GLADIATOR GAMING
40K TEAMS
                               TOURNAMENT DETAILS
What                 Warhammer 40,000 10th Edition, Strike Force Games, 2000pts per player.
                     6 player teams event.
When                 Refer to Facebook/BCP event.
Where                Fitzy’s Loganholme Bryant's Rd & Pacific Hwy, Loganholme QLD 4129
Cost                 $600 per team, price includes lunch on both days.
                     Joshua McGowan
                     BSB: 633000
                     ACC: 160994588
Schedule             Saturday                                Sunday
                     8:00          Doors Open                8:00          Doors Open
                     8:30-11:45    Round One                 8:30-11:45    Round Four
                     11:45-12:45   Lunch                     11:45-12:45   Lunch
                     12:45-16:00   Round Two                 12:45-16:00   Round Five
                     16:15-19:45   Round Three               16:00         Pack Up and Presentations
BEST COAST PAIRINGS
List submission, check-in, pairings, and score entry for this event will be done using Best Coast
Pairings (BCP). All players must have a BCP account and familiarise themselves with its use.
Players must use the web browser version of BCP not the mobile app.
BEST COAST PAIRINGS
Registration         Team captains should register via the Best Coast Pairings.
List Restrictions    Legends and understrength units are not permitted.
Rules Cutoff         Refer to Facebook/BCP event.
                     New codexes without an FAQ published by the cut-off date will not be allowed
                     unless as advised by the T.O
FAQs                 GW FAQ’s will be used for this event, rules for charging through ruins and
                     additional clarifications will be drawn from WTC FAQ’s
List Submission      Refer to Facebook/BCP Event
Modelling            Armies should be WYSIWIG and any 3rd party miniatures, 3D prints, or
                     conversions should be of high quality and be easily identifiable as the miniatures
                     they are being used to represent. If the T.O or judges determine that a miniature
                     does not meet an acceptable standard it will be removed on the day.
What to Bring        Players should bring photo ID, pens, tape measure, dice, objective markers, and a
                     digital or hard copy of their army rules. It is recommended that players also bring
                     a chess clock. Each team should have a set of pairings cards.
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                         GLADIATOR GAMING
                            40K TEAMS
                                     TEAMS EVENT DETAILS
TEAM COMPOSITION
Each of the factions below may only be used in one list per team:
Space Marines          Grey Knights                      Adeptus Custodes                    Imperial Agents
Adeptus Mechanicus     Adepta Sororitas                  Astra Militarum                     Imperial Knights
Necrons                T'au Empire                       Tyranids                            Genestealer Cults
Aeldari                Drukhari                          Orks                                Leagues of Votann
Chaos Daemons          Chaos Space Marines               Chaos Knights                       Death Guard
World Eaters           Thousand Sons
ROUND AND GAME PAIRINGS
Round pairings will be randomly determined for the first round of the tournament and then follow a Swiss
pairings process for the following rounds (i.e. pairing by win/loss then by score).
Game pairings will follow the process below:
Each team will have 6 cards representing the armies on their team:
1. Both teams put out 1 of their cards face down as a “defender”, these are then revealed
2. Both teams put out 2 of their remaining cards face down as “attackers” against the opposing team's defender,
these are then revealed
3. Each team takes their 2 opposing attacker cards and selects 1 of those attackers for their defender to play
against, placing their choice face down next to their own defender. These two defender/attacker pairs are then
revealed as the first and second game pairings
4. Teams roll off with the winner (Team A) getting the first table pick for their defender to play on followed by
the loser (Team B) and the refused attackers are returned to their respective teams
5. Repeat steps 1-4 to determine the third and fourth game pairings but with Team B getting the first table pick
for their defender followed by Team A
6. The refused attackers from step 5 will be paired together as the fifth game pairing with Team A getting the
table pick. The remaining 2 cards will form the sixth game pairing and will play on the only unpicked table
Table Pick Order (The winner of the roll off is Team “A”): A – B – B – A – A – remaining table
GAME SCORING
Teams events use a differential scoring system, to determine the Game Points scored by each player in each
game, subtract the loser's Victory Points from the winner's Victory Points.
VP Differential                0-5     6-10    11-15     16-20       21-25   26-30   31-35   36-40   41-45   46-50   >50
Winner Game Points             10       11      12         13         14      15      16      17      18      19     20
Loser Game Points              10       9       8           7          6       5      4       3       2       1       0
ROUND SCORING
The winning team in each round is determined by adding together the Game Points scored by players in each
respective team.
Total Game Points              <55             55-65                 >65
Result                         Loss            Draw                  Win
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                           GLADIATOR GAMING
                              40K TEAMS
                                       ADDITIONAL DETAILS
RULES QUERIES AND SPORTSMANSHIP
All initial rules queries are to be handled by the captains, they are to check relevant FAQ and Errata
and come to an agreeable solution. If you cannot find a solution then the captain and captain only can
consult with a T.O (this includes pre-event rules queries).
To ensure a swift resolution of rules queries, captains are to have all rules and FAQ at the ready to
present their question. T.O's rulings are final and continued argument will result in a yellow card.
The T.O may be required to intervene and issue a series of cards whether they be warnings in the form
of yellow cards or disqualifications in the form of red. Players will be made aware of what is issued and
why. This is to ensure that everyone involved is permitted to have an enjoyable and safe experience.
The issuing of cards is not to be argued with and may result in eviction from the current event and
future events.
In the case of dice or slow play disputes, players may be required to use dice or chess clocks provided
by the T.O.
Players will conduct themselves with the utmost respect to themselves, others, venue facilities, staff
and all the gaming equipment. Failure to do so will result in the removal from the event.
PAINTING STANDARD
The painting standard at this event will be determined using the rubric below. Players must score at
least 15 points to qualify for their 10VP Battle Ready score
BUILDING
●
    Mould lines and sprue nubs removed (1 point)
●
    Models are assembled neatly with no large gaps (1 point)
●
    Bases have sand, flock, or texture (1 point)
●
    Bases have additional details added (1 point)
●
    Custom or scratch built bases (1 point)
●
    Army contains conversions (1 point, 1 additional point for 7 or more)
PAINTING
●
    All models are fully painted with at least 3 colours not including undercoat (1 point)
●
    Details stand out e.g. eyes, belts, ammo pouches (1 point)
●
    Bases are painted (2 points)
●
    Basic shading e.g. washes, contrast (1 point)
●
    Models are neatly painted (2 points)
●
    Character models stand out from basic troops (1 point)
●
    All models have a cohesive colour scheme or are tied together in some way (1 point)
●
    Models are painted to the same standard excepting character or centrepiece models (1 point)
●
    Unit markings distinguish different squads from the tabletop level (2 points)
ADVANCED
●
    Weathering, chipping, or battlefield effects (up to 3 points)
●
    Advanced highlighting e.g blending (2 points)
●
    Freehand details (1 point)
●
    Advanced techniques such as non-metallic metals (1 point)
●
    Lighting effects including plasma glow, object source lighting (1 point)
●
    Anything extra that deserves additional merit e.g display boards (2 points)
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