Sweet Escape: The Role of Empathy in Social Media Engagement With Human Versus Virtual Influencers
Sweet Escape: The Role of Empathy in Social Media Engagement With Human Versus Virtual Influencers
Sweet escape: The role of empathy in social media engagement with human versus virtual
influencers
b
Rennes School of Business, 2 rue Robert d'Arbrissel, 35000 Rennes, France
© 2023 published by Elsevier. This manuscript is made available under the CC BY NC user license
https://creativecommons.org/licenses/by-nc/4.0/
Sweet escape: The role of empathy in social media engagement with human versus
virtual influencers
Abstract
Virtual influencers engage in emotional sharing to gain and keep followers. However, given
that many people use social media for diversion purposes, this emotional sharing may hinder
users’ ability to escape from everyday emotional experiences, particularly for highly
explore how empathy affects reactions to virtual vs. human influencers, showing that those
highest on empathy are more likely to follow a virtual influencer, and rate her as more
socially attractive, than a comparable human influencer; these results disappear when the
influencers’ true nature is unknown to participants. We postulate that these results represent
an “escapism effect”, where the virtual influencer is expected to provide greater diversionary
benefits from everyday human emotional experiences and require fewer cognitive resources
in the form of emotional sense making. We present practical implications and future research
Keywords
Virtual agent, virtual influencer, social media influencer, empathy, Uncanny Valley
2
Sweet escape: The role of empathy in social media engagement with human versus
virtual influencers
1 Introduction
The social sharing of emotions is a common human tendency, one that predates the
use of social media and mobile devices (Rimé, 2009). The democratisation of the Internet has
enabled individuals to move this social sharing online and the evolution to Web 2.0 has given
rise to platforms such as Twitter and Instagram, which showcase individuals’ emotional
experiences on a much larger scale (X. Liu et al., 2020). Although digital entities such as
chatbots and avatars are already prevalent on social media (Nowak et al., 2015; Xu et al.,
2017), we have recently seen the emergence of virtual agents in these human networks, who
operate independently from user input (Arsenyan & Mirowska, 2021; Park et al., 2021). In
the form of virtual influencers, virtual agents are already used for marketing purposes (Tan &
Liew, 2020; Yen & Chiang, 2021) and are quickly becoming opinion leaders in areas of
fashion and entertainment (Tietjen, 2018). These virtual agents are created to blend into the
social network in which they operate, in order to compete with their human counterparts in a
context of short attention spans and abundant content (Chang, 2010) and, to this end, may
seek to mimic the human sharing of emotional experiences (Arsenyan & Mirowska, 2021).
However, the rise in popularity of social media influencers has not been without
criticism. Detrimental effects on followers in terms of body image issues, excessive social
comparisons, and depression (Alfasi, 2019) have resulted in questions being raised regarding
alternatives given that social media use continues to grow amongst youth segments of the
important to understand what reactions to virtual vs. human influencers are to be expected
(Arsenyan & Mirowska, 2021) and how they may be affected by individual differences (von
der Pütten et al., 2010). Identifying individual differences in willingness to engage with
virtual influencers may allow for virtual influencers to be designed and deployed in a way
Individuals engage in social media usage for specific purposes (McLaughlin et al.,
2022). One of the primary reasons reported for social media use is diversion and the ability to
experience emotional escape from one’s regular life, trials, and tribulations (Huang & Su,
2018; Schmuck, 2021; Sheldon & Bryant, 2016). However, individuals’ pursuit of diversion
emotionally disconnect when interacting with other users. This ability to emotionally
“step into a character’s life” (MacDorman, 2019, p. 140) and experience, understand, and/or
distance themselves from the other’s emotional experience (Carré et al., 2013, p. 20).
We posit that virtual influencers may provide a potential “sweet escape” for those
entertainment content that does not elicit the same level of emotional entanglement and
experimental design, to examine differences in willingness to engage with a virtual vs. human
influencer, both when participants were aware of the influencers’ true nature and when they
were not. We look for interaction effects between experimental conditions and participant
empathy scores to explore whether individuals who are more susceptible to being caught up
in others’ emotional experiences are more likely to follow a virtual influencer, and rate her as
In the sections that follow, we will define the phenomena of virtual influencers and
present our hypotheses and experimental methodology. We conclude with a discussion of the
results, implications, and potential future research directions for this burgeoning field of
study.
2 (Virtual) Influencers
public image transmitted via their online presence on one or more social media platforms
(Djafarova & Bowes, 2021; Khamis et al., 2016; Schmuck, 2021). Influencers succeed in
creating a personal brand (Abidin, 2018), thereby transforming themselves “from citizens to
corporations” (Senft, 2013, p. 351). This success, in turn, provides opportunities for income-
generation as companies and brands seek to reach target audiences via the influencers’ social
media reach. As such, the activity of influencers has global economic, legal, social, and
More recently, the social media world has seen the rise of virtual influencers (VIs), an
amalgamation of digital avatars and virtual agents (Arsenyan & Mirowska, 2021), who
present a crafted reality not dissimilar from the manufactured authenticity of their human
counterparts, but with the key distinction of being authentically fake (Wills, 2019). VIs are
and opinion-sharing (Arsenyan & Mirowska, 2021). Similarly to human influencers (HIs),
VIs create their own public personas and elaborate storylines presenting varying degrees of
anthropomorphism (Hanus & Fox, 2015), offering a potential alternative for both companies
(seeking product placement opportunities) and users (as influencers to follow within various
domains).
5
Since the popularisation of the first widely known VI, Lil Miquela (Shieber, 2018),
several additional VIs have been crafted and launched in the digital arena (Ahn et al., 2022).
From Noonouri, a computer-generated character stylized with anime features, to Shudu, the
world’s first digital supermodel, they represent the extremes of anthropomorphizing of virtual
agents. Similar to their human counterparts, these VIs engage in the practice of
microcelebrity (Marwick, 2018). As the influencer strives to appeal to audiences (by feeding
content to) and communities (engaging in content with), the follower becomes an active
agent, and even the commodity, in the exchange (Senft, 2013). By deciding where their
much-valued attention (commodified in the form of clicks, likes, and comments) is directed,
followers dictate which influencers and narratives get more attention and which are ignored.
As such, VIs in highly visible human networks create a whole new context in which the
Uncanny Valley Hypothesis can be applied (UVH; Mori et al., 2012). UVH argues that, as
the human-likeness of an artificial entity increases, peoples’ responses shift from affinity to
eeriness as the entity, despite showing a lifelike appearance, is not quite human. Even though
Mori (1970) makes a distinction between mobility (e.g. robots) and stillness (e.g. images) in
eliciting eeriness, the UVH has more recently been applied to computer generated and
experience for users as HIs, with emotionally charged content, realistic-sounding story lines,
and even producing music and video content (Ahn et al., 2022; Arsenyan & Mirowska, 2021;
Thomas & Fowler, 2021). Yet, it is not clear whether these attempts on the part of VIs to use
similar means as humans to make an emotional connection with their audience have uniform
Previous research looking at the reactions of users to VIs on Instagram has relied on
users who had already chosen to engage with the VI in some form. Arsenyan and Mirowska
6
(2021) found that, although VIs attempted to mimic the positive emotions that are prevalent
on Instagram, they earned more derogatory and sceptical language in the comments from the
despite earning higher traditional engagement metrics, such as likes and views, the human-
adjacent VI garnered fewer positive emotional reactions than the human-like and cartoon-like
influencer, even showing an “uncanny hill” with respect to higher negative reactions as
compared to the other influencers in the study (Arsenyan & Mirowska, 2021). Other research
has similarly found that VIs can elicit scepticism on the part of the audience that knows their
true nature (Sands et al., 2022), and even affect attitudes toward the brand they are endorsing
In contrast, we are interested in first impressions of HIs vs. VIs – that is, reactions on
the part of people who do not yet follow an influencer and are not aware of their existence.
