Payoff Pitch CHARTS
Payoff Pitch CHARTS
GROUND OUT (G1, G2, G3, G4, G5, G6) GROUND OUT (G1, G2, G3, G4, G5, G6)
Bases Empty, no runners Runner on first base - all situations (continued)
Batter out at first base. When ball is hit to 1B, he makes the play at When the 2d6 total is equal to or less than the lower DP rating, the
first unassisted when the percentile dice (00 to 99) ends in a 3 or defense has turned a double play! Unless otherwise noted below, the
higher. If the percentile roll ends in a 0, 1 or 2, the 1B throws to the runner on 1st base is forced out at 2nd base and the batter is out at
P covering first to record the out. 1st base. Exception #1: With runners on 1st and 2nd base, if the ball
is hit to the 3B, SS or P and the percentile dice roll ends in 5, the
First base empty, runner on second and/or third base runner from 2nd base is forced out at 3rd base and the batter is
If runner on 3rd base and infield or corners (1B, 3B) are playing IN, thrown out at 1st base. Exception #2: If the ball is hit to the SS and
go to the INFIELD IN chart. If ball is hit to Pitcher, he looks back the the percentile dice end in 6, the SS steps on 2nd base for the force
lead runner and throws to 1st base for the out (runners hold). All out and throws to 1st base to complete the double play.
other situations batter is out at 1st base and runner on 3rd base
scores when ball is hit to 2B or SS and has the choice to attempt to POP OUT or LINE OUT (P or L followed by 1-6)
score when ball is hit to 3B or 1B (reduce RUN rating by 1 and go
directly to the INFIELD IN PLAY AT HOME chart). If 3rd base is All situations
occupied, runner on 2nd base holds. Otherwise, runner on 2nd Batter is out; runners hold.
advances to 3rd base when ball is fielded by 1B or 2B. Runner on
2nd with a RUN rating of 7 or higher advances to 3rd base when FLY OUT (F7, F8, F9)
ball is hit to SS or 3B on throw to 1st base. All situations
If the pitcher result was WHEELHOUSE or PATIENT to begin the at-bat,
Runner on first base - all situations the batter hits a deep fly ball to the outfield. The runner on 3rd base
If runner on 3rd base and infield or corners (1B, 3B) are playing IN, scores. If there is a runner on 2nd base and the result was F9, the
go to the INFIELD IN chart. If the 2d6 total is 11 or 12, the fielder's runner advances to 3rd base. On a F8 result, the runner on 2nd base
only option is to throw to 1st base (batter out at 1st base). All advances to 3rd base if his RUN rating is 7 or higher. Lower rated
runners advance 1 base. All other situations, determine DP rating to runners have the option to attempt to advance. On a F7 result,
be used by comparing the pitcher and batter's DP ratings. The runners on 2nd base may attempt to advance, but have their RUN
lower number is the DP rating for this at-bat. If the 2d6 total is rating reduced by 2.
higher than the lower DP rating, the runner on 1st base is forced All other pitcher results, the runner on 3rd base scores if his RUN
out at 2nd base; batter is safe at 1st base and other runners rating is 7 or higher and has the choice to attempt to score if the RUN
advance 1 base. If there is a runner on 2nd base and the ball is hit rating is 6 or less. A runner on 2nd base with a RUN rating of 7 or
to the SS or 3B and the percentile dice roll ends in a 5 (05, 15, 25, higher advances to 3rd base on F8 and F9 results. Other runners hold.
35, etc.), the runner on 2nd base is out advancing to 3rd base; If the pitcher result was TOUGH, reduce the runner's RUN rating by 2
batter safe at 1st base and other runners advance 1 base. before attempting to advance.
©2021
PAYOFF PITCH BASEBALL - STEALING - HIT and RUN
STEALING
Combine the runner's SB letter and Catcher's Arm rating. For example, C3. Find the combined rating in the chart below.
STEALING 2ND or 3RD BASE
STEAL & A5 A4 A3 A2 B3 A1 B2 C3 B1 C2 C1 D2 D1 KEY: SS covers second base when LHB is batting; 2B covers when RHB
ARM B5 B4 C5 C4 D5 D4 F5 D3 F4 F3 F2 F1 DROP? Roll 1d6; if higher than the fielder's E rating, ball is dropped
RESULT EXCELLENT VERY GOOD NORMAL FAIR POOR and runner is safe (give fielder an error and check for injury).
