Sheridan Animation Year 1 Semester 1 - Terry Ibele Toronto Stop Motion Animator
Sheridan Animation Year 1 Semester 1 - Terry Ibele Toronto Stop Motion Animator
WORK
PODCAST
WRITING
SHERIDAN ANIMATION
YEAR 1 SEMESTER 1
A BREAK DOWN OF
YEAR 1 SEMESTER 1
The first semester in Sheridan’s Animation
Program has a total of eight courses broken into
nine classes:
PRINCIPLES OF LAYOUT
In Principles of Layout, you learn how to use
vanishing points to create objects and characters
that appear correctly in any type of perspective.
PROJECT 1: CHARACTER IN A
SCENE
In this assignment, you must draw a character,
then find the vanishing points based on their
stance (shoulder line, hip line, and foot line).
Then you simply fill in the rest of the page with
structures and objects to create a scene.
PROJECT 4: PAN
For this project, the goal is to create repeating
foreground and background layers. However,
you don’t want a viewer to notice that the layers
repeat, so you must draw indistinct details.
PROJECT 5: LAYOUT
ASSORTMENT
During each class in the semester we learned
how to draw a different type of layout, such as a
curving road, or how to draw gables on houses.
The final assignment is to polish up eight of these
in-class assignments.
INTRODUCTION TO
PAINTING (WITH
GOUACHE)
The purpose of painting class is to teach you the
principles of light, shadow, opaque vs
transparency, gradient, depth of field, sky,
colour, and texture.
PROJECT 1: OPAQUE,
TRANSPARENCY, GRADIENT
The requirements of this project speak for
themselves once you see my studies, but
perhaps the biggest learning curve is simply how
to paint with gouache. Gouache is not an easy
medium to start out with – it’s somewhere
between watercolor and acrylic, but never fully
dries. It’s also quite expensive. It costs anywhere
from $10 – $20 for a small tube, and you need to
buy eight different colours, which are below:
CHARACTER DESIGN
The purpose of this class is to be able to create
and communicate animation-ready character
designs
PROJECT 1: CHARACTER IN
ROTATION
The purpose of this assignment is to create a
character and use proper 2-point perspective to
consistently rotate it in space. This is important
because an animator must know what the
character looks like from every angle in order to
animate it in any situation.
Front
3/4 Front
Side
3/4 Back
Back (not necessary, but I wanted to do it
because of bonus bum!)
PROJECT 2: PROTAGONIST,
ANTAGONIST, COMEDIC RELIEF
One of the biggest ways to enable storytelling in
animation is to make the visuals very simple and
clear. This means that any viewer can
immediately recognize any element in the
animation, be it the location, action, or
characters.
PROJECT 3: CHARACTER
POSING
Another important visual storytelling component
is the information conveyed in a character’s
actions.
PROJECT 4: CHARACTER
EXPRESSION
Continuing on with visual storytelling, this
assignment is to create a character and explore
their expressions. You must create nine
expressions from different angles: front, 3/4
back, 3/4 front, side.
PROJECT 5: CHARACTER IN
ANOTHER ARTIST’S STYLE
The final project in this class is to study another
artist’s work (your pick!) and create a
presentation on them, which includes the
following:
INTRODUCTION TO LIFE
DRAWING
“I wish I had gone to more life drawing classes”
was one of the most common things I heard
from animation graduates.
PROJECT 1: PORTFOLIO 1
This project is due at the end of the first half of
the semester, where you must submit 10
drawings:
2 thirty-second poses
2 one-minute poses
2 three-minute poses
2 five-minute poses
2 of your choice
PROJECT 2: PORTFOLIO 2
This project has the same requirements as the
previous one, it’s just submitted at the end of the
second half of the semester to show how you’ve
improved.