H
3X1 COMBINATION PATTERNS
CHICAGO SEATTLE X JERK
Q H
Q H
Z R
Z R
Y X
Y X

A B

C D

E F

G H
BUNCH COMBINATIONS
SNAG 7 FLAT SNAG 4 FLAT H
H

Z F Q Z F Q
X Y X
Y

A B
SPACING H FOLLOW H

Z F Q Z F Q
Y X Y X

C D
CRASH FLAT H CAB FLAT H

Z F Q Z F Q
Y X Y X

E F
HANK H
MESH- DIG 7 H

Z F Q Z F Q
Y X Y X

G H
BUNCH COMBINATIONS
CHIN BUSTER H
H

Z F Q Z F Q
X Y X
Y

A B
CHOICE 7 H CUBBIE H

Z F Q Z F Q
Y X Y X

C D

E F

G H
DOS COMBINATION
STICKOUTS SEVENS-SWIRL
Q H Q H
R T R T
X Z X Z

A B

SEVENS- WILLIE SEVENS

Q H Q H

R T R T
X Z X Z

C D

SEVENS- WHEEL SEVENS- COP


Q H Q H
R T R T
X Z X Z

E F
MESH SEVENS MESH DIG 7

Q H Q H
R T R T
X Z X Z

G H
DOS COMBINATION
BOOM SMASH
Q H Q H
R T R T
X Z X Z

A B

DIAG CURL

Q H
R T
X Z

C D

E F

G H
FULL PATTERN ROUTE IDENTIFICATION
HITCHES PANTHER

Q H Q H

R T R T
X Z X Z

A B

SEATTLE BASE 9 OVERS

Q H Q H

R T R T
X Z X Z

C D

MESH WIZARD
Q H Q H
R T R T
X Z X Z

E F

WAVE

Q H

R T
X Z

G H
IN GAME SITUATIONS
2017
TURNOVERS
TURNOVER è SCORE!
OUR OPPORTUNITY TO SCORE- TURNOVER RETURN VS OFFENSIVE PLAYERS
( 5 OFFENSIVE LINEMAN & 6 OTHER PLAYERS NOT USED TO TACKLING)

RETURNERS RULES

□GET TO NEAREST SIDELINE


□ PROTECT THE FOOTBALL
(CARRY IN OUTSIDE ARM)

IF BEHIND THE BALL

□BLOCKED INTENDED RECIEVER


□ DO NOT BLOCK NON-THREAT BEHIND
THE BALL

IF IN FRONT OF THE BALL

□SET THE EDGE


□ BLOCK 1ST INSIDE MAN
(TURN UPFIELD/ OUTSIDE DEFENDERS LOOSE)

BLOCKING RULES

BLOCK IN FRONT & ABOVE THE WAIST.


AVOID HELMET- TO- HELMET CONTACT
AFFECT THE QB

3 WAYS TO AFFECT THE QUARTERBACK


SACKS
HITS/PRESSURES
BATTED BALLS

SACKS
AVERAGE LOSS PER SACK= 7 YARDS
21% OF SACKS RESULT IN FUMBLES BY THE QB
62% OF FUMBLES BY THE QB ARE RECOVERED BY THE DEFENSE

HITS AND PRESSURES


AVERAGE QB COMPLETION= 60%
DROPS TO 22% WHEN QB IS PRESSURED OR KNOCKED DOWN (1 IN 5)
COMING OUT

• BALL BACKED UP INSIDE OPPONENTS 5- YARD LINE


• ALERT “HARD COUNT” TO GET A ‘CHEAP’ 5 YARDS
• RUNS ARE USUALLY DIRECT IN NATURE
• PASSES ARE USUALLY QUICK TO FLAT OR MAX SHOT
(PENALTY OR BIG PLAY)
• THINK 3 AND OUT OR STOP
• THIS IS A TIME TO CHOKE THEM OUT!
• IF THEY PUNT WE ARE IN FG RANGE
• POINTS!!!
RED ZONE

30 20 10 G
HIGH RED ZONE RED ZONE GOALLINE
+30 TO +21 +20 TO +4 +3 TO +1

ACCEPT THE CHALLENGE!


FORCE TURNOVER OR FG ATTEMPT!
1. WHEN THE ENEMY IS AT THE GATE, THE VERY ESSESENCE OF THE WARRIOR IS ON THE LINE.
WILL OVER SKILLS- GET IT DONE!
2. STOPS HERE RELATE DIRECTLY TO POINTS GIVEN UP- THEONLY STAT THAT MATTERS
3. 3'S DO NOT WIN GAMES- FIELD GOALS ARE DEMORALIZING TO AN OFFENSE.
4. WE WILL DEFINE WHAT TEAMS DO IN THE RED ZONE EACH WEEK. UNDERSTAND YOUR
OPPONENT.
5. IN HIGH RED ZONE- MOST OFFENSES WILL TAKE A SHOT. (OVERTIME)
6. INSIDE 10 YARD LINE. BE ALERT FOR BUNCHES, CROSSERS, QUARTER BEATERS AND FALL
BALL. BE AWARE OF “BACK SHOULDER” TEAMS.
7.MOST IMPORTANT THING YOU DO AS A DEFENSE- GET THE BALL/ PLAY IN THE REDZONE.
8. AN AREA OF HIGH TENDENCY- OFFENSES WILL DO WHAT THEY DO BEST.
9. PLASTER DEFENDERS- QB WILL TRY TO BUY TIME.
10. PASS RUSHERS MUST BE UNSELFISH WITH VISION ON QB (ALERT QB DRAW IN EMPTY!)
1 MINUTE

WHAT TO BE AWARE OF
UNDERSTAND SITUATION- WHAT IS OUR LEAD? 3 POINTS, 7 POINTS, 10 POINTS- THAT WILL
DICTATE HOW WE WILL PLAY
WITH A FIELD GOAL LEAD WE WILL PLAY DENY THE BALL 3RD DOWN DEFENSE TO DEFEND OUR 30
YARD LINE. WHICH IS A 47 YARD FIELD GOAL. WITH A TOUCHDOWN LEAD WE WILL PLAY
DENY THE BALL 3RD DOWN DEFENSE WHEN THEY CROSS THEIR 40 YARD LINE. WITH MORE
THAN A TOUCHDOWN LEAD WE WILL PLAY ZONE OR DROP 8 TO USE THE CLOCK. ALL
SITUATIONS CAN CHANGE BECAUSE OF TIME
DOES OFFENSE HAVE TIMEOUTS? IF NOT, BALL WILL BE THROWN TO SIDELINES
IS QB A RUNNER? WE WILL KEEP FRESH D-LINE IN GAME, BUT ONLY SUB WHEN THE CLOCK IS
STOPPED.
THE 1ST PLAY OF 2 MINUTE SERIES IS USUALLY A SCREEN, DRAW, OR VERTICAL ROUTES WITH
CHECK DOWN TO RB.
OFFENSE CHANGE PHILOSOPHY AT THE END OF HALF OR GAME IN 2 MINUTE.
IT IS ALWAYS A 4 DOWN SITUATION UNLESS THEY NEED A FG. NICKEL OR DIME BE READY FOR FG
BLOCK- WE WILL NOT SUB

HOW TO USE THE CLOCK


KEEP THE BALL CARRIER IN BOUNDS- TACKLE LOW.
FORCE THE BALL TO BE THROWN IN FRONT- DO NOT BE IN NO COVER ZONE!
RE-ROUTE IN ZONE- MAKE IT A PHYSICAL GAME- DISRUPT TIMING
A 2 MINUTE SACK IS KEY. CLOCK RUNS AND THE OFFENSE HAS TO RESET

GENERAL MUSTS
EVERYONE MUST GET THEIR EYES TO THE SIDELINE FOR SIGNAL AFTER EVERY PLAY.
EVERYONE MUST COMMUNICATE SIGNALS PRIOR TO SNAP. KNOW THE SIGNALS!!!
AVOID PENALTIES
NO ONE NEEDS TO BE A HERO. JUST DO YOUR JOB!
COACH WILL HANDLE OUR TIMEOUTS.
IF SOMEONE IS INJURED-STAY DOWN. THIS WILL ENABLE US TO GET A SUBSTITUE IN THE GAME.

THE CLOCK
AN OFFENSIVE TEAM RUNS ONE PLAY EVERY 30 TO 40 SECONDS UNDER NORMAL SITUATIONS.
THE AVERAGE TIME NEEDED TO RUN A PLAY IN A 2-MINUTE (HURRY-UP) SITUATION IS 20-27
SECONDS.
WHEN BEHIND IN THE LAST MINUTE OF A GAME THE AVERAGE TIME NEEDED TO RUN A PLAY IS
LESS THAN 14 SECONDS. ON A NORMAL 2 MINUTE SITUATION PLAY 7 SECONDS IS 1 PLAY
LEFT.
2 MINUTE

CLOCK STARTS ON SNAP


AFTER OUT OF BOUNDS PLAY
AFTER INCOMPLETE PASS
AFTER A CALLED TIME OUT
AFTER A TOUCHBACK
AFTER A CHANGE OF POSSESSION
AFTER A DEFENSIVE PENALTY

CLOCK STARTS ON REFEREE’S SIGNAL


AFTER AN OFFENSIVE PENALTY
AFTER A MEASUREMENT FOR A FIRST DOWN
AFTER TIME OUT CALLED OVER THE LEGAL THREE
AFTER ANY EQUIPMENT REPAIR
AFTER A FUMBLE THAT GOES FORWARD AND OUT OF BOUNDS
(BALL SPOTTED AT POINT OF FUMBLE)
4 MINUTE
4 MINUTE
WE ARE BEHIND IN GAME- WE MUST GET THE BALL BACK. IF WE DO NOT GET THE BALL BACK, WE
WILL LOSE. EVERY PLAY WILL BE ALERT TIMEOUT IN HUDDLE CALL.

VS. REGULAR/SILVER/GREEN/GREY WE WILL PLAY HIPPO

WE WILL PLAY 3RD DOWN AS 3RD DOWN. DENY THE BALL- DB’S DENY ALL SHORT ROUTES. EXPECT
RUN OR SAFE THROWS

ALERT TIMEOUT
END OF HALF/ END OF GAME

MIKE CALL IT IN THE HUDDLE AS A PART OF THE DEFENSE

AT THE END OF THE PLAY, THE ENTIRE DEFENSE LOOKS TO THE SIDELINE FOR THE TIMEOUT
SIGNAL.

WE MAY OR MAY NOT CALL A TIMEOUT.


END OF GAME STRATEGY

MAX BLITZ
8 DROP
(+1 TO +15)

MAN MATCH
COVER 1
0 PRESSURES
PRESSURE OF THE WEEK
BARBWIRE
(+40 TO +15)

ODD 33 ZONE
ODD 4 DEEP CH JUMP
(LAST PLAY)
(+40 OUT)
FORMATIONS /
ADJUSTMENTS
2017
. FLORIDA STATE
DEFENSIVE PLAYBOOK
FORMATIONS AND ADJUSTMENTS

TABLE OF CONTENTS
BUNCHES VS MAN COVERAGE PG 1

CHECK ELWAY PG 6

MALT RULES PG 11

TITE CALLS PG 13

OKIE 3 CORA PG 5
BUNCH VS MAN COVERAGE
4 MAN RUSH H LOCK AND LEVEL
OUTSIDE LEVERAGE 1 ALERT 1Y (SUB)
1 INVERT

X
X
X “RAT” & “FS”
X 4 ON 3

5 MAN RUSH H TRAFFIC


0 PRESSURES
OUTSIDE LEVERAGE INSIDE LEVERAGE

X
X
X
X “NO RAT” & “FS”
3 ON 3

5 MAN RUSH H SLIDE


0 PRESSURES
COVER 1

X
X
#3

X X “NO RAT” & “FS”


#1 & #2 3 ON 3

6 MAN RUSH H 3 WAY


UNDER BLITZ EAGLE BLITZ (SUB)
OUTSIDE LEVERAGE INSIDE LEVERAGE
SHARK BLITZ MOCCA BLITZ (SUB)

X X X
“NO RAT” & “FS”
3 ON 3
BUNCHES
H

BUSTER/5/7= BINGO FZ/TAGGED SAFETY= SAFETY


1= LOCK AND LEVEL/SLIDE STALLION= NAIL
2= ZONE IT 2 TRAP= SORT LIKE CLIP
PALMS= NAIL 0= TRAFFIC/SLIDE
CLIP= SORT IT BLITZ= 3 WAY

STACKS

#1 OFF #2 ON #1 ON #2 OFF

7= STACK 7= STACK
2= KATHY 2= CLUB
1= PUSH ALERT 1= LOCK AND LEVEL
FZ= PUSH ALERT FZ= SAFETY
2 TRAP= PUSH ALERT 2 TRAP= SORT LIKE CLIP
0= TOP HAT/ PUSH ALERT 0= LOCK AND LEVEL
BLITZ= PUSH ALERT BLITZ= LOCK AND LEVEL
STACK, STACK (COVER 7)
H STACK, STACK
- USE IN COVER 7 VS 2 MAN
BUNCHES
- INSIDE DEFENDER TAKES 1ST IN (
A PAUSE COUNTS AS AN INSIDE
RELEASE)
- OUTSIDE DEFENDER TAKES 1ST
OUTSIDE RECIEVER
ST
X X - NEED 3 DEFENDERS TO USE
1 OUT ST
1 IN “STACK, STACK” CALL

X
NAIL DEEPEST

X
X

X X

X
BINGO
COVER 7
BUSTER
COVER 5

VS 3 MAN BUNCH RULES


- IF 3 COMES OUT PLAYS
H LIKE “BOX” WOULD
- SAFETY GET READY TO NAIL

«
C LS

IF 3 STAYS 3
- IF 3 STAYS 3 STAR LOCK #2 CORNER
H FIND #1.
- SAFETY SEE IF 1 STAYS 1 ZONE UP IF
HE DOESN’T NAIL!

«
C
LS

DIRTY BUNCH DIRTY BUNCH


- STAR
HAS TO EYE #3
H - IF HE COMES OUT, PLAYS AS BOX
IF NOT STAR LOCK, CORNER LOCKS.
Y - SAFETY
IF 1 STAYS 1 ZONE UP
-IF BEHIND NAIL DOWN

«
M
C

LS
BINGO
4 MAN RUSH H BINGO
COVER 7
OUTSIDE LEVERAGE BUSTER
COVER 5

X
BUNCH VS MAN COVERAGE
4 MAN RUSH H LOCK AND LEVEL
OUTSIDE LEVERAGE 1 ALERT 1Y (SUB)
1 INVERT

X
X
X “RAT” & “FS”
X 4 ON 3

5 MAN RUSH H TRAFFIC


0 PRESSURES
OUTSIDE LEVERAGE INSIDE LEVERAGE

X
X
X
X “NO RAT” & “FS”
3 ON 3

5 MAN RUSH H SLIDE


0 PRESSURES
COVER 1

X
X
#3

X X “NO RAT” & “FS”


#1 & #2 3 ON 3

6 MAN RUSH H 3 WAY


UNDER BLITZ EAGLE BLITZ (SUB)
OUTSIDE LEVERAGE INSIDE LEVERAGE
SHARK BLITZ MOCCA BLITZ (SUB)

X X X
“NO RAT” & “FS”
3 ON 3
BUNCHES
H

BUSTER/5/7= BINGO FZ/TAGGED SAFETY= SAFETY


1= LOCK AND LEVEL STALLION= NAIL
2= ZONE IT 2 TRAP= SORT LIKE CLIP
PALMS= NAIL 0= TRAFFIC
CLIP= SORT IT BLITZ= 3 WAY

STACKS

#1 OFF #2 ON #1 ON #2 OFF

7= STACK 7= STACK
2= KATHY 2= CLUB
1= PUSH ALERT 1= LOCK AND LEVEL
FZ= PUSH ALERT FZ= SAFETY
2 TRAP= PUSH ALERT 2 TRAP= SORT LIKE CLIP
0= TOP HAT/ PUSH ALERT 0= LOCK AND LEVEL
BLITZ= PUSH ALERT BLITZ= LOCK AND LEVEL
STACK, STACK (COVER 7)
H STACK, STACK
- USE IN COVER 7 VS 2 MAN
BUNCHES
- INSIDE DEFENDER TAKES 1ST IN (
A PAUSE COUNTS AS AN INSIDE
RELEASE)
- OUTSIDE DEFENDER TAKES 1ST
OUTSIDE RECIEVER
ST
X X - NEED 3 DEFENDERS TO USE
1 OUT ST
1 IN “STACK, STACK” CALL

X
NAIL DEEPEST

X
X

X X

X
CHECK ELWAY COVER 7
COVER 8

BOBO 8 CALLS
H
CHECK ELWAY
Z R

Y X

B T N E
«
TRIGGER
RS
BOX
C M $
POACH MAN H WK BOX C
4 VERT
(SHOW UP ON RUN)
& VERT
LS BOX

BOX

BOBO 8 CALLS
H
CHECK ELWAY
Z R

Y X

B T N E
«
TRIGGER
RS
BOX
C M $
POACH MAN H WK BOX C
4 VERT
(SHOW UP ON RUN)
& VERT
LS BOX

BOX
BINGO
4 MAN RUSH H BINGO
COVER 7
OUTSIDE LEVERAGE BUSTER
COVER 5

X
MALT RULES
SWINGING GATE
K

H R

S X
Z

S W E N T B
C M
C

RS
LS
RULES:
1. CORNERS HAVE 1ST ELIGIBLES
2. SAFETIES HAVE 2ND ELIGIBLES
3. MIKE (MAC) YOU HAVE 3RD ELIGIBLE
4. SAM (STAR), WILL ($) RUSH
5. TACKLES LEAVE, D-ENDS LEAVE
6. GUARDS LEAVE- DT’S LEAVE

EMORY AND HENRY


Q Y

R H

OT OT X
Z

S N T W B C
C E
M RS
LS
COMBO COMBO
MALT RULES
SWINGING GATE
K

H R

S X
Z

S W E N T B
C M
C

RS
LS
RULES:
1. CORNERS HAVE 1ST ELIGIBLES
2. SAFETIES HAVE 2ND ELIGIBLES
3. MIKE (MAC) YOU HAVE 3RD ELIGIBLE
4. SAM (STAR), WILL ($) RUSH
5. TACKLES LEAVE, D-ENDS LEAVE
6. GUARDS LEAVE- DT’S LEAVE
TITE CALLS IN OVER
VS. REGULAR PERSONNEL- TITE CALL TO THE TIGHT END
EXCEPTION VS TREY, TITE CALL AWAY FROM SLOT

H H H H

F F

Z Q Z Q Z Q F Z F Q

Y X X Y Y X Y X

TITE LEFT TITE RIGHT TITE LEFT TITE LEFT


VS. SILVER PERSONNEL- TITE CALL TO DOWN TE- 2 TE’S ON OR OFF TITE CALL TO FIELD OR DESIGNATED “Y”
EXCEPTION VS TREY OR DOT SLOT, TITE CALL AWAY FROM SLOT

H H H H

Z Q X Z Q Q Z X Y Q U
U
Y U X Y Y U Z X

TITE LEFT TITE RIGHT TITE RIGHT TITE LEFT


VS GREEN PERSONNEL- IN “OVER” TITE CALL TO THE TE

H
H H H
F
F F F
Z Q
Q Z Q Z Q
U
Y U
Z Y U Y Y U

TITE LEFT TITE RT TITE LEFT TITE LEFT


VS. BLUE PERSONNEL- MAKE TITE CALL TO TE

H H H H

Z Q R Q R Z Q R Z Z Y Q

Y X X Y Y X R X

TITE LEFT TITE RIGHT TITE LEFT TITE LEFT


VS. RED PERSONNEL- WE WILL USUALLY CALL 40 AS THE FRONT. SET THE TITE CALL BASED ON THE LEVEL OF THAT BACK
DEEP- TITE CALL TO BACK / LEVEL- TITE CALL AWAY FROM BACK
H H
Q H Q Q
Q H

T R T R T Z Z T

Z X X Z X R R X

TITE LEFT TITE RIGHT TITE LEFT TITE RIGHT

BIG SHIFTS
VS ANY SHIFT THAT CHANGES THE ORIGINAL TITE CALL
Y TRADE MASS SHIFT MASS SHIFT
H H H

F F

Z Q Z F Q Z H Q
F F
Y Y X Y Y X Y Y X

TITE RT TITE RT TITE RT


RELOAD RELOAD RELOAD
TITE LT TITE LT TITE LT
TACKLE OVER ADJUSTMENTS
DECLARE THE GUARD TO THE TACKLE OVER SIDE AS THE NEW CENTER AND ALIGN THE FRONT ACCORDINGLY.
“NOC” MEANS NEW OFFENSIVE CENTER
OVER H TITE RT JET H TITE RT
NOC LT NOC LT
F F
Q Q
NOC NOC
Y Y
B N T E B N T E
S S
W M W M

UNDER H BENCH H
CLOSED RT BENCH RT
F NOC LT F NOC LT
Q
NOC Q
NOC
Y Y
B T N E S S E N T B
W M
W M

BASE H BUCK RT
F NOC LT

Q
NOC
Y
S E N T B

W M

(SUB) ODD H BUCK RT (SUB) EVEN H TITE RT


NOC LT NOC LT
F
Q
NOC
Q
Y NOC
Y
E N T B
B N T E
S
M $ W M
FORMATION IDENTIFICATION
EXXON TEXACO
H
H

X Y X
R
Z Y Z R

A B
CHEVRON TUBB
H H

Z Y
Z R
Y X R
X

C D

BRUIN

H Y X

Z R

E F

G H
FORMATION ADJUSTMENT
OXFORD EMORY / HENRY
H

H
R Z
X Z R
Y
Y
C B T N E «
OT OT X
MISSLE MAN H
MAN POP
$ C $ T N « B C
C E
$ AND C TRAFFIC
R AND Z RS LS M RS
MAN Y “COMBO” “COMBO”
LS
CHEAT TO X LIKE CONE
IF QB THROWS TO BUNCH
ROLL TO MOF A B
REBEL MALT
TE IS ELIGIBLE

“CLAMP” “STUBBIE”
F H

Z R Z
H Y OT OT X
X OT Y
C « $ E N T B
B T N E C
C M C
M $ « RS
LS
1. CORNER HAVE 1ST ELIGIBLES
2. SAFETIES HAVE 2ND ELIGIBLE
LS RS 3. MAC (MIKE) YOU HAVE 3RD ELIGIBLE
4. STAR (SAM), MONEY (WILL) RUSH
5. GUARDS LEAVE- TACKLES LEAVE
C D 6. TACKLES LEAVE- ENDS LEAVE

E F

G H
CHECKS AT L.O.S
TEACUP WE WILL CHECK TEACUP IN WE WILL CHECK THERMOS IN THERMOS
H
BASE FIREZONES VS DOS AND BASE FIREZONES VS DOS AND H

TRIPS BUNCH TRIPS BUNCH

Y Y F
F
X X Z
Z
E N T E T N B
S B S
C C C C
TRAP M W TRAP
TRAP M W TRAP
CUT #2 CUT #2
CUT #2 CUT #2

LS RS LS RS
1/2 1/2
1/2 1/2

TEACUP= BAIT 2 TRAP/3 A B THERMOS= SAM SWORD 2 TRAP/3


QUAIL CALL FOR QB SNEAK ON 3 / 4
RD TH

DOWN. CALLED WITH BIRD BLITZ


(EAGLE, SPARROW)
H

R
X Y Z

« B N T E $

M
C
C

LS RS

C D

E F

G H
4 MAN SURFACE ADJUSTMENTS

OVER H

X Q
NOC

Y
E N T E
W M
TITE RIGHT
NOC RIGHT

UNDER H

X Q

X Q

Y
5 MAN SURFACE ADJUSTMENTS

X Q

Y U
REBEL CHECK

“CLAMP” “STUBBIE”

Z H R
X OT Y
B T N E C
C
M $ «

LS RS

END TO TE=
WHEN YOU SEE REBEL YOU MUST HOLD HIM UP!!!!
DESCRIPTION

ADJUSTMENTS COVERAGE WORDS


NC STATE FORMATION ADJUSTMENTS
EMORY / HENRY
Q
H

R
Z
Y OT OT X

$ T N « B C
C E
LS M RS
“COMBO” “COMBO”

SWINGING GATE USE MALT RULES


TE IS ELIGIBLE
Q
28 H

Z
Y OT OT X

C « $ E N T B
M C
LS RS
1. CORNER HAVE 1ST ELIGIBLES
2. SAFETIES HAVE 2ND ELIGIBLE
3. MAC (MIKE) YOU HAVE 3RD ELIGIBLE
4. STAR (SAM), MONEY (WILL) RUSH
5. GUARDS LEAVE- TACKLES LEAVE
6. TACKLES LEAVE- ENDS LEAVE
CONCEPTS /
SCHEMES
2017
. FLORIDA STATE
DEFENSIVE PLAYBOOK
CONCEPTS AND SCHEMES

TABLE OF CONTENTS
CONCEPTS AND SCHEMES PG 1

STEER CONCEPT PG 19

TITE CALLS PG 20
BIRDS AND RABBITS

BIRDS AND RABBITS IS A CALL FOR THE DEFENSIVE LINE TO ALERT FOR RUN OR PASS.

“COLD”= RUN
“JAMEIS”= PASS

TIPS AND TELLS


• DOWN AND DISTANCE
• PERSONNEL GROUPING
• FORMATION TENDENCY
• LINEMAN SITTING HEAVY (3 POINT STANCE)
• LINEMAN SITTING LIGHT (2 POINT STANCE)
• LINEMAN SPLITS
• LINEMAN TELLS ( A SPECIFIC LINEMAN WHO GIVES AWAY PLAYS BY ALIGNMENT AND
STANCE)
• RB DEPTH
• RB WIDTH
BUTCH CALLS

BUTCH CALL IS A CALL TO LET THE OUTSIDE RUSHER OR BLITZER KNOW TO HIT RB ON FREE
RELEASE TO FLAT, THEN CONTINUE THE RUSH. DO NOT PEEL FLARES- JUST FREE RELEASES.

BUTCH IT! H

Z R
Y X
B

DON’T PEEL FLARES!


H

Z R
Y X
B

M
DETERMINING PASSING STRENGTH

WHEN DETERMINING PASSING STRENGTH, COUNT RECIEVERS AS A 1 AND TE’S/FB’S/HB’S AS


A 1/2

H H

1 1 1 1
Z .5 R 1 1 .5 R Z
Y X X Y
PUP TECHNIQUE
“PUP” IS A BLITZ TECHNIQUE FOR AN OUTSIDE BLITZER OR DEFENSIVE END WITH RUN ACTION
AWAY. “PUP” STAND FOR “PIN THE HIP AND UP”

EXAMPLE: BREAK 3 SKY


H
PIN THE HIP
Z R
Y X

B T N E
«

EXAMPLE: BENCH 8 CALLS


H
PIN THE HIP
Z R
Y X

B T N E

H
EXAMPLE: BREAK 3 SKY

PIN THE HIP


Z R
Y X

B T N E «
AS A “PUP” PLAYER, YOU ARE RESPONSIBLE FOR CUTBACK TO BOOT
PUP TECHNIQUE
“PUP” IS A BLITZ TECHNIQUE FOR AN OUTSIDE BLITZER OR DEFENSIVE END WITH RUN ACTION
AWAY. “PUP” STAND FOR “PIN THE HIP AND UP”
H
EXAMPLE: JET RAC SLAM 0
(VS ZONE CUTBACK)
PIN THE HIP
Z R
Y X

E T N B
M

H
EXAMPLE: BACON
(VS ZONE CUTBACK)
PIN THE HIP
Z R
Y X

B T N E $

H
EXAMPLE: BACON
(VS ZONE CUTBACK)
PIN THE HIP
Z R
Y X

B T N E $
AS A “PUP” PLAYER, YOU ARE RESPONSIBLE FOR CUTBACK TO BOOT
QB SCRAMBLE RULES

ZONE COVERAGE
1. MAN MATCH PATTERN IN YOUR ZONE (MAN TO MAN) (SLIDE WITH QB)

2. DEEP PLAYERS
- NEVER COME OUT OF DEEP ZONES (NO ONE GETS BEHIND YOU)
- DEEP 1/3 OR ½ PLAYER TO SCRAMBLE SIDE PLAY ZONE
- DEEP 1/3 OR ½ PLAYER AWAY SCRAMBLE SIDE KEEP ALL THREATS INSIDE AND
UNDERNEATH

3. SHORT ZONE PLAYERS


- DO NOT COME OUT OF COVERAGE UNTIL QB CROSSES LINE OF SCRIMMAGE

4. BACKSIDE FLAT PLAYERS


- MAINTAIN BACKSIDE LEVERAGE AT ALL TIMES
- RESPONSIBLE FOR WHEELS, THROWBACKS, AND ANYTHING THROUGH THE ZONE

MAN COVERAGE
1. STAY WITH YOUR MAN UNTIL QB CROSSES L.O.S
-( COVER 0,1,3,6 BLITZ)

2. DEEP PLAYER STAY DEEP


- MOF SAFETY IN 1 OR 0
- SPLIT SAFETIES IN COVER 3,6
SPRINT OUT- DASH RULES

1. FLAT PLAYER
- SLICE #1

2. BACKSIDE FLAT
- THROWBACK, STAY BACK

3. BACKSIDE HOOK
- MATCH X (CROSSER) OR WORK FRONTSIDE #2 INSIDE
- QB BREAKS CONTAIN: 3RD DEFENDER, 2ND CONTAIN

4. FRONTSIDE HOOK/CURL
- OVERRUN #2- PLAY OUTSIDE HIM

5. MIDDLE HOOK
- WORK INSIDE #2

6. SAFETY
- 2 DEEP: WIDEN ½ (CLOUD)
- BACKSIDE SAFETY: MATCH #1, THEN MOF
OPTION RULES
1. PRIMARY RUN FORCE PLAYERS HAVE PITCH ON OPTION. BACKER FORCE, SKY FORCE, CLOUD FORCE, SEAM
PLAYERS IN ZONE PRESSURE VS 2 BACK FORMATION HAVE PITCH OPTION. IN ZONE AND ZERO PRESSURE VS 1 BACK-
OUTSIDE RUSHER TAKE QB. MAN PLAYER ON RB HAS PITCH
BENCH 3 SKY
H

QB PITCH
Q
Z
X Y

C B T N E S C
M W
DIVE DIVE

LATE
LS ALLEY RS

Q
Z
X Y

Q
Z
X Y
SCREEN RULES RB
WE WILL FIT SCREENS THE SAME AS RUNS. THE PRIMARY RUN FORCE PLAYER SHOULD TURN THE BALL BACK. THE
HOOK PLAYER SHOULD “POINT” OR “2 GAP” THE BLOCKER IN FRONT OF THE SCREEN. DEFENSE LINEMAN AND/OR
INSIDE PLAYERS SHOULD NOT OVER RUN THE BALL. STAY INSIDE OUT

IN MAN COVERAGE- LB OR SAFETIES WITH EB MAN TO MAN SHOULD CLOSE TO HIM

IF THE RB STEPS UP INSIDE THE LINE ON HIS SIDE OR BY CROSSING THE BALL, IT IS A RB SLOW SCREEN

IF O-LINE FULL SLIDES AND RB BLOCKS THE DEFENSIVE END, IT IS A RB SLIP SCREEN

IF THE OFFENSIVE TACKLES VEER INSIDE AND THEN BLOCKS OUT TO THE PERIMETER, IT IS A WR JAILBREAK SCREEN

RB SLOW SCREEN VS

H Q

WR
R Z
X Y

RB SLOW SCREEN VS
WR
Q H

R Z
X Y
FLORIDA STATE
1 YARD ON TOP OF #’S BALL IN MOF 1 YARD ON TOP OF #’S

# X # X
C C
WR ALIGNS INSIDE THE DIVIDER= WR ALIGNS INSIDE THE DIVIDER=
CORNER OUTSIDE LEVERAGE CORNER INSIDE LEVERAGE

BETWEEN THE #’S AND HASH BALL ON HASH BOTTOM OF THE #’S

# X X #
C C
WR ALIGNS OUTSIDE THE DIVIDER= WR ALIGNS INSIDE THE DIVIDER=
CORNER INSIDE LEVERAGE CORNER OUTSIDE LEVERAGE

BOTTOM OF THE #’S BALL ON HASH BETWEEN THE #’S AND HASH

X # X
#
C C
WR ALIGNS OUTSIDE THE DIVIDER= WR ALIGNS INSIDE THE DIVIDER=
CORNER INSIDE LEVERAGE CORNER OUTSIDE LEVERAGE

FLORIDA STATE
MOF COVEREAGE

MAN TECHNIQUES:
PRESS
A. DIVIDER RULE- ALIGNMENT
B. KICK SLIDE- OFF HAND JAM
C. SHOW HAND- OFF HAND JAM
D. QUICK OFF- HAND JAM
E. QUICK JAM VS BIGGER RECIEVER

VS INSIDE RELEASE VS OUTSIDE RELEASE

X X
C C

• •
LOW SHOULDER POSITION READ SHOULDER POSITION READ LEAN AND
READ LEAN AND OUTSIDE HIP OUTSIDE HIP
UNDERSTAND MOVE AREA (16-18 YARDS)

KEYS TO BUMP: GET WR OFF PLAIN- NO VERTICAL RELEASE


MUST: STAY SQUARE, QUIET FEET, REPLACE FOOT, PATIENT, DISRUPT TIMING
MOF COVEREAGE

MAN TECHNIQUES:
SEAM
A. SEAM RULE- ALIGNMENT
B. MAN SCOOCH- IN SEAM 10 YARDS ( LOW SHOULDER)
C. MAN SCOOCH- HIGH SHOULDER OUTSIDE SEAM
D. USE SAM PRESS TECHNNIQUES IF PRESSING SLOT

SEAM SEAM

X X

X C
10 YARDS 10 YARDS
FROM BALL FROM BALL

LOW SHOULDER IN SEAM HIGH SHOULDER OUT OF SEAM

MAN DRILLS MOF SAFETY- DIVIDE FORMATION


1. IN FAZE DRILLS 1. IN FAZE DRILLS
2. OUT OF FAZE DRILLS 2. OUT OF FAZE DRILLS
3 DEEP ZONE CONCEPT
SKATE
SKATE CONCEPT VS PRO/ TRIPS FORMATION

PRO PRO
H SKATE H SKATE

F F

UNDER Z Z
X Y X Y

C C
C C
X X X X
X X X X
ST ST
4/1 C/F 4/1 C/F
CROSSER CROSSER
BAIL 1/3
3 UP IS 3 STR HK

3 UP IS 3 STR HK

SAIL TECHNIQUE

PRO PRO
H SKATE H SKATE

F F

UNDER Z Z
X Y X Y

C C
C C X
X X X
3 UP IS 3
X X X
X ST C/F
4/1
ST
4/1 C/F CROSSER
CROSSER
BAIL 1/3 3 UP IS 3
STR HK
STR HK

TRAIN TRAIN
H SKATE H SKATE

R Z R Z
X Y X Y

C C
C X C
3 UP IS 3 X
X X 3 UP IS 3
X X
RELATE #2 RELATE #2

LS ST
RS LS ST
RS
4/1 4/1
CROSSER CROSSER
3 DEEP ZONE CONCEPT
RIP/LIZ
USED TO HANDLE 4 VERTICALS AND SAIL ROUTES

H FLEX H FLEX

Z R Z R
Y X Y X

H FLEX H FLEX

Z R Z R
Y X Y X

H FLEX H FLEX

Z R Z R
Y X Y X
ZONE PRESSURE COVERAGE CONCEPTS
ALL PLACES AND WEAPONS ARE MOF FIRE ZONES
(ALABAMA, CAROLINA, CANNON, Y STING)

HOOK 3: RELATE TO 3 OR WHO BECOMES 3 ( 3 UP IS 3)

WALL/ FLAT: RELATE TO 2, DON’T GET BEAT TO THE FLAT. IF #2 IS DISPACED, WALL FLAT
PLAYER IS A COLLISON DROPPER

HOOK, HOOK: WALL/FLAT DEFENDER BECOMES THE H/3 DEFENDER (VS 4 OPEN)

WHEN THE H/3 DEFENDER CAN NOT GET TO THE BACK HE GIVES A KING,
KING, KING: KING CALL, IF BACK FLARES, OUTSIDE RUSHER PEELS

H
ST ND
1 2
R Z
Y X
C
FZ MAN
E T N H/3
B C
FZ MAN
6T 3T 2i
RELATE TO #3
$ M «
BLITZ FACE BLITZ B W/F
RELATE TO #2
OF GUARD

TITE LT
LS RS
CAROLINA LT FZ MAN LT MOF

MAN LT RELATE TO #2
FLAT

OVER STRONG FIREZONE (HOOK HOOK CALL) OVER MEX (KING CALL)
(BLUE) GFR DOLPHIN (BLUE) GNR FLEX (FIB)

H
H “KING”
HOOK 2
ND
1
ST

R Y Z R

X Z X Y
B N T E C
B N T E C C
C 2i 3T H/3 FZ MAN
FZ MAN H/3
FZ MAN
FZ MAN 5T
« $ «
W/F M “KING” W/F
W/F M $

TITE RT
LUCKY, LUCKY RS TITE RT LS
LS W/F
MEX RT MOF
RS
MAN LT MOF
MAN
HOOK, HOOK MAN RT
3 PRESSURE
ZONE DEEP ZONE CONCEPT
COVERAGE CONCEPTS

R Z
Y X
C C
FZ MAN
FZ MAN

X X X
WALL FLAT HOOK/3 WALL FLAT

X
MOF

PATTERN MATCHING
OVER ROUTE (ALERT OVER) ANGLE ROUTE
MOF SAFETY PLAYS THE OVER W/F PLAYER SQUEEZES BACK #2
CORNER PLAYS THE POST CORNER PLAYS THE POST
H H

R Z R Z

X Y X Y

C C C C
X X X
W/F X
W/F H/3
X X W/F
W/F H/3

RS

Y UNDER BUNCHES W/F PLAYER= FIRST OUT


W/F PLAYER MAKE AN UNDER, UNDER CALL SAFETY H/3 PLAYER= FIRST IN
FZ MAN= FIRST UP
H H

R Z Y Z
X Y X R

C C C
X X X
X X W/F X H/3
W/F
C
W/F W/F
H/3
2 TRAP- TERMINOLOGY

1/2- TELLS HALF FIELD DEFENDER TO PLAY #1 ON TOP OF CORNER

2/3 CUTTER- TERM FOR PLAYER TO CUT TO #2 IF 2X2 OR #3 IF 3X1

SNATCH & HUG- TERM FOR DEF. LINEMAN TO PLAY THE RB IN THE CORE MAN TO MAN. IF THE RB FLARE
RELEASE, LOOK FOR CROSSERS FROM THAT SIDE.
(CROSS DRESSERS AND DRAG QUEENS)

PEEL- EDGE RUSHER PEELS ON HB FLARE

CUT- COVERAGE CONCEPT FOR ALL 2/3 CUTTERS.


- VS VERTICAL OR INSIDE RELEASE – MAN TO MAN ( LOW AND INSIDE LEVERAGE)
- VS OUTSIDE RELEASE IN 1ST 5 YARDS- MAN TURN TO #1 ( PUSH TO NEXT WINDOW)

BIRD OUT- EMPTY CHECK IN TWO TRAP


- SAFETY AND CORNER ARE NOW MAN TO MAN ON WEAK #1 AND #2

2X2 3X1

H H

R Y R Y
X Z X Z

C C C C
TRAP 2/3 TRAP TRAP 2/3 TRAP
2 CUTTER 2 CUTTER
CUT #2 CUT #2 CUT #2 CUT #3

VS EMPTY= BIRD OUT VS MOTION TO EMPTY, THE BACK COULD BECOME THE
NEW #3. 2/3 CUTTER MUST CUT TO HIM!

R Y H
R Y
X Z X Z

C C C C
TRAP MAN TRAP MAN
2 CUTTER 2/3 2 CUTTER 2/3
CUT #2 CUT #2 CUT #2 CUT #2

RS
MAN
RS
MAN
TRAIN CONCEPT

TRAIN CONCEPT= 0 COVERAGE WHERE AN END HAS MAN TO MAN ON THE BACK, BUT IF THE BACK FLARES OR
RELEASES OUTSIDE THE TACKLE, THE OUTSIDE RUSHER TO THAT SIDE MUST TAKE HIM

REX REX
BUCK HAS BACK MAN TO MAN (TRAIN CONCEPT) BUCK HAS BACK MAN TO MAN (TRAIN CONCEPT)

H H

R Z R Z

X Y X Y

C B C B
TICKLE TICKLE
TACKLE $ TACKLE $

REX REX
BUCK HAS BACK MAN TO MAN (TRAIN CONCEPT) BUCK HAS BACK MAN TO MAN (TRAIN CONCEPT)

H H

R Z R Z

X Y X Y

C B C B
TICKLE TICKLE
TACKLE
$ TACKLE
$

IF BACK STAYS INTO BLOCK, BECOME A RAT

REX REX
BUCK HAS BACK MAN TO MAN (TRAIN CONCEPT) BUCK HAS BACK MAN TO MAN (TRAIN CONCEPT)

H H

R Z R Z
X Y X Y

C B C B
TICKLE
TACKLE
$ $

IF BACK SHOOTS, $ BUTCH,


IF BACK FLARES, BECOME THE RAT
TRAIN END HAS TO GET THERE
STEER CONCEPT UL ‘16

READ OT
WHEN TACKLE FANS OUT= COME UNDERNEATH
Q

XX X
STEM TO READ OUTSIDE
GAP OT CONTAIN
(STAB)

STEER RT

READ OT
WHEN TACKLE BLOCKS DOWN= COME OFF HIS ASS
Q H

XX X
STEM TO READ OUTSIDE
GAP OT CONTAIN
(STAB)
STEER RT
BUNCH VS MAN COVERAGE
4 MAN RUSH LOCK AND LEVEL
H
1 ALERT 1Y (SUB)
OUTSIDE LEVERAGE 1 BUCK 1 FUNNEL (SUB

X
X
X “RAT” & “FS”
X 4 ON 3

5 MAN RUSH H TRAFFIC


0 PRESSURES
OUTSIDE LEVERAGE INSIDE LEVERAGE

X
X
X
X “NO RAT” & “FS”
3 ON 3

6 MAN RUSH H 3 WAY


UNDER BLITZ EAGLE BLITZ (SUB)
OUTSIDE LEVERAGE INSIDE LEVERAGE MOCCA BLITZ (SUB)

X X X
“NO RAT” & “FS”
3 ON 3
RUN SUPPORT
2017
FLORIDA STATE
. DEFENSIVE PLAYBOOK
RUN SUPPORT

TABLE OF CONTENTS
RUN SUPPORT PG 1

BASE STRONG 3 AUTO PG 2

BENCH 3 SKY PG 3

BENCH 82 CLAMP PG 4

OKIE 3 CORA PG 5

OVER 6 ROCK PG 6

BENCH SONIC PG 7

BAIT PG 8

OVER 6 BUMP PG 9

OVER 6Y PG 10

OVER 1Y PG 11
RUN SUPPORT
PRIMARY FORCE- YOU SET THE EDGE OF THE DEFENSE- PLAYER THAT HAS BOX ON THE BALL
BACKER- BACKER
SKY= SAFETY
CLOUD= CORNER
TANDEM= READ FORCE OF THE TE W/ DB AND OLB

SECONDARY FORCE- PLAYER THAT HAS 2ND FORCE TO THE SIDE OF THE BALL. THIS PLAYER HAS
PASS RESPONSIBILITY FIRST WILL REACT TO RUN SECOND

BACKER FORCE- LB THAT IS PRIMARY FORCE

SKY FORCE- SAFETY THAT IS PRIMARY FORCE

CLOUD FORCE- CORNER THAT IS PRIMARY FORCE

FULL FLOW- BOTH RB’S MOVING TO PASSING STRENGTH

WEBB FLOW- BOTH RB’S MOVING AWAY FROM PASSING STRENGTH

SPLIT FLOW- ONE BACK MOVES STRONG AND ONE BACK MOVES WEAK

PG 1
(REG) BASE STRONG 3 AUTO (ROCK)
(REG) I PRO (REG) I SLOT A GAP LEAD
H A GAP LEAD H
BUCK LT BUCK LT
LARRY, LARRY F LARRY, LARRY F
Z Z
Y X Y
X
B T N E S B T N S
C E
M W C L
“A” BOX M W TANDEM FORCE
S I’M HERE
STACK

C
LS RS C
CUT BAC K C
LIZ SKY RS ROCK LEFT
A B
(REG) I PRO (REG) I SLOT
B GAP LEAD B GAP LEAD
BUCK LT H BUCK LT H
LARRY, LARRY LARRY, LARRY
F
F
Z
Z
Y X
X Y
B T N E S
C B T N E S
“BOX” L M W C L
“SPI LL” “FLOW M W
C S SIDE A” S
I’M HERE

C
RS CUT BAC K C

LIZ SKY RS ROCK LEFT


C D
(REG) I PRO (REG) I SLOT
POWER O POWER O
BUCK LT H BUCK LT H
LARRY, LARRY LARRY, LARRY
F F

Z Z
Y X X Y
B T N E S B T N E S
C “BLOOD C
SPILL” C
M W L M W
PULL SPILL
S
“SPI LL” I’M HERE

ROCK
C
LS RS
“BOX” RS
LIZ SKY “LOAD” ROCK LEFT
E F
(REG) I PRO (REG) I SLOT
ZONE CUT ZONE CUT
BUCK LT H BUCK LT
LARRY, LARRY H
LARRY, LARRY
F
F
Z
Z
Y X
X Y
B T N E S
“BLOOD “BOX” B T N E S
C SPILL” C C TANDEM
M W L M W
STACK CUT FRONT SIDE
“STACK A” “STACK A”
S
I’M HERE
BACK A

C
LS RS ROCK LEFT
“BOX” RS
LIZ SKY G H PG 2
(REG) BENCH 3 SKY
(REG) I PRO (REG) I SLOT A GAP LEAD
H A GAP LEAD H
BENCH RT
LARRY, LARRY BUCK LT
F F
LARRY, LARRY
Z ROCK LT
Z
Y X Y
X
S E N T B S E N B
C T
M W C L
SPILL BOX M W TANDEM FORCE
S I’M HERE
STACK

C
L C
RS
S CUT BAC K C

LIZ SKY RS ROCK LEFT


A B
(REG) I PRO (REG) I SLOT
B GAP LEAD B GAP LEAD
BUCK LT
BENCH RT H
LARRY, LARRY H
LARRY, LARRY
F ROCK LT
F
Z
Z
Y X
X Y
S E N T B
C BLOOD
C S E N T B
M W C L
SPILL FRONT M W
SIDE A S
I’M HERE
L
S
BOX C
CUT BAC K C
RS RS
LIZ SKY ROCK LEFT
C D
(REG) I PRO (REG) I SLOT
POWER O POWER O
BUCK LT
BENCH RT H
LARRY, LARRY H
LARRY, LARRY ROCK LT
F F

Z Z
Y X X Y
S E N T B S E N T B
C BLOOD C
C
M W L M W
PULL SPILL
PULL
LS S
I’M HERE
BOX
ROCK
C
RS RS
MOF
LIZ SKY E F ROCK LEFT

(REG) I PRO (REG) I SLOT


ZONE CUT ZONE CUT
BENCH RT BUCK LT
H
LARRY, LARRY LARRY, LARRY H

F
ROCK LT
F
Z
Z
Y X
X Y
S E N T B
BLOOD BOX
S E N T B
C C C TANDEM
L M W L M W
STACK CUT FRONT SIDE
STACK C GAP
S
BOX S
I’M HERE
BACK A

C
RS
LIZ SKY MOF
RS ROCK LEFT
G H PG 3
(REG) BENCH 82
(REG) I PRO (REG) I SLOT A GAP LEAD
H A GAP LEAD H
BENCH RT BENCH RT
LEE,LEE F LEE,LEE F CLOUD
CLOUD
Z Z
Y X X Y
S E N T B S E N T B
C
M W C C
STACK SPILL CLUB M W
B
TANDEM CUT BAC K
C
L
RS L
S
S RS
A B
(REG) I PRO (REG) I SLOT
B GAP LEAD B GAP LEAD
BENCH RT H BENCH RT H
LEE,LEE TANDEM LEE,LEE
F
F
Z
Z
Y X
X Y
S E N T B
C BLOOD
C E N T B
M W CLUB C S
SPILL STACK
APEX M W
B BOX
FOLD SPILL
CUT BAC K
C
L L
S RS S RS
C D
(REG) I PRO (REG) I SLOT
POWER O POWER O
BENCH RT H BENCH RT H
LEE,LEE LEE,LEE
TANDEM F F

Z Z
Y X X Y
S E N T B E N T B
C DENT C
C S
M W APEX M W
SPILL PULL BOX
GET OVER FOLD B PULL

C
L L
S
FIT OUTSIDE
RS S RS
ON DENT
E F
(REG) I PRO (REG) I SLOT
ZONE CUT ZONE CUT
BENCH RT H BENCH RT
LEE,LEE H
LEE,LEE
F CLOUD
F
Z
Z
Y X
X Y
S E N T B
DENT S E N T B
C C C BOX

M W CLUB
APEX M W
STACK B B GAP A GAP
B
C
L
RS L
S RS
S
G H PG 4
(REG) OKIE 3 CORA
(REG) I PRO (REG) I SLOT A GAP LEAD
H A GAP LEAD H
OKIE LT OKIE RT
F CK CORA F
Z Z
Y X Y
X
B T N E E N T B
C C
C
S S W M
M W C
C SPILL BOX
BOX SPILL
CUT BAC K
CUT BAC K C

LS RS L
RS
LI Z SKY S
A B
(REG) I PRO (REG) I SLOT
B GAP LEAD B GAP LEAD
H OKIE RT
OKIE LT H
CK CORA
F
F
Z
Z
Y X
X Y
B T N E E N T B
C
M W S C C
CUTBACK SPILL BOX S W M
STACK
A SPILL C

LS RS L
LI Z SKY RS
S
C D
(REG) I PRO (REG) I SLOT
POWER O POWER O
OKIE LT H OKIE RT H
CK CORA
F F

Z
Z
Y X Y
X
B T N E E N T B
C
M W S C C S W M
PULL PULL C
FOLD

L
LS RS RS
LI Z SKY S
E F
(REG) I PRO (REG) I SLOT
ZONE CUT COUNTER OF
OKIE LT H OKIE RT H
CK CORA
F
F
Z
Z
Y X
X Y
B T N E B
C E N T C
M W S C
BOX
C S W M
BOX SPILL RUN

LS RS L
LI Z RS
SKY S
G H PG 5
(REG) OVER 6 ROCK
(REG) I PRO (REG) I SLOT A GAP LEAD
H A GAP LEAD H
TITE LT TITE RT
F F TANDEM
Z Z
Y X Y
X
E T N B B N T E
C C
S C I’M HERE
M W L W M S
FIT A SPILL A
BOX
SPILL SB
FOLD
BOX

LS RS C
FOLD B
RS
A B
(REG) I PRO (REG) I SLOT
B GAP LEAD B GAP LEAD
H
TITE LT TITE RT H

TANDEM
F
F
Z
Z
Y X
X Y
E T N B B N T E
C
S C C
M W L W M S
A FIT A
SB SPILL A
SPILL FOLD
BOX
C
LS RS RS
BOX

C D
(REG) I PRO (REG) I SLOT
POWER O POWER O
TITE LT H
TITE RT H

F TANDEM
F

Z
Z
Y X Y
X
E T N B B N T E
C S
SHALLOW C C L S
MAN M W RS W M
OUTSIDE
PULL I’M HERE I’M S
HERE PULL GET OVER
GET OVER
FOLD A OUTSIDE

C
LS
MOF RS
E F
(REG) I PRO (REG) I SLOT
ZONE CUT COUNTER OF
TITE LT H
TITE RT H
TANDEM
F
F
Z
Z
Y X
X Y
E T N B N E
C SHALLOW B T
S C MAN
M W RS C W M
A B I’M HERE L S
SPILL PULL
FOLD A
S GET OVER

C
LS
RS
G H PG 6
(REG) BENCH SONIC
(REG) I PRO (REG) I SLOT A GAP LEAD
H A GAP LEAD H
SONIC LT SONIC LT
ROY,ROY F ROY,ROY F TANDEM
Z Z
Y X Y
X
S E N T B S E N B
C T
M W C C
M W
SPILL

C
LS RS L
S RS
A B
(REG) I PRO (REG) I SLOT
B GAP LEAD B GAP LEAD
SONIC LT H SONIC LT H
ROY,ROY ROY,ROY
F
F
Z
Z
Y X
X Y
S E N T B
C SPILL
C S E N T B
M W C
M W TANDEM

C
L RS L
S RS
S
C D
(REG) I PRO (REG) I SLOT
POWER O POWER O
SONIC LT H SONIC LT H
ROY,ROY ROY,ROY
F F

Z Z
Y X X Y
S E N T B S E N T B
C BLOOD C
C DENT
M W M W
PULL STACK

C
L TANDEM
LS RS S RS
SPILL
E F
(REG) I PRO (REG) I SLOT
ZONE CUT ZONE CUT
SONIC LT H
SONIC LT
ROY,ROY ROY,ROY H

F
F
Z
Z
Y X
X Y
S E N T B
BOX S E N T B
C C C
M W M W

C
LS RS L
S RS
G H PG 7
(REG) BAIT 90
(REG) I PRO (REG) I SLOT A GAP LEAD
H A GAP LEAD H

SKY F F
Z Z
Y X Y
X
B T N E S B E N S
C BOX T
M W C C
BANJO 2 WAY C W M
BOX STACK

C
LS RS L
DOWN RT
DOWN LEFT BANJO
S RS
A B
(REG) I PRO (REG) I SLOT
B GAP LEAD B GAP LEAD
H
H

F
F
Z
Z
Y X
X Y
B T N E S
C BOX C S E N T B
BANJO
M W C C
2 WAY W M
STACK BOX

L L
S RS DOWN RT
S BANJO
RS
C D
(REG) I PRO (REG) I SLOT
POWER O POWER O
H
H

F F

Z Z
Y X X Y
B T N E S S E N T B
C BOX C C
M W C
BANJO 2 WAY M W
PULL

L DOWN RT
LS RS S RS BANJO

E F
(REG) I PRO (REG) I SLOT
ZONE CUT ZONE CUT
H
H

F
F
Z
Z
Y X
X Y
B T N E S
BOX
C S T N T B
C C C
BANJO
M
2 WAY
W M W
FIT FB STACK

LS RS L DOWN RT
BANJO
S RS
G H PG 8
(SUB) OVER 6 BUMP BRONCO
(BLUE) ACE FLEX (BLUE) ACE
TRAIN ZONE (TE SIDE)
TITE RT H ZONE (TE SIDE) H
TITE LT
RIP SKY SKATE
R
Z
Z R
X Y
Y X
C B N T E C C E T N B C
 M $ 
LI Z SKY B A
$ M
BOX SPILL

LS RS LS RS
RIP SKY
RIP SKY
D
D A B SKATE= 50/10/50

(BLUE) ACE FLEX ZONE (SE SIDE) (BLUE) ACE ZONE (SE SIDE)
TRAIN
H H
TITE RT TITE LT
RIP SKY SKATE
R
Z
Z R
X Y Y X
B N T E C C E T N B
C C
 M $  $ M
LI Z SKY B A SPILL
STACK

LS LS RS
RS
RIP SKY
D C D SKATE= 50/10/50

(BLUE) ACE FLEX POWER O (BLUE) ACE POWER O


TRAIN
H H
TITE RT TITE LT
RIP SKY SKATE
R
Z
Z R
X Y Y X
C B N T E C C E T N B C
 M
PULL
$  $ M
LI Z SKY SPILL BOX SPILL
GET OVER A

LS RS LS
MOF
RS
RIP SKY “PULL”
D E F GET TO A SKATE= 50/10/50

(BLUE) ACE FLEX (BLUE) ACE


COUNTER OT TRAIN COUNTER OT
H
TITE RT H
TITE LT
SKATE= 50/10/50
RIP SKY SKATE
R
Z
Z R
X Y
Y X
C B N T E C C E T N B C
 M $  M
BOX SPILL $ SPILL
FIT UNDER OT BOX

LS RS LS
MOF
RS
RIP SKY “PULL”
GET TO A
D G H PG 9
(SUB) OVER 6Y BRONCO
(BLUE) ACE FLEX (BLUE) ACE
TRAIN ZONE (TE SIDE)
TITE RT H ZONE (TE SIDE) H
TITE LT

R
Z
Z R
X Y
Y X
C B N T E C C E T N B C
 M $  $ M
LI Z SKY B B
A A

LI NDA BUZZ
LS RS LS RS
MOF
RIP SKY
D A B

(BLUE) ACE FLEX ZONE (SE SIDE) (BLUE) ACE ZONE (SE SIDE)
TRAIN
H H
TITE RT TITE LT

R
Z
Z R
X Y Y X
B N T E C C E T N B
C C
 M $  $ M
LI Z SKY B A A B

LI NDA BUZZ

LS LS RS
RS MOF
RIP SKY
D C D

(BLUE) ACE FLEX POWER O (BLUE) ACE POWER O


TRAIN
H H
TITE RT TITE LT

R
Z
Z R
X Y Y X
C B N T E C C E T N B C
 M
PULL
$  $ M
LI Z SKY SPILL
GET OVER A PULL
SPILL
GET OVER!
LI NDA
BUZZ

LS RS
RS LS RS
RIP SKY MOF
D E F
(BLUE) ACE FLEX (BLUE) ACE
COUNTER OT TRAIN COUNTER OT
H
TITE RT H
TITE LT

R
Z
Z R
X Y
Y X
C B N T E C C E T N B C
 M $  $ M
BOX SPILL PULL
BOX
FIT UNDER OT GET OVER!
LI NDA
BUZZ

LS RS LS RS
RIP SKY MOF
D G H PG 10
(SUB) OVER 1Y BRONCO
(BLUE) ACE FLEX (BLUE) ACE
TRAIN ZONE (TE SIDE)
TITE RT H ZONE (TE SIDE) H
LUCKY,LUCKY TITE LT
LUCKY,LUCKY
Z
R
Z R
X Y
Y X
C B N T E C C E T N B C
 M $ 
FUNNEL $ M
A B
2 ON 1 FUNNEL
2 ON 1

LS RS LS RS
D MOF
MOF D
A B

(BLUE) ACE FLEX ZONE (SE SIDE) (BLUE) ACE ZONE (SE SIDE)
TRAIN
H H
TITE RT TITE LT
LUCKY,LUCKY LUCKY,LUCKY
Z
R
Z R
X Y Y X
B N T E C C E T B
C N C
 M $  $ M
FUNNEL B
A FUNNEL
2 ON 1
2 ON 1

LS RS
LS RS D MOF
MOF D
C D

(BLUE) ACE FLEX POWER O (BLUE) ACE POWER O


TRAIN
H H
TITE RT TITE LT
LUCKY,LUCKY LUCKY,LUCKY
Z
R
Z R
X Y Y X
C B N T E C C E T N B C
 M $  $ M
“PULL” SPILL PULL
TOO “A” SPILL
FUNNEL GET OVER
GET OVER
2 ON 1
“PULL”
TOO “A”
LS GET OVER
RS LS RS
D MOF
MOF D E F
(BLUE) ACE FLEX (BLUE) ACE
COUNTER OT TRAIN COUNTER OT
H
TITE RT H
TITE LT
LUCKY,LUCKY
LUCKY,LUCKY
Z
R
Z R
X Y
Y X
C B N T E C C E T N B C
 M $  M
BOX PULL $ PULL
GET OVER SPILL
GET OVER

LS RS LS RS
MOF D BOX MOF
G H PG 11
PASS DEFENSE
2017
COVERAGE CONCEPTS
COVER 0- MAN ( 5 MAN PRESSURE)
- EXAMPLE ( ODD BILLY STEER 0)
COVER 1- MAN FREE (4 MAN PRESSURE) [ STRONG SAFETY DOWN]
- EXAMPLE (OVER 1Y BRONCO)
COVER 2- 2 DEEP/ 5 UNDERNEATH ZONE
- EXAMPLE (OVER 2 BUMP)
COVER 3- 3 DEEP/ 4 UNDERNEATH (STRONG ROTATION – SAFETY STRONG DOWN)
- EXAMPLE (BASE STRONG 3 AUTO)
COVER 4- 3 OVER 2/ STRONG ROTATED
- EXAMPLE (ROCK)
COVER 5-2 DEEP/ MAN UNDER
- EXAMPLE (EVEN 5 CUT)
COVER 6- 3 DEEP/4 UNDERNEATH (WEAK ROTATION - FREE SAFETY DOWN)
- EXAMPLE (OVER 6 BUMP)
COVER 7- QTRS/ MAN MATCH CONCEPT
- EXAMPLE (EVEN 7 SWITCH)
COVER 8- QTRS/ ZONE CONCEPT
- EXAMPLE (BENCH 8)
COVER 9- MAN FREE/ SAFETY DOWN WK (SAFETY DOWN STRONG ON NEAR & SPLIT)
- EXAMPLE (BAIT 90)

STATES- INTERNAL FIREZONE


- EXAMPLE (OVER CAROLINA)
CITIES- EXTERNAL FIREZONE
- EXAMPLE (BASE BENCH CHICAGO)
WEAPON- FIREZONE PRESSURE WHERE NO DEFENSIVE LINEMAN DROPS
- EXAMPLE (OVER Y STING)
BASKETBALL TEAMS- 2 ROLL PRESSURE
- EXAMPLE (BASE BENCH SPUR)
CARTOON CHARACTERS- 2 TRAP PRESSURE (3 DOWN)
- EXAMPLE (DOLLAR BARNEY)
CEREALS- 2 TRAP PRESSURE (4 DOWN)
- EXAMPLE (SUGAR SMACK)
BIRD- 6 MAN PRESSURE (BLITZ COVERAGE)
- EXAMPLE (EVEN EAGLE BLITZ)
ACT OF NATURE- 7 MAN PRESSURE (BLITZ COVERAGE)
- EXAMPLE (ODD THUNDER)
SNAKE- MAX PRESSURE (BLITZ COVERAGE)
- EXAMPLE (EVEN MOCCA A)
M WORDS- 0 PRESSURE WHERE THE SAFETY TAKES THE MAC’S COVERAGE
- EXAMPLE (OKIE MONSTER)
R WORDS- 0 PRESSURE WHERE THE SAFETY TAKES THE MONEY’S COVERAGE
- EXAMPLE (EVEN REX)
PASS DEFENSE AREAS
3 DEEP SEAMS
MIDDLE OF FIELD SAFETY HELP

*SAFETY SHOULD
BE ABLE TO
COVER THIS
(SHADED) AREA
IN M.O.F
DEFENSES
MIDDLE OF FIELD SAFETY HELP

CORNER DIVIDER- MOF COVERAGES


MIDDLE OF FIELD SAFETY HELP
PASS GAME
ZONE COVERAGE

ON ZONE DROPS- GET DEPTH OF 10 (NO MORE) YARDS. STAY COCKED- QUICKER ON BREAKS

FLAT DROPS- ABORT- DO NOT GET OUTFLANKED. ALL FLAT PLAYERS HAVE THE WHEEL ROUTE IN
OUR DEFENSE
DIVIDER RULES
1 YARD ON TOP OF #’S BALL IN MOF 1 YARD ON TOP OF #’S

# X # X
C C
WR ALIGNS INSIDE THE DIVIDER= WR ALIGNS INSIDE THE DIVIDER=
CORNER OUTSIDE LEVERAGE CORNER INSIDE LEVERAGE

BETWEEN THE #’S AND HASH BALL ON HASH BOTTOM OF THE #’S

# X X #
C C
WR ALIGNS OUTSIDE THE DIVIDER= WR ALIGNS INSIDE THE DIVIDER=
CORNER INSIDE LEVERAGE CORNER OUTSIDE LEVERAGE

BOTTOM OF THE #’S BALL ON HASH BETWEEN THE #’S AND HASH

X # X
#
C C
WR ALIGNS OUTSIDE THE DIVIDER= WR ALIGNS INSIDE THE DIVIDER=
CORNER INSIDE LEVERAGE CORNER OUTSIDE LEVERAGE

FLORIDA STATE
MOF COVEREAGE

MAN TECHNIQUES:
PRESS
A. DIVIDER RULE- ALIGNMENT
B. KICK SLIDE/ SHOW THE V- OFF HAND JAM
C. TOUGH JAM VS BIGGER RECIEVER/ PLUS SPLIT
D. QUICK OFF- HAND JAM
E. JAB AND MISS- OFF HAND JAM

VS INSIDE RELEASE VS OUTSIDE RELEASE

X X
C C

• •
LOW SHOULDER POSITION WORK TO HIGH SHOULDER POSITION READ
READ LEAN AND OUTSIDE HIP LEAN AND OUTSIDE HIP
UNDERSTAND MOVE AREA (6,12,18 YARDS)

KEYS TO BUMP: GET WR OFF PLAIN- NO VERTICAL RELEASE


MUST: STAY SQUARE, QUIET FEET, REPLACE FOOT, PATIENT, DISRUPT TIMING
MOF COVERAGE

MAN TECHNIQUES:
SEAM
A. SEAM RULE- ALIGNMENT
B. MAN SCOOCH- IN SEAM 10 YARDS ( LOW SHOULDER)
C. MAN SCOOCH- HIGH SHOULDER OUTSIDE SEAM
D. USE SAME PRESS TECHNNIQUES IF PRESSING SLOT

SEAM SEAM

X X

X C
10 YARDS 10 YARDS
FROM BALL FROM BALL

LOW SHOULDER IN SEAM HIGH SHOULDER OUT OF SEAM

MAN DRILLS MOF SAFETY- DIVIDE FORMATION


1. IN FAZE DRILLS 1. IN FAZE DRILLS
2. OUT OF FAZE DRILLS 2. OUT OF FAZE DRILLS
BUNCH VS MAN COVERAGE
4 MAN RUSH H LOCK AND LEVEL
1 ALERT 1Y (SUB)
OUTSIDE LEVERAGE 1 INVERT

X
X
X “RAT” & “FS”
X 4 ON 3

5 MAN RUSH H TRAFFIC


0 PRESSURES
OUTSIDE LEVERAGE INSIDE LEVERAGE

X
X
X
X “NO RAT” & “FS”
3 ON 3

6 MAN RUSH H 3 WAY


UNDER BLITZ EAGLE BLITZ (SUB)
OUTSIDE LEVERAGE INSIDE LEVERAGE SEAHAWK MOCCA BLITZ (SUB)

X X X
“NO RAT” & “FS”
3 ON 3
BUNCHES
H

BUSTER/5/7= BINGO FZ/TAGGED SAFETY= SAFETY


1= LOCK AND LEVEL STALLION= NAIL
2= ZONE IT 2 TRAP= SORT LIKE CLIP
PALMS= NAIL 0= TRAFFIC
CLIP= SORT IT BLITZ= 3 WAY

STACKS

#1 OFF #2 ON #1 ON #2 OFF

7= STACK 7= STACK
2= KATHY 2= CLUB
1= PUSH ALERT 1= LOCK AND LEVEL
FZ= PUSH ALERT FZ= SAFETY
2 TRAP= PUSH ALERT 2 TRAP= SORT LIKE CLIP
0= TOP HAT/ PUSH ALERT 0= LOCK AND LEVEL
BLITZ= PUSH ALERT BLITZ= LOCK AND LEVEL
3 DEEP ZONE CONCEPT
SKATE
SKATE CONCEPT VS PRO/ TRIPS FORMATION

PRO PRO
H SKATE H SKATE

F F

UNDER Z Z
X Y X Y

C C
C C
X X X X
X X X X
ST ST
4/1 C/F 4/1 C/F
CROSSER CROSSER
BAIL 1/3
3 UP IS 3 STR HK

3 UP IS 3 STR HK

SAIL TECHNIQUE

PRO PRO
H SKATE H SKATE

F F

UNDER Z Z
X Y X Y

C C
C C X
X X X
3 UP IS 3
X X X
X ST C/F
4/1
ST
4/1 C/F CROSSER
CROSSER
BAIL 1/3 3 UP IS 3
STR HK
STR HK

TRAIN TRAIN
H SKATE H SKATE

R Z R Z
X Y X Y

C C
C X C
3 UP IS 3 X
X X 3 UP IS 3
X X
RELATE #2 RELATE #2

LS ST
RS LS ST
RS
4/1 4/1
CROSSER CROSSER
3 DEEP ZONE CONCEPT
RIP/LIZ
USED TO HANDLE 4 VERTICALS AND SAIL ROUTES

H FLEX H FLEX

Z R Z R UNDER
Y X Y X
C C
C C
X X X X X X X X

X
X

H FLEX H FLEX

Z R Z R
Y X Y X
C C
C 3 THRU C
3 THRU
X X X X X X X
X

X X

H FLEX H FLEX

UNDER
Z UNDER R Z R
Y X Y X
C
C 3 THRU
C
C X X X
X X X X
X

X
X
3 PRESSURE
ZONE DEEP ZONE CONCEPT
COVERAGE CONCEPTS

R Z
Y X
C C
FZ MAN
FZ MAN

X X X
WALL FLAT HOOK/3 WALL FLAT

X
MOF

PATTERN MATCHING
OVER ROUTE (ALERT OVER) ANGLE ROUTE
MOF SAFETY PLAYS THE OVER W/F PLAYER SQUEEZES BACK #2
CORNER PLAYS THE POST CORNER PLAYS THE POST
H H

R Z R Z

X Y X Y

C C C C
X X X
W/F X
W/F H/3
X X W/F
W/F H/3

RS

Y UNDER BUNCHES W/F PLAYER= FIRST OUT


W/F PLAYER MAKE AN UNDER, UNDER CALL SAFETY H/3 PLAYER= FIRST IN
FZ MAN= FIRST UP
H H

R Z Y Z
X Y X R

C C C
X X X
X X W/F X H/3
W/F
C
W/F W/F
H/3

YOU CAN ONLY MAKE AN UNDER CALL IF THE BACK IS TO YOU!


ZONE PRESSURE COVERAGE CONCEPTS
ALL PLACES AND WEAPONS ARE MOF FIRE ZONES
(ALABAMA, CAROLINA, CANNON, Y STING)

HOOK 3: RELATE TO 3 OR WHO BECOMES 3 ( 3 UP IS 3)

WALL/ FLAT: RELATE TO 2, DON’T GET BEAT TO THE FLAT. IF #2 IS DISPACED, WALL FLAT
PLAYER IS A COLLISON DROPPER

HOOK, HOOK: WALL/FLAT DEFENDER BECOMES THE H/3 DEFENDER (VS 4 OPEN)

WHEN THE H/3 DEFENDER CAN NOT GET TO THE BACK HE GIVES A KING,
KING, KING: KING CALL, IF BACK FLARES, OUTSIDE RUSHER PEELS

H
ST ND
1 2
R Z
Y X
C
FZ MAN
E T N H/3
B C
FZ MAN
6T 3T 2i
RELATE TO #3
$ M «
BLITZ FACE BLITZ B W/F
RELATE TO #2
OF GUARD

TITE LT
LS RS
CAROLINA LT FZ MAN LT MOF

MAN LT RELATE TO #2
FLAT

OVER STRONG FIREZONE (HOOK HOOK CALL) OVER MEX (KING CALL)
(BLUE) GFR DOLPHIN (BLUE) GNR FLEX (FIB)

H
H “KING”
HOOK 2
ND
1
ST

R Y Z R

X Z X Y
B N T E C
B N T E C C
C 2i 3T H/3 FZ MAN
FZ MAN H/3
FZ MAN
FZ MAN 5T
« $ «
W/F M “KING” W/F
W/F M $

TITE RT
LUCKY, LUCKY RS TITE RT LS
LS W/F
MEX RT MOF
RS
MAN LT MOF
MAN
HOOK, HOOK MAN RT
TRAIN CONCEPT

TRAIN CONCEPT= 0 COVERAGE WHERE AN END HAS MAN TO MAN ON THE BACK, BUT IF THE BACK FLARES OR
RELEASES OUTSIDE THE TACKLE, THE OUTSIDE RUSHER TO THAT SIDE MUST TAKE HIM

REX REX
BUCK HAS BACK MAN TO MAN (TRAIN CONCEPT) BUCK HAS BACK MAN TO MAN (TRAIN CONCEPT)

H H

R Z R Z

X Y X Y

C B C B
TICKLE TICKLE
TACKLE $ TACKLE $

REX REX
BUCK HAS BACK MAN TO MAN (TRAIN CONCEPT) BUCK HAS BACK MAN TO MAN (TRAIN CONCEPT)

H H

R Z R Z

X Y X Y

C B C B
TICKLE TICKLE
TACKLE
$ TACKLE
$

IF BACK STAYS INTO BLOCK, BECOME A RAT

REX REX
BUCK HAS BACK MAN TO MAN (TRAIN CONCEPT) BUCK HAS BACK MAN TO MAN (TRAIN CONCEPT)

H H

R Z R Z
X Y X Y

C B C B
TICKLE TICKLE
TACKLE
$ TACKLE
$

IF BACK RELEASES OUTSIDE THE TACKLE,


IF BACK FLARES, BECOME THE RAT
BECOME THE RAT
2 TRAP- TERMINOLOGY

1/2- TELLS HALF FIELD DEFENDER TO PLAY #1 ON TOP OF CORNER

2/3 CUTTER- TERM FOR PLAYER TO CUT TO #2 IF 2X2 OR #3 IF 3X1

SNATCH & HUG- TERM FOR DEF. LINEMAN TO PLAY THE RB IN THE CORE MAN TO MAN. IF THE RB FLARE
RELEASE, LOOK FOR CROSSERS FROM THAT SIDE.
(CROSS DRESSERS AND DRAG QUEENS)

CUT- COVERAGE CONCEPT FOR ALL 2/3 CUTTERS.


- VS VERTICAL OR INSIDE RELEASE – MAN TO MAN ( LOW AND INSIDE LEVERAGE)
- VS OUTSIDE RELEASE IN 1ST 5 YARDS- MAN TURN TO #1 ( PUSH TO NEXT WINDOW)

BIRD OUT- EMPTY CHECK IN TWO TRAP


- SAFETY AND CORNER ARE NOW MAN TO MAN ON WEAK #1 AND #2

2X2 3X1

H H

R Y R Y
X Z X Z

C C C C
TRAP 2/3 TRAP TRAP 2/3 TRAP
2 CUTTER 2 CUTTER
CUT #3
CUT #2 CUT #2 CUT #2

VS EMPTY= BIRD OUT VS MOTION TO EMPTY, THE BACK COULD BECOME THE
NEW #3. 2/3 CUTTER MUST CUT TO HIM!

R Y H
R Y
X Z X Z

C C C C
TRAP MAN TRAP MAN
2 CUTTER 2/3 2 CUTTER 2/3
CUT #2 CUT #3 CUT #2 CUT #3

RS
MAN
RS
MAN
QB SCRAMBLE RULES

ZONE COVERAGE
1. MAN MATCH PATTERN IN YOUR ZONE (MAN TO MAN) (SLIDE WITH QB)

2. DEEP PLAYERS
- NEVER COME OUT OF DEEP ZONES (NO ONE GETS BEHIND YOU)
- DEEP 1/3 OR ½ PLAYER TO SCRAMBLE SIDE PLAY ZONE
- DEEP 1/3 OR ½ PLAYER AWAY SCRAMBLE SIDE KEEP ALL THREATS INSIDE AND
UNDERNEATH

3. SHORT ZONE PLAYERS


- DO NOT COME OUT OF COVERAGE UNTIL QB CROSSES LINE OF SCRIMMAGE

4. BACKSIDE FLAT PLAYERS


- MAINTAIN BACKSIDE LEVERAGE AT ALL TIMES
- RESPONSIBLE FOR WHEELS, THROWBACKS, AND ANYTHING THROUGH THE ZONE

MAN COVERAGE
1. STAY WITH YOUR MAN UNTIL QB CROSSES L.O.S
-( COVER 0,1,3,6 BLITZ)

2. DEEP PLAYER STAY DEEP


- MOF SAFETY IN 1 OR 0
- SPLIT SAFETIES IN COVER 3,6
SPRINT OUT- DASH RULES

1. FLAT PLAYER
- SLICE #1

2. BACKSIDE FLAT
- THROWBACK, STAY BACK

3. BACKSIDE HOOK
- MATCH X (CROSSER) OR WORK FRONTSIDE #2 INSIDE
- QB BREAKS CONTAIN: 3RD DEFENDER, 2ND CONTAIN

4. FRONTSIDE HOOK/CURL
- OVERRUN #2- PLAY OUTSIDE HIM

5. MIDDLE HOOK
- WORK INSIDE #2

6. SAFETY
- 2 DEEP: WIDEN ½ (CLOUD)
- BACKSIDE SAFETY: MATCH #1, THEN MOF
DETERMINING PASSING STRENGTH
WHEN DETERMINING THE PASSING STRENGTH, COUNT REMEMBER DO NOT COUNT THE PLAYERS IN
WR’S AS 1 THE BACKFIELD,
TE’S AS ½ ONLY COUNT OPEN WR’S, SNIFFERS, OR Y OFFS
FB’S/ HB’S AS ½
H
F H Q
Q Z R Z
X Y X Y

1 1.5 2 1.5
H
H Q
F
Q R Z
Z
X Y
X Y

2 .5 1 2.5
H H Q
R Z
F Q Z X Y
X Y

1.5 1.5 3 .5
H H Q
R Y
F Q Y X Z
X Z

1.5 1.5 2 1.5


Q
Q
R Y H
H Z F Z X
X Y

1.5 2 2.5 1.5


PINTO RULES
VS BACK IN THE 3 SPOT OR GUN FAR WE WILL PLAY BRONCO
(BLUE) GFR TREY
H

H Q

R Z
3
X Y

C 5

RIP/LIZ
« M $ “I’M HERE”
ST
4/ 1 CROSSER
RIP/LIZ PUSH TO #3 C
3 UP IS 3

LS RS
MOF
CK BRONCO PUSH #2
TAKE 3 THRU

LINDA BUZZ SKINNY

VS GUN NEAR WE WILL PLAY STUBBIE/CUT


(BLUE) GNR TREY

Z R

X Y

C
MEG
C
M $ CUT FLAT
« POST #3 ST
4/1 CROSSER
READ 3 TO 2 NO CARRY

LS RS
READ 3 TO 2
STUBBIE/CUT
ZONE PRESSURE COVERAGE CONCEPTS
ALL CITIES AND STATES ARE MOF FIRE ZONES WITH SPOT DROPS
(ALABAMA, CAROLINA, BOSTON, LA) H

UNDER ALABAMA F
CLOSED LT
ALABAMA LT
Z
Y X
C S E N T B C
D/D W/F W/F D/D

M W
BLITZ FACE BLITZ B
OF GUARD
W/F
H/3 W/F

LS RS
MOF

OVER CAROLINA TITE LT


H CAROLINA LT
1ST 2ND
Z R
Y X
C E T N B C
D/D 6T 3T 2i H/3 D/D

$ M
BLITZ FACE BLITZ B
OF GUARD «
W/F
W/F
W/F
H/3

LS RS
FZ MAN LT MOF
SLOT COVERAGES
2017
SLOT COVERAGES DEFINED

SLOT COVERAGE PLAYED VS SLOT FORMATION – CORNERS PLAY AS COVER


1 – LB’S BRACKET RB/TE.