Evidence suggests that such first impressions are key to the formation of behavioural and
affective reactions (Lindgaard et al., 2006), which can in turn shape the evolution of the
relationship between user and influencer, such as the likelihood and frequency of subsequent
encounters (Cafaro et al., 2016). Affective reactions can include perceived compatibility with
one’s self and social circle, also known as social attractiveness (Spence et al., 2019), while
behavioural reactions, such as willingness to affiliate (Philipp-Muller et al., 2020), can affect
an influencers’ engagement metrics (Taillon et al., 2020), and therefore their earnings
potential (Abidin, 2018). Although limited research exists to date looking at VIs, evidence
suggests that users have very different reactions to HIs vs. VIs, particularly when the VI has a
politically incorrect statement, has been committed (Thomas & Fowler, 2021).
7
3 Hypothesis Development
Uses and gratification theory posits that people actively calibrate their social media
activity based on specific needs, such as the search for diversion from their offline lives
(Sheldon & Bryant, 2016; Yen & Chiang, 2021). To this end, social media, particularly
Instagram, are reported as important platforms for those seeking escape from their everyday
problems and experiences (Huang & Su, 2018). However, exposure to emotionally charged
content may actually hinder such escape, particularly for people who are highly susceptible to
being caught up in the emotions on display (Weiss & Cohen, 2019). Nevertheless, HIs often
play on emotional bonds with users to gain followers and build parasocial relationships to
increase their visibility and online status (Hwang & Zhang, 2018), and VIs similarly attempt
to use emotion to build bonds with followers (Arsenyan & Mirowska, 2021).
However, the UVH effect, where VIs who appear too human-like are dehumanised
and referred to as “robots” or “fake”, is pervasive on social media (Arsenyan & Mirowska,
2021). The use of such dehumanising language may point to expectations that any
emotionally charged content posted by a VI will not have the same effect as that posted by
fellow humans (Nowak et al., 2015). Therefore, we explore the role of empathy, and how it
may interact with knowledge about an influencer’s human vs. virtual origins, in predicting
The popularly used term empathy is seen as a “fundamental skill for navigating
everyday life” (Cameron et al., 2019, p. 4) and its absence has been linked to problematic
behaviours and depressive states (Carré et al., 2013). Empathy serves as an important
considered a key factor in audience reactions to human versus virtual agents (Misselhorn,
8
2009). Interestingly, Worral et al. (2021) found a lack of empathy when studying user
users highlighted the empathetic dimension of their participation. These results suggest a
subconscious desire to “shut off” ones’ empathetic tendencies in certain contexts, something
that may be much more easily justifiable when faced with a non-human agent’s emotional
experiences
As a higher order construct which encompasses multiple dimensions (J. A. Hall &
Schwartz, 2019), empathy has traditionally been understood to include an affective and
cognitive dimension (D’Ambrosio et al., 2009; Wieseke et al., 2012). Affective empathy, or
emotional contagion, is defined as the “transfer of emotional states from one person to
another” (Czarna et al., 2015, p. 318; Verhagen et al., 2014). It is considered an integral part
of empathy, having been included in both two and three-dimensional models of the construct
(Carré et al., 2013; D’Ambrosio et al., 2009; Jolliffe & Farrington, 2006). It is considered an
automatic, bottom-up process, where individuals reproduce the emotions that another is
experiencing within themselves (Carré et al., 2013). Of course, this can refer to the
For individuals high on emotional contagion, who easily experience others’ affective
states, this empathetic reaction may block their ability to gain the true diversion benefits of
social media use. The above-mentioned dehumanisation of VIs may serve to dampen one’s
empathetic response, as the terms found to be often used to refer to VIs by Arsenyan and
Mirowska (2021) serve to place the VI in a category separate from the human user. This
distancing may work in favour of users high on emotional contagion, in that they will expect
Hypothesis 1 (H1): Individual level emotional contagion will moderate the effects of
that those higher on emotional contagion will be more willing to follow the virtual
influencer and find her more attractive than the human influencer.
The second dimension of empathy, cognitive empathy, is the ability to understand and
reason about the affective states of others. Considered less automatic than contagion, this
dimension of empathy activates brain regions responsible for the processing of environmental
stimuli (Carré et al., 2013). Importantly, cognitive empathy should specifically involve an
Recent research has found that empathetic reactions are cognitively taxing (Cameron
et al., 2019) and it is well established that individuals prefer to conserve resources when their
expenditure is not expected to lead to resource gains (Hobfoll, 1989). As argued above, the
dehumanisation of VIs may serve to lighten the cognitive load required of users when
interacting with them, as their experience is seen as less real and therefore not requiring in-
depth processing or understanding. Therefore, in order to meet their goals of diversion, users
high on cognitive empathy may expect to experience a greater emotional escape as a result of
Hypothesis 2 (H2): Individual level cognitive empathy will moderate the effects of
that those higher on cognitive empathy will be more willing to follow the virtual
influencer and find her more attractive than the human influencer.
which has been validated with psychometric and neuropsychological evidence (Carré et al.,
10
2013). The third dimension, emotional disassociation, is defined as the ability to disengage
and protect oneself from others’ affective experiences. As a top-down process, disassociation
is a self-regulatory process drawing on areas of the brain responsible for executive function
and the attending elements of self-control (Carré et al., 2013; Neumann et al., 2015; Yuan &
Raz, 2014). For those low on this dimension, exposure to others’ emotional experiences may
put them at risk for bearing the brunt of the emotional experience. Therefore, such individuals
preferring to put themselves into situations suited towards their personal characteristics (Wilt
& Revelle, 2019). In the case of a low ability to disassociate oneself from others’ emotional
experiences, the VI, given its non-human nature, may be a more attractive target of
engagement if their social media presence is expected to be either lower in emotional content
Hypothesis 3 (H3): Individual level emotional disassociation will moderate the effects
such that those lower on emotional disassociation will be more willing to follow the
virtual influencer and find her more attractive than the human influencer.
3.4 Awareness
The above arguments depend on the social media user being able to discern an
influencer’s true nature. If an individual is seeking out profiles that will allow them some
degree of escape from the emotional entanglement that their high empathy provokes in
interactions with human profiles, then this escape is most likely to occur when the user is sure
that the profile is not a human. We therefore propose one final hypothesis:
4 Methodology
design. The main variable manipulated was exposure to visual content of an HI versus VI.
