Ranger 3 snk9bsn9yt
CLASS & LEVEL PLAYER NAME
Croc Ärwin
Human Folk Hero 900
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
• +2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+1 Constitution +3 13 25 --
10 +2 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
+0
+1 Charisma
Total 3d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
17 DEFENSES HIT DICE DEATH SAVES
+3 SAVING THROWS HEROIC INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
12 P +3
+2
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
=== TOOLS ===
+1 +0 Athletics STR Cook's Utensils, Vehicles (Land)
ABILITY SAVE DC
+1 Deception CHA
=== LANGUAGES ===
P +4 History INT Common, Common Sign Language,
INTELLIGENCE
+1 Insight WIS Draconic, Elvish, Giant
30 ft. (Walking)
14 +1 Intimidation CHA
+2 Investigation INT
+2 +1 Medicine WIS SPEED
+4 Nature INT PROFICIENCIES & TRAINING
P
WISDOM P +3 Perception WIS
+1 Performance CHA === ACTIONS === Senses Darkvision 60 ft., Passive Perception 14
12 +1 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help, ---
Hide, Ready, Search, Utilize, Opportunity Attack, Traits
+2 Religion INT
+1 Grapple, Shove, Improvise, Two-Weapon Fighting, Flyby. The beast doesn’t provoke Opportunity Attacks
+3 Sleight of Hand DEX Interact with an Object, Study, Influence when it flies out of an enemy’s reach.
Primal Bond. You add your Prof. Bonus (2) to any
E +7 Stealth DEX Beast of the Sky • 16 / Other ability check or saving throw (included above) the
CHARISMA Your Beast of the Sky has the following statistics: beast makes.
P +3 Survival WIS
---
12 AC 14
HP limiteduse - No limited use data available (3d6)
Speed 10 ft., Fly 60 ft.
Actions
Beast’s Strike. Melee Attack Roll: +3, reach 5 ft., Hit:
--- 1d4+4 Slashing damage.
+1 Saving Throws Str. +0, Dex. +5, Con. +3, Int. +1, Wis.
+4, Cha. +2 === BONUS ACTIONS ===
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
13 PASSIVE PERCEPTION
Unarmed Strike +2 1 Bludgeoning
11 PASSIVE INSIGHT
12 PASSIVE INVESTIGATION
SENSES WEAPON ATTACKS & CANTRIPS
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Ranger 3 snk9bsn9yt
CLASS & LEVEL PLAYER NAME
Croc Ärwin
Human Folk Hero 900
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
=== RANGER FEATURES === Action to command it to use an action from its stat
block or some other other action. You can sacrifice | 16 / Other • 1 Action
* Core Ranger Traits • free-rules 119 one of your attacks when you take the Attack action to
command the beast to take the Beast’s Strike action. If | Primal Companion: Summon: Special
* Spellcasting • free-rules 119 you have the Incapacitated condition, the beast acts
on its own and isn’t limited to the Dodge action. | Primal Companion: Restore Beast: 1 Action
* Favored Enemy • free-rules 119
You always have Hunter’s Mark prepared and can cast Restoring or Replacing the Beast. If the beast died
it without expending a spell slot 2 times per Long Rest. within the last hour, you can take a Magic action to === HUMAN SPECIES TRAITS ===
touch it and expend a spell slot. After 1 minute, the
| Hunter’s Mark: 2 / Long Rest • 1 Bonus Action beast returns to life with all its HP restored. * Creature Type • free-rules 194
You're a Humanoid.
* Weapon Mastery • free-rules 120 Whenever you finish a Long Rest, you can summon a
new primal beast in an unoccupied space within 5 ft. of * Size • free-rules 194
* Deft Explorer • free-rules 120 you. You choose its stat block and appearance, and if Your Size is Medium or Small, chosen when you select
You gain Expertise with one of your skill proficiencies. you already have a beast from this feature, the old one this species.
vanishes when the new one appears.
You know two languages of your choice. * Speed • free-rules 194
| Beast of the Sky • Your Speed is 30 ft.
* Fighting Style • free-rules 120 Your Beast of the Sky has the following statistics:
* Resourceful • free-rules 194
| Fighting Style feat • AC 14 You gain Heroic Inspiration whenever you finish a
HP 16 (3d6) Long Rest.
* Ranger Subclass • free-rules 120 Speed 10 ft., Fly 60 ft.
--- * Skillful • free-rules 193
| Beast Master Saving Throws Str. +0, Dex. +5, Con. +3, Int. +1, Wis. You gain proficiency in one skill of your choice.
