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3802795-V5 Formulae Compendium

The document outlines various alchemical effects and abilities categorized into five levels, detailing their names, descriptions, ingredients, and sourcebooks. Each level presents a range of powers, from creating body paint to awakening Kindred from torpor. The document serves as a guide for practitioners of blood alchemy in a role-playing context.
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0% found this document useful (0 votes)
561 views8 pages

3802795-V5 Formulae Compendium

The document outlines various alchemical effects and abilities categorized into five levels, detailing their names, descriptions, ingredients, and sourcebooks. Each level presents a range of powers, from creating body paint to awakening Kindred from torpor. The document serves as a guide for practitioners of blood alchemy in a role-playing context.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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TABLE OF CONTENTS

LEVEL 1 3

LEVEL 2 4

LEVEL 3 5

LEVEL 4 7

LEVEL 5 8

2
LEVEL 1
LVL NAME EFFECT DESCRIPTION INGREDIENTS SOURCEBOOK
Alchemist’s Blood, choleric blood,
1 BODY PAINT Create a shiny, dark brown fluid for tattooing Kindred and/or mortals. tattoo inks, henna, marker fluid, or
any substance that stains skin
Blood Sigils (73)

Enter a state of timed torpor, indistinguishable from that of an ordinary Alchemist’s Blood, phlegmatic
1 CHECKOUT TIME
corpse.
blood, embalming fluid, myrrh, a
toad’s skull
Blood Sigils (74)

A drug that intoxicates Thin-Bloods (and Kindred with Humanity 8 or Alchemist’s Blood, sanguine
1 ELEVATE
higher) and boosts Dexterity when expertly crafted.
blood, fermented chocolate, rice
vinegar, a street drug
Blood Sigils (74)

Alchemist’s Blood, choleric blood,

1
melted nylon fibers or a grated
FAR REACH Grab, hold, and push objects or people without touching them. refrigerator magnet or weird
Core Rulebook (284)
nootropics ordered off the internet

Place a mark on someone to reveal anyone who drinks their blood from Alchemist’s Blood, melancholic
1 FOOD STAIN
that point onward.
blood, some highly colored
flavoring like BBQ sauce
Blood Sigils (74)

Grants the ability to twist, bend, or stretch the body to escape physical Alchemist’s Blood, sanguine blood,
1 GAOLER’S BANE
bonds or grapples.
two weeks worth of contents of a
regularly used grill’s grease trap
Winter’s Teeth (Issue 10)

Create a mist that follows the user, making it harder to be hit by gunfire or Alchemist’s Blood, phlegmatic
1 HAZE
identified.
blood and either dry ice, cigar
smoke or auto exhaust.
Core Rulebook (285)

Speak the native language of the mortal whose blood was used, as well as Alchemist’s Blood, mortal blood,
1 MERCURIAN TONGUE
the languages of those the user has fed from.
a fish or bird tongue, foreign hot
sauce, copper filings
Players Guide (103)

Produce a low-level electrical current from the body that powers lights, Alchemist’s Blood, sanguine
1 PLUG-IN
chargers and/or other devices.
blood, liquid nitrogen, tungsten
shavings, a broken battery
Players Guide (103)

Endure sunlight without taking damage. Alchemist’s Blood, sanguine


1 PORTABLE SHADE
Note: Sabbat / Path of the Sun
blood, fresh plant leaves and
optional sunblock ointment
Sabbat the Black Hand (53)

Allows a message to be placed in someone's blood, which is received by the


1
Alchemist’s Blood, melancholic blood,
SPEAK FROM THE HEART Blood Sigils (75)
next Kindred who drinks from them. a soft drink, mercury, ink or paint

3
LEVEL 2
LVL NAME EFFECT DESCRIPTION INGREDIENTS SOURCEBOOK
Alchemist’s Blood, choleric and

2
phlegmatic blood, neem extract,
ADVANCED TORPOR An elixir that causes the imbiber to fall into torpor. diazepam, diphenhydramine,
Blood Sigils (75)
chamomile flower