DROP? 00 - 02 00 - 02 00 - 02 00 - 02 00 - 02 If d6 result is equal or less than the fielder's E rating, fielder
SB+E2? 03 - 12 03 - 12 03 - 12 03 - 12 03 - 12 hangs onto ball and runner is out (check runner for injury).
CAUGHT 13 - 17 13 - 26 13 - 42 13 - 59 13 - 84 SB+E2? Runner is safe. Roll 1d6, if higher than the catcher's E rating,
SAFE 18 - 99 27 - 99 43 - 99 60 - 99 85 - 99 the throw is wild and sails into the outfield. All Runners
advance 1 base on error. If the result is equal to or less than
STEALING HOME (Only use the Steal Letter when stealing home, no ARM adjustment) the catcher's E rating, the throw is on target, but late.
RESULT A B C D F CAUGHT Runner is out.
DROP? 00 - 09 00 - 09 00 - 09 00 - 09 00 - 09 SAFE Runner is safe.
CAUGHT 10 - 69 10 - 79 10 - 89 10 - 94 10 - 98 WILD? Roll 1d6; If result is equal or lower than the pitcher's E rating,
SAFE 70 - 99 80 - 99 90 - 99 95 - 99 99 throw is on target, but late; runner back safely. If higher than
the pitcher's E rating, the throw gets past the 1B. Re-roll the
PICK OFF (When the 2d6 total 12 on a steal attempt, roll percentil dice and check below) 2d6, if either die is 3, give the error to the 1B; otherwise the
HOLD 1-3 4-5 6-7 8-9 10 pitcher receives the error. If the 2d6 are doubles, all runners
WILD? 00 - 06 00 - 07 00 - 08 00 - 08 00 - 08 advance 2 bases on the error instead of 1 base.
CAUGHT 07 - 34 08 - 27 09 - 21 09 - 16 09 - 12 BALK Pitcher called for balk; all runners advance 1 base.
SAFE 35 - 95 28 - 96 22 - 97 17 - 98 13 - 98
BALK 96 - 99 97 - 99 98 - 99 99 99 HIT & RUN (continued)
All LO (Line Out) turn into Double Plays with closest runner being
HIT & RUN doubled off.
Resolve plays normally with the exceptions listed below. On all F8 and F9 results with a runner on 1st base, re-roll the 2d6 and
Use the chart to the right when the play result is a ground out. 1d10. If the 2d6 are doubles and the d10 result is greater than the
PATIENT = foul ball, re-roll on batter's IN-PLAY section. runner's RUN rating, the runner is thrown out trying to return to 1st.
WHEELHOUSE results, re-roll the 2d6. If doubles, use WHEELHOUSE as If the batter strikes out, the lead runner must attempt to steal the next
normal. Otherwise, if the percentile dice result is 00-49, batter singles. 50-99 base.
is an out; refer to the batter's OUT section of his card as normal.
2d6 PLAY RESULT
All runners advance 2 bases on a SINGLE and score on a DOUBLE. Any runner
2-3 DOUBLE PLAY! Runner out at 2nd and batter out at 1st.
rated 7 or higher scores from first base on a SINGLE if the outfielder's ARM is
4 - 10 Batter out at 1st base, all runners advance 1 base.
8 or higher; otherwise the runner advances 2 bases and stops at 3rd base.
11 - 12 Runner on 1st forced out at 2nd base, batter safe at 1st.
©2021
PAYOFF PITCH BASEBALL - INFIELD IN and SACRIFICE BUNT
SACRIFICE BUNT
To determine Fielder, roll 1d6: 1 or 4 = P; 2 or 6 = C; 3 = 1B; 5 = 3B
KEY:
Result A B C D F PO Batter pops out, runners hold. On suicide squeeze, runner
PO 00 00 - 02 00 - 03 00 -05 00 - 07 on 3rd is out - double play!
DP 01 -02 03 - 05 04 - 06 06 - 09 08 - 14 DP With runner on 1st base, lead runner and batter out. If no
LEAD 03 - 06 06 - 10 07 - 15 10 - 24 15 - 33 runner on 1st, use LEAD result.