COVER 4 COVERAGE PLAYED VS SLOT FORMATION – TILTED COVERAGE –


KATHY COVER 2 TO SLOT SIDE AREA CALL ON BACKSIDE.

COVER R ROBBER COVERAGE TO SLOT FORMATION F/S READ #2 AND ROB #1


ON SHORT ROUTES AREA CALL ON BACKSIDE.

IOWA COVER 5 PRINCIPLE VS SLOT. CONE #2 RECEIVERS – SAFETY INSIDE


LEVERAGE – BRACKET ON BACKSIDE.

BOW QUARTERS PRINCIPLE VS SLOT – BOW’S BOX WITH WILL LB.

FIST SAME AS RIP/LIZ – FORM OF 3 DEEP VS SLOT EXCEPT INSIDE DB DEEP


#2 AT 12 YARDS.
. FLORIDA STATE
DEFENSIVE PLAYBOOK
PASS DEFENSE

TABLE OF CONTENTS
REG

COLT PG 1

FIST PG 2

R PG 3

ROCK PG 4

ZEKE PG 5
. FLORIDA STATE
DEFENSIVE PLAYBOOK
PASS DEFENSE

TABLE OF CONTENTS
SUB

BRONCO PG 6

BUZZ MABLE PG 7

CLAMP PG 8

CLIP PG 9

COAST PG 10

CORA PG 11

POACH PG 12

SKATE PG 13

SKINNY PG 14

SPARTAN PG 15

STALLLION PG 16

STUBBIE PG 17

STUMP PG 18

TIMBER PG 19
COLT
H

COLT COVERAGE= CORNERS ON 1&2 F


SAM/WILL=EDGE BLITZERS
MIKE/LS/RS= ADJUST ON “FLOW”
Y

RS
LS

COLT VS FLOW RS- 1ST OUTSIDE MAN COLT VS WEBB RS- TE MAN
H H
BEGIN FLOW/BOOT LS- TE MAN BEGIN WEBB/BOOT LS- 1ST BACK WK
F ST
M- 1 BACK WK F ST
M- 1 OUTSIDE MAN

Y Y

M M

LS RS LS RS
A B
COLT VS FLOW LS- 1ST OUTSIDE MAN COLT VS WEBB RS- TE MAN
H H ST
RS- TE MAN LS- 1 OUTSIDE MAN
F M- 1ST INSIDE MAN F M- 1ST INSDIDE MAN

Y Y

M M

LS RS LS RS

C D
COLT VS SPLIT RS- TE MAN
H
LS- NEAR BACK MAN
F M- NEAR BACK MAN

LS RS

E F
FIST
SLOT CHECK FOR SLOT FORMATION. H
COVER FIST IS A 3 DEEP CONCEPT VS
F
SLOT FORMATION. FIST IS PLAYED AS
THE SAFETY (OR CORNER OVER) NOT Z
COVERING #2 PAST CORNER ROUTE. 3 X
Y
WE WILL PLAY A SMASH RULE
S #2 OUT AND UP
5 READ RS
FORCE
M W
EITHER RB SKY FIELD THRU
STRONG HK CORNER ROUTE
FORCE
C ON FLOW TO FLAT
TE WEAK HK UNLESS #1/#2
VERTICAL ON FLOW UNDERNEATH C
LS
MOF TO
ALL OF #1
VERTICAL
#2

MIKE OPEN WEAK BUT


F H F H
IMMEDIATELY RELATE TO #3

Z Z
Y X Y X
S S
M W RS M W RS
C C
C C
LS LS
A B
H H
F F
Z Z
Y X X
Y
S S
M W RS M W RS
C C
C C
LS
LS

C D

H H
F

F Z Z
Y X Y X
S S
M W RS M W RS
C C
C C
LS LS

E F
R
H
SLOT CHECK FOR SLOT
F
FORMATION. COVER R IS
ROBBER TO 2 OPEN ON Z
X
Y
SLOT SIDE.
S
1ST FLAT
M W RS
RELATE #3

C
1/2 C
LS INSIDE 1/3
ROBBER OF
#2

H
H
F
F
Z
Z X
X Y
Y
S
S
RS M W RS
M W
C C
C C
LS
LS
A B
H
H
F
F
Z
X Z
Y X
Y
S S
M W RS RS
M W
C C
C
LS C
LS

C D

H
- VS 2 MAN STACK CHECK TANGO
- VS NORMAL SPLIT SAFETY OUTSIDE –
F Z
Y X ALERT SMASH OR SAIL
S - VS WIDTH WEAK CHECK RIP/LIZ
M W RS - VS TREY CHECK STOUT
C
C
LS

E F
ROCK
SLOT CHECK FOR SLOT FORMATION. H
COVER FIST IS A 3 DEEP CONCEPT VS
F
SLOT FORMATION. FIST IS PLAYED AS
THE SAFETY (OR CORNER OVER) NOT Z
COVERING #2 PAST CORNER ROUTE. 3 X
Y
WE WILL PLAY A SMASH RULE
S #2 OUT AND UP
5 READ RS
FORCE
M W
EITHER RB SKY FIELD THRU
STRONG HK CORNER ROUTE
FORCE
C ON FLOW TO FLAT
TE WEAK HK UNLESS #1/#2
VERTICAL ON FLOW UNDERNEATH C
LS
MOF TO
ALL OF #1
VERTICAL
#2

MIKE OPEN WEAK BUT


F H F H
IMMEDIATELY RELATE TO #3

Z Z
Y X Y X
S S
M W RS M W RS
C C
C C
LS LS
A B
H H
F F
Z Z
Y X X
Y
S S
M W RS M W RS
C C
C C
LS
LS

C D

H H
F

F Z Z
Y X Y X
S S
M W RS M W RS
C C
C C
LS LS

E F
ZEKE
2 OR 3 SHORT PLAYS LIKE BOX H

U Q
X Z
Y

S
C C
M W

LS RS

A
2 OR 3 SHORT PLAYS LIKE
BOX H

U Q
X Z
Y

S
C C
M W

LS RS

IF 2 & 3 ARE VERTICAL MIKE


CARRY, SAM CARRY VERTICAL H

U Q
X Z
Y

S
C C
M W

LS RS

C
BRONCO
COVER 7 TRIPS CHECK IN SUB
H
PACKAGE

R Z
Y X

$ M «
C ST
4/1 CROSSER 3 BACK IS 3
COVER 1 TAKE BACK C
NOT UP 1/3

LS RS
MOF RELATE #2

H H

R Z R Z
Y X Y X

C $ M « C $ M «
C
LS RS C
LS
RS
HOLD #2 IN SEAM A B
H
H

R Z
R Z
Y X
Y X

$ M C $ M «
C «
C
C
LS RS
LS
RS
TAKE BACK

C D
H H

R Z R Z
Y X Y X

$ M « C $ M «
C DROP,
TAKE BACK C C
NOT UP
LS LS RS
RS

E F
BUZZ MABLE
WE WILL MABLE OR PUSH H

THE COVERAGE STRONG


AND MAN THE BACKSIDE Z R
CORNER Y X

C #1 « C
#2 $ M ST MABLE
3 UP IS 3 #4/1
( TAKE #3 CROSSER
BACK BUT
LS NOT UP) RS
MOF

H H

Z R Z R
Y X Y X
C C C
« $ M «
$ M C

LS RS LS RS

A B
H
H

Z R Z R
Y X Y X

C C C C
« $ M « $ M

LS RS LS RS

C D
H H

Z R Z R
Y X Y X
C C C
« $ M « $ C
M
DO NOT
TAKE UP
LS RS LS RS

E F
CLAMP
H
CB= READ RELEASE OF #2
- IF #2 COMES TO FLATS,
CORNER TRAP
- IF #2 IS VERTICAL, CB R Z
X Y
MAN TURNS TO #1
SAM= MONUMENT DROP, #3 TO THE
FLAT
S M $ C
SAFETY= READ #2
C 1ST FLAT
- IF #2 IS VERTICAL OVER THE
READ #2
STAR, SAFETY TAKES #2 MAN
- IF #2 IS FLAT OR UNDER,
SAFETY DOUBLES TO #1 LS RS
READ #2

H H

R Z R
X Y X Y X

C « $ M C C
« $ M
C
RS
LS RS
LS
A B
H
H SMASH,SMASH
R Z R Z
X Y X Y

«
« C C
$ $ M
C C
RS RS
LS LS

C D
H H

R Z R X
X Y Y
X

« $ C « C
M $ M
C
C RS
LS
RS LS

E F
CLIP
H

TRIPS CHECK IN NICKEL/


DIME PACKAGE Z R
Y X

C $ M C
MEG
TRAP FLAT « POST #3 CUT OFF RB
CUT OFF #2
IF 3 GOES FLAT,
FIND FINAL 3
LS
1/2
RS
POACH #3 TO #1 WEAK

H H

Z R Z R
Y X Y X

« $ M C « C
C C $ M

LS RS
LS RS
POACH SAFETY DO NOT UNDRESS BACKSIDE CORNER (READ #3) A B
H
H
“SMASH”

Z R Z R
Y X Y X

« C C « C
C $ M $ M

LS RS LS RS

C D
H H

Z R Z R
Y X Y X

« $ C « C
C M C $ M

LS RS
LS RS ONLY IF Y
GETS ON
TOP OF $
E F
COAST
H PLAY LIKE “CLIP”

R Z
Y X

$ M RS «
MONEY BANJO CUT #3
B GAP
CUT #2 C
SQUAT
PLAYER

C
C-10
LS
DEEP 1/2
POACH #3

H H

R Z R Z
Y X Y X

$ $
M RS M RS «
« C C

C C
LS LS
A B
H
H

R Z
R Z
Y X
Y X
$
$ M RS C
M RS « «
C

C
C LS
LS
C D
H H

R Z R Z
Y X Y X

$
$ M RS C
M RS C «
DELIVER «
TO POACH
C CORNER C
LS LS

E F
CORA
ANOTHER WAY TO OVERLOAD
H
THE COVERAGE TO TREY SIDE
BY ROLLING TO 3 CORNER
R Z
3
Y X
3
C $ M «
MAN TE
4/1ST WEAK
MONUMENT C
HOOK/CURL TRAP

LS RS
MOF 1/3 DEEP 1/3

H H

R Z R Z
Y X Y X

C
C $ M « C $ M « C

RS RS LS
LS
A B
H
H

R Z
R Z
Y X
Y X
C
$ M $ M «
C « C C

RS LS
RS
LS

C D
H H

R Z R Z
Y X Y X

C
$ M « C $ M
C « C

RS RS LS
LS

E F
POACH
H

TRIPS CHECK IN NICKEL/


DIME PACKAGE Z R
Y X

«
MST C
IN POACH WE CAN NO CARRY (BOX) $ MEG
CLAMP, MOD OR BOX 1 1ST TO FLAT POST #3 4/1
AND 2 CROSSER
C
LS
READ #2 ONLY
RS
POACH #3 TO #1 WEAK
(FS HAS #3 VERTICAL)

H H

Z R Z R
Y X Y X
« C
$ M «
$ M C
C
C
LS RS
LS RS

A B
H
H
“SMASH”

Z R Z R
Y X Y X

« C C
$ M « $ M
C
C
LS RS LS RS

C D
H H

Z R Z R
Y X Y X

« $ C « C
M $ M
C
C LS RS
LS RS

E F
SKATE
WE WILL SKATE OR PUSH H

THE COVERAGE STRONG


AND MAN THE BACKSIDE Z R
CORNER Y X

C #1 « C
D/D
#2 $ M MAN
3 UP IS 3
( TAKE #3
BACK BUT
NOT UP) RS
LS
MOF
#4/1ST
CROSSER

H H

Z R Z R
Y X Y X
C C C
« $ M «
$ M C

LS RS
LS RS

A B
H
H

Z R Z R
Y X Y X

C C C C
« $ M « $ M

LS RS LS RS

C D
H H

Z R Z R
Y X Y X
C C C
« $ M « C
$ M

LS RS
LS RS

E F
SKINNY
-RIP/LIZ FOR THE STAR H

AND CORNER
- $ AND MAC PLAY LIKE Z R
SKATE PUSH TO #2 & #3 Y X

RIP/LIZ
«
$ M C
#2 MAN
C W/ SMASH RULE 3 UP IS 3
OFF RIP/LIZ ( TAKE #3
MATCH BACK BUT
NOT UP) RS
LS
MOF
#4/1ST
CROSSER

H H

Z R Z R
Y X Y X
« C
$ M «
$ M C
C
C
LS RS
LS RS

A B
H
H

Z R Z R
Y X Y X

« C C C
$ M « $ M
C

LS RS LS RS

C D
H H

Z R Z R
Y X Y X

« $ C « C
M $ M
C
C
LS RS
LS RS

E F
SPARTAN
SPARTAN IS OUR QUADS
CHECK VS COVER 7 AND COVER
2
H T R
X Z

C
CONE C
M STUBBIE TO $ « MAN
3 AND 4 MAN

LS RS
1/2

H H

R Z R Z
Y X Y X

C $ M « C $ M «
C
RS LS C
RS
LS
A B
H
H

R Z
R Z
Y X
Y X

$ M C $ M «
C «
C
C
RS LS
RS
LS

C D
H H

R Z R Z
Y X Y X

$ M « C $ M «
C
C C
RS RS LS
LS

E F
STALLION
CORNER= 2 TO 1 , STILL CLAMP
H
TO YOU
SAM= CLAMP
SAFETY= 2 TO 1 (CLAMP) R
MIKE= 3 VERT, PUSH INTO TE X Y X
TAKE HIM VERTICALLY
S M W
1ST FLAT C
C 3 VERT
READ #2

LS RS
READ #2

H H

R Z R
X X
Y Y X

C « $ M C C
« $ M
C
RS
LS RS
LS
A B
H
H SMASH,SMASH

X R Z X R Z
Y Y

«
« C C
$ $ M
C C
RS RS
LS LS

C D
H H

X R Z X R X
Y Y

« $ C « C
M $ M
C
C RS
LS
RS LS

E F
STUBBIE
TRIPS CHECK IN SUB PACKAGE. H
* JUST LIKE STUMP EXCEPT
STRONGSIDE CORNER TAKES
ALL OF #1 IN PRESS. NO SMASH Z R
Y X
RULE CONE
MEG
C $ MST C CUT
ALL OF #1 «
READ
POST #3 4/1 DOG
NO CARRY CROSSER TUFF
#2 & #3

LS RS
READ 3 TO 2 1/2

H H

Z R CONE Z R MEG
Y X Y X
C C
« $ M C « C
$ M

LS RS
LS RS

A B
H
H

Z R MEG Z R CONE
Y X Y X
C «
« C C
C $ M $ M

LS RS LS RS

C D
H H

Z R MEG Z R MEG
Y X Y X
C
C « C
« $ M
C $ M

LS RS
LS
RS

E F
STUMP
COVER 7 TRIPS CHECK IN SUB
H
PACKAGE

Z R
Y X
CONE
MEG
$ MST C CUT

READ
« POST #3 4/1 DOG
NO CARRY CROSSER TUFF
3 TO 2
C
INSIDE 1/3 LS RS
READ 3 TO 2 1/2

H H
IF #2 AND #3 ARE CLOSE, COULD PUSH
ALERT WITH STAR AND MONEY

Z R CONE Z R MEG
Y X Y X
C
« $ M C « C
$ M
C
LS RS
LS RS

A B
H
H

Z R MEG Z R CONE
Y X Y X
«
« C C
$ M $ M
C C
LS RS LS RS

C D
H H

Z R MEG Z R MEG
Y X Y X

C « C
« $ M $ M
C C
LS RS
LS
RS

E F
TIMBER
TIMBER IS A 3X1 CHECK IN 8R.
H
IT PLAYS LIKE 2 BUMP, WE ARE
JUST ROTATING JOBS.
Z R
Y X

$ M «
SLICE #1
C SEAM TAMPA
SQUAT DROP C
1/2

LS RS
1/2 COVER 2 SEAM PLAY.
DON’T MOVE!

H H

R Z R Z
Y X Y X

C $ M « C $ M «
C
RS LS C
RS
LS
A B
H
H

R Z
R Z
Y X
Y X

$ M C $ M «
C «
C
C
RS LS
RS
LS

C D
H H

R Z R Z
Y X Y X

$ M « C $ M «
C
C C
RS RS LS
LS

E F
FRONTS
2017
FRONTS
3 DOWN FRONTS 4 DOWN FRONTS

H Q
“TITE LT” H Q
“SOLID LT”
H Q H Q

Y
Y Y Y
B T N E T N E E T N B
E T N B
B S

OVER SOLID
FLOW= BUCK TO BOUNDARY SOLID LT/RT TO TE
BENCH= BUCK TO BOUNDARY (STILL) BUCK IS IN COVERAGE TITE LT/RT TO TE
H Q H Q
H Q
H Q

Y Y
Y
Y
E T N B E T N B
B T N E T N E
B

EVEN JET
ODD= BUCK TO BOUNDARY
BRAKE= BUCK TO BOUNDARY (NO STILL)

H Q
H Q
H Q “CLSD RT” H Q

Y
Y Y
E N T B Y
B T N E E $ T N B
T N E
$ B
FIELD UNDER POINT
BASE STRONG= BUCK TO PASS STR. ODD COIN= BUCK TO BOUNDARY CLOSED LT/RT TO FIELD
H Q
H Q H Q H Q “CLSD LT”
Y
Y Y Y
E T N B
B T N E T N E S E T N B
B
UNDER SHADE
BASE CLOSED = BUCK TO TE DOLLAR= BUCK TO BOUNDARY
CLOSED LT/RT TO TE

H Q
H Q “OKIE LT” H Q

IN BENCH WE ALWAYS TELL THE BUCK


WHERE TO GO! Y
Y
Y
B T N E T N B
E N T B BUCK AND TACKLE TRAVEL TOGETHER E

OKIE DEVIL
BASE FIELD = BUCK TO FIELD OKIE LT/RT TO TE
TITE LEFT (REG) OVER
OVER TELLS THE SAM/STAR
SAM RT H
TO GO TO THE PASSING
F STRENGTH
Q Z
Y X

E T N B
6T
DENT
3T 2i 5T
DENT S
APEX
M W
20 TECH 30 TECH

COVERAGES:
MIDDLE OF FIELD SPLIT SAFETY
1 INVERT 8 CORA
6 (CORA) 8R
88
20 CORA
(REG) SOLID
SOLID LEFT H SOLID TELLS THE SAM/STAR
F TO GO TO THE TE

Q
Y
CUE ADJ
E T N B
6T 3T 2i 5T
S DENT DENT
2X2 FROM TE
FORCE M W
20 TECH 30 TECH

COVERAGES:
MIDDLE OF FIELD SPLIT SAFETY
1 BUMP 8 ROCK
6 ROCK 20 ROCK
(REG) OKIE
OKIE LT H

Q
Y
B T N E S
6T 3T SHADE 4T GHOST 9

M W
30 TECH 30 TECH

COVERAGES:
MIDDLE OF FIELD SPLIT SAFETY

3 CORA 4 CORA
ZONE H
(SUB) EVEN
H

X Q R
Y Z
E T N B
6T 3T 3T 5T
«
$ M

MIDDLE OF FIELD
COVERAGES: SPLIT SAFETY
(SUB) ODD
BUCK LEFT H
BUCK ALIGN TO THE
BOUNDARY

R Q T
Z X
T N E
5T 0 5T

B «
$ M

MIDDLE OF FIELD
COVERAGES: SPLIT SAFETY
(REG) UNDER
CLOSED LT H

Q
Y
S E N T B
TILT 3T 5T
5T

M W
30 TECH 20 TECH

MIDDLE OF FIELD
COVERAGES: SPLIT SAFETY
6 (CORA) 8 ROCK
8 ROCK
(REG) FUND
CLOSED LT H

Q
Y
S E N T B
TILT 3T 5T
5T

M W
30 TECH 30 TECH

MIDDLE OF FIELD
COVERAGES: SPLIT SAFETY
6 (CORA) 8 CORA
(SUB) FUND
CLOSED LT Q H

R
Y
X Z
E5 N
SHADE
T B
3 GHOST 6
«
M $

COVERAGES:
MIDDLE OF FIELD SPLIT SAFETY
8 CALLS
8R
(REG) BASE STRONG
H
BUCK ALWAYS GOES TO
F
PASSING STRENGTH
Z Q
Y X
B T N0 E S
9 TECH 4 4 GHOST 6
DENT FORCE

W M
BUCK LEFT 30 TECH 30 TECH
RALPH/LARRY

COVERAGES:
MIDDLE OF FIELD SPLIT SAFETY

3 AUTO 4 AUTO
(REG) BASE CLOSED
H
BUCK WILL ALWAYS ALIGN
F
TO THE TE
Z Q
Y X
B T N0 E S
9 TECH 4 4 GHOST 6
DENT FORCE

BUCK LEFT M W
30 TECH 30 TECH
RALPH,RALPH

COVERAGES:
MIDDLE OF FIELD SPLIT SAFETY
(REG) BENCH
H
ROY/LEE BUCK ALWAYS GOES TO
F
THE BENCH (BOUNDARY)
Q
Y
S E N0 T B
9 TECH 4 4 GHOST 6
FORCE DENT

BUCK RT M
30 TECH
W
30 TECH

LEE,LEE

COVERAGES:
MIDDLE OF FIELD SPLIT SAFETY
(REG) JET
TITE LEFT H

Q
Y
E T N B
9T 3T 2i 5T

S M W
10 TECH 40 TECH

ADJUSTMENTS:
(REG) BASE
FLOW H
BUCK ALWAYS GOES TO
ALIGNMENT F
THE BENCH (BOUNDARY)
Q
Y
E N0 T
S 4 4 B
M W
30 TECH 30 TECH

BUCK RT

COVERAGES:
MIDDLE OF FIELD SPLIT SAFETY
(REG) BEAR
BEAR LT H

Q
Y
B S T N E W
9 TECH 6T 3T 0 3T

M RS
30 TECH
30 TECH

ADJUSTMENTS:
FLOW (REG) BOBO
ALIGNMENT H BUCK ALWAYS GOES TO
F THE BENCH (BOUNDARY)

Q
Y
S E N0 T B
9 TECH 4 4 GHOST 6
FORCE DENT

BUCK RT M W
30 TECH 30 TECH

LARRY,LARRY

COVERAGES:
MIDDLE OF FIELD SPLIT SAFETY
3 AUTO 8 CALLS
ZONE Y 7 CALLS
1Y
FLOW (REG) BRAKE
ALIGNMENT H BUCK ALWAYS GOES TO
F THE BENCH (BOUNDARY)

Q
Y
S E N0 T B
9 TECH 4 4 GHOST 6
FORCE DENT
BUCK RT M W
RALPH,RALPH 30 TECH 30 TECH

COVERAGES:
MIDDLE OF FIELD SPLIT SAFETY
3 SKY 4 ROCK
BUCK RT (SUB) BENCH
BUCK ALIGN TO THE
LEE,LEE Q H
BOUNDARY

R
X
Z Y
E N0 T B
4 4 GHOST 6
«
M $

COVERAGES:
MIDDLE OF FIELD SPLIT SAFETY
RALPH OR LARRY CALL (SUB) BOBO BUCK ALIGN TO THE
FLOW ALIGNMENT- BUCK BOUNDARY
RUSHING
Q H
R
X
Z Y
E N0 T B
4 4 GHOST 6
«
M $
LARRY, LARRY

COVERAGES:
MIDDLE OF FIELD SPLIT SAFETY
FLOW ALIGNMENT (SUB) FLOW BUCK ALIGN TO THE
BOUNDARY
8 MAN DROP
Q H
R
X
Z Y
E N0 T
4 4
«
M $ B

COVERAGES:
MIDDLE OF FIELD SPLIT SAFETY
(SUB) BRAKE
BUCK RT Q H
BUCK ALIGN TO THE
BOUNDARY

R
X
Z Y
E N0 T B
4 4 GHOST 6
«
M $

COVERAGES:
MIDDLE OF FIELD SPLIT SAFETY
(REG) POINT
TITE LEFT H

Q
Y
E S T N B
9T CHOKE 3T 2i 5T
TE

M W
10 TECH 40 TECH

ADJUSTMENTS:
(SUB) 40
TITE RIGHT
H Q

T R
X Z
E N T B
5T 2i 3T 5T
«
$ M

(SUB) 40
TITE LEFT H
Q

T R
X Z
E T N B
5T 3T 2i 5T
«
$ M

40 FRONT
40 FRONT DEPENDS ON THE LEVEL OF THE BACK.
- IF BACK IS LEVEL, SET TITE CALL AWAY FROM BACK ( LATERAL RUNS)
- IF BACK IS DEEP, SET TITE CALL TO THE BACK ( DOWNHILL RUNS)
- BUCK AND END CAN PLAY LEFT AND RIGHT
(SUB) BASE BUCK TO THE TE
BUCK LT Q H

R
Z
Y X
B T N0 E
GHOST 6 4 4
«
$ M
30 TECH RULES FOR LB’S

ADJUSTMENTS:
(SUB) SOLID
TITE LEFT H

Q
Y
CUE ADJ
E T N B
« 6T
CHEEK
3T 2i 5T
CHEEK
2X2 FROM TE
FORCE $ M
20 TECH 30 TECH

ADJUSTMENTS:
(SUB) ODD COIN
ODD ALIGNMENT
BUCK LEFT H COIN TELLS $ AND BUCK
TO FLIP

R Q T
Z X
T N E
5T 0 5T
«
$
B M

COVERAGES:
MIDDLE OF FIELD SPLIT SAFETY
(SUB) DOLLAR

T Q R
X Z
E N T
C B « C
M

LS RS

$
(SUB) ONION
TITE LEFT H

X Q R
Y Z
E T N B
9T 3T 2i 5T
BLOOD CHEEK «
$ M

ADJUSTMENTS:
(SUB) JET
TITE LEFT H

X Q R
Y Z
E T N B
9T 3T 2i 5T
FORCE CHEEK «
$ M

ADJUSTMENTS:
TITE RIGHT H
Q

X U Y Z
B N T E
7T 2i 3T 9T
«
M $
(SUB) HEADS

VS. ANY Y SNIFFER/ Y OFF OR Y FLEXED FORMATIONS, WE WILL PLAY OUR HEADS FRONT. N/T WILL PLAY H3

X Y Q R
Z
B T N E
5T H3 H3 5T
«
TITE RT $ M

VS. ANY Y ATTACHED FORMATIONS, WE WILL PLAY AN OVER FRONT. SET THE FRONT WITH A “TONTO” CALL

X Q R
Y Z
E T N E
6T 3T 2i 5T
«
TONTO LT $ M
(SUB) SUGAR

Q H

T R
X Z
E N B M T «
C C
LS RS

THIS IS A RABBITS FRONT

BUCK/MAC MUG A GAPS


NOSE/TACKLE LINE UP IN GAPS
END/ STAR LINE UP OUTSIDE
(SUB) VARMIT

$ AND END ALIGN TO


H
BOUNDARY

T Q R
X Z
$E N B TM«
C C

LS RS
(SUB) SHADOW

R Q Y
X Z
B T N E M
C MAN RB C
SPY QB «

LS RS

IN SHADOW THE BUCK WILL GO TO THE BOUNDARY AND THE MAC ALIGNS
TO THE FIELD. BOTH RUSH AND IF THE BACK COMES TO YOUR SIDE YOU
TAKE HIM FOR THE DOWN. THE OTHER WILL FALL BACK AND SPY THE QB.
(SUB) FLOAT

Q H

Y
E N T B
7 TECH 2 GAP 2i HEAVY 3 5 TECH

RULES:
- HEAVY 3 TO THE BACK AND PLAY THE BACK HALF OF THE BLOCKER
- 2 GAP 2i SHOULD PLAY INSIDE OUT ON THE GUARD
- 6 TECH END PLAY INSIDE OUT ON THE TE

H Q

Y
E T N B
6 TECH HEAVY 3 2 GAP 2i 5 TECH
PASS RUSH GAMES

ENDS MUST ALWAYS HAVE THEIR OUTSIDE FOOT BACK.


- C AREA PLAYER ( 1 STEP)
- NO C AREA PLAYER (3 STEPS)

COACH CAN MAKE TAGS WITH THE CALL


- I.D. CALL (EX. BACK YOU, AWAY ME)
- IF YOU ARE TO THE CALL, RUN THE GAME.
- IF YOU ARE AWAY RUSH

LOOK AT COACH KELLY, IF HE GIVES A RUSH CALL TURN YOUR EYES IMMEDIATLY TO COACH LAWING FOR THE
PASS RUSH CALL.
NOSE STUNTS/TERMS
GAP GAP (PERTAINS TO THE NOSE)
H Q
GAP- GET VERTICAL PENETRATION
IN YOUR ASSIGNED GAP
Y
N **ATTACK AN AREA, NOT A MAN**

CROSS CROSS (PERTAINS TO THE NOSE)


H Q

TELLS THE NOSE TO CROSS THE CENTERS FACE


Y
TO OPPOSITE A GAP ON SNAP
N
TACKLE STUNTS/TERMS
STILL STILL
H Q LEE,LEE
START IN 4 TECH
Y TACKLE STEM TO A 3 PRE SNAP & PLAY TECH
END STEM TO A 5 PRE SNAP & PLAY TECH
E N T

TAG H Q
TAG
TACKLE (3) ACROSS GUARD
Y
6 3 2i 5

FAT
H Q
FAT
FIVE ACROSS TACKLE
Y
6 3 2i 5

STAB EX. REX STAB (PERTAINS TO 3 TECH)


H Q
STAB- GET VERTICAL PENETRATION
Y IN YOUR ASSIGNED GAP.
6 3 3 5
**ATTACK AN AREA, NOT A MAN**
ALL D-LINE TERMS
CUE
H Q
CUE
Y 6T PENETRATION INTO C GAP
6 3 2i 5

LOOP
H Q
LOOP STEP
END PUSHES OFF INSIDE FOOT AND
Y
LOOP STEPS TO GET CONTAIN
6 3 2i 5

TAG
H Q
TAG
TACKLE (3) ACROSS GUARD
Y
6 3 2i 5

FAT
H Q
FAT
FIVE ACROSS TACKLE
Y
6 3 2i 5
ALL D-LINE TERMS
LONGSTICK
H Q
LONGSTICK
Y STUNT INTO SAME SIDE A GAP
6

SUPERSTICK SUPERSTICK
H Q

Y STUNT INTO OPPOSITE A GAP


6

FLASH FLASH
H Q
3T STAB THE GAP, THEN WORK FOR
Y CONTAIN
6 3 3 5

STAB
H Q
STAB
3T STAB THE GAP
Y
6 3 3 5
4 DOWN PASS RUSH GAMES
“YOU”
H “YOU”

BOTH SIDES
3 STEP 3 STEP
CUT CUT
E T T E
2ND 1ST 1ST 2ND
- TACKLES FIRST

“ME” “ME”
H

BOTH SIDES
3 STEP 3 STEP
CUT CUT
E T T E
1ST 2ND 2ND 1ST - ENDS FIRST

“DOUBLES” “DOUBLES”
H
“ME” AND “YOU” BASED
ON THE I.D.
3 STEP
CUT
E T T E
1ST 2ND 1ST 2ND YOU TO I.D
“ME” AWAY I.D “YOU” TO THE I.D ME AWAY I.D.

“VEGAS” “VEGAS”
H

3 STEP DOUBLES CONCEPT TO


CUT
E T T E THE BOUNDARY
2ND 1ST
4 DOWN PASS RUSH GAMES
“FLUSH”
H “FLUSH”
ENDS
- PASS RUSH WITH A 2 WAY GO

E T T E TACKLES
- BULL THE GUARDS WHILE EYEING END TO YOUR SIDE.
2 WAY GO 2 WAY GO
IF END COUNTERS WRAP TITE TO CONTAIN

“HALO” “HALO”
H

E T T E
GARBAGE
ME TRAP OUTRUN OT
MAN
TO QB

“TONTO” “TONTO”
H

E T T E
GOOD VS DRAW
CHECK 1ST STEP
DRAW CUT

“STIR” “STIR”
H

GOOD VS DRAW
E T T E
ST ST
1 STEP CHECK QUICK 1 STEP
CUT DRAW CONTAIN CUT

“CLEAR” “CLEAR”- 2 MAN SURFACE ONLY


H
ENDS
- PASS RUSH WITH A 2 WAY GO
Y
E T T E TACKLES
COVER - BULL THE GUARDS WHILE EYEING END TO YOUR SIDE.
2 WAY GO
DE IF END COUNTERS WRAP TITE TO CONTAIN
4 DOWN PASS RUSH GAMES
“BULLETS”
H “BULLETS”

BULLETS IS A MENTALITY
FOR ALL FOUR D-LINEMAN.
E T N B PLAY RUN ALL THE WAY TO THE QB.

“BULL”
“BULL”
H

ALL FOUR D-LINEMAN BULL RUSH OFFENSIVE LINEMAN


ACROSS FROM YOU. TRY AND SUFFOCATE THE QB WITH
E T N B THE BODY OF THE OFFENSIVE LINEMAN.

“SHADE GO” “SHADE GO”


H

SHADE AWAY FROM THE ID.


E T N B TACKLE AND NOSE GET IN YOUR GAP AND RUSH

“NIP” “NIP”
H

NOSE IS THE PENETRATOR


E N T E

“TOM” “TOM”
H
3 TECH TO THE ID
- PICK THE CENTER

E N T E SHADE AWAY FROM THE ID


- POST AND TWIST
4 DOWN PASS RUSH GAMES
“BULLETS”
H
“BULLETS”

BULLETS IS A MENTALITY
FOR ALL FOUR D-LINEMAN.
E T N B PLAY RUN ALL THE WAY TO THE QB.
3 DOWN PASS RUSH GAMES
“ODD BONE” BONE
H “BONE LEFT” “ODD BONE” 1ST 2ND

BUCK NOSE

N PICK THE CENTERS HIP “CHA-CHA” AWAY FROM


E E
CHA-CHA AND GET VERTICAL I.D AND TWIST
B
PICK
CENTER

“ODD BIKE”
“BIKE LEFT”
“ODD BIKE”
BIKE
H 1ST 2ND
BUCK END NOSE

PICK THE OT HIP “CHA-CHA” GAP OR


E N E AND WORK TO OUTSIDE AND PENETRATE
CHA-CHA
QB TWIST INSIDE A-GAP AWAY
B FROM I.D.
PICK OT

“ODD KNIFE” “ODD KNIFE” K NIFE


H “NIFE LEFT” 1ST 2ND

BUCK NOSE

“CHA-CHA” THE GUARD PICK THE I.D. SIDE GUARDS


E N E AND TWIST AROUND INSIDE HIP ON THE SNAP
CENTER AND GET VERTICAL
B
CHA-CHA

“ODD BUCK PIG” “ODD PIG”


H BUCK END
“PIG LEFT”
STARTING FROM LB DEPTH, BULLETS
CREEP OUTSIDE END PRE-
SNAP. RUSH UP FIELD
E N E INITIALLY AND BREAK IT
OFF TO 2 WAY GO
B

“MIRROR” “MIRROR”
H
ENDS- BULL RUSH CONTAIN

*** VS NON RUN THREAT QB***


-POSSIBLE 2 WAY GO BY GAMEPLAN
E N E
B
MIRROR QB
3 DOWN PASS RUSH GAMES
“NED”
“NED”
H “NED LEFT”
NED LT/RT CALL

END- STEM TO 5T

B T N E NOSE- GAP TO BUCK

TACKLE- SUPER STICK AWAY FROM BUCK


REG MOF COVERAGE
2017
. FLORIDA STATE
DEFENSIVE PLAYBOOK
REGULAR MOF COVERAGES

TABLE OF CONTENTS
REG BASE STRONG 3 AUTO PG 1

REG BRAKE 3 SKY PG 19

REG OKIE 3 CORA PG 22

REG OVER 6 CORA PG 25

REG POINT 1 ALERT PG 28

REG SOLID 1 INVERT PG 31

REG SOLID 6 ROCK PG 34

REG UNDER 1 ALERT PG 37


BIRDS AND RABBITS

BIRDS AND RABBITS IS A CALL FOR THE DEFENSIVE LINE TO ALERT FOR RUN OR PASS.

“COLD”= RUN
“JAMEIS”= PASS

TIPS AND TELLS


• DOWN AND DISTANCE
• PERSONNEL GROUPING
• FORMATION TENDENCY
• LINEMAN SITTING HEAVY (3 POINT STANCE)
• LINEMAN SITTING LIGHT (2 POINT STANCE)
• LINEMAN SPLITS
• LINEMAN TELLS ( A SPECIFIC LINEMAN WHO GIVES AWAY PLAYS BY ALIGNMENT AND
STANCE)
• RB DEPTH
• RB WIDTH
BUTCH CALLS

BUTCH CALL IS A CALL TO LET THE OUTSIDE RUSHER OR BLITZER KNOW TO HIT RB ON FREE
RELEASE TO FLAT, THEN CONTINUE THE RUSH. DO NOT PEEL FLARES- JUST FREE RELEASES.

BUTCH IT! H

Z R
Y X
B

DON’T PEEL FLARES!


H

Z R
Y X
B

M
DETERMINING PASSING STRENGTH

WHEN DETERMINING PASSING STRENGTH, COUNT RECIEVERS AS A 1 AND TE’S/FB’S/HB’S AS


A 1/2

H H

1 1 1 1
Z .5 R 1 1 .5 R Z
Y X X Y
PUP TECHNIQUE
“PUP” IS A BLITZ TECHNIQUE FOR AN OUTSIDE BLITZER OR DEFENSIVE END WITH RUN ACTION
AWAY. “PUP” STAND FOR “PIN THE HIP AND UP”

EXAMPLE: BREAK 3 SKY


H
PIN THE HIP
Z R
Y X

B T N E
«

EXAMPLE: BENCH 8 CALLS


H
PIN THE HIP
Z R
Y X

B T N E

H
EXAMPLE: BREAK 3 SKY

PIN THE HIP


Z R
Y X

B T N E «
AS A “PUP” PLAYER, YOU ARE RESPONSIBLE FOR CUTBACK TO BOOT
PUP TECHNIQUE
“PUP” IS A BLITZ TECHNIQUE FOR AN OUTSIDE BLITZER OR DEFENSIVE END WITH RUN ACTION
AWAY. “PUP” STAND FOR “PIN THE HIP AND UP”
H
EXAMPLE: JET RAC SLAM 0
(VS ZONE CUTBACK)
PIN THE HIP
Z R
Y X

E T N B
M

H
EXAMPLE: BACON
(VS ZONE CUTBACK)
PIN THE HIP
Z R
Y X

B T N E $

H
EXAMPLE: BACON
(VS ZONE CUTBACK)
PIN THE HIP
Z R
Y X

B T N E $
AS A “PUP” PLAYER, YOU ARE RESPONSIBLE FOR CUTBACK TO BOOT
QB SCRAMBLE RULES

ZONE COVERAGE
1. MAN MATCH PATTERN IN YOUR ZONE (MAN TO MAN) (SLIDE WITH QB)

2. DEEP PLAYERS
- NEVER COME OUT OF DEEP ZONES (NO ONE GETS BEHIND YOU)
- DEEP 1/3 OR ½ PLAYER TO SCRAMBLE SIDE PLAY ZONE
- DEEP 1/3 OR ½ PLAYER AWAY SCRAMBLE SIDE KEEP ALL THREATS INSIDE AND
UNDERNEATH

3. SHORT ZONE PLAYERS


- DO NOT COME OUT OF COVERAGE UNTIL QB CROSSES LINE OF SCRIMMAGE

4. BACKSIDE FLAT PLAYERS


- MAINTAIN BACKSIDE LEVERAGE AT ALL TIMES
- RESPONSIBLE FOR WHEELS, THROWBACKS, AND ANYTHING THROUGH THE ZONE

MAN COVERAGE
1. STAY WITH YOUR MAN UNTIL QB CROSSES L.O.S
-( COVER 0,1,3,6 BLITZ)

2. DEEP PLAYER STAY DEEP


- MOF SAFETY IN 1 OR 0
- SPLIT SAFETIES IN COVER 3,6
SPRINT OUT- DASH RULES

1. FLAT PLAYER
- SLICE #1

2. BACKSIDE FLAT
- THROWBACK, STAY BACK

3. BACKSIDE HOOK
- MATCH X (CROSSER) OR WORK FRONTSIDE #2 INSIDE
- QB BREAKS CONTAIN: 3RD DEFENDER, 2ND CONTAIN

4. FRONTSIDE HOOK/CURL
- OVERRUN #2- PLAY OUTSIDE HIM

5. MIDDLE HOOK
- WORK INSIDE #2

6. SAFETY
- 2 DEEP: WIDEN ½ (CLOUD)
- BACKSIDE SAFETY: MATCH #1, THEN MOF
OPTION RULES
1. PRIMARY RUN FORCE PLAYERS HAVE PITCH ON OPTION. BACKER FORCE, SKY FORCE, CLOUD FORCE, SEAM
PLAYERS IN ZONE PRESSURE VS 2 BACK FORMATION HAVE PITCH OPTION. IN ZONE AND ZERO PRESSURE VS 1 BACK-
OUTSIDE RUSHER TAKE QB. MAN PLAYER ON RB HAS PITCH
BENCH 3 SKY
H

QB PITCH
Q
Z
X Y

C B T N E S C
M W
DIVE DIVE

LATE
LS ALLEY RS

Q
Z
X Y

Q
Z
X Y
SCREEN RULES RB
WE WILL FIT SCREENS THE SAME AS RUNS. THE PRIMARY RUN FORCE PLAYER SHOULD TURN THE BALL BACK. THE
HOOK PLAYER SHOULD “POINT” OR “2 GAP” THE BLOCKER IN FRONT OF THE SCREEN. DEFENSE LINEMAN AND/OR
INSIDE PLAYERS SHOULD NOT OVER RUN THE BALL. STAY INSIDE OUT

IN MAN COVERAGE- LB OR SAFETIES WITH EB MAN TO MAN SHOULD CLOSE TO HIM

IF THE RB STEPS UP INSIDE THE LINE ON HIS SIDE OR BY CROSSING THE BALL, IT IS A RB SLOW SCREEN

IF O-LINE FULL SLIDES AND RB BLOCKS THE DEFENSIVE END, IT IS A RB SLIP SCREEN

IF THE OFFENSIVE TACKLES VEER INSIDE AND THEN BLOCKS OUT TO THE PERIMETER, IT IS A WR JAILBREAK SCREEN

RB SLOW SCREEN VS

H Q

WR
R Z
X Y

RB SLOW SCREEN VS
WR
Q H

R Z
X Y
FLORIDA STATE
1 YARD ON TOP OF #’S BALL IN MOF 1 YARD ON TOP OF #’S

# X # X
C C
WR ALIGNS INSIDE THE DIVIDER= WR ALIGNS INSIDE THE DIVIDER=
CORNER OUTSIDE LEVERAGE CORNER INSIDE LEVERAGE

BETWEEN THE #’S AND HASH BALL ON HASH BOTTOM OF THE #’S

# X X #
C C
WR ALIGNS OUTSIDE THE DIVIDER= WR ALIGNS INSIDE THE DIVIDER=
CORNER INSIDE LEVERAGE CORNER OUTSIDE LEVERAGE

BOTTOM OF THE #’S BALL ON HASH BETWEEN THE #’S AND HASH

X # X
#
C C
WR ALIGNS OUTSIDE THE DIVIDER= WR ALIGNS INSIDE THE DIVIDER=
CORNER INSIDE LEVERAGE CORNER OUTSIDE LEVERAGE

FLORIDA STATE
MOF COVEREAGE

MAN TECHNIQUES:
PRESS
A. DIVIDER RULE- ALIGNMENT
B. KICK SLIDE- OFF HAND JAM
C. SHOW HAND- OFF HAND JAM
D. QUICK OFF- HAND JAM
E. QUICK JAM VS BIGGER RECIEVER

VS INSIDE RELEASE VS OUTSIDE RELEASE

X X
C C

• •
LOW SHOULDER POSITION READ SHOULDER POSITION READ LEAN AND
READ LEAN AND OUTSIDE HIP OUTSIDE HIP
UNDERSTAND MOVE AREA (16-18 YARDS)

KEYS TO BUMP: GET WR OFF PLAIN- NO VERTICAL RELEASE


MUST: STAY SQUARE, QUIET FEET, REPLACE FOOT, PATIENT, DISRUPT TIMING
MOF COVEREAGE

MAN TECHNIQUES:
SEAM
A. SEAM RULE- ALIGNMENT
B. MAN SCOOCH- IN SEAM 10 YARDS ( LOW SHOULDER)
C. MAN SCOOCH- HIGH SHOULDER OUTSIDE SEAM
D. USE SAM PRESS TECHNNIQUES IF PRESSING SLOT

SEAM SEAM

X X

X C
10 YARDS 10 YARDS
FROM BALL FROM BALL

LOW SHOULDER IN SEAM HIGH SHOULDER OUT OF SEAM

MAN DRILLS MOF SAFETY- DIVIDE FORMATION


1. IN FAZE DRILLS 1. IN FAZE DRILLS
2. OUT OF FAZE DRILLS 2. OUT OF FAZE DRILLS
3 DEEP ZONE CONCEPT
SKATE
SKATE CONCEPT VS PRO/ TRIPS FORMATION

PRO PRO
H SKATE H SKATE

F F

UNDER Z Z
X Y X Y

C C
C C
X X X X
X X X X
ST ST
4/1 C/F 4/1 C/F
CROSSER CROSSER
BAIL 1/3
3 UP IS 3 STR HK

3 UP IS 3 STR HK

SAIL TECHNIQUE

PRO PRO
H SKATE H SKATE

F F

UNDER Z Z
X Y X Y

C C
C C X
X X X
3 UP IS 3
X X X
X ST C/F
4/1
ST
4/1 C/F CROSSER
CROSSER
BAIL 1/3 3 UP IS 3
STR HK
STR HK

TRAIN TRAIN
H SKATE H SKATE

R Z R Z
X Y X Y

C C
C X C
3 UP IS 3 X
X X 3 UP IS 3
X X
RELATE #2 RELATE #2

LS ST
RS LS ST
RS
4/1 4/1
CROSSER CROSSER
3 DEEP ZONE CONCEPT
RIP/LIZ
USED TO HANDLE 4 VERTICALS AND SAIL ROUTES

H FLEX H FLEX

Z R Z R
Y X Y X

H FLEX H FLEX

Z R Z R
Y X Y X

H FLEX H FLEX

Z R Z R
Y X Y X
ZONE PRESSURE COVERAGE CONCEPTS
ALL PLACES AND WEAPONS ARE MOF FIRE ZONES
(ALABAMA, CAROLINA, CANNON, Y STING)

HOOK 3: RELATE TO 3 OR WHO BECOMES 3 ( 3 UP IS 3)

WALL/ FLAT: RELATE TO 2, DON’T GET BEAT TO THE FLAT. IF #2 IS DISPACED, WALL FLAT
PLAYER IS A COLLISON DROPPER

HOOK, HOOK: WALL/FLAT DEFENDER BECOMES THE H/3 DEFENDER (VS 4 OPEN)

WHEN THE H/3 DEFENDER CAN NOT GET TO THE BACK HE GIVES A KING,
KING, KING: KING CALL, IF BACK FLARES, OUTSIDE RUSHER PEELS

H
ST ND
1 2
R Z
Y X
C
FZ MAN
E T N H/3
B C
FZ MAN
6T 3T 2i
RELATE TO #3
$ M «
BLITZ FACE BLITZ B W/F
RELATE TO #2
OF GUARD

TITE LT
LS RS
CAROLINA LT FZ MAN LT MOF

MAN LT RELATE TO #2
FLAT

OVER STRONG FIREZONE (HOOK HOOK CALL) OVER MEX (KING CALL)
(BLUE) GFR DOLPHIN (BLUE) GNR FLEX (FIB)

H
H “KING”
HOOK 2
ND
1
ST

R Y Z R

X Z X Y
B N T E C
B N T E C C
C 2i 3T H/3 FZ MAN
FZ MAN H/3
FZ MAN
FZ MAN 5T
« $ «
W/F M “KING” W/F
W/F M $

TITE RT
LUCKY, LUCKY RS TITE RT LS
LS W/F
MEX RT MOF
RS
MAN LT MOF
MAN
HOOK, HOOK MAN RT
3 PRESSURE
ZONE DEEP ZONE CONCEPT
COVERAGE CONCEPTS

R Z
Y X
C C
FZ MAN
FZ MAN

X X X
WALL FLAT HOOK/3 WALL FLAT

X
MOF

PATTERN MATCHING
OVER ROUTE (ALERT OVER) ANGLE ROUTE
MOF SAFETY PLAYS THE OVER W/F PLAYER SQUEEZES BACK #2
CORNER PLAYS THE POST CORNER PLAYS THE POST
H H

R Z R Z

X Y X Y

C C C C
X X X
W/F X
W/F H/3
X X W/F
W/F H/3

RS

Y UNDER BUNCHES W/F PLAYER= FIRST OUT


W/F PLAYER MAKE AN UNDER, UNDER CALL SAFETY H/3 PLAYER= FIRST IN
FZ MAN= FIRST UP
H H

R Z Y Z
X Y X R

C C C
X X X
X X W/F X H/3
W/F
C
W/F W/F
H/3
2 TRAP- TERMINOLOGY

1/2- TELLS HALF FIELD DEFENDER TO PLAY #1 ON TOP OF CORNER

2/3 CUTTER- TERM FOR PLAYER TO CUT TO #2 IF 2X2 OR #3 IF 3X1

SNATCH & HUG- TERM FOR DEF. LINEMAN TO PLAY THE RB IN THE CORE MAN TO MAN. IF THE RB FLARE
RELEASE, LOOK FOR CROSSERS FROM THAT SIDE.
(CROSS DRESSERS AND DRAG QUEENS)

PEEL- EDGE RUSHER PEELS ON HB FLARE

CUT- COVERAGE CONCEPT FOR ALL 2/3 CUTTERS.


- VS VERTICAL OR INSIDE RELEASE – MAN TO MAN ( LOW AND INSIDE LEVERAGE)
- VS OUTSIDE RELEASE IN 1ST 5 YARDS- MAN TURN TO #1 ( PUSH TO NEXT WINDOW)

BIRD OUT- EMPTY CHECK IN TWO TRAP


- SAFETY AND CORNER ARE NOW MAN TO MAN ON WEAK #1 AND #2

2X2 3X1

H H

R Y R Y
X Z X Z

C C C C
TRAP 2/3 TRAP TRAP 2/3 TRAP
2 CUTTER 2 CUTTER
CUT #2 CUT #2 CUT #2 CUT #3

VS EMPTY= BIRD OUT VS MOTION TO EMPTY, THE BACK COULD BECOME THE
NEW #3. 2/3 CUTTER MUST CUT TO HIM!

R Y H
R Y
X Z X Z

C C C C
TRAP MAN TRAP MAN
2 CUTTER 2/3 2 CUTTER 2/3
CUT #2 CUT #2 CUT #2 CUT #2

RS
MAN
RS
MAN
TRAIN CONCEPT

TRAIN CONCEPT= 0 COVERAGE WHERE AN END HAS MAN TO MAN ON THE BACK, BUT IF THE BACK FLARES OR
RELEASES OUTSIDE THE TACKLE, THE OUTSIDE RUSHER TO THAT SIDE MUST TAKE HIM

REX REX
BUCK HAS BACK MAN TO MAN (TRAIN CONCEPT) BUCK HAS BACK MAN TO MAN (TRAIN CONCEPT)

H H

R Z R Z

X Y X Y

C B C B
TICKLE TICKLE
TACKLE $ TACKLE $

REX REX
BUCK HAS BACK MAN TO MAN (TRAIN CONCEPT) BUCK HAS BACK MAN TO MAN (TRAIN CONCEPT)

H H

R Z R Z

X Y X Y

C B C B
TICKLE TICKLE
TACKLE
$ TACKLE
$

IF BACK STAYS INTO BLOCK, BECOME A RAT

REX REX
BUCK HAS BACK MAN TO MAN (TRAIN CONCEPT) BUCK HAS BACK MAN TO MAN (TRAIN CONCEPT)

H H

R Z R Z
X Y X Y

C B C B
TICKLE
TACKLE
$ $

IF BACK SHOOTS, $ BUTCH,


IF BACK FLARES, BECOME THE RAT
TRAIN END HAS TO GET THERE
(REG) BRAKE 3 SKY
(REG) I PRO
H

Q Z
X Y

B T N E S C
C
BAIL MAN
C/F
BAIL
D/D
W M
(30) (30)
WK HK STR HK

BUCK LT LS
MOF RS
C/F
LARRY,LARRY
SKY RT
DESCRIPTION
4 UNDERNEATH, 3 DEEP ZONE COVERAGE WITH 4TH RUSHER COMING FROM THE FIELD

ADJUSTMENTS COVERAGE WORDS


1. BUCK ALIGN TO BENCH
2. DECLARE LARRY/RALPH CALL AWAY FROM THE
FIELD
3. SAFETY GIVE SKY LT/RT CALL TO THE FIELD
(REG) BRAKE 3 SKY
(REG) I PRO (REG) INR PRO
H H

F F

Q Z Q Z
X Y X Y
B T N E S C B T N E S C
C C/F BAIL
C C/F BAIL
BAIL MAN D/D BAIL MAN D/D
W M W M
(30) (30) (30)
(30)
WK HK STR HK STR HK
WK HK

BUCK LT LS LS BUCK LT
MOF RS MOF RS
LARRY,LARRY C/F C/F LARRY,LARRY
SKY RT A B SKY RT

(REG) GSP PRO


(REG) IFR PRO
H
F Q H
F

Q Z
Z
Y X Y
X
C B T N E S C
B T N E S C BAIL
C C/F BAIL
BAIL MAN
C/F
D/D
BAIL MAN D/D
M W M
W (30) (30)
(30) (30)
WK HK STR HK
WK HK STR HK

LS LS RS
BUCK LT MOF RS MOF

LARRY,LARRY C/F
C/F BUCK LT
SKY RT LARRY,LARRY
C D SKY RT
(REG) I SLOT
H (REG) ACE FLANK H

F
F Q Z
Q Z 3
3 Y X
Y X
B T N E
5 B T N E 5 C/F C
C/F C S BAIL
S BAIL
M APEX D/D
W
C W M APEX
RUSH
D/D C (30) (30)
RUSH
CONTAIN
READ 1/3
READ 1/3 (30) (30) WK HK STR HK
CONTAIN
WK HK STR HK

LS RS
LS RS MOF C/F
C/F
BUCK LT MOF
BUCK LT
LARRY,LARRY LARRY,LARRY
SKY RT E F SKY RT

(SILVER) ACE DOT (SILVER) ACE DOT SLOT


H H

X Q 3 Q Z X
Z
U Y
U Y
S C 5 B T N E C
C B T N E C/F
BAIL
C/F BAIL S BAIL
D/D D/D
D/D
W M C W M APEX
RUSH
READ 1/3 (30) (30)
(30) (30) CONTAIN
WK HK STR HK
WK HK STR HK

LS LS RS
MOF RS MOF C/F
BUCK LT C/F
BUCK LT
LARRY,LARRY LARRY,LARRY
SKY RT G H SKY RT
(REG) BRAKE 3 SKY
(REG) ACE DOS (REG) ACE TRIPS BUNCH
H
H

Y Q F
Q F Z
Z X
X Y
B T N E S T N E
C C B S
D/D
C/F
W M D/D C C/F C
(30) (30)
BAIL MAN
W M D/D
STR HK (30) (30)
WK HK STR HK
WK HK

BUCK LEFT LS RS LS
MOF
C/F MOF RS BUCK LEFT
LARRY,LARRY C/F
LARRY,LARRY
SKY RIGHT A B SKY RIGHT

(SILVER) ACE TRIPS (REG) I STANFORD H

#3 NOT
H
F ELIGIBLE
Q U Z Q Z
X Y Y X

T N E B T N E
C B S C C/F
C/F
BAIL MAN
W M D/D W M
(30) (30) (30) (30) RS
STR HK FLATS
STR HK WK HK
WK HK

C
C INSIDE 1/3
LS RS
C-8
BUCK LEFT MOF
C/F
1/2
LS BUCK LEFT
2 TO 1
LARRY,LARRY LARRY,LARRY
SKY RIGHT C D CK R
(REG) EMPTY (REG) I PRO (FIB)
H

Q
F
F Z H
Z Q
X Y
Y X
T N E S C
C BAIL B T N E S
MAN
B D/D C C/F C
MAN F W M BAIL BAIL MAN
OPEN WK OVER DROP D/D W M
THEN BINGO #3 (30) (30)
DROP BACK WK HK STR HK
ALLOWED TO STRONG
MAKE UNDER
CALLS
RS
LS FLATS
LS
BUCK LT MOF MOF RS
C/F BUCK LT
LARRY,LARRY LARRY,LARRY
FLOOD E F SKY RT
(REG) I SLOT TO PRO
(REG) I PRO TO SLOT
H H

F F
Z Z
Q Q
3
Y X Y X
C B T N E S 5 B T N E
BAIL MAN C/F C C/F
S C
BAIL BAIL
W M D/D
C W M APEX D/D
(30) RUSH
(30) READ 1/3 (30) (30)
STR HK CONTAIN
WK HK WK HK STR HK

LS LS RS BUCK LT
BUCK LT MOF
C/F
RS MOF
LARRY,LARRY
LARRY,LARRY C/F
SKY RT G H SKY RT
(REG) OKIE 3 CORA
(REGULAR) I PRO
H

Z
Q
X Y

C S E N T B C
BAIL MAN C/F CUE D/D

M W RS
C/F
WK HK STR HK

LS
MOF

OKIE RT

DESCRIPTION
4 UNDERNEATH, 3 DEEP ZONE COVERAGE

ADJUSTMENTS COVERAGE WORDS


(REG) OKIE 3 CORA
(REGULAR) I PRO (REGULAR) INR PRO
H H

F F
Z Q Z
Q
X Y X Y
C S E N T B C C S E N T B C
C/F BAIL MAN C/F D/D
BAIL MAN D/D

M W RS M W RS
C/F C/F
WK HK STR HK WK HK STR HK

LS LS
MOF MOF

OKIE RT OKIE RT
A B
(REGULAR) IFR PRO (REG) GSP PRO
H

F F Q H

Q Z Z
X Y X Y
C S E N T B C C S E N T B C
BAIL MAN C/F D/D C/F
BAIL MAN D/D
M W RS M W RS
C/F C/F
WK HK STR HK WK HK STR HK

LS LS
MOF MOF

OKIE RT OKIE RT
C D
(REG) I SLOT
H (REG) ACE FLANK H

F
F Q Z
Q Z
Y X
Y X
B T N E
B T N E S
S MONUMENT
MONUMENT C C C
C PLAY LIKE TRAP 3X5 W M PLAY LIKE TRAP
3X5 W
4/1ST
M CHEAT 1/3 4/1ST WK HK
CHEAT 1/3 WK HK

LS RS
LS RS MOF
1/3
1/3
MOF
OKIE LT OKIE LT
CK CORA E F CK CORA
(SILVER) ACE DOT (SILVER) ACE DOT SLOT
H H

Q Q Z X
X Z
U Y
U Y
C B T N E S C B T N E
D/D C/F D/D S C
LS W M C
MONUMENT
PLAY LIKE TRAP
C/F
STR HK WK HK 3X5 W M
CHEAT 1/3 4/1ST WK HK

RS RS
MOF LS 1/3
MOF

OKIE LT
OKIE LT G H CK CORA
(REG) OKIE 3 CORA
(REG) ACE DOS (REG) ACE TRIPS BUNCH
H
H

Y Q F
Q F Z
Z X
X Y
B T N E S C S
C C/F
C E N T B C
LS D/D C/F
D/D
D/D C/F W M BAIL MAN
M W RS
STR HK WK HK C/F
WK HK STR HK

RS LS
MOF MOF
OKIE LT OKIE RT
A B
(REGULAR) I STANFORD
(SILVER) ACE TRIPS H

H F
Q Z
Q U Z Y X
X Y E N T B
C S E N T B C
BAIL MAN C/F D/D
S M W C
M W RS C 4/1ST WK HK
MONUMENT PLAY LIKE TRAP
C/F
WK HK STR HK CHEAT 1/3

LS RS
1/3
MOF
LS
MOF

OKIE RT
OKIE RT C D CORA RT
(REG) EMPTY
(REGULAR) I PRO (FIB)
H
Q
F
F Z H
Z Q
X Y
Y X
C E N T B C
D/D D/D C B T N E S C
W M S D/D
C/F
BAIL MAN
FLATS
OVER DROP 3
LS W M
BINGO DROP C/F STR HK WK HK

LS RS RS
RIP/LIZ MOF MOF

OKIE RT
CK FLOOD E F OKIE LT
(REG) I SLOT TO PRO
(REG) I PRO TO SLOT
H H

F F
Z Z
Q Q
Y X Y X
C B T N E S B T N E
D/D C/F C S
BAIL MAN
LS W M C
MONUMENT
C
C/F
STR HK WK HK 3X5 W M PLAY LIKE TRAP
CHEAT 1/3 4/1ST WK HK

LS RS
RS MOF
1/3
MOF
OKIE LT
OKIE LT G H CK CORA
(REG) OVER 6 CORA
(REG) I PRO
H

Q Z

X Y

B N T E C
C S D/D
BAIL MAN
CURL/FLAT
W M
WK HK STR HK
3 UP IS 3

LS
RIP/SKY RS
MOF
4/1ST CROSSER

TITE RT
LIZ SKY
DESCRIPTION
4 UNDERNEATH, 3 DEEP ZONE COVERAGE

ADJUSTMENTS COVERAGE WORDS


1. DECLARE TITE LT/RT CALL TO TE
CORA= SLOT ADJUSTMENT IN WHICH WE ROLL THE COVERAGE
2. SAM TO PASSING STRENGTH
TO THE CORA CALL (PLAYS AS COVER 3 WITH THE CB BECOMING
3. SAFETY ROTATE OPPOSITE SAM
FORCE/FLATS PLAYER)
4. VS EMPTY= CHECK FLOOD
5. 2 MAN STACK= AREA
SKATE= PUSHES THE COVERAGE STRONG, PLAYS AS TRUE ZONE
6. 3 MAN BUNCH= SKATE
COVER 3/6
7. VS 3X1= SKATE
WEAK HOOK DEFENDER HAS 3 UP IS 3
8. VS STANFORD= CORA
AREA= TURNS INTO TRUE ZONE
(REG) OVER 6 CORA
(REG) I PRO (REG) INR PRO
H H

F F

Q Z Q Z
X Y X Y
B N T E C B N T E C
C S D/D C S D/D
BAIL MAN CURL/FLAT
W M
BAIL MAN
W M CURL/FLAT

STR HK WK HK STR HK
WK HK
3 UP IS 3 3 UP IS 3

LS LS
RIP/SKY RS RIP/SKY
ST
RS
ST
MOF 4/1 CROSSER
TITE RT 4/1 CROSSER MOF
TITE RT
LIZ SKY A B LIZ SKY

(REG) GSP PRO


(REG) IFR PRO
H
F Q H
F

Q Z
Z
Y X Y
X
B N T E C B N T E C
C S D/D C S D/D
CURL/FLAT BAIL MAN CURL/FLAT
BAIL MAN
W M W M
WK HK STR HK WK HK STR HK
3 UP IS 3 3 UP IS 3

LS LS
RIP/SKY
ST RS RIP/SKY
ST
RS
4/1 CROSSER 4/1 CROSSER MOF
MOF
TITE RT TITE RT
LIZ SKY LIZ SKY
C D
(REG) I SLOT
H (REG) ACE FLANK H

F
F Q Z
Q Z 3
3 Y X
Y X
5 E T N B
5 E T N B S C
C MONUMENT PLAY LIKE
S PLAY LIKE
C W M DROP TRAP
C ST
W M MONUMENT TRAP CORA
ST
4/1 CROSSER WK HK
CORA 4/1 CROSSER WK HK DROP CHEAT 1/3
CHEAT 1/3

LS RS
LS RS MOF 1/3
MOF 1/3

TITE LT TITE LT
CORA RT E F CORA RT

(SILVER) ACE DOT (SILVER) ACE DOT SLOT


H H

X Q Q Z X
Z 3
U Y
U Y
C B N T E
C B N T E S 5
C
D/D MATCH D/D
PLAY LIKE
M S
C W MONUMENT
TRAP
W M SEAM ALERT CORA
ST
4/1 CROSSER WK HK DROP
WK HK STR HK CHEAT 1/3

LS RS LS RS
MOF MOF 1/3
RIP/LIZ

TITE RT TITE RT
LIZ SKY G H CORA RT
(REG) OVER 6 CORA
(REG) ACE DOS (REG) ACE TRIPS BUNCH
H
H

Q F Z
Y Q F
X Y
Z X
C B N T E
S E T N B RS PRESS MAN S
AREA C/F
AREA
W M PUSH #1 C
M W C PUSH #3 PUSH #2 BAIL D/D
C (30) (30)
AREA 3 UP
AREA WK HK STR HK

TITE LT LS RS
RIP SKY LS 4/1ST CROSSER
MOF
MOF
TITE RT
AREA/AREA A B LIZ SKY SKATE

(SILVER) ACE TRIPS (REG) I STANFORD H

H
F

Q U Z Q Z
3
X Y Y X
C B N T E C B N T E
PRESS MAN S BAIL D/D
5
C/F S C
W M W MONUMENT PLAY LIKE
PUSH #3 PUSH #2
PUSH #1 M DROP TRAP
4/1ST CROSSER WK HK
3 UP
C
CORA
CHEAT 1/2
LS RS
LS RS MOF 1/3
ST
4/1 CROSSER MOF
TITE RT TITE RT
LIZ SKY SKATE CHK CORA
C D
(REG) EMPTY (REG) I SLOT (FIB)
H

Q F

F Z H
Q
Z
X Y 3
X Y
C B N T E C E
D/D D/D B N T 5
W M S
FLATS C S
OVER DROP 3 PLAY LIKE MONUMENT
BINGO DROP TRAP DROP M W ST C
WK HK 4/1 CORA
CROSSER CHEAT 1/3

LS RS LS
RIP/LIZ MOF RS
1/3 MOF

TITE RT TITE RT
CK FLOOD E F CORA LT
(REG) I SLOT TO PRO
(REG) I PRO TO SLOT
H H

F F
Z Z
Q Q
Y X Y X
E T N B C C E T N B
BAIL MAN 3X5
S CORA S C
M W C/F CHEAT 1/3 MONUMENT
W M
PLAY LIKE
TRAP
STR HK WK HK DROP ST
C 4/1 CROSSER WK HK
BAIL MAN

LS RS
TITE LT LS RS MOF 1/3
TITE LT
MOF
ST
CORA RT TO 4/1 CROSSER
RIP SKY TO
RIP SKY G H CORA RT
(REG) POINT 1 ALERT
(REG) I PRO
H

Q Z

X Y

C B N T S E C
MAN MAN Y MAN
W M
3 ON 2 3 ON 2
FUNNEL FUNNEL

LS RS
KEY F KEY F

TITE RT
KEY,KEY
DESCRIPTION
REGULAR MIDDLE OF FIELD COVERAGE. COVER 1

ADJUSTMENTS COVERAGE WORDS


1. SAFTIES MAKE DOWN LT/RT CALL OUTSIDE LEVERAGE UNLESS SPLIT TAKES YOU
2. VS I BACKS- KEY DOWN ON F OUTSIDE THE DIVIDER
3. ROCKET ADJUST VS ALL 1 BACK MOTION
4. CORNERS MATCH UP VS SLOT KEY= SAFETIES ROTATE ON FLOW OF THE F
5. VS Y TRADE= RE-LOAD FRONT
6. VS BUNCH= LOCK AND LEVEL
7. VS 2 MAC STACK= PUSH 1 BEHIND 2
8. VS EMPTY= RAZOR
(REG) POINT 1 ALERT
(REG) I PRO (REG) INR PRO
H H

F F

Q Z Q Z
X Y X Y
C B N T S E C C B N T S E MAN
C
MAN MAN Y MAN MAN MAN Y
W M
3 ON 2 3 ON 2 W M
2 ON 1 2 ON 1
FUNNEL FUNNEL
FUNNEL FUNNEL

LS RS RS LS
TITE RT KEY F KEY F MOF MAN F TITE RT
KEY,KEY A B DOWN RT
(REG) GSP PRO
(REG) IFR PRO
H
F Q H
F

Q Z
Z
Y X Y
X
C C B N T S E C
C B N T S E MAN MAN MAN Y
MAN
MAN MAN Y
W M W M
2 ON 1 2 ON 1
2 ON 1 2 ON 1
FUNNEL FUNNEL
FUNNEL FUNNEL

LS RS
LS RS MAN F MOF TITE RT
MAN F
TITE RT MOF
DOWN RT
DOWN LT C D
(REG) I SLOT
H (REG) ACE FLANK H

F
F Q Z
Q Z
Y X
Y X
E S T N B C
E S T N B MAN Y
MAN Y C MAN
MAN
C
C M W MAN
M W MAN 2 ON 1 2 ON 1
3 ON 2 3 ON 2 FUNNEL FUNNEL
FUNNEL FUNNEL

LS RS
LS RS MAN F MOF
KEY KEY
TITE LT TITE LT
KEY, KEY E F DOWN LT

(SILVER) ACE DOT (SILVER) ACE DOT SLOT


H H

X Q Q Z X
Z
U Y
U Y
B N T S E C
C B N T S E C MAN Y
MAN
MAN
MAN MAN Y
C
MAN
M W M
W 2 ON 1 2 ON 1
2 ON 1 2 ON 1 FUNNEL
FUNNEL
FUNNEL FUNNEL

RS LS RS
LS
MAN U
MOF MAN U
MOF

TITE RT
TITE RT
ROCKET LT G H ROCKET LT
(REG) POINT 1 ALERT
(REG) ACE DOS (REG) ACE TRIPS BUNCH
H
H
LOCK AND LEVEL LOCK AND LEVEL LOCK AND LEVEL
Y Q F
Q F Z
Z X
X Y
E T N B
C C C B N T E S
S M W RS
MAN
C
2 ON 1 2 ON 1 W M RS
FUNNEL FUNNEL 2 ON 1 2 ON 1
FUNNEL FUNNEL

LS
MOF
LS
MOF
TITE LT TITE RT
DOWN RT A B DOWN RT
(REGULAR) I STANFORD
(SILVER) ACE TRIPS
H
H
F

Q U Z Z
X Y Y X
B N T B N T S E C
C S
MAN Y
E C TRIGGER
PRESS
MAN MAN
W M C MAN
W M (30) (10) PRESS
2 ON 1 2 ON 1 3 ON 2 3 ON 2 MAN
FUNNEL FUNNEL FUNNEL FUNNEL

LS RS
MOF MAN U LS
KEY F
RS TITE RT
KEY F
TITE RT KEY,KEY
DOWN RT C D SAM TRIGGER

(REG) EMPTY (REG) I SLOT (FIB)


H

Q F

F Z H
Z Q
X Y X Y
B N T S E B N T
C MAN Y C C MAN Y
S E
MAN
MAN
M MAN

W
MAN H
C W M
RAT MAN 3 ON 2 3 ON 2
FUNNEL FUNNEL
LS
MAN F

LS
KEY
RS
RS KEY
MOF
TITE RT TITE RT
RAZOR E F KEY,KEY
(REG) I SLOT TO PRO
(REG) I PRO TO SLOT
H H

F F
Z Z
Q Q
Y X Y X
E S T N B E S T N B
MAN Y
C
MAN Y
C
MAN
C M W MAN
C MAN
3 ON 2
M W MAN
FUNNEL
3 ON 2
FUNNEL
3 ON 2 3 ON 2
FUNNEL FUNNEL

LS RS LS
KEY
RS
KEY KEY
TITE LT KEY
TITE LT
KEY,KEY G H KEY,KEY
(REG) SOLID 1 INVERT
(REG) I PRO
H

Q Z

X Y

C B N T E S C
MAN
ST
1 FLAT MAN

W M
3 ON 2 3 ON 2
FUNNEL FUNNEL

LS
MOF RS
COVER Y
SOLID RT VERTICAL
DOWN RT (3 ON 2)

DESCRIPTION
REGULAR MIDDLE OF FIELD COVERAGE. COVER 1

ADJUSTMENTS COVERAGE WORDS


1. SAFETIES MAKE DOWN LT/RT CALL TO TE
2. SE BREAKS= ROCKET
3. CORNERS MATCH UP VS SLOT
4. YAC= SPIN SAFETY CHECK
5. BUNCH= LOCK AND LEVEL
6. 2 MAN STACK= PUSH #1 BEHIND #2
7. EMPTY= RAZOR
(REG) SOLID 1 INVERT
(REG) I PRO (REG) INR PRO
H H

F F

Q Z Q Z
X Y X Y
C B N T E S C B N T E S C
ST
1 FLAT MAN C 1ST FLAT
MAN
MAN MAN
W M W M
3 ON 2
3 ON 2 3 ON 2 3 ON 2
FUNNEL
FUNNEL FUNNEL FUNNEL

LS LS
MOF RS
COVER Y MOF RS
COVER Y
SOLID RT VERTICAL VERTICAL SOLID RT
DOWN RT (3 ON 2)
A B (3 ON 2)
DOWN RT
(REG) GSP PRO
(REG) IFR PRO
H
F Q H
F

Q Z
Z
Y X Y
X
E C C B N T E S C
C B N T S MAN MAN ST
1 FLAT
MAN
ST
MAN 1 FLAT
W M W M
3 ON 2 3 ON 2
3 ON 2 3 ON 2
FUNNEL FUNNEL
FUNNEL FUNNEL

LS LS
RS MOF RS
MOF COVER Y
COVER Y
VERTICAL
VERTICAL SOLID RT
SOLID RT (3 ON 2)
(3 ON 2)
DOWN RT
DOWN RT C D
(REG) I SLOT
H (REG) ACE FLANK H

F
F Q Z
Q Z
Y X
Y X
E T N B C
S E T N B C S MAN
ST
1 FLAT MAN 4 ON 3 C
M W C W M MAN
3 ON 2 3 ON 2 MAN 4 ON 3 4 ON 3
FUNNEL FUNNEL

RS LS RS
LS 4 ON 3 MOF
COVER Y VERT MOF

SOLID LT SOLID LT
DOWN LT E F ROCKET LT

(SILVER) ACE DOT (SILVER) ACE DOT SLOT


H H

X Q Q Z X
Z
U Y
U Y
E B N T E C
C B N T S
MAN S C MAN Y
MAN

W MAN Y MAN W M C
2 ON 1
M
2 ON 1
2 ON 1 2 ON 1 MAN
FUNNEL FUNNEL
FUNNEL FUNNEL

RS
RS LS
MOF
LS
MAN Y
MOF
MAN Y

SOLID RT SOLID RT
ROCKET LT G H ROCKET LT
(REG) SOLID 1 INVERT
(REG) ACE DOS (REG) ACE TRIPS BUNCH
H
H
LOCK & LEVEL LOCK & LEVEL LOCK & LEVEL
Y Q F
Q F Z
Z X
X Y
C E T N B C
MAN C B N T E S
S MAN
MAN C
MAN Y M W RS W M
2 ON 1 2 ON 1 MAN F
2 ON 1 2 ON 1 RS
FUNNEL FUNNEL FUNNEL FUNNEL

LS
SOLID LT MOF LS SOLID RT
ROCKET RT MOF
ROCKET RT
LOCK & LEVEL A B LOCK & LEVEL

(SILVER) ACE TRIPS (REG) I STANFORD H

H
F

Q U Z Q Z
X Y Y X
B N T E S C B N T E S
C
MAN 4 ON 3 MAN TRIGGER
C
MAN
W M C
W M 3 ON 2
FUNNEL
3 ON 2
FUNNEL
MAN
4 ON 3 4 ON 3

LS RS
LS RS 3 ON 2 MOF
MOF FUNNEL
4 ON 3

SOLID RT SOLID RT
ROCKET RT C D CHECK RICKY

(REG) EMPTY (REG) I SLOT (FIB)


H

Q F

F Z H
Z Q
X Y X Y
B N T E C W B N T E
C S C S
MAN
M
MAN MAN H MAN C ST
1 FLAT

RAT
MAN Y
MAN W M
3 ON 2 3 ON 2
FUNNEL FUNNEL

LS RS LS RS
MAN F MOF
MOF COVER Y VERT

SOLID RT SOLID RT
ROCKET LT E F DOWN RT
(REG) I SLOT TO PRO
(REG) I PRO TO SLOT
H H

F F
Z Z
Q Q
Y X Y X
S E T N B C S E T N B
ST
1 FLAT C MOF
ST
1 FLAT C
MAN
W C
MAN
M W
M
3 ON 2 3 ON 2
MOF
3 ON 2
3 ON 2
FUNNEL
FUNNEL FUNNEL FUNNEL

LIMBO RS CASH RS
SOLID LT LS COVER Y LS
COVER Y
MAN
SOLID LT
MAN VERTICAL
DOWN LT (3 ON 2) VERTICAL
(3 ON 2)
DOWN LT
LIMBO,LIMBO G H CASH,CASH
(REG) SOLID 6 ROCK
(REG) I PRO
H

Q Z

X Y

C B N T E C
S D/D
BAIL CURL/
MAN FLAT
W M
WK HK STR HK
3 UP IS 3

LS
ST
4/1 CROSSER RS
SOLID RT MOF

LIZ SKY

DESCRIPTION
4 UNDERNEATH, 3 DEEP ZONE COVERAGE

ADJUSTMENTS COVERAGE WORDS


1. DECLARE SOLID LT/RT CALL TO TE
ROCK= SLOT ADJUSTMENT
2. SAFETY ROTATE OPPOSITE SAM
PLAYS AS CLAMP ROTATED STRONG
3. VS EMPTY= CHECK FLOOD
4. 2 MAN STACK= AREA
SKATE=PUSHES THE COVERAGE STRONG, PLAYS AS TRUE ZONE
5. 3 MAN BUNCH= SKATE
COVER 3/6
6. VS 3X1= SKATE
WEAK HOOK DEFENDER HAS 3 UP IS 3
7. VS STANFORD= CORA
AREA= TURNS INTO TRUE ZONE
(REG) SOLID 6 ROCK
(REG) I PRO (REG) INR PRO
H H

F F

Q Z Q Z
X Y X Y
C B N T E S C C B N T E C
BAIL CURL/
D/D
BAIL
S D/D
CURL/
MAN FLAT MAN FLAT
W M W M
WK HK STR HK WK HK STR HK
3 UP IS 3 3 UP IS 3

LS ST
LS
ST 4/1 CROSSER
4/1 CROSSER
RS RS
SOLID RT MOF MOF SOLID RT
LIZ SKY A B LIZ SKY

(REG) GSP PRO


(REG) IFR PRO
H
F Q H
F

Q Z
Z
Y X Y
X
E C B N T E C
C B N T S C S
D/D BAIL CURL/ D/D
BAIL CURL/ MAN FLAT
MAN
W M
FLAT W M
WK HK STR HK
WK HK STR HK
3 UP IS 3 3 UP IS 3