+4, Cha. +2
* Primal Companion • PHB-2024 122 Senses Darkvision 60 ft., Passive Perception 14 * Versatile • free-rules 194
You magically summon a primal beast and choose its You gain an Origin feat of your choice.
stat block: Beast of the Land, Beast of the Sea, or ---
Beast of the Sky. You determine the kind of animal it Traits * Languages • free-rules 37
is, choosing a kind that’s appropriate to the stat block, Flyby. The beast doesn’t provoke Opportunity Attacks Your character knows at least three languages:
and whatever beast you choose, it bears primal when it flies out of an enemy’s reach. Common plus two languages you roll or choose from
markings to indicate its supernatural origins. Primal Bond. You add your Prof. Bonus (+2) to any the Standard Languages table. Knowledge of a
ability check or saving throw (included above) the language means your character can communicate in it,
The beast is Friendly to you and your allies, obeys beast makes. read it, and write it.
your commands, and vanishes if you die.
--- * Ability Score Increases • free-rules
In Combat. In combat, the beast acts during your turn. Actions When determining your character’s ability scores,
It can move and use its Reaction on its own, but only Beast’s Strike. (1 attacks) Melee Attack Roll: +3, reach increase one score by 2 and a different one by 1, or
takes the Dodge action unless you take a Bonus 5 ft., Hit: 1d4+4 Slashing damage. increase three scores by 1.
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Longbow 1 2 lb.
Arrows 20 1 lb.
SP 0
EP 0
GP 0
PP 0
WEIGHT CARRIED
3 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
150 lb.
PUSH/DRAG/LIFT
300 lb.
EQUIPMENT
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Ranger 3 snk9bsn9yt
CLASS & LEVEL PLAYER NAME
Croc Ärwin
Human Folk Hero 900
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
damage unless that modifier is negative.
| Increase two scores (+2 / +1) •
Increase one scores by 2 and a different score by 1. Quick Draw. You can draw or stow two weapons, even
if they lack the Two-Handed property.
=== FEATS === | Enhanced Dual Wielding: 1 Bonus Action
* Lucky • PHB-2024 201 * Sharpshooter • PHB-2024 207
Luck Points. You have 2 Luck Points that you can
spend on the benefits below. You regain expended * Thrown Weapon Fighting • PHB-2024 210
Luck Points after a Long Rest. When you hit with a ranged attack roll using a weapon
that has the Thrown property, you gain a +2 bonus to
Advantage. When you roll a d20 for a D20 Test, you the damage roll.
can spend 1 Luck Point to give yourself Advantage on
the roll. * Weapon Mastery • PHB-2024 120
Disadvantage. When a creature rolls a d20 for an | Longbow (Slow) •
attack roll against you, you can spend 1 Luck Point to Slow. If you hit a creature with a Longbow and deal
impose Disadvantage on that roll. damage to the creature, you can reduce its Speed by
10 ft. until the start of your next turn. If the creature is
| Luck Points: 2 / Long Rest • Special hit more than once with this property, the Speed
reduction doesn’t exceed 10 ft.
* Elven Accuracy • XGtE 74
Increase your DEX, INT, WIS, or CHA score by 1. | Quarterstaff (Topple) •
Whenever you have advantage on an attack roll using Topple. If you hit a creature with a Quarterstaff, you
one of those modifiers, you can reroll one of the dice can force it to make a Con. saving throw (DC 8 + 2 +
once. the ability modifier used to make the attack). On a
failed save, the creature has the Prone condition.
* Archery • free-rules 209
You gain a +2 bonus to attack rolls with Ranged | Slow (Longbow): 1 Action
weapons.
| Topple (Quarterstaff): 1 Action
* Dual Wielder • PHB-2024 203
Ability Score Increase. Str. or Dex. increased by 1.
Enhanced Dual Wielding. When you use your Attack
action with a weapon that has the Light property, you
can make one extra attack as a Bonus Action later on
the same turn with a different weapon, as long as it is
a Melee weapon that lacks the Two-Handed property.
You don't add your ability modifier to the extra attack's
ADDITIONAL FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
ADDITIONAL EQUIPMENT
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Male 28 Medium 180cm
GENDER AGE SIZE HEIGHT WEIGHT
Croc Ärwin Lawful Good Light Blue Blond and wavy
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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WIS 11 +3
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== 1st LEVEL === 3 Slots OOO
O Animal Friendship Ranger WIS 11 1A 30 ft. V,S,M 24 hours free-rules 239 D: 24h, V/S/M
O Speak with Animals [R] Ranger -- 1A Self V,S 10 minutes free-rules 318 D: 10m, V/S
O Goodberry Ranger -- 1A Touch V,S,M 24 hours free-rules 280 D: 24h, V/S/M
O Beast Bond Ranger -- 1A Touch V,S,M Concentration, up to 10 minutes EE 150 D: 10m, V/S/M
P Hunter's Mark Favored Enemy (Always Prepared) -- 1BA 90 ft. V Concentration, up to 1 hour free-rules 287 Ext. D: (See Description)*, D: 1h, V
SPELLS
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