SH 07 - 92 11 - 90 16 - 89 25 - 87 34 - 84 LEAD Lead runner thrown out, batter safe; other runners
MISS 93 - 94 91 - 94 90 - 94 88 - 94 85 - 94 advance 1 base.
E? 95 - 99 95 - 99 95 - 99 95 - 99 95 - 99 SH Batter out at 1st, all runners advance one base.
MISS Batter misses pitch, on second MISS batter strikes out.
When attempting a squeeze bunt (runner on 3rd), use column D.
E? Roll 1d6, if higher than fielder's E rating, the fielder makes
The runner is safe if the result is SH and the 2d6 total is equal to or
a 1 base error, batter safe at 1st and all runners advance 1
less than the runner's RUN rating. Otherwise, use the Lead result.
base. If result is equal or less than the fielder's E rating,
use SH result.
©2021
PAYOFF PITCH BASEBALL - DEFENSE
DEFENSE (Once Range or Error check and position is found, re-roll all 4 dice and check the appropriate section of the ballpark card.)
RESULT CHECK POSITION HIT 1B, 3B 2B, SS, P LF, CF, RF ERR C P, 1B, 2B, 3B, SS LF, CF, RF
01 - 03 RANGE P 2 DOUBLE *** SINGLE ** DOUBLE *** 2 2 base error 2 base error 2 base error
04 - 05 RANGE 1B 3 SINGLE ** SINGLE * SINGLE ** 3 2 base error 1 base error 3 base error
06 - 11 RANGE 2B 4 DOUBLE ** SINGLE * SINGLE ** 4 Dropped foul ball 2 base error 1 base error
12 - 15 RANGE 3B 5 SINGLE * SINGLE * SINGLE ** 5 1 base error 1 base error 1 base error
16 - 22 RANGE SS 6 DOUBLE ** SINGLE * SINGLE ** 6 1 base error 1 base error 2 base error
23 - 26 RANGE LF 7 SINGLE * SINGLE ** DOUBLE ** 7 1 base error 1 base error SINGLE + error
27 - 31 RANGE CF 8 DOUBLE ** SINGLE * SINGLE ** 8 1 base error 1 base error SINGLE + error
32 - 35 RANGE RF 9 SINGLE * SINGLE * SINGLE ** 9 1 base error SINGLE + error 1 base error
36 - 40 ERROR P 10 DOUBLE ** SINGLE * DOUBLE *** 10 1 base error 1 base error SINGLE + error
41 ERROR C 11 SINGLE ** SINGLE ** DOUBLE *** 11 1 base error 1 base error 1 base error
42 - 47 ERROR 1B 12 DOUBLE† *** SINGLE† ** DOUBLE† *** 12 Dropped foul ball 2 base error 2 base error
48 - 57 ERROR 2B
The * indicate number of bases runners advance. Runners advance the same number of bases as the error.
58 - 71 ERROR 3B
72 - 86 ERROR SS Results with †, batter with a RUN rating of 7 or higher 2 base errors are throwing errors for C, P and IF. 2 base error
87 - 91 ERROR LF may attempt to stretch the hit turning a SINGLE into for a 1B is from not catching a mostly on target throw.
92 - 95 ERROR CF a DOUBLE and a DOUBLE into a TRIPLE using the SINGLE + error credits the batter for a hit and batter and
96 - 99 ERROR RF Coach's Choice / Attempt an Extra Base chart. runners advance 1 extra base on the error.
+ Pitcher with inning stamina below 7 requires an extra days rest (4 or 5 days). Reduce stamina by 2 on short rest starts.
* Pitcher cannot pitch in more than two consecutive games and requires 2 days rest afterward.
** Pitcher cannot pitch in more than three consecutive games and requires 2 days of rest afterward.
^ Pitcher should not pitch more than 5 innings and requires 5 days rest if he does. Check for injury if pitcher pitches more than 5 innings.
©2021
PAYOFF PITCH BASEBALL - RARE PLAYS
When the initial roll of the percentile dice or FAC result is 00, find the Pitcher result as normal, re-roll the percentile dice and check the appropriate chart below.