Modify a UV flashlight or blacklight bulb to cause harm to Kindred Alchemist’s Blood, sanguine and
2 BLACKLIGHT SURPRISE
as if it were sunlight.
choleric blood, sunflower seeds,
hand sanitizer, Luminol
Blood Sigils (75)

Infect the blood of a herd so that those who feed from it fall into a Alchemist’s Blood, melancholic
2 BLOOD OF MANDAGLOIRE
dreamless sleep.
blood, ketamine or Thorazine,
melted human fat, verdigris
Second Inquisition (46)

An elixir that causes the imbiber to grudgingly and obsessively


2
Alchemist’s Blood, melancholic
BLUE STATE Blood Sigils (76)
contemplate when a friend or ally violates their Convictions. and phlegmatic blood, cobalt

Create a mist that clings to a victim, blinding it and (in case of Alchemist’s Blood, melancholic
2 ENVELOP
mortals) causing suffocation.
and phlegmatic blood, potassium
chlorate, smog or halon gas
Core Rulebook (285)

Reveals the connections between mortals and Kindred as a thin, Alchemist’s Blood, phlegmatic
2 FRIENDS LIST
silver thread linking them.
blood, eyes of a nocturnal bird,
silver thread
Players Guide (104)

Makes the imbiber highly compelling, overwhelming other Alchemist’s Blood, sanguine
2 MIRROR OF TRUST
Kindred's self-control and encouraging honest answers.
blood, truth serum, a white
chrysanthemum from a grave
Second Inquisition (46)

Turns any amount of spilled or drawn blood, or Vitae, into a Alchemist’s Blood, choleric
2 RED’S FLAMIN’ HOT SAUCE
dangerous accelerant.
blood, 2 ml of canola oil, lemon
spice, cayenne seasoning
Winter’s Teeth (Issue 10)

Alchemist’s Blood, phlegmatic or


Grants heightened smell, allowing the imbiber to detect the
2
sanguine blood, cologne or perfume,
WHIFF-ITS Gehenna War (50)
Kindred with the highest Blood Potency nearby. fresh compost, ammonia, crushed
animal fingernails

2
Alchemist’s Blood and
COUNTERFEIT DISCIPLINE (I) Counterfeit a level one Discipline power (takes a week to research). ingredients of choice
Core Rulebook (285)

4
LEVEL 3
LVL NAME EFFECT DESCRIPTION INGREDIENTS SOURCEBOOK

Create the Ashe 'drug' from the remains of a Kindred. A destroyed Kindred’s ashes, an
3 CONCOCT ASHE
Note: Ashfinder Blood Alchemy
open flame reaching 1,500°C,
aluminium filings
Cults of the Blood Gods (45)

Imbue a destroyed Kindred’s Ashe with their memories.


3
A melted-down object belonging
CHEMICALLY-INDUCED FEEDBACK to the destroyed Kindred.
Cults of the Blood Gods (45)
Note: Ashfinder Blood Alchemy / Prerequisite: Concoct Ashe (Thin-Blood Alchemy)

Alchemist’s Blood, melancholic blood,


3 DIAMOND SKIN Convert Aggravated Damage to Superficial Damage. ground up granite, diamonds or
ceramics, lotion or oil
Blood Sigils (76)

Alchemist’s Blood, sanguine and


Restore freshness to fractionated blood, revitalizing its nutrition
3
melancholic blood, O-negative blood,
DEFRACTIONATE Core Rulebook (285)
value. moldy spinach, hot black coffee,
sodium octanoate

An injectable poison for humans that causes no harm to them but Alchemist’s Blood, choleric
3 FANG-STINGER
inflicts intense pain on a Kindred who feeds from them.
blood, foxglove, absinthe,
laundry detergent or phosgene
Second Inquisition (47)

Superheats the imbiber with fire that doesn't spread, but causes Alchemist’s Blood, powdered
3 FIRESKIN
damage when others come into contact with them.
elemental salamander bone,
tobacco, sulfur
Blood Sigils (76)

