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Ideal Army Composition and Unit Types in Eu4

The document outlines the ideal army composition for various military technologies, detailing the optimal mix of infantry, cavalry, and artillery for each tech level. It also provides a guide on the best unit types for different tech groups across various cultural regions, including Western, African, and Asian. Additionally, it includes notes and comments on strategic considerations for army composition and unit selection.

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0% found this document useful (0 votes)
682 views7 pages

Ideal Army Composition and Unit Types in Eu4

The document outlines the ideal army composition for various military technologies, detailing the optimal mix of infantry, cavalry, and artillery for each tech level. It also provides a guide on the best unit types for different tech groups across various cultural regions, including Western, African, and Asian. Additionally, it includes notes and comments on strategic considerations for army composition and unit selection.

Uploaded by

Gërgő Szäbő
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as XLSX, PDF, TXT or read online on Scribd
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Ideal army composition for every tech

Mil tech Combat width Infantry Cavalry Cannons Total Comments


0 15 17 4 0 21 For the reasoning behind this, see
2 20 22 4 0 26 Or this video by darkfireslide
5 22 24 4 0 28 If you find yourself to be a horde y
6 24 26 4 0 30 Also, if you have insane cavalry c
7 24 26 4 4 34
9 25 28 4 4 36 If you have any sense of army ae
11 27 30 4 10 44
14 29 32 4 16 52
16 30 34 4 30 68 Only from this tech onwards will a
18 32 36 4 32 72 Flanking range increases to 3, ma
20 34 40 6 34 80
22 36 48 6 36 90
24 38 54 6 38 98
26 40 62 8 40 110

Best unit type for every tech and tech group According to Zwirbaum Yellow cells contain notes with nu
(Groups are sorted alphabetically after Western)

Western
Tech 0-4 5-8 9-11 12-14 15-18 19-22
Infantry Latin Galloglaigh Condotta Free Shooter Maurician Gustavian

Tech 0-9 10-13 14-17 18-22 23-25 26-27


Cavalry Chevauchée Schwarze ReiterLatin Caracole Gallop Latin Hussars Uhlan

Tech 7-9 10-12 13-15 16-17 18-19 20-21


Artillery Large Cast Culverin Small Cast Chambered Demi Leather Swivel

African
Tech 0-4 5-11 12-14 15-22 23-25 26-29
Infantry Clubmen South Plains South Central East

Tech 0-9 10-13 14-17 18-22 23-25 26-27


Cavalry Abyssinian Tuareg Abyssinian Hussar Swarm Dragoon

Tech 7-9 10-12 13-15 16-17 18-19 20-21


Artillery Large Cast Culverin Small Cast Chambered Demi Leather Swivel

Anatolian
Tech 0-4 5-8 9-11 12-18 19-22 23-25
Infantry Yaya Azab Janissary Sekban Janissary Nizami-Cedid

Tech 0-5 6-9 10-17 18-22 23-25 26-27


Cavalry Musellem Timariot Spahi Reformed Spahi Toprakli Skirmisher

Tech 7-9 10-12 13-15 16-17 18-19 20-21


Artillery Large Cast Culverin Small Cast Chambered Demi Leather Swivel

Chinese
Tech 0-4 5-8 9-11 12-14 15-18 19-25
Infantry Spearmen Offensive Asian Banner Mass Musketeer

Tech 0-5 6-9 10-13 14-16 17-22 23-27


Cavalry East Asian Asian Steppe Reformed Charge Banner Dragoons

Tech 7-9 10-12 13-15 16-17 18-19 20-21


Artillery Large Cast Culverin Small Cast Chambered Demi Leather Swivel

Eastern
Tech 0-4 5-8 9-11 12-14 15-18 19-22
Infantry Bardiche Eastern Militia Pike Infantry Offensive Soldaty Saxon

Tech 0-5 6-9 10-13 14-21 22-25 26-27


Cavalry Eastern Stratioti Eastern Hussar Cossacks Hussar Lancers

Tech 7-9 10-12 13-15 16-17 18-19 20-21


Artillery Large Cast Culverin Small Cast Chambered Demi Leather Swivel

Indian
Tech 0-4 5-8 9-11 12-17 18-22 23-25
Infantry Footsoldier Arquebussier Toofangchis South Indian Deccani Telingas