BASES EMPTY - BALLPARK or WHEELHOUSE
% DICE RESULT
00 - 05 Pitcher calls out trainer and manager due to discomfort. Pitcher must be removed from game. Check for injury.
06 - 13 Catcher is hit by a foul ball and momentarily incapacitated. Check for injury. If no injury, catcher shakes it off and stays in game.
Batter smashes a line drive off pitcher. Catcher retrieves ball and throws out batter with RUN rating of 6 or less. 7 or more is safe with a SINGLE. Check
14 - 16
pitcher for injury.
17 - 26 Batter grounds out to SS and injures leg running to 1st base. Batter must be removed from game. Check batter for injury.
Weather takes a turn and game is delayed by rain (stadium with a roof suffers power outage). Roll 1d6. If result is 1 or 2, no affect on game; if result is 3-
27 - 56
4, there is a lengthy delay and both pitchers must be replaced; if 5 to 6, game is postponed (record as official game if 6th inning or later).
Batter hits a line drive to right field. The right fielder misplays the ball and it sails over his head. batter with a RUN rating of 5 or less stays at 1st base for
57 - 66 a long SINGLE. Batter with a RUN of 6 or more reaches 2nd base for a DOUBLE and heads for 3rd base. The relay throw from the SS is on time and the
batter is thrown out at 3rd base.
Batter hits a deep drive, the CF leaps at the wall… if the fielder has an A Range, he snares the ball robbing the batter of a HR. Otherwise, a fan reaches out
67 - 76
and takes the ball away from the fielder. After several minutes of deliberation, the umpires rule the play a HR for the batter.
Batter grounds sharply down the right field line. Thinking the ball was foul, the batter does not run to 1st base. The ump rules the ball fair and the batter
77 - 79
is thrown out by the RF.
Batter hits a sinking liner to left field. The LF makes a diving play on the ball and the ump calls the batter out! The manager bounds out of the dug out to
80 - 86 protest the call. The umps get together to discuss the play. If the LF has an A range, the call stands and the batter is out. Otherwise, the umps reverse
the call and the batter is credited with a SINGLE and safe at 1st base.
Batter hits a towering ball into the outfield where it hits a bird. Both the bird and ball fall into fair territory and the batter is safe at 2nd base with a
87 - 91
DOUBLE. If the stadium has a roof, the ball lodges into a speaker or roof support and the umps award a ground rule DOUBLE for the batter.
Batter singles to RF, but makes a wide turn and RF makes a great throw to 1B. The batter is caught in a rundown and eventually tagged out by the 2B
92 - 96
(score the put out 9-3-6-4).
Batter lines the ball down the third base line where it caroms off the wall in foul territory to the LF. Thinking the ball foul, the batter does not run and is
97 - 99
thrown out 7-4-3 by the alert LF.
©2021
PAYOFF PITCH BASEBALL - RARE PLAYS
BASES EMPTY - PATIENT (continued)
% DICE RESULT
69 - 79 Umpire misses obvious strike; batter walks (BB). Pitcher is rattled, all PATIENT results for this pitcher the remainder of the inning are automatic BB.
80 - 83 Ump loses track of pitch count and calls ball 4, ball 3. Re-roll all four dice and restart the current at-bat.
Pitcher walks batter (BB). If pitcher's WP range ends in 32 or higher, ball sails over everyone's head. A batter with a RUN rating of 7 or higher advances to
84 - 91
3rd base on the wild pitch; other batters only advance to 2nd base. Pitchers with a WP range that ends in 31 or less just miss the zone, no wild pitch.
Batter is HBP; check batter for injury. Batting team retaliates by hitting the first batter of the pitching team next half inning. Umpires warn both benches.
92 - 99
Any further HBP this game results in pitcher being ejected.
©2021
PAYOFF PITCH BASEBALL - RARE PLAYS
RUNNERS ON BASE - BALLPARK or WHEELHOUSE
% DICE RESULT
Batter hits a drive down the left field line. The ball bounces around in the corner before LF is able to retrieve it. Batter with a RUN rating of 5 or less is
00 - 04 safe on 2nd base with a double, all runners score. Batter with a RUN rating of 6 or more, is thrown out at 3rd base trying for the triple if the LF ARM is
equal or less than the RUN rating. Otherwise, batter is safe with a triple, all runners score.