An injectable poison that freezes the limbs of Kindred, also suitable Alchemist’s Blood, melancholy and
3 FREEZER FLUID
for soaking wooden stakes to impart the same effect.
phlegmatic blood, echinacea, possum
scent glands, local anaesthetic or ricin
Second Inquisition (47)

A stringy red spittle that, upon touching a victim, prevents both Alchemist’s Blood, phlegmatic
3 HOSPITAL CHAINS
humans and Kindred from healing for a certain period of time.
blood, a sample from a fatal
carcinoma, hydrofluoric acid
Blood Sigils (76)

Emit a noxious gas that causes a rigid paralysis to mortals and Alchemist’s Blood, phlegmatic blood,
3 MANDAGLOIRE
Kindred.
human fat, candle wax, ether, sesame
oil, iron sulfate or verdigris, borax
Players Guide (104)

Cure blood-borne illnesses by expelling them through one's pores Alchemist’s Blood, choleric
3 MARTIAN PURITY
as ignited, flaming gas.
blood, iron filings, gunpowder
ash
Blood Sigils (77)

Alchemist’s Blood, choleric and


Creates a paste that can be loaded into an explosive, causing
3
melancholic blood, ground mustard
MASK OFF Blood Sigils (77)
Kindred within the blast radius to potentially lose Blush of Life. seed, lemon juice, amphetamines,
ground match heads

5
Store sunlight in the body to transform into a kamikaze sun-bomb. Alchemist’s Blood, choleric
3 ON-DEMAND SUNBURN
Note: Sabbat / Path of the Sun
blood, gold shavings, mercury,
halogens, sunlight
Sabbat the Black Hand (53)

Alchemist’s Blood, melancholic


3 PROFANE HIEROS GAMOS Transform into an ideal mental self-image or desired shape. and phlegmatic blood,
entheogenic substances
Core Rulebook (286)

Alchemist’s Blood, phlegmatic


3 RUMOR Make a statement and convince one person to agree. blood, pepper, oil, graphite or
mercury
Players Guide (105)

Alchemist’s Blood, melancholic


3 STAY THE FALLING SAND Freeze time within a small, confined space. blood, indica-dominant cannabis
wax, juniper berries, antifreeze
Winter’s Teeth (Issue 10)

Alchemist’s Blood, choleric blood,


3 TANK Temporarily enhance resistance to damage. oaked wine or bourbon, Kevlar fibers
or cement or ground tortoiseshell
Players Guide (105)

Alchemist’s Blood, animal blood,


3 TLC Imbue animal blood to grant it the same qualities as mortal blood. choleric blood, nettles, iron
pieces, meat glue
Blood Sigils (77)

Alchemist’s Blood, melancholic blood,

3
used hot tub water, cornstarch, a body
TROLL THE PIOUS Induces feelings of disquiet and unease in the religious. hair from a living green-eyed natural
Blood Sigils (78)
redhead

Counterfeit a level two Discipline power (takes a month to


3
Alchemist’s Blood and
COUNTERFEIT DISCIPLINE (II) Core Rulebook (285)
research and at least a night to distill). ingredients of choice

6
LEVEL 4
LVL NAME EFFECT DESCRIPTION INGREDIENTS SOURCEBOOK
Alchemist’s Blood, choleric and

4
sanguine blood, champagne, bird
AIRBORNE MOMENTUM Achieve a state of swift flight or floating in any direction. blood, helium, scopolamine or
Core Rulebook (287)
belladonna extract

Alchemist’s Blood, choleric and


Turns the imbiber's face to blur, making it resemble the face of the "donor"
4
phlegmatic blood, mirror glass, donor
COPYCAT Blood Sigils (78)
who provided their blood. blood, Boquila trifoliolata leaves,
chameleon skin

Channel a Discipline from the ashes of a deceased Kindred.;


4
Crushed leaves from the indigo
DISCIPLINE CHANNELING plant
Cults of the Blood Gods (46)
Note: Ashfinder Blood Alchemy / Prerequisite: Concoct Ashe (Thin-Blood Alchemy)