We conducted the experiment under two conditions: one where participants were made aware
of the human vs. virtual nature of the influencer they viewed, and another where this
4.1 Participants
Participants included 224 young adults who were given the opportunity to participate
in the study in exchange for points towards course credit on a university-wide research
participant recruitment platform. Ten participants reported enough familiarity with the social
media influencers to whom they were exposed that their responses were removed from the
study. The final sample consisted of 214 participants, majoring in Marketing, 37% female,
and on average 22 years old (s.d. = 1.67), which is in the typical age range for Instagram
users (Statista, 2019). All participants reported using some form of social media, with the
majority accessing their social media accounts daily (21%) or several times a day (76%).
Almost 80% of the participants reported spending at least one hour per day on social media,
with over a quarter reporting spending over 3 hours per day. Additionally, 86% of
participants reported using the target social media of this experiment, Instagram, regularly.
Please see Tables 1 and 2 for additional descriptive information about the final sample.
4.2 Procedure
For our experimental stimuli, we chose pictures posted on Instagram for several
reasons. Instagram is a highly visual platform (Casaló et al., 2020; Sheldon & Bryant, 2016;
12
Waterloo et al., 2018), which includes more personal and intimate content based on one’s
personal (rather than relational) identity (Sheldon & Bryant, 2016). It is also the fastest
growing and most used social media (Sheldon & Bryant, 2016) and particularly popular with
influencers (Johnson et al., 2019). Finally, most users choose to maintain their information as
publicly visible on Instagram (Waterloo et al., 2018), making any profile accessible to
anyone.
Prior to launching the focal study, we asked a sample of 402 Instagram users recruited
from the Prolific online research participant pool (45.5% female, average age 23.31, SD =
4.00), to evaluate six potential VI profiles for human likeness, eeriness, and likeability
(Katsyri et al., 2017). All six of the VI profiles chosen depicted influencers presenting as
female. This was due to the fact that the majority of Instagram users and influencers are
female (Djafarova & Rushworth, 2017; Roberti, 2022). Additionally, at the time of this study,
there were few male virtual influencers active on social media, which would have unduly
In line with the UVH (Mori, 1970), it was decided that the VI scoring the lowest on
these dimensions may be too easily confounded with a human, while the VI scoring the
highest on these dimensions was too obviously a virtual entity to allow for valid comparisons
with an HI. We therefore chose Lil’ Miquela (LM; Figure 1) as the focal VI given that her
scores on all three dimensions were closest to the average across all of the VIs.
Our next step was to identify an HI with a similar social media presence: single,
female, 18 to 25 years old with artistic endeavours, preferably living on the east coast of the
United States, whose posts focused primarily on lifestyle content targeting a young adult
audience. The authors independently identified six potential HI accounts. A pilot study was
then conducted, asking 151 Instagram users to evaluate the similarity of each profile in terms
of style, content, and expected follower characteristics to LM (44.5% female, average age
13
23.54, SD = 4.23). This second pilot group was also recruited via Prolific, but it was ensured
that participants were different from those in the first pilot study outlined above. Participants
were asked to indicate the extent to which they agreed (1 = strongly disagree, 7 = strongly
agree) with the following statements: “These two influencers have a similar personal style”,
“These two influencers post similar content”, and “These two influencers have similar
followers”. The authors then proceeded to review the Instagram profiles of the chosen VI and
those HIs who were rated as ‘most similar’ on these criteria. The goal was to identify pictures
of typical everyday situations that projected consistency across the VI and HI personas.
It was decided that the pictures posted by the HI who was rated as most similar in
terms of style and followership (and second most similar in terms of content) were more
sexually suggestive than the content posted by LM, making it difficult to identify pictures
that were similar enough to avoid potential contamination effects. Consequently, this HI was
eliminated from further consideration. We then proceeded to view the profile of the HI who
was rated by the participants as second most similar in terms of style and followership, and
first in terms of content. Upon closer comparative examination, it was decided that, given
their predominant emphasis on fashion and beauty, this HIs pictures were similarly
incompatible with the types of pictures posted on LM’s profile. For all three criteria, the third
most similar profile was that of Meghan DeAngelis (MD; Figure 2). The authors reviewed
her profile and determined that there were enough pictures of similar style and content to
enable the creation of paired visual stimuli for LM and MD, in order to ensure the required
consistency across the VI and HI personas. We then proceeded to identify specific images
posted by both influencers in their accounts, with our initial screening resulting in 24 pairs of
pictures. Upon further review and discussion, a final set of 6 photos were agreed upon to be
used as experimental stimuli, given the similarities of the pictures in terms of context and
14
comparable situations across the two influencers. Please see Appendix A for list of themes in
Participation took place over two online sessions one week apart, in order to minimise
the risk of common method bias (MacKenzie & Podsakoff, 2012). In session one, participants
were asked to answer questions about their social media usage and demographic
characteristics, and to complete the basic empathy scale (see below). A week after the first
session, the link for the second session was made available to those who had successfully
completed the first part of the study. At this stage, participants were randomly assigned to
one of four experimental conditions (“human vs. virtual influencer” X “know vs. don’t know
the influencer’s true nature”). Participants assigned to the “know” condition were told,
“Below are several pictures of a social media influencer who is a real person (virtual
personality) currently active on several social media platforms”. In contrast, those in the
“don’t know” condition were told: “Below are several pictures of a social media
influencer who is currently active on several social media platforms”. Participants were then
shown a collage of the six chosen photos of the respective influencer (Appendix A). After
spending a minimum of one minute looking at the pictures, participants were asked to write a
check, participants in both conditions were asked whether the influencer they saw was a
human or a virtual personality. In order to avoid any potential priming effects, this latter
question only appeared at the very end of the survey for participants in the “don’t know”
condition.
15
4.2.3 Measures
follow the influencer (“I would be willing to follow her using my personal social media
visible to others within one’s social media network. We chose to use a single-item measure
given that they have been found to be equivalent to multiple-item scales (Fisher et al., 2016)
and the fact that we were measuring a specific behavioural intention, rather than a latent
construct.
followership on social media (Djafarova & Rushworth, 2017) we also measured social
attractiveness (5 items; sample item: “I think she could be a friend of mine”; α = .75) and
physical attractiveness (7 items; sample item: “I don’t like the way she looks”; reverse coded;
Basic Empathy Scale. We used the basic empathy scale (BES), developed by Carré
et al. (2013), which measures empathy along three dimensions: emotional contagion (6 items;
sample item = “I get caught up in other people’s feelings easily”; α = .73); cognitive empathy
(8 items; sample item = “When someone is feeling ‘down’ I can usually understand how they
feel”; α = .681); and emotional disassociation (6 items; sample item = “My friends’ emotions
1A closer inspection of these results showed that the removal of one item in the cognitive empathy
subscale, “I can usually work out when my friends are scared”, would increase the reliability to α =
0.74. We re-ran all of the analysis with this attenuated cognitive empathy variable; however, this did
not significantly change the results reported below. We therefore proceed to report the results using
the full cognitive empathy scale.
16
Control Variables. Participants were asked to provide information about their age
and gender (coded as Male = 1). We wanted to control for Instagram usage but were
cognizant of the risk of priming participants to the purpose of the study. Therefore, instead of
asking directly whether they were Instagram users, we asked them to choose the social media
platforms they frequented regularly from a list of popular social media sites. This information
was then coded as 1 for those reporting using Instagram regularly, and 0 otherwise.