Batter hits a drive down the right field line. The ball bounces around in the corner before RF is able to retrieve it. Batter with a RUN rating of 4 or less is
05 - 09 safe on 1st base with a single, all runners score. Batter with a RUN rating of 5 or more, is thrown out at 2nd base trying for the double if the RF ARM is
equal or less than the RUN rating. Otherwise, batter is safe with a double, all runners score.
Batter hits a drive down to deep center field that bounces wildly off the wall. The CF eventually retrieves the ball and throws it to 3rd base. Batter with a
10 - 14 RUN rating of 6 or less is safe on 2nd base with a double, all runners score. Batter with a RUN rating of 7 or more, is thrown out at 3rd base trying for the
triple if the CF ARM is equal or less than the RUN rating. Otherwise, batter is safe with a triple, all runners score.
CF reaches down for a sinking line drive and grabs it on a short hop. The umpire rules a catch and the CF doubles off the lead runner. The batting team's
15 - 19 manager protests. If the CF is a D or F range, the umpires reverse the call and award the batter a single and runners advance 1 base. Otherwise, the call
stands as called, double play, other runners hold.
Weather takes a turn and game is delayed by rain (stadium with a roof suffers power outage). Roll 1d6. If result is 1 or 2, no affect on game; if result is 3-
20 - 34 4, there is a lengthy delay and both pitchers must be replaced; if 5 to 6, roll 1d6 after each inning. If the result is 6, the game is postponed (record as
official game if 6th inning or later).
RF makes terrific running catch. If RF ARM rating is equal or less than the lead runner's RUN rating, the RF throws out the lead runner trying to advance.
35 - 41
If the ARM rating is higher than the RUN rating, the runner advances to the next base or scores. In all cases, other runners advance 1 base.
CF makes diving catch and immediately pops back up. If CF ARM rating is equal or less than the lead runner's RUN rating, the CF throws out the lead
42 - 49 runner trying to advance; other runners advance 1 base. If the ARM rating is higher than the RUN rating, the runner decides not to test the CF's arm and
all runners hold.
LF makes a sliding catch. If ARM rating is equal or less than the lead runner's RUN rating, the lead runner is unable to return to the best and doubled off.
50 - 56
In all other cases, the runners return safely and hold at their current base.
If Pitcher has not allowed a run in this game, change all future BALLPARK and WHEELHOUSE results to TOUGH. If the pitcher has allowed 1 or more runs,
57 - 61
change all future TOUGH results to BALLPARK while he remains in this game. Re-roll on the batter's WHEELHOUSE section to resolve this at-bat.
Batter scorches the ball down the RF line. If visiting team is batting, ump rules the ball foul. If home team is batting, the ball stays fair, but bounces into
62 - 69 foul territory where a fan reaches out and grabs the ball thinking it is foul. Umps rule fan interference and award a ground rule double, runners advance 2
bases.
Batter hits a high fly ball that gets lost in the sun / lights. The ball bounces harmlessly in the short outfield. Batter is safe at 1st with a single and all
70 - 79
runners advance 2 bases.
OF makes running catch on deep fly ball and crashes into the wall. He hangs onto the ball for the out, but is dazed. All runners advance 2 bases. Check
80 - 89
OF for injury. To determine the OF, roll 1d6. 1-2 = LF, 3-4 = CF, 5-6 = RF.
1B makes running catch of foul ball. Roll 1d10. If the lead runner's RUN rating is less than the d10 result, all runners advance 1 base. Otherwise, all
90 - 94
runners hold.
3B ranges into foul territory for a foul ball, but it bounces off his glove. SS with a range of A or B is able to catch the ball before it hits the ground. All
95 - 99
other SS are unable to get to the ball. All runners hold.
©2021
PAYOFF PITCH BASEBALL - RARE PLAYS
RUNNERS ON BASE - PATIENT (and PATIENT-OUT or /PATIENT/ results)
% DICE RESULT
Pitcher walks batter and calls time. Training and manager visit mound and pitcher must be removed from game with an injury. He misses the next 4
00 - 03
games.
Fast ball gets away from pitcher and drills batter in the ribs. Hit By Pitch (HBP). Batter walks to 1st base, but is in obvious discomfort. Trainer removes
04 - 07
player from the game. Roll 1d6. Batter misses that many games before he is able to return.