Alchemist’s Blood, choleric and


The imbiber becomes immune to electricity and gains the ability to
4
sanguine blood, molten conductive
HALF-LIVING CONDUCTOR Blood Sigils (79)
redirect the current, shooting it out of their fingertips, mouth, or eyes. metal, ground rubber, rainwater from
a thunderstorm

Poison another Kindred, preventing them from receiving any sustenance Alchemist’s Blood, non-resonant
4 HOLLOW LEG
when feeding.
blood, five powderized tablets of
aspirin, rotten eggs or powdered sulfur
Winter’s Teeth (Issue 10)

A hypnotic ointment or potion that erases the specific memories of an ally


4
Alchemist’s Blood, sanguine and
RED STATE Blood Sigils (79)
or associate’s misdeeds. phlegmatic blood, iron oxide

4
Alchemist’s Blood, battery acid,
SHORT CIRCUIT Overload the batteries in electronics or electrical equipment. melancholy blood, salt water
Players Guide (105)

The imbiber secretes a powerful, caustic bile from their pores and orifices, Alchemist’s Blood, choleric
4 TOXIC PERSONALITY
corroding metals, wood, and living tissue.
blood, potash or lye, animal
spleen, cheesecloth and iodine.
Players Guide (105)

When injected or imbibed, this formula makes the consumption of the Alchemist’s Blood, sanguine
4 VITAE MSG
imbiber's blood significantly more pleasurable and difficult to resist.
blood, MSG, powdered sugar,
knockoff Chanel No. 5
Blood Sigils (79)

Alter an existing brew to make it suitable for use by any Thin-Blood or Ingredients of the original formula,
4 JUICE BOX
Kindred.
methuselah Vitae, an empty juice box
with traces of concentrated fruit juice
Gehenna War (51)

Alchemist’s Blood, a drop of


Counterfeit a level three Discipline power (takes at least three months to
4
Vitae from a Kindred, matching
COUNTERFEIT DISCIPLINE (III) Core Rulebook (287)
research and at least three nights to distill). clan or Discipline owner and
ingredients of choice

7
LEVEL 5
LVL NAME EFFECT DESCRIPTION INGREDIENTS SOURCEBOOK
Alchemist’s Blood, choleric or
Creates an elixir which, when added to human blood, can awaken a
5
sanguine blood, adrenaline,
AWAKEN THE SLEEPER Core Rulebook (287)
Kindred from torpor. ammonium carbonate, hartshorn,
caffeine or benzedrine, melatonin

Alchemist’s and participating


Share diablerie with up to three other Thin-Bloods to gain a Discipline Thin-Blood’s Blood, juice of red
5 FLOWERING AMARANTH
power from the victim.
amaranth flowers from a plant
fertilized with blood, pulverized
Players Guide (106)
leeches, hydrogen sulfide, neon

Alchemist’s Blood, phlegmatic blood,


Temporarily suppress vampiric instincts, harnessing the power of the Beast
5
cadmium, nootropics, ash from burned
MOMENT OF CLARITY Players Guide (106)
to sharpen the mind and quell Hunger. pages of a meaningful text to the
Alchemist

5
Alchemist’s Blood, phlegmatic
SATURN’S FLUX A drug that breaks Blood Bonds. blood, lead, laxative, horse hair
Blood Sigils (80)

Alchemist’s Blood, choleric or


Allows a Thin-Blood to temporarily gain the physical acumen of a far older sanguine blood, Vitae of Blood
5 BEAST MODE
Kindred by utilizing their Vitae.
Potency 4+, phenylcyclohexyl
piperidine, adrenaline injector, spoiled
Gehenna War (51)
two percent milk, sodium bicarbonate

Alchemist’s Blood, a drop of


Counterfeit a level four Discipline power (takes at least three years to
5
Vitae from a Kindred, matching
COUNTERFEIT DISCIPLINE (IV) Core Rulebook (287)
research and a month to distill). clan or Discipline owner and
ingredients of choice

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