5 Results
For simplicity of presentation, and given the potentially different cognitive processes
involved, we split the data for analysis, first examining those participants who did not know
the influencers’ true nature, and then analysing those who did have this information. We used
stepwise regression to test the relationships between our variables, as this allowed us to
examine not only the overall interaction effects but also any incremental effects of adding
control variables, independent variables, and the interaction terms. We entered age, gender,
and the binary Instagram use variable as controls in the first step, followed by the
independent variable(s) of interest and finally any interaction terms. All continuous variables
were mean-centred prior to analysis (Aiken et al., 2003), and we used Dawson’s (2014)
recommendations for evaluating simple slopes when investigating visual graphs of interaction
effects.
In the condition where participants were aware of the influencer’s true nature, a
manipulation check was included after participants had viewed the influencer photos, asking
whether the influencer was human or virtual. Any participant who answered this question
incorrectly was not permitted to proceed any further to complete the experiment. To avoid the
risk of participants guessing the purpose of the experiment, any participant who attempted the
17
study again after having been removed had their responses deleted from the final data set. In
the condition where participants were not informed about the true nature of the influencer, for
those who were shown pictures of the human influencer, 77% correctly guessed that she was
human; for those who were shown pictures of the virtual influencer, 46% guessed correctly
that she was a virtual personality. In both conditions, participants were also asked to briefly
describe the pictures they were shown. A visual inspection of these results did not identify
any participants who raised suspicion of low attention during their participation.
(human vs. virtual) had a direct effect on any of the dependent variables. As Table 3 shows,
the experimental condition was only significant for social attractiveness, with the VI being
To test H1, we interacted the human vs. virtual influencer condition with emotional
contagion scores. As Table 4 shows, this interaction term was approaching significance for
willingness to follow (β = 0.25, p < .10). Graphing these results in Figure 3 shows that H1a is
supported: participants scoring low on emotional contagion showed no preference for either
influencer (simple slope = -0.11, n.s.), however those scoring high on emotional contagion
reported a significantly higher willingness to follow the virtual influencer (simple slope =
1.18, p < .05). There was no significant effect of emotional contagion on perceptions of
To evaluate H2, Table 5 shows the coefficients on the influencer type X cognitive
empathy interaction terms, which was significant for willingness to follow (β = 0.37, p < .01)
and social attractiveness (β = 0.31, p < .05). The graphs for both of these results show similar
patterns and are presented in figures 4 and 5. Participants low on cognitive empathy do not
18
attractiveness (simple slope = .06, n.s.) for either type of influencer. However, those who
score high on cognitive empathy report significantly higher willingness to follow the VI
(simple slope = 1.35, p < .01) and see her as more socially attractive (simple slope = 0.95, p <
Table 6 shows the results of the regression analysis with influencer type interacted
with emotional disassociation, in order to test H3. We see a significant effect of the
interaction for willingness to follow (β = -0.34, p < .01) and social attractiveness (β = -0.24, p
= .05), supporting H3a and H3b. Figures 6 shows that, as predicted, participants who scored
influencer (simple slope = -.43, n.s.). However, those scoring lower on this type of empathy
are significantly more likely to follow the virtual influencer (simple slope = 1.57, p < .01).
Figure 7 shows similar results for social attractiveness: high emotional disassociation
individuals showed no preference (simple slope = .09, n.s.), while those low on emotional
disassociation found the VI significantly more socially attractive (simple slope: 0.92, p <
.01).
In addition to the control variables included in the above analyses, we also included a
binary variable to capture whether participants correctly guessed the influencers’ true nature
(see manipulation check section above). As in the know condition, we first looked at whether
influencer type had an effect on any of the dependent variables, with no coefficients on the
Additionally, the interaction of influencer type with each type of empathy only
= -0.27, p < .10). However, graphing these results showed that neither of the slopes were
significant. Therefore, H4 is supported in that none of the effects seen in the “know”
6 Discussion
Our results show that individual differences in empathy may play an important role in
engagement with human versus virtual agents in the context of social media. When
participants are aware of the true nature of the agent, individuals scoring high on emotional
contagion and cognitive empathy and low on emotional disassociation show a greater
willingness to follow the VI. Additionally, those scoring high on cognitive empathy and low
on emotional disassociation believed the VI would be a better fit with their social circle
(social attractiveness). Overall, these findings are consistent with an “escapism effect”, where
the VI is expected to provide greater diversionary benefits from everyday human emotional
experiences and require fewer cognitive resources in the form of emotional sense making.
This effect manifests through a preference for VIs, with their authentically fake storylines
In the case of cognitive empathy and emotional disassociation, the same patterns were
found for social attractiveness; these are the two dimensions of empathy with the greatest
long-term consequence, as they may affect cognitive resources available for other activities
measured here, captures the willingness to interact with the focal person and/or include them
2 In the interest of brevity, detailed results for this analysis are not presented here but are available
from the corresponding author upon request.
20
in one’s social circle; these results may indicate an even stronger escapism effect, in that the
expected lower emotional entanglements of the VI may even gain them (hypothetical) access
to users’ social circles. Social identity theory postulates that individuals will want to be
affiliated with others who bring benefits to the individual’s social standing (Jin, 2018; Tajfel
& Turner, 1986). Although such social identity effects were outside the scope of this study, it
is possible that these inclusion criteria may also include benefits to the individual that extend
There was no effect of any of the three empathy dimensions on physical attractiveness
of the target’s physical appearance, which may not have a clear link to behavioural intentions
(Santiago & Serralha, 2022), nor intention to interact with the influencer in the future
(Sokolova & Kefi, 2020). Therefore, in the context of empathetic reactions, there is no real
exposure to the influencers in restricted contexts, and using pictures that were clearly chosen
(by the influencer) to be attractive may have limited the variability in physical attractiveness
As expected, all of these relationships disappeared when participants were not aware
of the influencer’s nature. This again supports the existence of the escapism effect, that when
participants are aware that the influencer may offer a less realistic emotional experience, they
show a preference for engaging with that influencer. Importantly, however, simple suspicion
about the influencer’s nature does not appear to be enough; the VI presented in the
experiment is ambiguous enough to raise doubt regarding her true nature (Arsenyan &
Mirowska, 2021). Yet, such doubt was not enough to engage empathy to alter reactions. Only
21
when participants were explicitly aware of her virtual nature were they able to indulge in her
profile with confidence that a less intense emotional experience, and therefore an escape from
These results also provide further support to earlier work that pitted the Computer Are
Social Actors Paradigm (CASA; Nass & Moon, 2000) against the UVH in the context of HIs
vs VIs (Arsenyan & Mirowska, 2021). Although under CASA we would expect VIs to be
treated similarly to their human counterparts, as in this prior research, we see that this is not
the case here. Given the lack of consensus in recent CASA studies studying digital entities on
social media (Meng & Dai, 2021; Park et al., 2021; Spence et al., 2019), the specific context
of social media and user pursuit of diversion in this realm may act as a boundary condition to
