PLAYER NAME CLASS & SUBCLASS LEVEL
CHARACTER NAME ANCESTRY & BACKGROUND COMBAT MASTERY
LEVEL 2
.
E T T ER DM HEALTH POINTS PRECISION AREA RESOURCES
VIC EP PER ST AN Defense Cap
NO AD EX MA GR
2 4 6 8 10 EXPERTISE
STAMINA POINTS
PRIME = Highest Attribute
MANA POINTS
AWARENESS HEAVY
BRUTAL REST POINTS = Max HP
TEMP
GRIT POINTS = CHA + 2
MIGHT SAVE
MAX
P ATHLETICS
H PDR EDR MDR
INTIMIDATION B WB
Y
S
I COMBAT
C AGILITY SAVE
A ATTACK / SPELL CHECK = CM + Prime
L ACROBATICS
TRICKERY SAVE DC = 10 + CM + Prime
STEALTH
INITIATIVE = CM + AGI MOVE SPEED HOLD BREATH
FLY
ATTACKS SWIM
CHARISMA SAVE
Name Dmg. Type GLIDE
ANIMAL CLIMB
M
BURROW
E INFLUENCE
JUMP DISTANCE
N INSIGHT
T EXHAUSTION
A INTELLIGENCE SAVE
Checks, Saves,
L Speed, Save DC
INVESTIGATION -1 -2 -3 -4 -5
MEDICINE DEATH THRESHOLD = Prime + CM
SURVIVAL
TRADES FEATURES
ARCANA
HISTORY
NATURE
OCCULTISM
RELIGION
LANGUAGES
LANGUAGE CHECK = d20 + Intelligence or Charisma
LIMITED
FLUENT
MISC
TM & © 2024 The Dungeon Coach LLC. Permission is granted to print this document for personal use. v1.9514
STORED
CARRIED
SUPPLIES
ATTUNEMENT
Slots ATTUNEMENT SLOTS = Prime
EQUIPPED
HEAD glasses, goggles, hat, hood, crown, helmet
NECK necklace, amulet, choker
MANTLE cloak, cape, shawl, scarf, backpack, pauldron
BODY vest/tunic/cuirass, trousers/leggings/greaves
WAIST belt, sash, waistband
HANDS gloves, bracers, handwraps, gauntlets
RING RIGHT ring on right hand
RING LEFT ring on left hand
FEET boots, sandals, sabatons
TM & © 2024 The Dungeon Coach LLC. Permission is granted to print this document for personal use. v1.832