LS ST
LS
ST
4/1 CROSSER
RS
4/1 CROSSER
RS
MOF
SOLID RT MOF
SOLID RT
LIZ SKY
C D LIZ SKY
(REG) I SLOT
H (REG) ACE FLANK H

F
F Q Z
Q Z
Y X
Y X
S E T N B C
E T N B C
S FLATS RS CLAMP
FLATS RS CLAMP CLAMP
CLAMP W M
W M VERT RELATE
VERT RELATE HK #3
HK #3 C
C C-8
C-8
NAIL
NAIL
LS
CLAMP
LS 2 TO 1
CLAMP
SOLID LT 2 TO 1 SOLID LT
ROCK RT E F ROCK RT

(SILVER) ACE DOT (SILVER) ACE DOT SLOT VS DOT SLOT-


H H CHECK CORA

X Q Z Q Z X
3 Y
Y U
U
N T B N T E
B E S C
5
C
C MATCH
D/D D/D S PLAY LIKE

C W M MONUMENT TRAP
W M CORA
ST
4/1 CROSSER WK HK DROP
WK HK STR HK “SEAM ALERT” CHEAT 1/3

LS RS
LS RS
MOF
MOF 1/3
RIP/LIZ

SOLID RT SOLID RT
LIZ SKY G H CORA RT
(REG) SOLID 6 ROCK
(REG) ACE DOS (REG) ACE TRIPS BUNCH
H
H

Y Q F
Q F Z
Z X
X Y
S E T N B RS C
AREA AREA
B N T E S
MAN
C/F
M W C W M PUSH #1
C WK HK STR HK AREA
C
AREA PUSH #3 PUSH #2 BAIL D/D
3 UP

LS
SOLID LT MOF LS RS
ST MOF
4/1 CROSSER
RIP SKY SOLID RT
AREA/AREA A B LIZ SKY SKATE

(SILVER) ACE TRIPS (REG) I STANFORD H VS STANFORD


CHECK R
H
F

Q U Z Q Z
X Y Y X
C B N T E S C B N T E S
MAN BAIL D/D
C/F
W RS
M PUSH #1
W M
RELATE #3
FLATS
PUSH #3 PUSH #2 ST
1 FLAT
3 UP C
C INSIDE 1/3
(1X8)
1/2
LS RS
4/1ST CROSSER
MOF LS
READ 2 TO 1 SOLID RT
SOLID RT CHK R
LIZ SKY SKATE C D SAM TRIGGER

(REG) EMPTY (REG) I SLOT (FIB)


H

Q
F
F Z H
Z Q
X Y
B C X Y
C N T E
D/D
W M S
D/D
C B N T E S
OVER DROP 3
FLATS CLAMP
LS FLATS
CLAMP
BINGO DROP M W
RELATE VERT
#3 HK
C
LS RS C-8
NAIL
RIP/LIZ MOF
RS
CLAMP
SOLID RT 2 TO 1
SOLID RT
CK FLOOD E F ROCK LT
(REG) I SLOT TO PRO
(REG) I PRO TO SLOT
H H

F F
Z Z
Q Q
Y X Y X
S E T N B E T N B C
C/F
C C S CLAMP
RS BAIL MAN
C-8
FLATS

M W
4/1ST NAIL W M
STR HK WK HK VERT RELATE
3 UP IS 3 HK #3

C
D/D
SOLID LT LS RS SOLID LT
LS CLAMP CLAMP
ROCK RT MOF 2 TO 1
LIZ SKY
TO RIP SKY G H ROCK RT
(REG) UNDER 1 ALERT
(REG) I PRO
H

Q Z

X Y

C B T N E S C
MAN MAN Y MAN
W M
3 ON 2 3 ON 2
FUNNEL FUNNEL

LS RS
KEY F KEY F

CLOSED RT
KEY,KEY
DESCRIPTION
REGULAR MIDDLE OF FIELD COVERAGE. COVER 1

ADJUSTMENTS COVERAGE WORDS


1. SAFTIES MAKE DOWN LT/RT CALL OUTSIDE LEVERAGE UNLESS SPLIT TAKES YOU
2. VS I BACKS- KEY DOWN ON F OUTSIDE THE DIVIDER
3. ROCKET ADJUST VS ALL 1 BACK MOTION
4. CORNERS MATCH UP VS SLOT KEY= SAFETIES ROTATE ON FLOW OF THE F
5. VS Y TRADE= RE-LOAD FRONT
6. VS BUNCH= LOCK AND LEVEL
7. VS 2 MAC STACK= PUSH 1 BEHIND 2
8. VS EMPTY= RAZOR
(REG) UNDER 1 ALERT
(REG) I PRO (REG) INR PRO
H H

F F

Q Z Q Z
X Y X Y
C B T N E S C C B N E S C
MAN MAN Y MAN MAN
T MAN
W M MAN Y

3 ON 2 3 ON 2 W M
FUNNEL FUNNEL 2 ON 1 2 ON 1
FUNNEL FUNNEL

LS RS RS LS
CLOSED RT KEY F KEY F MOF MAN F CLOSED RT
KEY,KEY A B DOWN RT
(REG) GSP PRO
(REG) IFR PRO
H
F Q H
F

Q Z
Z
X Y
X Y
C C B T N E S C
C B T N E S MAN MAN MAN Y
MAN
MAN MAN Y
W M W M
2 ON 1 2 ON 1
2 ON 1 2 ON 1
FUNNEL FUNNEL
FUNNEL FUNNEL

LS RS
LS RS MAN F MOF CLOSED RT
MAN F
CLOSED RT MOF
DOWN RT
DOWN LT C D
(REG) I SLOT
H (REG) ACE FLANK H

F
F Q Z
Q Z
Y X
Y X
S E N T B C
S E N T B C MAN Y
MAN
MAN Y MAN
C
C M W MAN
M W MAN 2 ON 1 2 ON 1
3 ON 2 3 ON 2
FUNNEL FUNNEL
FUNNEL FUNNEL

LS RS
LS RS MAN F MOF
KEY KEY
CLOSED LT CLOSED LT
KEY, KEY E F DOWN LT

(SILVER) ACE DOT (SILVER) ACE DOT SLOT


H H

X Q Q Z X
Z
Y U Y
U C
C T N E S C B T N E S MAN
B MAN MAN Y
MAN MAN Y
C
MAN
M W M
W 2 ON 1 2 ON 1
2 ON 1 2 ON 1 FUNNEL
FUNNEL
FUNNEL FUNNEL

RS LS RS
LS
MAN U
MOF MAN U
MOF

CLOSED RT
CLOSED RT
ROCKET LT G H ROCKET LT
(REG) UNDER 1 ALERT
(REG) ACE DOS (REG) ACE TRIPS BUNCH
H
H
LOCK AND LEVEL LOCK AND LEVEL LOCK AND LEVEL
Y Q F
Q F Z
Z X
X Y
E N T BB
C S C C B T N E S
MAN
M W RS C
2 ON 1 2 ON 1 W M RS
FUNNEL FUNNEL 2 ON 1 2 ON 1
FUNNEL FUNNEL

LS
MOF
LS
MOF
CLOSED LT CLOSED RT
DOWN RT A B DOWN RT
(REGULAR) I STANFORD
(SILVER) ACE TRIPS
H
H
F

Q U Z Z
X Y Y X

C B N T S E C B T N E S C
MAN Y TRIGGER PRESS
MAN MAN
W M C MAN
W M 3 ON 2 3 ON 2
PRESS
2 ON 1 2 ON 1 MAN
FUNNEL FUNNEL
FUNNEL FUNNEL

LS RS
MOF MAN U LS
KEY F
RS CLOSED RT
KEY F
CLOSED RT KEY,KEY
DOWN RT C D SAM TRIGGER

(REG) EMPTY (REG) I SLOT (FIB)


H

Q F

F Z H
Z Q
X Y X Y
C B T N E S B N E S
MAN
MAN Y C C T MAN Y
MAN
M MAN

W
MAN H
C W M
RAT MAN 3 ON 2 3 ON 2
FUNNEL FUNNEL
LS
MAN F

LS
KEY
RS
RS KEY
MOF
CLOSED RT CLOSED RT
RAZOR E F KEY,KEY
(REG) I SLOT TO PRO
(REG) I PRO TO SLOT
H H

F F
Z Z
Q Q
Y X Y X
S E N T B S E N T B
MAN Y C MAN Y C
MAN
C M W MAN
C MAN
3 ON 2
M W MAN
FUNNEL
3 ON 2
FUNNEL
3 ON 2 3 ON 2
FUNNEL FUNNEL

LS RS LS
KEY
RS
KEY KEY
CLOSED LT KEY
CLOSED LT
KEY,KEY G H KEY,KEY
REG SPLIT SAFETY
COVERAGE
2017
. FLORIDA STATE
DEFENSIVE PLAYBOOK
REGULAR SPLIT SAFETY COVERAGES

TABLE OF CONTENTS
PG 1
(REG) OVER 6 CORA

PG 4
(REG) BENCH 8 CALLS

(REG) BOBO 8R PG 7

(REG) FUND 8R PG 10

(REG) OKIE 44 PG 13

(REG) OVER 8 CALLS PG 14

(REG) SOLID 8 ROCK PG 19


(REG) OVER 6 CORA
(REG) I PRO
H

Q Z

X Y

DESCRIPTION

ADJUSTMENTS COVERAGE WORDS


(REG) BASE 22 ZONE
(REG) I PRO (REG) INR PRO
H H

F F

Q Z Q Z
X Y X Y
B T N E S C B T N E S C
C SHORT WK CURL KATHY C SHORT WK CURL KATHY
CLUB CLUB
HOOK
W M HOOK
M
VERT HK RUN W
VERT HK RUN
THRU THRU

LS RS LS RS
1/2 1/2 1/2 1/2

A B
(REG) GSP PRO
(REG) IFR PRO
H
F Q H
F

Q Z
Z
Y X Y
X
B T N E S C B T N E S C
C SHORT WK CURL KATHY
C SHORT WK CURL KATHY
CLUB CLUB
HOOK
W M
HOOK
W M
RUN VERT HK RUN
VERT HK
THRU THRU

LS RS LS RS
1/2 1/2 1/2 1/2

C D
(REG) I SLOT
H (REG) ACE FLANK H

F
F Q Z
Q Z 3
3 Y X
Y X
5 B T N E
5 B T N E FLATS
S C
FLATS C MONUMENT PLAY LIKE
S PLAY LIKE
C W M DROP TRAP
C ST
W M MONUMENT TRAP CORA
ST
4/1 CROSSER WK HK
CORA 4/1 CROSSER WK HK DROP CHEAT 1/3
CHEAT 1/3

LS RS
LS RS MOF 1/3
MOF 1/3

BUCK LT TITE LT
CORA RT E F CORA RT

(SILVER) ACE DOT (SILVER) ACE DOT SLOT


H H

X Q Q Z X
Z 3
Y Y
U Y
C B T N E S C 5 B T N E
KATHY SHORT WK CURL KATHY FLATS C
HOOK
W M S
PLAY LIKE
VERT HK RUN C ST
W M MONUMENT
TRAP
THRU CORA 4/1 CROSSER WK HK DROP
CHEAT 1/3

LS RS LS RS
1/2 1/2
MOF 1/3

TITE RT
G H CORA RT
(REG) OVER 6 CORA
(REG) ACE DOS (REG) ACE TRIPS BUNCH
H
H

Q F Z
Y Q F
X Y
Z X
C B T N E S C
C B T N E S C CLUB
SHORT WK CURL
SHORT WK CURL KATHY
CLUB CLUB HOOK
W M
HOOK
W M VERT HK RUN
VERT HK RUN THRU
THRU

LS RS
LS RS 1/2 1/2
1/2 1/2

A B

(SILVER) ACE TRIPS (REG) I STANFORD H

H
F

Q U Z Q Z
X Y Y X
C B T N E S C B T N
CLUB SHORT WK CURL KATHY FLATS
E
HOOK
M S C
W
VERT HK RUN W M MONUMENT PLAY LIKE
DROP TRAP
THRU 4/1ST CROSSER WK HK
C
CORA
CHEAT 1/2
LS RS LS RS
MOF 1/3
1/2 1/2

TITE RT
C D CHK CORA

(REG) EMPTY (REG) I SLOT (FIB)


H

Q F

F Z H
Q
Z
X Y 3
X Y
C B T N E C T N
D/D D/D B E S 5
W M S
FLATS C MONUMENT
FLATS
DROP
OVER DROP 3 PLAY LIKE
BINGO DROP TRAP M W ST C
WK HK 4/1 CORA
CROSSER CHEAT 1/3

LS RS LS
RIP/LIZ MOF RS
1/3 MOF

TITE RT TITE RT
CK FLOOD E F CORA LT
(REG) I SLOT TO PRO
(REG) I PRO TO SLOT
H H

F F
Z Z
Q Q
Y X Y X
C B T N E S C C B E N T
SHORT WK CURL 3X5
KATHY CLUB FLATS
S C
HOOK
W M CORA
CHEAT 1/3
PLAY LIKE
VERT HK RUN
THRU ST
W M MONUMENT
DROP
TRAP
4/1 CROSSER WK HK

LS RS
LS RS MOF 1/3
1/2 1/2

G H
(REG) BENCH 8 CALLS
(REG) I PRO
H

Q Z
X Y

C B T N E S C
MEG MEG
1ST FLAT
W M
ST
1 FLAT RELATE #3

LS RS
NAIL NAIL

BUCK LT
ROY,ROY
NAIL/NAIL
DESCRIPTION
ZONE QUARTERS DEFENSE DETERMINED BY FORMATION

ADJUSTMENTS COVERAGE WORDS

1.TE/WR= NAIL
2.2 OPEN WR= CLAMP
3.3X1= CLAMP/POACH
4. TREY= CLAMP/POACH
5. VS FLANK= CLAMP/CAGE
6. VS FIB- CHECK 6
(REG) BENCH 8 CALLS
(REG) I PRO (REG) INR PRO
H H

F F

Q Z Q Z
X Y X Y
C B T N E S C C B T N E C
MEG ST
1 FLAT MEG MEG S MEG
W M W M
ST
1 FLAT
ST
1 FLAT RELATE #3 ST RELATE #3
1 FLAT

BUCK LT LS RS LS RS BUCK LT
NAIL NAIL NAIL NAIL
ROY,ROY ROY,ROY
NAIL/NAIL A B NAIL/NAIL

(REG) GSP PRO


(REG) IFR PRO
H
F Q H
F

Q Z
Z
Y X Y
X
C B T C C B T N E C
MEG
N E ST
S MEG S MEG
MEG
W M
ST
1 FLAT 1 FLAT
W M ST
1 FLAT RELATE #3
ST
1 FLAT RELATE #3

LS RS LS RS
BUCK LT NAIL NAIL NAIL
NAIL
BUCK LT
ROY,ROY
ROY,ROY
NAIL/NAIL C D NAIL/NAIL
(REG) I SLOT
H (REG) ACE FLANK H

F
F Q Z
Q Z
Y X
Y X
B T N E S
B T N E S CLAMP C
C C CLAMP
C W
CLAMP
CLAMP CAGE W M
CAGE M MONUMENT RELATE #3
MONUMENT RELATE #3
DROP
DROP

RS LS RS
LS READ 2 TO 1 CAGE READ 2 TO 1
CAGE
BUCK LT BUCK LT
ROY,ROY ROY,ROY
CLAMP/CAGE E F CLAMP/CAGE

(SILVER) ACE DOT (SILVER) ACE DOT SLOT


H H

X Q Q Z X
Z
U Y
U Y
B T N E C
B T N E C S CLAMP
C S MEG CLAMP
MEG
W M
ST
1 FLAT C W
ST
M
MEG 4/1 RELATE #3
ST RELATE #3 CROSSER
1 FLAT

LS RS LS
NAIL NAIL POACH
RS
CLAMP
BUCK LT BUCK LT
ROY,ROY ROY,ROY
NAIL/NAIL G H CLAMP/POACH
(REG) BENCH 8 CALLS
(REG) ACE DOS (REG) ACE TRIPS BUNCH
H
H

BOX
Y Q F
Q F Z
Z X
X Y
B T N E
C C B T N E S
CLAMP W S C MEG
CLAMP M CLAMP
CLAMP
RELATE #3 W M C
4/1ST

LS RS RS
BUCK LT READ 2 TO 1 READ 2 TO 1 LS BUCK LT
ROY,ROY POACH
ROY,ROY
CLAMP/CLAMP A B CLAMP/POACH

(SILVER) ACE TRIPS (REG) I STANFORD H

H
F

Q U Z Q Z
X Y Y X
C B T N E C B T N E S
MEG ST
1
S
FLAT
MEG
W M W M RS
MONUMENT RELATE #3 FLATS
WK HK RELATE 3
DROP
C
C
LS RS INSIDE 1/3

LOOK TO
NAIL
LS BUCK LT
BUCK LT POACH READ 2 TO 1
ROY,ROY
ROY,ROY SAM TRIGGER
NAIL/POACH C D CHECK R

(REG) EMPTY (REG) I SLOT (FIB)


H

Q F

F Z H
Z Q
X Y X Y
B T N E C B
CLAMP C T N E
C S D/D ST
S
MEG CLAMP 4/1 CROSSER
W M W M
ST POST 3 PUSH #2 PUSH #3
1 FLAT
C
1/3

BUCK LT RS LS BUCK LT
LS RS
ROY,ROY NAIL READ 2 TO 1 PUSH #1
MOF ROY,ROY
CK STOUT CK 6
CLAMP/NAIL E F LIZ SKY MABLE
(REG) I SLOT TO PRO
(REG) I PRO TO SLOT
H H

F F
Z Z
Q Q
X Y Y X
B T N E B T N E
C C C
MEG
W M ST
S CAGE
S M W CLAMP
ST
1 FLAT RELATE #3 1 FLAT MONUMENT RELATE #3 RE-ROUTE
DROP
“ROPE,ROPE” C
SEAM

BUCK RT ROPE,ROPE
MEG
ROY,ROY LS RS BUCK LT
LS READ 2 TO 1
RS CAGE
ROY,ROY
CLAMP/CAGE NAIL
NAIL

TO NAIL/ NAIL TO
NAIL/NAIL G H CLAMP/CAGE
(REG) BOBO 8R
(REG) I PRO
H

Q Z

X Y

C B T N E S
ST
C
1 FLAT NAIL
CLUB

W M
VERT HK RELATE #3

LS RS
1/2 NAIL
BUCK LT
NAIL LT/2 RT

DESCRIPTION
SPLIT SAFETY ZONE QUARTERS COVERAGE BASED ON THE FINAL LOOK

ADJUSTMENTS COVERAGE WORDS


(REG) BOBO 8R
(REG) I PRO (REG) INR PRO
H H

F F

Q Z Q Z
X Y X Y
C B T N E S C N S C
ST
1 FLAT NAIL C B T E ST
1 FLAT NAIL
CLUB CLUB
W M W M
VERT HK RELATE #3 RELATE #3
VERT HK

LS RS LS RS
BUCK LT 1/2 NAIL 1/2 NAIL BUCK LT
NAIL LT/2 RT A B NAIL LT/2 RT

(REG) GSP PRO


(REG) IFR PRO
H
F Q H
F

Q Z
Z
Y X Y
X
S C C B T N E S C
C B T N E ST
1 FLAT NAIL CLUB
ST
1 FLAT NAIL
CLUB

W M W M
VERT HK RELATE #3
VERT HK RELATE #3

LS RS LS RS
1/2 NAIL
1/2 NAIL
BUCK LT
BUCK LT
NAIL LT/2 RT C D NAIL LT/2 RT
(REG) I SLOT
H (REG) ACE FLANK H

F
F Q Z
Q Z 3
3 Y X
Y X
5 B T N E
5 B T N E
S
S FLATS
FLATS
C W M
C MONUMENT W M CAGE
MONUMENT
DROP
RELATE #3
RELATE #3
CAGE DROP C C
INSIDE 1/3
INSIDE 1/3
LS RS
LS RS CAGE
R
CAGE R

BUCK LT BUCK LT
R RT/ CAGE LT E F R RT/ LT

(SILVER) ACE DOT (SILVER) ACE DOT SLOT


H H
“CAGE” “STUMP”

X Q Q Z X
Z 3
U Y
U Y
C B T N E S C 5 B T N E
MEG
ST
1 FLAT MEG S
W M FLATS
W M C MONUMENT POST 3
RELATE #3 CAGE NO CARRY
DROP
C
ST
1 FLATS
INSIDE 1/3

LS LS RS
3 TO 2
NAIL RS CAGE
NAIL
BUCK LT BUCK LT
NAIL LT/2 RT G H STUMP RT/CAGE LT
(REG) BOBO 8R
(REG) ACE DOS (REG) ACE TRIPS BUNCH
H
H

“BOX” “BOX”
Y Q F Q F Z
Z X X Y
B T N E S C B T N E S
CLUB BOX
BOX
C W M
W M
VERT HK BOX
C C
BOX BOX

LS RS LS RS
1/2 BOX 1/2 BOX
BUCK LT
BUCK LT
BOX RT/2 LT A B BOX RT/2 LT

(SILVER) ACE TRIPS (REG) I STANFORD (REG) I STANFORD


H
H

F
Q U Z
Q Z
X Y 1
S Y X
C B T N E
CLUB
ST
1 OUT C B T N E S
CLAMP
W M 8
TRIGGER
VERT HK
ST
1 IN
W RS
M FLATS
WK HK STR HK C
RELATE #3 INSIDE
C
1/2
1/3

LS RS
1/2 SWEET SPOT
BETWEEN 2/3
LS
READ BUCK LT
BUCK LT 2 TO 1
SAM TRIGGER
ZEKE RT/2 LT C D CH R

(REG) EMPTY (REG) I SLOT (FIB)


H

Q F

F Z H
Q
Z
X Y X Y
C B T N E N
CLAMP S C B T E
TRAP
M FLATS
W M S
W POST #3 C
CLAMP
NO CARRY C MONUMENT
DROP
HK 4/1ST
MEG
I/S 1/3
LASSO

LS RS LS RS
CLAMP READ 3/2 1/3 MOF

BUCK LT BUCK LT
STUMP RT/ CLAMP LT E F KICK LT
(REG) I SLOT TO PRO
(REG) I PRO TO SLOT
H
H

F F

Z Z
Q Q
3 Y
X Y X

B T N E S C B T N E
C 1ST FLAT 5
CLUB
NAIL
S
FLATS
W M C W
MONUMENT
M
VERT HK RELATE #3 RELATE #3
CAGE DROP
C
INSIDE 1/3

BUCK LT LS RS LS RS
CAGE
R
KICK LT TO
1/2 NAIL
BUCK LT
NAIL LT/2 RT G H R RT/ 2 LT
(REG) FUND 8R
(REG) I PRO
H

Q Z

X Y

C B T N E S
ST
C
1 FLAT NAIL
CLUB

W M
VERT HK RELATE #3

LS RS
1/2 NAIL
CLOSED RT
NAIL LT/2 RT

DESCRIPTION
SPLIT SAFETY ZONE QUARTERS COVERAGE BASED ON THE FINAL LOOK

ADJUSTMENTS COVERAGE WORDS


NAIL= QUARTERS TO PASSING STRENGTH- ZONE MATCHED
(REG) FUND 8R
(REG) I PRO (REG) INR PRO
H H

F F

Q Z Q Z
X Y X Y
C B T N E S C S C
ST
1 FLAT NAIL C B T N E ST
1 FLAT NAIL
CLUB CLUB
W M W M
VERT HK RELATE #3 RELATE #3
VERT HK

LS RS LS RS
CLOSED RT 1/2 NAIL 1/2 NAIL CLOSED RT
NAIL LT/2 RT A B NAIL LT/2 RT

(REG) GSP PRO


(REG) IFR PRO
H
F Q H
F

Q Z
Z
Y X Y
X
S C C B T N E S C
C B T N E ST
1 FLAT NAIL CLUB
ST
1 FLAT NAIL
CLUB

W M W M
VERT HK RELATE #3
VERT HK RELATE #3

LS RS LS RS
1/2 NAIL
1/2 NAIL
CLOSED RT
CLOSED RT
NAIL LT/2 RT C D NAIL LT/2 RT
(REG) I SLOT
H (REG) ACE FLANK H

F
F Q Z
Q Z 3
3 Y X
Y X
5 B T N E
5 B T N E
S
S FLATS
FLATS
C W M
C W M CAGE
MONUMENT
DROP
RELATE #3
MONUMENT RELATE #3
CAGE DROP C C
INSIDE 1/3
INSIDE 1/3
LS RS
LS RS CAGE R
CAGE R

CLOSED RT CLOSED RT
R RT/ CAGE LT E F R RT/ 2 LT

(SILVER) ACE DOT (SILVER) ACE DOT SLOT


H H

“CAGE” “STUMP”

X Q Q Z X
Z 3
U Y
U Y
C S 5 B T N E
B T N E ST C S
MEG 1 FLAT NAIL
W M FLATS
W M C MONUMENT POST 3
ST
1 FLATS RELATE #3 CAGE DROP NO CARRY
C
INSIDE 1/3

LS LS RS
NAIL
RS CAGE READ 3/2
NAIL
CLOSED RT CLOSED RT
NAIL LT/NAIL RT G H STUMP RT/ CAGE LT
(REG) FUND 8R
(REG) ACE DOS (REG) ACE TRIPS BUNCH
H
H

“BOX” “BOX”
Y Q F Q F Z
Z X X Y
B T N E S C B T N E S
CLUB BOX
BOX
C W M
W M
VERT HK BOX
C C
BOX BOX

LS RS LS RS
1/2 BOX 1/2 BOX
CLOSED RT
CLOSED RT
BOX RT/2 LT A B BOX RT/2 LT

(SILVER) ACE TRIPS (REG) I STANFORD (REG) I STANFORD


H
H

F
Q U Z
Q Z
X Y 1
S Y X
C B T N E ST
1 OUT C B S
CLUB
CLAMP T N E
W M 8
TRIGGER
VERT HK
ST
1 IN
W RS
M FLATS
WK HK STR HK C
RELATE #3 INSIDE
C
1/2
1/3

LS RS
1/2 SWEET SPOT
BETWEEN 2/3 LS CLOSED RT
CLOSED RT READ
SAM TRIGGER
2 TO 1
ZEKE RT/2 LT C D CH R

(REG) EMPTY (REG) I SLOT (FIB)


H

Q F

F Z H
Q
Z
X Y X Y
E T N B B N
C S C T E
CLAMP TRAP
M FLATS
W M S
W POST #3 C
CLAMP
NO CARRY C MONUMENT
DROP
HK 4/1ST
MEG
I/S 1/3
LASSO

LS RS LS RS
CLAMP READ 3/2 1/3 MOF

CLOSED RT CLOSED RT
STUMP RT/ CLAMP LT E F KICK LT
(REG) I SLOT TO PRO
(REG) I PRO TO SLOT
H
H

F F

Z Z
Q Q
3 Y
X Y X

B T N E S C B T N E
C 1ST FLAT 5
CLUB
NAIL
S
FLATS
W M C W
MONUMENT
M
VERT HK RELATE #3 RELATE #3
CAGE DROP
C
INSIDE 1/3

CLOSED RT LS RS LS RS
CAGE
R
KICK LT TO
1/2 NAIL
CLOSED RT
NAIL LT/2 RT G H R RT/ CAGE LT
(REG) OKIE 44
(REGULAR) I PRO
H

X Y

S E N T B C
C FLATS
MEG
MEG
RS
W M ST
1 FLATS
VERT RELATE
HOOK 3

LS
NAIL
OKIE RT
NAIL RT

DESCRIPTION

ADJUSTMENTS COVERAGE WORDS


(REG) OKIE 44
(REGULAR) I PRO (REGULAR) INR PRO
H H

F F
Z Z

X Y X Y

S E N T B C S E N T B
C FLATS
MEG C
MEG FLATS C
MEG
RS RS MEG
W M ST
1 FLATS W M ST
1 FLATS
VERT RELATE VERT RELATE
HOOK 3 HOOK 3

LS LS
NAIL NAIL
OKIE RT OKIE RT
NAIL RT NAIL RT
A B
(REGULAR) IFR PRO (REG) GSP PRO
H

F F Q H

Z
X Z
Y
X Y
S E N T B
C C E N T
MEG FLATS
RS MEG C S B C
FLATS MEG
W M ST
1 FLATS MEG
RS
VERT
HOOK
RELATE
3
W M ST
1 FLATS
VERT RELATE
HOOK 3

LS
NAIL LS
NAIL
OKIE RT OKIE RT
NAIL RT C D NAIL RT

(REG) I SLOT
H (REG) ACE FLANK H

F
Z F Q Z
Y X Y X
B T N E LS B T N E C
LS
CAGE
C CAGE CLAMP
S
CLAMP
S
M W CLAMP ST
M W CLAMP
ST
1 FLAT RELATE 3 1 FLAT RELATE 3

C C
CAGE
RS
CAGE
RS
2 TO 1 2 TO 1
OKIE LT OKIE LT
ROCK RT
E F ROCK RT

(SILVER) ACE DOT (SILVER) ACE DOT SLOT


H H

X Q Q Z X
Z
U Y
U Y
C LS B T N E C
C B T N E S D/D CAGE CLAMP
D/D
LS
C/F
S
C/F M W ST
M W CLAMP
1 FLAT RELATE 3
WK HK STR HK

RS C
NAIL CAGE
RS
2 TO 1

OKIE RT OKIE LT
CK 3 G H ROCK RT
(REG) OKIE 44
(REG) ACE DOS (REG) ACE TRIPS BUNCH
H
H

Y Q F
Q F Z
Z X
X Y
B T N E S
C BOX C S E N T B C
CLAMP
MEG FLATS MEG
M W C RS
CLAMP
BOX BOX W M ST
1 FLATS
VERT RELATE
HOOK 3

LS
CLAMP
RS LS
BOX NAIL
OKIE LT OKIE RT
BOX RT/ CLAMP LT
A B NAIL RT

(SILVER) ACE TRIPS (REGULAR) I STANFORD


H

H
F

Q Z
U Z
Y X
X Y
S E N T B
C S E N T B C FLATS C
MEG FLATS MEG RS CLAMP
RS W M CLAMP
W M ST
1 FLATS VERT RELATE
VERT RELATE HOOK 3
HOOK 3

C LS
LS MEG
CLAMP
NAIL

OKIE RT
OKIE RT
CLAMP RT
NAIL RT C D
(REG) EMPTY (REGULAR) I PRO (FIB) H

Q F
Z
F Z H
Y X
X Y
C LS B T N E S C
E N T B MEG FLATS FLATS
C
CLAMP
S MEG

W M W
CLAMP M HK RELATE 3

C
LS
CLAMP
RS RS
NAIL

OKIE RT OKIE LT
CK STOUT E F ROCK RT

(REG) I SLOT TO PRO


(REG) I PRO TO SLOT
H H

F F
Z Z
Q Q
X Y Y X
S E N T B C LS B T N E
C
MEG FLATS MEG CAGE
C
CLAMP
RS S
W M 1ST FLATS
ST
M W CLAMP
VERT RELATE 1 FLAT RELATE 3
HOOK 3

LS C
NAIL
OKIE RT
CAGE
RS OKIE LT
2 TO 1
NAIL RT G H ROCK RT
(REG) OVER 8 CALLS
(REG) I PRO
H

Q Z
X Y

C B N T E S C
MEG MEG
1ST FLAT
W M
ST
1 FLAT RELATE #3

LS RS
NAIL NAIL

TITE RT
NAIL/NAIL

DESCRIPTION
ZONE QUARTERS DEFENSE DETERMINED BY FORMATION

ADJUSTMENTS COVERAGE WORDS

1.TE/WR= NAIL
2.2 OPEN WR= CLAMP
3.3X1= CLAMP/POACH
4. TREY= CLAMP/POACH
5. VS FLANK= CLAMP/CAGE
6. VS FIB- CHECK 6
(REG) OVER 8 CALLS
(REG) I PRO (REG) INR PRO
H H

F F

Q Z Q Z
X Y X Y
C B N T E S C C B N T E C
MEG ST
1 FLAT MEG MEG S MEG
W M W M ST
1 FLAT
ST
1 FLAT RELATE #3 ST
1 FLAT RELATE #3

LS RS LS RS
TITE RT NAIL NAIL NAIL NAIL
TITE RT
NAIL/NAIL
A B NAIL/NAIL

(REG) GSP PRO


(REG) IFR PRO
H
F Q H
F

Q Z
Z
Y X Y
X
C B T E C B N T E C
N S C MEG S MEG
MEG
W M
ST
1 FLAT MEG ST
1 FLAT
ST
W M ST
1 FLAT RELATE #3
1 FLAT RELATE #3

LS RS LS RS
NAIL NAIL
NAIL NAIL

TITE RT TITE RT
NAIL/NAIL C D NAIL/NAIL

(REG) I SLOT
H (REG) ACE FLANK H

F
F Q Z
Q Z
Y X
Y X
E T N B
E T N B S C
S C C CLAMP CLAMP
C W CLAMP CAGE W M
CAGE M CLAMP
MONUMENT RELATE #3
MONUMENT RELATE #3
DROP
DROP

RS LS RS
LS READ 2 TO 1 CAGE
READ 2 TO 1
CAGE

TITE LT TITE LT
CLAMP/CAGE E F CLAMP/CAGE
(SILVER) ACE DOT (SILVER) ACE DOT SLOT
H H

X Q Q Z X
Z
U Y
U Y
B N T E C
B N T E C S CLAMP
C S MEG CLAMP
MEG
W
ST
1 FLAT C W M
M MEG 4/1
ST
RELATE #3
ST RELATE #3 CROSSER
1 FLAT

LS RS LS
NAIL NAIL POACH
RS
READ 2 TO 1

TITE RT TITE RT
NAIL/NAIL G H CLAMP/POACH
(REG) OVER 8 CALLS
(REG) ACE DOS (REG) ACE TRIPS BUNCH
H
H

BOX
Y Q F
Q F Z
Z X
X Y
E T N B
C C B N T E S
CLAMP W S C MEG
CLAMP M CLAMP
CLAMP
RELATE #3 W M C
4/1ST

LS RS RS
READ 2 TO 1 READ 2 TO 1 LS
TITE LT
POACH
TITE RT
CLAMP/CLAMP A B BOX/POACH

(SILVER) ACE TRIPS (REG) I STANFORD H

H
F

Q U Z Q Z
X Y Y X
C B N T E C B N T E S
MEG
1
ST S
FLAT
MEG
W M W M RS
MONUMENT B RELATE #3
N T E WK HK RELATE 3
FLATS
DROP
C
C
LS RS INSIDE 1/3
NAIL
LOOK TO LS
READ 2 TO 1
POACH
TITE RT
TITE RT SAM TRIGGER
NAIL/POACH C D CHECK R

(REG) EMPTY (REG) I SLOT (FIB)


H

Q F

F Z H
Z Q
X Y X Y
B N T E C T
CLAMP C B N E
C S D/D ST
S
MEG CLAMP 4/1 CROSSER
W M W M
ST POST 3 PUSH #2 PUSH #3
1 FLAT
C
1/3

LS RS LS RS
TITE RT NAIL READ 2 TO 1 PUSH #1
MOF TITE RT
CK STOUT CK 6
CLAMP/NAIL E F LIZ SKY MABLE
(REG) I SLOT TO PRO
(REG) I PRO TO SLOT
H H

F F
Z Z
Q Q
Y X Y X
E T N B E T N B
C C C
W
ST
M S MEG CAGE
S M W CLAMP
1 FLAT RELATE #3 ST
1 FLAT MONUMENT RELATE #3 RE-ROUTE
DROP
C “LASSO,LASSO” SEAM
ROPE,ROPE
MEG
TITE LT LS RS
RS READ 2 TO 1
CLAMP/CAGE LS NAIL CAGE TITE LT
NAIL
TO NAIL/ NAIL TO
NAIL/NAIL G H CLAMP/CAGE
(REG) SOLID 8 ROCK
(REG) I PRO
H

X Y

C B N T E ST
SFLAT C
MEG 1
MEG
W M
1ST FLAT RELATE
3

LS
NAIL
RS
NAIL
SOLID RT
NAIL/NAIL
DESCRIPTION
QUARTERS DEFENSE- ROCK COVERAGE VS SLOT

ADJUSTMENTS COVERAGE WORDS


1. VS DOT SLOT= CHECK CORA
(REG) SOLID 8 ROCK
(REG) I PRO (REG) INR PRO
H H

F
F
Z
Q Z
X Y
X Y
C B N T E S C
MEG ST
1 FLAT
MEG C B N T E S C
ST
MEG 1 FLAT
1ST FLAT
W M MEG
RELATE
ST W
1 FLAT
M
3 RELATE
3

LS RS
NAIL NAIL
LS RS
SOLID RT NAIL NAIL

NAIL/NAIL A B SOLID RT

(REG) GSP PRO


(REG) IFR PRO
H
F Q H
F

Q Z
Z
X Y X Y

B N T E C B N T E C
C C MEG MEG
MEG
MEG W
ST
M
1 FLAT
W ST
1 FLAT
M RELATE
3
RELATE
3

LS RS
LS RS NAIL NAIL

SOLID RT NAIL NAIL

NAIL/NAIL SOLID RT
C D NAIL/NAIL
(REG) I SLOT
H (REG) ACE FLANK H

F
F Q Z
Q Z
Y X
Y X
E T N B C
S E T N B S
FLATS C FLATS CLAMP

RS CLAMP
M W RS
M W CLAMP VERT RELATE
CLAMP
VERT RELATE HOOK 3

C
HOOK 3 C
C-8
C-8
NAIL
NAIL LS
LS CLAMP
2 TO 1
CLAMP
2 TO 1
SOLID LT SOLID LT
ROCK RT E F ROCK RT

(SILVER) ACE DOT (SILVER) ACE DOT SLOT VS DOT SLOT-


H
H CHECK CORA

Q Q Z X
Z X 3
Y U U Y

C B N T E B N T E
C 5 C
S MEG PLAY LIKE
MEG
W M
ST
1 FLAT S TRAP
ST
1 FLAT RELATE #3 C ST
W M MONUMENT
CORA 4/1 CROSSER WK HK DROP
CHEAT 1/3

LS LS RS
RS
NAIL
MOF 1/3
NAIL

SOLID RT SOLID RT
NAIL/NAIL G H CORA RT
(REG) SOLID 8 ROCK
(REG) ACE DOS (REG) ACE TRIPS BUNCH
H
H
BOX
Y Q F
Q F Z
Z X
X Y
S E T N B B N E
C C T S
CLAMP M W CLAMP MEG
(30) CLAMP
C
C RELATE #3
M W
RELATE #3
CLAMP
LS RS
CLAMP
CLAMP

LS RS
POACH
TITE RT A B SOLID RT

(SILVER) ACE TRIPS (REG) I STANFORD H

H
F

Q U Z Q Z
X Y Y X

B N T E B N T E S
C S
MEG
ST
1 FLAT C
MEG RS
W W M FLATS
M ST
ST
1 FLAT
RELATE #3
RELATE #3 1 FLAT
C
C INSIDE 1/3
(1X8)
1/2

LS RS LS SOLID RT
NAIL NAIL READ 2 TO 1
SOLID RT CK R
NAIL/NAIL C D SAM TRIGGER

(REG) EMPTY (REG) I SLOT (FIB)


H

Q F

F Z H
Q
Z
X Y X Y
C B N T E C N
B T E S
MEG S CLAMP C FLATS
CLAMP CLAMP
W M LS
ST
1 FLATS POST 3 CLAMP W M
RELATE VERT
3 HOOK
C
C-8

LS RS NAIL
RS CLAMP
NAIL
SOLID RT
CLAMP 2 TO 1 SOLID RT
CHECK STOUT E F ROCK LT

(REG) I SLOT TO PRO


(REG) I PRO TO SLOT
H H

F F
Z Z
Q Q
Y X Y X
S E T N B C C S E T N B
FLATS
RS CLUB C-8 FLATS C
NAIL CLAMP
1/2
M W M W
VERT VERT RELATE
RELATE
C 3 HOOK HOOK 3
1/4
(#1 VERTICAL)
LS
READ 2 TO 1 LS RS
CLAMP
CLAMP
SOLID LT
2 TO 1
SOLID LT G H ROCK RT
REG ZONE PRESSURE
2017
. FLORIDA STATE
DEFENSIVE PLAYBOOK
REGULAR ZONE PRESSURE

TABLE OF CONTENTS
3 DOWN

(REG) BASE STRONG BOSTON PG 1

(REG) BENCH CHOP PG 4

4 DOWN

(REG) SOLID CANNON PG 7

(REG) SOLID SWORD PG 10

(REG) UNDER ALABAMA 88 PG 13

(REG) UNDER ALABAMA PG 16

(REG) UNDER ALASKA PG 19

OVER 6Y PG 10

OVER 1Y PG 11
(REG) BASE STRONG BOSTON
(REG) I PRO
H

Q Z
X Y

C S E N T B C
FZ MAN W/F FZ MAN

M W
H/3

BUCK RT LS RS
MOF W/F
BOSTON RT

DESCRIPTION
5 MAN PRESSURE WITH THE BUCK AND BACKER TO THE PASSING STRENGTH

ADJUSTMENTS COVERAGE WORDS


HOOK= H/3 PLAYER AND W/F PLAYER SWITCH
1.BUCK ALIGN TO PASSING STRENGTH RESPONSIBLITIES VS 4 OPEN FOR BETTER MATCH UP
2. DECLARE ALIGNMENT WITH BUCK LT/RT
3. DECARE PRESSURE WITH BOSTON LT/RT TO KING= BACK IS OPPOSITE H/3 END. OUTSIDE RUSHER
PASSING STRENGTH TO BACKS SIDE PEELS ON FLARE
4.VS STANFORD= CH SONIC
(REG) BASE STRONG BOSTON
(REG) I PRO (REG) INR PRO
H H

F F

Q Z Q Z
X Y X Y
C S E N T B C E N T B
W/F FZ MAN C S C
FZ MAN FZ MAN W/F FZ MAN
M W M W
H/3 H/3

BUCK RT LS RS LS RS
MOF W/F BUCK RT
BOSTON RT MOF W/F
A B BOSTON RT
(REG) GSP PRO
(REG) IFR PRO
H
F Q H
F

Q Z
Z
Y X Y
X
E N T B C S E N T B C
C S C W/F FZ MAN
W/F FZ MAN FZ MAN
FZ MAN
M M W
W H/3
H/3

RS LS RS
BUCK RT LS W/F
MOF W/F MOF
BUCK RT
BOSTON RT BOSTON RT
C D
(REG) I SLOT
H (REG) ACE FLANK H

F
HARD F Q Z
Q Z 3
3 Y X
Y X
5 S E N T
5 S E N T HARD B C
HARD B C APEX FZ MAN
APEX FZ MAN C M W RUSH
C M W RUSH HARD H/3 CONTAIN
HARD H/3 CONTAIN

LS RS
LS RS MOF
BUCK RT MOF
W/F
W/F BUCK RT
BOSTON RT BOSTON RT
OSCAR RT E F OSCAR RT

(SILVER) ACE DOT (SILVER) ACE DOT SLOT


H H

HARD
X Q Z Q Z X
3
U Y
U Y
E N T B 5 S E N T C
C S C HARD B FZ MAN
FZ MAN W/F FZ MAN APEX

M C M W RUSH
W HARD H/3 CONTAIN
H/3

LS
LS RS MOF RS
MOF W/F W/F
BUCK RT
BUCK RT
BOSTON RT
BOSTON RT G H OSCAR RT
(REG) BASE STRONG BOSTON
(REG) ACE DOS (REG) ACE TRIPS BUNCH
H
H
SAFETY
F Q Y
Q F Z
Z X
X Y
S E N T B
W/F S E N T B
C C
C M W FZ MAN W/F
C
FZ MAN FZ MAN
H/3 M W

LS
MOF
RS LS
W/F MOF
RS
BUCK RT BUCK RT
BOSTON RT A B BOSTON RT

(REG) I STANFORD H
(SILVER) ACE TRIPS
H F

Q Q Z
U Z
Y X
X Y
S T N E B
C S E N T B C DROP
STEP
FZ MAN
FZ MAN W/F C
W M TRAP
M W CUT #3 CUT #2
H/3
C
INSIDE 1/2
SEC FORCE

LS RS
LS RS KEY 1/2
BUCK RT MOF W/F FILL BUCK RT
BOSTON RT SONIC RT
C D ROLL RT

(REG) EMPTY (REG) I SLOT (FIB)


H

Q F
HARD
F Z H
Z Q
3
X Y X Y
S E N T B C T N E S 5
C FZ MAN
FZ MAN
W/F C B HARD
FZ MAN APEX
M W M C
H/3
RUSH W
CONTAIN H/3 HARD

LS RS
MOF W/F RS BUCK LT
LS MOF
BUCK RT W/F
BOSTON LT
BOSTON RT E F OSCAR LT
(REG) I SLOT TO PRO
(REG) I PRO TO SLOT
H H

F HARD F
Z Z
Q Q
3
Y X Y X
C 5 B T N E
S E N T B HARD
W/F C HARD S C
FZ MAN APEX
FZ MAN
M W W M RUSH
H/3 CONTAIN
H/3
C
FZ MAN
BUCK LT
BUCK RT RS LS RS BOSTON LT TO
BOSTON RT TO LS
W/F
MOF
MOF W/F BOSTON RT
BOSTON LT G H OSCAR RT
(REG) BENCH CHOP
(REGULAR) I PRO
H

Z
Q
X Y

C B T N E C
S NAIL

W M NAIL
4/1ST
CROSSER POST #3
NO CARRY

LS RS
MEG
NAIL

BUCK LT
CHOP LT
NAIL RT
DESCRIPTION
5 MAN PRESSURE WITH BUCK AND CORNER OR WILL COMING FROM THE BOUNDARY

ADJUSTMENTS COVERAGE WORDS


1.BUCK ALIGN TO BOUNDARY -SCREW= FIREZONE COVERAGE
2.SCREW ANY 2 RECEIVERS INTO BOUNDARY -WOODY= A CHECK WHERE THE BUCK AND
3.CK WOODY TO ANY 2 OPEN WHERE CORNER INSIDE BACKER WILL COME INSTEAD OF THE
IS COMING CORNER. BUCK HAS OUTSIDE CONTAIN
4.ANY FORM OF TRAIN TO THE FIELD -ZEKE= QUARTERS COVERAGE
“STALLION” (TREY OR TRAIN) SAM= 1ST OUT
SAFETY= 1ST IN
(REG) CHOP
(REGULAR) I PRO (REGULAR) INR PRO
H H

F F
Q Z Z
Q
X Y X Y
C B T N E C C T N E C
B S
S NAIL
NAIL
NAIL

W ST
M NAIL
W ST
M
4/1 4/1
POST #3 POST #3
CROSSER CROSSER
NO CARRY NO CARRY

LS RS LS RS
BUCK LT MEG
NAIL MEG
NAIL
BUCK LT
CHOP LT CHOP LT
NAIL RT A B NAIL RT

(REGULAR) IFR PRO (REG) GSP PRO


H

F F Q H

Q Z
Z
X Y
C X Y
C B T N E C
S NAIL C B T N E
S NAIL
W M NAIL
NAIL
4/1ST
POST #3
W ST
M
CROSSER 4/1
NO CARRY POST #3
CROSSER
NO CARRY

LS RS
MEG LS RS
BUCK LT
NAIL
MEG NAIL BUCK LT
CHOP LT CHOP LT
NAIL RT C D NAIL RT

(REGULAR) I SLOT (REG) ACE FLANK


H H

Q Z F Q Z
Y X Y X
C B T N E C C B T N E
S CLAMP S
W M CLAMP W CLAMP C
4/1
ST
POST #3
4/1ST
M CLAMP
CROSSER CROSSER RELATE 3
NO CARRY

LS RS LS RS
MAN Y MEG CLAMP
BUCK LT
CLAMP
BUCK LT
CHOP LT CHOP LT
CLAMP RT E F CLAMP RT

(SILVER) ACE DOT H (SILVER) ACE DOT SLOT


H

Z Q X Q Z X
U Y
U Y
C B T N E S C
W/F FZ MAN
C B T N E C
W M S
CLAMP
W/F H/3 W M CLAMP
4/1ST
STALLION
CROSSER

LS RS
FZ MAN
MOF LS RS
MEG
BUCK LT CLAMP
BUCK LT
CHOP LT CHOP LT
CK SCREW G H CLAMP RT
(REG) CHOP
(REG) ACE DOS (REG) ACE TRIPS BUNCH
H
H

BOX
Y Q F
Q F Z
Z X
X Y
B T N E S
C W/F C B T N E S
FZ MAN
W M C
FZ MAN W C
H/3 4/1ST M
CROSSER

LS RS
BUCK LT W/F
MOF
LS
CHOP LT MEG
RS BUCK LT
CK WOODY CHOP LT
A B
(REGULAR) I STANFORD
H
(SILVER) ACE TRIPS
H F

Z
Q U Z Y X
X Y C B T N E C
C B T N E C CLAMP
MAN W M S
W S 4/1
ST
CLAMP
M ZEKE CROSSER
POST #3
ZEKE NO CARRY
W/F

LS RS
LS LOOK TO HELP
CLAMP
BUCK LT
MEG
RS BUCK LT
ZEKE
CHOP LT CHOP LT
ZEKE RT C D CLAMP RT

(REGULAR) I PRO (FIB)


(REG) EMPTY H

Q F
Z Q
F Z H
Y X
X Y
B T N E S
B T N C C
E C FZ MAN W/F
C BLITZ MAN FZ MAN
MAN W M
CONTAIN
M W S H/3
FACE OF W/F
H/3
GUARD

RS
LS LS MOF
W/F
RS W/F
MOF
CHOP LT BUCK LT
CK WOODY CHOP LT
E F CK WOODY
SCREW
(REG) I SLOT TO PRO
(REG) I PRO TO SLOT
H H

F F
Z Z
Q Q
X Y Y X
C B T N E C C B T N E
S NAIL S C
W M NAIL W M CLAMP CLAMP
4/1ST 4/1ST POST #3
POST #3
CROSSER CROSSER NO CARRY
NO CARRY

BUCK LT LS RS LS RS BUCK LT
MEG MAN Y CLAMP
CHOP LT NAIL
CHOP LT
NAIL RT G H CLAMP RT
(REG) SOLID CANNON
(REG) I PRO
H

Q Z

X Y

C B N T E C
S FZ MAN
W/F
W M
W/F H/3

RS
LS MOF
SOLID RT MAN
CANNON LT
MAN LT
DESCRIPTION
5 MAN PRESSURE FROM THE OPEN SIDE WITH EITHER CORNER OR WILL COMING

ADJUSTMENTS COVERAGE WORDS


1. DECLARE SOLID LT/RT CALL TO TE - I SLOT= OSCAR ADJ/ HARD 1/3 (3X5)
2. CANNON LT/RT CALL TO OPEN SIDE - TRIPS BUNCH= SAFETY
3. CORNER BLITZ UNLESS TO OPEN TO HIS SIDE - STANFORD= CK SAM R
MAKE WILL CANNON CALL
(REG) SOLID CANNON
(REG) I PRO (REG) INR PRO
H H

F F

Q Z Q Z
X Y X Y
C B N T E C B N T
C E C
S FZ MAN
S FZ MAN
W/F
W/F
W M W M
W/F H/3 H/3
W/F

SOLID RT RS RS
LS MOF
LS MOF
SOLID RT
CANNON LT MAN
MAN
CANNON LT
MAN LT A B MAN LT
(REG) GSP PRO
(REG) IFR PRO
H
F Q H
F

Q Z
Z
Y X Y
X
C B N T E C
C B N T E C S FZ MAN
S FZ MAN
W/F
W/F
W M
W M W/F H/3
W/F H/3

RS
SOLID RT RS LS MOF
LS MOF MAN SOLID RT
CANNON LT MAN
CANNON LT
MAN LT C D MAN LT
(REG) I SLOT
H (REG) ACE FLANK H

F
F Q Z
Q Z 3
3 Y X
Y X
S E T N B
E T N B 5 C
S C W/F
FZ MAN
5 W/F FZ MAN M W
M W H/3 BLITZ
H/3 BLITZ C CONTAIN
C CONTAIN HARD 1/3
HARD 1/3

LS RS
LS RS MOF W/F
MOF W/F
SOLID LT SOLID LT
WILL CANNON RT WILL CANNON RT
OSCAR RT E F OSCAR RT
(SILVER) ACE DOT (SILVER) ACE DOT SLOT
H H

Q Z Q Z X
X
U Y
U Y
C N T C B N T E
B E C
S
FZ MAN S FZ MAN
W M W/F W M H/3
MAN Y W/F
W/F H/3
C

LS RS
LS RS MOF
W/F
SOLID RT MAN MOF
SOLID RT
CANNON LT CANNON LT
MAN LT G H OSCAR RT
(REG) SOLID CANNON
(REG) ACE DOS
H
H
LOCK AND LEVEL

F Z
F Q Y X Y
X Z
C B N T E
C B N T E S
MAN S W M ST
1 OUT
W M MAN C W/F ST
1 IN
C
H/3 MAN ST
1 DEEP

LS
RS MAN RS SOLID RT
MOF
SOLID RT LS MOF
CANNON LT
MAN
WILL CANNON LT A B SAFETY,SAFETY

(SILVER) ACE TRIPS H

H
F

Q U Z Q Z
X Y Y X
B N T E C
C FZ MAN B N T E
S TECH TECH TECH S
W M W/F
W M
W/F H/3
RELATE
RS
W/F FLATS
#3
C C
HARD 1/3 INSIDE
1/3
LS LS
MAN MOF LS
2 TO 1
SOLID RT SOLID RT
CANNON LT C D SAM R

(REG) EMPTY (REG) I SLOT (FIB)


H
AREA
Q F

F Z H
Z Q
3
X Y X Y
T N B C E
E M FZ MAN B N T
C H/3 C S 5
FZ MAN S FZ MAN W/F
W/F
W W M
BLITZ H/3
CONTAIN C
HARD 1/3

LS LS
W/F RS
MOF W/F RS
MOF SOLID RT
TITE LT
WILL CANNON LT
CHECK SLAP
E F OSCAR LT
(REG) I SLOT TO PRO (REG) I PRO TO SLOT
H
H

F F
Z Z
Q Q
Y 3
X Y X
B T N E
S C E T N B
W/F 5 S C
RS W/F FZ MAN
M W MAN
M W
H/3 W/F BLITZ
H/3
C
FZ MAN C CONTAIN
HARD 1/3
LS
MOF
LS
SOLID LT
MOF
RS SOLID LT
W/F
WILL CANNON TO CANNON RT WILL CANNON RT
MAN RT OSCAR RT
G H
(REG) SOLID SWORD
(REG) I PRO
H STUNT TO = BOX
DO NOT STUNT AIR
F

Q Z

X Y

C B N T E S C
FZ MAN FZ MAN
W M
W/F H/3

SOLID RT LS RS
SWORD RT MOF W/F

DOWN RT
DESCRIPTION
5 MAN PRESSURE WITH SAM COMING FROM THE TE. FZ COVERAGE

ADJUSTMENTS COVERAGE WORDS


1. DECLARE SOLID LT/RT CALL TO TE - VS TRIPS BUNCH= SAFETY
2. DECLARE SWORD LT/RT CALL TO TE
3. VS SLOT= CHECK OSCAR
(REG) SOLID SWORD
(REG) I PRO (REG) INR PRO
H H

F F

Q Z Q Z
X Y X Y
C B N T E S C C B N T E S C
FZ MAN FZ MAN FZ MAN FZ MAN
W M W M
W/F H/3 W/F H/3

SOLID RT LS RS RS SOLID RT
LS
SWORD RT MOF W/F MOF W/F SWORD RT
DOWN RT A B DOWN RT
(REG) GSP PRO
(REG) IFR PRO
H
F Q H
F

Q Z
Z
Y X Y
X
C B N T E S C
C B N T E S C FZ MAN FZ MAN
FZ MAN
FZ MAN W M
W M W/F H/3
W/F H/3

LS RS
SOLID RT LS RS MOF W/F SOLID RT
MOF W/F
SWORD RT SWORD RT
DOWN RT C D DOWN RT
(REG) I SLOT
H (REG) ACE FLANK H

F
F Q Z
Q Z
Y X
Y X
S E T N B
S E T N B C
C FZ MAN
FZ MAN
W M W M
W/F W/F
H/3 C H/3
C FZ MAN
FZ MAN

LS RS
LS RS MOF W/F
SOLID LT MOF W/F SOLID LT
SWORD LT SWORD LT
OSCAR E F OSCAR
(SILVER) ACE DOT (SILVER) ACE DOT SLOT
H H

X Q Q Z X
Z
U Y
U Y
C B N T E S C B N T E S C
FZ MAN FZ MAN FZ MAN
M W M
W H/3 C W/F H/3
W/F
FZ MAN

RS
LS RS LS W/F
SOLID RT MOF W/F MOF
SOLID RT
SWORD RT SWORD RT
DOWN RT G H DOWN RT
(REG) SOLID SWORD 0
(REG) ACE DOS (REG) ACE TRIPS BUNCH
H
H
SAFETY
F Q Y Q F Z
X Z X Y
B N T E N T S
S C B E
C C FZ MAN C
MAN W M MAN
W
MAN F MAN H
W/F
M

RS
RS
MAN Y
LS LS
SOLID RT MOF MOF SOLID RT
SWORD RT SWORD RT
DOWN RT A B DOWN RT

(SILVER) ACE TRIPS H (REG) I STANFORD


H

U Z F
X Y
Z
B N T E S C
FZ MAN
C Y X
FZ MAN
W M B N T E
W/F H/3 TECH TECH TECH S
WST M RS
RELATE FLATS
4/1
CROSSER #3
LS C
MOF C INSIDE
RS HARD 1/3
1/3
W/F
SOLID RT LS
2 TO 1
SWORD RT TITE LT
DOWN RT C D CHECK R

(REG) EMPTY (REG) I SLOT (FIB)


CHECK SLAP H

Q F

F H Z
Z Q
X Y
X Y
T N B C
E M FZ MAN B N T E S
C H/3 C
FZ MAN S FZ MAN
W/F
W M W
H/3 W/F
C
FZ MAN

LS
W/F RS
TITE LT MOF LS
W/F
RS
MOF
SOLID RT
SLAP LT SWORD RT
E F OSCAR
(REG) I SLOT TO PRO
(REG) I PRO TO SLOT
H H

F F
Z Z
Q Q
Y X Y X
S E T N B S E T N B C
C FZ MAN
M W FZ MAN
W M
H/3 W/F C W/F H/3
FZ MAN
C LS
FZ MAN RS MOF
MOF
SOLID LT
SWORD LT LS RS SOLID LT
W/F
OSCAR RT TO W/F
SWORD LT
DOWN LT G H OSCAR
(REG) UNDER ALABAMA 88

DESCRIPTION

ADJUSTMENTS COVERAGE WORDS


(REG) UNDER ALABAMA -88
(REG) I PRO (REG) INR PRO
H H

F F

Q Z Q Z
X Y X Y
C B T N E S C B T N E C
NAIL
FLATS
FLATS NAIL C FLATS
S NAIL
NAIL FLATS
W M W M

LS RS RS
NAIL
NAIL LS NAIL
NAIL
CLOSED RT CLOSED RT
ALABAMA RT A B ALABAMA RT

(REG) GSP PRO


(REG) IFR PRO
H
F Q H
F
Z
Q Z
Y X Y
X
N E C B T N E S C
C B T S C NAIL FLATS FLATS NAIL
NAIL FLATS FLATS NAIL

W M W M

RS LS RS
LS NAIL NAIL
NAIL
NAIL
CLOSED RT
CLOSED RT
ALABAMA RT
C D ALABAMA RT
(REG) I SLOT
H (REG) ACE FLANK H

F
F Q Z
Q Z
Y X
Y X
S E N T B C
S E N T B C CAGE CLAMP CLAMP
CAGE CLAMP CLAMP
M W
M W
C C
CAGE CAGE
LS RS
LS RS CLAMP
CLAMP

CLOSED LT CLOSED LT
ALABAMA LT E F ALABAMA LT

(SILVER) ACE DOT (SILVER) ACE DOT SLOT


H H

X Q Q Z X
Z
U Y
U Y
C E N S E N T C
NAIL S T B C CAGE CLAMP
B CLAMP
FLATS FLATS NAIL

M W M W
C
CAGE

LS RS
NAIL
NAIL LS RS
POACH CLAMP

CLOSED LT CLOSED LT
ALABAMA LT G H ALABAMA LT
(REG) UNDER ALABAMA 88
(REG) ACE DOS (REG) ACE TRIPS BUNCH
H
H

BOX
Y Q F
Q F Z
Z X
X Y
E N T N E
B T S
C S B C C
CLAMP CLAMP M W CLAMP
CLAMP
W M C

LS RS RS
CLOSED RT READ 2 TO 1 READ 2 TO 1 LS
CLOSED RT
ALABAMA RT
A B ALABAMA RT

(REGULAR) I STANFORD
(SILVER) ACE TRIPS
H
H
F

Q U Z Z
X Y Y X
B T N E S C B T N E S
C 1ST FLAT MEG FLATS C
MONUMENT INSIDE 1/3
MEG DROP
W M W M RS
FLATS

C
LS RS LOOK FOR LS CLOSED RT
NAIL WORK READ 2 TO 1
LOOK TO
ALABAMA RT
CLOSED RT POACH
SAM TRIGGER
ALABAMA RT
C D CK R
(REGULAR) I PRO (FIB)
(REG) EMPTY H

Q F
Z
F Z H
Y X
X Y
C S E N T B C
B T N E S C NAIL FLATS FLATS
C ST
1 FLAT MEG
NAIL
MEG MONUMENT
DROP
M W
W M

LS RS
NAIL
NAIL
LS RS
NAIL
LOOK TO
POACH CLOSED LT
CLOSED RT
ALABAMA LT
ALABAMA RT E F
(REG) I SLOT TO PRO
(REG) I PRO TO SLOT
H H

F F
Z Z
Q Q
Y X Y X
C S E N T B S E N T B C
NAIL FLATS FLATS C CAGE CLAMP CLAMP
NAIL
M W M W
C
CAGE

LS RS
NAIL
NAIL LS RS
CLAMP
CLOSED LT CLOSED LT
ALABAMA LT G H ALABAMA LT
(REG) UNDER ALABAMA
(REG) I PRO
H

Q Z
X Y
B T N E S C
C W/F W/F FZ MAN
FZ MAN
W M
BLITZ B BLITZ A
(2ND) (1ST)

LS
CLOSED RT MOF RS
H/3
ALABAMA RT
MUD RT
DESCRIPTION
3 DEEP INTERNAL ZONE PRESSURE (STATE). MIKE/WILL BLITZ TO CLOSED SIDE

ADJUSTMENTS COVERAGE WORDS


1. CLOSED CALL TO TE OSCAR ADJUST VS. SLOT
2. ALABAMA LT/ RT CALL TO TE EMPTY CHECK= ERNIE
- END RUSH
- PENETRATOR- STILL RUSH
- 2ND BLITZER= H/3
(REG) UNDER ALABAMA
(REG) I PRO (REG) INR PRO
H H

F F

Q Z Q Z
X Y X Y
B T N E S C B T N E S C
C W/F W/F FZ MAN C W/F W/F FZ MAN
FZ MAN FZ MAN
W M W M
BLITZ B BLITZ A BLITZ B BLITZ A
ND ST
(2 ) (1 ) ND
(2 )
ST
(1 )

CLOSED RT LS RS LS CLOSED RT
MOF
H/3
MOF RS
H/3
ALABAMA RT ALABAMA RT
MUD RT A B MUD RT
(REG) GSP PRO
(REG) IFR PRO
H
F Q H
F

Q Z
Z
Y X Y
X
B T N E S C
B T N E S C C W/F W/F FZ MAN
C W/F W/F FZ MAN FZ MAN
FZ MAN
W M
W M BLITZ B BLITZ A
BLITZ B BLITZ A ND
(2 )
ST
(1 )
ND
(2 ) (1ST)

LS RS
CLOSED RT LS RS MOF
H/3
MOF
H/3 CLOSED RT
ALABAMA RT
ALABAMA RT
MUD RT C D MUD RT
(REG) I SLOT
H (REG) ACE FLANK H

F MAN
CALL 3
F Q Z
Q Z
Y X
Y X 5
B
S E N T
S E N T B C
MAN H/3 C
W/F H/3 Y FZ MAN
FZ MAN
C M W
M W MAN
BLITZ A BLITZ B
C BLITZ A
ST
BLITZ B
ST
(1 )
ND
(2 )
HARD (1 ) ND
(2 )

LS RS
LS RS MOF W/F
MOF
W/F
CLOSED LT CLOSED LT
ALABAMA LT ALABAMA LT
OSCAR RT E F OSCAR RT

(SILVER) ACE DOT (SILVER) ACE DOT SLOT


H H

X Q Q Z X
Z
U Y
U Y
C E N T B C S E N T B C
FZ MAN S W/F FZ MAN W/F H/3 FZ MAN
W/F
M W W M
BLITZ B BLITZ A
BLITZ A BLITZ B C ND
(2 )
ST
(1 )
ST
(1 )
ND
(2 ) HARD 1/3

RS LS RS
W/F
LS MOF MOF

CLOSED LT H/3
CLOSED LT
ALABAMA LT ALABAMA LT
MUD LT G H OSCAR RT
(REG) ACE DOS (REG) UNDER ALABAMA
(REG) ACE TRIPS BUNCH
H
H
SAFETY,SAFETY

Y Q F
F Z
X Z
X Y
S E N T B
W/F
W/F C B T N E S
C FZ MAN
C M W FZ MAN W/F
FZ MAN BLITZ A BLITZ B W M C
(1ST) (2ND) BLITZ B BLITZ A
ND ST
(2 ) (1 )

RS RS
LS MOF LS
MOF
CLOSED LT H/3
CLOSED RT
ALABAMA LT
A B ALABAMA RT

(SILVER) ACE TRIPS (REG) I STANFORD H

H
F

Q Q Z
U Z HARD
X Y Y X
C B T N E S C B T N E S
FZ MAN W/F FZ MAN W/F TRIGGER
W/F
W M 8 W M
BLITZ B BLITZ A BLITZ B BLITZ A
ND
(1ST)
ND
(2 )
ST
(1 ) RS
(2 ) FLATS
C
HARD 1/3 C
INSIDE
1/3
LS
MOF RS LS CLOSED RT
CLOSED RT H/3 2 TO 1 ALABAMA RT
ALABAMA RT SAM TRIGGER
MUD RT C D CK R

(REG) EMPTY (REG) I SLOT (FIB)


H

Q F

F Z H
Z Q
X Y X Y
B T N E S
C H/3
C C B T N E S
FZ MAN FZ MAN H/3 W/F
FZ MAN
W M
W/F BLITZ A W M
ST
(1 ) BLITZ B BLITZ A
ST
C
ND
(2 ) (1 ) HARD

LS RS
MOF RS LS MOF
CLOSED RT W/F W/F
CLOSED RT
ALABAMA RT ALABAMA RT
CK ERNIE E F OSCAR LT
(REG) I SLOT TO PRO (REG) I PRO TO SLOT
H
H

F F
Z Z
Q Q
Y X X Y
C S E N T B
FZ MAN W/F
W/F C C B T N E S
FZ MAN FZ MAN H/3 W/F
M W
BLITZ A BLITZ B W M
ST
(1 )
ND
(2 ) BLITZ B BLITZ A C
ND
(2 ) ST
(1 ) HARD 1/3

RS RS
CLOSED LT LS
H/3
MOF LS MOF CLOSED RT
W/F
ALABAMA LT ALABAMA RT
MUD RT OSCAR LT
G H
(REG) UNDER ALASKA
(REG) I PRO
H

Q Z
X Y

C B T N E S C
W/F FZ MAN
FZ MAN W/F
W M
BLITZ A BLITZ OPP A
(1ST) (2ND)

RS
CLOSED RT LS MOF
H/3

ALASKA RT
MUD LT
DESCRIPTION
3 DEEP INTERNAL ZONE PRESSURE (STATE). MIKE/WILL BLITZ TO CLOSED SIDE

ADJUSTMENTS COVERAGE WORDS


1. CLOSED CALL TO TE OSCAR ADJUST VS. SLOT
2. ALASKA LT/ RT CALL TO TE EMPTY CHECK= ERNIE
3. SAFETY ROTATE OPPOSITE ALASKA CALL
- SAFETY HANDLE SE BREAKS MUD= TELLS SAFETY TO COME DOWN AND
- SAM HANDLE TE BREAKS HAVE HOOK/3
(REG) UNDER ALASKA
(REG) I PRO (REG) INR PRO
H H

F F

Q Z Q Z
X Y X Y
B T N E S C B E C
C W/F FZ MAN C T N S FZ MAN
W/F W/F
FZ MAN FZ MAN W/F
W M W M
BLITZ A BLITZ OPP A BLITZ A BLITZ OPP A
ST ND
(1 ) (2 ) ST
(1 ) (2ND)

RS RS
CLOSED RT LS MOF LS MOF
H/3 H/3 CLOSED RT
ALASKA RT ALASKA RT
MUD LT A B MUD LT
(REG) GSP PRO
(REG) IFR PRO
H
F Q H
F

Q Z
Z
Y X Y
X
C B T N E S C
C B T N E S C W/F FZ MAN
W/F FZ MAN FZ MAN W/F
W/F
FZ MAN W M
W M BLITZ A BLITZ OPP A
BLITZ A BLITZ OPP A ST
ST (1 ) (2ND)
(1 ) (2ND)

LS RS
LS RS MOF
CLOSED RT H/3
MOF H/3

ALASKA RT CLOSED RT
MUD LT ALASKA RT
C D MUD LT
(REG) I SLOT
H (REG) ACE FLANK H

F MAN CALL
3
F Q Z
Q Z
Y X
Y X 5
S E N T B C
S E N T B MAN H/3
FZ MAN
W/F H/3 C Y
FZ MAN
C M W
BLITZ OPP A
M W FZ MAN ND
BLITZ A
C BLITZ OPP A BLITZ A (2 ) ST
(1 )
HARD 1/3 (2ND) ST
(1 )

LS RS
MOF
LS RS W/F
MOF W/F
CLOSED LT CLOSED LT
ALASKA LT ALASKA LT
OSCAR RT E F OSCAR RT
(SILVER) ACE DOT (SILVER) ACE DOT SLOT
H H

X Q Q Z X
Z
U Y
U Y
C B T N E S C
C S E N T B FZ MAN W/F H/3 D/D
FZ MAN W/F
W/F
W M
M W BLITZ A BLITZ OPP A
BLITZ OPP A BLITZ A C ST
(1 )
ND
(2 )
ND ST
(1 ) HARD
(2 )

LS
LS MOF RS
W/F
MOF
CLOSED LT RS CLOSED LT
H/3
ALASKA LT ALASKA LT
MUD RT G H OSCAR RT
(REG) UNDER ALASKA
(REG) ACE DOS H (REG) ACE TRIPS BUNCH
SAFETY,SAFETY
H

Y Q F Q F Z
X Z X Y
E T B C B T N E S
S N W/F W/F
W/F FZ
M C
C W FZ MAN MAN W M
BLITZ OPP A BLITZ A
FZ MAN
ND ST BLITZ A BLITZ OPP A C
(2 ) (1 ) ST
(1 ) (2ND)

LS
CLOSED LT MOF LS RS
RS MOF CLOSED RT
H/3
ALASKA LT ALASKA RT
MUD RT A B SAFETY,SAFETY

(SILVER) ACE TRIPS (REG) I STANFORD H

H
F

Q U Z Q Z
1
X Y Y X
C B T N E S C B T N E S
W/F FZ MAN W/F TRIGGER
FZ MAN W/F
W M 8 W M
BLITZ A BLITZ OPP A BLITZ A BLITZ OPP A RS
(1ST) C
ND ND
ST
(1 ) (2 ) (2 ) FLATS
C INSIDE
HARD 1/3
1/3

LS RS CLOSED RT
LS
CLOSED RT H/3 MOF 2 TO 1 ALASKA RT
ALASKA RT SAM TRIGGER
MUD LT C D CK R

(REG) EMPTY (REG) I SLOT (FIB)


H

Q F

F Z H
Z Q
3
X Y X Y
B T N E C
C W/F
S FZ MAN B T N E S 5
FZ MAN W/F
C H/3 W/F
W M FZ MAN
BLITZ A H/3 W M
ST
(1 ) BLITZ A BLITZ OPP A
ND
C
(1ST) (2 ) HARD 1/3

LS RS
W/F MOF
LS RS
CLOSED RT W/F MOF
CLOSED RT
ALASKA RT ALASKA RT
CK ERNIE E F OSCAR LT
(REG) I SLOT TO PRO
(REG) I PRO TO SLOT
H H

F F
Z Z
Q Q
Y X C Y X
HARD 1/3
S E N T B C S E N T B
W/F
W/F
W/F
FZ MAN
H/3 C
FZ MAN
M W M W
C BLITZ OPP A
ND
BLITZ A
ST
BLITZ OPP A BLITZ A
FZ MAN (2 ) (1 ) (2ND) ST
(1 )

LS RS LS RS CLOSED LT
CLOSED LT MOF H/3 MOF W/F

ALASKA LT ALASKA LT
MUD RT G H OSCAR RT
REG ZERO PRESSURE
2017
. FLORIDA STATE
DEFENSIVE PLAYBOOK
REGULAR ZERO PRESSURE

TABLE OF CONTENTS
3 DOWN

(REG) BAIT PG 1

4 DOWN

(REG) OKIE STRIKER 0 PG 4

(REG) OKIE SWAMP 0 PG 7

(REG) SOLID SAM 0 PG 10


(REG) BAIT
(REGULAR) I PRO
H

X Y

C B T N E S C
PRESS
PRESS
MAN
MAN

W M
SCRAPE SCRAPE
LOCK H BANJO

LS RS
BANJO
MOF

BUCK LT
DOWN RT
BANJO

DESCRIPTION
DOUBLE EDGE PRESSURE WITH SAM AND BUCK. 0 COVERAGE
ADJUSTMENTS COVERAGE WORDS
1. SAM/BUCK RUSH CONTAIN
2. SAFETIES MAKE DOWN RT/LT CALL TO LB’S 0 COVERAGE= INSIDE LEVERAGE
3. SAFETY MIKE BANJO TE AND BACK
4. I FAR= COVER 90 (SAM OUTSIDE) BANJO=M/M TECH WHERE THE OUTSIDE DEFENDER TAKES A
5. COVER 9 VERTICAL OR FLAT AND BACKER MATCHES THE BACK.
VS. ANY 1 BACK SET WITH SAFTIES ADJUSTING IF TE RELEASES INSIDE, BACKER TAKES TE AND
6. VS YAC- SAFTIES SPIN REDECLARE DOWN CALL OUTSIDE DEFENDER MATCHES THE BACK
7. VS Y TRADE- RE-LOAD FRONT
8. VS BUNCH= SAFETY CALL SAFETY=
9. VS. EMPTY= MATCH UP
10. VS 2 BACKS= BLOOD TOP HAT=
VS 1 BACK= BOX
COMBO=
-COULD TAG NED. -COULD TAG NETTIE.
-NED GOES TO THE BUCK -NETTIE GOES TO THE BUCK
-BUCK MAKES NED LT/RT CALL -BUCK MAKES NETTIE LT/RT CALL

Y
Y
B T N E S
B T N E S
(REG) BAIT
(REGULAR) I PRO (REG) INR PRO
H H

F F
Z
Q
Q Z
X Y
X Y
C B T N E S C
MAN
MAN C B T N E S MAN
C
MAN
W M
SCRAPE SCRAPE W M
LOCK H BANJO SCRAPE SCRAPE
LOCK H BANJO

LS RS
BUCK LT MOF
BANJO
LS RS
BANJO BUCK LT
MOF
DOWN RT DOWN RT
BANJO A B BANJO

(REG) GSP PRO


(REG) IFR PRO
H
F Q H
F

Q Z
Z
Y Y
X X
C B T N E S C
C B T N E S MAN
C MAN
MAN MAN

M W M
W SCRAPE SCRAPE
SCRAPE SCRAPE LOCK H BANJO
LOCK H BANJO

RS LS RS
LS MOF
BANJO
BUCK LT MOF
BANJO
BUCK LT
DOWN RT DOWN RT
BANJO C D BANJO
(REG) I SLOT
H (REG) ACE FLANK H

F
F Q Z
Q Z
Y X
Y X
B T N E S C
B T N E S C PRESS
PRESS
C MAN
C MAN W M OFF
W M OFF
SCRAPE SCRAPE MAN
COMBO LOCK H PLUG
3 ON 3 3 ON 3 MAN
PLUG

LS LS RS
3 ON 3
RS PLUG
MOF
MOF
COMBO
BUCK LT
BUCK LT DOWN LT
DOWN LT E F COMBO

(SILVER) ACE DOT (SILVER) ACE DOT SLOT


H H

X Q Q Z X
Z
U Y
U Y
C B T N E C B T N E S C
MAN
S MAN MAN
C
W M W M MAN
MAN H MAN F
MAN H MAN F

LS RS LS RS
MAN Y MOF
MAN Y MOF

BUCK LT BUCK LT
DOWN LT G H DOWN LT
(REG) BAIT
(REG) ACE DOS (REG) ACE TRIPS BUNCH
H
H

Y Q F
Q F Z
Z X
X Y
C E N
MAN S T B C
MAN C B T N E S
M
PRESS RS
W MAN
M
ST
1 OUT
MAN Y MAN H
MAN H ST
W C
1 IN DEEPEST

LS RS
MOF MAN F
LS BUCK LT
MOF
BUCK LT DOWN LT
DOWN RT A B SAFETY

(REGULAR) I STANFORD
(SILVER) ACE TRIPS H

H F
Q Z
Q U Z Y X
X Y
B T N E S C
C B T N E S C PRESS
PRESS C MAN
PRESS MAN
MAN W M OFF

W M 3 ON 2 3 ON 2
MAN
PLUG
MAN H COMBO

LS RS
MOF 3 ON 2
RS
LS COMBO
BUCK LT MOF

DOWN RT BUCK LT
COMBO C D DOWN RT

(REG) EMPTY VS EMPTY= (REG) I SLOT (FIB)


AUTOMATIC NED TO THE BUCK H

Q F

F Z H
Z Q
X Y X Y
B T N E S C B T N E S
C C PRESS
PRESS MAN
PRESS
W MAN C
M MAN
MAN H OFF
M W
MAN F MAN SCRAPE SCRAPE
PLUG LOCK H BANJO

RS LS RS
LS MAN Y MOF BANJO
MOF
BUCK LT BUCK LT
DOWN RT DOWN RT
NED LT E F BANJO
(REG) I SLOT TO PRO
(REG) I PRO (YAC)
H H

F F
Z Y
Q Q
X Y Z X
C B T N E S C B T N E S C
MAN MAN MAN
C
MAN
W M W M
SCRAPE SCRAPE SCRAPE SCRAPE
LOCK H BANJO LOCK H BANJO

LS RS LS RS
BANJO
BUCK LT MOF
BANJO MOF BUCK LT
DOWN RT DOWN RT
BANJO G H BANJO
(REG) OKIE STRIKER 0 MICHIGAN ‘16

(REGULAR) I PRO
H

X Y

S E N T B RS C
C MAN Y MAN
MAN

W M
2 ON 2 2 ON 2

LS
MOF

STRIKER LT

DESCRIPTION
DOUBLE EDGED 0 PRESSURE WITH SAM AND SAFETY TO TE

ADJUSTMENTS COVERAGE WORDS


1. SET OKIE CALL TO TE
2. SAFETY TO TE, BLITZ CONTAIN
3. VS STANFORD= BUCK TRIGGER
(REG) OKIE STRIKER
(REGULAR) I PRO (REGULAR) INR PRO
H H