The current work also sheds a more favourable light on some potential consequences
of the UVH. Although the virtual agent may elicit some feelings of creepiness and negative
emotions (Arsenyan & Mirowska, 2021; Mori, 1970), there may be an upside to these
reactions in the form of greater diversionary benefits. The virtual agent with a high human
resemblance, but who maintains their virtual status, may provide just enough reality to allow
for users to be transported into the virtual agents’ world (Brown, 2015), but also allow the
user to dehumanise or distance themselves just enough to protect themselves from the
Worral et al. (2021) have called for the recognition of a social-emotional paradigm in
studying user motivations to engage in online communities. We echo this call and add to it a
consideration of the coherence of existing norms and practices with the various profiles of
potential other users – human vs. virtual, and in the latter case the degree of autonomy – in
studying engagement, information-sharing, and social and emotional support in online social
contexts. Much has been written of the potential negative effects of social media exposure,
22
particularly on young adults and their emotional and psychological well-being (Boer et al.,
2022; Schemer et al., 2021; Schmuck, 2021; Valkenburg et al., 2022). However, our results
imply that the presence of virtual agents in human social networks may require a
reconsideration of the exact role of individual differences (Nowak et al., 2015) such as self-
esteem (Djafarova & Rushworth, 2017; Schmuck, 2021), empathy, or shyness (Birnie &
Horvath, 2002; von der Pütten et al., 2010) in the study of social media usage and
consequences. Between human users, empathy serves to build connections (Vossen &
Valkenburg, 2016) and parasocial relationships (PSR; Hwang & Zhang, 2018) by allowing
users to relate to each other; however, between human and virtual users, it seems that
empathy builds connections not via relatedness, but via the escape potential of interacting
with a non-human agent. Thus, empathy is now seen as not necessarily an asset but a
potential liability, while virtual agents become not just a robotic presence but also a possible
safe haven that has the potential to buffer vulnerable users from some of the detrimental
These results have practical implications for individuals and companies looking to
leverage the power of influencers, human or virtual, to connect with their target audience via
social media. For individuals who are not yet followers of a given VI, trying to play on
empathy may backfire. VIs may be expected to have less rich emotional lives, or to elicit less
genuine empathetic reactions, which may explain part of their appeal. Trait activation theory
(Tett & Guterman, 2000) argues that certain dispositional traits are only activated when
necessary given the context. Highly emotional content, although intended to build
relationships with the audience, may actually turn off potential followers by overly activating
empathetic responses; the presence of the escapism effect may mean that users want a break
23
from empathising with others, and the associated increased cognitive load (Cameron et al.,
2019).
Another implication is that, to leverage this escapism effect of VIs, their true nature
recommendation, VIs that “pass” for human may come with the same expected emotional
baggage as HIs. High-empathy potential followers may appreciate the assurance of a less
influencer and their storylines. This recommendation also builds on Arsenyan and
Mirowska’s (2021) findings with respect to the UVH, where the unambiguously non-human
influencer received positive reactions comparable to the HI, but the more ambiguous, human-
A further implication is that, if individuals are seeking an escapism effect from social
media, messages concerning emotionally charged content should be carefully calibrated and
transmitted. Highly emotionally charged content, particularly from human influencers, may
lead to “emotional overload” where attentional processes are disrupted and the intended
message may be filtered out as a protective mechanism (Ytre-Arne & Moe, 2021). If highly
empathetic individuals avoid such content or profiles that they believe tend to display such
content, then such messaging may need to be transmitted via different channels or methods.
Conversely, it appears that ratings of physical attractiveness are immune to the effect
of individual level empathy. Therefore, highly emotional content that is meant to elicit
positive visual evaluations only may be appropriate. However, the stimuli chosen to convey
Finally, Senft (2013) argues that becoming a celebrity requires the transformation
from “citizen to corporation” (p. 351). For the human influencer, this happens in the form of
24
self-branding, where the product being proposed is intimacy with the influencer, and the price
being asked is follower attention. For this exchange to be successful, followers need to be
emotionally invested in the influencers’ life and narratives. Although questions have been
raised about the potential economic, legal, and social consequences of such exchanges
(Abidin, 2018), the presence of humans on both sides of the transaction makes things rather
straight-forward to understand. VI’s on the other hand, are commodifying intimacy with, by
their very nature, fake storylines and fake people. As the results of the current research show,
there may be sub-groups of social media users who will be more drawn to this “authentically
individuals may have far-reaching consequences in terms of the types of narratives that are
shared and valorised in the wider social media realm, particularly as online activists rely on
users’ ability to empathise with their cause (Martínez García, 2020). Senft (2013) argues that
online identity is no longer the property of the individual, but now resides with the
“perceiver”, taking the power of dissemination away from the storyteller and granting it to
the receiver of this narrative, in line with the received narrative argument from Castricato et
al. (2021). As algorithms become “key factors in how attention is distributed” (Marwick,
2018, p. 163), the individuals and narratives that garner more attention online will find
themselves in a virtuous cycle of follower growth, leading to greater market value and
income-generating opportunities for the influencer (Abidin, 2018). There are two potential
consequences of this process that we believe deserve highlighting. On the one hand, highly
favour of more frivolous fare, particularly as algorithms adapt to preferences among highly
empathetic individuals. However, if this is also the same sub-population more likely to
25
engage in offline action to counter injustices or difficulties (Craddock, 2020), then this
activism may end up muted in the long run. Alternatively, if virtual influencers have an
advantage in garnering attention for highly emotional content amongst this same sub-group of
social media users, then the causes that become visible on social media (and, potentially,
acted upon offline) may be decided by the corporations (and potentially their algorithms)
behind these virtual personas rather than by the human users of the platform. Future research
should draw on theories and techniques within anthropology, sociology, race and gender
studies, media and cultures studies (Senft, 2013) to consider such potential long-term and
offline effects.
6.4 Limitations
The findings of this study are limited to the initial perception of the virtual agents, as
we purposely did not sample followers of the focal influencers in our study. Although this
was by design, it means that our study does not capture the reduced uncertainty and increased
trust required in the human-agent interaction (B. Liu, 2021) that may develop as a result of
sustained interactions (Bickmore & Picard, 2005). Therefore, the present study is not able to
study the differences in longer-term outcomes of user-HI vs. user-VI interactions, such as
PSR formation. Given that empathy is an interpersonal skill that helps to build relationships
(Cameron et al., 2019), including parasocial ones (Hartmann, 2017; Hwang & Zhang, 2018),
it is possible that the propensity for higher empathy participants to follow VIs indicates a
potential budding PSR. However, PSR requires parasocial interactions over time, which we
Additionally, the limited experimental stimuli of one human and one virtual influencer
and the exclusion of participants who were familiar with the focal influencers means we are
not able to consider any effects of persona popularity or social status markers on willingness
26
to interact with a virtual influencer on a publicly visible social media platform. Interestingly,
social attractiveness was the only dependent variable significantly affected by the
experimental manipulation, with the virtual influencer being seen as more socially attractive.
