Barbarian 3 Pablo
CLASS & LEVEL PLAYER NAME
Human Haunted One
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
• +5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
• +4 Constitution +1 13 32 --
+3 +1 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
17
+2 Charisma
Total 3d12 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage on DEX
+1 against effects that you
can see while not
DEFENSES HIT DICE DEATH SAVES
blinded, deafened, or
12 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +1 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 +1
+1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
=== LANGUAGES ===
15 P +5 Athletics STR Common, Draconic, Infernal, Minotaur
ABILITY SAVE DC
+2 Deception CHA
+1 History INT
INTELLIGENCE
+1 Insight WIS
30 ft. (Walking)
+1 +2 Intimidation CHA
+1 Investigation INT
12 +1 Medicine WIS SPEED
+3 Nature INT PROFICIENCIES & LANGUAGES
P
WISDOM +1 Perception WIS
+2 Performance CHA === ACTIONS ===
+1 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
You gain advantage on STR checks and saving
throws (not attacks), +2 melee damage with STR
Help, Hide, Ready, Search, Use an Object, weapons, resistance to bludgeoning, piercing,
P +3 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise, slashing damage. You can't cast or concentrate on
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object spells while raging.
+1 Stealth DEX === BONUS ACTIONS === Your rage ends early if you are knocked unconscious
CHARISMA Frenzy Attack or if your turn ends and you haven’t attacked a hostile
P +3 Survival WIS
While in a frenzy, you can make a single melee creature since your last turn or taken damage since
then. You can also end your rage as a bonus action.
+2 weapon attack as a bonus action on each of your
turns after this one.
Rage • 3 / Long Rest
14 As a bonus action enter a rage for up to 1 minute
(10 rounds).
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
11 PASSIVE WISDOM (PERCEPTION)
Greataxe +5 1d12+3 Slashing Martial, Heavy, Two-Handed
Javelin +5 1d6+3 Piercing Simple, Thrown, Range (30/120)
11 PASSIVE WISDOM (INSIGHT)
Unarmed Strike +5 4 Bludgeoning
11 PASSIVE INTELLIGENCE (INVESTIGATION)
SENSES WEAPON ATTACKS & CANTRIPS
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Barbarian 3 Farien
CLASS & LEVEL PLAYER NAME
Pab4s
Human Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== BARBARIAN FEATURES ===
* Frenzy • PHB
* Hit Points • PHB 47 While raging, you can choose to frenzy. You can make
a single melee weapon attack as a bonus action on
* Proficiencies • PHB 47 each of your turns after this one. When your rage
ends, you suffer one level of exhaustion.
* Rage • PHB 48
As a bonus action enter a rage for up to 1 minute (10 | Frenzy Attack: 1 Bonus Action
rounds).
You gain advantage on STR checks and saving throws === HUMAN RACIAL TRAITS ===
(not attacks), +2 melee damage with STR weapons,
resistance to bludgeoning, piercing, slashing damage. * Ability Score Increase • BR 31
You can't cast or concentrate on spells while raging.
* Languages • BR 31
Your rage ends early if you are knocked unconscious You can speak, read, and write Common and one
or if your turn ends and you haven’t attacked a hostile extra language.
creature since your last turn or taken damage since
then. You can also end your rage as a bonus action.
| 3 / Long Rest • 1 Bonus Action
* Unarmored Defense • PHB 48
While not wearing armor, your AC equals 10 + DEX
modifier + CON modifier + any shield bonus.
* Reckless Attack • PHB 48
When you make your first attack on your turn, you can
decide to attack recklessly, giving you advantage on
melee weapon attack rolls using STR during this turn,
but attack rolls against you have advantage until your
next turn.
* Danger Sense • PHB 48
You have advantage on DEX saving throws against
effects that you can see while not blinded, deafened,
or incapacitated.
* Primal Path • PHB 48
| Path of the Berserker
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Handaxe 1 2 lb. Hammer 1 3 lb.
Handaxe 1 2 lb. Holy Water (flask) 1 1 lb.
SP 0 Javelin 4 8 lb. Manacles 1 6 lb.
Greataxe 1 7 lb. Mirror, Steel 1 0.5 lb.
EP 0 Backpack 1 5 lb. Oil (flask) 1 1 lb.
Chest 1 25 lb. Tinderbox 1 1 lb.
GP 0 Clothes, Common 1 3 lb. Torch 3 3 lb.
Bedroll 1 7 lb. Stake (Wooden) 9 --
PP 0 Mess Kit 1 1 lb. Holy Symbol 1 --
Rations (1 day) 10 20 lb.
WEIGHT CARRIED
126.5 lb. Rope, Hempen (50 feet) 1 10 lb.
ENCUMBERED Tinderbox 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
255 lb. Torch 10 10 lb.
PUSH/DRAG/LIFT Waterskin 1 5 lb.
510 lb. Crowbar 1 5 lb.
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Pab4s Chaotic Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
I spend money freely and live life
to the fullest, knowing that
tomorrow I might die.
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
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