Catcher with an A range blocks pitch in the dirt. If his ARM is 1, 2 or 3 he fires to the lead base and the runner is tagged out. Catcher with a 4 or 5 ARM
08 - 14
does not make the throw. Restart the at-bat. Catcher with a B or worse range misses the pitch and runners advance 1 base on the passed ball (PB).
Pitcher uncorks a breaking pitch that bounces before the plate and gets by the catcher for a wild pitch. Runners advance 1 base. If the pitcher's WP range
15 - 24
ends in 33 or higher, the next pitch is also a wild pitch and runners advance 1 base. Batter eventually walks (BB).
Catcher with a C, D or F range gets crossed up and misses the pitch. Runners advance 1 base on passed ball (PB). An A or B catcher knocks the ball down
25 - 34
and holds the runners. Re-roll the percentile dice and check the batter's PATIENT section to resolve the at-bat.
Catcher with a D or F range gets crossed up and misses the pitch. Runners advance 1 base on passed ball (PB). An A, B or C catcher catches the ball
35 - 44
down and holds the runners. Re-roll the percentile dice and check the batter's PATIENT section to resolve the at-bat.
Pitcher with a WP range that ends in 31 or higher sails the ball past the catcher. All runners advance 1 base. A lead runner with a RUN rating of 8 or
45 - 54
higher advances 2 bases. Other pitchers (no WP or WP of 30), no wild pitch. Batter takes the count full and walks (BB).
Catcher is unabe to hang onto the pitch and it rolls to the backstop. All runners advance 1 base. If catcher has an ARM of 1, he throws to the lead base
55 - 59
and runner is out returning to the base after rounding it. Other catchers throw wildly allowing runners to advance an extra base. Batter walks (BB).
Catcher expects a different pitch and the ball gets by him for a passed ball (PB), all runners advance 1 base. Catcher with a D or F range lets the next pitch
60 - 69
get by him for a second passed ball (PB). Runners advance 1 base. Re-roll percentile dice and check batter's PATIENT section to resolve at-bat.
70 - 79 Umpire misses obvious strike; batter walks (BB). Pitcher is rattled, all PATIENT results for this pitcher the remainder of the inning are automatic BB.
Catcher blocks pitch in the dirt. If more than one base runner, the trailing runner takes off while other runners hold. Roll 1d6, if the result is lower or
equal to the ARM rating, no throw is made and all runners hold. If the d6 result is higher than the catcher's ARM rating, he throws behind the runner and
80 - 89
the runner is tagged out trying to return to his base. The lead runner may attempt to advance by rolling 1d10. If the result is less than his RUN rating, he
is safe; otherwise he is thrown out if the d10 result is equal or higher than his RUN rating. Restart the at-bat for this batter.
Catcher with an A range frames the pitch resuting in a SO. Batter is ejected for arguing the call. All other catchers misplay pitch leading to a passed ball
90 - 94 (PB). Runners advance 1 base. Batter eventually strikes out, but reaches first on wild pitch with other runners holding and not advancing on the wild
pitch.
Pitcher throws a strike that is down the middle, but slightly above the belt. Ump calls the pitch a ball and the batter walks. If the 5th inning or earlier, the
95 - 99
pitcher bears down and strikes out the remaing batters this inning. If the 6th inning or later, the pitcher argues the call and is ejected.
©2021
Optional Get a Jump Chart Hold Rating
JUMP 1-3 4 5 6 7 8 9 10 How to use this chart
Attempts 0 - 49 0 - 56 0 - 63 0 - 70 0 - 77 0 - 84 0 - 90 0 - 96 Roll the percentile dice and find the
10 Attempts with poor jump number in the ranges listed by cross
Holds 50 - 99 57 - 99 64 - 99 71 - 99 78 - 99 85 - 99 91 - 99 97 - 99 referencing the Jump number and
Attempts 0 - 44 0 - 49 0 - 56 0 - 63 0 - 70 0 - 77 0 - 84 0 - 90 pitcher's Hold number. Use the Key
9 Attempts with poor jump 45 - 47 50 - 56 below to determine if the player
Holds 48 - 99 57 - 99 57 - 99 64 - 99 71 - 99 78 - 99 85 - 99 91 - 99 attempts to steal or not.
