MOURNGUL
MOV E
✹
U N DS
MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
10 3+
SAV E
Nightmarish Claws and Fangs 2" 3+ 3+ -2 2
WO
B
10
R AV ERY
DAMAGE TABLE
Wounds Suffered Move Nightmarish Claws and Fangs
0-1 12" 8
2-3 10" 7
4-5 9" 6
6-7 8" 5
8+ 7" 4
DESCRIPTION ABILITIES Ghastly Apparition: Mourngul are a soul-
A Mourngul is a single model. A terrifying, Haunter of the Dark: Mourngul are searing horror to look upon, radiating an
inhuman spectre of monstrous size, the spectral creatures, made more of shadow aura of supernatural terror, unutterable
Mourngul attacks with its nightmarishly and icy fogs than physical substance. despair and ravenous hunger in equal
elongated claws and distended fangs in a Ignore the weapon’s Rend characteristic measure. Units from your opponent’s army
frenzied hunger for flesh and souls. when making save rolls for a Mourngul, must subtract 2 from their hit rolls while
and in addition, if they suffer a mortal within 6" of a Mourngul if their Bravery is
FLY wound, roll a D6. On a roll of 4+, the 6 or less and subtract 1 from their hit rolls
A Mourngul can fly. mortal wound is ignored. if their Bravery is 7 or more.
Ravening Onslaught: If a hit roll for MAGIC
a Mourngul’s Nightmarish Claws and Death Wizards know the Summon
Fangs is a 6+, immediately make an Mourngul spell in addition to any other
additional attack for the Mourngul using spells they know.
its Nightmarish Claws and Fangs before
rolling for wounds. Further hit rolls of a 6+ SUMMON MOURNGUL
also generate additional attacks. Summon Mourngul has a casting value
of 10. If successfully cast, you can set up
Devourer of Flesh and Souls: If a a Mourngul within 18" of the caster and
Mourngul slays any models in any combat more than 9" away from the enemy. The
phase, it immediately heals D3 wounds. unit is added to your army, but cannot
move in the following movement phase.
KEYWORDS DEATH, MALIGNANT, NIGHTHAUNT, MONSTER, MOURNGUL
Warhammer Age of Sigmar © Games Workshop Ltd. 2016