Future longitudinal studies should consider how social identity related characteristics such as
social standing, popularity, or social image and their expected benefits may affect
written content. This was by design to minimise potential confounding effects of text
interpretation or video playback issues, and to create a stimulus very close to the majority of
content on Instagram. However, as non-verbal behaviour and attitudes have been found to
replication of this study with videos would allow for an exploration of the potential
Our data collection relied on a young adult, student population, who participated in an
online survey. Although this sample was representative of the demographics of Instagram
users, we acknowledge that the implications of this study may not be appropriately
choices pertaining to which virtual and human influencers and stimuli were included in the
pilot study and final experimental materials may reflect unconscious biases arising from our
specific backgrounds and experiences (Das et al., 2022). For instance, deciding to exclude
one of the “more similar” human influencers due to what we perceived to be overly
sexualized content means that the stimuli ultimately chosen for the final experiment are
moderately explicit at most. Although we acknowledge that it is not possible to eliminate all
such biases, all attempts were made to develop the materials, collect, analyse, and report data
as objectively as possible. The difficulty that we found in matching up the highly sexualized
27
human profile with the virtual one may also indicate a potential boundary condition for
virtual influencers’ mimicking of human social media content, as well as interesting potential
common social taboos against sexual intimacy with inanimate objects (Su et al., 2019) and
their VIs to gain popularity and followers. However, if similar norms do not hold in other
cultural contexts (Motschenbacher, 2018), then this approach may perpetuate the
Additionally, although several steps were taken to minimise the risk of common
method variance (CMV) as a driver of the results, it is still possible that some CMV effects
persisted if participants recalled their participation from one part of the study to another.
However, the finding of several significant moderation results reduces CMV concerns, given
the difficulty of identifying moderation results in its presence (Siemsen et al., 2010).
Finally, one general limitation in current VI research is the limited knowledge that the
public and academics have regarding the mechanisms that operate behind the virtual
influencers - i.e. whether their content is manually authored, automatically generated or some
hybrid methodology. The current results, therefore, rely on individuals’ personal beliefs about
how a “virtual influencer” operates, which may interact with their own ideas, beliefs, and
7 Conclusion
This study contributes to research into interactions with virtual agents by considering
the role of empathy as an individual difference variable predicting preferences for human vs.
virtual influencers in a social media context. Results show that there is no difference in the
initial perception of the agent with regards to their human counterpart when the virtual nature
28
of the agent is not disclosed to the user. When the virtual agent is clearly described as such,
we observe an escapism effect, where users turn to virtual influencers as a sweet escape from
the potentially excessive emotional experience of interacting with fellow humans. These
findings have implications for the development, deployment, and employment of virtual
content in social media settings. We believe that this research provides insight for future
virtual influencer, as well as virtual agent research, making a case for the importance of
when choosing which influencers to follow and when interacting with their chosen
influencers on social media. Diary studies or interviews could be utilised to explore these
interactions in more depth. Additionally, the potential role of virtual agents in offsetting some
of the established negative effects of social media usage, such as low self-esteem, excessive
technologies and, by extension, virtual agents, continue to evolve, insights into automated
story generation (e.g., Riedl, 2010) may allow for new methods of exploring human
defensive psychological mechanism (Labrecque et al., 2011), then future research should
explore whether highly empathetic followers of VIs are more likely to dehumanise them than
low empathetic followers, implying that such defence mechanisms may be deployed
8 References
Abidin, C. (2018). Internet celebrity: Understanding fame online (First edition). Emerald Publishing.
Ahn, R. J., Cho, S. Y., & Sunny Tsai, W. (2022). Demystifying Computer-Generated Imagery (CGI)
https://doi.org/10.1080/15252019.2022.2111242
Aiken, L. S., West, S. G., & Reno, R. R. (2003). Multiple regression: Testing and interpreting
Alfasi, Y. (2019). The grass is always greener on my Friends’ profiles: The effect of Facebook social
comparison on state self-esteem and depression. Personality and Individual Differences, 147,
111–117. https://doi.org/10.1016/j.paid.2019.04.032
Arsenyan, J., & Mirowska, A. (2021). Almost human? A comparative case study on the social media
102694. https://doi.org/10.1016/j.ijhcs.2021.102694
Bensalah, L., Stefaniak, N., Carre, A., & Besche-Richard, C. (2016). The Basic Empathy Scale
Bickmore, T. W., & Picard, R. W. (2005). Establishing and maintaining long-term human-computer
https://doi.org/10.1145/1067860.1067867
Birnie, S. A., & Horvath, P. (2002). Psychological predictors of internet social communication.
6101.2002.tb00154.x
Boer, M., Stevens, G. W. J. M., Finkenauer, C., & van den Eijnden, R. J. J. M. (2022). The complex
association between social media use intensity and adolescent wellbeing: A longitudinal
investigation of five factors that may affect the association. Computers in Human Behavior,
Brown, W. J. (2015). Examining four processes of audience involvement with media personae:
Cafaro, A., Vilhjálmsson, H. H., & Bickmore, T. (2016). First impressions in human-agent virtual
https://doi.org/10.1145/2940325
Cameron, C. D., Hutcherson, C. A., Ferguson, A. M., Scheffer, J. A., Hadjiandreou, E., & Inzlicht, M.
(2019). Empathy is hard work: People choose to avoid empathy because of its cognitive costs.
https://doi.org/10.1037/xge0000595
Cardona-Rivera, R. E., Zagal, J. P., & Debus, M. S. (2020). GFI: A Formal Approach to Narrative
Design and Game Research. In A.-G. Bosser, D. E. Millard, & C. Hargood (Eds.), Interactive
https://doi.org/10.1007/978-3-030-62516-0_13
Carré, A., Stefaniak, N., D’Ambrosio, F., Bensalah, L., & Besche-Richard, C. (2013). The basic
Casaló, L. V., Flavián, C., & Ibáñez-Sánchez, S. (2020). Influencers on Instagram: Antecedents and
https://doi.org/10.1016/j.jbusres.2018.07.005
Castricato, L., Biderman, S., Cardona-Rivera, R. E., & Thue, D. (2021). Towards a Formal Model of
Chang, T. (2010). Gaming will save us all. Communications of the ACM, 53(3), 22–24.
https://doi.org/10.1145/1666420.1666431
Craddock, E. (2020). The Affective, the Normative and the Everyday: Exploring What Motivates and
Investigation of Doing Activism and Being Activist (p. 0). Policy Press.
https://doi.org/10.1332/policypress/9781529205701.003.0004
31
Czarna, A. Z., Wróbel, M., Dufner, M., & Zeigler-Hill, V. (2015). Narcissism and Emotional
D’Ambrosio, F., Olivier, M., Didon, D., & Besche, C. (2009). The basic empathy scale: A French
160–165. https://doi.org/10.1016/j.paid.2008.09.020
Das, D., Podder, A., & Semaan, B. (2022). Note: A Sociomaterial Perspective on Trace Data
https://doi.org/10.1145/3530190.3534835
Dawson, J. F. (2014). Moderation in Management Research: What, Why, When, and How. Journal of
Djafarova, E., & Bowes, T. (2021). ‘Instagram made Me buy it’: Generation Z impulse purchases in
https://doi.org/10.1016/j.jretconser.2020.102345
Djafarova, E., & Rushworth, C. (2017). Exploring the credibility of online celebrities’ Instagram
profiles in influencing the purchase decisions of young female users. Computers in Human
Fisher, G. G., Matthews, R. A., & Gibbons, A. M. (2016). Developing and investigating the use of
Hall, J. A., & Schwartz, R. (2019). Empathy present and future. The Journal of Social Psychology,
Hanus, M. D., & Fox, J. (2015). Persuasive avatars: The effects of customizing a virtual salesperson׳s
Routledge handbook of media use and well-being: International perspectives on theory and
research on positive media effects (pp. 131–144). Routledge/Taylor & Francis Group.