F F
Z Q Z
Q
X Y X Y
C S E N T B RS C
C S E N T B RS MAN C MAN Y MAN
MAN
MAN Y MAN

W M W M
2 ON 2
2 ON 2 2 ON 2 2 ON 2

LS LS
MOF
MOF
OKIE RT OKIE RT
STRIKER LT STRIKER LT
A B
(REGULAR) IFR PRO (REG) GSP PRO
H

F F Q H

Q Z
X Y Z

S E N T B RS C X Y
C MAN
T B C
MAN
MAN Y
C S E N MAN Y
RS MAN
MAN
W M
2 ON 2 2 ON 2
W M
2 ON 2 2 ON 2

LS
MOF
LS
MOF

OKIE RT OKIE RT
STRIKER LT C D STRIKER LT
(REGULAR) I SLOT
H (REG) ACE FLANK H

Q Z Z
F Q
Y X Y X
LS B T N E S LS B T N C
MAN Y C MAN Y
E S MAN
MAN

W M C C
2 ON 2 2 ON 2 MAN W M
MAN H
MAN
MAN F

RS
MOF RS
MOF

OKIE LT OKIE LT
STRIKER RT E F STRIKER RT
(REGULAR) ACE DOT (SILVER) ACE DOT SLOT
H
H

Z Q X Q Z X
Y U Y U
C LS B
MAN Y
T N E S C LS B T N E S C
MAN MAN MAN Y MAN
C
W M
MAN U W M
MAN
MAN H MAN H MAN U

RS
MOF RS
MOF

OKIE LT
STRIKER RT OKIE LT
G H STRIKER RT
(REG) OKIE STRIKER 0
(REG) ACE DOS (REG) ACE TRIPS BUNCH
H
H

TRAFFIC
Y Q F
Q F Z
Z X
X Y
LS B T N E S T B
MAN Y C S E N RS
C C MAN
MAN MAN C
W M
MAN F W M
MAN H MAN H

RS LS
MOF MOF
OKIE LT OKIE RT
STRIKER RT
A B STRIKER LT

(REGULAR) I STANFORD
(SILVER) ACE TRIPS H

H F
Q Z
Q U Z Y X
X Y
S E N T B RS C
MAN
C S E N T B RS C TRIGGER
C
MAN
MAN Y MAN MAN
W M
W M
MAN U
2 ON 2 2 ON 2

MAN H

LS
MOF
LS
MOF

OKIE RT OKIE RT
STRIKER LT C D STRIKER LT
(REGULAR) I PRO (FIB)
(REG) EMPTY
H
Q
F
F Z H Z Q
X Y Y X
C S E N T B RS C
MAN
MAN Y
MAN W C LS B T N E S C
MAN MAN Y
M
MAN F
MAN H MAN

W M
2 ON 2
2 ON 2

LS
MOF
RS
MOF

OKIE RT OKIE LT
STRIKER LT E F STRIKER RT
(REG) I SLOT TO PRO
(REG) I PRO TO SLOT
H H

F F
Z Z
Q Q
Y X Y X
LS B T N E S LS B T N E S
MAN Y C C MAN Y C
MAN
C MAN MOF

M W
MOF M
2 ON 2
W
2 ON 2 2 ON 2 2 ON 2
CASH,CASH CASH,CASH

RS
MAN RS
MAN
OKIE LT OKIE LT
STRIKER RT G H STRIKER RT
(REG) OKIE SWAMP 0
(REG) I PRO

Q
Z
Y X

C B T N E
4T C
PRESS 6T 3T SHADE PRESS
MAN
M W S MAN

(30) (30) (90)


2 ON 2 2 ON 2 BLITZ
CONTAIN

LS RS
OKIE LT MAN Y
MOF

CHARLIE RT
DOWN LT
DESCRIPTION
5 MAN PRESSURE WITH SAM BLITZING OFF THE OPEN SIDE

ADJUSTMENTS COVERAGE WORDS


1. MIKE MAKE OKIE LT/RT CALL TO TE
2. SAM BLITZ OPEN SIDE
3. SAFETY TO TE HAS HIM MAN TO MAN
(REG) OKIE SWAMP 0
(REGULAR) I PRO
H (REG) INR PRO
H

F
F
Q Z
Q Z
X Y
C E N T B C X Y
MAN
MAN N T B C
S C E MAN
M W MAN
S
2 ON 2 2 ON 2 M W
2 ON 2 2 ON 2

LS RS
MOF MAN Y LS RS
OKIE RT MOF MAN Y OKIE RT
CHARLIE LT CHARLIE LT
DOWN RT
A B DOWN RT

(REG) GSP PRO


(REG) IFR PRO
H
F Q H
F

Q Z Z
Y X Y
X
C N T B C
C E N T B MAN
C E MAN
MAN
MAN
S S
W M W
M 2 ON 2 2 ON 2
2 ON 2 2 ON 2

LS RS LS RS
MOF MOF MAN Y
MAN Y
OKIE RT OKIE RT
CHARLIE LT CHARLIE LT
DOWN RT C D DOWN RT
(REG) I SLOT
H (REG) ACE FLANK H

F
F Q Z
Q Z
Y X
Y X
B T N E S C
B T N E S MAN
C W M
MAN
W M C IN/OUT MAN H
C
MAN
(30) (30) MAN
2 ON 2 2 ON 2

RS
RS LS MOF
IN/OUT
LS MOF
OKIE LT MAN Y OKIE LT
CHARLIE RT CHARLIE RT
DOWN LT E F DOWN LT
(SILVER) ACE DOT (SILVER) ACE DOT SLOT
H H

X Q Q Z X
Z
Y U
Y U
C B N E B T N E C
MAN
T S C S MAN
MAN
W M W M C
(30) (30)
MAN
MAN H MAN U 2 ON 2 2 ON 2

RS RS
LS MOF LS MOF
MAN Y
OKIE LT MAN Y
OKIE LT
CHARLIE RT CHARLIE RT
DOWN LT G H DOWN LT
(REG) ACE DOS
(REG) OKIE SWAMP
(REG) ACE TRIPS BUNCH
H
H
TRAFFIC

Y Q F Q F Z
Z X X Y
C E N T B
B T N E S C MAN
C
C MAN
MAN
S M
W M (30) W
(30) (30) MAN H
MAN Y MAN H

OKIE LT LS LS RS
MOF RS MOF OKIE RT
CHARLIE RT MAN F
CHARLIE LT
DOWN RT A B DOWN RT
(REG) I
(SILVER) ACE TRIPS STANFORD
H H

Q F
U Z
X Y Q Z
C E N T B C Y X
MAN MAN

S M W S E N T B
(30) (30) C
MAN
MAN H MAN Y
W M C
(30) (30) MAN
2 ON 2 2 ON 2

OKIE RT RS LS
MOF MAN U LS
CHARLIE LT MOF OKIE RT
RS
DOWN RT EXTRA CHARLIE LT
C D PLAYER
DOWN RT

(REG) EMPTY (REG) I SLOT (FIB)


H

Q
F

F H Z
Z Q
X Y
C X Y
C E N T B MAN
B
S E N T
MAN C
W MAN S
M M W
(30) MAN H
MAN Y C 2 ON 2 2 ON 2
MAN

LS RS
LS RS MOF MAN Y
MAN F
OKIE RT MOF
OKIE RT
CHARLIE LT
CHARLIE LT
DOWN LT
E F DOWN RT
(REG) I SLOT TO PRO
(REG) I PRO TO SLOT
H H

F F
Z Z
Q Q
Y X Y X
B T N E B T N E S C
C MAN
C C MOF
W M S MOF
MAN M W S
(30) (30)
(30) (30)
2 ON 2 2 ON 2
2 ON 2 2 ON 2

OKIE LT LS LIMBO,LIMBO RS
RS LS MAN OKIE LT
CHARLIE RT MAN
MAN Y MAN Y
CHARLIE RT
DOWN LT
G H DOWN RT
(REG) SOLID SAM 0
(REG) I PRO
H STUNT TO = BOX
DO NOT STUNT AIR
F

Q Z

X Y

C B N T E S C
MAN MAN
W M
2 ON 2 2 ON 2

SOLID RT LS RS
SAM RT MOF MAN Y

DOWN RT
DESCRIPTION
5 MAN PRESSURE WITH SAM COMING FROM THE TE. 0 COVERAGE

ADJUSTMENTS COVERAGE WORDS


1. DECLARE SOLID LT/RT CALL TO TE - VS TRIPS BUNCH= TRAFFIC
2. DECLARE SAM LT/RT CALL TO TE
(REG) SOLID SAM 0
(REG) I PRO (REG) INR PRO
H H

F F

Q Z Q Z
X Y X Y
C B N T E S C C B N T E S C
MAN MAN MAN MAN
W M W M
2 ON 2 2 ON 2 2 ON 2 2 ON 2

SOLID RT LS RS RS SOLID RT
LS
SAM RT MOF MAN Y MOF MAN Y SAM RT
DOWN RT A B DOWN RT
(REG) GSP PRO
(REG) IFR PRO
H
F Q H
F

Q Z
Z
Y X Y
X
C B N T E S C
C B N T E S C MAN MAN
MAN
MAN W M
W M 2 ON 2 2 ON 2
2 ON 2 2 ON 2

LS RS
SOLID RT LS RS MOF MAN Y SOLID RT
MOF MAN Y
SAM RT SAM RT
DOWN RT C D DOWN RT
(REG) I SLOT
H (REG) ACE FLANK H

F
F Q Z
Q Z
Y X
Y X
S E T N B C
S E T N B MAN
C
MAN
W M C M
2 ON 2 2 ON 2 MAN IN/OUT
W C
MAN H MAN

LS
IN/OUT
RS
LS RS MOF
SOLID LT MAN Y MOF SOLID LT
SAM LT SAM LT
DOWN LT E F DOWN LT
(SILVER) ACE DOT (SILVER) ACE DOT SLOT
H H

X Q Q Z X
Z
U Y
U Y
B N T E S C
C B N T E S C MAN
MAN MAN
W W M C
MAN U
M MAN U MAN H MAN
MAN H

RS LS RS
LS MAN Y
SOLID RT MOF MAN Y MOF
SOLID RT
SAM RT SAM RT
DOWN RT G H DOWN RT
DOWN LT MAN DOWN LT
LIMBO G H CASH
REG SPLIT SAFETY
PRESSURES
2017
. FLORIDA STATE
DEFENSIVE PLAYBOOK
REGULAR SPLIT SAFETY PRESSURES

TABLE OF CONTENTS
3 DOWN

(REG) SEMINOLE PG 1

(REG) SONIC PG 2

(REG) ST BERNARD PG 5

(REG) ST CHARLES PG 6
SEMINOLE (SONIC CH CHOP)
START IN SONIC, IF QB AUDIBLES WE WILL CHECK TO CHOP
AUTOMATIC CHECK!!!! DO NOT NEED TO LOOK AT SIDELINE

(REG) I PRO H

Q Z

X Y

B T N E S
STEP
SLICE #1 C
C W M TRAP
TRAP TRAP
INSIDE 1/2
HOOK HOOK
SEC FORCE

BUCK LT LS RS
SONIC RT KEY 1/2
FILL
ROLL RT
ONCE QB AUDIBLES, CHECK CHOP!
(REGULAR) I PRO
H

F
Z
Q
X Y
C B T N E C
S NAIL

W M NAIL
4/1ST
CROSSER POST #3
NO CARRY

LS RS
BUCK LT MEG
NAIL

CHOP LT
NAIL RT
(REG) BOBO SONIC 2 ROLL
(REG) I PRO
H

Q Z

Y
X

B T N E S
STEP
SLICE #1 C
C W M TRAP
TRAP TRAP
INSIDE 1/2 HOOK HOOK
SEC FORCE

LS RS
BUCK LT KEY 1/2
SONIC RT FILL
ROLL RT

DESCRIPTION
5 MAN PRESSURE WITH SAM AND SAFETY BLITZING FROM THE FIELD

ADJUSTMENTS COVERAGE WORDS


1. BUCK ALIGN TO THE BOUNDARY BIRD OUT= RUN THE PRESSURE, MAN THE
2. MIKE MAKE SONIC LT/RT CALL TO THE FIELD BACKSIDE
3. SAFETY TO THE FIELD AND SAM ARE
BLITZING
4. VS EMPTY= BIRD OUT
5. VS 2 OPEN TO FIELD MAKE A SWAP CALL
(REG) SONIC
(REG) I PRO (REG) INR PRO
H H

F F

Q Z Q Z
X Y X Y
B T N E S T N E S
STEP B STEP
SLICE #1 C SLICE #1 C
C W M TRAP
C W M TRAP
TRAP TRAP TRAP TRAP
INSIDE 1/2 INSIDE 1/2
HOOK HOOK HOOK HOOK
SEC FORCE SEC FORCE

BUCK LT LS RS LS RS BUCK LT
KEY 1/2 KEY 1/2
SONIC RT FILL FILL
SONIC RT
ROLL RT A B ROLL RT

(REG) GSP PRO


(REG) IFR PRO
H
F Q H
F

Q Z
Z
Y X Y
X
T B T N E S
B N E S STEP
SLICE #1
STEP
C
SLICE #1 C
W M TRAP C W M TRAP
C TRAP TRAP INSIDE 1/2
TRAP TRAP
INSIDE 1/2 HOOK HOOK
HOOK HOOK SEC FORCE
SEC FORCE

RS LS RS
BUCK LT LS KEY 1/2 BUCK LT
KEY 1/2
SONIC RT FILL
FILL SONIC RT
ROLL RT C D ROLL RT

(REG) I SLOT (REG) ACE FLANK H


H

F
F Q Z
Q Z Y X
Y X B T N E S
FAT COP STEP
DROP
B T N E S C W M
FAT COP STEP INSIDE 1/2 SCRAPE C
C DROP
C SEC FORCE TRAP HK
TRAP
INSIDE 1/2 W M TRAP
SEC FORCE SCRAPE
TRAP HK
LS RS
CUT #2
KEY 1/2
BUCK LT FILL BUCK LT
LS RS
SONIC RT KEY 1/2 CUT #2 SONIC RT
FILL
ROLL RT ROLL RT
SWAP RT E F SWAP RT

(SILVER) ACE DOT (SILVER) ACE DOT SLOT


H H

X Q Q Z X
Z
U Y
U Y
T B T N E S
B N E S STEP
STEP DROP
C SLICE #1 C
W M C W M TRAP
INSIDE 1/2 TRAP CUT #3
SEC FORCE
CUT #2 CUT #2 C
INSIDE 1/2
SEC FORCE

RS LS RS BUCK LT
LS KEY 1/2 CUT #2
KEY 1/2
FILL SONIC RT
BUCK LT FILL
ROLL RT
SONIC RT SWAP RT
ROLL RT G H
(REG) SONIC
(REG) ACE DOS (REG) ACE TRIPS BUNCH
H
H

Y Q F
Q F Z
Z X
X Y
B T N E S
STEP B T N E S
DROP STEP
C SLICE #1
C
W M C C
INSIDE 1/2
CUT #2 CUT #2 TRAP INSIDE 1/2 W M TRAP
SEC FORCE CUT #3 CUT #2
SEC FORCE

LS RS
BUCK LT KEY 1/2 LS RS BUCK LT
KEY 1/2
FILL
SONIC RT FILL SONIC RT
ROLL RT A B ROLL RT

(SILVER) ACE TRIPS (REG) I STANFORD H

H
F

Q U Z Q Z
X Y Y X
T N E S B T N E S
B STEP DROP
STEP
SLICE #1
C C W M C
INSIDE 1/2 W M TRAP C TRAP
CUT #3 CUT #2 CUT #3
SEC FORCE INSIDE 1/2
SEC FORCE

RS LS RS BUCK LT
LS KEY 1/2
CUT #2
BUCK LT
KEY 1/2
FILL
SONIC RT
FILL
SONIC RT ROLL RT
ROLL RT C D SWAP RT

(REG) EMPTY (REG) I SLOT (FIB)


H

BIRD OUT Q F

F Z H
Z Q
X Y X Y
T N E S T
STEP B N E S
STEP
B C SLICE #1
W M TRAP C W M
C MAN
CUT #3 INSIDE 1/2 C
MAN CUT #2 CUT #2
SEC FORCE TRAP

BUCK LT LS RS RS
KEY 1/2 CUT #2 LS
SONIC RT FILL
KEY 1/2 BUCK LT
FILL
ROLL RT SONIC RT
SWAP RT E F ROLL RT

(REG) I SLOT TO PRO


(REG) I PRO TO SLOT
H H

F F
Z Z
Q Q
Y X Y X
T N E S B T N E S
B STEP STEP
DROP
C SLICE #1
C C
INSIDE 1/2 W M TRAP C W M TRAP
TRAP HK TRAP HK TRAP HK
SEC FORCE INSIDE 1/2
SEC FORCE

BUCK LT
LS RS LS RS SONIC RT
BUCK LT KEY 1/2 KEY 1/2 CUT #2
SONIC RT FILL FILL ROLL RT
ROLL RT G H SWAP RT
(REG) ST. BERNARD
VS C AREA PLAYER TO THE FIELD WITH HIS HAND IN THE DIRT= SONIC
NO C AREA PLAYER TO THE FIELD WITH HIS HAND IN THE DIRT= STRONG BOSTON

(REG) I PRO H

Z
Y X

S E N T B
C SLANT
B GAP STEP
JET
CONTAIN
SLICE
#1
TRAP
FORCE C
INSIDE 1/2
M W SEC FORCE
TRAP HOOK TRAP HOOK

LS RS
KEY 1/2
SONIC LT FILL
ROLL LT

Y
Z X

C S T N T B
BAIL D/D RUSH LONG JET A CONTAIN W/F C
CONTAIN STICK PRESSURE FZ MAN
M W
H/3

LS RS
W/F MOF
3X5
BUCK RT
BOSTON LT
(REG) ST. CHARLES
VS C AREA PLAYER TO THE FIELD WITH HIS HAND IN THE DIRT= SONIC
NO C AREA PLAYER TO THE FIELD WITH HIS HAND IN THE DIRT= CHOP
VS BUNCH= SONIC

(REG) I PRO H

Z
Y X

S E N T B
C SLANT
B GAP STEP
JET
CONTAIN
SLICE
#1
TRAP
FORCE C
INSIDE 1/2
M W SEC FORCE
TRAP HOOK TRAP HOOK

LS
SONIC LT RS
KEY 1/2

ROLL LT FILL

Y
X
Z
S E N T B
C 1ST RUSH STEP LONG C
NAIL CONTAIN 2 GAP STICK BLITZ
FLAT
CONTAIN

M
POST #3 W
4/1ST
NO CARRY
CROSSER

LS
NAIL
RS
MEG

CHOP RT
NAIL LT
REG BLITZES
2017
. FLORIDA STATE
DEFENSIVE PLAYBOOK
REGULAR BLITZES

TABLE OF CONTENTS
3 DOWN

(REG) BASE CLOSED SEAHAWK PG 1

4 DOWN

(REG) SOLID SNAKE PG 4

(REG) UNDER BLITZ PG 7


(REG) BASE CLOSED SEAHAWK
(REG) I PRO

Z Q
Y X
B T N0 E S
BLOOD SLANT SLANT BLITZ
B PRESSURE B CONTAIN

C M W
MAN 1ST BACK
C
ST
MAN 1
BLITZ BACK WEAK BLITZ
MAN STRONG MAN

LS RS
BLITZ
MAN TE
CONTAIN
BUCK LT
SEAHAWK LEFT
DESCRIPTION
6MAN BLITZ TO TE. BLITZ COVERAGE

ADJUSTMENTS COVERAGE WORDS


1. SEAHAWK LT/RT TO TE
2. SAFETY BLITZ CONTAIN
3. MIKE/WILL TAKE 1ST BACK TO YOUR SIDE
4. RB MOTION, LB ADJUST W/ MOTION TO
YOUR SIDE
(REG) SEAHAWK
(REG) I PRO (REG) INR PRO
H H

F F

Q Z Q Z
Y Y
X X
S E N T B S E N T B
C C C
C W M
ST
BLITZ
BLITZ
W M
ST
BLITZ
ST
1 BACK 1 BACK MAN ST
1 BACK 1 BACK MAN
BLITZ
WK STR MAN WK STR
MAN

LS RS LS RS
MAN Y BLITZ MAN Y BLITZ
CONTAIN CONTAIN
BUCK RT BUCK RT
SEAHAWK RT A B SEAHAWK RT

(REG) GSP PRO


(REG) IFR PRO
H
F Q H
F

Q Z
Z
Y X Y
X
S E N T B
S E N T B
C
C C W M BLITZ
C W M
ST
BLITZ
BLITZ
ST
1 BACK 1ST BACK MAN
ST
1 BACK 1 BACK MAN
BLITZ MAN WK STR
MAN WK STR

LS RS
LS RS MAN Y BLITZ
MAN Y BLITZ CONTAIN
CONTAIN
BUCK RT BUCK RT
SEAHAWK RT C D SEAHAWK RT

(REG) I SLOT (REG) I SLOT (REG) ACE FLANK H


H

F
F Q Z
Q Z Y X
Y X B T N E S
B T N E S W M
MAN Y MAN H C C
W M BLITZ BLITZ
1
ST
BACK 1ST BACK C C MAN MAN
WK STR BLITZ BLITZ
MAN MAN LS RS
BLITZ MAN F
LS RS CONTAIN
BLITZ MAN Y
BUCK LT CONTAIN
BUCK LT
SEAHAWK LT SEAHAWK LT
E F
(SILVER) ACE DOT (SILVER) ACE DOT SLOT
H
H

X Q Z Q Z X
U Y U
Y

S E N T B B T N S
E
C M W C M
BLITZ
MAN U MAN H W C C
BLITZ MAN U MAN H
MAN BLITZ BLITZ
MAN MAN MAN

LS RS LS RS
MAN Y BLITZ MAN Y
BLITZ
BUCK RT CONTAIN
CONTAIN BUCK LT
SEAHAWK RT SEAHAWK LT
G H
(REG) SEAHAWK
(REG) ACE DOS
H (REG) ACE TRIPS BUNCH H

“3 WAY”

F Q Y Q F Z
X Z Y
X
S E N T B S E N B
T
C
C M W C
BLITZ MAN F
MAN H
BLITZ C M W 3 WAY

MAN MAN BLITZ MAN H 3 WAY


MAN

LS RS BUCK RT
BUCK RT MAN Y BLITZ LS RS SEAHAWK RT
BLITZ
SEAHAWK RT CONTAIN
A B
3 WAY
CONTAIN 3 WAY
(SILVER) ACE TRIPS (REG) I STANFORD
H H

Q U Z Q Z
X Y Y X

S E N T B S E N T B
M W C M W
MAN H
IN/OUT
C
BLITZ 2 ON 2 2 ON 2
C MAN
BLITZ
MAN C
BLITZ
BLITZ
MAN
LS RS LS RS
MAN
IN/OUT
BLITZ MAN Y BLITZ
BUCK RT CONTAIN CONTAIN
BUCK RT
SEAHAWK RT C D SEAHAWK RT

(REG) GUN EMPTY (REG) I SLOT (FIB)


H
Q
F
F H Z

X Y
Z Q
X Y
S E N T B
S E N T B
C M W C M W
BLITZ
BLITZ
MAN BLITZ C C ST
1 BACK
ST
1 BACK
MAN MAN BLITZ STR WK
BLITZ
MAN MAN
LS
MAN Y RS LS RS
BLITZ BLITZ
CONTAIN MAN Y
BUCK RT CONTAIN

SEAHAWK RT BUCK RT
E F SEAHAWK RT
(REG) I SLOT TO PRO (REG) I PRO TO SLOT
H H

F F
Z Z
Q Q

Y X Y X

B T N E S B T N E S
M W C C W M C
1ST BACK
ST
1 BACK BLITZ
C BLITZ 1ST BACK
ST
1 BACK
BLITZ
BLITZ WK STR
WK STR MAN MAN MAN
MAN

LS RS LS RS
BLITZ MAN Y
BLITZ MAN Y
CONTAIN BUCK LT
BUCK LT CONTAIN
SEAHAWK LT
SEAHAWK LT G H
(REG) SOLID SNAKE
(REG) I PRO
H

Q Z

X Y

B N T E
S
W M
C 2 ON 2 2 ON 2 C
BLITZ BLITZ MAN
MAN
LS
RS
MAN Y

SOLID RIGHT
SNAKE LEFT
DESCRIPTION
6 MAN BLITZ WITH SAM TO TE AND OPEN SIDE SAFETY

ADJUSTMENTS COVERAGE WORDS


(REG) SOLID SNAKE
(REG) I PRO (REG) INR PRO
H H

F F

Q Z Q Z
X Y X Y
B N T E B E
S N T
S
W M W M
C 2 ON 2 2 ON 2 C C
BLITZ
BLITZ C 2 ON 2 IN/OUT
BLITZ
MAN BLITZ
MAN MAN
MAN
LS LS
RS RS
MAN Y
IN/OUT
SOLID RIGHT SOLID RIGHT
SNAKE LEFT A B SNAKE LEFT
(REG) GSP PRO
(REG) IFR PRO
H
F Q H
F

Q Z
Z
Y X Y
X
B N T E
B N T E S
S
W M
W M C 2 ON 2 IN/OUT C
C 2 ON 2 2 ON 2 C BLITZ
BLITZ
BLITZ MAN
BLITZ MAN
MAN
MAN
LS
LS RS
RS IN/OUT
MAN Y

SOLID RIGHT SOLID RIGHT


SNAKE LEFT C D SNAKE LEFT
(REG) I SLOT
H (REG) ACE FLANK H

F
F Q Z
Q Z
Y X
Y X
E T N B
E T N B S
S BOOST
BOOST C
M W BLITZ
M W IN/OUT MAN H MAN
2 ON 2 2 ON 2
C C C
BLITZ BLITZ
BLITZ
MAN MAN
MAN RS
RS LS
LS IN/OUT
MAN Y

SOLID LT SOLID LEFT


SNAKE RT E F SNAKE RIGHT

(SILVER) ACE DOT H


H
(SILVER) ACE DOT SLOT

Q Z X
X Q Z
U Y Y U
B E B N T E
N T S
BOOST S BOOST
M W M
C W MAN H C MAN Y
MAN H
C
MAN U
BLITZ
BLITZ C BLITZ
MAN BLITZ MAN
MAN
LS LS MAN
RS RS
MAN U
MAN Y

SOLID RIGHT SOLID RIGHT


SNAKE LEFT G H SNAKE LEFT
(REG) SOLID SNAKE
(REG) ACE DOS (REGULAR) ACE TRIPS BUNCH
H
H
3 WAY
Y Q F
Q F Z
Z X
X Y
E T N B
S B N T E
S
C
C M W BLITZ W C
BLITZ MAN H MAN F
MAN C MAN H M
MAN BLITZ
MAN
RS
RS LS
LS
MAN Y

SOLID LT SOLID RIGHT


SNAKE RT A B SNAKE LEFT

(REGULAR) I STANFORD
(SILVER) ACE TRIPS H

H
F

Q Z
U Z
X Y Y X
B N T E B N T E
S S
W M C W M C
C MAN H IN/OUT BLITZ
2 ON 2 2 ON 2
BLITZ C
BLITZ BLITZ
MAN MAN
MAN MAN

LS LS
RS
MAN Y

RS
SOLID RIGHT IN/OUT
SOLID RIGHT
SNAKE LEFT C D SNAKE LEFT

(REG) EMPTY (REG) I SLOT (FIB)


H

Q F

F Z H Z Q
X Y X Y
B N T E B N T E
S S
W C M C W M
MAN F MAN H
C BLITZ BLITZ 2 ON 2 2 ON 2
BLITZ
MAN
MAN C
MAN BLITZ
MAN
LS LS
RS
MAN Y
RS
SOLID RIGHT MAN Y
SOLID RIGHT
SNAKE LEFT
E F SNAKE LEFT
(REG) I SLOT TO PRO
(REG) I PRO TO SLOT
H H

F F
Z Z
Q Q
Y X Y X
E T N B E T N B
S S
C
M W BLITZ M W C
2 ON 2 2 ON 2
2 ON 2
C C MAN
2 ON 2 BLITZ
BLITZ BLITZ MAN
MAN MAN
RS RS
LS LS
MAN Y MAN Y

SOLID LT SOLID LT
SNAKE RT G H SNAKE RT
(REG) UNDER BLITZ
(REG) I PRO

Z
Y X

S E N T B
RUSH
READ ROAR OPP A STAB
LION CONTAIN PRESSURE CONTAIN

C M W C
BLITZ MAN COLT BLITZ MAN
BLITZ
FACE OG

LS RS
COLT COLT

CLOSED LT
SLAMMER LT

DESCRIPTION
6 MAN PRESSURE. SLAMMER PATH TO THE TE. COLT COVERAGE

ADJUSTMENTS COVERAGE WORDS


(REG) UNDER BLITZ
(REG) I PRO (REG) INR PRO
H H

F F

Q Z Q Z
X Y X Y
B T N E S B T N E S
READ READ
LION LION
W M C W M C
C COLT BLITZ BLITZ C BLITZ
BLITZ BLITZ COLT BLITZ
MAN FACE OG MAN FACE OG MAN
MAN

LS RS LS RS
COLT COLT COLT
COLT
CLOSED RT CLOSED RT
SLAMMER RT A B SLAMMER RT

(REG) GSP PRO


(REG) IFR PRO
H
F Q H
F

Q Z
Z
Y X Y
X
B E S B T N E S
T N READ
READ
LION
LION
C C W M C
C W M BLITZ COLT BLITZ BLITZ
BLITZ COLT BLITZ BLITZ
MAN FACE OG MAN
MAN FACE OG MAN

RS LS RS
LS COLT COLT COLT
COLT
CLOSED RT
CLOSED RT
SLAMMER RT
C D SLAMMER RT
(REG) I SLOT
H (REG) ACE FLANK H

F
F Q Z
Q Z
Y X
Y X
S E N T B
S E N T B READ
READ LION
LION M W
M W C BLITZ MAN H C
BLITZ COLT
BLITZ FACE OG C BLITZ
FACE OG BLITZ
C MAN
MAN
MAN
BLITZ
MAN LS RS
LS RS COMBO COMBO
COLT COLT

CLOSED LT CLOSED LT
SLAMMER LT E F SLAMMER LT

(SILVER) ACE DOT (SILVER) ACE DOT SLOT


H H

X Q Q Z X
Z
U Y
U Y
S B T N E S
B T N E READ
READ
LION
LION W M C C
C W M C BLITZ BLITZ BLITZ
BLITZ BLITZ BLITZ MAN H
MAN H FACE OG MAN
FACE OG MAN MAN
MAN

LS RS
LS RS MAN U MAN Y
MAN U MAN Y

CLOSED RT CLOSED RT
SLAMMER RT SLAMMER RT
G H
(REG) UNDER BLITZ
(REG) ACE DOS (REG) ACE TRIPS BUNCH
H
H
LOCK N LEVEL
LOCK N LEVEL 3 WAY
Y Q F
Q F Z
Z X
X Y
S E N T B E S
READ B T N READ
LION
LION
M W
C BLITZ MAN H W M
BLITZ C C MAN H BLITZ
FACE OG BLITZ BLITZ
MAN FACE OG
MAN MAN C
3 WAY
LS RS
LS RS 3 WAY 3 WAY
MAN Y MAN F

CLOSED LT
CLOSED RT
SLAMMER LT
A B SLAMMER RT

(REG) I
(SILVER) ACE TRIPS STANFORD
H
H

F
Q U Z
Q Z
X Y
E S Y X
B T N WING
BUST B T N E S
READ
W M C LION
BLITZ BLITZ
C MAN H W M C
BLITZ FACE OG MAN ST
1 BACK BLITZ BLITZ C
MAN STR FACE OG BLITZ
MAN
MAN
LS RS
COMBO COMBO
LS
ST
RS
1 BACK MAN Y

CLOSED RT
WK CLOSED RT
SLAMMER RT C D SLAMMER RT

(REG) EMPTY (REG) I SLOT (FIB)


H

Q F

F Z H
Z Q
X Y X Y
B T N E S E S
READ B T N READ
LION C LION
C M BLITZ C C W M
BLITZ
BLITZ W MAN BLITZ
BLITZ
ST
1 BACK BLITZ
FACE OG BLITZ MAN
MAN MAN STR FACE OG
LS MAN
BLITZ
MAN
RS LS RS
MAN Y ST
MAN Y
1 BACK
WK

CLOSED RT CLOSED RT
SLAMMER RT E F SLAMMER RT
(REG) I SLOT TO PRO
(REG) I PRO TO SLOT
H H

F F
Z Z
Q Q
Y X Y X
S E N T B S E N T B
READ READ
LION LION
M W C M W C
BLITZ COLT BLITZ COLT
BLITZ BLITZ
FACE OG C
BLITZ MAN C
BLITZ
FACE OG
MAN
MAN MAN

LS RS LS RS
COLT COLT COLT COLT

CLOSED LT CLOSED LT
SLAMMER LT G H SLAMMER LT
SUB MOF COVERAGES
2017
. FLORIDA STATE
DEFENSIVE PLAYBOOK
SUB MOF COVERAGES

TABLE OF CONTENTS
(SUB) 1 CROSS PG 1

(SUB) 1Y PG 4

(SUB) 6 BUMP PG 7

(SUB) 6Y BRONCO PG 10

(SUB) BENCH 1Y PG 13

(SUB) BOBO 1Y PG 16

(SUB) OVER 6 BUMP PG 19

(SUB) ZONE Y PG 22
(SUB) 1 CROSS
(BLUE) GFR FLEX

Q H

Z R

Y X

C C
MAN MAN
$ «
MAN M MAN
MAN RB

LS
MOF
RS
RAT

DOWN RT
DESCRIPTION
COVER 1 DEFENSE WITH THE SAFETY AS THE RAT

ADJUSTMENTS COVERAGE WORDS


1. SAFETIES MAKE DOWN LT/RT CALL- OPPOSITE $ TO VS CERTAIN RUSH GAMES END WILL TELL MONEY
OPEN SIDE
2. VS STACK= TOP HAT
3. VS BUNCH= LOCK AND LEVEL
(SUB) 1 CROSS
(BLUE) GFR FLEX (BLUE) GNR FLEX
Q H
H Q

Z R
Z R
Y X
Y X
C C C
MAN $ MAN C
MAN
MAN
M « MAN
$ «
MAN RB
MAN MAN M MAN
MAN RB

LS RS LS
MOF RAT
MOF
RS
RAT

DOWN RT A B DOWN RT

(BLUE) PISTOL FLEX Y OFF H


(BLUE) GNRD FLEX Y SNIFFER
H

Q Q

Y R Y R
Z X Z X
C C C C
MAN MAN MAN MAN
$ M « $ M «
MAN MAN MAN
MAN RB MAN MAN RB

LS
MOF
RS
RAT
LS RS
MOF RAT

DOWN RT C D DOWN RT

(BLUE) GFR TRAIN (BLUE) GFRD TRAIN Y OFF


H
H Q
Q

R Z Y R
X Y X Z
C $ C C C
MAN MAN MAN
« MAN $ «
MAN
M MAN M MAN
MAN
MAN RB MAN RB

LS RS RS
RAT
MOF LS
RAT
MOF

DOWN LT E F DOWN LT

(BLUE) GFR TREY (BLUE) GNR TREY

Q H H Q

Z R Z R
Y X Y X

C C C C
$ MAN
« MAN
$ MAN
« MAN
MAN MAN
MAN
M MAN M
MAN RB MAN RB

LS
MOF
RS
RAT
LS
MOF
RS
RAT

DOWN RT G H DOWN RT
(SUB) 1 CROSS
(BLUE) GFR DOLPHIN
(BLUE) GFR TRAIN Y FLEX
Q H H Q

Y R R Z
Z X X Y
C C
C C MAN MAN
MAN
$
MAN
M $ «
M MAN RB
MAN
MAN
MAN MAN RB
«
MAN

LS RS
MOF
RAT
LS
MOF RS
RAT @ STICKS

DOWN RT A B DOWN LT

(BLUE) GNR TRAIN BUNCH


(BLUE) GNR DOLPHIN STK
LOCK AND
TOP HAT TOP HAT Q H
H Q LEVEL
Y R
R Z
Z X X Y
$ « C $
MAN

M M « C
C MAN H
C
MAN RB

LS RS
LS RS RAT
MOF
MOF RAT @ STICKS

DOWN RT C D
(BLUE) GFR TRAIN (FIB) (BLUE) GEMP TRAIN H OUT

Q H Q

Z R H
R Z
Y X X Y
C C
C MAN
MAN
$ MAN M C
« MAN
M
MAN RB MAN $ «
MAN MAN
MAN RB MAN

LS RS
MOF
LS RS RAT
MOF RAT

E F DOWN LT

(BLUE) GFR TRAIN TO FLEX (BLUE) GFR FLEX TO TRAIN

Q H H Q

Z R R Z
Y X X Y
C C C C
MAN MAN MAN
MAN
$ $
« MAN M « M MAN
MAN MAN MAN RB
MAN RB

LS RS LS RS
MOF
MOF RAT RAT

DOWN RT G H DOWN LT
(SUB) 1Y
(BLUE) GFR FLEX
Q H

Z R
Y X

C E T N B C
MAN MAN
$ M «
MAN
2 ON 1 2 ON 1

LS
MAN Y
3X5
RS
MOF

TITE LT
ROCKET LT
DESCRIPTION
4 MAN RUSH WITH MAN TO MAN COVERAGE. SAFETY DOWN TO TE

ADJUSTMENTS COVERAGE WORDS


1. MAC SET THE FRONT ROCKET LT/RT- DOWN SAFETY, COMMUNICATE WITH
2.MONEY- ALIGN TO TE LB’S
3.MAC/MONEY- 2 ON 1 FUNNEL
4.VS BLUE- MAKE ROCKET CALL TO TE YAC- SAFTIES SPIN
5.VS EMPTY= CHECK RAZOR
CHECK RAZOR- ALIGNED EMPTY

LOCK AND LEVEL- VS BUNCHES

TRADE- VS BETWEEN SAFETY AND STAR. ONLY TRADE


IF Y IS ON THE LINE, IF THE Y IS OFF OR GETS OFF PLAY
NORMAL RULES
(SUB) 1Y
(BLUE) GFR FLEX (BLUE) GNR FLEX
Q H
H Q

Z R
Z R
Y X
Y X
C C C C
MAN MAN
$ M « MAN
$ M « MAN
MAN MAN
2 ON 1 2 ON 1 2 ON 1 2 ON 1

LS LS
MAN Y
MAN Y
3X5
RS 3X5 RS
MOF MOF

ROCKET LT A B ROCKET LT

(BLUE) PISTOL FLEX Y OFF H


GP: COULD KEY (BLUE) GNRD FLEX Y SNIFFER GP: COULD KEY
H

Q Q

Y R Y R
Z X Z X

C C C C
MAN MAN MAN MAN
$ M « $ M «
2 ON 1 MAN MAN
2 ON 1 2 ON 1 2 ON 1

LS
MAN Y LS
3X5 RS MAN Y RS
MOF MOF

ROCKET LT C D ROCKET LT

(BLUE) GFR TRAIN (BLUE) GFRD TRAIN Y OFF GP: COULD KEY

H Q
“TRADE” H

R Z Y R
X Y X Z
C
C MAN
C
MAN «
MAN TE MAN
C
MAN
M $ «
2 ON 1 2 ON 1 M $ MAN
2 ON 1 2 ON 1

RS
LS MAN
RS
MOF LS
MOF MAN Y

ROCKET RT E F ROCKET RT

(BLUE) GFR TREY GP: COULD CHECK BRONCO (BLUE) GNR TREY GP: COULD CHECK BRONCO

Q H H Q

Z R Z R
Y X Y X
C C
MAN MAN
$ M $ M
C 2 ON 1 2 ON 1 « C 2 ON 1 2 ON 1 «
MAN Y MAN MAN Y MAN

LS RS LS RS
MOF MAN MOF MAN

ROCKET RT ROCKET RT
PLAY IT G H PLAY IT
(SUB) 1Y
(BLUE) GFR DOLPHIN
(BLUE) GFR TRAIN Y FLEX
Q H H Q

Y R R Z
Z X X Y
C C C
MAN
C MAN
MAN
MAN
M $ «
$ M « 2 ON 1 2 ON 1 MAN
2 ON 1 2 ON 1
MAN

LS RS LS RS
MOF MAN Y
MAN Y MOF

ROCKET LT A B ROCKET RT
(BLUE) GFR TRAIN BUNCH
(BLUE) GNR DOLPHIN STK GP: COULD CHECK
SLIDE VS BUNCH
Q H
TOP HAT H Q TOP HAT LOCK AND LEVEL
Z R R Z
Y X X Y
C « C «
$ M
MAN M $
2 ON 1 2 ON 1
2 ON 1 2 ON 1
LS C C
RS

RS
MOF
LS

ROCKET LT C D ROCKET RT

(BLUE) GFR TRAIN (FIB) (BLUE) GEMP TRAIN H OUT

Q H Q

Z R H
R Z
Y X X Y
C C
MAN C C MAN
« M
MAN MAN M
MAN $
LS RAT «
2 ON 1 2 ON 1 MAN H $ MAN
MAN TE

LS RS RS
MAN Y MOF MOF

ROCKET LT E F CK RAZOR

(BLUE) GFR TRAIN TO FLEX (BLUE) GFR FLEX TO TRAIN

Q H H Q

Z R R Z
Y X X Y
C C
C C MAN
MAN
MAN « $ M
MAN «
MOF
2 ON 1 2 ON 1
MOF M $
2 ON 1 2 ON 1

LS RS LS RS
MAN Y MAN Y
MAN MAN NEW #2
ROCKET RT
ROCKET LT
LIMBO,LIMBO
CASH,CASH G H
DESCRIPTION
3 DEEP ZONE COVERAGE WITH SAFETY ROTATING OPPOSITE STAR

ADJUSTMENTS COVERAGE WORDS


RIP/ LIZ – 2X2 SETS
1. SAFETY OPPOSITE STAR ROTATE DOWN (EXCEPT
BRONCO) AND COMMUNICATE WITH LB’S
2. VS TREY CHECK BRONCO 3 BUZZ- 3X1
3. STAR RUN WITH ZAC MOTION, SAFETY REDECLARE
ROTATION
4. VS EMPTY= CHECK FLOOD
5. VS 2 MAC STACK= AREA
6. VS 3 MAN BUNCH= SKATE
(SUB) 6 BUMP
(BLUE) GFR FLEX (BLUE) GNR FLEX
Q H
H Q

Z R
Z R
Y X
Y X
C C
BAIL MAN BAIL MAN
C C
BAIL MAN BAIL MAN
$ M « $ M
WK HOOK STR HOOK RIP/LIZ STR HOOK
«
WK HOOK RIP/LIZ

RS RS
LS
LIZ SKY
MOF
LS MOF
LIZ SKY

LIZ SKY A B LIZ SKY

(BLUE) PISTOL FLEX Y OFF H


(BLUE) GNRD FLEX Y SNIFFER
H

Q Q

Y R Y R
Z X Z X
C C C C
BAIL MAN BAIL MAN BAIL MAN BAIL MAN

$ M « $ M «
WK HOOK STR HOOK RIP/LIZ STR HOOK
WK HOOK RIP/LIZ

RS RS
LS MOF
LS MOF
LIZ SKY LIZ SKY

LIZ SKY LIZ SKY


C D
(BLUE) GFR TRAIN (BLUE) GFRD TRAIN Y OFF
H
H Q
Q

R Z Y R
X Y X Z
C C C C
BAIL MAN BAIL BAIL MAN
BAIL
MAN M $ «
MAN
M $
3 UP IS 3 PUSH #2
RIP LIZ 3 UP IS 3 PUSH #2 «
RIP LIZ

RS RS
LS
ST
CHEAT LS CHEAT
4/ 1 CROSSER MOF ST
4/ 1 CROSSER MOF

LIZ SKY SKINNY LIZ SKY SKINNY


E F
(BLUE) GFR TREY (BLUE) GNR TREY

Q H H Q

Z R Z R
3 3
Y X Y X

5 C 5 C
RIP/LIZ RIP/LIZ
$ $ M
“I’M HERE” M «
“I’M HERE” ST
4/ 1 CROSSER «
C PUSH TO #3
ST
C 4/ 1 CROSSER PUSH TO #3
RIP/LIZ 3 UP IS 3 RIP/LIZ
3 UP IS 3

LS RS MOF
LS RS
MOF PUSH #2
PUSH #2
TAKE 3 THRU
CK BRONCO
TAKE 3 THRU
CK BRONCO
RITA BUZZ MABLE G H RITA BUZZ MABLE
(SUB) 6 BUMP
(BLUE) GFR DOLPHIN
(BLUE) GFR TRAIN Y FLEX
Q H H Q

Y R R Z
Z X X Y
C C
C C BAIL
BAIL
BAIL MAN BAIL MAN MAN
MAN
$ M M $ «
WK HOOK STR HOOK « 3 UP IS 3 PUSH #2
RIP LIZ
RIP/LIZ

RS
RS LS CHEAT
LS
LIZ SKY MOF
ST
4/ 1 CROSSER MOF

LIZ SKY LIZ SKY SKINNY


A B
(BLUE) GFR TRAIN BUNCH
(BLUE) GNR DOLPHIN STK

“TOP HAT” H Q
“TOP HAT” Q H

Z R R Z
Y X X Y
LS «
$ M
WK HOOK STR HOOK
C QUESTION!
C

RS
MOF

LIZ SKY C D
(BLUE) GFR TRAIN (FIB) (BLUE) GEMP TRAIN H OUT

Q H Q

Z R H
R Z
Y X X Y

QUESTION!

E F
(BLUE) GFR TRAIN TO FLEX (BLUE) GFR FLEX TO TRAIN

Q H H Q

Z R R Z
Y X X Y

G H
(SUB) 6Y BRONCO
(BLUE) GFR FLEX

Q H

Z R

Y X

C C
BAIL MAN
$ M BAIL MAN
STR HOOK
WK HOOK «
RIP/LIZ

LS RS
LIZ SKY
MOF

LIZ SKY

DESCRIPTION
3 DEEP ZONE COVERAGE WITH SAFETY ROTATING TO THE TE

ADJUSTMENTS COVERAGE WORDS


SAFETY ROTATE DOWN TO THE TE AND RIP/LIZ- 2X2 SETS
COMMUNICATE RIP/LIZ WITH LB’S
3 BUZZ- 3X1 SETS

BRONCO= VS TREY
(SUB) 6Y
(BLUE) GFR FLEX (BLUE) GNR FLEX
Q H
H Q

Z R
Z R
Y X
Y X
C C C C
BAIL MAN
$ M BAIL MAN BAIL MAN
$ M BAIL MAN
STR HOOK
WK HOOK « WK HOOK
STR HOOK
«
RIP/LIZ RIP/LIZ

LS RS LS RS
LIZ SKY LIZ SKY
MOF MOF

LIZ SKY A B LIZ SKY

(BLUE) PISTOL FLEX Y OFF H


(BLUE) GNRD FLEX Y SNIFFER
H

Q Q

Y R Y R
Z X Z X
C C C C
BAIL MAN BAIL MAN BAIL MAN BAIL MAN
$ $
WK HOOK
M
STR HOOK
« WK HOOK
M
STR HOOK
«
RIP/LIZ RIP/LIZ

LS RS LS RS
FOX FOX FOX FOX

FOX C D FOX

(BLUE) GFR TRAIN (BLUE) GFRD TRAIN Y OFF


H
H Q
Q

R Z Y R
X Y X Z
C C
BAIL
MAN
M « M $ «
$ PUSH #1 MAN
ST
#4/1 CROSSER PUSH TO #3
C
3 UP IS 3 PUSH #2 PUSH #1
C
3 UP IS 3 D/D
D/D

RS LS RS
LS
MOF
PUSH TO 2
FOX FOX

RITA BUZZ MABLE E F FOX

(BLUE) GFR TREY (BLUE) GNR TREY

Q H H Q

Z R Z R
3 3
Y X Y X
5 5

“I’M HERE” $ M « C “I’M HERE” $ M « C


D/D D/D
C C
ST ST
4/ 1 CROSSER PUSH TO #3 PUSH #1 4/ 1 CROSSER PUSH TO #3 PUSH #1
3 UP IS 3 3 UP IS 3

LS RS LS RS
MOF PUSH #2 MOF PUSH #2
CK BRONCO CK BRONCO
RITA BUZZ MABLE G H RITA BUZZ MABLE
(SUB) 6Y
(BLUE) GFR DOLPHIN
(BLUE) GFR TRAIN Y FLEX
Q H H Q

Y R R Z
Z X X Y
C C C
MAN
BAIL MAN
$ M BAIL MAN M $ « C
« ST
#4/1 CROSSER
PUSH TO #3 PUSH #1 D/D
WK HOOK STR HOOK RIP/LIZ
3 UP IS 3

LS RS
LIZ SKY RS LS PUSH TO 2
MOF MOF

RITA BUZZ MABLE


LIZ SKY A B
(BLUE) GFR TRAIN BUNCH
(BLUE) GNR DOLPHIN STK

“TOP HAT” H Q “TOP HAT” Q H

Z R R Z
Y X X Y
C «
$ M
WK HOOK STR HOOK

LS C

RS
MOF

LIZ SKY
C D
(BLUE) GFR TRAIN (FIB) (BLUE) GUN EMPTY

Q H Q

H
Z R Y R
Y X X Z

C C
« M
MAN
PUSH #1 $ ST
RIP LIZ
M $ «
C PUSH TO #3 #4/1 CROSSER
OVER DROP 3
FLATS
C
D/D 3 UP IS 3
BINGO DROP D/D

LS RS RS
PUSH TO 2
MOF
LS MOF
RIP/LIZ

LINDA BUZZ MABLE E F CK FLOOD

(BLUE) GFR TRAIN TO FLEX (BLUE) GFR FLEX TO TRAIN

Q H H Q

Z R R Z
Y X X Y

G H
(SUB) BENCH 1Y
(BLUE) GFR FLEX
Q H

Z R
Y X

C B T N E C
MAN MAN
$ M «
MAN
2 ON 1 2 ON 1

LS
MAN Y RS
BUCK LT 3X5 MOF

ROY,ROY
ROCKET LT
DESCRIPTION
4 MAN RUSH WITH MAN TO MAN COVERAGE. SAFETY DOWN TO TE

ADJUSTMENTS COVERAGE WORDS


1. MAC SET THE FRONT ROCKET LT/RT- DOWN SAFETY, COMMUNICATE WITH
2.MONEY- ALIGN TO TE LB’S
3.MAC/MONEY- 2 ON 1 FUNNEL
4.VS BLUE- MAKE ROCKET CALL TO TE YAC- SAFTIES SPIN
5.VS EMPTY= CHECK RAZOR
CHECK RAZOR- ALIGNED EMPTY

LOCK AND LEVEL- VS BUNCHES

TRADE- VS BETWEEN SAFETY AND STAR. ONLY TRADE


IF Y IS ON THE LINE, IF THE Y IS OFF OR GETS OFF PLAY
NORMAL RULES
(SUB) 1Y
(BLUE) GFR FLEX (BLUE) GNR FLEX
Q H
H Q

Z R
Z R
Y X
Y X
C C C C
MAN MAN
$ M « MAN
$ M « MAN
MAN MAN
2 ON 1 2 ON 1 2 ON 1 2 ON 1

LS LS
MAN Y
MAN Y
3X5
RS 3X5 RS
MOF MOF

ROCKET LT A B ROCKET LT

(BLUE) PISTOL FLEX Y OFF H


GP: COULD KEY (BLUE) GNRD FLEX Y SNIFFER GP: COULD KEY
H

Q Q

Y R Y R
Z X Z X

C C C C
MAN MAN MAN MAN
$ M « $ M «
2 ON 1 MAN MAN
2 ON 1 2 ON 1 2 ON 1

LS
MAN Y LS
3X5 RS MAN Y RS
MOF MOF

ROCKET LT C D ROCKET LT

(BLUE) GFR TRAIN (BLUE) GFRD TRAIN Y OFF GP: COULD KEY

H Q
“TRADE” H

R Z Y R
X Y X Z
C
C MAN
C
MAN «
MAN TE MAN
C
MAN
M $ «
2 ON 1 2 ON 1 M $ MAN
2 ON 1 2 ON 1

RS
LS MAN
RS
MOF LS
MOF MAN Y

ROCKET RT E F ROCKET RT

(BLUE) GFR TREY GP: COULD CHECK BRONCO (BLUE) GNR TREY GP: COULD CHECK BRONCO

Q H H Q

Z R Z R
Y X Y X
C C
MAN MAN
$ M $ M
C 2 ON 1 2 ON 1 « C 2 ON 1 2 ON 1 «
MAN Y MAN MAN Y MAN

LS RS LS RS
MOF MAN MOF MAN

ROCKET RT ROCKET RT
PLAY IT G H PLAY IT
(SUB) 1Y
(BLUE) GFR DOLPHIN
(BLUE) GFR TRAIN Y FLEX
Q H H Q

Y R R Z
Z X X Y
C C C
MAN
C MAN
MAN
MAN
M $ «
$ M « 2 ON 1 2 ON 1 MAN
2 ON 1 2 ON 1
MAN

LS RS LS RS
MOF MAN Y
MAN Y MOF

ROCKET LT A B ROCKET RT
(BLUE) GFR TRAIN BUNCH
(BLUE) GNR DOLPHIN STK GP: COULD CHECK
SLIDE VS BUNCH
Q H
TOP HAT H Q TOP HAT LOCK AND LEVEL
Z R R Z
Y X X Y
C « C «
$ M
MAN M $
2 ON 1 2 ON 1
2 ON 1 2 ON 1
LS C C
RS

RS
MOF
LS

ROCKET LT C D ROCKET RT

(BLUE) GFR TRAIN (FIB) (BLUE) GEMP TRAIN H OUT

Q H Q

Z R H
R Z
Y X X Y
C C
MAN C C MAN
« M
MAN MAN M
MAN $
LS RAT «
2 ON 1 2 ON 1 MAN H $ MAN
MAN TE

LS RS RS
MAN Y MOF MOF

ROCKET LT E F CK RAZOR

(BLUE) GFR TRAIN TO FLEX (BLUE) GFR FLEX TO TRAIN

Q H H Q

Z R R Z
Y X X Y
C C
C C MAN
MAN
MAN « $ M
MAN «
MOF
2 ON 1 2 ON 1
MOF M $
2 ON 1 2 ON 1

LS RS LS RS
MAN Y MAN Y
MAN MAN NEW #2
ROCKET RT
ROCKET LT
LIMBO,LIMBO
CASH,CASH G H
(SUB) BOBO 1Y
(BLUE) GFR FLEX
Q H

Z R
Y X

C B T N E C
MAN
$ M «
MAN
MAN

2 ON 1 2 ON 1

LS
MAN Y RS
BUCK LT 3X5 MOF

RALPH,RALPH
ROCKET LT
DESCRIPTION
4 MAN RUSH WITH MAN TO MAN COVERAGE. SAFETY DOWN TO TE

ADJUSTMENTS COVERAGE WORDS


1. MAC SET THE FRONT ROCKET LT/RT- DOWN SAFETY, COMMUNICATE WITH
2.MONEY- ALIGN TO TE LB’S
3.MAC/MONEY- 2 ON 1 FUNNEL
4.VS BLUE- MAKE ROCKET CALL TO TE YAC- SAFTIES SPIN
5.VS EMPTY= CHECK RAZOR
CHECK RAZOR- ALIGNED EMPTY

LOCK AND LEVEL- VS BUNCHES

TRADE- VS BETWEEN SAFETY AND STAR. ONLY TRADE


IF Y IS ON THE LINE, IF THE Y IS OFF OR GETS OFF PLAY
NORMAL RULES
(SUB) 1Y
(BLUE) GFR FLEX (BLUE) GNR FLEX
Q H
H Q

Z R
Z R
Y X
Y X
C C C C
MAN MAN
$ M « MAN
$ M « MAN
MAN MAN
2 ON 1 2 ON 1 2 ON 1 2 ON 1

LS LS
MAN Y
MAN Y
3X5
RS 3X5 RS
MOF MOF

ROCKET LT A B ROCKET LT

(BLUE) PISTOL FLEX Y OFF H


GP: COULD KEY (BLUE) GNRD FLEX Y SNIFFER GP: COULD KEY
H

Q Q

Y R Y R
Z X Z X

C C C C
MAN MAN MAN MAN
$ M « $ M «
2 ON 1 MAN MAN
2 ON 1 2 ON 1 2 ON 1

LS
MAN Y LS
3X5 RS MAN Y RS
MOF MOF

ROCKET LT C D ROCKET LT

(BLUE) GFR TRAIN (BLUE) GFRD TRAIN Y OFF GP: COULD KEY

H Q
“TRADE” H

R Z Y R
X Y X Z
C
C MAN
C
MAN «
MAN TE MAN
C
MAN
M $ «
2 ON 1 2 ON 1 M $ MAN
2 ON 1 2 ON 1

RS
LS MAN
RS
MOF LS
MOF MAN Y

ROCKET RT E F ROCKET RT

(BLUE) GFR TREY GP: COULD CHECK BRONCO (BLUE) GNR TREY GP: COULD CHECK BRONCO

Q H H Q

Z R Z R
Y X Y X
C C
MAN MAN
$ M $ M
C 2 ON 1 2 ON 1 « C 2 ON 1 2 ON 1 «
MAN Y MAN MAN Y MAN

LS RS LS RS
MOF MAN MOF MAN

ROCKET RT ROCKET RT
PLAY IT G H PLAY IT
(SUB) 1Y
(BLUE) GFR DOLPHIN
(BLUE) GFR TRAIN Y FLEX
Q H H Q

Y R R Z
Z X X Y
C C C
MAN
C MAN
MAN
MAN
M $ «
$ M « 2 ON 1 2 ON 1 MAN
2 ON 1 2 ON 1
MAN

LS RS LS RS
MOF MAN Y
MAN Y MOF

ROCKET LT A B ROCKET RT
(BLUE) GFR TRAIN BUNCH
(BLUE) GNR DOLPHIN STK GP: COULD CHECK
SLIDE VS BUNCH
Q H
TOP HAT H Q TOP HAT LOCK AND LEVEL
Z R R Z
Y X X Y
C « C «
$ M
MAN M $
2 ON 1 2 ON 1
2 ON 1 2 ON 1
LS C C
RS

RS
MOF
LS

ROCKET LT C D ROCKET RT

(BLUE) GFR TRAIN (FIB) (BLUE) GEMP TRAIN H OUT

Q H Q

Z R H
R Z
Y X X Y
C C
MAN C C MAN
« M
MAN MAN M
MAN $
LS RAT «
2 ON 1 2 ON 1 MAN H $ MAN
MAN TE

LS RS RS
MAN Y MOF MOF

ROCKET LT E F CK RAZOR

(BLUE) GFR TRAIN TO FLEX (BLUE) GFR FLEX TO TRAIN

Q H H Q

Z R R Z
Y X X Y
C C
C C MAN
MAN
MAN « $ M
MAN «
MOF
2 ON 1 2 ON 1
MOF M $
2 ON 1 2 ON 1

LS RS LS RS
MAN Y MAN Y
MAN MAN NEW #2
ROCKET RT
ROCKET LT
LIMBO,LIMBO
CASH,CASH G H
(SUB) OVER 6 BUMP
(BLUE) GFR FLEX

Q H

Z R

Y X

C E T N B C
BAIL MAN BAIL MAN

$ M «
WK HOOK STR HOOK
RIP/LIZ

RS
LS MOF
3X5
LIZ SKY
TITE LT
LIZ SKY

DESCRIPTION
3 DEEP ZONE COVERAGE WITH SAFETY ROTATING OPPOSITE STAR

ADJUSTMENTS COVERAGE WORDS


RIP/ LIZ – 2X2 SETS
1. SAFETY OPPOSITE STAR ROTATE DOWN (EXCEPT
BRONCO) AND COMMUNICATE WITH LB’S
2. VS TREY CHECK BRONCO VS 3X1 – BLUE PICTURE (TE IN CORE)= SKATE
3. STAR RUN WITH ZAC MOTION, SAFETY REDECLARE
ROTATION VS 3X1 – RED PICTURE (TE FLEXED)= SKINNY
4. VS EMPTY= CHECK FLOOD
5. VS 2 MAC STACK= AREA
6. VS 3 MAN BUNCH= SKINNY
(SUB) OVER 6 BUMP
(BLUE) GFR FLEX (BLUE) GNR FLEX
Q H
H Q

Z R
Z R
Y X
Y X
C E T N B C
BAIL MAN BAIL MAN
C E T N B C
BAIL MAN BAIL MAN
$ M « $ M
WK HOOK STR HOOK RIP/LIZ STR HOOK
«
WK HOOK RIP/LIZ

RS RS
LS MOF
LS MOF
3X5
TITE LT LIZ SKY
3X5 TITE LT
LIZ SKY
LIZ SKY A B LIZ SKY

(BLUE) PISTOL FLEX Y OFF H


(BLUE) GNRD FLEX Y SNIFFER
H

Q Q

Y R Y R
Z X Z X
C E T N B C C E T N B C
BAIL MAN BAIL MAN BAIL MAN BAIL MAN

$ M « $ M «
WK HOOK STR HOOK RIP/LIZ WK HOOK STR HOOK
RIP/LIZ

RS RS
LS MOF
LS MOF
3X5
TITE LT LIZ SKY
3X5
LIZ SKY
TITE LT
LIZ SKY C D LIZ SKY

(BLUE) GFR TRAIN (BLUE) GFRD TRAIN Y OFF


H
H Q
Q

R Z Y R
X Y X Z
C B N T E C B N T E
BAIL BAIL
MAN M $ MAN M $
3 UP IS 3 PUSH #2 « 3 UP IS 3 PUSH #2 «
PUSH #1 3 THRU PUSH #1
3 THRU

C C
D/D D/D
RS LS RS
LS CHEAT CHEAT
ST
4/ 1 CROSSER MOF 4/ 1ST CROSSER
MOF
TITE RT TITE RT
LIZ SKY SKATE E F LIZ SKY SKATE
(BLUE) GFR TREY (BLUE) GNR TREY

Q H H Q

Z R Z R
3 3
Y X Y X
E T N B C 5
E T N B C
5
BAIL MAN BAIL MAN
$ $ M
“I’M HERE” M «
“I’M HERE” ST
4/ 1 CROSSER «
C
ST
3 UP IS 3
C 4/ 1 CROSSER 3 UP IS 3
RIP/LIZ RIP/LIZ

TITE LT LS RS LS
MOF RS
MOF
PUSH #2 PUSH #2 TITE LT
CK BRONCO TAKE 3 THRU TAKE 3 THRU
CK BRONCO
RITA BUZZ MABLE G H RITA BUZZ MABLE
(SUB) OVER 6 BUMP
(BLUE) GFR DOLPHIN
(BLUE) GFR TRAIN Y FLEX
Q H H Q

Y R R Z
Z X X Y
T N B C B N T E C
C E C BAIL
BAIL
BAIL MAN BAIL MAN MAN
MAN
$ M M $ «
WK HOOK STR HOOK « 3 UP IS 3 PUSH #2 RIP LIZ
RIP/LIZ 3 THRU

RS
RS LS CHEAT
LS
3X5 MOF
ST
4/ 1 CROSSER MOF
TITE LT LIZ SKY TITE RT
LIZ SKY A B LIZ SKY SKINNY
(BLUE) GFR TRAIN BUNCH
(BLUE) GNR DOLPHIN STK

“TOP HAT” H Q
“TOP HAT” Q H

Z R R Z
Y X X Y
LS E T N B B N T E
« C
BAIL «
$ M MAN
M $
RIP LIZ
WK HOOK STR HOOK
C C
3 UP IS 3 PUSH #2 BAIL
C 3 THRU MAN

RS LS RS
ST
4/ 1 CROSSER CHEAT
MOF
MOF
TITE LT TITE RT
LIZ SKY C D LIZ SKY SKINNY

(BLUE) GFR TRAIN (FIB) (BLUE) GUN EMPTY

Q
Q H
H
Z R Y R
X Z
Y X
B N T E
C E T N B C C
BAIL MAN RIP LIZ
BAIL
M $ «
« $ M MAN RE-ROUTE #2
RIP LIZ
PUSH #2 3 UP IS 3
OVER DROP 3
FLATS
C
3 THRU BINGO DROP D/D

RS LS RS
LS ST
4/ 1 CROSSER RIP/LIZ
MOF
CHEAT
MOF
TITE LT TITE RT
RIP SKY SKINNY E F CK FLOOD
(BLUE) GFR TRAIN TO FLEX (BLUE) GFR FLEX TO TRAIN

Q H H Q

Z R R Z
Y X X Y
C E T N B C C B N T E
BAIL MAN BAIL MAN BAIL
$ M MAN M $ «
WK HOOK STR HOOK « 3 UP IS 3 PUSH #2
PUSH #1
RIP/LIZ 3 THRU
C
D/D

RS
RS
MOF
LS
ST
CHEAT
LS 4/ 1 CROSSER MOF
TITE LT LIZ SKY

LIZ SKY SKINNY TITE RT


TO LIZ SKY G H LIZ SKY SKATE
(SUB) ZONE Y
(BLUE) GFR FLEX

Q H

Z R

Y X

C C
D/D « D/D
C/F
$ M
(90) (40)
C/F HK

RS
LS MOF
HK

BUZZ LT

DESCRIPTION
3 DEEP ZONE COVERAGE WITH SAFETY ROTATING TO TE

ADJUSTMENTS COVERAGE WORDS


1. MAC MINUS TO 40 AWAY FROM ROTATING SAFETY EMPTY= CHECK FLOOD (COULD PLAY IT)
2. SAFETY TO TE HAS HOOK
SAFETY MAKE A BUZZ LT/RT CALL VS YAC= ONCE IT’S SET IT’S SET
(SUB) ZONE Y
(BLUE) GFR FLEX (BLUE) GNR FLEX
Q H
H Q

Z R
Z R
Y X
Y X
C C C
D/D « C
$ C/F D/D D/D « D/D
M $ M C/F
(90) (40) (90) (40)
C/F HK C/F HK

RS RS
LS MOF
LS MOF
HK
HK

BUZZ LT
A B BUZZ LT

(BLUE) PISTOL FLEX Y OFF H


(BLUE) GNRD FLEX Y SNIFFER
H

Q Q

Y R Y R
Z X Z X
C C C C
D/D « D/D D/D « D/D
$ M C/F $ M C/F
(90) (40) (90) (40)
C/F HK C/F HK

RS RS
LS MOF LS MOF
HK HK

BUZZ LT C D BUZZ LT

(BLUE) GFR TRAIN (BLUE) GFRD TRAIN Y OFF


H
H Q
Q

R Z Y R
X Y X Z
C C
D/D C C
D/D D/D
D/D
M $ « M $ «
C/F HK C/F C/F HK C/F

LS RS LS RS
CHEAT HK CHEAT HK
MOF MOF
BUZZ RT
E F BUZZ RT

(BLUE) GFR TREY (BLUE) GNR TREY


H Q
Q H

Z R
3
Z R Y X
3
Y X
5 C
5 C $ M D/D
«
$ M D/D
C
C/F HK
C/F
C/F HK « D/D
C C/F
D/D

LS RS
MOF
LS RS HK
MOF
HK

BUZZ LT G H BUZZ LT
(SUB) ZONE Y
(BLUE) GFR DOLPHIN
(BLUE) GFR TRAIN Y FLEX
Q H H Q

Y R R Z
Z X X Y
C C
C C D/D D/D
D/D
« D/D M $
$ M C/F
C/F
HK
«
(40) C/F
C/F
HK

RS LS
LS
HK MOF
CHEAT RS
MOF HK

BUZZ LT
A B BUZZ RT
(BLUE) GNR TRAIN BUNCH
(BLUE) GNR DOLPHIN STK
Q H
H Q

Z R R Z
Y X X Y
C C C C
D/D D/D
$ M « D/D
M $ « D/D
C/F C/F HK
(40) C/F
C/F
HK

LS RS
MOF LS
HK CHEAT RS
MOF HK

BUZZ LT C D BUZZ RT

(BLUE) GFR TRAIN (FIB) (BLUE) GUN EMPTY COULD PLAY IT


Q
Q H
H
Z R Y R
X Z
Y X
C C C
D/D D/D RIP LIZ
$ M M $ «
C/F (40)
« OVER DROP 3
RE-ROUTE #2
C
C/F FLATS
HK BINGO DROP D/D

LS RS
MOF LS RS
HK MOF
RIP/LIZ

BUZZ LT CK FLOOD
E F
(BLUE) GFR TRAIN TO FLEX (BLUE) GFR FLEX TO TRAIN VS YAC MOTION= ONCE IT’S SET
IT’S SET

Q H H Q

Z R Y R
Y X X Z

C C C C
D/D D/D
D/D
M « D/D
M «
$ (40) C/F $ (40) C/F
C/F C/F
HK HK

LS RS
MOF LS RS
HK HK MOF

BUZZ LT G H BUZZ LT
SUB SPLIT SAFETY
COVERAGES
2017
. FLORIDA STATE
DEFENSIVE PLAYBOOK
SUB SPLIT SAFETY COVERAGES

TABLE OF CONTENTS
(SUB) 2 BUMP PG 1

(SUB) 5 PG 4

(SUB) DEVIL 7 MIX PG 7

(SUB) 7 MOD PG 10

(SUB) DEVIL 7 SWITCH PG 13

(SUB) OVER 8 CALLS PG 16

(SUB) 25 BUSTER PG 19

(SUB) BENCH 8 CALLS PG 22

(SUB) BOBO 8 CALLS PG 25

(SUB) FUND 8R PG 28
(SUB) 2 BUMP
(BLUE) GFR FLEX

Q H

Z R
Y X

C C
KATHY
$ M « CLUB
VERTICAL REROUTE
MIDDLE HOOK
HOOK SEAM
RUN THRU

LS RS
DEEP 1/2 DEEP 1/2

DESCRIPTION
2 DEEP DEFENSE.

ADJUSTMENTS COVERAGE WORDS


VS EMPTY= CHECK STOUT CORNERS PLAY CLUB OR KATHY TECHNIQUE
VS TREY= CHECK CORA
CORNERS PLAY LEVERAGE BASED OFF DIVIDER
RULES
(SUB) 2 BUMP
(BLUE) GFR FLEX (BLUE) GNR FLEX
Q H
H Q

Z R
Z R
Y X
Y X
C C C
KATHY
$ M « CLUB C
VERTICAL MIDDLE HOOK REROUTE
KATHY
$ M « CLUB
VERTICAL MIDDLE HOOK REROUTE
HOOK RUN THRU SEAM
HOOK RUN THRU SEAM

LS RS LS RS
DEEP 1/2 DEEP 1/2 DEEP 1/2 DEEP 1/2

A B

(BLUE) PISTOL FLEX Y OFF H


(BLUE) GNRD FLEX Y SNIFFER
H

Q Q

Y R Y R
Z X Z X

C C C
CLUB
$ M « CLUB
«
C
VERTICAL MIDDLE HOOK REROUTE
CLUB
$ M CLUB
SEAM VERTICAL MIDDLE HOOK REROUTE
HOOK RUN THRU SEAM
HOOK RUN THRU

LS RS LS RS
DEEP 1/2 DEEP 1/2
DEEP 1/2 DEEP 1/2

C D
(BLUE) GFR TRAIN (BLUE) GFRD TRAIN Y OFF
H
H Q
Q

R Z Y R
X Y X Z
C C C
CLUB
$ M « KATHY
«
C
VERTICAL MIDDLE HOOK REROUTE
CLUB
$ M CLUB
SEAM VERTICAL MIDDLE HOOK REROUTE
HOOK RUN THRU SEAM
HOOK RUN THRU

LS RS LS RS
DEEP 1/2 DEEP 1/2
DEEP 1/2 DEEP 1/2

E F
(BLUE) GFR TREY (BLUE) GNR TREY

Q H H Q

Z R Z R
Y X Y X

$ M $ M
4/1ST CROSSER POST #3
« C
PLAY LIKE
ST
4/1 CROSSER POST #3
« C
PLAY LIKE
NO CARRY NO CARRY
C MONUMENT
DROP
TRAP C MONUMENT
DROP
TRAP
CORA CORA
CHEAT 1/3 CHEAT 1/3

LS RS LS RS
MOF 1/3 MOF
1/3

CORA RT CORA RT
G H
(SUB) 2 BUMP
(BLUE) GFR DOLPHIN
(BLUE) GFR TRAIN Y FLEX
Q H H Q

Y R R Z
Z X X Y

C C C $ C
CLUB
$ M « CLUB CLUB M KATHY
VERTICAL MIDDLE HOOK REROUTE VERTICAL MIDDLE HOOK «
HOOK RUN THRU REROUTE
RUN THRU SEAM
HOOK SEAM

LS LS RS
DEEP 1/2
RS DEEP 1/2 DEEP 1/2
DEEP 1/2

A B
(BLUE) GNR TRAIN BUNCH
(BLUE) GNR DOLPHIN STK
Q H
H Q

Z R R Z
Y X X Y
C C C C
KATHY $ M «
CLUB
CLUB $ M KATHY
VERTICAL MIDDLE HOOK REROUTE
VERTICAL MIDDLE HOOK
«
REROUTE
HOOK HOOK RUN THRU
RUN THRU SEAM SEAM

LS RS
DEEP 1/2 DEEP 1/2 LS RS
DEEP 1/2 DEEP 1/2

C D
(BLUE) GFR TRAIN (FIB) (BLUE) GEMP TRAIN H OUT

Q H Q

Z R H
R Z
Y X X Y
C
KATHY
« C C « C
REROUTE
$ M CLUB KATHY $ M KATHY
VERTICAL VERTICAL MIDDLE HOOK REROUTE
SEAM MIDDLE HOOK
SEAM
HOOK RUN THRU HOOK RUN THRU

LS RS
LS RS DEEP 1/2 DEEP 1/2
DEEP 1/2 DEEP 1/2

E F
(BLUE) GFR TRAIN TO FLEX (BLUE) GFR FLEX TO TRAIN

Q H H Q

Z R R Z
Y X X Y

C C C
C CLUB CLUB
$ M « KATHY
KATHY
$ M « VERTICAL MIDDLE HOOK REROUTE
VERTICAL MIDDLE HOOK REROUTE
HOOK RUN THRU SEAM
HOOK RUN THRU SEAM

LS RS LS RS
DEEP 1/2 DEEP 1/2
DEEP 1/2 DEEP 1/2

G H
(SUB) 5
(BLUE) GFR FLEX

Q H

Z R

Y X

C C
DOG DOG
$ M
DOG DOG
«
DOG

LS RS
DEEP 1/2 DEEP 1/2

DESCRIPTION
2 DEEP MAN UNDERNEATH.

