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Business Communication Detailed Notes (CIT 2 Year)

This document provides detailed notes on Object-Oriented Programming (OOP) with Java, covering fundamental concepts such as classes, objects, encapsulation, inheritance, and polymorphism. It also discusses Java programming basics, advanced features like interfaces and abstract classes, exception handling, file handling, the Java Collections Framework, GUI programming, JDBC, multithreading, and best practices in coding standards. The notes serve as a comprehensive guide for understanding and applying OOP principles in Java programming.

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0% found this document useful (0 votes)
31 views6 pages

Business Communication Detailed Notes (CIT 2 Year)

This document provides detailed notes on Object-Oriented Programming (OOP) with Java, covering fundamental concepts such as classes, objects, encapsulation, inheritance, and polymorphism. It also discusses Java programming basics, advanced features like interfaces and abstract classes, exception handling, file handling, the Java Collections Framework, GUI programming, JDBC, multithreading, and best practices in coding standards. The notes serve as a comprehensive guide for understanding and applying OOP principles in Java programming.

Uploaded by

adinaleah
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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Object-Oriented Programming with Java Detailed Notes

(Sindh Technical Board Edition)

1. Introduction to Object-Oriented Programming (OOP)

1.1 Basic Concepts

 Object: An instance of a class that encapsulates data (attributes) and


behaviors (methods).
 Class: Blueprint or template for creating objects. It defines the attributes and
methods common to all objects of that type.
 Encapsulation: Bundling of data (attributes) and methods (behaviors)
within a class, restricting access to data through methods (getters and
setters).
 Abstraction: Modeling real-world entities as objects with relevant
characteristics and behaviors, hiding complex implementation details.
 Inheritance: Mechanism where a class (subclass or child class) inherits
properties and behaviors from another class (superclass or parent class). It
promotes code reuse and supports hierarchical classification.
 Polymorphism: Ability of objects to take on multiple forms. It allows
methods to be overridden in subclasses, enabling different implementations
of methods inherited from a superclass.

2. Java Programming Language Basics

2.1 Overview

 Java: High-level, object-oriented programming language known for its


platform independence (Write Once, Run Anywhere).
 JDK (Java Development Kit): Software development kit for building Java
applications, including compiler, libraries, and tools.
 IDEs (Integrated Development Environments): Software tools like IntelliJ
IDEA, Eclipse, and NetBeans for Java application development, offering
features like code editing, debugging, and project management.

2.2 Java Syntax and Structure

 Java Class: Basic building block of Java programs, encapsulating data and
methods.
 Main Method: Entry point of a Java application, specified as public
static void main(String[] args).
 Variables: Containers for storing data values, declared with a data type
(e.g., int, double, String) and initialized with a value.
 Methods: Functions defined within a class to perform specific tasks. They
may return a value (return type) or perform an action (void).
 Control Flow Statements: Structures like if-else, switch, for,
while, do-while for decision-making and loop execution in Java
programs.

3. Object-Oriented Programming Principles in Java

3.1 Classes and Objects

 Class Declaration: Syntax for defining a class in Java, including class


name, attributes, constructors, and methods.
 Object Creation: Instantiating objects from a class using the new keyword
and invoking constructors to initialize object states.
 Access Modifiers: Control visibility and accessibility of class members
(attributes, methods) using modifiers like public, private,
protected, and default (package-private).

3.2 Inheritance

 Syntax: Using the extends keyword to establish a subclass (child class)


inheriting properties and behaviors from a superclass (parent class).
 Types: Single inheritance (one subclass inherits from one superclass), multi-
level inheritance (subclass inherits from another subclass), hierarchical
inheritance (multiple subclasses inherit from one superclass).

3.3 Polymorphism

 Method Overriding: Redefining methods in a subclass that are already


defined in the superclass, allowing different implementations based on the
object type.
 Dynamic Binding: Determining the method implementation to execute at
runtime based on the object type, supporting polymorphic behavior.