Huang, Y.-T., & Su, S.-F. (2018). Motives for Instagram Use and Topics of Interest among Young
Hwang, K., & Zhang, Q. (2018). Influence of parasocial relationship between digital celebrities and
https://doi.org/10.1016/j.chb.2018.05.029
Jin, S. V. (2018). “Celebrity 2.0 and beyond!” Effects of Facebook profile sources on social
https://doi.org/10.1016/j.chb.2017.10.033
Johnson, B. K., Potocki, B., & Veldhuis, J. (2019). Is that my friend or an advert? The effectiveness
Jolliffe, D., & Farrington, D. P. (2006). Development and validation of the Basic Empathy Scale.
Katsyri, J., Makarainen, M., & Takala, T. (2017). Testing the ‘uncanny valley’ hypothesis in semi
https://doi.org/10.1016/j.ijhcs.2016.09.010
Khamis, S., Ang, L., & Welling, R. (2016). Self-branding, ‘micro-celebrity’ and the rise of Social
https://doi.org/10.1080/19392397.2016.1218292
33
motivations for brand loyalty: Conformity versus escapism. Journal of Brand Management,
Lindgaard, G., Fernandes, G., Dudek, C., & Browñ, J. (2006). Attention web designers: You have 50
milliseconds to make a good first impression! Behaviour & Information Technology, 25(2),
115–126. https://doi.org/10.1080/01449290500330448
Liu, B. (2021). In AI We Trust? Effects of Agency Locus and Transparency on Uncertainty Reduction
https://doi.org/10.1093/jcmc/zmab013
Liu, X., Min, Q., & Han, S. (2020). Understanding users’ continuous content contribution behaviours
on microblogs: An integrated perspective of uses and gratification theory and social influence
https://doi.org/10.1080/0144929X.2019.1603326
MacDorman, K. F. (2019). In the uncanny valley, transportation predicts narrative enjoyment more
than empathy, but only for the tragic hero. Computers in Human Behavior, 94, 140–153.
https://doi.org/10.1016/j.chb.2019.01.011
MacKenzie, S. B., & Podsakoff, P. M. (2012). Common method bias in marketing: Causes,
https://doi.org/10.1016/j.jretai.2012.08.001
SOCIETY. https://doi.org/10.1007/s00146-020-01102-y
Marwick, A. E. (2018). The Algorithmic Celebrity: The Future of Internet Fame and Microcelebrity
Studies: The Future of Internet Fame and Microcelebrity Studies. In C. Abidin & M. L.
Brown (Eds.), Microcelebrity Around the Globe (pp. 161–169). Emerald Publishing Limited.
https://doi.org/10.1108/978-1-78756-749-820181015
McCroskey, J. C., & McCain, T. A. (1974). The measurement of interpersonal attraction. Speech
McLaughlin, C., Haverila, K., & Haverila, M. (2022). Gratifications sought versus gratifications
achieved in online brand communities: Satisfaction and motives of lurkers and posters.
Mehl, M. R., Gosling, S. D., & Pennebaker, J. W. (2006). Personality in its natural habitat:
Manifestations and implicit folk theories of personality in daily life. Journal of Personality
Meng, J., & Dai, Y. (Nancy). (2021). Emotional support from AI chatbots: Should a supportive
https://doi.org/10.1093/jcmc/zmab005
Misselhorn, C. (2009). Empathy with Inanimate Objects and the Uncanny Valley. Minds and
Mori, M., MacDorman, K., & Kageki, N. (2012). The Uncanny Valley [From the Field]. IEEE
https://doi.org/10.1109/MRA.2012.2192811
Motschenbacher, H. (2018). Language and Sexual Normativity. In K. Hall & R. Barrett (Eds.), The
Oxford Handbook of Language and Sexuality (1st ed.). Oxford University Press.
https://doi.org/10.1093/oxfordhb/9780190212926.013.14
Nass, C., & Moon, Y. (2000). Machines and mindlessness: Social responses to computers. Journal of
Neumann, David. L., Chan, R. C. K., Boyle, Gregory. J., Wang, Y., & Rae Westbury, H. (2015).
https://doi.org/10.1016/B978-0-12-386915-9.00010-3
Nowak, K. L., Fox, J., & Ranjit, Y. S. (2015). Inferences About Avatars: Sexism, Appropriateness,
Park, G., Nan, D., Park, E., Kim, K. J., Han, J., & del Pobil, A. P. (2021). Computers as Social
Actors? Examining How Users Perceive and Interact with Virtual Influencers on Social
Philipp-Muller, A., Wallace, L. E., Sawicki, V., Patton, K. M., & Wegener, D. T. (2020).
https://doi.org/10.3389/fpsyg.2020.01919
Riedl, M. O. (2010). Story Planning: Creativity Through Exploration, Retrieval, and Analogical
9210-2
Rimé, B. (2009). Emotion Elicits the Social Sharing of Emotion: Theory and Empirical Review.
Roberti, G. (2022). Female influencers: Analyzing the social media representation of female
https://www.frontiersin.org/articles/10.3389/fsoc.2022.1024043
Sands, S., Ferraro, C., Demsar, V., & Chandler, G. (2022). False idols: Unpacking the opportunities
and challenges of falsity in the context of virtual influencers. Business Horizons, 65(6), 777–
788. https://doi.org/10.1016/j.bushor.2022.08.002
Santiago, J. K., & Serralha, T. (2022). What more influences the followers? The effect of digital
Schemer, C., Masur, P. K., Geiß, S., Müller, P., & Schäfer, S. (2021). The Impact of Internet and
https://doi.org/10.1093/jcmc/zmaa014
36
Schmuck, D. (2021). Following social media influencers in early adolescence: Fear of missing out,
Senft, T. M. (2013). Microcelebrity and the Branded Self. In J. Hartley, J. Burgess, & A. Bruns (Eds.),
https://doi.org/10.1002/9781118321607.ch22
Seymour, M., Riemer, K., & Kay, J. (2017). Interactive Realistic Digital Avatars—Revisiting the
https://aisel.aisnet.org/hicss-50/cl/hci/4
Sharabiani, A. (2021). Genuine empathy with inanimate objects. Phenomenology and the Cognitive
Sheldon, P., & Bryant, K. (2016). Instagram: Motives for its use and relationship to narcissism and
https://doi.org/10.1016/j.chb.2015.12.059
Shieber, J. (2018, April 24). The makers of the virtual influencer, Lil Miquela, snag real money from
influencer-lil-miquela-snag-real-money-from-silicon-valley/
Siemsen, E., Roth, A., & Oliveira, P. (2010). Common Method Bias in Regression Models With
Linear, Quadratic, and Interaction Effects. Organizational Research Methods, 13(3), 456–
476. https://doi.org/10.1177/1094428109351241
Sokolova, K., & Kefi, H. (2020). Instagram and YouTube bloggers promote it, why should I buy?