ADJUSTMENTS COVERAGE WORDS


1. VS 2 MAN STACK= PUSH ALERT DOG= TRAIL POSITION
2. VS TREY= $ BANJO
(SUB) 5
(BLUE) GFR FLEX (BLUE) GNR FLEX
Q H
H Q

Z R
Z R
Y X
Y X
C C C C
DOG DOG DOG DOG
$ M $ M
DOG DOG
« DOG DOG
«
DOG DOG

LS RS LS RS
DEEP 1/2 DEEP 1/2 DEEP 1/2
DEEP 1/2

A B

(BLUE) PISTOL FLEX Y OFF H


(BLUE) GNRD FLEX Y SNIFFER
H

Q Q

Y R Y R
Z X Z X
C C C
DOG DOG C
$ M «
DOG
$ M
DOG
DOG DOG
DOG DOG DOG
«
DOG

LS RS LS RS
DEEP 1/2 DEEP 1/2
DEEP 1/2 DEEP 1/2

C D
(BLUE) GFR TRAIN (BLUE) GFRD TRAIN Y OFF
H
H Q
Q

R Z Y R
X Y X Z
C C C
DOG C
M $ « DOG DOG
M $ « DOG
DOG DOG DOG DOG
DOG DOG

LS RS LS
DEEP 1/2
DEEP 1/2 DEEP 1/2
RS
DEEP 1/2

E F
(BLUE) GFR TREY (BLUE) GNR TREY

Q H H Q

Z R Z R
Y X Y X
$ C $ C
BANJO « DOG BANJO « DOG
M C DOG M C DOG
DOG
BANJO DOG BANJO

LS RS LS RS
DEEP 1/2 DEEP 1/2 DEEP 1/2 DEEP 1/2

$ BANJO G H $ BANJO
(SUB) 5
(BLUE) GFR DOLPHIN
(BLUE) GFR TRAIN Y FLEX
Q H H Q

Y R R Z
Z X X Y

C C C C
DOG DOG DOG DOG
$ M $ M
DOG DOG
« DOG DOG
«
DOG DOG

LS RS LS RS
DEEP 1/2 DEEP 1/2 DEEP 1/2 DEEP 1/2

A B
(BLUE) GNR TRAIN BUNCH
(BLUE) GNR DOLPHIN STK
Q H
PUSH ALERT H Q PUSH ALERT TRAFFIC
Z R R Z
Y X X Y
C C «
« DOG
C
M M $
DOG
DOG
$
C

LS LS RS
RS DEEP 1/2 DEEP 1/2
DEEP 1/2 DEEP 1/2

C D
(BLUE) GFR TRAIN (FIB) (BLUE) GEMP TRAIN H OUT

Q H Q

Z R H
R Z
Y X X Y
C
C C DOG
DOG « $ M DOG
C M $ «
DOG DOG DOG DOG DOG DOG
DOG

LS LS RS
RS DEEP 1/2
DEEP 1/2 DEEP 1/2 DEEP 1/2

E F
(BLUE) GFR TRAIN TO FLEX (BLUE) GFR FLEX TO TRAIN

Q H H Q

Z R R Z
Y X X Y

C C C « C
DOG DOG
DOG « DOG
DOG
M $
DOG $ M DOG DOG
DOG DOG

LS RS LS RS
DEEP 1/2 DEEP 1/2
DEEP 1/2
DEEP 1/2

G H
(SUB) DEVIL 7 MIX
(BLUE) GFR FLEX

Q H

Z R
Y X

E T N B C
C MEG
CUT
$ M « SEC FORCE
MIX FILL
CUT #2 RELATE #3

MIX
CUT
LS RS
DEEP 1/2 MIX FORCE
ALL OF #2

TITE LT
MIX/CUT
DESCRIPTION
MAN MATCH DEFENSE WHERE THE STAR IS READING THE STEP OF THE BACK

ADJUSTMENTS COVERAGE WORDS


(SUB) DEVIL 7 MIX
(BLUE) GFR FLEX (BLUE) GNR FLEX
Q H
H Q

Z R
Z R
Y X
Y X
C E T N B C C C
CUT « MEG CUT E T N B « MEG
$ M MIX
FILL $ M MIX
FILL
RELATE #3 MAC IN THE
CUT CUT
CUT

LS RS LS RS
DEEP 1/2 MIX DEEP 1/2 MIX
TITE LT FILL FILL TITE LT
MIX/CUT MIX/CUT
A B

(BLUE) PISTOL FLEX Y OFF H


(BLUE) GNRD FLEX Y SNIFFER
H

Q Q

Y R Y R
Z X Z X

C E T N B C C E T N B C
CUT « MEG CUT « MEG
$ M MIX
$ M
MAC IN THE
MIX
CUT RELATE #3
CUT CUT

LS RS
MIX LS RS
MIX
DEEP 1/2 DEEP 1/2
TITE LT FILL FILL
TITE LT
MIX/CUT C D MIX/CUT

(BLUE) GFR TRAIN (BLUE) GFRD TRAIN Y OFF


H
H Q
Q

R Z Y R
X Y X Z
C B N C C C
MEG T E MEG E T N B
CONE MEG
M $ « M $
CUT OFF H POST #3 STUBBIE CUT OFF H POST #3 «
NO CARRY NO CARRY STUBBIE

LS RS LS
CONE/MEG
READ 3 TO 2 CONE/MEG RS
READ 3 TO 2
TITE RT TITE LT
STUBBIE/MEG E F STUBBIE/MEG
(BLUE) GFR TREY VS TREY= USE PINTO RULES
(BLUE) GNR TREY VS TREY= USE PINTO RULES

Q H H Q

Z R Z R
Y X Y X
E T N B C E T N B C
RIP/LIZ MEG
C $ C M $
M PUSH #3 « CUT FLAT CUT Y POST #3 «
3X5 4/1
ST
3 UP IS 3 RIP/LIZ NO CARRY STUBBIE
I’M HERE CROSSER

LS RS LS
TITE LT MOF PUSH #2 DEEP 1/2 RS
READ 3 TO 2
CK BRONO TAKE 3 THRU TITE LT
RIP SKY MABLE G H STUBBIE/CUT
(SUB) DEVIL 7 MIX
(BLUE) GFR DOLPHIN
(BLUE) GFR TRAIN Y FLEX
Q H H Q

Y R R Z
Z X X Y
C
C N B C C B N T E
MEG
E T MEG
MEG

$ « MEG
M $
M MIX
POST #3
«
MIX FILL CUT OFF H STUBBIE
RELATE #3 NO CARRY
FILL

LS RS
MIX LS RS
MIX MEG/CONE
FILL READ 3 TO 2
FILL
TITE LT TITE RT
MIX/MIX A B STUBBIE/MEG
(BLUE) GFR TRAIN BUNCH
(BLUE) GNR DOLPHIN STK
STACK/STACK STACK/STACK Q H
H Q
BOX
Z R R Z
Y X X Y
C B N T E C C E T N B «
M MEG
M $
$ RELATE 3
CUT
C
«

LS LS
MIX RS MEG/CONE
RS
MIX

TITE RT TITE LT
MIX/MIX C D STUBBIE/MEG

(BLUE) GFR TRAIN (FIB) (BLUE) GEMP TRAIN H OUT

Q H Q

Z R H
R Z
Y X X Y
C
MEG E T N B C B N T E C
C MEG $ M MEG
« $ M READ RUN/PASS
MOD POST #3
STUBBIE POST #3 4/1ST RUN=TRIGGER
NO CARRY
«
NO CARRY PASS= SLICE #1 STUBBIE

LS RS LS RS
READ 3 TO 2 MOD
OVER TOP OF 1 READ 3 TO 2
TITE RT
TITE LT CK SACK
STUBBIE/SCOTTY E F
(BLUE) GFR TRAIN TO FLEX (BLUE) GFR FLEX TO TRAIN

Q H H Q

Z R R Z
Y X X Y
C
CUT E T N B C C B N T E C
MEG
MEG « $
MEG
« M STUBBIE
M
MIX $ RELATE #3
CUT OFF H POST #3
FILL CUT NO CARRY

TITE LT LS RS
MIX
LS RS TITE RT
DEEP 1/2 CONE/MEG
STUBBIE/CUT FILL READ 3 TO 2
MIX/CUT
TO TO
MIX/CUT G H STUBBIE/MEG
(SUB) 7 MOD
(BLUE) GFR FLEX

Q H

Z R

Y X

C C
CUT
« MEG

$ M MOD
FILL
CUT RELATE #3

LS RS
MOD
DEEP 1/2
FILL

MOD/CUT
DESCRIPTION
MAN MATCH QUARTERS WHERE FIELD CORNER PLAYS MODIFIED MAN. STAR IS RESPONSIBLE
FOR 1ST TO FLAT. SAFETY HAS ALL OF 2 VERTICAL

ADJUSTMENTS COVERAGE WORDS


1. SAFETIES MAKE COVERAGE CALLS TO YOUR SIDE SMASH ALERT= ANY SLOW RELEASE BY #1 THE CORNER
-MOD VS 2 REMOVED RECIEVERS WILL MAKE A SMASH CALL TO TELL THE STAR
-CUT VS #2 IN C AREA TO PUSH TO THE SHORT ROUTE AND THE
- MEG/CONE VS SINGLE RECIEVER CORNER WILL BAILL.
- STUBBIE VS TRIPS
2. BE PREPARED TO CHANGE CALLS VS CHANGE OF
STRENGTH MOTION.
3. VS EMPTY= CH SACK
4. VS BUNCH= CH BINGO
(SUB) 7 MOD
(BLUE) GFR FLEX (BLUE) GNR FLEX
Q H
H Q

Z R
Z R
Y X
Y X
C «
C C C
CUT MEG CUT « MEG
$ M MOD
FILL $ M MOD
FILL
CUT RELATE #3 RELATE #3
CUT

LS RS
MOD LS RS
MOD
DEEP 1/2 DEEP 1/2
FILL FILL

MOD/CUT A B MOD/CUT

(BLUE) PISTOL FLEX Y OFF H


(BLUE) GNRD FLEX Y SNIFFER
H

Q Q

Y R Y R
Z X Z X

C C C C
CUT « MEG CUT « MEG
$ M MOD
FILL $ M MOD
RELATE #3 RELATE #3 FILL
CUT CUT

LS RS
MOD LS RS
MOD
DEEP 1/2 DEEP 1/2
FILL FILL

MOD/CUT C D MOD/CUT

(BLUE) GFR TRAIN (BLUE) GFRD TRAIN Y OFF


H
H Q
Q

R Z Y R
X Y X Z
C C C C
CUT MEG
M $ CUT
$
MEG
CUT OFF H POST #3 « M POST #3 «
NO CARRY STUBBIE CUT OFF H
NO CARRY STUBBIE

LS RS LS
DEEP 1/2
READ 3 TO 2 DEEP 1/2 RS
READ 3 TO 2

STUBBIE/CUT E F STUBBIE/CUT

(BLUE) GFR TREY VS TREY= USE PINTO RULES


(BLUE) GNR TREY VS TREY= USE PINTO RULES

Q H H Q

Z R Z R
Y X Y X
C C
RIP/LIZ MEG
C $ C M $
M PUSH #3 « CUT FLAT CUT Y POST #3 «
3X5 4/1
ST
3 UP IS 3 RIP/LIZ NO CARRY STUBBIE
I’M HERE CROSSER

LS RS LS
MOF PUSH #2 DEEP 1/2 RS
READ 3 TO 2
TAKE 3 THRU
CK BRONO
RIP SKY SKINNY G H STUBBIE/CUT
(SUB) 7 MOD
(BLUE) GFR DOLPHIN
(BLUE) GFR TRAIN Y FLEX
Q H H Q

Y R R Z
Z X X Y
C
C C C MEG
CUT
MEG
« MEG
M $ «
$ M MOD
FILL
CUT OFF H POST #3
STUBBIE
MOD RELATE #3 NO CARRY
FILL

LS RS
MOD LS RS
MOD DEEP 1/2
FILL READ 3 TO 2
FILL

MOD/MOD A B STUBBIE/CUT
(BLUE) GFR TRAIN BUNCH
(BLUE) GNR DOLPHIN STK
STACK/STACK Q H
H Q
BOX
Z R R Z
Y X X Y
C C C «
CUT
$ M CUT
M $
CUT RELATE 3
CUT
C
«

LS LS
DEEP 1/2 RS DEEP 1/2
RS
READ 3 TO 2

STUBBIE/CUT C D STUBBIE/CUT

(BLUE) GFR TRAIN (FIB) (BLUE) GEMP TRAIN H OUT


????
Q H Q

Z R H
R Z
Y X X Y
C C
MEG $ M MEG
MOD POST #3
NO CARRY
«
STUBBIE

LS RS
MOD
READ 3 TO 2

E F STUBBIE/CUT

(BLUE) GFR TRAIN TO FLEX (BLUE) GFR FLEX TO TRAIN

Q H H Q

Z R R Z
Y X X Y

C
CUT
C C C
CUT
MEG « $
MEG
« M STUBBIE
M
MOD $ RELATE #3
CUT OFF H POST #3
FILL CUT NO CARRY

LS RS
MOD
LS RS
STUBBIE/CUT DEEP 1/2
FILL
DEEP 1/2
READ 3 TO 2 MOD/CUT
TO TO
MOD/CUT G H STUBBIE/CUT
(SUB) DEVIL 7 SWITCH
(BLUE) GFR FLEX

Q H

Z R
Y X

E T N B C
C MEG
CUT
$ M « SEC FORCE
SWITCH FILL
CUT #2 RELATE #3

CUT RS SWITCH
LS O/S OF #2
#1 OVER
THE CORNER HELP

TITE LT
SWITCH/CUT
DESCRIPTION
MAN MATCH DEFENSE WHERE THE SAFETY IS READING #2. IF #2 IS VERTICAL THEN THE SAFETY
WILL DOUBLE #2, BUT IF #2 IS SHORT THEN HE WILL LOOK AT #1.

ADJUSTMENTS COVERAGE WORDS


NO SMASH CALL IN SWITCH!

1. SAFETIES MAKE COVERAGE CALLS TO YOUR SIDE


-SWITCH VS 2 REMOVED RECIEVERS
-CUT VS #2 IN C AREA
- MEG/CONE VS SINGLE RECIEVER
- STUBBIE VS 3X1
2. BE PREPARED TO CHANGE CALLS VS CHANGE OF
STRENGTH MOTION.
3. VS EMPTY= CH SACK
(SUB) DEVIL 7 SWITCH
(BLUE) GFR FLEX (BLUE) GNR FLEX
Q H
H Q

Z R
Z R
Y X
Y X
C E T N B C C C
CUT « MEG CUT E T N B « MEG
$ M SWITCH
FILL $ M SWITCH
FILL
RELATE #3 MAC IN THE
CUT CUT
CUT

LS RS
SWITCH LS RS
SWITCH
DEEP 1/2 DEEP 1/2
TITE LT FILL
TITE LT
SWITCH/CUT SWITCH/CUT
A B

(BLUE) PISTOL FLEX Y OFF H


(BLUE) GNRD FLEX Y SNIFFER
H

Q Q

Y R Y R
Z X Z X

C E T N B C C E T N B C
CUT « MEG CUT « MEG
$ M SWITCH
FILL $ M
MAC IN THE
SWITCH
RELATE #3 FILL
CUT CUT CUT

LS RS
SWITCH LS RS
SWITCH
DEEP 1/2 DEEP 1/2
TITE LT FILL FILL
TITE LT
SWITCH/CUT C D SWITCH/CUT

(BLUE) GFR TRAIN (BLUE) GFRD TRAIN Y OFF


H
H Q
Q

R Z Y R
X Y X Z
C B N C C C
CUT T E MEG E T N B
CUT MEG
M $ « M $
CUT OFF H POST #3 STUBBIE CUT OFF H POST #3 «
NO CARRY NO CARRY STUBBIE

LS RS LS
DEEP 1/2
READ 3 TO 2 DEEP 1/2 RS
READ 3 TO 2
TITE RT TITE LT
STUBBIE/CUT E F STUBBIE/CUT
(BLUE) GFR TREY VS TREY= USE PINTO RULES
(BLUE) GNR TREY VS TREY= USE PINTO RULES

Q H H Q

Z R Z R
Y X Y X
E T N B C E T N B C
RIP/LIZ MEG
C $ C M $
M PUSH #3 « CUT FLAT CUT Y POST #3 «
3X5 4/1
ST
3 UP IS 3 RIP/LIZ NO CARRY STUBBIE
I’M HERE CROSSER

LS RS LS
TITE LT MOF PUSH #2 DEEP 1/2 RS
READ 3 TO 2
CK BRONO TAKE 3 THRU TITE LT
RIP SKY SKINNY G H STUBBIE/CUT
(SUB) DEVIL 7 SWITCH
(BLUE) GFR DOLPHIN
(BLUE) GFR TRAIN Y FLEX
Q H H Q

Y R R Z
Z X X Y
C
C N B C C B N T E
E T CUT
MEG
MEG
$ « MEG
M $ «
SWITCH M SWITCH
FILL
CUT OFF H POST #3
STUBBIE
RELATE #3 NO CARRY
FILL

LS RS
SWITCH LS RS
SWITCH DEEP 1/2
FILL READ 3 TO 2
FILL
TITE LT TITE RT
SWITCH/SWITCH A B STUBBIE/CUT
(BLUE) GFR TRAIN BUNCH
(BLUE) GNR DOLPHIN STK
STACK/STACK STACK/STACK Q H
H Q
BOX
Z R R Z
Y X X Y
C B N T E C C E T N B «
M CUT
M $
$ RELATE 3
CUT
C
«

LS LS
SWITCH RS DEEP 1/2
RS
SWITCH

TITE RT TITE LT
SWITCH/SWITCH C D STUBBIE/CUT

(BLUE) GFR TRAIN (FIB) (BLUE) GEMP TRAIN H OUT

Q H Q

Z R H
R Z
Y X X Y
C
MEG E T N B C C B N T E C
« $ M
MEG/CONE MEG $ M MEG
MOD POST #3
STUBBIE POST #3 4/1ST
NO CARRY
«
NO CARRY STUBBIE

LS RS LS RS
READ 3 TO 2 MOD
READ 3 TO 2
MEG/CONE
TITE RT
TITE LT CK SACK
STUBBIE/MEG E F STUBBIE/CUT

(BLUE) GFR TRAIN TO FLEX (BLUE) GFR FLEX TO TRAIN

Q H H Q

Z R R Z
Y X X Y
C
CUT E T N B C C B N T E C
CUT
MEG « $
MEG
« M STUBBIE
M
SWITCH $ RELATE #3
CUT OFF H POST #3
FILL CUT NO CARRY

TITE LT LS RS
SWITCH
LS RS TITE RT
DEEP 1/2 DEEP 1/2
STUBBIE/CUT FILL READ 3 TO 2
SWITCH/CUT
TO TO
SWITCH/CUT G H STUBBIE/CUT
(SUB) OVER 8 CALLS

DESCRIPTION
ZONE QUARTERS DEFENSE DETERMINED BY FORMATION

ADJUSTMENTS COVERAGE WORDS


1.TE/WR= NAIL
2.2 OPEN WR= CLAMP
3.3X1 TE IN CORE= CLAMP/POACH NAIL= QUARTERS TO PASSING STRENGTH- ZONE MATCHED
CLAMP= 2 READ
4.3X1 OPEN= CLAMP/POACH STUMP= CALL FOR TRIPS.
5.FIB= KICK
(SUB) OVER 8 CALLS
(BLUE) GFR FLEX (BLUE) GNR FLEX
Q H
H Q

Z R
Z R
Y X
Y X
C E T N B C E N B
MEG C MEG
T C
CLAMP CLAMP
ST
$ M «
CLAMP $ M «
1 FLAT RELATE #3 ST
1 FLAT RELATE #3 CLAMP

LS RS LS RS
NAIL READ READ
NAIL
2 TO 1 2 TO 1
TITE LT TITE LT
CLAMP/NAIL A B CLAMP/NAIL

(BLUE) PISTOL FLEX Y OFF H


(BLUE) GNRD FLEX Y SNIFFER
H

Q Q

Y R Y R
Z X Z X
E T N B E T N B
C C C C
MEG MEG
CLAMP $ M « CLAMP
$ M «
CLAMP
ST
1 FLAT RELATE #3 CLAMP
1ST FLAT RELATE #3

LS RS LS RS
NAIL READ NAIL READ
2 TO 1 2 TO 1
TITE LT TITE LT
CLAMP/NAIL C D CLAMP/NAIL

(BLUE) GFR TRAIN (BLUE) GFRD TRAIN Y OFF


H
H Q
Q

R Z Y R
X Y X Z
C B N T E C C B N T E C
MEG «
CLAMP
CLAMP
MEG « CLAMP
M ST $ M $ CLAMP
4/1 RELATE #3 4/1
ST
RELATE #3
CROSSER CROSSER

LS RS LS RS
POACH READ 2 TO 1
POACH READ 2 TO 1

TITE RT TITE RT
CLAMP/POACH E F CLAMP/POACH

(BLUE) GFR TREY (BLUE) GNR TREY

Q H H Q

Z R Z R
Y X Y X
E T N B E T N B
C C
$ M « CLUB « CLUB
4/1ST CROSSER POST #3 $ M
C
3X5 NO CARRY
SEAM
C
3X5
ST
4/1 CROSSER POST #3
SEAM

NO CARRY
CORA CORA
CHEAT 1/3 CHEAT 1/3

LS RS LS RS
1/3
MOF 1/3 MOF
TITE LT TITE LT
CORA RT G H CORA RT
(SUB) OVER 8 CALLS
(BLUE) GFR DOLPHIN
(BLUE) GFR TRAIN Y FLEX
Q H H Q

Y R R Z
Z X X Y
C N C
C $ C MEG
« CLAMP
CLAMP
CLAMP M « CLAMP
$ M CLAMP
RELATE #3 CLAMP 4/1ST RELATE #3

LS RS
READ 2 TO 1 READ 2 TO 1 LS RS
POACH CLAMP

CLAMP/CLAMP A B CLAMP/POACH
(BLUE) GFR TRAIN BUNCH
(BLUE) GNR DOLPHIN STK
Q H
TOP HAT H Q TOP HAT
Z R R Z
Y X X Y
LS RS
«
$ M
CLAMP
CLAMP
C RELATE #3
C

C D
(BLUE) GFR TRAIN (FIB) (BLUE) GEMP TRAIN H OUT

Q H Q

Z R H
R Z
Y X X Y
E T N B C
C $ MEG
TRAP
MONUMENT M «
HK 4/1ST
DROP
LASSO

LS RS
1/3 MOF

TITE LT
KICK LT E F
(BLUE) GFR TRAIN TO FLEX (BLUE) GFR FLEX TO TRAIN

Q H H Q

Z R R Z
Y X X Y

G H
(SUB) 25 BUSTER
(BLUE) GFR FLEX

Q H

Z R

Y X

C «
BUSTER
DOG
$ M C
DOG MIDDLE SINK
READ

LS
RS
DEEP 1/2
DEEP 1/2

BUSTER RT
DOG LT

DESCRIPTION
2 DEEP SPLIT SAFETY DEFENSE. PLAYING BUSTER TO PASSING STRENGTH

ADJUSTMENTS COVERAGE WORDS


1. BACK IN 3 SPOT PLAY BUSTER TO STAR BUSTER= PLAY TO THE 3 RECIEVER SIDE
2. BUSTER VS
A. ANY 2 BACK SET STAR MAKES “ME” CALL IN NORMAL SPLIT TO BUSTER
B. ANY 2 OPEN OFFSET BACK SIDE
C. ANY TRIPS
3. BUNCH= BINGO STAR MAKES “YOU” CALL IF 2/3 HAVE CLOSE SPLITS
4. AWAY FROM BUSTER CALL= DOG
ME= STAR IS TAKING THE VERTICAL

YOU= LB IS TAKING THE VERTICAL OF #2/#3


(SUB) 25 BUSTER
(BLUE) GFR FLEX (BLUE) GNR FLEX
Q H
H Q

Z R
Z R
Y X
Y X
C « «
DOG
BUSTER C BUSTER
DOG
$ M C $ M
DOG
MIDDLE SINK
MIDDLE
C
READ DOG SINK
READ

LS LS
DEEP 1/2
RS RS
DEEP 1/2 DEEP 1/2
DEEP 1/2
BUSTER RT BUSTER RT
DOG LT A B DOG LT

(BLUE) PISTOL FLEX Y OFF H


(BLUE) GNRD FLEX Y SNIFFER
H

Q Q

Y R Y R
Z X Z X

C «
BUSTER
C «
BUSTER
DOG DOG
$ M C $ M C
MIDDLE SINK MIDDLE SINK
DOG DOG
READ READ

LS RS LS RS
DEEP 1/2 DEEP 1/2
DEEP 1/2 DEEP 1/2

BUSTER RT BUSTER RT
DOG LT C D DOG LT
(BLUE) GFR TRAIN (BLUE) GFRD TRAIN Y OFF
H
H Q
Q

R Z Y R
X Y X Z
C C
DOG « C DOG «
M $ BUSTER SINK
M $ BUSTER C
ST SINK
ST
#4/1 CROSSER MIDDLE READ #4/1 CROSSER MIDDLE READ

LS RS LS RS
DEEP 1/2 DEEP 1/2
DEEP 1/2 DEEP 1/2

BUSTER RT BUSTER RT
5 LT E F 5 LT
(BLUE) GFR TREY (BLUE) GNR TREY

Q H H Q

Z R Z R
Y X Y X

$ M C C M C C
BANJO BANJO MAN #3 « SINK
$ BANJO MAN #3 « SINK
OUTSIDE BUSTER BANJO BUSTER
OUTSIDE
LEVERAGE
LEVERAGE

LS RS
#3 LS RS $ BANJO
$ BANJO DEEP 1/2 #3
DEEP 1/2
BUSTER RT BUSTER RT
IOWA G H IOWA
(SUB) 25 BUSTER
(BLUE) GFR DOLPHIN
(BLUE) GFR TRAIN Y FLEX
Q H H Q

Y R R Z
Z X X Y
C
C « DOG
$
BUSTER
$ « C
DOG
M M BUSTER SINK
DOG MIDDLE C DOG MIDDLE READ
“YOU” READ SINK

LS RS
DEEP 1/2
LS RS
DEEP 1/2
DEEP 1/2 DEEP 1/2
BUSTER RT
BUSTER/5 A B DOG LT
(BLUE) GFR TRAIN BUNCH
(BLUE) GNR DOLPHIN STK COULD SORT
TOP HAT H Q
Q H
BINGO
Z R
R Z
Y X X Y
$ C
M M
MIDDLE « C DOG
$ C
SINK
C READ MIDDLE READ
ST
BUSTER #4/1 CROSSER
«

RS
LS
DEEP 1/2
RS
DEEP 1/2
LS
DEEP 1/2

BUSTER/TOP HAT C D
(BLUE) GFR TRAIN (FIB) (BLUE) GEMP TRAIN H OUT

Q H Q

Z R H
R Z
Y X X Y

« C C
C BUSTER
$ M DOG DOG « C
SINK
MIDDLE READ ST
4/1 CROSSER
M $ BUSTER
SINK
DOG MIDDLE READ

LS RS
DEEP 1/2 DEEP 1/2 LS RS
DEEP 1/2 DEEP 1/3
BUSTER LT BUSTER RT
5 RT E F DOG LT
(BLUE) GFR TRAIN TO FLEX (BLUE) GFR FLEX TO TRAIN

Q H H Q

Z R R Z
Y X X Y

C C
DOG « DOG « C
BUSTER
$ M C
BUSTER
M $ SINK
MIDDLE
ST
#4/1 CROSSER MIDDLE READ
DOG SINK
READ

LS RS
DEEP 1/2
LS RS
DEEP 1/2 DEEP 1/2 DEEP 1/2

BUSTER LT TO
BUSTER LT TO
BUSTER RT G H BUSTER RT
(SUB) BENCH 8 CALLS
(BLUE) GFR FLEX
Q H

Z R
Y X

C B T N E C
MEG
CLAMP
ST
$ M «
CLAMP
1 FLAT RELATE #3

LS RS
READ
NAIL
BUCK LT 2 TO 1

ROY,ROY
CLAMP/NAIL
DESCRIPTION
ZONE QUARTERS DEFENSE DETERMINED BY FORMATION

ADJUSTMENTS COVERAGE WORDS


1.TE/WR= NAIL
2.2 OPEN WR= CLAMP
3.3X1 TE IN CORE= CLAMP/POACH NAIL= QUARTERS TO PASSING STRENGTH- ZONE MATCHED
CLAMP= 2 READ
4.3X1 OPEN= CLAMP/POACH STUMP= CALL FOR TRIPS.
5.FIB= KICK
(SUB) BENCH 8 CALLS
(BLUE) GFR FLEX (BLUE) GNR FLEX
Q H
H Q

Z R
Z R
Y X
Y X
C B T N E C T N E
MEG C MEG
B C
CLAMP CLAMP
ST
$ M «
CLAMP $ M «
1 FLAT RELATE #3 ST
1 FLAT RELATE #3 CLAMP

LS RS LS RS
BUCK LT NAIL READ
2 TO 1
NAIL READ
BUCK LT
2 TO 1
ROY,ROY ROY,ROY
CLAMP/NAIL A B CLAMP/NAIL

(BLUE) PISTOL FLEX Y OFF H


(BLUE) GNRD FLEX Y SNIFFER
H

Q Q

Y R Y R
Z X Z X
B T N E
C C C B T N E C
MEG MEG
CLAMP $ M « CLAMP
$ M «
CLAMP
ST
1 FLAT RELATE #3 CLAMP
1ST FLAT RELATE #3

LS RS LS RS
BUCK LT NAIL READ NAIL READ
BUCK LT
2 TO 1 2 TO 1
ROY,ROY ROY,ROY
CLAMP/NAIL C D CLAMP/NAIL
(BLUE) GFR TRAIN (BLUE) GFRD TRAIN Y OFF
H
H Q
Q

R Z Y R
X Y X Z
C B T N E C C N E C
MEG « CLAMP
MEG
B T «
CLAMP CLAMP
M ST $ M $ CLAMP
4/1 RELATE #3 ST
4/1 RELATE #3
CROSSER CROSSER

LS RS LS RS
POACH READ 2 TO 1
BUCK LT POACH READ 2 TO 1
BUCK LT
ROY,ROY ROY,ROY
CLAMP/POACH E F CLAMP/POACH
(BLUE) GFR TREY (BLUE) GNR TREY

Q H H Q

Z R Z R
Y X Y X
B T N E B T N E
$ M C $ M « C
C 4/1ST CROSSER POST #3 « TRAP C ST
4/1 CROSSER POST #3
MONUMENT
TRAP
3X5 NO CARRY MONUMENT 3X5
NO CARRY
CORA CORA
CHEAT 1/3 CHEAT 1/3

LS RS LS RS
BUCK LT MOF 1/3 MOF
1/3 BUCK LT
ROY,ROY ROY,ROY
CORA RT G H CORA RT
(SUB) BENCH 8 CALLS
(BLUE) GFR DOLPHIN
(BLUE) GFR TRAIN Y FLEX
Q H H Q

Y R R Z
Z X X Y
B T N E C B T N E C
C $ C MEG
« CLAMP
CLAMP
CLAMP M « CLAMP
$ M CLAMP
RELATE #3 CLAMP 4/1ST RELATE #3

LS RS
READ 2 TO 1 READ 2 TO 1 LS RS
BUCK LT POACH CLAMPBUCK LT
ROY,ROY ROY,ROY
CLAMP/CLAMP A B CLAMP/POACH
(BLUE) GFR TRAIN BUNCH
(BLUE) GNR DOLPHIN STK
Q H
TOP HAT H Q TOP HAT
Z R R Z
Y X X Y
B T N E B E
LS RS C T N
« MEG «
CLAMP C
$ M
CLAMP
$ M CLAMP
CLAMP
C RELATE #3
C 4/1ST RELATE #3

LS RS
POACH CLAMP BUCK LT
ROY,ROY
C D CLAMP/POACH

(BLUE) GFR TRAIN (FIB) (BLUE) GEMP TRAIN H OUT

Q H Q

Z R H
R Z
Y X X Y
B T N E C B T N E
C CLAMP
C $ MEG «
TRAP
MONUMENT M « M FLATS
HK 4/1ST $ POST #3
DROP CLAMP
NO CARRY C
LASSO I/S 1/3

LS RS LS RS
1/3 MOF CLAMP READ 3/2
BUCK LT BUCK LT
ROY,ROY ROY,ROY
KICK LT E F STUMP RT/ CLAMP LT
(BLUE) GFR TRAIN TO FLEX (BLUE) GFR FLEX TO TRAIN

Q H H Q

Z R R Z
Y X X Y

C B T N E C B T N E C
MEG C MEG «
CLAMP
CLAMP

$ «
CLAMP M $
M CLAMP 4/1
ST
RELATE #3
1ST FLAT RELATE #3
CROSSER

BUCK LT LS RS
LS RS POACH READ 2 TO 1
ROY,ROY NAIL READ

KICK LT TO
2 TO 1
BUCK LT
CLAMP/NAIL ROY,ROY
G H CLAMP/POACH
(SUB) BOBO 8 CALLS
(BLUE) GFR FLEX
Q H

Z R
Y X

C B T N E C
MEG
CLAMP
ST
$ M «
CLAMP
1 FLAT RELATE #3

LS RS
READ
NAIL
BUCK LT 2 TO 1

RALPH,RALPH
CLAMP/NAIL
DESCRIPTION
ZONE QUARTERS DEFENSE DETERMINED BY FORMATION

ADJUSTMENTS COVERAGE WORDS


1.TE/WR= NAIL
2.2 OPEN WR= CLAMP
3.3X1 TE IN CORE= CLAMP/POACH NAIL= QUARTERS TO PASSING STRENGTH- ZONE MATCHED
CLAMP= 2 READ
4.3X1 OPEN= CLAMP/POACH STUMP= CALL FOR TRIPS.
5.FIB= KICK
(SUB) BOBO 8 CALLS
(BLUE) GFR FLEX (BLUE) GNR FLEX
Q H
H Q

Z R
Z R
Y X
Y X
C B T N E C C N
MEG MEG B T E C
CLAMP CLAMP
ST
$ M «
CLAMP $ M «
1 FLAT RELATE #3 ST
1 FLAT RELATE #3 CLAMP

LS RS LS RS
BUCK LT NAIL READ
2 TO 1
NAIL READ
BUCK LT
2 TO 1
RALPH,RALPH RALPH,RALPH
CLAMP/NAIL A B CLAMP/NAIL

(BLUE) PISTOL FLEX Y OFF H


(BLUE) GNRD FLEX Y SNIFFER
H

Q Q

Y R Y R
Z X Z X
B T N E B T N E
C C C C
MEG MEG
$ M CLAMP $ M « CLAMP
ST
1 FLAT RELATE #3 «
CLAMP
ST
1 FLAT RELATE #3 CLAMP

LS RS LS RS
BUCK LT NAIL READ NAIL READ
BUCK LT
2 TO 1 2 TO 1
RALPH,RALPH RALPH,RALPH
CLAMP/NAIL C D CLAMP/NAIL
(BLUE) GFR TRAIN (BLUE) GFRD TRAIN Y OFF
H
H Q
Q

R Z Y R
X Y X Z
C B T N E C C B T N E C
MEG «
CLAMP
CLAMP
MEG « CLAMP
$ M $ M CLAMP
4/1ST RELATE #3 4/1
ST
RELATE #3
CROSSER CROSSER

LS RS LS RS
POACH READ 2 TO 1
BUCK LT POACH READ 2 TO 1
BUCK LT
RALPH,RALPH RALPH,RALPH
CLAMP/POACH E F CLAMP/POACH
(BLUE) GFR TREY (BLUE) GNR TREY

Q H H Q

Z R Z R
Y X Y X
B T N E C B T N E
C
$ M « TRAP
$
ST M « TRAP
C
3X5
4/1 CROSSER POST #3
NO CARRY
MONUMENT
3X5
C ST
4/1 CROSSER POST #3 MONUMENT
NO CARRY
CORA CORA
CHEAT 1/3 CHEAT 1/3

LS RS LS RS
BUCK LT MOF 1/3 MOF
1/3 BUCK LT
RALPH,RALPH RALPH,RALPH
CORA RT G H CORA RT
(SUB) BOBO 8 CALLS
(BLUE) GFR DOLPHIN
(BLUE) GFR TRAIN Y FLEX
Q H H Q

Y R R Z
Z X X Y
C B T N E C
C $ B T N E C MEG
« CLAMP
CLAMP
CLAMP M « CLAMP
$ M CLAMP
RELATE #3 CLAMP 4/1ST RELATE #3

LS RS
READ 2 TO 1 READ 2 TO 1 LS RS
BUCK LT POACH CLAMPBUCK LT
RALPH,RALPH RALPH,RALPH
CLAMP/CLAMP A B CLAMP/POACH
(BLUE) GFR TRAIN BUNCH
(BLUE) GNR DOLPHIN STK
Q H
TOP HAT H Q TOP HAT
Z R R Z
Y X X Y
LS B T N E RS C B T N E
« MEG «
CLAMP C
$ M
CLAMP
$ M CLAMP
CLAMP RELATE #3
C RELATE #3
C 4/1ST

LS RS
POACH CLAMP BUCK LT
RALPH,RALPH
C D CLAMP/POACH

(BLUE) GFR TRAIN (FIB) (BLUE) GEMP TRAIN H OUT

Q H Q

Z R H
R Z
Y X X Y
B T N E C
C CLAMP B T N E
C $ MEG «
TRAP
MONUMENT M « M FLATS
HK 4/1ST $ POST #3
DROP CLAMP
NO CARRY C
LASSO I/S 1/3

LS RS LS RS
1/3 MOF CLAMP READ 3/2
BUCK LT BUCK LT
RALPH,RALPH RALPH,RALPH
KICK LT E F STUMP RT/ CLAMP LT
(BLUE) GFR TRAIN TO FLEX (BLUE) GFR FLEX TO TRAIN

Q H H Q

Z R R Z
Y X X Y

C B T N E C B T N E C
MEG C MEG «
CLAMP
CLAMP

$ M «
CLAMP
M $
ST CLAMP 4/1ST RELATE #3
1 FLAT RELATE #3
CROSSER

BUCK LT LS RS
LS RS POACH READ 2 TO 1
RALPH,RALPH NAIL READ

KICK LT TO
2 TO 1
BUCK LT
CLAMP/NAIL RALPH,RALPH
G H CLAMP/POACH
(SUB) FUND 8R
(GOLD) GSP PRO

F H

X Z

C B T N E
CLUB «
FLATS
M $
VERT HK RELATE #3

C
INSIDE
1/3
LS RS
DEEP 1/2 2 TO 1

CLSD RT
DESCRIPTION

ADJUSTMENTS COVERAGE WORDS


(SUB) FUND 8R
(GOLD) GSP PRO (GOLD) GSPD PRO
F H
F H
R
R X Z
X Z
C B T N E
C B T N E CLUB
M $ «
FLATS
CLUB
M $ «
FLATS VERT HK RELATE #3
VERT HK RELATE #3

C
C INSIDE
INSIDE
RS 1/3
1/3 LS
LS RS DEEP 1/2
2 TO 1

DEEP 1/2 2 TO 1
CLSD RT A B CLSD RT

(GOLD) GFRD TRAIN Y SNIFFER


H

F R

X Z
C B T N E
CLUB
M $ «
FLATS
VERTICAL POST #3
HOOK NO CARRY
C
INSIDE 1/3

LS RS
3 TO 2
DEEP 1/2

CLSD RT C D

E F

G H
(SUB) FUND 8R
(BLUE) GFR FLEX

Q H

Z R

Y X

C E T N B
MEG
$ «
M FLATS
ST RELATE #3
1 FLATS

C
INSIDE 1/3

LS RS
2 TO 1
NAIL

CLOSED RT
R/NAIL

DESCRIPTION
SPLIT SAFETY COVERAGE. PLAY R TO FIELD AND PLAY 2 INTO BOUNDARY

ADJUSTMENTS COVERAGE WORDS


1. MAC MAKE CLOSED LT/RT CALL TO THE
FIELD
2. PLAY R TO FIELD
TO BOUNDARY
-2
- NAIL
- CLAMP
3. VS 3X1= STUMP
(SUB) FUND 8R
(BLUE) GFR FLEX (BLUE) GNR FLEX
Q H
H Q

Z R
Z R
Y X
Y X
C E T N B C E T N B
MEG
$ M « MEG
«
ST RELATE #3
FLATS
$ M
RELATE #3
FLATS
1 FLATS
1ST FLATS
C C
INSIDE 1/3
INSIDE 1/3

LS RS
2 TO 1 RS
NAIL LS 2 TO 1
NAIL
CLOSED RT CLOSED RT
R/NAIL A B R/NAIL

(BLUE) PISTOL FLEX Y OFF H


(BLUE) GNRD FLEX Y SNIFFER
H

Q Q

Y R Y R
Z X Z X
E T N B C E T N B
C MEG C $
« M «
MEG
$ M
RELATE #3
FLATS MEG ST
1 FLATS $ RELATE #3
FLATS

1ST FLATS ST
1 FLATS
C C
INSIDE 1/3 INSIDE 1/3

RS LS RS
LS 2 TO 1 NAIL
LS 2 TO 1
NAIL
CLOSED RT
NAIL
CLOSED RT
R/NAIL C D R/NAIL

(BLUE) GFR TRAIN (BLUE) GFRD TRAIN Y OFF


H
H Q
Q

R Z Y R
X Y X Z
C
CLUB
E T N B C E T N B
CLUB
$ « $ «
M FLATS M FLATS
VERTICAL POST #3 VERTICAL POST #3
HOOK NO CARRY HOOK NO CARRY

C C
INSIDE 1/3 INSIDE 1/3

LS RS LS RS
3 TO 2 DEEP 1/2 3 TO 2
DEEP 1/2
CLOSED RT CLOSED RT
STUMP RT E F STUMP RT

(BLUE) GFR TREY (BLUE) GNR TREY

Q H H Q

Z R Z R
Y X Y X
E T N B E T N B
« «
M $ STUMP
M $ STUMP
C POST #3 C
VERTICAL
HOOK NO CARRY C VERTICAL
HOOK
POST #3
NO CARRY C
INSIDE 1/3 INSIDE 1/3

LS RS LS RS
3 TO 2
DEEP 1/2 DEEP 1/2 3 TO 2

CLOSED RT CLOSED RT
STUMP/2 G H STUMP/2
(SUB) FUND 8R
(BLUE) GFR DOLPHIN
(BLUE) GFR TRAIN Y FLEX
Q H H Q

Y R R Z
Z X X Y
C E T N B C E T N B
CLAMP CLUB
« $ M «
$ M FLATS POST #3
FLATS
CLAMP RELATE #3 VERTICAL
NO CARRY
HOOK
C C
INSIDE 1/3 INSIDE 1/3

LS RS
CLAMP 2 TO 1 LS RS
8R DEEP 1/2 3 TO 2
CLOSED RT CLOSED RT
R RT/ CLAMP LT A B STUMP RT/ 2 LT
(BLUE) GNR TRAIN BUNCH
(BLUE) GNR DOLPHIN STK
Q H
H Q
BOX
Z R R Z
Y X X Y
C E T N B « C E T N B «
CLAMP FLATS CLUB
$
CLAMP M M $
RELATE #3 VERTICAL
HOOK C
C
LS RS I/S 1/3
CLAMP 2 TO 1 LS RS
DEEP 1/2

CLOSED RT CLOSED RT
R RT/ CLAMP LT C D STUMP RT/ 2 LT

(BLUE) GFR TRAIN (FIB) (BLUE) GEMP TRAIN H OUT

Q H Q

Z R H
R Z
Y X X Y
B T N E C C E T N B
C $ MEG
CLAMP
«
TRAP
MONUMENT M « M FLATS
DROP
HK 4/1ST
$ POST #3
LASSO
CLAMP
NO CARRY C
I/S 1/3

LS RS LS RS
1/3 MOF
CLAMP READ 3/2

CLOSED RT CLOSED RT
KICK LT E F STUMP RT/ CLAMP LT

(BLUE) GFR TRAIN TO FLEX (BLUE) GFR FLEX TO TRAIN

Q H H Q

Z R R Z
Y X X Y
E T N B C E T N B
C CLUB
MEG
$ « M $ «
M
RELATE #3
FLATS
VERTICAL POST #3
FLATS
1ST FLATS NO CARRY
HOOK
C C
INSIDE 1/3 INSIDE 1/3

LS RS LS RS
2 TO 1 DEEP 1/2 3 TO 2
NAIL
CLOSED RT CLOSED RT
KICK RT TO R RT/ 2 LT TO
R RT/NAIL LT G H STUMP RT
(SUB) OVER 8 CALLS
(BLUE) GFR FLEX
Q H

Z R
Y X

C E T N B
MEG C
CLAMP
ST
$ M «
CLAMP
1 FLAT RELATE #3

LS RS
READ
NAIL
2 TO 1

TITE LT
CLAMP/NAIL
DESCRIPTION
ZONE QUARTERS DEFENSE DETERMINED BY FORMATION

ADJUSTMENTS COVERAGE WORDS


1.TE/WR= NAIL
2.2 OPEN WR= CLAMP
3.3X1 TE IN CORE= CLAMP/POACH NAIL= QUARTERS TO PASSING STRENGTH- ZONE MATCHED
CLAMP= 2 READ
4.3X1 OPEN= CLAMP/POACH STUMP= CALL FOR TRIPS.
5.FIB= KICK
(SUB) OVER 8 CALLS
(BLUE) GFR FLEX (BLUE) GNR FLEX
Q H
H Q

Z R
Z R
Y X
Y X
C E T N B C E N B
MEG C MEG
T C
CLAMP CLAMP
ST
$ M «
CLAMP $ M «
1 FLAT RELATE #3 ST
1 FLAT RELATE #3 CLAMP

LS RS LS RS
NAIL READ READ
NAIL
2 TO 1 2 TO 1
TITE LT TITE LT
CLAMP/NAIL A B CLAMP/NAIL

(BLUE) PISTOL FLEX Y OFF H


(BLUE) GNRD FLEX Y SNIFFER
H

Q Q

Y R Y R
Z X Z X
E T N B E T N B
C C C C
MEG MEG
CLAMP $ M « CLAMP
$ M «
CLAMP
ST
1 FLAT RELATE #3 CLAMP
1ST FLAT RELATE #3

LS RS LS RS
NAIL READ NAIL READ
2 TO 1 2 TO 1
TITE LT TITE LT
CLAMP/NAIL C D CLAMP/NAIL

(BLUE) GFR TRAIN (BLUE) GFRD TRAIN Y OFF


H
H Q
Q

R Z Y R
X Y X Z
C B N T E C C B N T E C
MEG «
CLAMP
CLAMP
MEG « CLAMP
M ST $ M $ CLAMP
4/1 RELATE #3 4/1
ST
RELATE #3
CROSSER CROSSER

LS RS LS RS
POACH READ 2 TO 1
POACH READ 2 TO 1

TITE RT TITE RT
CLAMP/POACH E F CLAMP/POACH

(BLUE) GFR TREY (BLUE) GNR TREY

Q H H Q

Z R Z R
Y X Y X
E T N B E T N B
C C
$ M
ST
4/1 CROSSER POST #3 « TRAP $ M « TRAP
C
3X5 NO CARRY
MONUMENT
3X5
C ST
4/1 CROSSER POST #3
MONUMENT
NO CARRY
CORA CORA
CHEAT 1/3 CHEAT 1/3

LS RS LS RS
1/3
MOF 1/3 MOF
TITE LT TITE LT
CORA RT G H CORA RT
(SUB) OVER 8 CALLS
(BLUE) GFR DOLPHIN
(BLUE) GFR TRAIN Y FLEX
Q H H Q

Y R R Z
Z X X Y
E T N B C B N T E C
C $ C MEG
« CLAMP
CLAMP
CLAMP M « CLAMP
$ M CLAMP
RELATE #3 CLAMP 4/1ST RELATE #3

LS RS
READ 2 TO 1 READ 2 TO 1 LS RS
POACH CLAMP

CLAMP/CLAMP A B CLAMP/POACH
(BLUE) GFR TRAIN BUNCH
(BLUE) GNR DOLPHIN STK
Q H
TOP HAT H Q TOP HAT
Z R R Z
Y X X Y
E T N B
LS RS C E N T B
« MEG «
CLAMP C
$ M
CLAMP
$ M CLAMP
CLAMP RELATE #3
C RELATE #3
C 4/1ST

LS RS
POACH CLAMP

TITE RT
C D CLAMP/POACH

(BLUE) GFR TRAIN (FIB) (BLUE) GEMP TRAIN H OUT

Q H Q

Z R H
R Z
Y X X Y
E T N B C E N T B
C CLAMP
C $ MEG «
TRAP
MONUMENT M « M FLATS
HK 4/1ST $ POST #3
DROP CLAMP
NO CARRY C
LASSO I/S 1/3

LS RS LS RS
1/3 MOF CLAMP READ 3/2

TITE LT TITE RT
KICK LT E F STUMP RT/ CLAMP LT

(BLUE) GFR TRAIN TO FLEX (BLUE) GFR FLEX TO TRAIN

Q H H Q

Z R R Z
Y X X Y

C E T N B C B N T E C
MEG C MEG «
CLAMP
CLAMP

$ «
CLAMP M $
M CLAMP 4/1
ST
RELATE #3
1ST FLAT RELATE #3
CROSSER

LS RS
LS RS POACH READ 2 TO 1
NAIL READ
TITE LT 2 TO 1
TITE RT
KICK LT TO
CLAMP/POACH
CLAMP/NAIL G H
SUB 8 DROPS
2017
. FLORIDA STATE
DEFENSIVE PLAYBOOK
SUB 8 DROPS AND END OF GAME

TABLE OF CONTENTS
(SUB) ODD 33 ZONE PG 1
(SUB) ODD 33 ZONE
(BLUE) GFR FLEX

Q H

Z R

Y X

C T N E C
KATHY CLUB

B M «
CURL/SEAM MID HK
10X2 CURL/SEAM
10X2

LS $ RS
OUTSIDE 1/3
MOF OUTSIDE 1/3

DESCRIPTION
8 DROP OUT OF ODD
5 UNDER 3 DEEP

ADJUSTMENTS COVERAGE WORDS


1. BUCK ALIGN TO BOUNDARY
2. BUCK ALIGN OPPOSITE STAR IN MOF
(SUB) ODD 33 ZONE
(BLUE) GFR FLEX (BLUE) GNR FLEX
Q H
H Q

Z R
Z R
Y X
Y X
C T N E C T N E
KATHY CLUB C C
KATHY CLUB
B M « B M
CURL/SEAM MID HK
CURL/SEAM CURL/SEAM MID HK «
10X2 CURL/SEAM
10X2 10X2
10X2

LS $ RS LS $
OUTSIDE 1/3
MOF OUTSIDE 1/3 RS
OUTSIDE 1/3 MOF OUTSIDE 1/3

A B

(BLUE) PISTOL FLEX Y OFF H


(BLUE) GNRD FLEX Y SNIFFER
H

Q Q

Y R Y R
Z X Z X

C T N E C C T N E C
CLUB CLUB CLUB CLUB
B M « B M «
CURL/SEAM MID HK CURL/SEAM MID HK
CURL/SEAM CURL/SEAM
10X2 10X2
10X2 10X2

LS
OUTSIDE 1/3
$ RS LS
OUTSIDE 1/3
$ RS
MOF OUTSIDE 1/3 MOF OUTSIDE 1/3

C D
(BLUE) GFR TRAIN (BLUE) GFRD TRAIN Y OFF
H
H Q
Q

R Z Y R
X Y X Z
C T N E C T N E C
KATHY
C
CLUB CLUB CLUB
B M « B M «
CURL/SEAM MID HK CURL/SEAM MID HK
CURL/SEAM CURL/SEAM
10X2 10X2
10X2 10X2

LS $ RS LS $ RS
OUTSIDE 1/3 OUTSIDE 1/3
MOF OUTSIDE 1/3 MOF OUTSIDE 1/3

E F
(BLUE) GFR TREY (BLUE) GNR TREY

Q H H Q

Z R Z R
Y X Y X
T N E C T N E C
C CLUB CLUB
KATHY
B M «
C B M «
CURL/SEAM MID HK KATHY CURL/SEAM MID HK
CURL/SEAM CURL/SEAM
10X2 10X2
10X2 10X2

LS
OUTSIDE 1/3
$ RS LS
OUTSIDE 1/3
$ RS
MOF OUTSIDE 1/3 MOF OUTSIDE 1/3

G H
(SUB) ODD 33 ZONE
(BLUE) GFR DOLPHIN
(BLUE) GFR TRAIN Y FLEX
Q H H Q

Y R R Z
Z X X Y
T N E C T N E C
C C KATHY
CLUB CLUB
CLUB
B M B M «
CURL/SEAM MID HK « CURL/SEAM MID HK
CURL/SEAM
CURL/SEAM 10X2
10X2 10X2
10X2

LS $ LS $ RS
OUTSIDE 1/3 RS OUTSIDE 1/3
MOF
MOF OUTSIDE 1/3
OUTSIDE 1/3

A B
(BLUE) GFR TRAIN BUNCH
(BLUE) GNR DOLPHIN STK
Q H
H Q

Z R R Z
Y X X Y
C T N E C T N E C
CLUB CLUB C KATHY
CLUB
B M « B M
CURL/SEAM MID HK CURL/SEAM CURL/SEAM MID HK «
10X2 CURL/SEAM
10X2 10X2
10X2

LS $ RS LS $
OUTSIDE 1/3
MOF OUTSIDE 1/3 RS
OUTSIDE 1/3 MOF OUTSIDE 1/3

C D
(BLUE) GFR TRAIN (FIB) (BLUE) GEMP TRAIN H OUT

Q H Q

Z R H
R Z
Y X X Y
C T N E C T N E
CLUB
C C
KATHY KATHY KATHY
B M B M
CURL/SEAM MID HK « CURL/SEAM MID HK «
10X2 CURL/SEAM CURL/SEAM
10X2
10X2 10X2

LS
OUTSIDE 1/3
$ RS LS $ RS
OUTSIDE 1/3
MOF OUTSIDE 1/3 MOF OUTSIDE 1/3

E F
(BLUE) GFR TRAIN TO FLEX (BLUE) GFR FLEX TO TRAIN

Q H H Q

Z R R Z
Y X X Y

C T N E C T N E C
C KATHY
KATHY CLUB CLUB
B M « B M «
CURL/SEAM MID HK CURL/SEAM MID HK
CURL/SEAM CURL/SEAM
10X2 10X2
10X2 10X2

LS $ RS LS
OUTSIDE 1/3
$ RS
OUTSIDE 1/3
MOF OUTSIDE 1/3 MOF OUTSIDE 1/3

G H
SUB ZONE PRESSURE
2017
. FLORIDA STATE
DEFENSIVE PLAYBOOK
SUB ZONE PRESSURES

TABLE OF CONTENTS
(SUB) DEVIL COWBOY 77 MIX PG 1

(SUB) FUND BOSTON PG 4

(SUB) FUND COBALT R PG 7

(SUB) FUND LA PG 9

(SUB) FUND STAR SWORD PG 12

(SUB) OVER BILLY STING PG 14

(SUB) OVER Y STING PG 17

(SUB) STING CHECK PG 20


(SUB) DEVIL COWBOY 77 MIX
(BLUE) GFR FLEX

Q H

Z R

Y X

C E T N B
C
MEG

M «
$ RELATE #3
MIX
FILL
MAN Y

RS
LS MIX
MEG FILL

TITE LT
COWBOY LT

DESCRIPTION
DEVIL FRONT PRESSURE WITH BOUNDARY CORNER BLITZING.

ADJUSTMENTS COVERAGE WORDS


1. MAC MAKE TITE LT/RT CALL
2. MAC MAKE COWBOY LT/RT CALL
(SUB) DEVIL COWBOY 77 MIX
(BLUE) GFR FLEX (BLUE) GNR FLEX
Q H
H Q

Z R
Z R
Y X
Y X
C E T N B C N B
MEG
C E T C
MEG
M « «
$ RELATE #3
MIX
FILL $ M MIX
MAN Y RELATE #3 FILL
MAN Y

LS RS
MIX RS
MEG FILL
LS MIX
FILL
TITE LT
MEG
TITE LT
COWBOY LT A B COWBOY LT

(BLUE) PISTOL FLEX Y OFF H


(BLUE) GNRD FLEX Y SNIFFER
H

Q Q

Y R Y R
Z X Z X
C E T N B C C E T N B C
MEG MEG

M « «
$ RELATE #3
MIX
$ M MIX
MAN Y FILL RELATE #3 FILL
MAN Y

LS RS RS
MIX LS MIX
MEG FILL MEG FILL
TITE LT TITE LT
COWBOY LT C D COWBOY LT
(BLUE) GFR TRAIN (BLUE) GFRD TRAIN Y OFF
H
H Q
Q

R Z Y R
X Y X Z
B N T E C
C B T N E C
MEG
C MEG
M $ « M $ «
POST #3 STUBBIE POST #3
ST
4/1 CROSSER STUBBIE
NO CARRY 4/1ST CROSSER NO CARRY

LS RS LS RS TITE LT
TITE RT MEG READ 3 TO 2 MEG READ 3 TO 2
COWBOY LT COWBOY LT
STUBBIE RT E F STUBBIE RT

(BLUE) GFR TREY (BLUE) GNR TREY

Q H H Q

Z R Z R
Y X Y X
E T N B E T N B
C C C C
MEG
$ M « $ M
MEG
ST
4/ 1 CROSSER POST #3 STUBBIE
ST
4/ 1 CROSSER POST #3
«
STUBBIE
NO CARRY NO CARRY

LS RS LS RS
TITE LT MAN Y 3 TO 2 MAN Y 3 TO 2 TITE LT
COWBOY LT COWBOY LT
STUBBIE RT G H STUBBIE RT
(SUB) DEVIL COWBOY 77 MIX
(BLUE) GNR DOLPHIN
(BLUE) GFR TRAIN Y FLEX
H Q
H Q Z
R
Y R
X Y
X C
Z E N T B MEG
C C
C E N T B
MEG
«
MEG
M $ «
$ M MIX
SEC FORCE ST
4/1 CROSSER POST #3 STUBBIE
RELATE #3 NO CARRY
FILL

RS LS RS
TITE RT LS MIX FORCE READ 3 TO 2
MAN Y TITE RT
COWBOY LT
COWBOY LT
BACKER GO
A B STUBBIE RT
(BLUE) GFRD DOLPHIN DBL STK (BLUE) GNR TRAIN BUNCH
H
Q H
Q BINGO
Y R
R Z
Z X
X Y
C E N T B C
C B T N E «
$ M «
RELATE #3
MIX
$
FILL
ST
M POST 3 C
4/1 CROSSER NO CARRY

LS RS
RS
LS
TITE RT
COWBOY LT TITE RT
BACKER GO C D COWBOY LT

(BLUE) GFR TRAIN (FIB) (BLUE) GEMP DOLPHIN FLIP H OS

Q H
Q
Z R X H
X
Y X Y R
E T N B C C E N T B C
C
MEG
MEG

$ M
MEG
$ M «
« RELATE #3
SEC FORCE
POST #3 STUBBIE
STUBBIE

RS
LS RS LS STUBBIE
STUBBIE MEG/CONE MAN Y
TITE RT
TITE LT
COWBOY LT
COWBOY LT
BACKER GO
BACKER GO E F
(BLUE) GFR TRAIN TO FLEX (BLUE) GFR FLEX TO TRAIN

Q H H Q

Z R R Z
Y X X Y
B N T C
C E T N B C E MEG
C
« MEG
M $ «
$ M MIX
ST
POST #3 STUBBIE
RELATE #3 FILL 4/1 CROSSER
MAN Y NO CARRY

LS RS LS RS
MIX
MEG READ 3 TO 2
MEG FILL
TITE RT
TITE LT COWBOY LT
COWBOY LT G H STUBBIE RT
(SUB) FUND BOSTON
(BLUE) GFR FLEX

Q H

Z R
Y X
C B T N E C
FZ MAN W/F FZ MAN
«
$ M BLITZ
CONTAIN
H/3

LS RS
MOF W/F
CLOSED RT
BOSTON RT

DESCRIPTION
3 DEEP ZONE PRESSURE COMING FROM PASSING STRENGTH

ADJUSTMENTS COVERAGE WORDS


1. MAC MAKE TITE CALL TO TE HOOK= H/3 PLAYER AND W/F PLAYER SWITCH
2.MAC MAKE BOSTON LT/RT TO PASSING STRENGTH RESPONSIBLITIES VS 4 OPEN FOR BETTER MATCH UP
3. SAFTIES ROTATE STRONG
4. BOSTON CALL CAN CHANGE WITH MOTION KING= BACK IS OPPOSITE H/3 END. OUTSIDE RUSHER
5. STAR RUNS WITH MOTION AND BLITZES TO BACKS SIDE PEELS ON FLARE
6. SAFTIES ROTATE TO NEW PASSING STRENGTH ON
MOTION
7. VS EMPTY CHECK SLAP
(SUB) FUND BOSTON
(BLUE) GFR FLEX (BLUE) GNR FLEX
Q H
H Q

Z R
Z R
Y X
Y X
C B T N E C
FZ MAN W/F FZ MAN
C B T N E C
FZ MAN W/F FZ MAN
«
$ M BLITZ «
H/3
CONTAIN $ M BLITZ
CONTAIN
H/3

LS RS
MOF W/F LS RS
CLOSED RT MOF W/F

BOSTON RT CLOSED RT
A B BOSTON RT

(BLUE) PISTOL FLEX Y OFF H


(BLUE) GNRD FLEX Y SNIFFER
H

Q Q

Y R Y R
Z X Z X
C B T N E C C B T N E C
FZ MAN W/F FZ MAN FZ MAN W/F FZ MAN
« «
$ M BLITZ
$ M BLITZ
CONTAIN CONTAIN
H/3 H/3

LS RS LS RS
MOF W/F MOF W/F
CLOSED RT
BOSTON RT CLOSED RT
C D BOSTON RT
(BLUE) GFR TRAIN (BLUE) GFRD TRAIN Y OFF
H
H Q
Q

R Z Y R
X Y X Z
C B T N E C C B T N E C
FZ MAN W/F FZ MAN W/F FZ MAN
FZ MAN
« «
M $ BLITZ
M $ BLITZ
CONTAIN CONTAIN
H/3 H/3

LS RS LS RS
MOF W/F MOF W/F
CLOSED RT
CLOSED RT
BOSTON RT
E F BOSTON RT
(BLUE) GFR TREY (BLUE) GNR TREY

Q H H Q

HARD Z R HARD Z R
Y X Y X
B T N E C B T N E C
W/F W/F
MEG MEG
« «
$ M STUBBIE
$ M STUBBIE
C H/3 C H/3
HARD HARD
RS RS

CLOSED RT LS
READ 3/2
LS
READ 3/2
CLOSED RT
BOSTON RT BOSTON RT
STUBBIE RT G H STUBBIE RT
(SUB) FUND BOSTON
(BLUE) GFR DOLPHIN
(BLUE) GFR TRAIN Y FLEX
“KING” Q H H Q

Y R R Z
Z X X Y
C B T N E C B T N E C
FZ MAN H/3
C FZ MAN W/F
FZ MAN FZ MAN
« M $ «
W/F
$ M BLITZ
CONTAIN
BLITZ
W/F CONTAIN
“HOOK,HOOK”
LS RS
LS RS MOF H/3 CLOSED RT
MOF W/F
CLOSED RT BOSTON RT
BOSTON RT BACKER GO
A B
(BLUE) GNR TRAIN BUNCH
(BLUE) GNR DOLPHIN STK

TOP HAT H Q TOP HAT


Q H SAFETY
Z R R Z
Y X X Y
$ B T N E C B T N E C
H/3 C W/F
« FZ MAN «
M BLITZ M $
HOOK,HOOK CONTAIN
C RS RS

LS LS
MOF MOF

CLOSED RT CLOSED RT
BOSTON RT C D BOSTON RT

(BLUE) GFR TRAIN (FIB) (BLUE) GEMP TRAIN H OUT


KING
Q H Q

Z R
Z
Y X R H

C Y X
B T N E C
FZ MAN
H/3 FZ MAN C E T N B
« FZ MAN C
HOOK,HOOK $ M BLITZ
$ FZ MAN
W/F CONTAIN M «
H/3 W/F

LS
W/F RS
MOF
CLOSED RT LS RS
W/F MOF TITE LT
BOSTON RT
E F SLAP LT

(BLUE) GFR TRAIN TO FLEX (BLUE) GFR FLEX TO TRAIN

Q H H Q

Z R R Z
Y X X Y
B T N E C C B T N E C
C W/F FZ MAN W/F FZ MAN
FZ MAN FZ MAN
« «
$ M BLITZ M $ BLITZ
CONTAIN H/3 CONTAIN
H/3

LS LS RS
MOF
RS MOF W/F
W/F

CLOSED RT
CLOSED RT
G H BOSTON RT
BOSTON RT
(SUB) FUND COBALT R
(GOLD) GSP PRO

H Q F

R
X Z
B T N E
C JAM PRESSURE TEAR RUSH
BLITZ
CONTAIN
B A GAP INTO CONTAIN «
OG FLATS
$ M
W/F H/3

C
INSIDE 1/3

CLOSED RT LS RS
2 TO 1
FZ MAN
COBALT LT
DESCRIPTION
3 DEEP ZONE PRESSURE WITH CORNER COMING FROM THE BOUNDARY

ADJUSTMENTS COVERAGE WORDS


1. MAC MAKE A CLOSED LT/RT CALL TO FIELD
2. CORNER IS ALWAYS COMING FROM THE
BOUNDARY.
3. WEAPON CONCEPT
(GOLD) GSP SW PRO
(SUB) FUND COBALT R
(GOLD) PISTOL NEAR PRO
H Q F H

R F Q

Z X R
E N T B Z X
C
$
BLITZ
E N T B
« M CONTAIN C
BLITZ
FLATS H/3 W/F
« M $ CONTAIN
FLATS H/3 W/F
C
INSIDE
1/3 LS RS C
INSIDE
2 TO 1 FZ MAN
1/3 LS RS
CLOSED LT 2 TO 1 FZ MAN
CLOSED LT
COBALT RT A B COBALT RT

(GOLD) PISTOL FAR PRO (GOLD) GSP PRO (FIB)


H
H Q F

Q F R
R
X Z
Z X
C E N T B C
E N T B C
BLITZ
FZ MAN
« FZ MAN

« M $ CONTAIN W/F
M $
FLATS W/F BLITZ
H/3 H/3
CONTAIN

C
INSIDE
LS RS CLOSED LT
1/3
RS
2 TO 1 FZ MAN LS W/F COBALT RT
CLOSED LT MOF
BACKER GO
COBALT RT
C D SCREW RT

E F

G H
(SUB) FUND LA
(BLUE) GFR FLEX

Q H

Z R
Y X
C B T N E C
FZ MAN W/F FZ MAN
«
$ M
H/3

LS RS
MOF W/F
CLOSED RT
LA RT

DESCRIPTION
3 DEEP ZONE PRESSURE COMING FROM PASSING STRENGTH

ADJUSTMENTS COVERAGE WORDS


1. MAC MAKE TITE CALL TO TE HOOK= H/3 PLAYER AND W/F PLAYER SWITCH
2.MAC MAKE LA LT/RT TO PASSING STRENGTH RESPONSIBLITIES VS 4 OPEN FOR BETTER MATCH UP
3. SAFTIES ROTATE STRONG
4. STAR RUNS WITH MOTION AND BLITZES KING= BACK IS OPPOSITE H/3 END. OUTSIDE RUSHER
5. SAFTIES ROTATE TO NEW PASSING STRENGTH ON TO BACKS SIDE PEELS ON FLARE
MOTION
8. VS EMPTY CHECK SLAP
(SUB) FUND LA
(BLUE) GFR FLEX (BLUE) GNR FLEX
Q H
H Q

Z R
Z R
Y X
Y X
C B T N E C
FZ MAN W/F FZ MAN
C B T N E C
FZ MAN W/F FZ MAN
«
$ M «
H/3 $ M
H/3

LS RS
MOF W/F LS RS
CLOSED RT MOF W/F

LA RT CLOSED RT
A B LA RT

(BLUE) PISTOL FLEX Y OFF H


(BLUE) GNRD FLEX Y SNIFFER
H

Q Q

Y R Y R
Z X Z X
C B T N E C C B T N E C
FZ MAN W/F FZ MAN FZ MAN W/F FZ MAN
« «
$ M $ M
H/3 H/3

LS RS LS RS
MOF W/F MOF W/F
CLOSED RT
LA RT CLOSED RT
C D LA RT
(BLUE) GFR TRAIN (BLUE) GFRD TRAIN Y OFF
H
H Q
Q

R Z Y R
X Y X Z
C B T N E C C B T N E C
FZ MAN W/F FZ MAN W/F FZ MAN
FZ MAN
« «
M $ M $
H/3 H/3

LS RS LS RS
MOF W/F MOF W/F
CLOSED RT
CLOSED RT
LA RT
E F LA RT
(BLUE) GFR TREY (BLUE) GNR TREY

Q H H Q

HARD Z R HARD Z R
Y X Y X
B T N E C B T N E C
W/F W/F
MEG MEG
« «
$ M STUBBIE
$ M STUBBIE
C H/3 C H/3
HARD HARD
RS RS

CLOSED RT LS
READ 3/2
LS
READ 3/2
CLOSED RT
LA RT LA RT
STUBBIE RT G H STUBBIE RT
(SUB) FUND LA
(BLUE) GFR DOLPHIN
(BLUE) GFR TRAIN Y FLEX
“KING” Q H H Q

Y R R Z
Z X X Y
C B T N E C B T N E C
FZ MAN H/3
C FZ MAN W/F
FZ MAN FZ MAN
« M $ «
W/F
$ M
W/F
“HOOK,HOOK”
LS RS
LS RS MOF H/3 CLOSED RT
MOF W/F
CLOSED RT LA RT
LA RT BACKER GO
A B
(BLUE) GNR TRAIN BUNCH
(BLUE) GNR DOLPHIN STK

TOP HAT H Q TOP HAT


Q H SAFETY
Z R R Z
Y X X Y
$ B T N E C B T N E C
H/3 C W/F
« FZ MAN «
M M $
HOOK,HOOK
C RS RS

LS LS
MOF MOF

CLOSED RT CLOSED RT
LA RT C D LA RT

(BLUE) GFR TRAIN (FIB) (BLUE) GEMP TRAIN H OUT


KING
Q H Q

Z R
Z
Y X R H

C Y X
B T N E C
FZ MAN
H/3 FZ MAN C Ep T N B
« FZ MAN C
HOOK,HOOK $ M $ FZ MAN
W/F M «
H/3 W/F

LS
W/F RS
MOF
CLOSED RT LS RS
W/F MOF TITE LT
LA RT
E F SLAP LT

(BLUE) GFR TRAIN TO FLEX (BLUE) GFR FLEX TO TRAIN

Q H H Q

Z R R Z
Y X X Y
B T N E C C B T N E C
C W/F FZ MAN W/F FZ MAN
FZ MAN FZ MAN
« «
$ M M $
H/3
H/3

LS LS RS
MOF
RS MOF W/F
W/F

CLOSED RT
CLOSED RT
G H LA RT
LA RT
(SUB) FUND STAR SWORD
(GOLD) GSP PRO

H F

R
X Z

C B T N E
FZ MAN C
« FZ MAN
M $
W/F H/3

LS RS
CLOSED RT MOF W/F

SWORD RT
DESCRIPTION
5 MAN PRESSURE WITH THE STAR BLITZING FROM THE FIELD

ADJUSTMENTS COVERAGE WORDS


1. MAC MAKE CLOSED LT/RT CALL TO THE
FIELD
2. MAC MAKE SWORD LT/RT CALL TO THE
FIELD
(GOLD) GSP SW PRO
(SUB) FUND STAR SWORD
(GOLD) PISTOL NEAR PRO
H
H Q F

R F Q

Z X R
E N T B Z X
C C
« E N T B
FZ MAN
M $ FZ MAN
C C
FZ MAN « FZ MAN
H/3 W/F
M $
H/3 W/F

LS RS
W/F
MOF
LS RS
CLOSED LT W/F
MOF CLOSED LT
SWORD LT A B SWORD LT

(GOLD) PISTOL FAR PRO (GOLD) GSP PRO (FIB)


H
H Q F

Q F R
R
X Z
Z X
C E N T B C
C E N T B C
FZ MAN
« FZ MAN
FZ MAN
« FZ MAN M $
M $ H/3 W/F
H/3 W/F

LS RS
LS RS MOF W/F
W/F
MOF
CLOSED LT CLOSED LT
SWORD LT C D SWORD LT

E F

G H
(SUB) OVER BILLY STING
(BLUE) GFR FLEX

Q H

Z R

Y X

C E T N B C
FZ MAN FZ MAN

$ M
W/F H/3 «

LS
MOF RS
W/F

TITE LT
STING RT

DESCRIPTION
3 DEEP ZONE PRESSURE COMING FROM THE BACK. NO D-LINE DROPS (WEAPON)

ADJUSTMENTS COVERAGE WORDS


1. MAC MAKE TITE LT/RT CALL TO TE BACKER GO= LB COMES WHEN IT IS 4 OPEN
2. MAC MAKE STING LT/RT CALL TO BACK
BACK IN 3 SPOT= PASSING STRENGTH
3. vs. FLEX = SAFETY BLITZ TO/SPILL CONTAIN
vs. TRAIN= STAR BLITZ TO SPILL/CONTAIN
4. DL 1 GAP AWAY FROM CALL
5. VS EMPTY= CHECK SLAP
(SUB) OVER BILLY STING
(BLUE) GFR FLEX (BLUE) GNR FLEX
Q H
H Q

Z R
Z R
Y X
Y X
C E T N B C C E T N B
FZ MAN FZ MAN FZ MAN
C
FZ MAN
$ M « $ M
W/F H/3
W/F H/3 «
W/F

LS LS
MOF RS RS
W/F MOF
TITE LT TITE LT
STING RT A B STING LT

(BLUE) PISTOL FLEX Y OFF H


(BLUE) GNRD FLEX Y SNIFFER
H

Q Q

Y R Y R
Z X Z X
C E T N B C C E T N B C
FZ MAN FZ MAN FZ MAN
FZ MAN

$ « $ «
M M W/F
W/F H/3 W/F H/3

LS LS
MOF RS RS
MOF
W/F
TITE LT TITE LT
STING RT C D STING LT

(BLUE) GFR TRAIN (BLUE) GFRD TRAIN Y OFF


H
H Q
Q

R Z Y R
X Y X Z
C B N T E C C B N T E C
FZ MAN FZ MAN
FZ MAN FZ MAN

$ M « «
W/F H/3
W/F $ M W/F
W/F H/3

LS LS
RS RS
MOF MOF
TITE RT TITE RT
STING LT E F STING LT

(BLUE) GFR TREY (BLUE) GNR TREY

Q H H Q

Z R Z R
Y X Y X
E T N B C E T N B C
MEG MEG

$ M « $ M «
DEEP AND POST #3
C DEEP AND POST #3
STUBBIE STUBBIE
SHORT SHORT
C
DEEP AND
SHORT
LS RS LS RS
READ 3 TO 2 DEEP AND READ 3 TO 2
TITE LT SHORT TITE LT
STING RT STING LT
STUBBIE G H STUBBIE
(SUB) OVER BILLY STING
(BLUE) GFR DOLPHIN
(BLUE) GFR TRAIN Y FLEX
Q H H Q

Y R R Z
Z X X Y
E N B C B N T E
C T C FZ MAN
C
FZ MAN FZ MAN FZ MAN

M $ «
$ M « W/F H/3 W/F
W/F H/3

LS
LS RS RS
MOF
MOF
W/F
TITE LT TITE RT
STING RT A B STING LT

(BLUE) GNR DOLPHIN STK (BLUE) GFR TRAIN BUNCH

TOP HAT H Q TOP HAT Q H


SAFETY
Z R
R Z
Y X Y
X
E T N B B E
LS « C N T
FZ MAN $ «
$ M
H/3 M C
W/F
RS
C C
RS LS
TITE LT MOF MOF
TITE RT
STING LT
STING RT
CH BACKER GO
C D CH BACKER GO

(BLUE) GFR TRAIN (FIB) (BLUE) GEMP TRAIN H OUT

Q H Q

Z R
Z
Y X R H

E T N B Y X
C C C
FZ MAN FZ MAN E T N B
FZ MAN C
« $ M FZ MAN
W/F H/3 W/F $ M «
H/3 W/F

LS RS
MOF
W/F
LS RS
TITE LT
W/F MOF TITE LT
STING RT SLAP LT
E F
(BLUE) GFR TRAIN TO FLEX (BLUE) GFR FLEX TO TRAIN

Q H H Q

Z R R Z
Y X X Y
C E T N B B N T E C
FZ MAN C C FZ MAN
FZ MAN
FZ MAN
« «
MOF
$ M M $
H/3 W/F W/F
LS
MOF

LS RS RS
W/F W/F
W/F

TITE RT
TITE LT STING LT
STING RT G H
(SUB) OVER Y STING
(BLUE) GFR FLEX

Q H

Z R

Y X

C E T N B C
FZ MAN
FZ MAN

$ «
M W/F
W/F H/3

LS
RS
MOF

TITE LT
STING LT

DESCRIPTION
3 DEEP ZONE PRESSURE COMING FROM THE TE. NO D-LINE DROPS (WEAPON)

ADJUSTMENTS COVERAGE WORDS


1. MAC MAKE TITE LT/RT CALL TO TE BACKER GO= LB COMES WHEN IT IS 4 OPEN
2. MAC MAKE STING LT/RT CALL TO TE
3. vs. FLEX = SAFETY BLITZ TO/SPILL CONTAIN
vs. TRAIN= STAR BLITZ TO SPILL/CONTAIN
4. DL 1 GAP AWAY FROM CALL
5. ADJUST PRESSURE VS YAC.
6. VS EMPTY= CHECK SLAP
(SUB) OVER Y STING
(BLUE) GFR FLEX (BLUE) GNR FLEX
Q H
H Q

Z R
Z R
Y X
Y X
C E T N B C C E T N B
FZ MAN FZ MAN FZ MAN
C
FZ MAN
$ «
M W/F
$ M
W/F H/3
W/F H/3 «
W/F

LS LS
RS
MOF RS
MOF
TITE LT TITE LT
STING LT A B STING LT

(BLUE) PISTOL FLEX Y OFF H


(BLUE) GNRD FLEX Y SNIFFER
H

Q Q

Y R Y R
Z X Z X
C E T N B C C E T N B C
FZ MAN FZ MAN
FZ MAN FZ MAN

$ « $ «
M W/F M W/F
W/F H/3 W/F H/3

LS LS
RS RS
MOF MOF

TITE LT TITE LT
STING LT C D STING LT

(BLUE) GFR TRAIN (BLUE) GFRD TRAIN Y OFF


H
H Q
Q

R Z Y R
X Y X Z
C B N T E C C B N T E
« FZ MAN C
FZ MAN
BLITZ
FZ MAN « FZ MAN
BLITZ
M $ CONTAIN
M $ CONTAIN
W/F H/3 H/3
W/F

LS RS LS RS
MOF
W/F MOF W/F
TITE RT TITE RT
STING RT E F STING RT

(BLUE) GFR TREY (BLUE) GNR TREY

Q H H Q

Z R Z R
Y X Y X
E T N B C E T N B C
MEG MEG

$ M « $ M «
C DEEP AND POST #3
C DEEP AND POST #3
STUBBIE STUBBIE
SHORT SHORT

LS RS LS RS
DEEP AND READ 3 TO 2 DEEP AND READ 3 TO 2
TITE LT SHORT SHORT TITE LT
STING LT STING LT
STUBBIE G H STUBBIE
(SUB) OVER Y STING
(BLUE) GFR DOLPHIN
(BLUE) GFR TRAIN Y FLEX
Q H H Q

Y R R Z
Z X X Y
C E T N B C B N T E C
FZ MAN
C FZ MAN $ FZ MAN
FZ MAN

$ M «
M
W/F
H/3 W/F «
W/F

LS
LS RS MOF RS TITE RT
TITE LT W/F MOF H/3
STING LT STING RT
CH BACKER GO A B CH BACKER GO

(BLUE) GNR DOLPHIN STK (BLUE) GFR TRAIN BUNCH

TOP HAT H Q TOP HAT Q H


SAFETY
Z R
R Z
Y X Y
X
E T N B B E
LS « C N T
FZ MAN $ «
$ M
H/3 M C
W/F
RS
C C
RS LS
TITE LT MOF MOF
TITE RT
STING LT
STING RT
CH BACKER GO
C D CH BACKER GO

(BLUE) GFR TRAIN (FIB) (BLUE) GEMP TRAIN H OUT

Q
Q H

Z R Z
R H
Y X
Y X
C E T N B C C
FZ MAN « E T N B
BLITZ
FZ MAN FZ MAN C
CONTAIN $ M $
FZ MAN
H/3 W/F M «
H/3 W/F

LS RS
W/F
MOF
LS RS
W/F MOF
TITE LT TITE LT
STING LT E F SLAP LT
(BLUE) GFR TRAIN TO FLEX (BLUE) GFR FLEX TO TRAIN

Q H H Q

Z R R Z
Y X X Y

C E T N B C B N T E C
FZ MAN FZ MAN FZ MAN
« «
MOF
$ M M $
W/F H/3 W/F H/3

LS RS LS RS
MOF
W/F W/F CASH BLITZ
CONTAIN
TITE LT TITE RT
STING LT G H STING RT
(SUB) STING P
(BLUE) GFR FLEX

Q H

Z R

Y X

C E T N B C
FZ MAN
FZ MAN

$ «
M W/F
W/F H/3

LS
RS
MOF

TITE LT
STING LT

DESCRIPTION
FORMATION DEPENDANT FIREZONE PRESSURE

ADJUSTMENTS COVERAGE WORDS


VS TE ON L.O.S (C AREA PLAYER)= Y STING BACKER GO= LB COMES WHEN IT IS 4 OPEN
VS NO C AREA PLAYER
BACK LEVEL= COME AWAY (ANDY STING)
BACK DEEP= COME TO ( BILLY STING)
(SUB) STING P
(BLUE) GFR FLEX (BLUE) GNR FLEX
Q H
H Q

Z R
Z R
Y X
Y X
C E T N B C C E T N B
FZ MAN FZ MAN FZ MAN
C
FZ MAN
$ «
M W/F
$ M
W/F H/3
W/F H/3 «
W/F

LS LS
RS
MOF RS
MOF
TITE LT TITE LT
STING LT A B STING LT

(BLUE) GFR FLEX Y OFF (BLUE) GNRD FLEX Y SNIFFER


H

Q H Q

Y R Y R
Z X Z X
C E T N B C C E T N B C
FZ MAN FZ MAN
FZ MAN FZ MAN

$ « $ «
M W/F M W/F
W/F H/3 W/F H/3

LS LS
RS RS
MOF MOF

TITE LT TITE LT
STING LT C D STING LT

(BLUE) GFR TRAIN (BLUE) GFRD TRAIN Y OFF


H
H Q
Q

R Z Y R
X Y X Z
C B N T E C C E T N B
« FZ MAN C
FZ MAN
BLITZ
FZ MAN «
W/F
FZ MAN

M $ CONTAIN
M $
W/F H/3 H/3
W/F

LS LS
MOF RS BLITZ
CONTAIN RS
W/F MOF
TITE RT TITE LT
STING RT E F STING LT

(BLUE) GFR TREY (BLUE) GNR TREY

Q H H Q

Z R Z R
Y X Y X
E T N B C E T N B C
MEG MEG

$ M « $ M «
C DEEP AND POST #3
C DEEP AND POST #3
STUBBIE STUBBIE
SHORT SHORT

LS RS LS RS
DEEP AND READ 3 TO 2 DEEP AND READ 3 TO 2
TITE LT SHORT SHORT TITE LT
STING LT STING LT
STUBBIE G H STUBBIE
(SUB) STING P
(BLUE) GFR DOLPHIN
(BLUE) GFR TRAIN Y FLEX
Q H H Q

