3
12 11 Gaia World
1-8 Gaia World is a derelict
4 cylindrical space station with a
2
B safari park containing 4 distinct
biomes (2,4,6,8). The station
10 rotates at about 3rpm around a
5 central (static) axis (10),
A B 9 10 generating roughly 1g. Completely
1 C run by AI, which went rogue a long
time ago, upon which it was
9 abandoned by the station owners,
6 shirking their responsibility. The
life forms in the biomes have
8 evolved further through fierce
7 1-8 competition. Due to lack of
visitors, the station AI and its
robot drones have started
'recruiting' visitors from random
100m passing ships. The AI will try to
20m 20m prevent the PCs from leaving at
all cost.
100m
Underlined = hidden, or to be
discovered by the players.
01|Arrival & reception long ago, it contains a booklet
The PC's awaken in a reception with a pin code for the KNOB 11
area (08), dressed in Gaia World Facility sections
themed jumpsuits. Soft music (1, 3, 5 and 7) have a similar 13
06|Sea biome Filled with layout (top down view):
plays, glitched promo videos somewhat murky water (~8m deep).
about the biomes. There is a The water contains colorful fish
'station map' leaflet holder, but and interesting coral. A sunken 13|Technical room, contains a KNOB
it is empty. A robot welcomes boat containing treasure lies at and basic info about the biome on
them, will not offer any useful the other side of the wall.
FACILITIES
the bottom, but is hard to see.
advice about leaving the Entrance and exit are docks with
station. There is an airlock and small rowboats. A tentacled sea
docking port (A) to space, but 14|Corridor. Connects the biomes
monster lurks, triggered by the and the facilities.
no ship is docked. The PC's ship sound of rowing. A small mossy
drifts far off in the distance, island is actually a sleeping
they must have been shuttled sea turtle. Largest enclosed area contains the
here. In the ceiling of the actual facilities offered in this
corridor (14) there is a secured section. 14
airlock 07|Gift Shop & souvenirs 12
to 09 (B). Friendly shop bot will help PC's
with dated station info. Shop
contains extensive information Random encounters
02|Nordic biome Forest of pine on all the biomes, the same map 1. 1d6 escaped wolves from 02
trees, whitewater river with as in 02, and lots of trinkets. 2. the survivor from 08 scavenging supplies
waterfall to cross between The bot is designed to notice 3. 2 + 1d4 bots assigned with corralling the
exits. Contains cabin with shoplifting and will respond PC's to a 'fun' area (a biome or the shop)
supplies and a diary of previous with lethal force. 4. a swarm of mosquitoes from 08
forced visitor. A pack of wolves 5. 1d4 security bots mistaking the PC's for
lives here. They are aggressive malicious intruders
and intelligent, but can be 08|Jungle biome Lush humid 6. severely glitching admin bot
tamed. There is also a forest. Contains flesh-eating 7. a crew of maintenance or inspection bots
malfunctioning lumberjack robot plants that can disguise performing critical maintenance/inspection.
wielding 2 chainsaws, 50% chance themselves as whatever is 8. the robot mariachi band who insist on
it's active whenever the PC's friendly to the PC's (they read playing a song for the PC's. They are very
enter the biome. minds). Huge deadly mosquitoes, hard to get rid of.
but also a cow-sized frog that
eats them. A long-time surviving
03|Guest accommodation Anonymous 'visitor' lives here in a hermit The KNOB (Kinetic Normalization Override Bus)
smallish hotel rooms with hut, is wary of contact. In each technical room (13) there is a secured
showers and bathrooms. Some dial that can be turned from - 6 to +6. It is
contain the remains of previous set to +3 when the PC's arrive.It has a keypad
forced visitors and their 09|Inner void. Unpressurized and for entering a PIN, and a port which
personal effects, one has a vac- vacuum. Illuminated by lights on corresponds to a plug that maintenance and
suit. A number of rooms equal to the central axis. Maintenance admin robots have. Either will unlock
the number of PC's is prepared bots scurry about, they try to operation of the KNOB. The figures indicate the
with neatly folded towels and a get the PC's to leave the void. RPM of the station. 3RPM (- or +) will
welcome folder, including a map There is a secure airlock (C) to generate 1G. 0 means there will be no
of the station. In a service 10, that can only be hacked with simulated gravity. Hacking or forcing the KNOB
corridor there is a secured a powerful computer or opened is nearly impossible, and might result in
airlock (B) to 09. with serious hardware. unexpected side-effects.
04|Desert biome Filled with 10|Central core (static). The Types of robots on Gaia World. Bots fear
sand, some desert vegetation. core remains static as the wolves
Broken down enclosed safari car station rotates around it. Leisure musicians, hosts. Their info is dated.
at entrance. Artificial wind. Contains escape pods, the Inspector small, spider-like, inspect the
Skeletons and mummified remains mainframe core and fusion technical operation of the station.
surround the lair of a giant reactor powering the station. Maintenance powerful, nimble, multi-armed and
scorpion. There is a puddle of There is an airlock to 09. loaded with technical knowledge. Dumb and
stimulating liquid, which is focused.
actually pee from the sand worm 11|Shuttle track. Automated Admin avatars of the main AI. Powerful
that is sleeping under a worm- shuttle carts ride around the intelligence on their own. Friendly, but
shaped dune. If the PC's linger, station and connect all the stern.
the worm will awaken and attack facility sections. Corridor is Security similar to maintenance, but with
them. dark, strange noises echo weapons instead of tools.
through it.
05|Restaurant and cafeteria Some Possible shuttle Track incidents
salvageable tinned food. 12|Environmental control for the 1. Random stop, shuttle thinks it is at a
Industrial kitchen, and large biomes. Inaccessible, except station.
eating area. Walls adorned with through secured hatches intended 2. Shuttle derails due to dead visitor on
biome-themed imagery, offer for small maintenance bots. track.
hints at what lurks there. Allows for things like changing 3. Accelerates to ludicrous speed, eventually
Some survivor made a camp here temp, raising/lowering sea crashing.
level, light levels, etc. 4. Nest of giant wasps blocks the tunnel.
https://creativecommons.org/licenses/by-sa/4.0/ Toon Van de Putte - www.automaton.be