Attempts 0 - 39 0 - 49 0 - 53 0 - 63 0 - 70 0 - 77 0 - 84 0 - 90 If using the Auto Steal option, if the
8 Attempts with poor jump 40 - 44 50 - 54 54 - 56 2d6 is equal or less than Jump rating,
Holds 45 - 99 55 - 99 57 - 99 64 - 99 71 - 99 78 - 99 85 - 99 91 - 99 re-roll the percentile dice and check if
Attempts 0 - 34 0 - 49 0 - 53 0 - 60 0 - 70 0 - 77 0 - 84 0 - 90 the player attempts to steal. If the 2d6
7 Attempts with poor jump 34 - 44 50 - 52 54 - 56 61 - 63 is greater than the Jump rating, the
Holds 45 - 99 53 - 99 57 - 99 64 - 99 71 - 99 78 - 99 85 - 99 91 - 99 player holds.
Attempts 0 - 34 0 - 44 0 - 49 0 - 52 0 - 63 0 - 70 0 - 77 0 - 84 Key:
6 Attempts with poor jump 35 - 39 45 - 47 50 - 52 53 - 56 Attempts: Runner attempts to steal
Holds 40 - 99 48 - 99 53 - 99 57 - 99 64 - 99 71 - 99 78 - 99 85 - 99 next base. Combine Steal letter and
Attempts 0 - 34 0 - 39 0 - 44 0 - 52 0 - 56 0 - 63 0 - 70 0 - 77 Catcher Arm and refer to the Stealing
5 Attempts with poor jump 35 - 39 40 - 44 45 - 47 53 - 56 chart or next FAC to determine result
Holds 40 - 99 45 - 99 48 - 99 57 - 99 57 - 99 64 - 99 71 - 99 78 - 99 of the attempt.
Attempts 0 - 29 0 - 34 0 - 39 0 - 49 0 - 56 0 - 63 0 - 70 0 - 77
Attempts witih poor jump: Runner
4 Attempts with poor jump 30 - 35 35 - 39 40 - 44 50 - 52
attempts to steal next base. Lower the
Holds 36 - 99 40 - 99 45 - 99 53 - 99 57 - 99 64 - 99 71 - 99 78 - 99
runner's Steal letter by one (A to B, B
Attempts 0 - 29 0 - 34 0 - 39 0 - 44 0 - 49 0 - 56 0 - 63 0 - 70
to C, C to D, D to F. For an F only,
3 Attempts with poor jump 30 - 35 35 - 39 40 - 44 45 - 47
reduce catcher Arm by 1 if 2 or more.
Holds 36 - 99 40 - 99 45 - 99 48 - 99 50 - 99 57 - 99 64 - 99 71 - 99
Combine Steal letter and Catcher Arm
Attempts 0 - 19 0 - 29 0 - 34 0 - 39 0 - 44 0 - 49 0 - 56 0 - 63
as normal to determine result of the
2 Attempts with poor jump 20 - 27 30 - 35 35 - 39 40 - 44 45 - 47
attempt.
Holds 28 - 99 36 - 99 40 - 99 45 - 99 48 - 99 50 - 99 57 - 99 64 - 99
Attempts 0 - 14 0 - 14 0 - 19 0 - 19 0 - 24 0 - 29 0 - 34 0 - 49 Holds: Runner does not get a good
1 Attempts with poor jump 15 - 25 15 - 25 20 - 27 20 - 27 25 - 32 30 - 35 35 - 39 jump and remains at current base.
Holds 26 - 99 26 - 99 28 - 99 28 - 99 33 - 99 36 - 99 40 - 99 50 - 99 May not attempt to steal until next
Attempts 0-9 0-9 0-9 0-9 0-9 0-9 0-9 0-9 batter. If using Auto Steal option, may
None Attempts with poor jump 10 - 19 10 - 25 10 - 25 10 - 27 10 - 27 10 - 32 10 - 35 15 - 39 not steal again this inning.
Holds 20 - 99 26 - 99 26 - 99 28 - 99 28 - 99 33 - 99 36 - 99 40 - 99
PAYOFF PITCH BASEBALL ©2021