Y R R Z
Z X X Y
C E T N B C B N T E C
FZ MAN
C FZ MAN $ FZ MAN
FZ MAN

$ M «
M
W/F
H/3 W/F «
W/F

LS
LS RS MOF RS TITE RT
TITE LT W/F MOF H/3
STING LT STING RT
CH BACKER GO A B CH BACKER GO

(BLUE) GNRD DOLPHIN STK (BLUE) GNRD TRAIN BUNCH


H
H
TOP HAT Q TOP HAT Q
SAFETY
Z R
R Z
Y X Y
X
E T N B B E
LS « C N T
FZ MAN $ «
$ M
H/3 M C
W/F
RS
C C
RS LS
TITE LT MOF MOF
TITE RT
STING LT
STING RT
CH BACKER GO
C D CH BACKER GO

(BLUE) GFR TRAIN (FIB) (BLUE) GEMP TRAIN H OUT

Q
Q H

Z R Z
R H
Y X
Y X
C E T N B C C
FZ MAN « E T N M B
BLITZ
FZ MAN FZ MAN H/3 C
CONTAIN $ M $
FZ MAN
H/3 W/F «
W/F

LS RS
W/F
MOF
LS RS
W/F MOF
TITE LT TITE LT
STING LT E F SLAP LT
(BLUE) GFR TRAIN TO FLEX (BLUE) GFR FLEX TO TRAIN

Q H H Q

Z R R Z
Y X X Y

C E T N B C B N T E C
FZ MAN FZ MAN FZ MAN
« «
MOF
$ M M $
W/F H/3 W/F H/3

LS RS LS RS
MOF
W/F W/F CASH BLITZ
CONTAIN
TITE LT TITE RT
STING LT G H STING RT
SUB ZERO PRESSURE
2017
. FLORIDA STATE
DEFENSIVE PLAYBOOK
SUB ZERO PRESSURES

TABLE OF CONTENTS
3 DOWN

(SUB) BASE CLSD BACK 0 (BABY) PG 1

(SUB) BACON PG 4

(SUB) BENCH STAR SWORD 0 PG 7

(SUB) BOOMER PG 9

(SUB) BUS PG 12

(SUB) DOLLAR PUPPY 0 PEEL PG 15

DOLLAR STEM MOO$E 0 PEEL PG 17

(SUB) FIELD JET LASER 0 PG 19

(SUB) ODD MICKEY BILLY 0E PG 21

(SUB) ODD ANDY STEER 0 TRAIN PG 23

(SUB) ODD BILLY STEER 0 TRAIN PG 26

(SUB) ODD COIN CHAOS 0 PG 29

(SUB) ODD COIN EAST 0 PG 32

(SUB) ODD COIN NORTH KILL SOUTH PG 36

(SUB) ODD COIN NORTH 0 PG 38

(SUB) ODD COIN RIBS 0 PG 38

(SUB) ODD COIN SOUTH 0 PG 43


. FLORIDA STATE
DEFENSIVE PLAYBOOK
SUB ZERO PRESSURES

TABLE OF CONTENTS
3 DOWN

(SUB) ODD COIN WEST 0 PG 45

(SUB) ODD DAGGER SAFETY 0 PG 47

(SUB) ODD DBL C NED 0 PG 49

(SUB) ODD MAGIC PG 51

(SUB) ODD OLLIE SAFETY 0 PG 54

(SUB) ODD RANGER 0 PG 58

(SUB) ODD REEL 0 PG 61

(SUB) ODD ROOSTER 0 PG 64

(SUB) ODD CLOSED RUBY 0 PG 66

(SUB) ODD SPLIT 0 TRAIN PG 69

(SUB) ODD TIGER ABLE – 0 TRAIN PG 72

(SUB) ODD TIGER SAFETY A TRAIN PG 74

(SUB) ODD ROOSTER PG 76

(SUB) SUGAR BAM OE PG 78

(SUB) SUGAR PEBBLES 0 PEEL PG 82


(SUB) BASE CLSD BACK 0 (BABY)
(BLUE) GFR FLEX

Z R
Y X

B T N E
C MAN Y C
MAN $ M « MAN
MAN RB READ OUT

LS RS
BUCK LT MOF MAN

BABY RT
STAR/MAC
DESCRIPTION
- PRESSURE TO OFFSET BACK ( IF THERE IS NO OFFSET BLITZ TO THE TE SIDE)

ADJUSTMENTS COVERAGE WORDS


SAFETY TAKE STAR OR CORNERS COVERAGE
1.MAC DECLARES BACK RT/LT
TO THE OFFSET BACK. IF NO OFF SET, BLITZ
2.DL SLANT OPPOSITE THE CALL
TO THE TE SIDE
3.VS ACE/GNR
BUCK= CUE
MONEY= MAN TE
MAC= MAN RB
4.VS GFR
BUCK= MAN TE
MONEY= MAN RB
MAC= BLITZ THE BACK
(SUB) BASE CLSD BACK 0 (BABY)
(BLUE) GNR FLEX (BLUE) GFR TRAIN
H

R Z
Z R Y
X
Y X T N E B C
C MAN
C B T N E C BLITZ
MAN Y
BLITZ
« MAN
CONTAIN M $
CONTAIN
$ M MAN H
MAN
«
MAN H MAN
MAN Y

RS BUCK RT
BUCK LT LS LS MOF
MAN R RS MAN X BABY LT
BABY LT MOF
CORNER/MAC
CORNER/BUCK A B
BACK IN THE 3 SPOT GO TO
(BLUE) PISTOL TREY H
THE TE (BLUE) GFR DOLPHIN
H

Z R R Y

X Y X Z

C T N E B C E N T C
MAN « C MAN
B MAN
MAN MAN M $ «
BLITZ
M $ MAN Y
MAN H MAN Y MAN H
CONTAIN

BUCK RT RS LS
LS BLITZ
MAN R RS BUCK RT
MOF
BABY RT MOF
CONTAIN
BABY LT
SAFETY/BUCK STAR/MAC
C D
(BLUE) GFR TRAIN Y FLEX (BLUE) GSP PRO
H
Y H

Y R
R
X Z X Z
C E N T C B E N T
BLITZ C MAN Y C
CONTAIN M $ B « MAN MAN « MAN
MAN H
MAN Y MAN
$ M BLITZ
MAN H CONTAIN

BUCK LT
BUCK RT LS RS LS RS
MAN MOF MAN BABY RT
BABY LT MOF
STAR/MAC
CORNER/MAC E F
(BLUE) GEMP TRAIN H OUT (BLUE) GNR FLEX (FIB)

H
R Z R Z
X Y X Y
E N T B C C E N T B C
C MAN Y MAN
BLITZ
PRESS
$
MAN « $
CONTAIN
MAN M MAN MAN H
M
«
MAN
MAN Y

BUCK RT LS RS RS BUCK RT
MAN H MOF LS MAN
BABY LT MOF BABY RT
CH MONEY GO /MAC CORNER/BUCK
G H
(SUB)
(SUB)
BASE
BOOMER
BACK 0
(BLUE) TRAIN TO FLEX SAFTIES SPIN ON MOTION (BLUE) FLEX TO TRAIN
H H

R
Z R
X Y Z Y X

C E N T B C E N T B C
MAN « MAN C MAN Y MAN

M $ BLITZ MAN
M $
MAN H MAN Y
CONTAIN «
BLITZ
MAN H
CONTAIN
LS RS
BUCK RT MAN R MOF
RS BUCK RT
LS
BACK RT MOF MAN R BACK RT
STAR/BUCK CORNER/MAC
SPIN LT A B SPIN RT

SAFTIES SPIN ON MOTION


(BLUE) FLEX TO TREY (BLUE) TREY TO FLEX
H H

Z R Z
R
X Y X Y
E N T B C B
C MAN
C E N T
MAN «
MAN M $ MAN
« M $
MAN H MAN Y MAN MAN H MAN Y
C
MAN

BUCK RT RS BUCK RT
LS LS RS
BACK RT MAN Z MOF
MOF
BLITZ BACK RT
CONTAIN
CORNER/BUCK SAFETY/BUCK
SPIN LT C D SPIN LT

(BLUE) FLEX Y OFF TO TRAIN Y LB’S SWITCH (BLUE) TRAIN Y OFF TO FLEX Y LB’S SWITCH
OFF RESPONSIBILITY ON YAC OFF RESPONSIBILITY ON YAC
H
H

R
R Y
Y
X Z
Z X
C T N E B C
C B T N E C MAN MAN H
MAN
MAN MAN M $ «
$ M «
MAN MAN Y
MAN
MAN H MAN Y

BUCK LT LS LS RS BUCK RT
RS MOF
BACK LT
MAN X
MOF
MAN X
BACK LT
CORNER/BUCK E F CORNER/MAC

(BLUE) BACK MOTION TO EMPTY (BLUE) BACK RELOAD


H

H
R Z R Z

X Y X Y

E N T B C C E N T B C
C MAN Y MAN MAN
MAN Y MAN
MAN
$ $ M
M MAN H MAN H
«
«
MAN MAN

LS RS LS
MAN X
RS
MOF
BUCK RT
MAN X MOF
BUCK RT
BACK LT BACK LT
CORNER/MAC G H CORNER/MAC
(SUB) BACON
(BLUE) GFR FLEX *POSSIBLE NED
TAG FOR DL
H

Z R
Y X

B T N E
C BLITZ C
MAN CONTAIN MAN
$ M «
MAN H BLITZ
MAN Y
CONTAIN

LS
MOF RS
MAN

BUCK LT
DOWN RT
DESCRIPTION
5 MAN DOUBLE EDGE PRESSURE WITH BUCK AND STAR/SAFETY BLITZING

ADJUSTMENTS COVERAGE WORDS


1. BUCK ALIGN TO TE
2.DB TO OPEN SIDE BLITZ
3. VS. Y TRADE- BUCK GO WITH TE
- MAC REDECLARE FRONT
4. VS. YAC- FRONT IS SET
5. VS NEAR BACK TO TE- CHECK BANJO
6. VS GOLD DECLARE BUCK TO 1 WR SIDE
7. ONCE PRESSURE IS SET IT’S SET COULD TAG NED.
H
NED GOES TO THE BUCK

BUCK MAKES NED LT/RT


CALL Y

$ E N T B
(SUB) BACON
(BLUE) GNR FLEX
(BLUE) GFR TRAIN
H
H

R R Z
Z
Y X X Y
C B E N T B C
MAN BLITZ T N E C BLITZ
MAN
CONTAIN MAN
$ M M $ CONTAIN
MAN Y MAN H
« C MAN H MAN Y «
BLITZ MAN
MAN
CONTAIN

LS RS LS RS
MAN BLITZ
BUCK LT MOF
CONTAIN
MOF
BUCK RT
STAR,STAR A B SAFETY,SAFETY

(BLUE) GFR TREY (BLUE) GFR DOLPHIN


H
H

Z R
R Y
X Y
X Z
E N T B
C
MAN
BLITZ
E N T B C
C M $ CONTAIN
C BLITZ
MAN
« BLITZ MAN H MAN Y
M CONTAIN
$
MAN CONTAIN «
BLITZ
MAN H
MAN Y
MAN CONTAIN

LS RS LS
MAN MOF
MAN RS
BUCK RT MOF BUCK RT
CORNER STAR,STAR
C D
(BLUE) GFR TRAIN (BLUE) GSP PRO
Y H
H

Y R R

X X Z
Z
E N T B C B T N E C
C BLITZ C MAN
BLITZ
MAN
CONTAIN
MAN M CONTAIN
$ «
MAN
$ M «
BLITZ
MAN H MAN H
MAN Y MAN MAN F
CONTAIN

LS
BLITZ
CONTAIN RS LS
MOF RS
MAN
BUCK RT
MOF
BUCK LT
SAFETY,SAFETY E F STAR,STAR

(BLUE) GEMP TRAIN H OUT (BLUE) GFR TRAIN (FIB)

H
R Z
Z R
X Y Y X

E T B C B T N E C
C N
M BLITZ MAN
C BLITZ MAN
MAN CONTAIN
«
MAN
« CONTAIN $ M
$ MAN MAN
MAN Y MAN H
MAN Y

LS
MAN H
RS LS RS
BUCK RT MOF MOF
BLITZ
CONTAIN
BUCK LT
MAC SWITCH G H SAFETY, SAFETY
(SUB) BACON
(BLUE) TRAIN TO FLEX
(BLUE) FLEX TO TRAIN

H H

R
Z R Z
X Y Y
X
T N E B C T N E B C
C BLITZ MAN C BLITZ MAN
MAN MAN
CONTAIN « M $
CONTAIN

M
BANJO
$ MAN H MAN Y
BANJO
« LS
MAN
MOF
SAFTIES
LS RS SPIN RS
BLITZ MAN Z
MOF
CONTAIN
BUCK RT A B BUCK RT

(BLUE) FLEX TO TREY (BLUE) TREY TO FLEX


H H

Z R Z
R
X Y X Y
E N T B E N T B
C BLITZ C
MAN « M $ CONTAIN MAN
BANJO BANJO
« C M $
MAN
C 3/2
MAN
LS
MOF SAFTIES SPIN
LS
MAN R RS
MOF RS
MAN Z

BUCK RT C D BUCK RT

(BLUE) FLEX Y OFF TO TRAIN Y OFF (BLUE) TRAIN Y OFF TO FLEX Y OFF

H H

R R
Y Y
Z X X Z

C B T N E C C T N E B C
BLITZ MAN BLITZ
MAN MAN MAN
CONTAIN
$ LB’S MIX M « M LB’S MIX $
CONTAIN
MAN Y MAN H BLITZ BANJO
BANJO
CONTAIN «
MAN

RS LS RS
LS
MOF
MAN R
BLITZ CONTAIN MOF

BUCK LT E F BUCK RT

(BLUE) BACK MOTION TO EMPTY (BLUE) BACK RELOAD

R
Z H
R Y X
Z
Y X C B T N E C
MAN MAN
C T N E «
BLITZ
«
MAN B BLITZ
C
MAN
CONTAIN
SLICE 1
BLITZ
CONTAIN CONTAIN $ M
$ M BANJO BANJO
BANJO BANJO

LS RS
RS MOF MAN R
LS MAN
MOF

BUCK LT G H BUCK LT
(SUB) BENCH STAR SWORD 0
(BLUE) GFR FLEX

Z R
Y X

C B T N E C
MAN MAN
«
$ M
MAN Y MAN H

LS
MOF RS
MAN

BUCK LT
SWORD RT
DESCRIPTION
5 MAN PRESSURE WITH THE STAR BLITZING FROM THE FIELD

ADJUSTMENTS COVERAGE WORDS


1. MAC MAKE BUCK LT/RT CALL TO THE
BOUNDARY.
2. MAC MAKE SWORD LT/RT CALL TO THE FIELD
(SUB) BENCH STAR SWORD 0
(BLUE) GNR FLEX
(BLUE) GFR TRAIN
H H

R R Z

X Y Z X Y
E N T B C B T N E C
C C
MAN
MAN MAN
MAN
« M $ M $ «
MAN H MAN Y MAN H MAN Y

LS RS LS RS
MOF MOF
MAN MAN

BUCK RT BUCK LT
SWORD LT A B SWORD RT

(BLUE) GFR TREY (BLUE) GNR DOLPHIN

H
H

Z R NAIL
3
Y R
X Y
Z X
C E N T B B T N E
MAN
5
C
MAN C
MAN
« M $
C $ M
«
READ 3/2 MAN Y MAN H

BUCK RT LS RS LS
READ 3/2 RS
SWORD LT MOF MOF
MAN

BACKER GO BUCK LT
NAIL C D SWORD RT
(BLUE) GFR TRAIN Y FLEX (BLUE) GSP PRO

H
H Y

R
Y R X Z
X
Z C B T N E
B T N E MAN C
C MAN
MAN
C M $
«
MAN
M $
MAN H
« MAN H MAN Y
MAN Y

LS RS
LS RS MOF MAN
MOF MAN

BUCK LT BUCK RT
SWORD LT
SWORD RT E F
(BLUE) GEMP TRAIN H OUT (BLUE) GNR FLEX (FIB)
H

H R R
Z
Y X X Y Z
C B T N E C B T N E C
MAN C MAN MAN
MAN

$
« « M $
M MAN
MAN Y MAN H MAN H

LS RS LS RS
MOF MAN MOF MAN
BUCK LT
BUCK RT SWORD RT
SWORD LT G H BACKER GO
(SUB) BOOMER
(BLUE) GFR FLEX *POSSIBLE NED
TAG FOR DL
H

Z R
Y X
C T N E B
PRESS
BLITZ C
MAN
$ M CONTAIN PRESS
BLITZ
MAN H «
MAN
MAN
CONTAIN

LS RS
MAN Y MOF

MONEY LT
BUCK RT
DESCRIPTION
DOUBLE EDGE PRESSURE WITH BUCK AND MONEY. ZERO COVERAGE

ADJUSTMENTS COVERAGE WORDS


1. BUCK GO OPPOSITE $ AND RUSH CONTAIN
2. $ ALWAYS RUSH CONTAIN
3. SAFETY TAKES $’S COVERAGE

COULD TAG NED.


H
NED GOES TO THE BUCK

BUCK MAKES NED LT/RT


CALL Y

B T N E $
(SUB) BOOMER
(BLUE) GNR FLEX (BLUE) GFR TRAIN
H H

Z R R Z
Y X X Y
C
C
PRESS
E N T B C C B T N E PRESS
BLITZ PRESS MAN
PRESS
MAN $ M CONTAIN MAN
BLITZ
BLITZ MAN «
MAN CONTAIN M $
CONTAIN H MAN
MAN BLITZ «
H CONTAIN MAN

RS LS RS
MAN Y MOF LS MAN Y
MONEY LT
MOF
MONEY RT
BUCK RT A B BUCK LT

(BLUE) GFR TREY (BLUE) GFR DOLPHIN


H
H

Z R
R Y
X Y
X Z
C B T N E
PRESS BLITZ C B
BLITZ
T N E $ C
MAN
C CONTAIN
M $ PRESS
CONTAIN BLITZ
PRESS
« MAN MAN BLITZ
MAN
« M CONTAIN
MAN
MAN H CONTAIN MAN MAN
H

RS
LS MAN Y
LS
MOF MOF RS
MAN Y
MONEY RT MONEY RT
BUCK LT C D BUCK LT

(BLUE) GFR TRAIN Y FLEX (BLUE) GSP PRO

H
Y H

Y R R

X Z X Z

C B T N E $ C C $ T N E B C
PRESS BLITZ BLITZ PRESS
PRESS BLITZ BLITZ PRESS
CONTAIN MAN
MAN CONTAIN M CONTAIN MAN MAN CONTAIN
M «
MAN
MAN
« MAN MAN
H H

LS
MOF
RS LS RS
MONEY RT MAN Y MAN F MOF
MONEY LT
BUCK LT BUCK RT
E F
(BLUE) GEMP TRAIN H OUT VS EMPTY (BLUE) GNR FLEX (FIB)
AUTOMATIC NED H

H
X R Z
R Z
Y
X Y
C C T N E B C
C B T N E $ PRESS PRESS BLITZ PRESS
PRESS M BLITZ BLITZ
MAN MAN « $ M CONTAIN MAN
MAN MAN CONTAIN CONTAIN MAN
H «
MAN
BLITZ MAN
CONTAIN H

LS
MOF RS
RS LS
MOF
MONEY RT MAN Y MAN Y
MONEY LT
NED LT G H BUCK RT
(SUB) BOOMER
(BLUE) TRAIN TO FLEX
(BLUE) FLEX TO TRAIN

H H

R Z
R Z
X Y Y
X
C B T N E C B T N E
PRESS BLITZ PRESS C BLITZ C
PRESS PRESS
CONTAIN
MAN CONTAIN
M $ MAN
MAN M $ MAN
BLITZ « MAN H BLITZ
CONTAIN MAN Z
« LS
CONTAIN
MAN
MOF

LS RS RS
MAN Y
MONEY RT MOF MAN Y MONEY RT
BUCK LT A B BUCK LT

(BLUE) FLEX TO TREY (BLUE) TREY TO FLEX


H H

Z R Z
R
X Y X Y
C B E N T B E N T
PRESS
BLITZ $ C
MAN CONTAIN M BLITZ
PRESS
MAN « M $
MAN H MAN H
« CONTAIN
C MAN C
MAN R MAN
MAN

LS RS LS
MOF MAN Y MOF RS
MONEY RT
MAN Y
MONEY RT
BUCK LT C D BUCK LT

(BLUE) FLEX Y OFF TO TRAIN Y (BLUE) TRAIN Y OFF TO FLEX Y


OFF OFF SAFTIES SPIN
SAFTIES SPIN
ON YAC
H ON YAC H

R R
Y Y
Z X X Z
$ T N E B B T N E $
C BLITZ BLITZ C C BLITZ BLITZ C
PRESS CONTAIN PRESS PRESS PRESS
CONTAIN CONTAIN
MAN M « MAN MAN
CONTAIN
M MAN
MAN H
MAN MAN H «
MAN
LS
MOF

RS LS RS
MAN Y MOF
MONEY RT MAN Y
MONEY RT
BUCK LT E F BUCK LT

(BLUE) BACK MOTION TO EMPTY (BLUE) BACK RELOAD

R
Z H
R Y X
Z
Y X $ T N E B
C BLITZ BLITZ C
PRESS
C
PRESS $ T N E B C
PRESS CONTAIN CONTAIN
« MAN
BLITZ MAN
MAN
BLITZ
CONTAIN PRESS M
CONTAIN
M « MAN MAN H
BANJO MAN

LS RS
RS MAN Y MOF
MONEY LT
LS MOF

MONEY LT
MAN Y
BUCK RT
TOMMY LT G H CALL, CALL
(SUB) BUS
(BLUE) GFR FLEX *POSSIBLE NED
TAG FOR DL
STAR DECLARE
YOURSELF! H

Z R
Y X
C B T N E
PRESS
BLITZ C
MAN
CONTAIN
$ M PRESS
MAN Y
MAN H «
BLITZ
MAN
CONTAIN

LS RS
MOF
MAN R

STAR RT
BUCK LT
DESCRIPTION
DOUBLE EDGE PRESSURE WITH BUCK AND STAR. ZERO COVERAGE

ADJUSTMENTS COVERAGE WORDS


1. BUCK GO OPPOSITE STAR AND RUSH
CONTAIN
2. STAR ALWAYS RUSH CONTAIN
3. SAFETY TAKES STAR’S COVERAGE

COULD TAG NED.


H
NED GOES TO THE BUCK

BUCK MAKES NED LT/RT


CALL Y

B T N E $
(SUB) BUS
(BLUE) GNR FLEX (BLUE) GFR TRAIN
H H

Z R R Z
Y X X Y
C C
PRESS
B T N E C C B T N E PRESS
BLITZ PRESS PRESS MAN
MAN CONTAIN $ M « MAN
BLITZ
MAN BLITZ
MAN CONTAIN M $
MAN Y
H CONTAIN MAN MAN Y «
H BLITZ
CONTAIN

LS RS RS
MOF
MAN R
LS MAN
STAR RT
MOF
STAR RT
BUCK LT A B BUCK LT

(BLUE) GFR TREY (BLUE) GFR DOLPHIN


H
H

R Z
R Y
X Y
X Z
C E N T B
PRESS BLITZ
C E N T B C
MAN
« $ CONTAIN PRESS $ PRESS
M « BLITZ
MAN Y
C MAN
MAN Y
MAN
BLITZ M CONTAIN MAN
MAN H CONTAIN MAN
H

RS
LS MOF
LS
MAN R MAN RS
STAR LT MOF
STAR LT
BUCK RT BUCK RT
C D
(BLUE) GFR TRAIN Y FLEX (BLUE) GSP PRO

H
Y H

Y R R

X Z X Z

C B T N E C C B T N E C
PRESS BLITZ PRESS
PRESS BLITZ PRESS
MAN CONTAIN M $ « MAN MAN CONTAIN
$ M « MAN
MAN MAN BLITZ MAN BLITZ
MAN Y
H CONTAIN H CONTAIN

LS
MOF
RS LS RS
STAR RT MAN Y MOF MAN R MONEY RT
BUCK LT BUCK LT
E F
(BLUE) GEMP TRAIN H OUT (BLUE) GNR FLEX (FIB)
H

H
X R Z
R Z
Y
X Y
C C E N T B C
C B T N E PRESS PRESS BLITZ PRESS
PRESS M BLITZ MAN MAN « $ M MAN
MAN MAN CONTAIN $ «
BLITZ
MAN Y MAN
CONTAIN
H MAN CONTAIN
BLITZ H
CONTAIN

LS RS
MOF RS LS
MOF
STAR RT MAN R MAN Y
STAR LT
TOMMY LT G H BUCK RT
(SUB) BOOMER
(BLUE) TRAIN TO FLEX
(BLUE) FLEX TO TRAIN

H H

R Z
R Z
X Y Y
X
C B T N E C B T N E
PRESS BLITZ PRESS C BLITZ C
PRESS PRESS
CONTAIN
MAN CONTAIN
M $ MAN
MAN M $ MAN
BLITZ « MAN H BLITZ
CONTAIN MAN Z
« LS
CONTAIN
MAN
MOF

LS RS RS
MAN Y
MONEY RT MOF MAN Y MONEY RT
BUCK LT A B BUCK LT

(BLUE) FLEX TO TREY (BLUE) TREY TO FLEX


H H

Z R Z
R
X Y X Y
C B E N T B E N T
PRESS
BLITZ $ C
MAN CONTAIN M BLITZ
PRESS
MAN « M $
MAN H MAN H
« CONTAIN
C MAN C
MAN R MAN
MAN

LS RS LS
MOF MAN Y MOF RS
MONEY RT
MAN Y
MONEY RT
BUCK LT C D BUCK LT

(BLUE) FLEX Y OFF TO TRAIN Y (BLUE) TRAIN Y OFF TO FLEX Y


OFF OFF SAFTIES SPIN
SAFTIES SPIN
ON YAC
H ON YAC H

R R
Y Y
Z X X Z
$ T N E B B T N E $
C BLITZ BLITZ C C BLITZ BLITZ C
PRESS CONTAIN PRESS PRESS PRESS
CONTAIN CONTAIN
MAN M « MAN MAN
CONTAIN
M MAN
MAN H
MAN MAN H «
MAN
LS
MOF

RS LS RS
MAN Y MOF
MONEY RT MAN Y
MONEY RT
BUCK LT E F BUCK LT

(BLUE) BACK MOTION TO EMPTY (BLUE) BACK RELOAD

R
Z H
R Y X
Z
Y X $ T N E B
C BLITZ BLITZ C
PRESS
C
PRESS $ T N E B C
PRESS CONTAIN CONTAIN
« MAN
BLITZ MAN
MAN
BLITZ
CONTAIN PRESS M
CONTAIN
M « MAN MAN H
BANJO MAN

LS RS
RS MAN Y MOF
MONEY LT
LS MOF

MONEY LT
MAN Y
BUCK RT
TOMMY LT G H CALL, CALL
(SUB) DOLLAR PUPPY 0 PEEL
(BLUE) GFR FLEX
PUPPY CALL TELLS THE NOSE
WHERE TO GO!
H

Z R
Y X
C T N E C
PRESS
MAN B/CH « PRESS
M MAN

RS
LS MOF
MAN Y
$
MOF

PUPPY RT
DESCRIPTION
6 MAN DOUBLE EDGE PRESSURE WHERE THE BUCK/CHEETAH AND THE STAR HAVE PEEL CONTAIN.
0 COVERAGE

ADJUSTMENTS COVERAGE WORDS


(SUB) DOLLAR PUPPY 0 PEEL
(BLUE) GNR FLEX (BLUE) GFR TRAIN
H H
PEEL PEEL PEEL PEEL

Z R R Z
Y X X Y
B E N T « C B E N T « C
C MAN
C MAN
MAN MAN

M M
LS RS LS RS
MAN MAN
MAN MOF

$ $
MAN
MOF
PUPPY LT A B PUPPY LT

(BLUE) GFR TREY (BLUE) GFR DOLPHIN


H
H
PEEL PEEL
PEEL PEEL
Z R
R Y
X Y
X Z
« E N T B T
C C « E N B C
MAN MAN Y
C MAN
MAN

M RS M
LS RS
MAN
MOF LS MAN
MAN

$
MAN $
MOF
PUPPY RT
C D PUPPY LT

(BLUE) GFR TRAIN Y FLEX (BLUE) GSP PRO

H
Y H

PEEL PEEL
PEEL PEEL

Y R R

X Z X Z

B T B E N T « C
C N E « C C MAN
MAN MAN MAN

M M RS
LS RS LS MAN
MAN MAN
MOF

$
$ MOF
MAN
PUPPY LT E F PUPPY RT

(BLUE) GEMP TRAIN H OUT VS EMPTY: MAC (BLUE) GNR FLEX (FIB)
FIND BACK H

PEEL PEEL

H
R Z
R Z
X Y
X Y
« E N T B C
B E N T « C C
C MAN
MAN
MAN
MAN
M
MAN M RS
RS LS
LS MAN
MAN MAN
MOF

$
$ MOF
MAN
PUPPY LT
G H
DOLLAR STEM MOO$E 0 PEEL
(BLUE) GFR FLEX

PEEL PEEL
R T

Z X

E N T B
C C
« M MAN
MAN MAN

LS $ RS
MOOSE LT MOF MAN

MOVE
DESCRIPTION
DOUBLE EDGE PRESSURE WITH MAC AND MONEY

ADJUSTMENTS COVERAGE WORDS


1. MOOSE LT/RT CALL TO THE BACK.
2. “MOVE” CALL
- D-LINE STEM
- $ AND MAC STEM OUTSIDE
- BUCK STEM INSIDE
3. MAC STEM TO THE FIELD, $ TO THE
BOUNDARY
DOLLAR STEM MOOSE 0 PEEL
(BLUE) GFR FLEX (BLUE) GFR TRAIN
H H

R T T R
X Z X Z

C E N T B C E N T B C
C
MAN « MAN MAN « MAN
MAN M MAN M

LS $ RS $ RS
MAN MAN
LS MOF
MOOSE RT MOF
A B MOOSE RT
(BLUE) GFR TRAIN (BLUE) GNR TRAIN (FIB)
H

T R
R T
X Z
Z X

C E N T B C E N T B C
C
MAN « MAN
MAN « MAN
MAN M M MAN

LS $ RS LS $ RS
MAN MOF MAN
MOF
MOOSE LT C D MOOSE RT
(BLUE) GEMP TRAIN H OUT (BLUE) DOLPHIN TO TRAIN Y FLEX
H

T R H T R
X Z X Z

C E N T C E N T B
MAN
MAN B
« C « M C
MAN M MAN
MAN

LS $ RS RS
MAN
MOF
LS $ MOF
MAN MAN
MOOSE RT E F MOOSE LT
(BLUE) TRAIN TO FLEX (BLUE) BACK MOTION TO
EMPTY
H H

T R
R T
X Z
X Z
E N T B
C E N T B C
C « M C
MAN « MAN MAN MAN
M MAN

$ RS
LS $ RS LS MAN MOF
MAN MAN
MAN MOF
MOOSE LT G H MOOSE LT
(SUB) FIELD JET LASER 0
(BLUE) GFR FLEX

Z R
Y X

C B N T E C
MAN MAN
«
$ M
MAN Y MAN H

LS
MOF RS
MAN

TITE RT
LASER RT
DESCRIPTION
5 MAN PRESSURE WITH THE STAR BLITZING FROM THE FIELD, LION CONCEPT

ADJUSTMENTS COVERAGE WORDS


1. MAC MAKE TITE LT/RT CALL TO THE FIELD
2. MAC MAKE LASER LT/RT CALL TO THE FIELD
(SUB) FIELD JET LASER 0
(BLUE) GNR FLEX
(BLUE) GFR TRAIN
H H

R R Z

X Y Z X Y
E T N B C B N T E C
C C
MAN
MAN MAN
MAN
« «
M $ M $
MAN H MAN Y MAN H MAN Y

LS RS LS RS
MOF MOF
MAN MAN

TITE LT TITE RT
LASER LT A B LASER RT

(BLUE) GFR TREY (BLUE) GNR DOLPHIN

H
H

Z R
Y R
X Y
Z X
E T N B
C C B N T E C
MAN
C MAN
MAN
« M $ $ «
MAN MAN MAN MAN Y
M
MAN H

LS RS LS
TITE LT MAN
MOF MOF RS
MAN
LASER LT
TITE RT
CORNER GO
C D LASER RT
(BLUE) GFR TRAIN Y FLEX (BLUE) GSP PRO

H
H Y

R
Y R X Z
X
Z C B N T E
B N T E MAN C
C « MAN
MAN
« C M $
MAN
M $ MAN H MAN Y
MAN Y MAN H

LS RS
LS RS MOF MAN
MOF MAN

TITE RT TITE RT
LASER RT
LASER RT E F
(BLUE) GEMP TRAIN H OUT (BLUE) GNR FLEX (FIB)
H

H R R
Z
Y X X Y Z
C B N T E B N T E
MAN C C C
MAN MAN MAN
« «
$ M MAN M $
MAN Y MAN H MAN H

LS RS LS RS
MOF MAN MOF MAN
TITE LT
TITE RT LASER LT
LASER RT G H BACKER GO
(SUB) ODD MICKEY BILLY 0E
(BLUE) GFR FLEX

Z R
Y X

C E B N M
A
T
BULL C
MAN RACE MICKEY A MAN
GAP RB
GAP
«
$
MAN Y

LS RS
MAN
MOF

DAGGER RT
MICKEY LT
DESCRIPTION
5 MAN PRESSURE WITH DB TO OFFSET RB BLITZ CONTAINING

ADJUSTMENTS COVERAGE WORDS


0E= END HAS BACK
1. OE COVERAGE
2. MAC TO RB HIT A GAP
3. BUCK RUN MICKEY
4. $/*/SAFETY- TO BACK CONTAIN BLITZ
5. NOSE- A GAP AWAY FROM CALL
6. END TO BACK- BULL OT (BACK MAN)
7. END AWAY- RACE
8. VS MOTION TO EMPTY- BLITZER HAS RB
9. VS ALIGNED EMPTY- TURNS INTO MAGIC
(SUB) ODD MICKEY BILLY 0E
(BLUE) GNR FLEX
(BLUE) GNR TRAIN
H H

R R Z

X Y Z X Y
T B N M E C E B N M T C
C C MAN $ MAN
MAN MAN
« $
MAN
BLITZ «
MAN
CONTAIN

LS RS
LS MOF
MAN
MOF RS
MAN Y
DAGGER RT DAGGER RT
MICKEY LT A B MICKEY LT

(BLUE) GFR TREY (BLUE) GNR DOLPHIN

H
H

Z R
R Y
X Y
X Z
C T B N M E E M N B T
MAN C C
MAN
« C $ «
MAN
MAN MAN BLITZ CONTAIN
BLITZ CONTAIN
$
MAN

LS RS
MOF RS LS MOF
MAN
MAN
DAGGER RT DAGGER LT
MICKEY LT C D MICKEY RT
(BLUE) GNR TRAIN Y FLEX (BLUE) GSP PRO

H
H Y
R
Y R X Z
X
Z E M N B T C
C
C E B N M T MAN MAN
MAN C $
$
MAN MAN «
MAN
«
MAN

RS
LS RS LS MOF
BLITZ CONTAIN
MOF MAN

DAGGER RT DAGGER LT
MICKEY LT E F MICKEY RT

(BLUE) GEMP TRAIN H OUT H

R
Z
H R
X Y Z
Y X
C T B N M E T B N M E C
C C MAN
MAN MAN
MAN «
MAN
$
$ « BLITZ
MAN Y CONTAIN

LS LS
MOF RS
MOF RS
MAN Y
MAN H

DAGGER RT
MAGIC RT MICKEY LT
G H
(SUB) ODD ANDY STEER 0 TRAIN
(BLUE) GFR FLEX

Z R
Y X

C $ B T N E M C
PRESS MAN
PRESS MAN HIGH MAN H
TRAIN LOW
TRAIN
«
MAN

LS RS
MAN
STEER LT MOF

MONEY,MONEY

DESCRIPTION
0 PRESSURE WITH THE BUCK/MAC AND 1ST DB RUNNING A STEER CONCEPT AWAY FROM THE
BACK

ADJUSTMENTS COVERAGE WORDS


1. MAC TO FIELD/ BUCK TO BOUNDARY.
2. MAC MAKE STEER LT/RT CALL AWAY FROM
RB
3. READ OT TO PRESSURE.
IF HE FANS= COME UNDER
IF HE BLOCKS DOWN= COME OFF HIS ASS
4. OUTSIDE RUSHER OPPOSITE THE BACK AND
MAC/ BUCK TO BACK TRAIN
(SUB) ODD ANDY STEER 0
(BLUE) GNR FLEX (BLUE) GFR TRAIN
H H

R R Z
Z
Y X X Y

C $ B E N T M C C B T N E M $ C
PRESS MAN MAN Y MAN H MAN H TRAIN PRESS MAN
TRAIN PRESS MAN PRESS MAN
TRAIN «
«
TRAIN
MAN

LS RS LS RS
MOF MAN MOF MAN Y
STEER RT
STEER RT MONEY,MONEY
STAR,STAR A B
(BLUE) GFR TREY (BLUE) GFR DOLPHIN

H
H

R Z
R Y
X Y
X Z
C M E N T B $ $
MAN H M E N T C
PRESS MAN « C TRAIN
TRAIN C MAN H TRAIN
PRESS MAN
PRESS MAN TRAIN
MAN
« B
MAN

LS RS
MOF MAN Y LS RS
STEER RT MOF MAN TE STEER RT
MONEY,MONEY MONEY,MONEY
C D
(BLUE) GNR TRAIN Y FLEX (BLUE) GSP PRO

H
H Y

Y R R
X Z X Z
B T N E M
C MAN H C C B T N E M C
PRESS MAN TRAIN PRESS MAN MAN H PRESS MAN
$ « PRESS MAN TRAIN
$ «
MAN
TRAIN

RS LS RS
LS MOF MAN
TRAIN MOF
STEER LT STEER RT
SAFETY,SAFETY E F STAR, STAR
(BLUE) GNR FLEX (FIB)
(BLUE) GEMP TRAIN H OUT
H

X R Z
H R Z Y
X Y C $ B T N E M C
MAN H TRAIN PRESS MAN
M B T N E C PRESS MAN
«
MAN Y
TRAIN
C PRESS MAN MAN
PRESS MAN
$ «
MAN
MAN Y

LS RS
MOF

STEER LT LS RS
MOF MAN
BACKER GO STEER RT
G H SAFETY,SAFETY
(SUB) ODD ANDY RAM 0
(BLUE) FLEX TO TRAIN
(BLUE) TRAIN TO FLEX
H

H R Z

R Z X
Y
X Y C C
PRESS MAN
M E N T B $
B T N E M $ C «
C
PRESS MAN «
MAN
MAN

LS RS
BLITZ
LS
BLITZ RS CONTAIN MOF

RAM LT CONTAIN MOF


RAM LT
A B
(BLUE) FLEX TO TREY (BLUE) GFR TREY TO FLEX
H
H

Z Z
R Z
X Y
X Y
M E N T B $
C N T B $
PRESS
MAN TE
C C M E
MAN « C MAN PRESS C
MAN MAN
MAN RB MAN «
MAN

LS RS LS RS
MAN MOF BLITZ
CONTAIN MOF

RAM LT
C D RAM LT
CORNER SWITCH

(BLUE) FLEX Y OFF TO TRAIN Y OFF (BLUE) TRAIN Y OFF TO FLEX Y OFF

H H

R R Z
Y Y
X Z X
C $ B T N E M C C B T N E M $ C
PRESS PRESS PRESS MAN PRESS
MAN RB «
« MAN MAN BLITZ
MAN
CONTAIN

LS RS LS RS
MOF MAN MOF MAN

RAM RT E F RAM RT

(BLUE) BACK MOTION TO EMPTY (BLUE) BACK RELOAD

H
H
R Z
R Z
X Y
X Y
C B T N E M C
C B T N E M « C
PRESS
PRESS PRESS
PRESS BLITZ MAN MAN
MAN
MAN CONTAIN
$ «
BLITZ CONTAIN
MAN

LS RS
LS RS
MOF
MAN
MOF MAN

RAM LT G H RAM RT
(SUB) ODD BILLY STEER 0 TRAIN
(BLUE) GFR FLEX

Z R
Y X

C $ B T N E M C
PRESS MAN MAN READ PRESS MAN
TE OT

LOW TRAIN «
HIGH TRAIN

LS RS
STEER RT MOF MAN

STAR, STAR
DESCRIPTION
5 MAN STEER (READ OUT) STUNT TO THE BACK. WITH EITHER THE MAC OR THE BUCK AND THE
1ST DB
0 COVERAGE

ADJUSTMENTS COVERAGE WORDS


1. MAC TO FIELD/ BUCK TO BOUNDARY.
2. READ OT TO PRESSURE.
IF HE FANS= COME UNDER
IF HE BLOCKS DOWN= COME OFF HIS
ASS
3. OUTSIDE RUSHER TO THE DB AND BUCK/
MAC HAVE TRAIN ON THE BACK
(SUB) ODD BILLY STEER 0
(BLUE) GFR FLEX (BLUE) GFR TRAIN
H
H

Z R R Z
Y X X Y
$ T N MH
C TRAIN B E MAN C B T N E M $ C
PRESS MAN
TRAIN PRESS MAN C MAN H PRESS MAN
«
MAN
PRESS MAN
TRAIN «
MAN

RS LS
MAN TE
MOF LS RS
TRAIN MOF

STEER LT STEER LT
MONEY,MONEY A B SAFETY, SAFETY

(BLUE) GFR TREY (BLUE) GNR DOLPHIN

H
H

Z R
R Y
X Y
X Z
M E N T B $
C MAN H MAN TE M E N T $ C
PRESS MAN « TRAIN C MAN H TRAIN
C PRESS MAN TRAIN
PRESS MAN
MAN TRAIN « B
MAN

LS RS
MAN MOF LS RS
MOF MAN TE
STEER LT STEER RT
CORNER SWITCH C D MONEY,MONEY
(BLUE) GFR TRAIN Y FLEX (BLUE) GSP PRO

H
Y H

Y R R
Z X X Z
B T N E M
C MAN H C C B T N E M C
PRESS MAN MAN H
PRESS MAN TRAIN PRESS MAN PRESS MAN
TRAIN
$ « $ «
MAN TRAIN

RS LS RS
LS MOF MAN
MOF
STEER LT
TRAIN
STEER RT
SAFETY,SAFETY E F STAR, STAR

(BLUE) GFR TRAIN (FIB)


(BLUE) EMPTY
H

H
Y R Z X R Z
X Y
M B T N E $ C $ B T N E M
C MAN PRESS MAN C C
PRESS MAN
MAN « PRESS MAN MAN Y MAN H
TRAIN
PRESS MAN
«
MAN

LS RS LS
MOF
MOF
RS
TRAIN
STEER LT STEER RT
SAFETY,SAFETY G H MONEY,MONEY
(SUB) ODD BILLY RAM 0
(BLUE) FLEX TO TRAIN
(BLUE) TRAIN TO FLEX
H

H R Z

R Z X
Y
X Y C C
PRESS MAN
M E N T B $ PRESS MAN
B T N E M $ C «
C
PRESS MAN «
MAN
PRESS MAN

LS RS
BLITZ
LS
BLITZ
RS CONTAIN MOF

RAM LT CONTAIN MOF


RAM LT
A B
(BLUE) FLEX TO TREY (BLUE) GFR TREY TO FLEX
H
H

Z Z
Z R
X Y
X Y
M E N T B $
C MAN TE
M E N T B $
PRESS C C
MAN « MAN
PRESS MAN C
MAN
MAN RB «
MAN

LS RS LS RS
MAN MOF BLITZ
CONTAIN MOF

RAM LT RAM LT
C D

(BLUE) FLEX Y OFF TO TRAIN Y OFF (BLUE) TRAIN Y OFF TO FLEX Y OFF

H H

R R
Y Y
X Z X Z
C $ B T N E M C C B T N E M $ C
PRESS MAN MAN
PRESS MAN PRESS MAN RB « PRESS MAN
« BLITZ
CONTAIN

LS RS LS RS
MOF MAN MOF MAN

RAM RT E F RAM RT

(BLUE) MOTION TO EMPTY (BLUE) BACK RELOAD


H

H
R Z
Y R Z
X Y
X C B T N E C
B T N E M «
C PRESS MAN
M
PRESS MAN
C MAN PRESS MAN
PRESS MAN «
$ MAN
MAN
BUCK MOVE PRESNAP
AND FIND BACK
LS RS
BLITZ CONTAIN
MOF
LS RS
MOF

G H RAM LT
(SUB) ODD COIN CHAOS 0
(BLUE) GFR FLEX

PEEL PEEL
H

Z R
Y X

C T N E C
BLITZ TICKLE SNATCH STEER PRESS
CONTAIN TACKLE MAN
MAN H

$ B M «
MAN
MAN
TE

LS RS
MAN Z MOF

DESCRIPTION
STEER CONCEPT TO THE FIELD
CORNER BLITZ WITH TACKLE TRAINING THE RB

ADJUSTMENTS COVERAGE WORDS


1. MONEY: MAN Y EMPTY= TRAIN END GETS A “RUSH” CALL
2. MAC: SHOW COVER DOWN AND RUSH OUTSIDE TO CORNER =CHECK OUT OF PRESSURE.
FIELD. PEEL ON FLARE MAN TO MAN ON #1
3. BUCK: SHOW STACK; STEM TO HEEL LINE OF FIELD 5
TECH AND READ BLITZ OT (STEER)
4. STAR: 2 STRONG OR 3 WEAK SAFETY= MAN TO MAN ON #2 TO BOUNDARY
5. VS BUNCH: TRAFFIC
MONEY= MAN TO MAN #3 TO FIELD

CHECK RUSH TO BOUNDARY 5 TECH (TACKLE)


(SUB) ODD COIN CHAOS 0
(BLUE) GNR FLEX
(BLUE) GFR TRAIN PEEL
PEEL
PEEL H PEEL H

R R Z

Z X Y
Y X
C T N E C
C T N E C PRESS
« PRESS
$ B M MAN

$ B M MAN «
MAN Y

RS
RS LS MOF
MOF
LS
A B
(BLUE) GFR DOLPHIN
(BLUE) GNR TREY
PEEL PEEL
PEEL PEEL H
H

Z R R Y

X Y X Z
E N T
C E N T C C
PRESS
C
PRESS «
MAN
« M B $ MAN M B $
MAN
MAN Y

LS RS RS
MAN R MOF LS
C D
(BLUE) GNR TRAIN Y FLEX (BLUE) GSP PRO

PEEL H PEEL PEEL


H Y PEEL

Y R R
Z X X Z
T N E
C C T N E C
PRESS C PRESS
$ B M «
MAN
«
MAN
$ B M

LS RS LS RS

E F
(BLUE) GEMP TRAIN H OUT VS ALIGNMENT EMPTY= (BLUE) GNR FLEX (FIB)
CORNER TAKES #1 TO BOUNDARY
PEEL H PEEL

X R
X H Y R Y Z
Z
C C T N E C
PRESS T N E PRESS
C « M
MAN
MAN
$ PRESS $ B
B M « MAN MAN Y

RS
MOF
RS LS
MAN LS
RUSH G H
(SUB) ODD COIN COMPTON 0
(BLUE) FLEX TO TRAIN PEEL PEEL
(BLUE) TRAIN TO FLEX H
PEEL H PEEL
R Z
R
X Y
Z Y X
C T N E C
T N E PRESS
C C MAN
PRESS $ B M
$ B M MAN «
«

RS
LS LS MOF
RS
A B
(BLUE) FLEX TO TREY
(BLUE) GFR TREY TO FLEX
PEEL H PEEL PEEL PEEL
H

Z R
R
Z
X Y
X Y
C E N T C C
PRESS
PRESS
E N T
MAN « C «
MAN M B $ MAN
M $
MAN Y B
MAN

LS LS
MAN Z
RS RS
MOF
MAN R

C D
(BLUE) FLEX Y OFF TO TRAIN Y (BLUE) TRAIN Y OFF TO FLEX Y
OFF OFF
PEEL H
PEEL
PEEL H
PEEL

Y R
Y R
Z X
T N E Z X
C C T N E
« PRESS C C
$ B M MAN
« PRESS
$ B M MAN

LS RS RS
LS
E F
VS MOTION TO EMPTY=
(BLUE) BACK MOTION TO EMPTY CORNER TAKES BACK

X Y R

Z
C T N E C
PRESS
MAN
PRESS $ «
PRESS
MAN
MAN
B M

RS
MAN LS
RUSH G H
(SUB) ODD COIN EAST 0
(BLUE) GFR FLEX

Z R
Y X
C T N E
PRESS JET PRESSURE LONGSTICK
MAN CONTAIN A C
B M « PRESS
$ MAN H BLITZ B
BLITZ
CONTAIN
MAN
MAN

LS RS
MAN
MOF

EAST LEFT

DESCRIPTION
ODD COIN ALIGNMENT FIREZONE PRESSURE WITH MAC AND STAR COMING

ADJUSTMENTS COVERAGE WORDS


1. * AND MAC TO THE FIELD/ BUCK AND $ TO
BOUNDARY
2. EAST= BENJI PATH TO THE FIELD
(SUB) ODD COIN EAST 0
(BLUE) GNR FLEX
(BLUE) GFR TRAIN
H H

R R Z

X Y Z X Y
E N C T N E C
C «
T C MAN
MAN
MAN
M $ MAN
B M «
BLITZ
CONTAIN
B MAN BLITZ B
$ MAN
BLITZ B MAN H MAN H BLITZ
CONTAIN

LS RS LS
MAN MOF MOF
RS
MAN Y

EAST LEFT A B EAST RIGHT

(BLUE) GFR TREY (BLUE) GNR DOLPHIN

H
H

Z R
R Y
X Y
X Z
C E N T E N T
MAN C C « C
M $ MAN BLITZ
M
MAN
« B MAN CONTAIN B
BLITZ BLITZ B MAN H BLITZ B MAN H $
CONTAIN MAN

LS RS LS
MAN MOF MAN RS
MOF

EAST LEFT
CORNER GO C D EAST LEFT

(BLUE) GFR TRAIN Y FLEX (BLUE) GSP PRO

H
H Y

Y R R
X
Z X Z
C T N E
MAN C C T N E C
MAN
B M $ MAN MAN
MAN H BLITZ B BLITZ « B M $ «
MAN
CONTAIN MAN MAN H BLITZ B
BLITZ
CONTAIN

LS RS
MOF
MAN Y
LS RS
MOF
MAN Y

EAST RIGHT E F EAST RIGHT

(BLUE) GEMP TRAIN H OUT (BLUE) GNR FLEX (FIB)

Z
H R
R
Y X
X Y Z
C T N E C
MAN T N E C
MAN
« C
M B MAN MAN
$ BLITZ B
BLITZ MAN
« B M $
MAN Y CONTAIN MAN MAN H BLITZ B
BLITZ
CONTAIN

LS LS
MOF RS MOF
RS
EAST RIGHT MAN H MAN Y

BUCK GO G H EAST RIGHT


(SUB) ODD COIN EAST
(BLUE) GNR FLEX

T R

Z X

E N T
LONGSTICK PRESSURE JET C
C A CONTAIN PRESS
PRESS « M B $ MAN
MAN BLITZ MAN
CONTAIN BLITZ B MAN H

LS
MAN
RS
MOF

EAST LEFT
DESCRIPTION
ODD COIN ALIGNMENT FIREZONE PRESSURE WITH MAC AND STAR COMING

ADJUSTMENTS COVERAGE WORDS

1. * AND MAC TO THE FIELD/ BUCK AND $ TO


BOUNDARY
2. EAST= BENJI PATH TO THE FIELD
(SUB) ODD COIN EAST 0
(BLUE) GFR FLEX (BLUE) GFR TRAIN
H H

T R T R
Z X X Z

E N E N T
C « T C C C
$ MAN « $
MAN
BLITZ
M B MAN
MAN MAN M B MAN

BLITZ B MAN H BLITZ B MAN H


CONTAIN

LS RS RS
MAN MOF LS
MAN
MOF

EAST LEFT A B EAST LEFT


(BLUE) GFR TRAIN (BLUE) GNR TRAIN (FIB)
H H

T R T Z
X Z X
R
E N T E N T
C « C C C
MAN
MAN $ M B MAN MAN
« M B $
MAN

BLITZ BLITZ B MAN H BLITZ CONTAIN BLITZ B MAN H


MAN
CONTAIN

RS RS
LS MOF LS MAN
MAN MOF

EAST LEFT C D EAST LEFT

(BLUE) GEMP TRAIN H OUT (BLUE) DOLPHIN TO TRAIN Y FLEX


H

H
T R
T
Z R
X

C E N T X Z
C E N T C
MAN « $ M B MAN C
MAN BLITZ B MAN H MAN
« M B $ MAN
BLITZ B MAN
BLITZ MAN H
CONTAIN

LS RS
MOF
MAN
LS RS
MOF
MAN

EAST LEFT E F EAST LEFT


(BLUE) TRAIN TO DOLPHIN (BLUE) BACK MOTION TO EMPTY

H H

T
R T R
X Z Z X

E N T C C E N T C
C MAN
MAN
« $ M B MAN
« M B $ MAN
MAN
MAN BLITZ B MAN H BLITZ B MAN H MAN

LS RS LS RS
MOF MAN W/F
MOF
EAST LT
SPIN RT G H EAST LEFT
(SUB) ODD COIN NORTH KILL SOUTH
(BLUE) GFR FLEX

Z R
Y Z
C N E
MAN T STEER C
MAN
$ B «
MAN Y MAN H
M

LS RS
MOF MAN

NORTH RIGHT
STAR, STAR

DESCRIPTION
5 MAN PRESSURE TO PASSING STRENGTH ( STAR VS 2X2/ MONEY VS 3X1)
- ( PRESSURE COMES OPPOSITE IF KILLED)

ADJUSTMENTS COVERAGE WORDS


PRESSURE SET TO PASSING STRENGTH SAFETIES REPLACE TO BLITZERS COVERAGE
TO STARS SIDE
CALL OUT WHO’S BLITZING
ODD COIN ALIGNMENT
(SUB) ODD COIN NORTH KILL SOUTH
(BLUE) GFR TRAIN Y OFF (BLUE) GFR FLEX Y OFF KILL
H H
SOUTH
Y R Y R
X Z Z X
T N E $ T N E
C C C C
MAN MAN MAN MAN
B M $ « B MAN
M «
MAN
H MAN
H MAN

RS
MAN Y LS RS
LS
MOF
MAN Y
MOF
NORTH RT
NORTH RT KILL SOUTH LT
MONEY, MONEY A B MONEY, MONEY

(BLUE) GFR DOLPHIN


H
(BLUE) GNR TRAIN Y FLEX KILL
SOUTH
H

Y R Y R
X Z
Z X
T N E
T N E C
C C
MAN
$ C MAN B $
MAN
B M «
MAN
M «
MAN Y MAN MAN MAN MAN
H MAN H

LS LS RS
MOF RS CONTAIN
MOF
MAN Y
NORTH RT
NORTH RT KILL SOUTH LT
STAR,STAR C D SAFETY, SAFETY

(BLUE) GFR TRAIN BUNCH Y WD (BLUE) GNR DOLPHIN DBL STK


H
TOP HAT H
TOP HAT
TRAFFIC
Z
R
R Z
X Y Y X
T N E T N E C
C C
MAN RS «
B M $ $ B M
MAN
« C MAN
H
H

RS
LS LS
MOF
MOF

NORTH RT
MONEY, MONEY NORTH RT
TRAFFIC E F STAR,STAR

(BLUE) GNR TRAIN Y SNIFFER (BLUE) GNR FLEX Y SNIFFER


H H

X
R Y
Y R
X Z
X Z
E E N T C
C T N C MAN
C «
MAN
M
MAN
M B $
B $ MAN MAN MAN Y
MAN
H
H
«
MAN
RS
LS RS LS MAN R
MOF MAN Y MOF
NORTH LT
NORTH RT STAR,STAR
MONEY, MONEY G H SAFETIES SPIN
(SUB) ODD COIN NORTH 0
(BLUE) GFR FLEX

Z R
Y Z
C N E
MAN T STEER C
MAN
$ B «
MAN Y MAN H
M

LS RS
MOF MAN

NORTH RIGHT
STAR, STAR
DESCRIPTION
5 MAN PRESSURE TO PASSING STRENGTH ( STAR VS 2X2/ MONEY VS 3X1)
- ( PRESSURE COMES OPPOSITE IF KILLED)

ADJUSTMENTS COVERAGE WORDS


PRESSURE SET TO PASSING STRENGTH SAFETIES REPLACE TO BLITZERS COVERAGE
TO STARS SIDE
CALL OUT WHO’S BLITZING
ODD COIN ALIGNMENT
(SUB) ODD COIN NORTH
(BLUE) GNR FLEX
(BLUE) GFR TRAIN
H H

R R Z

X Y Z X Y
E N T T N E C
C C C MAN
MAN MAN MAN
« M B M $
B «
MAN $ MAN
H MAN
H MAN

LS RS
MAN MAN Y
RS LS
MOF MOF

NORTH RT
NORTH LT
STAR,STAR A B MONEY, MONEY

(BLUE) GFR TREY (BLUE) GNR DOLPHIN

H
H

Z R
R Y
X Y
X Z
E N T E T
C C N C
MAN
« C M MAN
« MAN
B $ B
MAN MAN
MAN
M MAN $
H
H MAN

RS RS
LS MOF LS MOF
MAN MAN

NORTH LT NORTH LT
CORNER,CORNER C D STAR,STAR
(BLUE) GFR TRAIN Y FLEX (BLUE) GSP PRO

H
H Y

Y R R
X
Z X Z
C T N E
C C T N E
MAN
MAN C
B M $ MAN MAN
MAN
« B M $
H MAN
MAN H «
MAN

LS RS
MAN Y
MOF LS
MOF
RS
MAN Y
NORTH RT NORTH RT
MONEY, MONEY E F MONEY, MONEY

(BLUE) GEMP TRAIN H OUT (BLUE) GNR FLEX (FIB)


H

R
H R
Z X Y Z
Y X
C C E N T C
MAN T N E MAN
« MAN
C M B
MAN
M B MAN $
$ H MAN
MAN «
MAN
LS
MAN
RS
LS RS MOF
MAN H
MOF

NORTH RT NORTH LT
STAR,STAR
BUCK GO G H
(SUB) ODD COIN RIBS 0
(BLUE) GFR FLEX

Z R
Y X

C T N E C
PRESS 0 TECH 5 TECH PRESS
MAN
CHASE
$ MAN
QB
B M «
MAN
MAN H

LS RS
MAN Y MOF
RIBS LEFT
ABLE LEFT
DESCRIPTION
5 MAN PRESSURE IN 3 DOWN TO SIDE OF OFFSET BACK

ADJUSTMENTS COVERAGE WORDS


1. NOSE, TACKLE, END- ODD ALIGNMENT R WORD- SAFETY TAKES MONEYS COVERAGE
2. END/TACKLE- CONTAIN AWAY PRESSURE TO SIDE OF
PRESSURE CHASE VS ZONE READ
3. BUCK- “ABLE” CALL TO OFFSET RB
( NOSE WORK AWAY FROM ABLE CALL)
4. MONEY ALIGN TO LEFT/ MAC ALIGN TO RIGHT
5. LB TO SIDE OF RB MUG B GAP ( DRAW BLOCK OF OT)
6. VS RB IN 3 SPOT
Y ATTACHED= TO Y
Y OFF/SNIFFER= AWAY Y
7. 5 TECH TO RIBS CALL
TACKLE BLOCKS DOWN- DIVE
TACKLE BLOCKS DOWN- SPEED OPTION- QB
TACKLE BLOCKS OUT- ARM BAR
TACKLE PASS SETS- UNDERNEATH
(SUB) ODD COIN RIBS 0
(BLUE) GNR FLEX
(BLUE) GFR TRAIN
H H

R R Z

X Y Z X Y

T $ N E C C T N M E C
C PRESS PRESS
PRESS
PRESS
« M
MAN MAN
$ B
MAN
MAN
MAN B MAN RB MAN RB «

RS RS
MAN Y
LS MAN Y
LS
RIBS LT MOF MOF RIBS RT
ABLE LT A B ABLE RT
(BLUE) GNR DOLPHIN
(BLUE) GNR TREY

H H

R Z R Y

X Y X Z
C E M N T
PRESS
E N $ T C C
PRESS
MAN « C PRESS « B $ MAN
MAN MAN R M
MAN RB
B MAN
MAN RB

LS RS RS
MOF MAN Y
LS
MOF
MAN Y RIBS LT
RIBS RT
C D ABLE LT
ABLE RT
(BLUE) GNR TRAIN Y FLEX (BLUE) GSP PRO

H
H Y

Y R R
Z X X Z
T N M E
C C T $ N E C
PRESS
«
PRESS C PRESS
MAN $ B MAN PRESS MAN
MAN RB MAN
B M «
MAN
2 ON 2

LS RS RS
MAN Y LS MOF
RIBS RT
MOF
2 ON 2 RIBS LT
ABLE RT E F ABLE LT

(BLUE) GEMP TRAIN H OUT (BLUE) GNR FLEX (FIB)


H

R
X H R
X Y Z
Y Z
C T $ N E C T $ N E C
PRESS
MAN
C PRESS
«
PRESS
MAN
«
PRESS MAN
B M
M B MAN MAN MAN RB
MAN RB

RS RS
LS MOF LS MAN Y
MAN Y
RIBS LT MOF
RIBS LT
ABLE LT G H ABLE LT
(SUB) ODD COIN RIBS 0
(BLUE) FLEX TO TRAIN
(BLUE) TRAIN TO FLEX H
H

R Z
R
X Y
Z Y X
C T N M E C
C T N M E PRESS
C $
MAN
$ PRESS B
MAN RB B MAN
«
MAN RB
«

RS
MAN Y
LS RS LS
MOF
MOF
RIBS RT MAN Y

ABLE RT A B
(BLUE) FLEX TO TREY
(BLUE) GFR TREY TO FLEX
H
H
Z
R R
Z
X Y
X Y
C E N $ T C
PRESS C PRESS
E N $ T
MAN « « C
MAN M B MAN
M
MAN RB MAN RB
B

LS LS
MOF
RS RS
MAN Y
RIBS RT MAN Y

ABLE RT C D
(BLUE) FLEX Y OFF TO TRAIN Y (BLUE) TRAIN Y OFF TO FLEX Y
OFF OFF
H
H

Y R
Y R
Z X
T N M E Z X
C C T N M E
$ B « PRESS
MAN
C C
PRESS
MAN RB
$ B « MAN
MAN RB

SAFTIES
SPIN SAFTIES
LS RS SPIN RS
RIBS RT MOF
LS
ABLE RT E F MAN Y

(BLUE) BACK MOTION TO EMPTY

X R
Y Z
C T $ N E C

B «
M
MAN RB

RS
RIBS LT LS
MAN Y
ABLE LT G H
(SUB) ODD COIN SOUTH
(BLUE) GFR FLEX

Z R
Y X
C T N E
MAN
STEER C
$ MAN
M
MAN Y
B MAN H «
GREENDOG MAN

LS RS
MAN MOF

SOUTH LT
MONEY, MONEY

DESCRIPTION
5 MAN PRESSURE AWAY FROM PASSING STRENGTH ( MONEY VS 2X2/ SAFETY VS 3X1)
- ( PRESSURE COMES OPPOSITE IF KILLED)

ADJUSTMENTS COVERAGE WORDS

PRESSURE SET AWAY FROM PASSING STRENGTH SAFETIES REPLACE TO BLITZERS COVERAGE

CALL OUT WHO’S BLITZING


ODD COIN ALIGNMENT
(SUB) ODD COIN SOUTH
(BLUE) GNR FLEX
(BLUE) GFR TRAIN
H H

R R Z
X Y Z X Y
E T T N E C
C N $ C MAN
MAN C MAN
M
M B MAN
B MAN RB
$ «
MAN MAN Y
« H MAN
MAN

LS RS RS
MOF
MAN Y LS MOF

SOUTH RT SOUTH LT
SAFETY, SAFETY
MONEY, MONEY A B
(BLUE) GFR TREY (BLUE) GNR DOLPHIN
H
H

R Y
Z R
X Z
X Y
E E N T
C N T C
MAN
MAN $ C
M B MAN
M $ «
MAN
« C MAN RB B MAN
H
MAN MAN MAN Y

RS LS
MOF LS MOF RS
MAN Y

SOUTH LT SOUTH RT
SAFETY, SAFETY C D MONEY, MONEY
(BLUE) GNR TRAIN Y FLEX (BLUE) GSP PRO
H Y
H

R
Y R
X Z
X Z
T N E
T N E C C
C C MAN MAN
MAN MAN M $
M B MAN RB «
B MAN RB $ «
MAN Y
MAN
MAN Y
MAN

LS RS
LS RS
MOF
MOF

SOUTH LT SOUTH LT
SAFETY, SAFETY E F SAFETY, SAFETY

(BLUE) GEMP TRAIN H OUT (BLUE) GNR FLEX (FIB)


H

R
H R X Y Z
Z
Y X E N T $
C
C T N E MAN C
MAN
C M
MAN B MAN
MAN
« H
$ B M « MAN
MAN RB MAN
MAN Y

LS RS
MAN Y
MOF

LS RS
MOF

SOUTH LT SOUTH RT
SAFETY, SAFETY G H MONEY, MONEY
(SUB) ODD COIN WEST 0
(BLUE) GNR FLEX

R T

Z X

E N T
JET PRESSURE LONGSTICK C
C CONTAIN A
MAN
« M B $ MAN
BLITZ
MAN MAN H BLITZ B CONTAIN

LS RS
MAN
MOF

WEST RT
DESCRIPTION
ODD COIN ALIGNMENT 0 PRESSURE WITH MONEY AND BUCK COMING

ADJUSTMENTS COVERAGE WORDS

1. * AND MAC TO THE FIELD/ BUCK AND $ TO


BOUNDARY
2. WEST= BENJI PATH TO THE BOUNDARY
(SUB) ODD COIN WEST
(BLUE) GFR FLEX (BLUE) GFR TRAIN
H H

R T T R
X Z X Z

C E N T C E N T $ C
$ C BLITZ
MAN «
MAN
M B BLITZ
MAN
MAN « M B CONTAIN MAN
MAN RB MAN BLITZ B
BLITZ B CONTAIN MAN RB

LS RS LS
MAN
RS
MOF MAN MOF

WEST RT A B WEST RT
(BLUE) GFR TRAIN (BLUE) GNR TRAIN (FIB)
H H

T R T Z
X Z X
R
E N T E N T
C C C C
MAN
« M B $ MAN MAN
M B $ « MAN

BLITZ B BLITZ MAN


MAN MAN H MAN RB
CONTAIN

LS RS RS
MAN MOF LS MAN
MOF

WEST RT C D WEST RT

(BLUE) GEMP TRAIN H OUT (BLUE) DOLPHIN TO TRAIN Y FLEX


H

H
T R
T
Z R
X

C E N T X Z
MAN C E N T C
« B $ MAN C
MAN M MAN
« M B $ MAN

MAN MAN BLITZ


MAN RB
CONTAIN

LS
MAN
RS
MOF
LS RS
MOF
MAN

WEST RT E F WEST RT
(BLUE) TRAIN TO DOLPHIN (BLUE) BACK MOTION TO EMPTY

H H

T
R T R
X Z Z X

E N T C C E N T C
C $ MAN MAN MAN
MAN
« M
MAN RB
B BLITZ « M B $
BLITZ B CONTAIN MAN
MAN MAN RB

LS RS LS RS
WEST RT MOF MAN MOF MAN

SAFETIES SPIN WEST RT


G H
(SUB) ODD DAGGER SAFETY 0
(BLUE) GFR FLEX

Z R
Y X
C T B N M CONTAIN
E
MAN CONTAIN RB C
MAN MAN
$ «
MAN
MAN

LS RS
BLITZ B
MOF

DAGGER RT

DESCRIPTION
5 MAN PRESSURE WITH SAFETY BLITZING TO THE OFFSET RB

ADJUSTMENTS COVERAGE WORDS

FRONT ALIGN ODD SAFETY TO OFFSET RB PRESSURE B GAP TO


THAT SIDE
BUCK MUG B GAP AWAY RB AND PLAY RB MAN
VS RB IN 3 SPOT COME STRONG ( SIDE OF THE
MAC MUG B GAP TO RB AND BONE GAME WITH STAR)
THE NOSE

NOSE- A GAP TO DAGGER CALL

END/TACKLE ALIGN 5 TECH AND CONTAIN RUSH


(SUB) ODD DAGGER SAFETY 0
(BLUE) GNR FLEX
(BLUE) GFR TRAIN
H H

R R Z

X Y Z X Y
T B N M E C T B N M E C
C MAN
MAN C MAN
« MAN
$ «
MAN
$ MAN
MAN
MAN

LS LS
MOF
RS
MOF
RS
BLITZ B BLITZ B

DAGGER RT
DAGGER RT A B
(BLUE) GFR TREY (BLUE) GNR DOLPHIN

H
H

Z R
R Y
X Y
X Z
C E M N B T E M N B T
MAN C C
MAN
« C $ MAN
$
MAN MAN MAN «
MAN MAN

RS RS
LS MOF LS
BLITZ B MOF
BLITZ B

DAGGER LT C D DAGGER LT

(BLUE) GFR TRAIN Y FLEX (BLUE) GSP PRO

H
H Y

Y R R
Z X X Z
T B N M E
C C C E M N B T C
MAN MAN MAN MAN
« $ «
$ MAN
MAN MAN
MAN

LS RS
LS
MOF
RS BLITZ B
MOF
BLITZ B

DAGGER RT DAGGER LT
E F
(BLUE) GEMP TRAIN H OUT (BLUE) GNR FLEX (FIB)

Z
H R
R
Y X
C X Y Z
MAN
T N M E C T B N M E
MAN C
MAN C
$ B « « MAN
MAN MAN MAN
MAN
$
MAN

LS
MOF
RS LS
BLITZ B
RS
BLITZ B
DAGGER RT G H DAGGER RT
(SUB) ODD DBL C NED 0
(BLUE) GFR FLEX

Z R
Y X
C E B NED
N M JAMTB
MAN NED C
MUG MUG MAN
GUARD GUARD
BLITZ C BLITZ C
$ «
MAN MAN

LS
MOF
RS
BUCK LEFT MAN RB

NED LEFT
“MOVE”
DESCRIPTION
5 MAN DOUBLE EDGE PRESSURE WITH BUCK AND MAC

ADJUSTMENTS COVERAGE WORDS


1. MAC MUG OG TO THE BACK RB IN 3 SPOT- SAFETY DOWN STRONG
BUCK MUG OG AWAY FROM BACK
2. D-LINE RUN NED GAME TO THE BUCK
3.MAC/BUCK BLITZ C
4. SAFETIES DOWN TO SIDE OF BACK
(SUB) ODD DBL C NED 0
(BLUE) GNR FLEX
(BLUE) GFR TRAIN
H H

R R Z

X Y Z X Y

T B N M E C T B N M E C
C C MAN
MAN
MAN
MAN
$ «
« $ MAN
MAN
MAN MAN

LS RS LS RS
MAN
MOF MAN MOF
RB
RB
BUCK LT BUCK LT
NED LT NED LT
“MOVE” A B “MOVE”

(BLUE) GFR TREY (BLUE) GNR DOLPHIN

H
H

Z R
R Y
X Y X Z
T M N B E T M N B E
C C C
MAN
MAN
« C MAN
MAN MAN
$ « $
MAN MAN MAN

LS RS BUCK RT
BUCK RT MOF RS
NED RT
MAN
RB
LS MOF NED RT
“MOVE” C D “MOVE”

(BLUE) GFR TRAIN Y FLEX (BLUE) GSP PRO

H
H Y

Y R R
X
Z X Z
T B N M E T M N B E
C C C C
MAN MAN MAN
$ « «
MAN
MAN MAN $ MAN
MAN

LS RS
MAN LS RS
MOF MAN MOF
BUCK LT RB
BUCK RT
NED LT NED RT
“MOVE” E F “MOVE”

(BLUE) GEMP TRAIN H OUT (BLUE) GNR FLEX (FIB)


H

R
H R X Y Z
Z
Y X T B N M E C
C MAN
T B N M E MAN
C C « $
MAN MAN MAN
MAN
$ «
MAN MAN
RS
MAN
LS RS
MAN
MOF
LS RB RB
BUCK LT
BUCK LT MOF
NED LT
NED LT
“MOVE”
“MOVE” G H
(SUB) ODD MAGIC
(BLUE) GFR FLEX

R Z
Y X

C $ T B N M E C
PRESS MAN Y PRESS
MAN MAN
«
MAN

LS RS
MAGIC RT MOF MAN RB

SPIN LT
DESCRIPTION
5 MAN PRESSURE TO OFFSET BACK

ADJUSTMENTS COVERAGE WORDS


FRONT: DB’S MAC COVERAGE (SAFETY SPIN TO SIDE OF
ALIGN ODD RULES
RB)
BUCK- MUG B GAP AWAY RB ( OR AWAY “MAGIC” CALL
AND WRAP PRESSURE TO RB (BEHIND MAC)

MAC- MUG B GAP TO RB ( OR TO “MAGIC” CALL AND


PRESSURE A GAP TO THAT SIDE

NOSE- A GAP AWAY MAGIC CALL

END/TACKLE- ALIGN 5 TECH AND CONTAIN RUSH

VS RB IN 3 SPOT BRING PRESSURE TO 2 MAN SURFACE


(SUB) ODD MAGIC
(BLUE) GFR FLEX
(BLUE) GNR TRAIN
H
H

R Z
R
X Y
X Y Z
C T B N M E $ C
C T B N M E $ C PRESS
MAN Y
«
PRESS
MAN
MAN Y MAN
PRESS PRESS MAN
MAN MAN
«
MAN

LS RS
MAN RB
LS RS MOF
MAGIC RT MOF MAN RB MAGIC RT
SPIN RT A B SPIN RT

(BLUE) GFR TREY (BLUE) GNR DOLPHIN

H H

Z R
R Y
X Y
X Z
C T B N M E $ E M N B T
PRESS MAN Y C C
MAN « C PRESS PRESS
MAN MAN
MAN $ MAN
« MAN Y
MAN

LS RS
MAN RB
LS RS
MOF MAN RB
MOF
MAGIC RT MAGIC LT
SPIN RT SPIN LT
C D
(BLUE) GNR TRAIN Y FLEX (BLUE) GSP PRO
H
H Y

Y R
X R
Z
T B N M E C X Z
C «
PRESS
B
PRESS $ MAN
C E M N T
MAN MAN Y MAN
PRESS
C
PRESS
MAN « MAN
IN/OUT Y & H $ MAN

LS RS
MAN RB
MOF
LS RS
MAGIC RT MOF
MAGIC LT
SPIN RT SPIN LT
E F
(BLUE) GEMP TRAIN H OUT (BLUE) GFR FLEX (FIB)

X H R R
Y Z Y Z
X
C $ T B N M E C $
PRESS MAN Y PRESS C E M N B T C
MAN PRESS MAN Y
MAN PRESS
« MAN « MAN
MAN MAN

LS RS
MOF
MAN RB LS RS
MAGIC RT MAN RB MOF
MAGIC LT
SPIN RT
G H SPIN LT
(BLUE) TRAIN TO FLEX
(SUB) ODD MAGIC
(BLUE) FLEX TO TRAIN
H
H

R Z R Z

Y X Y
X
T B M E C C T B N M E $ C
C N $ BUMP
MAN Y BUMP
MAN Y PRESS
PRESS
« MAN MAN « MAN
MAN MAN
MAN

LS RS LS RS
MAN RB MOF MAN RB
MOF
MAGIC RT MAGIC RT
SPIN RT A B SPIN RT
(BLUE) FLEX TO TREY (BLUE) GFR TREY TO FLEX
H
H

R Z
R Z
X Y
X Y
C T B N M E $
C T B N M E $ PRESS MAN Y
PRESS MAN Y
MAN
« C
MAN
« C PRESS
MAN MAN MAN
MAN

LS RS
LS RS MOF MAN RB
MAN RB
MOF
MAGIC RT MAGIC RT
SPIN RT C D SPIN RT

(BLUE) FLEX Y OFF TO TRAIN Y OFF


(BLUE) TRAIN Y OFF TO FLEX Y OFF
H
H

R Y R Y
X Z
X Z
T B N M E C C
C PRESS
C T B N M E PRESS
PRESS
MAN $ MAN
PRESS
$ MAN
« MAN Y MAN
« MAN Y
MAN
MAN

LS RS RS
MOF MAN RB LS MAN RB
MOF
MAGIC RT MAGIC RT
SPIN RT E F SPIN RT

(BLUE) BACK MOTION TO EMPTY (BLUE) BACK RELOAD

R R H
X X
Z Y Z Y
B C C T B N M E $ C
C T N M E $ PRESS MAN Y
PRESS
PRESS MAN Y PRESS MAN
MAN
MAN MAN
«
« MAN
MAN

LS RS LS RS
MAN RB MAN RB
MOF MOF
MAGIC RT MAGIC RT
SPIN RT G H SPIN RT
(SUB) ODD OLLIE SAFETY 0
(BLUE) GFR FLEX

Z R
Y X
C E B N M T C
MAN CONTAIN RB CONTAIN
MAN MAN

$ «
MAN Y
MAN

LS RS
MOF

OLLIE LT

DESCRIPTION
5 MAN PRESSURE WITH SAFETY BLITZING AWAY FROM OFFSET RB
(0 COVERAGE)

ADJUSTMENTS COVERAGE WORDS


FRONT ALIGN ODD SAFETY AWAY OFFSET RB BLITZ B GAP

BUCK MUG B AWAY RB VS RB IN 3 SPOT COME WEAK (OPPOSITE STAR)