Tech 0-5 6-9 10-13 14-16 17-22 23-27


Cavalry Elephant Cavalry Archers Mansabdar Mansabdar Maratha Deccani

Tech 7-9 10-12 13-15 16-17 18-19 20-21


Artillery Large Cast Culverin Small Cast Chambered Demi Leather Swivel

Muslim
Tech 0-4 5-8 9-11 12-14 15-22 23-25
Infantry Footsoldier Duel Shamshir Musketeer Afsharid Reformed

Tech 0-5 6-9 10-13 14-17 18-22 23-27


Cavalry Muslim Shayhanid Qzilbash Qzilbash Charge Ali Bey

Tech 7-9 10-12 13-15 16-17 18-19 20-21


Artillery Large Cast Culverin Small Cast Chambered Demi Leather Swivel

Native American
Tech 0-4 5-9 10-13 14-18 19-25 26-29
Meso Inf Spearmen Hill Reformed Hill Hill Musketeers Guerilla Warfare Plains

Tech 0-4 5-9 10-13 14-18 19-25 26-29


North Inf. Clubmen Tomahawk Mountain Native American Rifle Scout Guerillas

Tech 0-4 5-9 10-13 14-18 19-25 26-29


South Inf. Spearmen Slingshots South Reformed Incan Guerilla W. Incan

Tech 0-32
Cavalry Each new unit unlocked will be upgrade over previous ones, so always pick new units.

Tech 7-9 10-12 13-15 16-17 18-19 20-21


Artillery Large Cast Culverin Small Cast Chambered Demi Leather Swivel

Nomad
Tech 0-32
Infantry Each new unit unlocked will be upgrade over previous ones, so always pick new units.

Tech 0-9 10-32


Cavalry Swarm Each new unit unlocked will be upgrade over previous ones, so always pick new units.

Tech 7-9 10-12 13-15 16-17 18-19 20-21


Artillery Large Cast Culverin Small Cast Chambered Demi Leather Swivel
the reasoning behind this, see Zwirbaum's great unit guide.
his video by darkfireslide
ou find yourself to be a horde you may want to ignore all this and go full cavalry; I'm not sure if that's better or worse than these composition
o, if you have insane cavalry combat ability (eg. Poland) you can consider adding more cavalry.

ou have any sense of army aesthetics, add one inf to odd numbers for when you split the army up to avoid attrition.

y from this tech onwards will artillery deal more damage than infantry in fire phase. That doesn't mean it's bad to get them earlier, but they s
nking range increases to 3, making 2 more cavalry useful

ow cells contain notes with nuances Red cells mean you stick with old units

23-25 26-27 28-29 30-32


Line Frederickan Impulse Drill Infantry

28-32
Latin Lancers

22-24 25-28 29-32


Coehorn Royal Flying Battery

30-32
Westernized East African Infantry

28-32
Cuirassier

22-24 25-28 29-32


Coehorn Royal Flying Battery

26-29 30-32
Carabineer New Model

28-32
Lancers

22-24 25-28 29-32


Coehorn Royal Flying Battery

26-32
Reformed

28-32
Reformed

22-24 25-28 29-32


Coehorn Royal Flying Battery

23-25 26-29 30-32


Petrine Green Coat Mass

28-32
Cuirassiers

22-24 25-28 29-32


Coehorn Royal Flying Battery

26-29 30-32
Sepoy Drill

28-32
Sowars

22-24 25-28 29-32


Coehorn Royal Flying Battery

26-29 30-32
Mass Mass

28-32
Durrani

22-24 25-28 29-32


Coehorn Royal Flying Battery

30-32
Central

30-32
Westernized

30-32
R. W. Incan
22-24 25-28 29-32
Coehorn Royal Flying Battery

s pick new units.

22-24 25-28 29-32


Coehorn Royal Flying Battery
worse than these compositions.

o get them earlier, but they spike in efficiency here.

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