4. Java Advanced Features


4.1 Interfaces

 Definition: Abstract type that defines a set of method signatures without


implementing them. Classes implement interfaces to provide method
implementations.
 Syntax: Interface declaration using the interface keyword, method
signatures without method bodies.
 Benefits: Supports multiple inheritance (a class can implement multiple
interfaces), promotes loose coupling between components, and facilitates
code reusability.

4.2 Abstract Classes

 Definition: Class declared with the abstract keyword, containing


abstract methods (methods without implementations) that must be
overridden by subclasses.
 Purpose: Provides a common interface for subclasses while allowing
subclasses to define specific implementations of abstract methods.

4.3 Packages

 Definition: Mechanism for organizing classes and interfaces into


namespaces (containers) to avoid naming conflicts and promote modularity.
 Syntax: Package declaration at the beginning of Java source files
(package packageName;), importing packages (import
packageName.className;).

5. Exception Handling in Java

5.1 Exception Basics

 Definition: An abnormal condition or error that disrupts the normal flow of


program execution.
 Types: Checked exceptions (compile-time exceptions) and unchecked
exceptions (runtime exceptions).
 Handling: Using try, catch, finally blocks to manage exceptions,
ensuring graceful error recovery and program stability.

6. File Handling in Java

6.1 Reading and Writing Files


 Classes: Java classes (File, FileReader, FileWriter,
BufferedReader, BufferedWriter) for reading from and writing to
files.
 Methods: Opening, reading, writing, and closing files using appropriate
methods (readLine(), write(), close()).

7. Java Collections Framework

7.1 Overview

 Collections: Data structures (lists, sets, maps) provided by Java's


Collections Framework for storing and manipulating groups of objects.
 Interfaces: Collection, List, Set, Map interfaces defining common
operations and behaviors for collection classes.
 Classes: Implementation classes (ArrayList, LinkedList, HashSet,
TreeMap, etc.) providing specific data structures and algorithms.

7.2 Usage

 List Interface: Ordered collection supporting duplicate elements


(ArrayList, LinkedList).
 Set Interface: Collection that does not allow duplicate elements (HashSet,
TreeSet).
 Map Interface: Key-value pair collection (HashMap, TreeMap)
associating keys with values.

8. Java GUI Programming

8.1 Swing and JavaFX

 Swing: Java's original GUI toolkit for creating desktop applications with
components like buttons, text fields, labels, etc.
 JavaFX: Modern GUI toolkit for creating rich graphical applications with
features like multimedia, 2D and 3D graphics, and web integration.

8.2 Event Handling

 Event Listeners: Interfaces (ActionListener, MouseListener,


KeyListener, etc.) for handling user interactions (clicks, keystrokes)
with GUI components.
 Event Dispatch Thread (EDT): Thread responsible for managing GUI
events and ensuring responsiveness of the user interface.

9. Java Database Connectivity (JDBC)

9.1 Database Interaction

 JDBC API: Java API for connecting Java applications to relational


databases (MySQL, Oracle, PostgreSQL, etc.).
 Steps: Establishing database connection (Connection), creating and
executing SQL queries (Statement, PreparedStatement), retrieving
and updating data (ResultSet).

10. Multithreading in Java

10.1 Concurrency Basics

 Thread: Lightweight process within a Java program that runs


independently, enabling concurrent execution of tasks.
 Thread States: New, Runnable, Blocked, Waiting, Timed Waiting,
Terminated.
 Thread Synchronization: Techniques (synchronized keyword,
wait(), notify(), notifyAll()) for coordinating access to shared
resources and preventing race conditions.

11. Java Best Practices and Coding Standards

11.1 Coding Standards

 Naming Conventions: Consistent naming of classes, methods, variables


following conventions (camelCase, PascalCase, UPPER_CASE).
 Code Readability: Clear and concise code structure, comments, and
documentation to enhance readability and maintainability.
 Error Handling: Proper exception handling, logging, and debugging
techniques to ensure robustness and reliability of Java applications.

11.2 Design Patterns

 Design Patterns: Reusable solutions to common software design problems,


promoting code reusability, flexibility, and scalability.
 Examples: Creational patterns (Factory, Singleton), structural patterns
(Adapter, Decorator), behavioral patterns (Observer, Strategy).

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