MAC MUG B GAP TO RB AND PLAY RB MAN

NOSE- NED GAME WITH BUCK AWAY BACK

END/TACKLE- ALIGN 5 TECH AND CONTAIN


RUSH
(SUB) ODD OLLIE SAFETY 0
(BLUE) GNR FLEX
(BLUE) GFR TRAIN
H H

R R Z

X Y Z X Y

T B N M E C T B N M E C
C MAN
C MAN
MAN MAN
MAN RB
MAN RB
$ $ «
«
MAN MAN Y MAN Y
MAN

RS LS RS
LS MOF
MOF

OLLIE LT A B OLLIE LT

(BLUE) GFR TREY (BLUE) GNR DOLPHIN

H
H

Z R
R Y
X Y
X Z
T M N B E T M N B E
C MAN C
MAN
RB
$ C MAN
« C MAN Y
MAN
$
MAN MAN « MAN
MAN

LS RS LS
MOF MOF RS

OLLIE RT C D OLLIE RT

(BLUE) GFR TRAIN Y FLEX (BLUE) GSP PRO

H
H Y

Y R R
Z X X Z
T B N M E
C MAN C T M N B E C
RB MAN C
MAN
$ « MAN «
MAN
MAN Y MAN
$ MAN
MAN

LS RS
MOF LS RS
MOF

OLLIE LT E F OLLIE RT

(BLUE) GEMP TRAIN H OUT (BLUE) GNR FLEX (FIB)

Z
H R
R
Y X
X Y Z
C T B N E C
MAN
MAN T B N M E C
M « C MAN
$ MAN MAN MAN RB
MAN
MAN Y RB « $
MAN MAN Y

LS RS
MOF
LS RS
MOF

OLLIE LT OLLIE LT
G H
(SUB) ODD OLLIE SAFETY 0
(BLUE) GFR FLEX

Z R
Y X
C T B BONEN M E C
MAN CONTAIN RB CONTAIN
MAN MAN

$ «
MAN Y
MAN

LS RS
MOF

OLLIE LT

DESCRIPTION
5 MAN PRESSURE WITH SAFETY BLITZING AWAY FROM OFFSET RB
(0 COVERAGE)

ADJUSTMENTS COVERAGE WORDS


FRONT ALIGN ODD SAFETY AWAY OFFSET RB BLITZ B GAP

BUCK MUG B AWAY RB VS RB IN 3 SPOT COME WEAK (OPPOSITE STAR)

MAC MUG B GAP TO RB AND PLAY RB MAN

NOSE- BONE GAME WITH BUCK AWAY BACK

END/TACKLE- ALIGN 5 TECH AND CONTAIN


RUSH
(SUB) ODD OLLIE SAFETY 0
(BLUE) GNR FLEX
(BLUE) PISTOL TRAIN H 3 SPOT COME WEAK
H

R R Z

X Y Z X Y

T B N M E C T B N M E C
C MAN
C MAN
MAN MAN
MAN RB
MAN RB
$ $ «
«
MAN MAN Y MAN Y
MAN

RS LS RS
LS MOF
MOF

OLLIE LT A B OLLIE LT

(BLUE) GFR TREY (BLUE) GNR DOLPHIN

H
H

Z R
R Y
X Y
X Z
E M N B T E M N B T
C MAN C
MAN
RB
$ C MAN
« C MAN Y
MAN
$
MAN MAN « MAN
MAN

LS RS LS
MOF MOF RS

OLLIE RT C D OLLIE RT

(BLUE) GNR TRAIN Y FLEX (BLUE) GSP PRO

H
H Y

Y R R
Z X X Z
T B N M E
C MAN C T M N B E C
RB MAN C
MAN
$ « MAN «
MAN
MAN Y MAN
$ MAN
MAN

LS RS
MOF LS RS
MOF

OLLIE LT E F OLLIE RT

(BLUE) GEMP TRAIN H OUT (BLUE) GNR FLEX (FIB)

Z
H R
R
Y X
X Y Z
C T B N E C
MAN
MAN T B N M E C
M « C MAN
$ MAN MAN MAN RB
MAN
MAN Y RB « $
MAN MAN Y

LS RS
MOF
LS RS
MOF

OLLIE LT OLLIE LT
G H
(SUB) ODD RANGER 0
(BLUE) GFR FLEX

R Z
Y X

C B T N E C
PRESS CONTAIN PRESS
MAN
$ M MAN
BLITZ B MAN RB «
MAN

LS RS
TITE LT MAN Y MOF

RANGER LT
DESCRIPTION
5 MAN PRESSURE COMING TO TE SIDE
( DIME COVERAGE FOR THE SECONDARY)

ADJUSTMENTS COVERAGE WORDS


BASE FRONT: BUCK ALIGN TO TE RANGER- R WORD DIME COVERAGE
END: STEM TO 5 TECH AWAY “RANGER” CALL

N: SNATCH TECH OPPOSITE OF PRESSURE

T: LONGSTICK “A” GAP TO “RANGER” CALL


(SUB) ODD RANGER 0
(BLUE) GNR FLEX
H
(BLUE) GNR TRAIN
H

R Z R Z
X Y
X Y
E N T B C
C PRESS C E N T B C
MAN PRESS
PRESS
« M $ PRESS
MAN
MAN
MAN
MAN H
MAN
M $ «
MAN H
MAN

LS RS
MOF
MAN Y
LS RS
MAN Y
MOF

RANGER RT RANGER RT
A B
(BLUE) GNR TREY (BLUE) GNR DOLPHIN

H
H

Z R
R Y
X Y
X Z
E N T B E N T B
C
PRESS « C C C
MAN MAN MAN M $ PRESS
« M $ PRESS
MAN H MAN MAN
MAN MAN H

LS RS
MAN Y LS RS
MOF MAN Y
MOF
RANGER RT RANGER RT
C D
(BLUE) GFR TRAIN Y FLEX (BLUE) GSP PRO

H
H Y

Y R R
Z X
X Z
C E N T B C E T B
PRESS PRESS N C
MAN
$ MAN C PRESS
M « PRESS
M $ MAN
MAN H MAN MAN
IN/OUT
«
MAN
H AND Y

LS RS LS
MOF
MAN Y
IN/OUT
RS
MOF
H AND Y
RANGER RT RANGER RT
E F
(BLUE) GEMP TRAIN H OUT (BLUE) GNR FLEX (FIB)
H

R Z

X H R X Y
Y Z E N T B C
C PRESS
C B T N E C PRESS
$ MAN
PRESS
PRESS MAN « M
MAN MAN MAN H
$ M « MAN
MAN H MAN

LS RS
MAN Y
MOF
LS RS
MAN Y
MOF
RANGER LT
G H RANGER RT
(BLUE) TRAIN TO FLEX
(SUB)
(SUB)ODD
ODDRANGER
MAGIC 0
(BLUE) FLEX TO TRAIN
H
H

R Z R Z

Y X Y
X

C E N T B C C E N T B C
PRESS PRESS
PRESS PRESS
MAN MAN
MAN
M $ MAN
M $
MAN H MAN H
« «

LS RS LS RS
MAN Y
MOF MAN Y MOF
TITE RT TITE RT
RANGER RT A B RANGER RT
(BLUE) FLEX TO TREY (BLUE) GFR TREY TO FLEX
H
H

R Z
R Z
X Y
X Y
E N T B
C E N T B C
PRESS
PRESS C MAN M $
MAN
M $ MAN
C
MAN H

«
MAN H «
MAN
MAN
MAN

RS LS RS
LS MAN Y MOF
MAN Y
MOF

TITE RT TITE RT
RANGER RT C D RANGER RT
(BLUE) FLEX Y OFF TO TRAIN Y OFF SAFTIES SPIN SAFTIES SPIN
ON YAC (BLUE) TRAIN Y OFF TO FLEX Y OFF
H
ON YAC
H

R Y R Y
X Z
X Z
C E N T B C B T N E
PRESS
PRESS C C
PRESS PRESS
MAN
M $ MAN
« $ MAN
MAN H
MAN
MAN
M
«
MAN
MAN H

LS RS RS
MAN Y MOF
LS MAN Y
MOF

TITE RT TITE LT
RANGER RT E F RANGER LT

(BLUE) BACK MOTION TO EMPTY (BLUE) BACK RELOAD

R R H
X X
Z Y Z Y
E N T B C C E N T B C
C MAN PRESS
PRESS PRESS MAN
MAN $ MAN $ M
M MAN H
«
MAN
MAN H
«
MAN

LS RS LS RS
MOF MAN Y MOF MAN Y

TITE RT TITE RT
RANGER RT G H RANGER RT
(SUB) ODD REEL 0
(BLUE) GFR FLEX

Z R
Y X

C T N M E
CHA- ALIGN TO RB
C
PRESS PRESS
CHA (PICK OC) MAN
MAN

B $ «
MAN
PLAY LIKE MIRROR MAN
(ADD ON TO QB) RB

LS RS
REEL RIGHT MAN MOF

SPIN LEFT
DESCRIPTION
5 MAN PRESSURE COMING TO THE OFFSET RB
( DIME COVERAGE FOR THE SECONDARY)

ADJUSTMENTS COVERAGE WORDS


FRONT: REEL- R WORD DIME COVERAGE
ALIGN ODD RULES

MIKE ALIGN TO RB- PICK CENTER


NOSE- “CHA-CHA” STEP AWAY “REEL” CALL AND
WRAP
BUCK- PLAY JUST LIKE “MIRROR” ( ADD TO QB)
ENDS- ALIGN 5 TECH (CONTAIN)

VS RB AT HOME- MAC PRESSURE 2 MAN


SURFACE
(SUB) ODD REEL 0
(BLUE) GNR FLEX (FIB)
(BLUE) GFR TRAIN
H H

R R Z

X Y Z X Y

T N M E C T N M E C
C C PRESS
PRESS
PRESS PRESS
MAN
« MAN
MAN $ B MAN B $ MAN
MAN
« MAN RB PLAY LIKE
PLAY LIKE MAN RB
MIRROR MIRROR
(ADD ON TO QB) (ADD ON TO QB)

LS RS LS RS
MAN Y MOF MAN Y
MOF
REEL RT REEL RT
SPIN RT A B SPIN RT

(BLUE) GFR TREY (BLUE) GNR DOLPHIN

H
H

Z R
R Y
X Y
X Z
C T N M E T M N E
PRESS C C
MAN « C B $ PRESS PRESS
MAN MAN PLAY LIKE MAN RB
MAN « $ B MAN
MIRROR MAN MAN RB PLAY LIKE
MIRROR
(ADD ON TO QB)
(ADD ON TO QB)

LS RS RS
MOF MOF LS MAN Y
REEL RT MOF
REEL LT
SPIN RT
C D SPIN RT
(BLUE) GFR TRAIN Y FLEX (BLUE) GSP PRO

H
H Y

Y R R
Z X X Z
T N M E N
C T M E C
C
PRESS
C
PRESS PRESS PRESS
MAN B $ « MAN
MAN
«
MAN
PLAY LIKE MAN RB MAN B
PLAY LIKE
MAN
MIRROR
(ADD ON TO QB) MIRROR
(ADD ON TO QB)

LS RS
MOF MOF
LS RS
MAN Y
REEL RT MOF REEL LT
SPIN RT E F SPIN RT

(BLUE) GEMP TRAIN H OUT (BLUE) GNR FLEX (FIB)


H

R
H R
X Y Z
X Y Z
T N M E
T N M E C C C
C PRESS PRESS PRESS
PRESS
MAN
MAN MAN
« $ B MAN

B $ MAN MAN RB PLAY LIKE


PLAY LIKE MAN RB MIRROR
MIRROR « (ADD ON TO QB)
(ADD ON TO QB) MAN

LS RS
LS RS MOF
MAN Y
MAN Y MOF
REEL RT REEL RT
SPIN LT G H SPIN RT
(BLUE) TRAIN TO FLEX
(SUB) ODD REEL 0
H
(BLUE) FLEX TO TRAIN H

R Z R Z
X Y X Y

C T N M E C C T N M E C
BUMP BUMP
BUMP BUMP
MAN MAN
MAN MAN
B $ B $
PLAY LIKE MAN RB PLAY LIKE MAN RB
MIRROR « « MIRROR
(ADD ON TO QB) MAN MAN (ADD ON TO QB)

LS RS
MAN Y
LS RS
MAN Y
MOF MOF

REEL RT REEL RT
SPIN RT A B SPIN RT
(BLUE) FLEX TO TREY (BLUE) GFR TREY TO FLEX

H
H

R Z
R Z X Y
X Y
C T N M E
T N M E C
C C
BUMP
MAN
BUMP BUMP B $
MAN
B $ MAN « PLAY LIKE MAN RB
MAN R MIRROR
« PLAY LIKE MAN RB
(ADD ON TO QB)
MAN R MIRROR
(ADD ON TO QB)

LS RS
LS RS MOF
MAN Y
MAN Y
REEL RT MOF
REEL RT
SPIN RT C D SPIN RT

(BLUE) FLEX Y OFF TO TRAIN Y OFF SAFTIES SPIN (BLUE) TRAIN Y OFF TO FLEX Y OFF SAFTIES SPIN
H H

Y R Z Y R Z
X X

C T N M E C C T N M E C
BUMP
BUMP BUMP
MAN
MAN MAN
B $ B $
PLAY LIKE MAN RB PLAY LIKE MAN RB
MIRROR « MIRROR «
(ADD ON TO QB) MAN (ADD ON TO QB) MAN

LS RS
MAN Y
LS RS
MOF MAN Y
MOF

REEL RT REEL RT
SPIN RT E F SPIN RT

(BLUE) BACK MOTION TO EMPTY (BLUE) BACK RELOAD

H
H R Z
R Z Y
X
X Y T M N E C
T M N E C C
C MAN $ B «
MAN RB PLAY LIKE
$ B « MIRROR
MAN
MAN RB PLAY LIKE (ADD ON TO QB)
MAN
MIRROR
(ADD ON TO QB)

RS
MOF

LS RS
MOF
REEL LT
MAN Y LS
MAN Y REEL LT
SPIN LT G H SPIN LT
(SUB) ODD ROOSTER 0
(BLUE) GFR FLEX

Z R
Y X
C E N T B/CH
MAN
C
MAN
$ M «
MAN H
MAN

LS
MAN Y
RS
MOF

ROOSTER RT

DESCRIPTION
5 MAN PRESSURE WITH THE BUCK/CHEETAH AND TACKLE RUNNING A PIG STUNT TO THE BACK
AND THE MAC BLITZING FACE OF GUARD TO THE BACK. 0 COVERAGE

ADJUSTMENTS COVERAGE WORDS

1. MAC MAKE ROOSTER LT/RT CALL TO THE ROOSTER= R WORD


BACK SAFETY HAS MONEYS COVERAGE
(SUB) ODD ROOSTER 0
(BLUE) GNR FLEX
(BLUE) GNR TRAIN
H H

R R Z

X Y Z X Y
E N T B/CH C E N T B/CH C
C
MAN
C
MAN MAN
MAN

« M $ M $
MAN MAN MAN «
MAN
H H

LS
MOF
RS
MAN Y
LS RS
MOF MAN Y

ROOSTER RT A B
(BLUE) GFR TREY (BLUE) GFR DOLPHIN

H
H

Z R
R Y
X Y
X Z
C B/CH T N E E
MAN C B/CH T N C
MAN MAN
« C M $
MAN
MAN MAN
M $
H «
MAN
MAN
H

LS RS RS
MOF MAN Y LS
MOF MAN Y

C D
(BLUE) GFR TRAIN Y FLEX (BLUE) GSP PRO

H
H Y

Y R R
X
Z X Z
C E N T B/CH
MAN C C B/CH T N E C
MAN MAN MAN
M $
MAN M $
H «
MAN
MAN «
H MAN

LS RS
MOF MAN Y LS RS
MOF MAN Y

E F
(BLUE) GEMP TRAIN H OUT (BLUE) GNR FLEX (FIB)

H R R
Z
Y X X Y Z
C E N T B/CH E N T B/CH
MAN
C C
MAN
C
MAN
MAN
M $ « M $
MAN MAN MAN
H «
MAN H

LS RS LS
MOF
RS
MAN Y
MOF
MAN Y
ROOSTER RT ROOSTER RT
G H
(SUB) ODD CLOSED RUBY 0
(BLUE) GFR FLEX

R Z
Y X

C B T N E C
PRESS CONTAIN “STEER” JOLT PRESS
MAN
$ M MAN
READ OT MAN RB «
MAN

LS RS
BUCK LT MAN Y MOF

RUBY LT
DESCRIPTION
5 MAN PRESSURE WITH MONEY AND BUCK BLITZING TO THE TE SIDE
(DIME COVERAGE FOR THE SECONDARY)

ADJUSTMENTS COVERAGE WORDS


BASE FRONT: RUBY - R WORD DIME COVERAGE
- DE AWAY FROM THE CALL (STEM 5 TECH)

MONEY: HEELS OF DL: READ OT


VS FAN = A GAP
VS OT DOWN= C GAP

NOSE: JOLT AWAY

TACKLE: STEER TECHNIQUE TO THE CALL


(SUB) ODD CLOSED RUBY 0
(BLUE) GNR FLEX
(BLUE) GNR TRAIN
H
H

R Z
Z R
X Y
Y X
B T E C E N T B C
C N PRESS
PRESS C PRESS
« MAN
MAN
$ PRESS MAN
M $
M « MAN MAN H
MAN
MAN H MAN

LS LS RS
MAN Y
RS MOF MAN Y
MOF
BUCK LT BUCK RT
RUBY LT A B RUBY RT

(BLUE) GNR DOLPHIN


(BLUE) GNR TREY

H H

Z R R Y
X Y Z
X
E N T B E N T B
C C C
PRESS « C PRESS
$ PRESS
MAN MAN MAN M $ MAN « M MAN
MAN MAN H
MAN H

LS RS LS RS
MAN Y
MAN Y MOF
MOF
BUCK RT BUCK RT
RUBY RT C D RUBY RT

(BLUE) GFR TRAIN Y FLEX (BLUE) GSP PRO

H
H Y

Y R R
Z X
X Z
C E N T B C B
PRESS PRESS E N T C
MAN C PRESS
MAN
M $ PRESS
MAN H «
MAN MAN
M $ «
MAN
IN/OUT
MAN
H AND Y

LS RS LS
BUCK RT MOF
MAN Y RS
IN/OUT
H AND Y
MOF BUCK RT
RUBY RT RUBY RT
E F
(BLUE) GNR FLEX (FIB)
(BLUE) GEMP TRAIN H OUT
H

X H R X Y Z
Y Z E N T B C
C C PRESS
B T N E C PRESS
$ MAN
PRESS
MAN PRESS
MAN « M
MAN MAN H
$ M « MAN
MAN H MAN

LS RS
MAN Y
MOF
LS RS BUCK RT
BUCK LT MAN Y
MOF
RUBY RT
RUBY LT G H
(BLUE) TRAIN TO FLEX
(SUB)
(SUB)
ODDODD
CLOSED
MAGIC
RUBY 0
(BLUE) FLEX TO TRAIN
H
H

R Z R Z

Y X Y
X

C E N T B C C E N T B C
PRESS PRESS
PRESS PRESS
MAN MAN
MAN
M $ MAN
M $
MAN H MAN H
« «

LS RS LS RS
MAN Y
MOF MAN Y MOF

BUCK RT BUCK RT
RUBY RT A B RUBY RT
(BLUE) FLEX TO TREY (BLUE) GFR TREY TO FLEX
H
H

R Z
R Z
X Y
X Y
E N T B
C E N T B C
PRESS C PRESS
M $
MAN
M $ PRESS MAN
C
MAN H
MAN
«
MAN H «
MAN
MAN
MAN

RS LS RS
LS MAN Y MOF
MAN Y
MOF

BUCK RT BUCK RT
RUBY RT C D RUBY RT
(BLUE) FLEX Y OFF TO TRAIN Y OFF SAFTIES SPIN SAFTIES SPIN
ON YAC (BLUE) TRAIN Y OFF TO FLEX Y OFF
H
ON YAC
H

R Y R Y
X Z
X Z
C E N T B C B T N E
PRESS
PRESS
C C
MAN PRESS PRESS
MAN
M $ « $ MAN
MAN H
MAN
MAN
M
«
MAN
MAN H

LS RS RS
MAN Y MOF
LS MAN Y
MOF

BUCK RT BUCK RT
RUBY RT E F RUBY RT

(BLUE) BACK MOTION TO EMPTY (BLUE) BACK RELOAD

R R H
X X
Z Y Z Y
E N T B C C E N T B C
C PRESS PRESS
PRESS
PRESS MAN
MAN $
MAN MAN $ M
M MAN H
«
MAN
MAN H
«
MAN

LS RS LS RS
MOF MAN Y MOF MAN Y

BUCK RT BUCK RT
RUBY RT G H RUBY RT
(SUB) ODD SPLIT 0 TRAIN
(BLUE) GFR FLEX

R Z
Y X

C B T
STEM
N E C
PRESS TICKLE SNATCH STEER PRESS
MAN TACKLE
«
BLITZ
MAN
TRAIN CONTAIN
$ M
READ OT
MAN Y

LS RS
SPIN RT MOF MAN

STAR/STAR
DESCRIPTION
SPLIT END SIDE PRESSURE W/ STAR OR SAFETY BLITZING OFF EDGE

ADJUSTMENTS COVERAGE WORDS


BUCK- TICKLE TACKLE, TRAIN RB BOSS THE SAFETY TO THE TE TO LOOK LIKE TE
SIDE PRESSURE
MONEY- MAN Y
DB AWAY FROM TE RUN THE PRESSURE
MAC- READ THE OT WHEN BLITZING

TACKLE- STEM 5 TECH CONTAIN

NT- JOLT TECH

END- STEER STECH


(SUB) ODD SPLIT 0 TRAIN
(BLUE) GNR FLEX
(BLUE) GNR TRAIN
H H

R R Z

X Y Z X Y

C E N T B C C E N T B C
TRAIN PRESS
PRESS « PRESS PRESS
« MAN
MAN
M $
MAN MAN
M $ MAN
READ OT READ OT MAN Y
MAN Y

LS RS LS RS
MAN MOF BLITZ CONTAIN MOF
SPIN LT
STAR, STAR SAFETY, SAFETY
A B
(BLUE) GNR TREY (BLUE) GFR DOLPHIN

H
H

Z R
R Y
X Y X Z
C «
E N T B E N T
PRESS C C
MAN C M $ PRESS
« PRESS
BUMP
MAN
M B MAN
MAN
READ OT MAN Y
READ OT TRAIN $
MAN Y

LS RS LS RS
MAN Z MOF
MAN MOF
SPIN LT SPIN LT
STAR, STAR C D STAR, STAR

(BLUE) GNR TRAIN Y FLEX (BLUE) GSP PRO

H Y
H

Y R R
X
Z X Z
E N T C C
C PRESS
C E N T PRESS
PRESS MAN PRESS
MAN M B M $ « MAN
READ OT TRAIN $ «
MAN
READ OT
B MAN Y
MAN
MAN Y MAN TRAIN

LS RS RS
BLITZ CONTAIN MOF LS
BLITZ CONTAIN MOF

SAFETY, SAFETY SAFETY, SAFETY


E F
(BLUE) GEMP TRAIN H OUT (BLUE) GNR FLEX (FIB)
H

R
X H R Y
X Z
Y Z
C E N T B C
TRAIN
C T N E C
PRESS
MAN
« PRESS
PRESS « PRESS M $
MAN
MAN
$ M B MAN READ OT MAN Y
MAN
MAN Y READ OT

LS RS
LS RS MAN MOF

SPIN RT MOF MAN SPIN LT


STAR, STAR G H STAR, STAR
(BLUE) TRAIN TO FLEX
(SUB) ODD SPLIT 0 TRAIN
(BLUE) FLEX TO TRAIN
H
H

R Z
R Z
X Y
X Y
C E N T B C
C E N T B C
PRESS PRESS « PRESS
MAN
PRESS MAN MAN
M $
MAN
M $
MAN Y READ OT
MAN Y
READ OT
MAN
«

LS RS
LS RS
BLITZ CONTAIN MOF
MOF MAN SPIN LT
STAR STAR
SAFETY,SAFETY A B SAFETY SPIN
(BLUE) FLEX TO TREY (BLUE) TREY TO FLEX
H H

R Z R Z
X Y X Y

C E N T B C E N T B
PRESS « PRESS «
MAN
M $
MAN Y
MAN
M $
READ OT MAN Y
READ OT
C C

LS RS LS RS
MAN MOF MOF
MAN

SPIN LT SPIN LT
STAR STAR C D STAR STAR

(BLUE) FLEX Y OFF TO TRAIN Y OFF (BLUE) TRAIN Y OFF TO FLEX Y OFF
H H

R Z
R Z Y
Y
X
X
C E N T B C
C E N T B C PRESS
PRESS
MAN
PRESS « PRESS
MAN
MAN M $
MAN M $ READ OT
MAN Y
«
READ OT MAN Y
MAN

LS RS
LS RS BLITZ CONTAIN MOF
SPIN LT MAN MOF

STAR STAR E F SAFETY,SAFETY

(BLUE) BACK MOTION TO EMPTY (BLUE) BACK RELOAD


H

X R X H R
Y Z Y Z

C B T N E C C T N E C
PRESS MAN « PRESS PRESS
B « PRESS
MAN
$ M MAN MAN MAN $ M MAN
MAN Y READ OT MAN Y READ OT

LS RS LS RS
MOF MAN MOF MAN
SPIN RT SPIN RT
STAR, STAR G H STAR, STAR
(SUB) ODD TIGER ABLE – 0 TRAIN
(RED) GFR FLEX

R T

Z X

B T N E M
TRAIN TRAIN
C « C
MAN MAN
$ MAN

ABLE RT

LS RS
MAN
MOF

ABLE RT
DESCRIPTION
TIGER FRONT PRESSURE TO OFFSET RB

ADJUSTMENTS COVERAGE WORDS


MONEY STACK NOSE AND GIVE ABLE CALL TO
1. FRONT ALIGN ODD TIGER
SIDE OF THE OFFSET RB
2. MIKE ALIGN TO RB- CONTAIN PRESSURE AND
PEEL RB.
3. BUCK ALIGN AWAY RB AND TRAIN
4. NOSE GO AWAY ABLE CALL FROM MONEY
(SUB) ODD TIGER ABLE 0 TRAIN
(RED) GFR DOLPHIN (RED) GFR TRAIN
H H

R T T R
X Z X Z
M E N T B M E N T B
C TRAIN TRAIN C C TRAIN TRAIN C
« $ « $

LS RS LS RS
MOF MAN MOF

ABLE LT A B ABLE LT
(RED) GFR TRAIN (RED) GNR TRAIN (FIB)
H H

T R T Z
X Z X
R
B T N E M
C TRAIN C B T N E M
C TRAIN C
« $ «
$

LS RS LS RS
MAN MOF MAN
MOF

ABLE RT C D ABLE RT
(RED) GEMP TRAIN H OUT NO TRAIN VS EMPTY (RED) DOLPHIN TO TRAIN Y FLEX
H

H
T R
T
Z R
X
X B T N E M Z
B T N E M TRAIN
C C
« $ C $ C
«
SAFTIES SPIN
LS RS LS RS
MOF MAN MOF

ABLE LT E F ABLE RT
(RED) TRAIN TO DOLPHIN (RED) BACK MOTION TO EMPTY

H H

T
R T R
X Z Z X
M E N T B
TRAIN B T N E M
C $ C C C
«
« $
SAFTIES SPIN
LS RS
MOF MAN
LS RS
MOF
ABLE LT G H ABLE LT
(SUB) ODD TIGER SAFETY A TRAIN
(BLUE) GFR FLEX

R T

Z X

B T N E M
TRAIN TRAIN
C « C
MAN MAN $ MAN

LS RS
ABLE LEFT MOF

ABLE LT
DESCRIPTION
TIGER FRONT, PRESSURE WAY FROM THE OFFSET BACK

ADJUSTMENTS COVERAGE WORDS


1. FRONT ALIGN ODD TIGER ABLE CALL AWAY FROM OFFSET RB
2. VS ATTACHED TE
- BUCK ALIGN TO TE VS BACK IN 3 SPOT BRING PRESSURE AWAY
- MAC ALIGN AWAY FROM STAR
3. VS 4 OPEN
- BUCK ALIGN AWAY OFFSET BACK
- MAC ALIGN TO BACK
4. MAC/BUCK
- TOO OFFSET RB HAS BLITZ/PEEL
- AWAY OFFSET RB HAS THE TRAIN
( GIVE WIPE CALL TO 3T)
5. NOSE GO AWAY ABLE CALL FROM SAFETY
(SUB) ODD TIGER SAFETY A TRAIN
(RED) GFR DOLPHIN (RED) GFR TRAIN
H H

R T T R
X Z X Z
M E N T B M E N T B
C TRAIN TRAIN C C TRAIN TRAIN C
« «
$ $

LS
MOF RS LS RS
MOF

ABLE RT A B ABLE RT
(RED) GFR TRAIN (RED) GNR TRAIN (FIB)
H H

T R T Z
X Z X
R
B T N E M
C TRAIN C B T N E M
C TRAIN C
« $ «
$
RS RS
LS MOF LS MOF

ABLE LT C D ABLE LT
(RED) GEMP TRAIN H OUT NO TRAIN VS EMPTY (RED) DOLPHIN TO TRAIN Y FLEX
H

H
T R
T
Z R
X
X B T N E M Z
B T N E M TRAIN
C C
« $ C $ C
«

LS RS LS RS
MOF MOF

ABLE LT E F ABLE LT
(RED) TRAIN TO DOLPHIN (RED) BACK MOTION TO EMPTY

H H

T
R T R
X Z Z X
M E N T B
TRAIN B T N E M
C C C $ C
$ «
«

LS RS
MOF
LS RS
MOF
ABLE RT G H ABLE LT
(SUB) ODD ROOSTER
(BLUE) GFR FLEX

Z R
Y X
C T N E B/CH
PRESS
MAN C
$ M PRESS
MAN
MAN H
«
MAN

LS RS
MAN Y MOF

ROOSTER RT
DESCRIPTION
PIG GAME WITH THE BUCK/CHEETAH AND THE END TO THE FIELD WITH MAC BLITZING B GAP
TO THE BACK

ADJUSTMENTS COVERAGE WORDS


(SUB) ODD ROOSTER
(BLUE) GNR FLEX (BLUE) GFR TRAIN
H H

Z R R Z
Y X X Y
T C
C
PRESS
B/CH E N C C B/CH E N T PRESS
PRESS MAN
PRESS
MAN $ M MAN
$
MAN «
MAN
M
H MAN
MAN «
H MAN

RS LS RS
MAN Y MOF LS MAN Y
MOF
ROOSTER LT ROOSTER LT
A B
(BLUE) GFR TREY (BLUE) GFR DOLPHIN
H
H

Z R
R Y
X Y
X Z
C T N E B/CH
PRESS C B/CH E N T C
MAN
C M PRESS PRESS
« MAN
MAN
« M $ MAN
MAN MAN MAN
H

LS RS LS
MOF MAN Y MOF RS
MAN Y
ROOSTER LT
ROOSTER RT C D
(BLUE) GFR TRAIN Y FLEX (BLUE) GSP PRO

H
Y H

Y R R

X Z X Z

T C T N E B/CH C
B/CH E N C PRESS PRESS
PRESS
MAN
M $ «
MAN MAN $ M «
MAN MAN
MAN MAN
H H

LS
MOF
RS LS RS
MAN Y MAN F MOF

ROOSTER LT E F BOOSTER RT

(BLUE) GEMP TRAIN H OUT (BLUE) GNR FLEX (FIB)


H

H
R Z
R Z
X Y
X Y
C C T N E B/CH C
C B/CH E N T PRESS PRESS PRESS
PRESS $ MAN MAN « M $ MAN
MAN MAN MAN
H M «
MAN
MAN
H

LS RS
MOF LS MAN Y
RS MOF
MAN Y
ROOSTER LT
G H ROOSTER RT
(SUB) SUGAR BAM 0E
(BLUE) GFR FLEX

Z R
Y X
C E N B M T «
MAN C
MAN

LS RS
MAN Y MAN

$
MOF

DESCRIPTION
0E PRESSURE OUT OF SUGAR ALIGNMENT

ADJUSTMENTS COVERAGE WORDS


SUGAR ALIGNMENT 0E= END IS PART OF THE COVERAGE

BUCK/MAC- BOTH ATTACK CENTER, IF CENTER TURNS


TO YOU WRAP AROUND, CENTER AWAY PICK

END/STAR- TICKLE TACKLES THEN LOOK FOR BACK


IF BACK COMES TO STAR SIDE, END BUCK AND MAC PICK AND TWIST CENTER.
BECOMES HOLE PLAYER CENTER TURNS TO YOU= TWIST
IF BACK COMES TO END SIDE, STAR CENTER TURNS AWAY= PICK
BECOMES HOLE PLAYER

B M B M
(SUB) SUGAR BAM 0E
(BLUE) GNR FLEX
(BLUE) GFR TRAIN
H
H

R Z
Z R X Y
X Y C E N B M T « C
MAN
« T M B N E C
MAN
C
MAN MAN

LS RS
MOF MAN
LS RS $
MAN MAN Y MAN Y
$
MOF

A B
(BLUE) GFR TREY (BLUE) GFR DOLPHIN
H
H

Z R
R Y
X Y
X Z
« T M B N E
C C E N B M T «
MAN C
MAN MAN

C
MAN Y

LS RS
MAN MOF LS RS
MAN MAN Y
$
$ MOF
MAN #3

C D
(BLUE) GFR TRAIN Y FLEX (BLUE) GSP PRO

H H Y

Y R R
Z X X Z

C E N B M T « C E N B M T «
C C
MAN
MAN MAN MAN

LS LS RS
MOF RS MOF MAN
$ MAN
$
MAN #3 MAN Y

E F
(BLUE) GEMP TRAIN H OUT (BLUE) GNR FLEX (FIB)
VS EMPTY TREAT
H
IT LIKE PEEL

H
R Z Z R
X Y X Y

E N B M T « C E N B M T « C
C MAN H MAN
C MAN
MAN MAN

LS RS LS RS
MOF MAN MAN MAN Y
$ $
MAN #3 MOF

G H
(SUB) SUGAR BAM 0E
(RED) GFR DOLPHIN

R T

Z X

E N B M T «
C C

LS RS

$
MOF

DESCRIPTION
0E PRESSURE OUT OF SUGAR ALIGNMENT

ADJUSTMENTS COVERAGE WORDS


SUGAR ALIGNMENT 0E= END IS PART OF THE COVERAGE

BUCK/MAC- BOTH ATTACK CENTER, IF CENTER


TURNS TO YOU WRAP AROUND, CENTER AWAY
PICK
BUCK AND MAC PICK AND TWIST CENTER.
END/STAR- TICKLE TACKLES THEN LOOK FOR CENTER TURNS TO YOU= TWIST
BACK CENTER TURNS AWAY= PICK
IF BACK COMES TO STAR SIDE, END
BECOMES HOLE PLAYER
IF BACK COMES TO END SIDE, STAR
BECOMES HOLE PLAYER
B M B M
(SUB) SUGAR BAM 0E
(RED) GFR TRAIN
H (RED) GNR TRAIN (FIB) H

T R
T R
X Z
X Z
« T M B N E E N B M T «
C C
C
LS LS C
RS RS

$ $

A B
(RED) GEMP EMPTY VS EMPTY TREAT IT LIKE PEEL VS EMPTY TREAT IT LIKE PEEL
(BLUE) GEMP EMPTY
H H
T R
X Z T Y

« T M B N X Z
C E C « T M B N E
LS C C
RS LS
RS
$
$

C D

E F

G H
(SUB) SUGAR PEBBLES 0 PEEL
(RED) GNR DOLPHIN

PEEL H PEEL

R T

Z X

E N B M T «
C C
MAN MAN

LS RS
MAN
MAN

$
MOF

DESCRIPTION
0 PRESSURE WITH B ALIGNED TO BOUNDARY A GAP AND MAC ALIGNED TO FIELD A GAP.
SUGAR FRONT

ADJUSTMENTS COVERAGE WORDS


1. MAC ALIGN TO FIELD A GAP
2. BUCK ALIGN TO BOUNDARY A GAP
3. END/ NOSE TO BOUNDARY
4. TACKLE AND STAR TO FIELD
(SUB) SUGAR PEBBLES 0 PEEL
(RED) GFR DOLPHIN (RED) GFR TRAIN
PEEL H PEEL
PEEL H PEEL

T R
R T
X Z
X Z
C « T MB N E C
C E N BM T « C MAN MAN
MAN MAN
LS RS
LS RS
MAN
MAN MOF
MAN
$
$ MAN
MOF
A B
(RED) GFR TRAIN (RED) GNR TRAIN (FIB)
PEEL H PEEL
PEEL H PEEL
T R
X Z R T
C « T MB N E C Z X
MAN MAN
C « T MB N E C
MAN MAN
LS RS
MAN MOF LS
MOF RS
$ MAN
MAN
$
MAN

C D
(RED) GEMP TRAIN H OUT (RED) DOLPHIN TO TRAIN
ASK KELLY PEEL H PEEL
H
T R
T
Z R
X
X Z
C « T MB N E C « T MB N E
MAN MAN C C
MAN MAN

LS RS
MAN MAN LS LS
MOF
MAN
$ $
MAN
MAN

E F
(RED) TRAIN TO DOLPHIN (RED) BACK MOTION TO EMPTY

H H

R T
R T
Z X
X Z
« T MB N E E N BM T « C
C C MAN
MAN
LS
MAN C
MAN
MAN
LS LS LS
MAN
MAN MAN

$ $
MAN
MOF

G H
. FLORIDA STATE
DEFENSIVE PLAYBOOK
SUB ZERO PRESSURES

TABLE OF CONTENTS
4 DOWN

(SUB) EVEN $ 0 CHANGE PG 1

(SUB) EVEN ANDY TWIST 0 PEEL PG 4

(SUB) EVEN ARROW 0 PEEL PG 7

(SUB) EVEN BALTIMORE 0 PG 9

(SUB) EVEN BILLY TWIST 0 PEEL PG 11

(SUB) EVEN DBL DOG 0 PEEL PG 14

(SUB) EVEN MAC BAKER 0 PEEL PG 17

(SUB) EVEN MAC GAMES 0 PG 20

(SUB) EVEN MAC PEANUT 0 PEEL PG 23

(SUB) EVEN RAPTOR 0 TRAIN PG 26

(SUB) EVEN REX 0 TRAIN PG 29

(SUB) EVEN ROB 0 TRAIN PG 32

(SUB) EVEN STRAP 0 TRAIN PG 35

(SUB) FIELD JET LASER 0 PG 38

(SUB) JET RAPTOR 0 TRAIN PG 40

(SUB) OKIE MONSTER PG 43

(SUB) OVER RADAR PG 45


. FLORIDA STATE
DEFENSIVE PLAYBOOK
SUB ZERO PRESSURES

TABLE OF CONTENTS
4 DOWN

(SUB) OVER RAPTOR 0 TRAIN PG 48

(SUB) SHADE RAC TOM 0 PG 51

(SUB) TOO RIFLE 0 TRAIN PG 54


(SUB) EVEN $ 0 CHANGE
(BLUE) GFR FLEX

“CHANGE LT”
H

R Z
Y X

C E T N B C
PRESS MAN TE QUICK TON CONTAIN PRESS MAN
MAN

$ M «
MAN
RB MAN
“CHANGE”
BLITZ CONTAIN

LS RS
BAKER LT
MOF
“BAKER”
BLITZ B

CHANGE LT
DESCRIPTION

ADJUSTMENTS COVERAGE WORDS


1. MAC MAKE APPROPRIATE CALLS TO BLITZ SIDE
2. DB/LB COMMUNICATE CHANGE CALL TO DE WITH C
AREA PLAYER OR RB OFFSET TO PRESSURE SIDE
3. CALLS ARE:
ABLE- A GAP
BAKER- B GAP
CHARLIE- C GAP
4. VS YAC
CHANGE IS OFF
CHARLIE LT/RT
5. VS EMPTY= RUN IT
6. VS BUNCH= TRAFFIC
(SUB) EVEN $ 0 CHANGE
(BLUE) GNR FLEX
(BLUE) GFR TRAIN
H H

R R Z

X Y Z X Y

N T E B N T E MAN TE C
C B MAN TE C C PRESS MAN
PRESS MAN
PRESS MAN PRESS MAN «
«
MAN M $ M $ MAN
MAN BLITZ MAN BLITZ
BACK CONTAIN RB CONTAIN

LS RS LS RS
BLITZ B MOF BLITZ B
MOF

BAKER RT BAKER RT
CHANGE RT A B CHANGE RT

(BLUE) GFR TREY (BLUE) GNR DOLPHIN NO C AREA PLAYER,


H END CHARLIE
H

Z R
R Y
X Y
X Z
B N T E MAN TE
C B N T E C
PRESS MAN C
« C $ PRESS MAN PRESS MAN
MAN M BLITZ «
MAN MAN RB
CONTAIN MAN M $
MAN BLITZ
RB CONTAIN

LS RS
MOF
BLITZ B LS RS
MOF
BAKER RT MAN

CHANGE RT CHARLIE RT
C D
(BLUE) GFR TRAIN (BLUE) GSP PRO
NO C AREA PLAYER,
H
END CHARLIE Y H

Y R R

Z X X Z

B N T E C C B N T E MAN H C
C PRESS MAN
PRESS MAN BLITZ $ «
PRESS MAN PRESS MAN
« $
M CONTAIN
MAN
MAN M BLITZ
MAN F
MAN CONTAIN
RB

LS RS
LS RS MOF
BLITZ B
MOF MAN
BAKER RT
CHARLIE RT
E F CHANGE RT

(BLUE) GEMP TRAIN H OUT (BLUE) GNR FLEX (FIB)


H

R
H
R Z X Y Z
X Y
C B N T E C
MAN TE
B T E C PRESS MAN PRESS MAN
C N «
M MAN TE PRESS MAN
MAN M $
PRESS MAN MAN H «
MAN
MAN BLITZ
$ BACK CONTAIN
BLITZ
CONTAIN

LS RS
BLITZ B
MOF

BAKER RT LS RS
MOF BLITZ B
BAKER RT
CHANGE RT
P H CHANGE RT
(SUB) EVEN $ 0 CHANGE
(BLUE) FLEX TO TRAIN
(BLUE) TRAIN TO FLEX
H

H R Z

R Z X Y
B N T E C
X Y C MAN TE
PRESS MAN
PRESS MAN
B N T E C «
C MAN TE BLITZ M $
PRESS MAN «
MAN
PRESS MAN
CONTAIN MAN H BLITZ
M $ CONTAIN
BLITZ
MAN H
CONTAIN

LS
MOF RS
BLITZ B
LS RS
BAKER RT MOF
BLITZ B
BAKER RT
CHANGE RT A B CHANGE RT

(BLUE) FLEX TO TREY (BLUE) GFR TREY TO FLEX


H
H

R Z
Z R
X Y
X Y
C B N T E
C B N T E MAN TE
PRESS MAN MAN TE MAN C C
« M $
PRESS MAN
MAN
TRAIN
MAN
MAN RB BLITZ
« M $
MAN
MAN BLITZ
CONTAIN
RB CONTAIN

LS RS
MOF
BLITZ B
LS RS
MOF BLITZ B
BAKER RT BAKER RT
CHANGE RT C D CHANGE RT

(BLUE) FLEX Y OFF TO TRAIN Y OFF (BLUE) TRAIN Y OFF TO FLEX Y OFF

H H

R R
Y Y
X Z X Z

C E T N B C B N T E C
PRESS MAN C PRESS MAN
PRESS MAN PRESS MAN
$ M « M $ «
MAN MAN

SPIN SAFTIES
RS SPIN SAFTIES RS
LS
MOF TE MAN
LS MOF
MAN TE
CHARLIE LT CHARLIE RT
E F

(BLUE) BACK MOTION TO EMPTY (BLUE) BACK RELOAD

H
H
R Z
R Z
X Y
X Y
C B N T E MAN C
C B N T E MAN PRESS MAN
C TE
PRESS MAN
PRESS MAN TE «
PRESS MAN
M $ «
$ MAN MAN H BLITZ
MAN
M BLITZ
CONTAIN
CONTAIN

RS LS RS
LS MOF BLITZ B
BAKER RT MOF BLITZ B BAKER RT
CHANGE RT G H CHANGE RT
(SUB) EVEN ANDY TWIST 0 PEEL
(BLUE) GFR FLEX MAC MAKE TWIST
AWAY FROM THE
BACK
H
PEEL PEEL

R Z
Y X

C E T M N B C
PRESS MAN TWIST PRESS MAN

$ «
BLITZ MAN
PEEL

RS
LS MOF
TE

TWIST LEFT MAN

DESCRIPTION
6 MAN PRESSURE WITH PEEL BY OUTSIDE PRESSURE

ADJUSTMENTS COVERAGE WORDS

1. PRESSURE AWAY FROM THE BACK


2. BACK MOTION TO EMPTY
- TO BLITZ= BLITZER TAKE
- AWAY BLITZ- MAC TAKE
3. VS BACK IN 3 SPOT GO STRONG ( $ OR SAFETY)
(SUB) EVEN ANDY TWIST 0 PEEL
(BLUE) GNR FLEX
(BLUE) GFR TRAIN
H H
PEEL PEEL
PEEL PEEL
R R Z

X Y Z X Y

N M T E C B N M T E C
C B C PRESS MAN
PRESS MAN
PRESS MAN PRESS MAN «
« $ $ MAN
MAN BLITZ
CONTAIN

LS LS RS
MOF MAN Y
MOF RS
MAN TE
TWIST RT
A B TWIST RT

(BLUE) GFR TREY (BLUE) GNR DOLPHIN


H

PEEL PEEL H
PEEL PEEL
Z R
R Y
X Y
X Z
C B N M T E
C B N M T E C
PRESS MAN
« C $ PRESS MAN $ PRESS MAN
MAN MAN
BLITZ «
MAN
CONTAIN

LS RS RS
MOF
MAN TE LS MAN
MOF

TWIST RT TWIST RT
C D
(BLUE) GFR TRAIN Y FLEX (BLUE) GSP PRO
H Y H

PEEL PEEL PEEL


PEEL
Y R R

Z X X Z

C B N M T E C C E T M N B C
PRESS MAN PRESS MAN PRESS MAN
« PRESS MAN
$ «
$ MAN
MAN
BLITZ BLITZ PEEL
CONTAIN

RS LS RS
LS MAN F
MOF
MOF MAN

TWIST RT TWIST LT
E F
(BLUE) GEMP TRAIN H OUT (BLUE) GNR FLEX (FIB)
H

PEEL PEEL
R
H
R Z Y Z
X
X Y
C B N M T E C
B T E C PRESS MAN PRESS MAN
C N M PRESS MAN « $
PRESS MAN «
MAN
MAN BLITZ
$ CONTAIN
BLITZ CONTAIN

LS
LS
MOF RS
MAN RS MAN TE
MAN Y
TWIST RT
TWIST RT
BIRD OUT P H
(SUB) EVEN ANDY TWIST 0 PEEL
(BLUE) FLEX TO TRAIN
(BLUE) TRAIN TO FLEX
PEEL PEEL
H
PEEL H
PEEL
R Z
R Z
X Y
X Y
B N M T E C C B N M T E C
C PRESS MAN
PRESS MAN
PRESS MAN « PRESS MAN «
MAN MAN $
$ BLITZ
BLITZ CONTAIN
CONTAIN

LS LS RS
RS MOF MAN TE
TWIST RT MOF MAN TE
TWIST RT
A B
(BLUE) FLEX TO TREY (BLUE) GFR TREY TO FLEX
PEEL PEEL PEEL PEEL
H
H

R Z Z R

X Y X Y

B N M T E C B N M T E
C C PRESS MAN C
PRESS MAN MAN « MAN
$
«
MAN $
MAN
BLITZ CONTAIN
BLITZ
CONTAIN

LS LS
MOF MOF
RS RS
MAN TE MAN TE
TWIST RT TWIST RT
C D

(BLUE) FLEX Y OFF TO TRAIN Y OFF (BLUE) TRAIN Y OFF TO FLEX Y OFF
PEEL PEEL PEEL PEEL
H H

R R
Y Y
X Z X Z

C E T M N B C C E T M N B C
PRESS MAN
PRESS MAN PRESS MAN PRESS MAN

$ « «
MAN
$ MAN
MAN Y

LS SAFTIES SPIN
MOF
RS LS RS
MOF
MAN Y
TWIST LT TWIST LT
E F

(BLUE) BACK MOTION TO EMPTY IF BACK MOTIONS AWAY (BLUE) BACK RELOAD PEEL PEEL
FROM BLITZ, MAC TAKES HIM
H
H
R Z
R Z
X Y
X Y
C B N T E C
C B N M T E PRESS MAN
C PRESS MAN
PRESS MAN «
PRESS MAN
M $ «
MAN
BLITZ
$ MAN
PEEL
BLITZ
PEEL

RS LS RS
LS MAN Y MOF MAN Y
MOF
TWIST RT TWIST RT
G H
(SUB) EVEN ARROW 0 PEEL
(RED) GNR DOLPHIN

PEEL KEY PEEL


R T

Z X
E N T B
C M $ C
« MAN
MAN MAN

RS
LS MAN
MOF

DESCRIPTION

ADJUSTMENTS COVERAGE WORDS


1. EVEN FRONT
2. $ AND MAC BLITZ A GAP
3. ENDS PEEL CONTAIN
4. STAR GO MATCH UP
5. VS. BLUE (SAFETY ADJUST TO TE)
6. NOSE AND TACKLE, IF RB FLARES TO YOUR
SIDE, END/BUCK WILL PEEL- WORK FOR
CONTAIN.
7. RB MOTION OUT TO EMPTY $ TAKE RB
TOMMY GAME TO THE SIDE OF MOTION
(SUB) EVEN ARROW 0 PEEL
(RED) GFR DOLPHIN (RED) GNR TRAIN
H
PEEL PEEL PEEL H PEEL

R T T R
X Z X Z

C E N T B C E N T B C
MAN
C
MAN « M $ MAN
« M $ MAN
MAN
MAN

LS RS LS RS
MAN
MOF MAN MOF

A B
(RED) GFR TRAIN (RED) GFR TRAIN (FIB)

H
PEEL PEEL H
PEEL PEEL
T R
R T
X Z
Z X
E N T B C
C C B T N E C
MAN MAN
« M $ MAN
$ M
MAN

MAN «
MAN

LS RS
MAN
MOF LS RS
MAN
MOF

C D
(RED) GEMP TRAIN H OUT (RED) DOLPHIN TO TRAIN Y FLEX
H
PEEL PEEL

T R H T R
X Z X Z

E N M T B C C E N T B C
C MAN
«
MAN
MAN
« M $
MAN
MAN
$ MAN

RS
LS RS LS MOF
MAN MAN
MOF

TOMMY RT E F SAFETIES SPIN VS MOTION

(RED) TRAIN TO DOLPHIN (RED) BACK MOTION TO EMPTY


H H
PEEL PEEL
T R
R T
X Z
X Z

E N T B C E N M T B C
C C MAN
MAN MAN $ MAN

« M $ «
MAN
MAN

LS
MOF LS RS
MAN
RS MOF
MAN

SAFETIES SPIN VS MOTION TOMMY RT


G H
(SUB) EVEN BALTIMORE 0
(BLUE) GFR FLEX

R T

Z X
E N T B
C C
PRESS « M PRESS
MAN
MAN

LS
MAN
RS
MAN
$
MOF

BALTIMORE LT
DESCRIPTION

ADJUSTMENTS COVERAGE WORDS


1. END TO THE BALTIMORE CALL HAS THE RB.
2. MAC PRESSURE A GAP OPPOSITE CALL
3. 1ST DB TO THE BACK PRESSURE
(SUB) EVEN BALTIMORE 0
(BLUE) GFR FLEX (BLUE) GFR TRAIN
H
H

R T T R
X Z X Z

C E N T B C E N T B C
C
PRESS
MAN «
PRESS
MAN
PRESS
« M PRESS
MAN
MAN
M MAN MAN

RS
MOF
LS $ RS $
MOF
MAN
LS
MAN
BALTIMORE RT A B BALTIMORE LT
(BLUE) GFR TRAIN (BLUE) GNR TRAIN (FIB)

H
H

T R
R T
X Z
Z X
E N T B C
C C B T N E
PRESS
« M PRESS
PRESS
C
MAN MAN MAN
MAN
M « PRESS
MAN
MAN

LS $ RS
MAN MOF
BLITZ
CONTAIN
LS
BLITZ $ RS
MOF MAN
CONTAIN
BALTIMORE RT C D BALTIMORE LT
(BLUE) GEMP TRAIN H OUT (BLUE) DOLPHIN TO TRAIN Y FLEX
H

T R H T R
X Z X Z

C E N T C E N T B
PRESS
« B PRESS
MAN
MAN
M MAN C « M C
PRESS
PRESS
MAN
MAN

LS $ RS LS RS
MAN
MOF MAN $
MAN
MOF

BALTIMORE RT E F BALTIMORE LT
(BLUE) TRAIN TO FLEX (BLUE) BACK MOTION TO
EMPTY
H H

T R
R T
X Z
X Z
E N T B C
C E N T B C C PRESS
PRESS
PRESS PRESS «
MAN M MAN

MAN « MAN MAN

RS LS $ RS
LS $ MAN
MAN
MOF
BLITZ
CONTAIN
MAN MOF

BALTIMORE LT G H BALTIMORE RT
(SUB) EVEN BILLY TWIST 0 PEEL
(BLUE) GFR FLEX MAC MAKE TWIST
CALL TO THE BACK
H
PEEL PEEL

R Z
Y X

C E T M N B C
BUMP MAN RUSH BUMP MAN
CONTAIN

$ «
BLITZ
TE PEEL
MAN

RS
MAN
LS
MOF

TWIST RT
DESCRIPTION
5 MAN PRESSURE WITH MAC AND D-LINE IN A TWIST GAME TO THE BACK

ADJUSTMENTS COVERAGE WORDS

1. PRESSURE TO THE BACK


2. BACK MOTION TO EMPTY
- TO BLITZ= BLITZER TAKE
- AWAY BLITZ- MAC TAKE
3. VS BACK IN 3 SPOT GO STRONG ( $ OR STAR)
(SUB) EVEN BILLY TWIST 0 PEEL
(BLUE) GFR TRAIN (BLUE) GFR TREY
H H
PEEL PEEL
PEEL PEEL
R Z
Z R
X Y
E C X Y
C B N M T
PRESS MAN «
PRESS MAN
B N M T E
$ MAN
C
PRESS MAN
MAN Y « C $
MAN BLITZ MAN TE
CONTAIN

LS RS
BLITZ MOF
CONTAIN LS RS
MOF
MAN
TWIST LT TWIST LT
A B
(BLUE) GNR DOLPHIN (BLUE) GFR TRAIN

H
H
PEEL PEEL PEEL PEEL
R Y Y R

X Z Z X
C B N M T E C N M T E
$ PRESS MAN C B C
PRESS MAN PRESS MAN PRESS MAN
« MAN
$ «
MAN MAN
BLITZ
CONTAIN

LS RS
MOF LS RS
MOF MAN
TWIST LT TWIST RT
C D
(GOLD) GSP PRO (BLUE) GEMP TRAIN H OUT
F H
PEEL PEEL PEEL
PEEL
R H
R Z
X Z X Y

C E T M N B B T E C
C C N M PRESS MAN
PRESS MAN
PRESS MAN
« $ PRESS MAN «
MAN
MAN MAN F $
MAN TE

LS RS LS
MOF
BLITZ MAN RS
CONTAIN MOF
TWIST RT TWIST LT
E F
(BLUE) GNR FLEX (FIB) (BLUE) GNR CHEVRON
H

PEEL PEEL PEEL H PEEL


R
Z R
X Y Z
X Y
C B N M T E C
PRESS MAN
PRESS MAN E T M N B
« $ C TRAIN
MAN PRESS MAN
MAN TE
C $
«
MAN
ADD ON

LS RS
BLITZ
MOF
CONTAIN LS RS
MAN TE MOF

TWIST RT TWIST LT
P H
(SUB) EVEN BILLY TWIST 0 PEEL
(BLUE) FLEX TO TRAIN
(BLUE) TRAIN TO FLEX
H

PEEL H
PEEL R Z

R Z X Y
B N M T E C
X Y C PRESS MAN
PRESS MAN
B N M T E C « $
C BLITZ
PRESS MAN «
MAN
PRESS MAN
CONTAIN
MAN TE

$ LS SAFETIES
MAN TE MOF
SPIN
RS
MAN
LS RS
BLITZ
TWIST RT CONTAIN
MOF
TWIST LT
A B
(BLUE) FLEX TO TREY (BLUE) GFR TREY TO FLEX
H
H

R Z
Z R
X Y
X Y
C B N M T E
C B N M T E
PRESS MAN MAN C C
« $ PRESS MAN
«
BLITZ
CONTAIN MAN TE
MAN
BLITZ
CONTAIN
$
MAN TE

LS SAFETIES
MOF
RS SPIN
LS
MAN MOF RS
MAN

TWIST LT TWIST LT
C D

(BLUE) FLEX Y OFF TO TRAIN Y OFF (BLUE) TRAIN Y OFF TO FLEX Y OFF

H H

R R
Y Y
X Z X Z

C E T M N B C C E T M N B C
PRESS MAN PRESS MAN
PRESS MAN PRESS MAN
« «
$ MAN
$ MAN

LS RS LS RS
MOF BLITZ MOF BLITZ
TWIST RT CONTAIN CONTAIN TWIST RT
E F

(BLUE) BACK MOTION TO EMPTY BLITZER TAKES BACK IF HE (BLUE) BACK RELOAD
MOTIONS TO THE BLITZ
H
H
R Z
R Z
X Y
X Y
C B N T E C
C B N M T E PRESS MAN
C PRESS MAN
PRESS MAN «
PRESS MAN
M $ «
MAN
$ MAN MAN
TE
MAN
TE

RS LS RS
LS MOF
BLITZ MOF
MAN H CONTAIN
TWIST LT TWIST LT
G H
(SUB) EVEN DBL DOG 0 PEEL
(BLUE) GFR FLEX

H
PEEL PEEL
2ND 1ST
Z R
Y X

C $ E T N B C
PRESS MAN JET MAN Y QUICK JAM B PRESS MAN
CONTAIN TON GAP
«
M BLITZ
SPEAR CONTAIN

LS RS
CHARLIE RT MOF MAN Z
STAR, STAR
CHANGE LT
DESCRIPTION
MAN PRESSURE WITH MAC AND CLOSEST DB BLITZING TO THE RB

ADJUSTMENTS COVERAGE WORDS


1. MAC MAKE CHARLIE LT/RT CALL TO BACK AND CALL MOTION TO EMPTY MAC GOES WITH RB
BLITZER BY NAME
2. BLITZ RULES KNOW THE SITUATION
BLITZ OFFSET RB NO CHANGE CALL IN THE RED AREA!
RB IN 3 SPOT= BLITZ PASSING STRENGTH
3. USE SPEAR CONCEPT VS OFFSET BACK
4. GREEN DOG VS BACK IN 3 SPOT
5. TACKLES TON AWAY FROM CHARLIE
6. VS TREY- CORNER OVER W/ SWITCH CALL
7. ONCE BLITZ IS SET, IT’S SET!
8. VS GUN FAR= CHANGE CALL
OFF VS Y OFF
(SUB) EVEN DBL DOG 0 PEEL
(BLUE) GNR FLEX
(BLUE) GFR TRAIN
H H
PEEL PEEL PEEL
PEEL
R Z
Z R
X Y
X Y
C B N T E $ C
C B N T E C MAN TE PRESS MAN
PRESS MAN
PRESS MAN «
PRESS MAN MAN
« M $ M
MAN SPEAR
SPEAR MAN

RS LS RS
LS BLITZ
MOF CHARLIE LT
MOF
CHARLIE RT CONTAIN
SAFETY, SAFETY
SAFETY, SAFETY A B CHANGE RT

(BLUE) GFR TREY (BLUE) GFR DOLPHIN


H

PEEL PEEL
H
PEEL
PEEL
Z R
R Y
X Y
X Z
B N T E
C MAN $ B N T E
PRESS MAN C C C
« PRESS MAN « PRESS MAN
MAN M $
SPEAR M MAN
SPEAR

CHARLIE LT RS
LS RS
STAR, STAR MAN
MOF
LS MOF
MAN
SWITCH CHARLIE LT
CHANGE RT C D STAR, STAR
(BLUE) GNR TRAIN Y FLEX (BLUE) GSP PRO
H
Y H

PEEL PEEL PEEL PEEL

Y R
R
Z X
X Z
C B N T E C B
PRESS MAN PRESS MAN C N T E C
$ « PRESS MAN « PRESS MAN
M MAN
FACE OF $ M
GUARD SPEAR SPEAR

LS RS LS RS
MAN
CHARLIE RT MOF MOF MAN
CHARLIE RT
MONEY, MONEY E F STAR,STAR
(BLUE) GNR FLEX (FIB)
AUTOMATIC CHARLIE TO P.S.
(BLUE) GEMP TRAIN H OUT MAC COMES OFF EDGE TO PASSING H
STRENGTH
PEEL PEEL

H
R Z R Z
X Y X Y
B N T E M C B N T E C
C BLITZ PRESS MAN C « MAN $ PRESS MAN
PRESS MAN
CONTAIN « PRESS MAN
MAN
M
$ SPEAR
MAN Y

LS RS
LS RS MAN MOF
CHARLIE LT
MAN HB MOF
CHARLIE RT STAR,STAR
MAC,MAC G H CHANGE RT
(SUB) EVEN DBL DOG 0 PEEL
(BLUE) FLEX TO TRAIN
(BLUE) TRAIN TO FLEX
H
PEEL PEEL
H R Z

R Z X Y
B N T E $ C
X Y C MAN
PRESS MAN
PRESS MAN TE
B N T E $ C «
C MAN BLITZ M
PRESS MAN « PRESS MAN
CONTAIN SPEAR
M
SPEAR

LS RS
CHARLIE LT MOF MAN CHARLIE LT
SAFETY, SAFETY LS RS
MOF STAR, STAR
CHANGE RT A B CHANGE RT

(BLUE) FLEX TO TREY (BLUE) GFR TREY TO FLEX


H
H
PEEL PEEL PEEL PEEL
R Z
Z R
X Y
X Y
B N T E $
C C E $
PRESS MAN MAN TE
C B N T
« C MAN
PRESS MAN
BLITZ M «
CONTAIN SPEAR
MAN M
SPEAR

LS RS LS CHARLIE LT
MAN MOF
MOF RS STAR, STAR
CHARLIE LT MAN

STAR, STAR SWITCH


CHANGE RT C D CHANGE RT

(BLUE) FLEX Y OFF TO TRAIN Y (BLUE) TRAIN Y OFF TO FLEX Y


OFF OFF
H H

R R
Y Y
X Z X Z
C B N T E C C B N T E C
PRESS MAN PRESS MAN PRESS MAN
PRESS MAN
$ M « $ M «
SPEAR SPEAR
MAN Y BLITZ MAN Y BLITZ
CONTAIN CONTAIN

LS RS LS RS CHARLIE RT
CHARLIE RT MOF MAN MOF MAN

STAR, STAR E F STAR, STAR


VS MOTION TO EMPTY=
(BLUE) BACK MOTION TO MAC FIND BACK (BLUE) BACK RELOAD THE CHANGE CALL IS ON WHEN
EMPTY BACK RELOADS
H

H
R Z R Z
X Y X Y

B T E C T E C
C N PRESS MAN C B N MAN Y PRESS MAN

M « PRESS MAN «
MAN H
$ MAN
M $ MAN
MAN Y
BLITZ CONTAIN

LS RS LS RS CHARLIE LT
CHARLIE LT BLITZ MOF
SPEAR MOF
CONTAIN SAFETY, SAFETY
SAFETY, SAFETY
G H CHANGE RT
(SUB) EVEN MAC BAKER 0 PEEL
(BLUE) GFR FLEX

H
PEEL PEEL

X R
Y X

C E $ T1
ST TON
N
ND
B C
PRESS MAN
PRESS MAN MAN TE 2

«
M MAN

LS RS
MOF MAN RB

BAKER RT
DESCRIPTION
5 MAN 0 PRESSURE WITH MAC BLITZING THE BACK

ADJUSTMENTS COVERAGE WORDS


1. MAC MAKE A BAKER LT/RT CALL TO THE BACK
2. OUTSIDE RUSHERS PEEL
3. VS BACK MOTION TO EMPTY
- SAFETY ADJUST OUT AND NO PEEL
4. TACKLE OPPOSITE THE BAKER CALL IS THE
PENETRATOR
(SUB) EVEN MAC BAKER 0 PEEL
(BLUE) GNR FLEX
(BLUE) GFR TRAIN
H H
PEEL PEEL
PEEL PEEL
R R Z

Z Y X X Y
E $ T B B N T $ E C
C MAN
N C C MAN TE PRESS MAN
PRESS MAN
PRESS MAN PRESS MAN «
M «
MAN M MAN

RS LS LS RS
MAN RB MOF MOF

BAKER LT
BAKER LT A B
(BLUE) GFR TREY (BLUE) GNR DOLPHIN
H
PEEL PEEL
H
PEEL PEEL
Z R
R Y
X Y
X Z
B N T $ E
C MAN
N T E
PRESS MAN C B C
« C M PRESS MAN PRESS MAN
MAN MAN « $
MAN M MAN

LS RS
MAN
MOF
LS RS
MAN RB
MOF

BAKER LT BAKER RT
C D
(BLUE) GFR TRAIN (BLUE) GSP PRO

H Y H
PEEL PEEL

PEEL PEEL

Y R R
Z X X Z

C B N T E C C B N T E C
PRESS MAN PRESS MAN PRESS MAN
PRESS MAN
$ « «
M MAN MAN $ M MAN
MAN TE

RS LS RS
LS MOF MOF MAN
MAN

BAKER LT BAKER RT
E F
(BLUE) GEMP TRAIN H OUT (BLUE) GNR FLEX (FIB)
H

PEEL PEEL PEEL PEEL

H
R
R Z
X Y Z
X Y
C B N T $ E C
B T $ E C MAN
C N PRESS MAN PRESS MAN
PRESS MAN M MAN Y
«
PRESS MAN
«
MAN M
MAN

LS RS
MAN RB
MOF
LS RS
MAN MOF
BAKER LT
P H BAKER RT
(SUB) EVEN MAC BAKER 0 PEEL
(BLUE) FLEX TO TRAIN
(BLUE) TRAIN TO FLEX
H
PEEL PEEL

H R Z
PEEL PEEL

R Z X Y

X Y C B N T $ E C
MAN TE PRESS MAN
PRESS MAN
B N T $ E C «
C MAN BLITZ M
PRESS MAN «
MAN
PRESS MAN
CONTAIN
M

MAN
LS RS
MOF
TITE RT LS RS
MOF TITE RT
BAKER LT A B BAKER LT

(BLUE) FLEX TO TREY (BLUE) GFR TREY TO FLEX


H
PEEL H
PEEL PEEL
PEEL
R Z
Z R
X Y
X Y
B N T $ E
C MAN C B T $ E
PRESS MAN C N MAN
« M
PRESS MAN
PRESS MAN C
MAN « MAN
M
MAN

LS RS
MAN RB MOF LS RS
MAN RB MOF
TITE RT TITE RT
BAKER LT C D BAKER LT

(BLUE) FLEX Y OFF TO TRAIN Y OFF (BLUE) TRAIN Y OFF TO FLEX Y OFF

H H

PEEL PEEL
PEEL PEEL

R R
Y Y
X Z X Z
B N T E C B N T E C
C PRESS MAN C PRESS MAN
PRESS MAN
$ «
PRESS MAN
M $MAN «
MAN M MAN MAN

LS RS LS RS
TITE LT TO TITE RT MOF MAN RB
MOF
MAN RB
TITE RT TO TITE LT
BAKER RT E F BAKER RT

(BLUE) BACK MOTION TO EMPTY (BLUE) BACK RELOAD

H
PEEL PEEL PEEL PEEL
H
R Z
R Z
X Y
X Y
C B T $ E C
B N T $ E C N PRESS MAN
C MAN Y PRESS MAN PRESS MAN
MAN Y
«
PRESS MAN «
MAN M MAN

M
WALK OUT LIKE COVERING
BACK, BLITZ OFF EDGE

RS LS RS
LS MAN MOF TITE RT
TITE RT MAN MOF
BAKER LT
BAKER LT G H
(SUB) EVEN MAC GAMES 0
(BLUE) GNR FLEX

R Z
Y X

C E T N B C
PRESS MAN RUSH PRESS MAN
CONTAIN
«
$ M MAN
BLITZ PICK OG
CONTAIN A GAP TO
BACK

LS RS
MAN RB MOF

MAC LEFT
DESCRIPTION
5 MAN 0 PRESSURE WHERE THE MAC RUNS A GAME WITH THE TACKLE TO THE BACK.

ADJUSTMENTS COVERAGE WORDS


1. MAC PICK THE GUARD TO THE BACK.
2. THE 3 TECH COMES AROUND AND POP GAME AWAY.
3. ROCK AWAY
(SUB) EVEN MAC GAMES 0
(BLUE) GNR FLEX
(BLUE) GFR TRAIN
H
H

R Z
R
X Y
Z Y X
C B N T E C
C E T N B C PRESS MAN «
PRESS MAN
PRESS MAN
$ «
PRESS MAN
M $ MAN
PICK OG TO MAN TE
MAN M MAN
BACK

LS RS
LS
MAN RB RS
MOF
MOF

MAC LT MAC LEFT


A B
(BLUE) GFR TREY (BLUE) GNR DOLPHIN
H

Z R
R Y
X Y
X Z
C B N T E
PRESS MAN C B N T E C
« C PRESS MAN PRESS MAN
MAN MAN M $ « $
MAN MAN M MAN

LS RS
MAN
MOF
LS RS
MAN RB
MOF
MAC LEFT
MAC RT
C D
(BLUE) GFR TRAIN (BLUE) GSP PRO

H Y H

Y R R
Z X X Z

C B N T E C C B N T E C
PRESS MAN PRESS MAN PRESS MAN
PRESS MAN
$ « «
M MAN MAN $ M MAN
MAN TE

RS LS RS
LS MOF MOF MAN
MAN
MAC LEFT MAC RT
E F
(BLUE) GEMP TRAIN H OUT (BLUE) GNR FLEX (FIB)
H

H R
R Z
X Y Z
X Y
C C B N T E C
B N T E PRESS MAN
C PRESS MAN PRESS MAN
PRESS MAN « « $
M $ MAN MAN M MAN
MAN Y

LS RS
MAN RB
LS RS MOF
MAN MOF

MAC LEFT MAC RT


P H
(SUB) EVEN MAC GAMES 0
(BLUE) FLEX TO TRAIN
(BLUE) TRAIN TO FLEX
H

H R Z

R Z X Y

X Y C B N T E C
PRESS MAN PRESS MAN
B N T E C «
C BLITZ M $
PRESS MAN «
MAN
PRESS MAN
CONTAIN MAN TE
M $
MAN

MAN
LS RS
MOF
LS RS
MAC LT MOF
A B MAC LT

(BLUE) FLEX TO TREY (BLUE) GFR TREY TO FLEX


H
H

R Z
Z R
X Y
X Y
C B N T E C
PRESS MAN MAN C C B N T E
« M
PRESS MAN MAN
MAN $ «
MAN MAN M $
MAN

LS RS
MAN RB MOF LS RS
MAN RB MOF

MAC LT C D MAC LT

(BLUE) FLEX Y OFF TO TRAIN Y OFF (BLUE) TRAIN Y OFF TO FLEX Y OFF

H H

R R
Y Y
X Z X Z

C B N T E C B N T E C
PRESS MAN C PRESS MAN
PRESS MAN
$ «
PRESS MAN
$ «
MAN M MAN M MAN MAN

LS RS LS RS
MAN RB
MAN RB
MOF MOF
MAC RT E F MAC RT

(BLUE) BACK MOTION TO EMPTY (BLUE) BACK RELOAD

H
H
R Z
R Z
X Y
X Y
C B T E C
B N T E C N PRESS MAN
C PRESS MAN PRESS MAN «
PRESS MAN
M « M $ MAN
$ MAN
MAN Y
MAN Y

RS LS RS
LS MOF
MAN MOF
MAN
MAC LT G H MAC LT
(SUB) EVEN MAC PEANUT 0
(BLUE) GFR FLEX

R Z
Y X

C E T N B C
PRESS MAN
PRESS MAN
$
MAN TE M «
MAN

LS RS
MOF MAN RB

MAC RT
DESCRIPTION
5 MAN PRESSURE 0 COVERAGE. MAC RUNS A “BIKE” STUNT TO THE BACK WITH THE END. 3T’S
RUN A NUT.

ADJUSTMENTS COVERAGE WORDS


1. MAC MAKE MAC RT/LT TO THE BACK.
2. MAC PICK OT TO THE BACK,
END CHA,CHA WRAP AROUND
3. 3T’S RUN NUT GAME INSIDE
(SUB) EVEN MAC PEANUT 0
(BLUE) GNR FLEX
(BLUE) GFR TRAIN
H H

R R Z
Z
Y X X Y

E T N B C B N T E C
C C PRESS MAN
PRESS MAN
PRESS MAN
PRESS MAN «
$ M «
MAN M $ MAN
MAN TE MAN TE

LS RS LS RS
MAN RB MOF
MOF

MAC LT MAC LT
A B
(BLUE) GFR TREY (BLUE) GNR DOLPHIN
H

Z R
R Y
X Y
X Z
C B N T E
PRESS MAN C B N T E C
« C $ PRESS MAN PRESS MAN
MAN MAN M « $
MAN TE MAN M MAN

LS RS
MAN
MOF
LS RS
MAN RB
MOF
MAC LT MAC RT
C D
(BLUE) GFR TRAIN (BLUE) GSP PRO

H Y H

Y R R
Z X X Z

C B N T E C C B N T E C
PRESS MAN PRESS MAN PRESS MAN
PRESS MAN
$ « «
M MAN MAN $ M MAN
MAN TE

RS LS RS
LS MOF MOF MAN
MAN

MAC LT MAC RT
E F
(BLUE) GEMP TRAIN H OUT (BLUE) GNR FLEX (FIB)
H

H
R Z
R Z
X Y
X Y
C B N T E C
B T E C
C N PRESS MAN
PRESS MAN PRESS MAN
PRESS MAN « «
MAN M $
M $ MAN MAN TE
MAN Y

LS RS
MAN RB
MOF
LS RS
MAN MOF
MAC RT
MAC LT P H
(SUB) EVEN MAC PEANUT 0
(BLUE) FLEX TO TRAIN
(BLUE) TRAIN TO FLEX
H

H R Z

R Z X Y

X Y C B N T E C
PRESS MAN
B N T E C «
C MAN M $
PRESS MAN «
MAN
PRESS MAN MAN TE
M $
MAN TE

MAN
LS RS
MOF
LS RS
MAC LT MOF
MAC LT
A B
(BLUE) FLEX TO TREY (BLUE) GFR TREY TO FLEX
H
H

R Z
Z R
X Y
X Y
B N T E
C C B T E
PRESS MAN C N
«
PRESS MAN
PRESS MAN C
MAN M $ « MAN
MAN TE MAN M $
MAN

LS RS
MAN RB MOF LS RS
MAN RB MOF

MAC LT MAC LT
C D

(BLUE) FLEX Y OFF TO TRAIN Y OFF (BLUE) TRAIN Y OFF TO FLEX Y OFF

H H

R R
Y Y
X Z X Z

C B N T E C B N T E C
PRESS MAN C PRESS MAN
PRESS MAN
$ «
PRESS MAN
$MAN «
MAN M MAN M MAN

LS RS LS RS
MAN RB
MOF MAN RB
MOF
MAC RT MAC RT
E F

(BLUE) BACK MOTION TO EMPTY (BLUE) BACK RELOAD

H
H
R Z
R Z
X Y
X Y
C B N T E C
C B N T E PRESS MAN
C PRESS MAN

«
PRESS MAN «
PRESS MAN
MAN M $ MAN
M $ MAN Y
MAN Y

RS LS RS
LS MAN MOF
MAN MOF MAC LT
MAC LT
G H
(SUB) EVEN RAPTOR 0 TRAIN
(BLUE) GFR FLEX

Z R
Y X

C E N T B C
PRESS MAN
PRESS MAN 9T
PEEL

$ M TRAIN «
MAN
BLITZ A BLITZ B
(1ST) (2ND)

LS RS
TITE LEFT
MAN TE MOF

RAPTOR LEFT
DESCRIPTION
- PRESSURE TO THE TIGHT END WITH THE MONEY AND MAC

ADJUSTMENTS COVERAGE WORDS


1. DE’S TRAIN ON BACK
2. DE TO TIGHT END- HIGH RUSH (PEEL RB) MOTION TO EMPTY- MIKE TAKES MOTION AND GIVES
3. DE AWAY TIGHT END- TRAIN RB RUSH CALL TO DE
4. $ BLITZ A GAP TO TE
5. MAC BLITZ B GAP TO TE
(SUB) EVEN RAPTOR 0 TRAIN
(BLUE) GFR TRAIN (BLUE) GFR TREY
H H
PEEL

PEEL
R Z
R Z
X Y
N E C X Y
C B T
PRESS MAN
PRESS MAN « C B N T E
MAN
TRAIN
M $ PRESS MAN
2
ND ST
1 «
MAN
C TRAIN
M $
MAN
2ND 1ST

LS RS
MOF MAN TE
LS RS
TITE RT MOF MAN TE
TITE RT
RAPTOR RT A B RAPTOR RT

(BLUE) GNR DOLPHIN (BLUE) GFR TRAIN

H
H
PEEL PEEL

R Y Y R

X Z Z X
B N T E C C B N T E C
C
PRESS MAN PRESS MAN PRESS MAN
PRESS MAN
«
MAN
TRAIN
M $ TRAIN
M $ «
MAN
2ND 1ST ND
2
ST
1

LS RS LS RS
MAN TE
TITE RT MOF MOF MAN TE
TITE RT
RAPTOR RT C D RAPTOR RT

(GOLD) GSP PRO (BLUE) GEMP TRAIN H OUT


Y H

PEEL
R H
R Z
X Z X Y
C E T N B C C B N T E C
PRESS MAN PRESS MAN PRESS MAN M PRESS MAN
MAN H
«
MAN $ M
TRAIN
$ «
MAN
ST ND
1 2

RS LS LS RS TITE RT
MAN TE MOF MAN TE
TITE LT MOF
RAPTOR RT
RAPTOR LT E F END RUSH
(BLUE) GNR FLEX (FIB) (BLUE) GNR CHEVRON
H
PEEL
H
PEEL
R
Z R
X Y Z
E X Y
C B N T C
PRESS MAN C E T N B
«
MAN
PRESS MAN
PRESS MAN
TRAIN
M $
ND
2 1
ST
«
MAN
C $ M TRAIN
MAN ST ND
1 2

LS RS
MOF MAN TE
LS RS
EXTRA MOF
PLAYER
TITE RT TITE RT
RAPTOR RT G H RAPTOR RT
(SUB) EVEN RAPTOR 0 TRAIN
(BLUE) TRAIN TO FLEX
(BLUE) FLEX TO TRAIN
H H

R Z R Z

X Y X Y
T E C B N T E C
C B N C PRESS MAN
PRESS MAN
PRESS MAN PRESS MAN
TRAIN
M $ TRAIN
M $
2
ND ST
1
«
MAN
«
MAN
ND
2 1
ST

LS RS LS RS
MOF MAN TE MOF MAN TE
TITE RT TITE RT
RAPTOR RT A B RAPTOR RT

(BLUE) FLEX TO TREY (BLUE) GFR TREY TO FLEX


H
H

R Z
Z R
X Y
X Y
C B N T E
PRESS MAN C B N T E
PRESS MAN
«
MAN
TRAIN
M $
ND
2 1
ST C «
MAN
TRAIN
M $
MAN
C 2ND 1ST
MAN

LS RS Z
MOF MAN TE
LS RS
MOF MAN TE
TITE RT TITE RT
RAPTOR RT C D RAPTOR RT
SAFTIES SPIN ON YAC SAFTIES SPIN ON YAC
(BLUE) FLEX Y OFF TO TRAIN Y OFF (BLUE) TRAIN Y OFF TO FLEX Y OFF

H H

R R
Y Y
X Z X Z

C E T N B 2
TRAIN
ND ST
1 C C B N T E C
PRESS MAN PRESS MAN PRESS MAN PRESS MAN
« «
$
ST
M MAN TRAIN
M $ MAN
1 2ND 2ND 1ST

LS RS LS RS TITE RT
TITE LT MOF MAN TE MAN Y MOF
E F RAPTOR RT
RAPTOR LT
MAC TAKES BACK ON MOTION TO EMPTY.
(BLUE) BACK MOTION TO EMPTY
RUSH CALL = NO TRAIN
H

R Z
X Y
C B N T E C
PRESS MAN
PRESS MAN
M «
MAN H $ MAN

TITE RT LS RS
RAPTOR RT MOF MAN Y

END RUSH G H
(SUB) EVEN REX 0 TRAIN
(BLUE) GFR FLEX

Z R
Y X

C E
SUPER
T N B C
PRESS MAN STAB FLASH TRAIN PRESS MAN
STICK

$ M «
MAN

LS RS
MAN TE MOF

REX LEFT
DESCRIPTION
5 MAN PRESSURE WITH MAC AND MONEY BLITZING TO TITE SIDE

ADJUSTMENTS COVERAGE WORDS

1.MAC/ MONEY BLITZ TO TE COVER 0= INSIDE LEVERAGE


2.END TRAIN THE RB (END OPPOSITE MONEY)
3. SAFETY HAS Y MONEY= COVER CONTAIN
4. MAC TAKES RB MAN VS MOTION TO EMPTY
5. VS RED PERSONNEL FIND TE “REX”- R WORD (DIME COVERAGE FOR DB’S)

VS EMPTY= BUCKA
(SUB) EVEN REX 0 TRAIN
(BLUE) GNR FLEX
(BLUE) GFR TRAIN
H H

R R Z

X Y Z X Y
B N T E C C B N T E C
C TRAIN
PRESS MAN
TRAIN BUMP MAN
PRESS MAN BUMP MAN «
«
MAN M $ M $ MAN

LS RS LS RS
MAN TE MOF MAN TE
MOF

REX RT REX RT
A B
(BLUE) GFR TREY (BLUE) GNR DOLPHIN VS 4 OPEN FIND THE
H
TE!
H
Z R
Y R Y
X
E X Z
C B N T
PRESS MAN TRAIN
C B T N E C
« C $
MAN MAN
M PRESS MAN TRAIN PRESS MAN
« $
MAN M

LS RS
MAN TE
MOF LS RS
MOF
REX RT MAN
REX RT
C D
(BLUE) GFR TRAIN (BLUE) GSP PRO
VS 4 OPEN FIND THE
H TE! Y H

Y R R
Z X X Z
C B N T E C C B N T E
PRESS MAN TRAIN PRESS MAN TRAIN
C
PRESS MAN
$ « PRESS MAN
«
M MAN MAN M
$

LS RS RS
MOF MAN LS MOF
REX RT MAN REX LT
E F
(BLUE) GEMP DOLPH FLIP WK Y WD H WDR (BLUE) GFR TRAIN Y OFF (FIB)

X R H
R Y
Y Z Z X
B N T E M E N T B
C MOVE MAN
C TRAIN
C
PRESS MAN
PRESS PRESNAP
$ PRESS MAN
MAN « C « M
$ MAN MAN MAN

RS
RS MOF
LS MOF LS
MAN MAN
REX RT
BUCKA
G H REX LT
(SUB) EVEN REX 0 TRAIN
(BLUE) FLEX TO TRAIN
(BLUE) TRAIN TO FLEX
H

H R Z

R Z X Y
B N T E C
X Y C PRESS
PRESS MAN
B N T E C « MAN
C BLITZ TRAIN M $
PRESS MAN «
MAN
PRESS MAN
CONTAIN
TRAIN M $

LS
MOF RS
LS RS
MAN TE
TITE RT MOF
MAN TE
TITE RT
REX RT A B REX RT

(BLUE) FLEX TO TREY (BLUE) GFR TREY TO FLEX


H
H

R Z
Z R
X Y
X Y
C B N T E C
PRESS MAN TRAIN C B N T E
«
PRESS MAN
C
MAN M $
PRESS MAN
« MAN
TRAIN

MAN M $

LS RS
MOF
MAN Y
LS RS
MOF MAN TE
TITE RT TITE RT
REX RT C D REX RT

(BLUE) FLEX Y OFF TO TRAIN Y OFF (BLUE) TRAIN Y OFF TO FLEX Y OFF

H H

R R
Y Y
X Z X Z

C B N T E C B N T E C
TRAIN
PRESS MAN C PRESS MAN
PRESS MAN PRESS MAN TRAIN
M $ « $ M «
MAN MAN

SPIN SAFTIES SPIN SAFTIES


LS RS LS RS
TITE LT TO TITE RT MAN TE MOF MAN TE
MOF
TITE RT TO TITE LT
REX LT TO REX RT E F REX RT TO REX LT
MAC TAKES BACK ON MOTION TO EMPTY.
(BLUE) BACK MOTION TO EMPTY (BLUE) BACK RELOAD
RUSH CALL = NO TRAIN
H
H
R Z
R Z
X Y
X Y
C B T E C
B N T E C N PRESS MAN
C PRESS MAN PRESS MAN TRAIN
«
PRESS MAN “RUSH” $ «
MAN M $ MAN
M

RS LS RS TITE RT
LS MOF MAN TE
TITE RT MOF MAN TE
REX RT
REX RT G H CALL, CALL
(SUB) EVEN ROB 0 TRAIN
(BLUE) GFR FLEX

Z R
Y X

C E T N B
SUPER
C
PRESS MAN TRAIN FLASH STAB PRESS MAN
STICK

«
$ M MAN

LS RS
MAN TE MOF

ROB RT
DESCRIPTION
5 MAN PRESSURE WITH MAC AND MONEY BLITZING TO OFFSET BACK

ADJUSTMENTS COVERAGE WORDS


1.MAC/ MONEY BLITZ TO OFFSET BACK “ROB”- R WORD (DIME COVERAGE FOR DB’S)
2.END TRAIN THE RB (END OPPOSITE MONEY)
3. SAFETY HAS Y
4. VS EMPTY= CHECK BUCKA
(SUB) EVEN ROB 0 TRAIN
(BLUE) GNR FLEX
(BLUE) GFR TRAIN
H
H

R Z R Z
X Y X Y

C B N T E C B N T E C
TRAIN
PRESS MAN C PRESS MAN
PRESS MAN TRAIN
«
PRESS MAN «
MAN M $ M $ MAN

LS RS
MAN TE LS RS
MOF MOF MAN TE

ROB RT ROB LT
A B
(BLUE) GFR TREY (BLUE) GNR DOLPHIN
H

H
Z R

X Y R Y

B N T E X Z
C TRAIN
PRESS MAN
« C C B N T E C
MAN MAN
M $ PRESS MAN
M TRAIN
PRESS MAN
«
MAN $

LS RS
MAN TE
MOF
LS RS
MOF MAN
ROB LT ROB LT
C D
(BLUE) GFR TRAIN (GOLD) GSP PRO
H H Y

Y R R
Z X X Z
C B N T E C C B N T E
PRESS MAN TRAIN PRESS MAN C
TRAIN PRESS MAN
« PRESS MAN
«
M $ MAN MAN M $

LS RS LS RS
MAN MAN Y
MOF MAN

ROB LT ROB LT
E F
(BLUE) GUN EMPTY (BLUE) GNR FLEX (FIB)
H

H R
Y R Z
Z Y
X
X
C C B N T E C
C E T N B PRESS MAN
TRAIN
PRESS MAN
PRESS
« « M $
MAN M $ MAN MAN

LS RS
MAN TE
LS RS MOF
MOF MAN Y

ROB LT ROB RT
G H
(SUB) EVEN ROB 0 TRAIN
(BLUE) FLEX TO TRAIN
(BLUE) TRAIN TO FLEX
H

H R Z

R Z X Y
B N T E C
X Y C PRESS
BUMP MAN
B N T E C « MAN
C BLITZ TRAIN M $
PRESS MAN «
MAN
PRESS MAN
CONTAIN
TRAIN M $

LS
MOF RS
LS RS
MAN TE
TITE RT MOF
MAN TE
TITE RT
ROB RT A B ROB RT

(BLUE) FLEX TO TREY (BLUE) GFR TREY TO FLEX


H
H

R Z
Z R
X Y
X Y
C B N T E C
PRESS TRAIN C B N T E
MAN «
MAN
C
MAN M $
PRESS MAN
« MAN
TRAIN

MAN M $

LS RS
MAN RB MOF LS RS
MOF MAN TE
TITE RT TITE RT
ROB RT C D ROB RT

(BLUE) FLEX Y OFF TO TRAIN Y OFF (BLUE) TRAIN Y OFF TO FLEX Y OFF

H H

R R
Y Y
X Z X Z

C B N T E C B N T E C
TRAIN
PRESS MAN C PRESS MAN
PRESS MAN PRESS MAN TRAIN
$ M « $ M «
MAN MAN

SPIN SAFTIES SPIN SAFTIES


LS RS LS RS
TITE LT MOF MAN TE MAN TE
MOF
TITE RT
ROB RT E F ROB LT
VS MOTION TO EMPTY=
(BLUE) BACK MOTION TO EMPTY OUTSIDE RUSHER TAKES BACK

Y R
Z
X

B N T E C
C PRESS MAN
PRESS
“RUSH” «
MAN
M $ MAN

RUSH CALL= NO TRAIN


TITE RT
ROB RT LS RS
MOF MAN Y
RUSH G H
(SUB) EVEN STRAP 0 TRAIN
(BLUE) GFR FLEX

Z R
Y X

C E T N B
SUPER
C
PRESS MAN TRAIN FLASH STAB PRESS MAN
STICK

$ M «
MAN TE

LS RS
MOF MAN

STRAP RT
DESCRIPTION
5 MAN PRESSURE WITH STAR AND MAC BLITZING TO PASSING STRENGTH.

ADJUSTMENTS COVERAGE WORDS


1. STAR/MAC BLITZ TO PASSING STRENGTH
2. STAR & END/BUCK= TRAIN TECHNIQUE
3. MONEY HAS TE
4. SAFETY HAS STARS COVERAGE
5. MAC TAKE RB VS MOTION TO EMPTY
6. VS 3 OPEN TO STAR= SWITCH CALL
(SUB) EVEN STRAP 0 TRAIN
(BLUE) GFR TRAIN (BLUE) GFR TREY
H H

R Z
Z R
X Y
E C X Y
C B N T
PRESS MAN
PRESS MAN
TRAIN
« B N T E
$ C
M PRESS MAN
« TRAIN
$
MAN TE
MAN
C M MAN TE

LS RS
MOF
MAN
LS RS TITE RT
MOF
TITE RT MAN
STRAP LT
STRAP RT A B SWITCH

(BLUE) GNR DOLPHIN (BLUE) GFR TRAIN

H
H

R Y Y R

X Z Z X

C B N T E
TRAIN
C C B N T E C
PRESS MAN TRAIN
PRESS MAN
« $ PRESS MAN
«
PRESS MAN

M MAN M $ MAN

LS RS LS RS TITE RT
MOF
TITE RT MAN MOF MAN
STRAP RT
STRAP LT C D SWITCH

(GOLD) GSP PRO (BLUE) GEMP TRAIN H OUT


H Y

R H
R Z
X Z X Y

C B N T E T E C
C C B N PRESS MAN
PRESS MAN
«
TRAIN PRESS MAN PRESS MAN M «
M $ MAN H $
MAN Y MAN Y

LS RS
MAN MAN
LS RS
TITE LT MOF MAN TITE RT
STRAP LT E F STRAP RT
(BLUE) GNR FLEX (FIB) (BLUE) GNR CHEVRON
H

H
R
Z R
X Y Z
B X Y
C N T E
TRAIN C
PRESS MAN
PRESS MAN
C E T N B
« M $ PRESS MAN
TRAIN
MAN TE
C $ M
«
MAN MAN

RS
LS MOF
MAN
LS RS
MOF
MAN TE
TITE RT TITE LT
STRAP LT P H STRAP LT
(SUB) EVEN STRAP 0 TRAIN
(BLUE) FLEX TO TRAIN
(BLUE) TRAIN TO FLEX
H

H R Z

R Z X Y
B N T E C
X Y C TRAIN PRESS
BUMP MAN
B N T E C « MAN
C TRAIN BLITZ M $
PRESS MAN «
MAN
PRESS MAN
CONTAIN MAN TE

M $
MAN Y

MOF
LS RS
LS RS
MAN R
TITE RT MAN R
MOF
TITE RT
ROB RT A B STRAP LT

(BLUE) FLEX TO TREY (BLUE) GFR TREY TO FLEX


H
H

R Z
R Z
X Y
X Y
C B N T E C
PRESS MAN TRAIN C B N T E
«
MAN
C
M $
PRESS MAN
«
TRAIN

MAN Y MAN M $
MAN TE

LS RS
MAN MOF LS RS
MOF MAN ZTITE RT
TITE RT STRAP LT
STRAP RT C D SWITCH, SWITCH

(BLUE) FLEX Y OFF TO TRAIN Y OFF (BLUE) TRAIN Y OFF TO FLEX Y OFF

H H

R R
Y Y
X Z X Z

C B N T E C B N T E C
TRAIN PRESS MAN C TRAIN PRESS MAN
PRESS MAN
«
PRESS MAN M
$ M MAN $ «
MAN TE MAN TE

LS RS LS RS
TITE LT MOF MAN R MOF
MAN TITE RT
STRAP RT E F STRAP RT

MAC TAKES BACK ON MOTION TO EMPTY.


(BLUE) BACK MOTION TO EMPTY (BLUE) BACK RELOAD
RUSH CALL = NO TRAIN
H
H
R Z
R Z
X Y
X Y
C B T E C
B N T E C N PRESS MAN
C PRESS MAN PRESS MAN TRAIN
«
PRESS MAN “RUSH” $ « M $
MAN TE
M MAN TE

RS LS RS TITE RT
LS MOF MAN
TITE RT MOF MAN STRAP RT
STRAP RT G H CALL, CALL
(SUB) FIELD JET LASER 0
(BLUE) GFR FLEX

Z R
Y X

C B N T E C
MAN MAN
«
$ M
MAN Y MAN H

LS
MOF RS
MAN

TITE RT
LASER RT
DESCRIPTION
5 MAN PRESSURE WITH THE STAR BLITZING FROM THE FIELD, LION CONCEPT

ADJUSTMENTS COVERAGE WORDS


1. MAC MAKE TITE LT/RT CALL TO THE FIELD
2. MAC MAKE LASER LT/RT CALL TO THE FIELD
(SUB) FIELD JET LASER 0
(BLUE) GNR FLEX
(BLUE) GFR TRAIN
H H

R R Z

X Y Z X Y
E T N B C B N T E C
C C
MAN
MAN MAN
MAN
« «
M $ M $
MAN H MAN Y MAN H MAN Y

LS RS LS RS
MOF MOF
MAN MAN

TITE LT TITE RT
LASER LT A B LASER RT

(BLUE) GFR TREY (BLUE) GNR DOLPHIN

H
H

Z R
Y R
X Y
Z X
E T N B
C C B N T E C
MAN
C MAN
MAN
« M $ $ «
MAN MAN MAN MAN Y
M
MAN H

LS RS LS
TITE LT MAN
MOF MOF RS
MAN
LASER LT
TITE RT
CORNER GO
C D LASER RT
(BLUE) GFR TRAIN Y FLEX (BLUE) GSP PRO

H
H Y

R
Y R X Z
X
Z C B N T E
B N T E MAN C
C « MAN
MAN
« C M $
MAN
M $ MAN H MAN Y
MAN Y MAN H

LS RS
LS RS MOF MAN
MOF MAN

TITE RT TITE RT
LASER RT
LASER RT E F
(BLUE) GEMP TRAIN H OUT (BLUE) GNR FLEX (FIB)
H

H R R
Z
Y X X Y Z
C B N T E B N T E
MAN C C C
MAN MAN MAN
« «
$ M MAN M $
MAN Y MAN H MAN H

LS RS LS RS
MOF MAN MOF MAN
TITE LT
TITE RT LASER LT
LASER RT G H BACKER GO
(SUB) JET RAPTOR 0 TRAIN
(BLUE) GFR FLEX

Z R
Y X

C E T N B C
PRESS MAN
PRESS MAN TRAIN
TRAIN

$ M «
MAN
BLITZ A BLITZ B
(1ST) (2ND)

LS RS
MAN TE MOF

RAPTOR LEFT
DESCRIPTION
- PRESSURE TO THE TIGHT END WITH THE MONEY AND MAC

ADJUSTMENTS COVERAGE WORDS


1. DE’S TRAIN ON BACK
2. DE TO TIGHT END- HIGH RUSH (PEEL RB)
3. DE AWAY TIGHT END- TRAIN RB
4. $ BLITZ A GAP TO TE
5. MAC BLITZ B GAP TO TE
6. VS EMPTY= CH ELMO
(SUB) JET RAPTOR 0 TRAIN
(BLUE) GFR TRAIN (BLUE) GFR TREY
H H

R Z
Z R
X Y
E C X Y
C B N T
PRESS MAN TRAIN
«
PRESS MAN
B N T E
MAN C
M $ PRESS MAN TRAIN

«
MAN
C M $
MAN

LS RS
MOF MAN TE
LS RS
MOF MAN TE
RAPTOR RT RAPTOR RT
A B
(BLUE) GNR DOLPHIN (BLUE) GFR TRAIN

H
H

R Y Y R

X Z Z X
B N T E C C B N T E C
C
TRAIN PRESS MAN PRESS MAN TRAIN PRESS MAN
PRESS MAN
«
MAN M $ M $ «
MAN

LS RS LS RS
MOF MAN TE MOF MAN TE
RAPTOR RT RAPTOR RT
C D
(GOLD) GSP PRO (BLUE) GEMP TRAIN H OUT
Y H

R H
R Z
X Z X Y
C E T N B C C B T E C
N
PRESS MAN TRAIN PRESS MAN PRESS MAN M PRESS MAN
MAN H
«
MAN $ M $ «
MAN

RS LS LS RS
MAN TE MOF MOF MAN TE RAPTOR RT
RAPTOR LT ELMO
E F
(BLUE) GNR FLEX (FIB) (BLUE) GNR CHEVRON
H

H
R
Z R
X Y Z
N E X Y
C B T C
PRESS MAN TRAIN
C E T N B
«
MAN
PRESS MAN
PRESS MAN TRAIN
M $
«
MAN
C $ M
MAN

LS RS
MOF MAN TE
LS RS
EXTRA MOF
PLAYER

RAPTOR RT G H RAPTOR RT
(SUB) JET RAPTOR 0 TRAIN
(BLUE) TRAIN TO FLEX
(BLUE) FLEX TO TRAIN
H H

R Z R Z

X Y X Y
N T E C B N T E C
C B C PRESS MAN
PRESS MAN
PRESS MAN PRESS MAN
TRAIN
M $ TRAIN
M $
«
MAN
«
MAN

LS RS LS RS
MOF MAN TE MOF MAN TE
TITE RT TITE RT
RAPTOR RT A B RAPTOR RT

(BLUE) FLEX TO TREY (BLUE) GFR TREY TO FLEX


H
H

R Z
Z R
X Y
X Y
C B N T E
PRESS MAN C B N T E
PRESS MAN
«
MAN
TRAIN
M $
C «
MAN
TRAIN
M $
MAN
C
MAN

LS RS Z
MOF MAN TE
LS RS
MOF MAN TE
TITE RT TITE RT
RAPTOR RT C D RAPTOR RT
SAFTIES SPIN ON YAC SAFTIES SPIN ON YAC
(BLUE) FLEX Y OFF TO TRAIN Y OFF (BLUE) TRAIN Y OFF TO FLEX Y OFF

H H

R R
Y Y
X Z X Z

C E T N B TRAIN C C B N T E C
PRESS MAN PRESS MAN PRESS MAN PRESS MAN
« «
$ M MAN TRAIN
M $ MAN

LS RS LS RS TITE RT
TITE LT MOF MAN TE MAN Y MOF
E F RAPTOR RT
RAPTOR LT
MAC TAKES BACK ON MOTION TO EMPTY.
(BLUE) BACK MOTION TO EMPTY (BLUE) BACK RELOAD
RUSH CALL = NO TRAIN
H
H
R Z
R Z
X Y
X Y
C C B N T E C
C B N T E PRESS MAN
PRESS MAN PRESS MAN
PRESS MAN M
M « $ «
MAN H $ MAN
TRAIN MAN

TITE RT LS RS
LS RS MOF MAN Y TITE RT
RAPTOR RT MOF MAN Y
RAPTOR RT
END RUSH G H CALL CALL
(SUB) OKIE MONSTER
(BLUE) GFR FLEX

Z R
Y X

C B $ T N E C
PRESS MAN MAN Y PRESS MAN

M «
MAN

LS RS
MOF MAN RB
OKIE LT
MONSTER RT

DESCRIPTION
5 MAN PRESSURE WITH MAC BLITZING OPEN SIDE

ADJUSTMENTS COVERAGE WORDS


1. MAC MAKE TITE CALL TO TE
2. MAC MAKE MONSTER LT/RT CALL TO 2 MAN
SURFACE AND BLITZ CONTAIN
3. SAFTIES COVER RB (BLUE)
4. BUNCH= TRAFFIC
5. EMPTY= RUN IT
(SUB) OKIE MONSTER
(BLUE) GNR FLEX
(BLUE) GNR TRAIN
H
H

R R Z
Z
Y X X Y
C B $ T N E C N T C
C E $ B
PRESS MAN PRESS MAN
MAN TE
M PRESS MAN
« M
MAN
«
MAN

LS RS
MOF MAN RB
RS
OKIE LT LS MOF OKIE RT
MAN RB
MONSTER RT A B MONSTER LT

(BLUE) GFR TREY (BLUE) GNR DOLPHIN


H

Z R
Y R
X Y
Z X
C E N T $ B B T N
MAN TE C E C
PRESS MAN
« C M
MAN
MAN MAN $ M «
MAN MAN

LS RS
MAN RB
MOF LS RS
MOF MAN RB
OKIE RT OKIE LT
MONSTER LT
C D MONSTER RT
(BLUE) GNR TRAIN Y WD (GOLD) GSP PRO
H F H

Y R
X Z
R
E N T B C
C PRESS MAN X Z
PRESS MAN
C B T N E
M C
$ « MAN MAN
« $
MAN MAN
MAN MAN F M

RS
LS MOF
LS RS
MAN RB MAN RB
MOF
OKIE RT OKIE LT
MONSTER LT E F MONSTER RT
(BLUE) GEMP DOLPH FLIP WK Y WD H WDR (BLUE) GFR TRAIN Y OFF (FIB)

R Y
X Y H
Z X
R Z
C C B T N E C
E N T B
C PRESS MAN PRESS MAN PRESS MAN
PRESS MAN
$ $
« MAN TE M
M «
MAN TE
MAN
MAN

LS
RS MOF RS
OKIE RT LS MOF MAN RB
OKIE LT
MAN
MONSTER LT G H MONSTER RT
(SUB) OVER RADAR 0 TRAIN
(BLUE) GFR FLEX

H
ST
1 ND
2

Z R
Y X

C E T N B
TRAIN
C
MAN TRAIN 3T 2i MAN

$ M «
BLITZ A BLITZ A MAN

RS
TITE LT LS
MAN Y
MOF

RADAR LT
DESCRIPTION
INTERNAL 0 PRESSURE WITH THE MONEY AND MAC BLITZING

ADJUSTMENTS COVERAGE WORDS

1. MAC MAKE TITE LT/RT CALL


2. MAC MAKE RADAR LT/RT CALL TO TE
3. SAFETY DOWN TO TE M/M
4. STAR RUN WITH CHANGE OF STRENGTH R WORD= SAFETY TAKES MONEYS COVERAGE
MOTION
5. VS EMPTY= ELMO
6. VS. BACK MOTION EMPTY= ELMO
(SUB) OVER RADAR 0 TRAIN
(BLUE) GNR FLEX
(BLUE) GFR TRAIN
H
H
ND ST
2 1

ND ST R Z
2 1
R Z X Y
X Y
C B N T E C
2i 3T
B N T E C MAN
TRAIN MAN
C MAN
MAN TRAIN TRAIN M $ «
BLITZ A MAN
« BLITZ A
MAN M $

LS RS
MOF MAN Y

TITE RT LS
MOF
RS TITE RT
RADAR RT RADAR RT
MAN
A B
(BLUE) GFR TREY (BLUE) GFR DOLPHIN
H

TRAIN H
ST
ND
2 1
Z R 2
ND
1
ST

R Y
X Y
N X Z
C B T E
MAN TRAIN
C B N T E C
« C $
TRAIN
2i 3T TRAIN MAN
MAN
MAN M MAN
«
BLITZ A BLITZ A
MAN M $
BLITZ A BLITZ A

LS RS
TITE RT MOF RS LS MAN Y TITE RT
MAN MOF
RADAR RT RADAR RT
C D
(BLUE) GFR TRAIN (BLUE) GSP PRO
H H Y
ST
2ND 1 2ND 1
ST

Y R
R
Z X X Z
C B N T E C T E C
TRAIN
TRAIN
MAN
C B N
MAN « MAN TRAIN «
MAN

M $ MAN M $ MAN
BLITZ A BLITZ A BLITZ A BLITZ A

LS RS LS RS
TITE RT MOF MAN Y MOF MAN Y
TITE RT
RADAR RT RADAR RT
E F
(BLUE) GEMP TRAIN H OUT (BLUE) GNR FLEX (FIB)

2ND 1ST
H
R Z Z R
X Y X Y
C B N T E C
B N T E C
C MAN MAN H/3
MAN
D/D « «
$ M MAN MAN M $
MAN H

TITE RT RS LS
LS MOF
RS
RADAR RT MOF
MAN Y
MAN Y TITE RT
ELMO G H RADAR RT
(SUB) OVER MEX ADJ OSCAR
(BLUE) FLEX TO TRAIN
(BLUE) TRAIN TO FLEX
H
H
ND ST
ND
2 1
2 1
ST

R Z R
Z
X Y
X Y
B N T E C
C B N T E C C W/F FZ MAN
FZ MAN
H/3
« FZ MAN FZ MAN
«
M $ W/F
W/F
M $
BLITZ A BLITZ A

TITE RT TITE RT
LS RS LS RS MEX RT
MEX RT MOF H/3
MAN RT
MOF FZ MAN
A B MUD RT

(BLUE) FLEX TO TREY


H (BLUE) TREY TO FLEX

2ND 1
ST H

Z R ST
1 2
ND

X Y R Z

C B N T E X Y
W/F
« B N T E C
M $ C « H/3 FZ
W/F
BLITZ A BLITZ A C FZ
W/F MAN
HARD 1/3
MAN
M $
BLITZ A BLITZ A

LS RS
TITE RT H/3 MOF LS RS TITE RT
MOF
MEX RT FZ MAN
MEX RT
OSCAR LT C D MAN RT

(BLUE) FLEX Y OFF TO TRAIN Y


(BLUE) TRAIN Y OFF TO FLEX Y OFF
OFF
H H

1
ST 2ND

R R
Y Y
X Z X Z
B N T E C B T N E C
C W/F « C W/F
« FZ MAN
FZ MAN
FZ MAN $ M W/F FZ MAN
M $
W/F
BLITZ A BLITZ A

TITE LT TO TITE RT LS RS LS RS TITE RT TO TITE LT


FZ MAN MOF
MOF H/3
MEX LT TO MEX RT MEX RT TO MEX LT
MAN LT TO MUD RT E F MUD RT TO MAN LT

(BLUE) BACK MOTION TO EMPTY (BLUE) BACK RELOAD


H

ST
1 2ND
R H
Z R
Y X Z
Y X
C E T N B C
FZ MAN
« FZ MAN C E T N B C
H/3 FZ MAN
W/F FZ MAN «
$ M W/F
H/3 $ M
TITE LT
TITE LT MEX LT
MEX LT OSCAR LT
LS RS RS LS
ERNIE, ERNIE W/F MOF FZ MAN MOF
CALL, CALL
OSCAR LT G H MAN LT
(SUB) OVER RAPTOR 0 TRAIN
(BLUE) GFR FLEX

Z R
Y X

C E T N B C
PRESS MAN
PRESS MAN 6T 3T 2i
TRAIN

$ M «
MAN
BLITZ FACE OF BLITZ B
GUARD (2ND)
-A GAP-
(1ST)

LS RS
TITE LEFT
MAN TE MOF

RAPTOR LEFT
DESCRIPTION
- PRESSURE TO THE TIGHT END WITH THE MONEY AND MAC

ADJUSTMENTS COVERAGE WORDS


1. DE’S TRAIN ON BACK
2. DE TO TIGHT END- HIGH RUSH (PEEL RB) MOTION TO EMPTY- MIKE TAKES MOTION AND GIVES
3. DE AWAY TIGHT END- TRAIN RB ELMO CALL TO DE
4. $ BLITZ A GAP TO TE ELMO= END RUSH, 2ND RUSHER COMES OFF PRESSURE
5. MAC BLITZ B GAP TO TE AND FINDS THE BACK
(BLUE) GNR FLEX
(SUB) OVER RAPTOR 0 TRAIN
(BLUE) GFR TRAIN
H H
PEEL
PEEL

R R Z

X Y Z X Y

C B N T E C C B N T E C
TRAIN TRAIN PRESS MAN
PRESS MAN
« PRESS MAN PRESS MAN «
MAN
MAN
M $ M $

LS RS LS RS
MOF MAN TE MOF MAN TE

TITE RT TITE RT
RAPTOR RT A B RAPTOR RT

(BLUE) GNR DOLPHIN


(BLUE) GFR TREY
H
PEEL
PEEL H

Z R
R Y
X Y
X Z
C B N T E B N T E
PRESS MAN TRAIN C C
TRAIN
PRESS MAN
« C M $ PRESS MAN
«
MAN MAN
MAN M $

LS RS RS
MOF MAN TE LS
TITE RT MOF MAN TE
TITE RT
RAPTOR RT RAPTOR RT
C D
(BLUE) GFR TRAIN (BLUE) GSP PRO
H
Y H
PEEL
PEEL
Y R R
Z X X Z
C B N T E C E T
TRAIN C N B C
PRESS MAN PRESS MAN TRAIN
PRESS MAN PRESS MAN
M $ « «
MAN MAN $ M

LS RS RS
MOF MAN TE
MAN TE
LS
MOF
TITE RT TITE LT
RAPTOR RT E F RAPTOR LT
(BLUE) GEMP TRAIN H OUT (BLUE) GFR TRAIN (FIB)
H
PEEL
Z R

H Y X
R Z
C E T N B C
X Y PRESS MAN TRAIN
C « PRESS MAN
C B N T E MAN
$ M
PRESS MAN M PRESS MAN
MAN H
$ «
MAN
LS RS
MAN TE MOF

TITE RT LS RS
MAN TE
RAPTOR RT
MOF
TITE LT
ELMO G H RAPTOR LT
(SUB) JET RAPTOR 0 TRAIN
(BLUE) TRAIN TO FLEX
(BLUE) FLEX TO TRAIN
H H

R Z R Z

X Y X Y
N T E C B N T E C
C B C PRESS MAN
PRESS MAN
PRESS MAN PRESS MAN
TRAIN
M $ TRAIN
M $
«
MAN
«
MAN

LS RS LS RS
MOF MAN TE MOF MAN TE
TITE RT TITE RT
RAPTOR RT A B RAPTOR RT

(BLUE) FLEX TO TREY (BLUE) GFR TREY TO FLEX


H
H

R Z
Z R
X Y
X Y
C B N T E
PRESS MAN C B N T E
PRESS MAN
«
MAN
TRAIN
M $
C «
MAN
TRAIN
M $
MAN
C
MAN

LS RS Z
MOF MAN TE
LS RS
MOF MAN TE
TITE RT TITE RT
RAPTOR RT C D RAPTOR RT
SAFTIES SPIN ON YAC SAFTIES SPIN ON YAC
(BLUE) FLEX Y OFF TO TRAIN Y OFF (BLUE) TRAIN Y OFF TO FLEX Y OFF

H H

R R
Y Y
X Z X Z

C E T N B TRAIN C C B N T E C
PRESS MAN PRESS MAN PRESS MAN PRESS MAN
« «
$ M MAN TRAIN
M $ MAN

LS RS LS RS TITE RT
TITE LT MOF MAN TE MAN Y MOF
E F RAPTOR RT
RAPTOR LT
MAC TAKES BACK ON MOTION TO EMPTY.
(BLUE) BACK MOTION TO EMPTY (BLUE) BACK RELOAD
RUSH CALL = NO TRAIN
H
H
R Z
R Z
X Y
X Y
C C B N T E C
C B N T E PRESS MAN
PRESS MAN PRESS MAN
PRESS MAN M
M « $ «
MAN H $ MAN
TRAIN MAN

TITE RT LS RS
LS RS MOF MAN Y TITE RT
RAPTOR RT MOF MAN Y
RAPTOR RT
END RUSH G H CALL CALL
(SUB) SHADE RAC TOM 0
(BLUE) GFR FLEX

H
1ST 2ND

R Z
Y X

C E LS T N B C
PRESS MAN
PRESS MAN MAN TE TOM TOM JAM B

$ M «
MAN
RB MAN BLITZ
CONTAIN

RS
CLOSED RT MOF

CHARLIE RT
DESCRIPTION

ADJUSTMENTS COVERAGE WORDS


1. MAC MAKE CLOSED CALL TO 2 MAN SURFACE
2. MAC MAKE CHARLIE LT/RT CALL TO 2 MAN
SURFACE AND BLITZ CONTAIN
3. SAFTIES COVER TE (BLUE)
4. GNR ( $ AND SAFETY BANJO THE RB/TE)
5. GFR ($ HAS RB/SAFETY CHOKE TE MAN)
6. BUNCH= TRAFFIC
7. EMPTY= RUN IT
(SUB) SHADE RAC TOM 0
(BLUE) GFR TRAIN (BLUE) GFR TREY
H H

R Z
Z R
X Y
RS E C X Y
C B N T
PRESS MAN
MAN TE
«
PRESS MAN
B N T RS E
C MAN TE
M $ MAN PRESS MAN
« C
MAN RB
MAN MAN
M $
MAN RB

LS
MOF
LS
CLOSED LT MOF CLOSED LT
CHARLIE LT A B CHARLIE LT

(BLUE) GNR DOLPHIN (BLUE) GFR TRAIN

H
H

R Y Y R

X Z Z X

C B N T E C C B N T E C
PRESS MAN PRESS MAN PRESS MAN PRESS MAN
«
MAN M $ M $ «
MAN
RB MAN MAN RB

LS RS LS RS
MAN Y
CLOSED LT MOF MOF MAN
CLOSED LT
CHARLIE LT C D CHARLIE LT

(GOLD) GSP PRO (BLUE) GEMP TRAIN H OUT


F H

R H
R Z
X Z X Y

C B N T E B N T E C
C C PRESS MAN
PRESS MAN PRESS MAN
« PRESS MAN
$ «
MAN M $ MAN RB M
MAN
MAN F

LS RS RS
MAN Y
MOF MAN H
LS CLOSED LT
CLOSED LT MOF
CHARLIE LT
CHARLIE LT E F
(BLUE) GNR FLEX (FIB) (BLUE) GNR CHEVRON
H

H
R
Z R
X Y Z
X Y
C B N T E C
PRESS MAN
PRESS MAN
C E T N B
«
MAN M $ PRESS MAN
BANJO RB/TE
C $ M
«
MAN MAN MAN RB

LS
MOF
RS LS RS
BANJO RB/TE MOF
CLOSED LT CLOSED RT
CHARLIE LT P H CHARLIE RT
(SUB) SHADE RAC TOM 0
(BLUE) FLEX TO TRAIN
(BLUE) TRAIN TO FLEX H
H
R Z
R Z
X Y
X Y
C B N T RS E C
C B N T RS E C PRESS MAN
MAN TE PRESS MAN
PRESS MAN
MAN TE PRESS MAN «
M $
M $ MAN RB
MAN RB
«
MAN

LS
LS MOF
CLOSED LT MOF CLOSED LT
CHARLIE LT A B CHARLIE LT

(BLUE) FLEX TO TREY (BLUE) GFR TREY TO FLEX H


H

R
R Z
Z
X Y
X Y
B N T RS E
B N T RS E C MAN TE
C MAN TE PRESS MAN
PRESS MAN « M $
« M $ MAN MAN RB
MAN MAN RB C
C MAN
MAN

LS
LS MOF
MOF
CLOSED LT CLOSED LT
CHARLIE LT CHARLIE LT
C D
ONCE IT’S SET IT’S SET ONCE IT’S SET IT’S SET
(BLUE) FLEX Y OFF TO TRAIN Y OFF (BLUE) TRAIN Y OFF TO FLEX Y OFF
H
H

R
R Y
Y Z
X
X Z
C E T N B C
C B N T E C PRESS MAN
PRESS MAN
PRESS MAN
PRESS MAN M $ «
$ M «
MAN
MAN RB
MAN
BANJO
RB/TE

SPIN SAFTIES
SPIN SAFTIES LS RS
LS RS MAN TE MOF
CLOSED LT
CLOSED RT MOF BANJO

CHARLIE RT
RB/TE
E F CHARLIE LT

(BLUE) BACK MOTION TO EMPTY (BLUE) BACK RELOAD

H
R Z
R Z
X Y
X Y
C B N T E C
C B N T E PRESS MAN
C PRESS MAN

«
PRESS MAN «
PRESS MAN
$ MAN
$ M
MAN
M MAN RB
MAN RB

RS RS
MAN Y

LS
MAN Y
LS CLOSED LT
CLOSED LT MOF
MOF
CHARLIE LT
CHARLIE LT G H
(SUB) TOO RIFLE 0 TRAIN
(BLUE) GNR FLEX

Z R
QB
Y X

C E T N B C
PRESS MAN B GAP VS RUN 2 PRESS MAN
(FLASH VS PASS) CROSS FACE
RB
$ M «
MAN

LS RS
TITE LT
MAN TE MOF
(C GAP)

RIFLE RT
DESCRIPTION
5 MAN PRESSURE AWAY OFFSET RB

ADJUSTMENTS COVERAGE WORDS


TOO FRONT:
LB’S SET FRONT TO OFFSET RB AND MAC RIFLE CALL AWAY
END- OUTSIDE TECHNIQUE TO CALL RIFLE- DIME COVERAGE
(9 OR 5 TECH- LOW END OF TRAIN)
TACKLE- TO CALL (B GAP VS RUN)
FLASH CONTAIN VS PASS RUSH- VS MOTION TO EMPTY= INSIDE BLITZER HANDLE
NOSE- ALIGN 2 AWAY CALL RB (GIVE RUSH CALL TO DEFENSIVE END)
(WEDGE B GAP)

LB’S
SET FRONT TO OFFSET RB AND MAC MAKE
“RIFLE” CALL AWAY
LB AWAY RB PRESSURE OUTSIDE
(HIGH END OF TRAIN)
LB TO RB PRESSURE “A” GAP AWAY
VS RB IN 3 SPOT- SET FRONT TO TE
(MAKE “RIFLE” CALL SE SIDE)
VS 2 BACKS- RUN PRESSURE WEAK
(SET FRONT STRONG)

ONCE IT’S SET, IT’S SET!- DO NOT CHANGE VS RB MOTION


(SUB) TOO RIFLE- 0 TRAIN
(BLUE) GFR TRAIN (BLUE) GFR TREY
H H

R Z
Z R
X QB Y
C X QB Y
C B T N E
BUMP MAN «
BUMP MAN
B T N E
RB
M $ MAN
C
PRESS MAN TRAIN RB
« C M $
MAN MAN

LS RS
MOF MAN TE
LS RS
TITE LT MOF
MAN TE
TITE LT
RIFLE RT A B RIFLE RT

(BLUE) GNR DOLPHIN (BLUE) GFR TRAIN

H
H

R Y Y R

X QB Z Z QB X

C B T N E C C B N T E C
PRESS MAN PRESS MAN PRESS MAN PRESS MAN
RB
« M $ $
RB «
MAN M MAN

LS RS LS RS
MAN
TITE LT MOF MOF MAN
TITE RT
RIFLE RT C D RIFLE RT

(BLUE) GSP PRO (BLUE) GEMP TRAIN H OUT VS EMPTY= $ MAN TE/
TRAIN
SAFETIES ADJUST OUT
Y H

R H
R Z
X QB Z X Y

C B N T E B N T E C
TRAIN
C C RUSH PRESS MAN
PRESS MAN
PRESS MAN
« $ M
RB RB STR PRESS MAN «
MAN
MAN M $
MAN Y

LS RS TITE RT
MAN RB WK MOF LS RS
TITE RT MAN
MOF RIFLE LEFT
RIFLE LT E F RUSH, RUSH

(BLUE) GNR FLEX (FIB) VS MOTION TO EMPTY, SAFETIES


(BLUE) GEMP TRAIN H OUT ADJUST ON BACK
H - IF $ IS OUTSIDE RUSHER, MAKE
H
SWITCH CALL WITH MAC
R
QB
X Y Z R Z
B N T E C X Y
C PRESS MAN
PRESS MAN RB
B T N E C
«
MAN
M $ C RUSH PRESS MAN
PRESS MAN «
MAN
M $
MAN Y

LS RS
MAN TE
TITE LT
MOF
RIFLE RT
TITE RT LS RS RUSH, RUSH
MAN MOF
RIFLE LT G H SWITCH, SWITCH
(SUB) TOO RIFLE 0 TRAIN
(BLUE) FLEX TO TRAIN
(BLUE) TRAIN TO FLEX
H

H R Z

R Z X Y

X Y C B T N E C
TRAIN PRESS
PRESS MAN
B T N E C « M $ MAN
C TRAIN BLITZ
PRESS MAN
M « PRESS MAN
CONTAIN
$ MAN

LS
MOF RS
LS RS
MAN TE
TITE LT MOF
MAN TE
TITE LT
RIFLE RT A B RIFLE RT

(BLUE) FLEX TO TREY (BLUE) GFR TREY TO FLEX


H
H

R Z
Z R
X Y
X Y
B T N E
C C N E
PRESS MAN TRAIN C B T
« M $
PRESS MAN
PRESS MAN C TRAIN
MAN « MAN M $
MAN

LS RS
MOF
MAN Y
LS RS
MOF MAN TE
TITE LT TITE LT
RIFLE RT C D RIFLE RT

(BLUE) FLEX Y OFF TO TRAIN Y OFF (BLUE) TRAIN Y OFF TO FLEX Y OFF

H H

R R
Y Y
X Z X Z
B N T E C B N T E C
C TRAIN PRESS MAN C PRESS MAN
PRESS MAN PRESS MAN TRAIN
$ M « M $ «
MAN MAN

SPIN SAFTIES SPIN SAFTIES


LS RS LS RS
TITE RT MAN TE MOF MAN TE
MOF
TITE RT
RIFLE LT E F RIFLE LT

G H
. FLORIDA STATE
DEFENSIVE PLAYBOOK
SUB ZERO PRESSURES

TABLE OF CONTENTS
BEAR

(SUB) CUB 0 PG 1
(SUB) CUB 0
CUB FRONT IN DIME PERSONNEL WITH 0 COVERAGE

R T

Z X
M E N T B

C « C
MAN
MAN
$ RS MAN

MAN H MAN

LS
MOF 1. MAC MAKE CUB LT/RT CALL
2. BUCK MUST GO OPPOSITE MAC

CUB LT 3. SAFETIES ADJUST


4. 0 COVERAGE

R T

Z X
M E N T B

C C
MAN « LS $ MAN
MAN MAN MAN H

RS
MOF
CUB LT
DOLLAR FLINTSTONE
(BLUE) GFR FLEX (BLUE) GFR TRAIN
H H

R T
T R
X Z
X Z
E N T B
UNDER 1ST E N T B
C « BLOCKER C CUT #3
CUT #2 M TRAP
C « C
TRAP CUT #2 M TRAP
TRAP CUT #2

LS $ RS
1/2
TRAP
RS FRED LEFT
BARNEY RT
1/2
LS $ 1/2
A B 1/2

(BLUE) GNR TRAIN (BLUE) GNR TRAIN (FIB)


H
H

T R T Z
X Z
R X
E N T B E N T B
UNDER 1ST C CUT #2
C « BLOCKER
CUT #2 M C « C
TRAP CUT #3 TRAP M TRAP
CUT #3

LS $ RS RS
1/2
1/2
TRAP
LS $ 1/2
1/2
BARNEY RT C D FRED LEFT

(BLUE) GEMP TRAIN H OUT WE WILL BIRD OUT VS EMPTY (BLUE) DOLPHIN TO TRAIN Y FLEX
H

H
T R
T
Z R
X
X Z
E N T B
CUT #3 C E N T B
C « CUT #3
CUT #2 M « C
TRAP CUT #3 C M
$ TRAP CUT #2 TRAP

LS RS
BARNEY RT 1/2
LS $ 1/2
FRED LEFT
BIRD RT 1/2
E F
(BLUE) FLEX TO TREY (BLUE) BACK MOTION TO EMPTY

H H

T
T R
X Z Z X

E N T B E N T B
CUT #2 CUT #3 C
C « C C
«
TRAP M TRAP M
CUT #2 TRAP CUT #2 RS
MAN

$ RS $
FRED LEFT LS 1/2
1/2 LS 1/2
G H FRED LEFT
SUB SPLIT SAFETY
PRESSURE
2017
. FLORIDA STATE
DEFENSIVE PLAYBOOK
SUB SPLIT SAFETY PRESSURES

TABLE OF CONTENTS
(SUB) BENCH BUCKS 2 ROLL PG 1

(SUB) BOBO SPURS 2 ROLL PG 4

(SUB) JORDAN BILLY PG 7


(SUB) BENCH BUCKS 2 ROLL
(BLUE) GFR FLEX

Z R
Y Z

B T N E RS
BLITZ CUT #2 «
SLICE #1
CONTAIN
$ M C
C CUT 4/3 OFF
SHOW OFF INSIDE 1/2
INSIDE 1/2
TRAP FLAT

LS
BUCK LT SHOW MOF
DEEP 1/2
BUCKS LT
ROLL LT
DESCRIPTION
2 TRAP PRESSURE WITH BUCK AND LB BLITZING FROM THE BOUNDARY

ADJUSTMENTS COVERAGE WORDS


DEFENSIVE LINE EMPTY
-BENCH ALIGNMENT BIRD OUT
-TACKLE ( LONGSTICK)
- END ( LOOP SCOOP CONTAIN) STAR- SLICE #1
- NOSE ( PRESSURE A GAP OPPOSITE CHOKE
CALL) MAC- 4/3 PLAYER
- BUCK ( BLITZ CONTAIN)
SAFETY TO BUCKS CALL- ½ FIELD PLAYER

SAFETY AWAY BUCKS CALL- #2 VERTICAL

CORNER AWAY BUCKS CALL- ½ FIELD PLAYER

CORNER TO BUCKS CALL- TRAP FLAT


(SUB) BUCKS
(BLUE) GFR FLEX (BLUE) GNR FLEX
H Q
H

Z R Z R
Y X Y X
B T N E RS B T N E RS
C BLITZ CUT #2 C BLITZ CUT #2
CONTAIN « C TRAP CONTAIN « C
TRAP
$ M SLICE 1 $ M SLICE 1
CUT 4/3 OFF INSIDE CUT 4/3 OFF INSIDE
1/2 1/2

BUCK LT LS LS
SHOW MOF
BUCK LT
BUCKS LT DEEP 1/2
BUCKS LT
ROLL LT A B ROLL LT

(BLUE) PISTOL FLEX Y OFF H


(BLUE) GNRD FLEX Y SNIFFER
H

Q Q

Y R Y R
Z X Z X
B T N E RS B T N E RS
BLITZ CUT #2 CUT #2
CONTAIN « C
BLITZ
« C
C $ M SLICE 1 C CONTAIN
$ M SLICE 1
TRAP CUT 4/3 TRAP
OFF INSIDE CUT 4/3 OFF INSIDE
1/2 1/2

LS LS
BUCK LT SHOW MOF SHOW MOF BUCK LT
DEEP 1/2 DEEP 1/2
BUCKS LT BUCKS LT
ROLL LT C D ROLL LT

(BLUE) GFR TRAIN (BLUE) GFRD TRAIN Y OFF


H

H Q
Q
R Z Y R
X Y
X Z
B T N E RS
BLITZ CUT #2
« B T N E RS
CONTAIN
$ C C BLITZ CUT #2
«
C M SLICE 1
CONTAIN C
TRAP CUT 4/3 OFF INSIDE TRAP $ M SLICE 1
1/2 CUT 4/3 OFF INSIDE
1/2

LS
BUCK LT SHOW MOF LS
DEEP 1/2 SHOW MOF BUCK LT
BUCKS LT DEEP 1/2
BUCKS LT
ROLL LT
E F ROLL LT

(BLUE) GFR TREY (BLUE) GNR TREY

Q H H Q

Z R Z R
Y X Y X
B T N E RS B T N E RS
BLITZ CUT #2 BLITZ CUT #2
CONTAIN « C « C
$ M SLICE 1 CONTAIN
$ M SLICE 1
C CUT 4/3 OFF INSIDE C CUT 4/3 OFF INSIDE
TRAP 1/2 TRAP 1/2

LS LS
BUCK LT
SHOW MOF SHOW MOF BUCK LT
DEEP 1/2 DEEP 1/2
BUCKS LT BUCKS LT
ROLL LT G H ROLL LT
(SUB) BUCKS
(BLUE) GFR DOLPHIN
(BLUE) GFR TRAIN Y FLEX
Q H
H Q
Y R
Z R Z
X
X Y
B T N E RS B T N E
BLITZ CUT #2 RS C
C CONTAIN « BLITZ CUT #2
«
$ M SLICE 1
C C CONTAIN
$
TRAP
CUT 4/3 TRAP M SLICE 1
OFF INSIDE CUT 4/3 OFF INSIDE
1/2 1/2

LS LS
BUCK LT SHOW MOF
DEEP 1/2
BUCK LT
SHOW MOF
BUCKS LT DEEP 1/2 BUCKS LT
ROLL LT A B ROLL LT
(BLUE) GNR TRIPS BUNCH
(BLUE) GNR DOLPHIN STK

Q H
Q H

Z R R Z
Y X X Y
B T N E RS B T N E RS
C BLITZ CUT #2 C BLITZ CUT #2
«
CONTAIN « TRAP CONTAIN
$ SLICE 1 C
TRAP
$ M SLICE 1 C M
CUT 4/3 CUT 4/3 OFF INSIDE
1/2
OFF INSIDE
1/2

LS LS
BUCK LT SHOW MOF
SHOW MOF
BUCK LT
DEEP 1/2
BUCKS LT DEEP 1/2
BUCKS LT
ROLL LT C D ROLL LT
(BLUE) GFR TRAIN (FIB) (BLUE) GEMP TRAIN H OUT VS EMPTY= BIRD OUT
(BLITZ COVERAGE TO PRESSURE SIDE)

Q H
Q
Z R Y R H

Y X Z X
B T N E RS B T N E RS
BLITZ CUT 4/3 BLITZ CUT #2 C
C CONTAIN « «
TRAP $ M SLICE 1 C C CONTAIN
$ M SLICE 1
CUT #2 MAN
CUT 4/3 OFF INSIDE
OFF INSIDE 1/2
1/2

LS
LS MAN

BUCK LT
SHOW MOF BUCK LT
DEEP 1/2
BUCKS LT BUCKS LT
ROLL LT E F ROLL LT

(BLUE) GFR TRAIN TO FLEX (BLUE) GFR FLEX TO TRAIN ON MOTION MAC CUTS FROM #2
TO BOUNDARY TO #3 STRONG

Q H H Q

Z R R Z
Y X X Y
B T N E RS B T N E RS
BLITZ CUT #2 BLITZ CUT #2
C « « C
TRAP
CONTAIN
$ M SLICE 1 C C
CONTAIN
$ M SLICE 1
CUT 4/3 TRAP CUT 4/3
OFF INSIDE
OFF INSIDE
1/2
1/2

LS LS
SHOW MOF
BUCK LT DEEP 1/2 BUCK LT
BUCKS LT BUCKS LT
ROLL LT G H ROLL LT
(SUB) BOBO SPURS 2 ROLL
(BLUE) GFR FLEX

Q H

Z R

Y X

B T N E RS
SLICE 1
$ M « C
CUT #2 TRAP
C CUT 2
OFF INSIDE
1/2

LS
BUCK LT SHOW MOF
DEEP 1/2
SPURS RT
ROLL RT

DESCRIPTION
FIELD 2 ROLL PRESSURE WITH SAFETY AND STAR COMING

ADJUSTMENTS COVERAGE WORDS

1. MAKE BUCK LT/RT CALL TO FIELD


2. VS 2X2 MAC/$ CUT #2
3. VS 3X1 MAC CUT #2 MONEY CUT #3
4. VS EMPTY= BIRD OUT
(SUB) SPURS
(BLUE) GFR FLEX (BLUE) GNR FLEX
Q H
H Q

Z R
Z R
Y X
Y X
B T N E RS T
SLICE 1 B N E RS
$ M « C SLICE 1
«
CUT #2 TRAP
$ M C
C CUT 2
C CUT 2
CUT #2 TRAP
OFF
OFF
INSIDE 1/2
INSIDE 1/2

LS LS
BUCK LT SHOW MOF BUCK LT
SHOW MOF
SPURS RT DEEP 1/2
DEEP 1/2 SPURS RT
ROLL RT A B ROLL RT

(BLUE) PISTOL FLEX Y OFF H


(BLUE) GNRD FLEX Y SNIFFER
H

Q Q

Y R Y R
Z X Z X

B T N E RS B T N E RS
SLICE 1 SLICE 1
$ M « C $ M « C
CUT #2 TRAP CUT #2 TRAP
C CUT 2
C CUT 2

OFF OFF
INSIDE 1/2 INSIDE 1/2

LS LS
BUCK LT SHOW MOF SHOW MOF BUCK LT
SPURS RT DEEP 1/2 DEEP 1/2
SPURS RT
ROLL RT C D ROLL RT
(BLUE) GFR TRAIN (BLUE) GFRD TRAIN Y OFF
H
H Q
Q

R Z Y R
X Y X Z
B T N E RS T N E RS
SLICE 1 C B
SLICE 1
$ M « TRAP
$ M «
CUT 3 CUT #2 CUT 3 CUT #2
C
TRAP
C C
OFF OFF
INSIDE 1/2 INSIDE 1/2

LS LS
BUCK LT SHOW MOF
BUCK LT
SHOW MOF
SPURS RT DEEP 1/2 DEEP 1/2 SPURS RT
ROLL RT E F ROLL RT

(BLUE) GFR TREY (BLUE) GNR TREY

Q H H Q

Z R Z R
Y X Y X
B T N E RS B T N E RS
DROP
« C DROP
« C
$ M TRAP $ M TRAP
CUT #2 CUT #2
CUT 3 CUT 3
C C
OFF OFF
INSIDE 1/2 INSIDE 1/2

LS LS
BUCK LT SHOW MOF SHOW MOF
BUCK LT
SPURS RT DEEP 1/2 DEEP 1/2 SPURS RT
ROLL RT G H ROLL RT
(SUB) SPURS
(BLUE) GFR DOLPHIN
(BLUE) GFR TRAIN Y FLEX
Q H H Q

Y R R Z
Z X X Y
T N E RS B T N E RS
B SLICE 1
SLICE 1
$ « C $ M « C
M TRAP
CUT #3 CUT #2
TRAP
CUT 2 CUT #2
C C
OFF OFF
INSIDE 1/2 INSIDE 1/2

LS LS
BUCK LT SHOW MOF
BUCK LT
SHOW MOF
SPURS RT DEEP 1/2 DEEP 1/2 SPURS RT
ROLL RT A B ROLL RT
(BLUE) GFR TRAIN BUNCH
(BLUE) GFR DOLPHIN DBL STK
Q H

H
Z R R Z
Y X X Y
T N E RS B T N E
B RS
SLICE 1 SLICE 1
$ «
$ M « C M C
CUT #2 CUT 3 CUT #2 TRAP
CUT 2 TRAP
C C
OFF OFF
INSIDE 1/2 INSIDE 1/2

LS LS
BUCK LT SHOW MOF BUCK LT
SHOW MOF
SPURS RT DEEP 1/2 DEEP 1/2
SPURS RT
ROLL RT C D ROLL RT

(BLUE) GFR TRAIN (FIB) (BLUE) GEMP TRAIN H OUT


BIRD OUT
Q H Q

Z R H
R Z
Y X X Y
B T N E RS T N E RS
SLICE 1
« C C B $ M « C
$ M TRAP MAN MAN
CUT 3 CUT #2
TRAP
C CUT #2 CUT #3
OFF
INSIDE 1/2

LS LS
BUCK LT SHOW MOF SHOW MOF BUCK LT
DEEP 1/2 DEEP 1/2
SPURS RT SPURS RT
ROLL RT E F ROLL RT

(BLUE) GFR TRAIN TO FLEX (BLUE) GFR FLEX TO TRAIN

Q H H Q

Z R R Z
Y X X Y
B T N E RS B T N E RS
SLICE 1
« C SLICE 1
$ « C
$ M TRAP M TRAP
CUT 2 CUT #2 CUT #3 CUT #2
C C
OFF
OFF
INSIDE 1/2
INSIDE 1/2

LS LS
BUCK LT SHOW MOF SHOW MOF
BUCK LT
DEEP 1/2 DEEP 1/2
SPURS RT SPURS RT
ROLL RT G H ROLL RT
(SUB) JORDAN BILLY
(BLUE) GFR FLEX
H

Z R
Y X

B T N E «#2
RS CUT
SLICE 1
$ M
CUT 2
C C
TRAP
OFF INSIDE
1/2

LS
SHOW MOF
DEEP 1/2
BUCK LT
SPURS RT
ROLL RT

(BLUE) GNR FLEX


H

Z R
Y X

B T N E RS «
BLITZ CUT #2 SLICE 1
CONTAIN
$ M
CUT #2
C
C OFF INSIDE
TRAP
1/2

LS
SHOW MOF
DEEP 1/2
BUCK LT
BUCKS LT
ROLL LT
SUB BLITZES
2017
. FLORIDA STATE
DEFENSIVE PLAYBOOK
SUB BLITZES

TABLE OF CONTENTS
(SUB) EVEN EAGLE BLITZ PG 1

(SUB) EVEN MOCCA PG 4


(SUB) EVEN EAGLE BLITZ
(BLUE) GFR FLEX

Q H

Z R

Y X

E T N B

C C
BLITZ $ M « BLITZ
MAN BLITZ SPEAR H
BLITZ MAN
CONTAIN
MAN

LS RS
BLITZ BLITZ
MAN MAN
HEAVY LT
CHARLIE RT

DESCRIPTION
BIRD BLITZ WITH MONEY AND THE DB TO THE OPEN SIDE BLITZING

ADJUSTMENTS COVERAGE WORDS


MAC MAKE HEAVY CALL TO A 3 MAN SURFACE VS STACK= PUSH ALERT

MAC MAKE CHARLIE CALL TO A 2 MAN VS BUNCH= 3 WAY


SURFACE

ONCE BLITZ IS SET IT’S SET

IF RB BLOCKS OR RELEASE FROM OFFSET USE


SPEAR CONCEPT
(SUB) EAGLE BLITZ
(BLUE) GFR FLEX (BLUE) GNR FLEX
Q H H Q

Z R Z R
Y X Y X
E T N B E N B
T
C C C C
BLITZ $ M « BLITZ BLITZ $ M «
MAN BLITZ SPEAR H BLITZ
BLITZ MAN MAN BLITZ SPEAR H BLITZ
CONTAIN CONTAIN MAN
MAN MAN

LS RS LS RS
BLITZ BLITZ BLITZ BLITZ
MAN MAN MAN MAN
HEAVY LT HEAVY LT
CHARLIE RT A B CHARLIE RT

(BLUE) PISTOL FLEX Y OFF H


(BLUE) GNRD FLEX Y SNIFFER
H

Q Q

Y R Y R
Z X Z X
E T N B E T N B
C C C C
BLITZ $ M « BLITZ
BLITZ $ M « BLITZ
MAN BLITZ SPEAR H MAN BLITZ SPEAR H
BLITZ MAN BLITZ MAN
CONTAIN MAN CONTAIN MAN

LS RS LS RS
BLITZ BLITZ BLITZ BLITZ
MAN MAN MAN MAN
CHARLIE LT CHARLIE LT
CHARLIE RT C D CHARLIE RT

(BLUE) GFR TRAIN (BLUE) GFRD TRAIN Y OFF


H
H Q
Q

R Z Y R
X Y X Z
B N T E B N T E

C $ C $ C
« BLITZ C «
BLITZ
MAN
M BLITZ MAN
BLITZ
M BLITZ
BLITZ
SPEAR H MAN MAN
MAN SPEAR H MAN

LS RS LS RS
BLITZ BLITZ BLITZ BLITZ
CONTAIN MAN
HEAVY RT CONTAIN MAN
CHARLIE RT
CHARLIE LT E F CHARLIE LT
(BLUE) GFR TREY (BLUE) GNR TREY

Q H H Q

R Z R Z
Y X Y X
E T N B C E T N B
BLITZ
C
BLITZ
CONTAIN C CONTAIN C
$ M « BLITZ
$ «
BLITZ SPEAR H
BLITZ MAN M BLITZ
BLITZ
MAN
MAN BLITZ SPEAR H
CONTAIN MAN
CONTAIN

LS RS LS RS
HEAVY RT BLITZ BLITZ BLITZ BLITZ HEAVY RT
MAN
CHARLIE LT MAN MAN MAN
CHARLIE LT
SWITCH G H SWITCH
(SUB) EAGLE BLITZ
(BLUE) GFR DOLPHIN
(BLUE) GFR TRAIN Y FLEX
Q H Q H

Y R
Y R
Z X
Z X
E T N B N T E
B « C $
C
BLITZ
BLITZ « C
$ M CONTAIN
C MAN M BLITZ
BLITZ BLITZ
BLITZ MAN BLITZ CONTAIN
SPEAR H BLITZ MAN SPEAR H MAN MAN
CONTAIN

LS RS LS RS
BLITZ BLITZ
CHARLIE LT BLITZ MAN BLITZ MAN CONTAIN MAN CHARLIE LT
CHARLIE RT A B CHARLIE RT
(BLUE) GNR TRAIN BUNCH
(BLUE) GNR DOLPHIN STK
PUSH ALERT Q H 3 WAY
PUSH ALERT
H Q
Z R R Z

Y X Y
X B N T E
C E T C
N B « C C $
BLITZ «
BLITZ
MAN M
$ M
CONTAIN
SPEAR H RS
LS SPEAR H
RS
LS
BLITZ
CONTAIN
CHARLIE LT CHARLIE LT
CHARLIE RT C D CHARLIE RT

(BLUE) GFR TRAIN (FIB) (BLUE) GEMP TRAIN H OUT

Q H Q

Z R H
R Z
Y X X Y
E N B B N T E
T
M C $ C
C $ C BLITZ « BLITZ
BLITZ « BLITZ BLITZ BLITZ
MAN BLITZ M MAN
MAN CONTAIN MAN MAN
MAN SPEAR H

LS RS LS RS
BLITZ BLITZ BLITZ
BLITZ
MAN CONTAIN MAN MAN CHARLIE RT
HEAVY LT CHARLIE LT
CHARLIE RT E F SWITCH

(BLUE) GFR TRAIN TO FLEX (BLUE) GFR FLEX TO TRAIN

H Q

H Q
R
X
R Y Z
X Y Z E T N B
B N T E C «
BLITZ $ M
SPEAR H BLITZ C
BLITZ
C « C MAN BLITZ MAN
BLITZ M $ BLITZ BLITZ
CONTAIN MAN
SPEAR H
MAN BLITZ MAN MAN
CONTAIN RS
LS BLITZ
LS RS
BLITZ
MAN

HEAVY RT BLITZ
CONTAIN
MAN HEAVY LT
CHARLIE LT CHARLIE RT
G H
(SUB) EVEN MOCCA
(BLUE) GFR FLEX

Z R

Y X

E $ T N B
MAN SLOW BULL
C TE MAN H «
BLITZ
MAN
M C
BLITZ
MAN

LS RS
BLITZ
STAR,STAR MAN

BULL, BULL

DESCRIPTION
-MAX BLITZ WITH DB TO OFFSET RB, MIKE, AND SAFETY AWAY FROM RB
-BLITZ COVERAGE (SNAKE)

ADJUSTMENTS COVERAGE WORDS


DT’S: ALIGN EVEN FRONT/ STAB B GAPS

DE’S: DE TO RB BULL TACKLE (QB ON SPEED OPTION)/ DE AWAY


SPEED CONTAIN

MAC: BLITZ A GAP TO OFFSET RB


NO OFFSET RB, BLITZ TO PASSING STRENGTH

$: MAN TO MAN TE ( CHOKE WHEN TE HAS HAND IN THE DIRT)


NO CHOKE VS Y OFF
VS 2 BACK, GIVE “BULL” CALL, BLITZ OFF EDGE, AND PEEL
FLARE

ANY BLITZ CONTAIN RUSHER, IF THE BACK FLARES, PEEL!!


(SUB) MOCCA
(BLUE) GFR FLEX (BLUE) GNR FLEX
H
H Q

Z R
Z R
Y X
Y X
E $ T $
B MAN N T E
N B
C MAN
« TE
TE C
BLITZ
C M « BLITZ
MAN M C BLITZ BLITZ MAN
BLITZ MAN
MAN
MAN

LS RS
LS RS
BLITZ
STAR,STAR MAN SAFETY,SAFETY
BULL, BULL A B BULL/BULL
VS BACK IN 3 SPOT=
(BLUE) PISTOL FLEX Y OFF H PASSING STRENGTH
(BLUE) GNRD FLEX Y SNIFFER
H

Q Q

Y R Y R
Z X Z X
E T N B B N T E
$ «
C C
BLITZ MAN
M C C $ M « BLITZ
MAN TE BLITZ MAN MAN
BLITZ BLITZ
MAN TE
MAN MAN

LS RS
LS RS
BLITZ
STAR,STAR MAN
SAFETY,SAFETY
BULL, BULL C D BULL/BULL
(BLUE) GFR TRAIN (BLUE) GFRD TRAIN Y OFF
H
H Q
Q

R Z Y R
X Y X Z
B N T $ E B N T E
MAN
TE $
C M C C M
MAN
« BLITZ
BLITZ
TE « C
BLITZ BLITZ MAN BLITZ BLITZ
MAN MAN MAN MAN MAN

LS RS LS RS

SAFETY,SAFETY SAFETY,SAFETY
BULL/BULL E F BULL/BULL
(BLUE) GFR TREY (BLUE) GNR TREY

H Q
H
Z R
Z R
Y X Y X
E $ T N B T
E $ N B
BLITZ
MAN
C MAN
TE
M M C «
«
C C
BLITZ BLITZ BLITZ
RS
BLITZ
BLITZ
MAN
MAN MAN MAN
BLITZ
MAN
MAN
LS
LS RS
CORNER,CORNER
SAFETY,SAFETY
BULL/BULL G H BULL/BULL
(SUB) MOCCA
(BLUE) GFR DOLPHIN
(BLUE) GFR TRAIN Y FLEX

Q H
H Q
Y R
R Z
Z X X Y
E T N B T E
B N
«
$ M
C C M C
BLITZ BLITZ
BLITZ
C $ «
BLITZ BLITZ
MAN MAN BLITZ BLITZ
MAN MAN MAN
RS MAN MAN
LS BLITZ
MAN
LS RS
“STAR,STAR” “SAFETY, SAFETY”
“BULL” A B BULL. BULL

(BLUE) GNR DOLPHIN DBL STK (BLUE) GNR TRIPS BUNCH


3 WAY
IN/OUT H Q IN/OUT
Q H
R
Z R Z
X X Y
Y
B N T E B N T E
C «
C C
M C M $
BLITZ
$ « MAN RS

LS RS
LS
SAFETY,SAFETY STAR,STAR
BULL/BULL BULL, BULL
C D
(BLUE) GFR TRAIN (FIB) (BLUE) GEMP TRAIN H OUT

Q
Q H
H
Z R R Z
Y X X Y
E $ T N B B N T E
MAN
TE
C « C
BLITZ « M C C M BLITZ BLITZ
BLITZ A
MAN BLITZ BLITZ BLITZ
MAN
$ MAN MAN
MAN MAN MAN
LS TE
LS RS BLITZ
RS
MAN

SAFETY,SAFETY
BULL/BULL E F NO BULL

(BLUE) GFR TRAIN TO FLEX (BLUE) GFR FLEX TO TRAIN

H Q
Q H
R Z
R
Z Y X X Y
E $ T N B B N T $ E
MAN MAN
« «
C TE TE
C
BLITZ
BLITZ
MAN M C C BLITZ
M BLITZ
BLITZ MAN
MAN BLITZ MAN
MAN
MAN

LS RS RS
LS
BLITZ
SAFETY,SAFETY MAN
BULL/BULL G H
EMPTY CHECKS
2017
. FLORIDA STATE
DEFENSIVE PLAYBOOK
EMPTY CHECKS

TABLE OF CONTENTS
(REG) CHECK BOX PG 1

(SUB) CHECK STOUT PG 2


(REG) CHECK BOX
(REG) EMPTY

Q BOX
F Z H

X Y

C
CLAMP
S
W M
CLAMP

LS RS
READ 2 TO 1

SOLID RT
CHECK BOX

DESCRIPTION
EMPTY CHECK FOR COVER 2 AND COVER 8

ADJUSTMENTS COVERAGE WORDS


1. IF Y IS ATTACHED TO THE
BACKSIDE= PLAY COVER 2
(SUB) CHECK STOUT
(REG) EMPTY

Q BOX
F Z H

X Y

C
CLAMP
S
W M
CLAMP

LS RS
READ 2 TO 1

SOLID RT
CHECK STOUT

DESCRIPTION
EMPTY CHECK FOR COVER 2 AND COVER 8

ADJUSTMENTS COVERAGE WORDS


1. IF Y IS ATTACHED TO THE
BACKSIDE= PLAY COVER 2
GOAL LINE
2017
. FLORIDA STATE
DEFENSIVE PLAYBOOK
GOAL LINE

TABLE OF CONTENTS
ELEPHANT DIAMOND PINCH PG 1

ELEPHANT DIAMOND PLUG PG 3

ELEPHANT DIAMOND STICK PG 5

(REG) FIELD TUFF SAW PG 7


ELEPHANT DIAMOND PINCH
(REG) I PRO
H

Y X
C CH
MAN Z E T N T E
FORCE SS
MAN

W M DCH
3 ON 3 3 ON 3 3 ON 3

TITE LT
PINCH LEFT

DESCRIPTION
GOAL LINE DEFENSE- DIAMOND FRONT- PINCH TO THE WING

ADJUSTMENTS COVERAGE WORDS


ELEPHANT DIAMOND PINCH
(REG) I PRO
H
(REG) I SLOT
H

F
F
Z Z
Y X
Y X
C E CH T N T
MAN Z E E CH T N T E
FORCE SS C
MAN
SS MAN
MAN Z

W M DCH W
3 ON 3 3 ON 3
M DCH
3 ON 3 3 ON 3 3 ON 3 3 ON 3

TITE LT TITE LT
PINCH LEFT A B PINCH LEFT
(GREEN) I PAIRS
H
(GREEN) EMPTY

Z
Z H F
Y U
Y X
C E CH T N T DCH E
MAN Z C E T N T E
FORCE
MAN U
DCH
CH W SS
W M SS
3 ON 3 3 ON 3 3 ON 3 M

TITE LT TITE LT
PINCH LEFT NO PINCH
C D
(BLACK) I PWR X TITE
H

Z F

Y X
E CH T N T DCH E
MAN X

C
MAN Z W M SS
FORCE MAN Y
(10) (50)

TITE LT
PINCH LEFT E F

G H
ELEPHANT DIAMOND PLUG
(GREEN) I X TITE PLUG CALL IS TELLING THE
NOSE WHERE TO GO!
H

Z
Y X

C E CH
MAN Y
T N T DCH E
9 TECH A PRESSURE MAN X
MAN Z 3T TO 4i 3T TO 4i 9 TECH
CONTAIN CONTAIN
PRESSURE PRESSURE

W M
(10)
SS
(50)
(50)

TITE LEFT
PLUG LEFT
DESCRIPTION
GOALLINE DEFENSE- DIAMOND FRONT.

ADJUSTMENTS COVERAGE WORDS


1. NOSE GO TO THE PLUG CALL
2. MIKE GOES AWAY FROM THE PLUG CALL.
- ONCE IT’S SET, IT’S SET!
ELEPHANT DIAMOND PLUG
(REG) I PRO
H
(REG) I SLOT
H

F
F
Z Z
Y X
Y X
C E CH T N T
MAN Z E E CH T N T E
FORCE MAN Y SS C
MAN
MAN Y SS MAN
MAN Z

W M DCH W
(50) (10) (50) M DCH
(50) (10) (50)

TITE LT TITE LT
PLUG LEFT A B PLUG LEFT
(GREEN) I PAIRS
H
(GREEN) EMPTY

Z
Z H F
Y U
Y X
C E CH T N T DCH E
MAN Z C E T N T E
FORCE MAN Y MAN U
DCH
CH W SS
W M SS
(50) (10) (50)
M
(10)

TITE LT TITE LT
PLUG LEFT PLUG LEFT
C D
(BLACK) I PWR X TITE
H

TRIGGER VS Z F
PWR BACK
Y X
E CH T N T DCH E
TRIGGER MAN X

C
MAN Z W M SS
FORCE MAN Y
(10) (50)

TITE LT
PLUG LEFT E F

G H
ELEPHANT DIAMOND STICK
(GREEN) I X TITE

Z
Y X

C E CH
MAN Y
T N0 T DCH E
9 TECH MAN X
MAN Z 3T PRESSURE 3T 9 TECH
CONTAIN PRESSURE PRESSURE CONTAIN

W M SS
(50) (10) (50)

TITE LEFT
DESCRIPTION
GOAL LINE DEFENSE- DIAMOND FRONT

ADJUSTMENTS COVERAGE WORDS


1. FRONT ALIGN IN ELEPHANT DIAMOND
ELEPHANT DIAMOND STICK
(REG) I PRO
H
(REG) I SLOT
H

F
F
Z Z
Y X
Y X
C E CH T N0 T
MAN Z E E CH T N T
FORCE MAN Y 3T PRESSURE 3T SS 0 E C
PRESSURE PRESSURE MAN
MAN Y 3T PRESSURE 3T SS MAN
PRESSURE PRESSURE MAN Z

W M DCH W M
(50) (10) (50) DCH
(50) (10) (50)

TITE LT A B TITE LT
(GREEN) I PAIRS
H
(GREEN) EMPTY

Z
Z H F
Y U
Y X
C E CH T N0 T DCH E
MAN Z C E T N0 T E
FORCE MAN Y 3T PRESSURE 3T
MAN X
DCH
PRESSURE PRESSURE CH W 3T PRESSURE 3T SS
PRESSURE PRESSURE
W M SS
(50) (10) (50)
M
(10)

TITE LT TITE LT
C D
(BLACK) I PWR X TITE
H

TRIGGER VS Z F
PWR BACK
Y X
E CH T 0
N T DCH E
TRIGGER MAN X
3T PRESSURE 3T
C PRESSURE PRESSURE
MAN Z W M SS
FORCE MAN Y
(10) (50)

TITE LT E F

G H
(REG) FIELD TUFF SAW
(REGULAR) I PRO
H

F
Z

X Y
W B N T E S

C M C
MAN 2 ON 2 MAN

LS RS
2 ON 2 MAN Y

TUFF RT

DESCRIPTION

ADJUSTMENTS COVERAGE WORDS


(REG) FIELD TUFF SAW
(REG) I PRO (REGULAR) INR PRO
H H

F F

Q Z
Q Z
X Y
X Y S
W B N T E
W B N T E S

C M C
C M C MAN 2 ON 2 MAN
MAN 2 ON 2 MAN

LS RS
LS RS 2 ON 2 MAN Y
2 ON 2 MAN Y
TUFF RT TUFF RT
A B
(REGULAR) IFR PRO (REG) GSP PRO
H

F F Q H
Z
Q
X Y Z
W B N T E S X Y
W B N T E S
C M C
MAN 2 ON 2 MAN
C M C
MAN 2 ON 2 MAN

LS RS
2 ON 2 MAN Y
LS RS
2 ON 2 MAN Y

TUFF RT TUFF RT
C D
(REGULAR) I SLOT
H (REG) ACE FLANK H

Q Z Z
F Q
Y X Y X
W B N T E S S
W B N T E

M C C M C
2 ON 2 MAN MAN 3 ON 3 C MAN
MAN

LS RS LS RS
MAN Y 2 ON 2
3 ON 3 3 ON 3

TUFF RT TUFF RT
E F
(SILVER) ACE DOT (SILVER) ACE DOT SLOT
H
H

Z Q X
Q Z X
Y U
Y U
W B N T E S
W B N T E S

C M C
MAN MAN H MAN M C C
MAN H MAN
MAN

LS RS
MAN Y MAN U LS RS
MAN Y MAN U

TUFF RT TUFF RT
G H
(REG) FIELD TUFF SAW
(REG) ACE DOS (REG) ACE TRIPS BUNCH
H
H

TRAFFIC
Y Q F
Q F Z
Z X
X Y
W B N T E S
W B N T E S

C M C
MAN MAN H MAN C M C
MAN

LS RS
MAN Y MAN F LS RS
MAN H

TUFF RT A B TUFF RT

(REGULAR) I STANFORD
(SILVER) ACE TRIPS H

H F
Q Z
Q U Z Y X
X Y W B N T E S
W B N T E S
M C C
2 ON 2
C M C MAN
MAN
MAN MAN H MAN

LS RS
2 ON 2 MAN Y
LS RS
MAN Y MAN U

TUFF RT
C D TUFF RT

(REG) EMPTY (REG) I SLOT (FIB)


H

Q F

F Z H
Z Q
X Y X Y
W B N T E S E S
W B N T
C
C M MAN RS C C
MAN MAN F MAN H MAN MAN
M
2 ON 2

LS
MAN Y LS RS
2 ON 2 MAN Y

TUFF RT E F TUFF RT

(REG) I SLOT TO PRO


(REG) I PRO TO SLOT
H H

F F
Z Z
Q Q
Y X Y X
W B N T E S W B N T E S

C
M C C MAN M C
2 ON 2 MAN MAN 2 ON 2 MAN

LS RS LS RS
MAN Y 2 ON 2 MAN Y 2 ON 2

TUFF RT G H TUFF RT

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