How credibility and parasocial interaction influence purchase intentions. Journal of Retailing
Spence, P. R., Edwards, A., Edwards, C., & Jin, X. (2019). “The bot predicted rain, grab an
versus professional and amateur meteorologists. Behaviour & Information Technology, 38(1),
101–109. https://doi.org/10.1080/0144929X.2018.1514425
37
https://www.statista.com/statistics/893733/share-influencers-creating-sponsored-posts-by-
age/
Su, N. M., Lazar, A., Bardzell, J., & Bardzell, S. (2019). Of Dolls and Men: Anticipating Sexual
https://doi.org/10.1145/3301422
Taillon, B. J., Mueller, S. M., Kowalczyk, C. M., & Jones, D. N. (2020). Understanding the
relationships between social media influencers and their followers: The moderating role of
https://doi.org/10.1108/JPBM-03-2019-2292
Tajfel, H., & Turner, J. (1986). C.(1986). The social identity theory of intergroup behavior.
Publishers: Chicago.
Tan, S.-M., & Liew, T. W. (2020). Designing Embodied Virtual Agents as Product Specialists in a
Multi-Product Category E-Commerce: The Roles of Source Credibility and Social Presence.
https://doi.org/10.1080/10447318.2020.1722399
Tett, R. P., & Guterman, H. A. (2000). Situation Trait Relevance, Trait Expression and Cross-
Article 4.
Thomas, V. L., & Fowler, K. (2021). Close Encounters of the AI Kind: Use of AI Influencers As
https://doi.org/10.1080/00913367.2020.1810595
Tietjen, A. (2018). Shudu: Fashion’s First Avatar Supermodel? She May Not Be Able to Talk or
Predict Your Favorite New Product, but Don’t Underestimate Her Power. Here, She Poses for
Wwd in Her Debut Fashion Editorial. WWD: Women’s Wear Daily, 10–11.
Valkenburg, P. M., Beyens, I., Pouwels, J. L., van Driel, I. I., & Keijsers, L. (2022). Social Media
Browsing and Adolescent Well-Being: Challenging the “Passive Social Media Use
38
https://doi.org/10.1093/jcmc/zmab015
Verhagen, T., van Nes, J., Feldberg, F., & van Dolen, W. (2014). Virtual Customer Service Agents:
Using Social Presence and Personalization to Shape Online Service Encounters. Journal of
von der Pütten, A. M., Krämer, N. C., Gratch, J., & Kang, S.-H. (2010). “It doesn’t matter what you
are!” Explaining social effects of agents and avatars. Computers in Human Behavior, 26(6),
1641–1650. https://doi.org/10.1016/j.chb.2010.06.012
Vossen, H. G. M., & Valkenburg, P. M. (2016). Do social media foster or curtail adolescents’
https://doi.org/10.1016/j.chb.2016.05.040
Waterloo, S. F., Baumgartner, S. E., Peter, J., & Valkenburg, P. M. (2018). Norms of online
Weiss, J. K., & Cohen, E. L. (2019). Clicking for change: The role of empathy and negative affect on
engagement with a charitable social media campaign. Behaviour & Information Technology,
Wieseke, J., Geigenmüller, A., & Kraus, F. (2012). On the role of empathy in customer-employee
https://doi.org/10.1177/1094670512439743
Wills, K. (2019, March 6). Meet Lil Miquela: The AI influencer taking over Instagram. Evening
Standard. https://www.standard.co.uk/lifestyle/esmagazine/lil-miquela-ai-influencer-
instagram-a4084566.html
Wilt, J., & Revelle, W. (2019). The Big Five, everyday contexts and activities, and affective
https://doi.org/10.1016/j.paid.2017.12.032
39
Worrall, A., Cappello, A., & Osolen, R. (2021). The importance of socio‐emotional considerations in
online communities, social informatics, and information science. Journal of the Association
Xu, A., Liu, Z., Guo, Y., Sinha, V., & Akkiraju, R. (2017). A New Chatbot for Customer Service on
Social Media. Proceedings of the 2017 CHI Conference on Human Factors in Computing
Yen, C., & Chiang, M.-C. (2021). Trust me, if you can: A study on the factors that influence
consumers’ purchase intention triggered by chatbots based on brain image evidence and self-
https://doi.org/10.1080/0144929X.2020.1743362
Ytre-Arne, B., & Moe, H. (2021). Doomscrolling, Monitoring and Avoiding: News Use in COVID-19
https://doi.org/10.1080/1461670X.2021.1952475
Yuan, P., & Raz, N. (2014). Prefrontal cortex and executive functions in healthy adults: A meta-
180–192. https://doi.org/10.1016/j.neubiorev.2014.02.005
40
Gender
Male 130 61%
Female 80 37%
Don’t identify as either 4 2%
male or female
Age
20-23 193 90%
24-26 17 8%
28 and over 4 2%
Ethnicities
African 3 1%
Black 1 1%
Caribbean 5 2%
Western European 103 48%
East Asian 22 10%
Latino/Hispanic 6 3%
Mixed 6 3%
Native Indian 1 1%
South Asian 2 1%
North African 3 1%
White North American 2 1%
Mediterranean 22 10%
Eastern European 22 10%
Other 16 8%
3
Some totals may not equal exactly 100% due to rounding effects
42
4
Some totals may not equal exactly 100% due to rounding effects
5
Participants were able to choose multiple responses
43
Table 3: Regression results of effect of influencer type when participants know influencer is
human or virtual (“know” condition)
DV: Willingness to DV: Social DV: Physical
Follow Attractiveness Attractiveness
Variable B SE B β B SE B β B SE B β
Age -.09 .13 -.07 -.01 .07 -.02 .02 .07 .02
Gender -.52 .38 -.14 -.33 .22 -.14 -.58 .21 -.27**
IG Use .01 .52 .00 -.12 .30 -.04 .21 .28 .07
Influencer .56 .36 .15 .51 .21 .24* .36 .20 .18
n = 105
Gender: 0 = Female, 1 = Male
IG Use: 0 = Do not use Instagram, 1 = Use Instagram regularly
Influencer: 0 = Human Influencer, 1 = Virtual Influencer
* p < .05, ** p < .01
44
Table 4: Regression results showing effect of interaction of influencer type and emotional
contagion when participants know influencer is human or virtual (“know” condition)
Variable B SE B β B SE B β B SE B β
Fixed Effects
Age -.08 .13 -.07 -.01 .07 -.01 .02 .07 .03
Gender -.51 .45 -.13 -.42 .27 -.18 -.61 .25 -.28*
IG Use .06 .51 .01 -.09 .31 -.03 .21 .29 .07
Influencer .54 .36 .15 .49 .21 .23* .35 .20 .17+
Emotional
-.43 .26 -.23 -.18 .16 -.16 -.04 .15 -.04
Contagion
Interaction
Effects
Influencer X
Emotional .66 .37 .25+ .13 0.22 0.08 .02 .21 .01
Contagion
6
Willingness to Follow
Low
4 Contagion
3 High
Contagion
1
Human Virtual
Table 5: Regression results showing effect of interaction of influencer type and cognitive
empathy when participants know influencer is human or virtual (“know” condition)
Variable B SE B β B SE B β B SE B β
Fixed Effects
Age -.03 .12 -.02 -.02 .08 -.03 -.01 .07 -.01
+
Gender -.65 .36 -.17 -.30 .23 -.13 -.51 .21 -.24
IG Use .22 .49 .04 -.13 .31 -.04 .14 .29 .05
Influencer .44 .33 .12 .51 .21 .24* .39 .20 .19
Cognitive
-1.38 .33 -.58** -.39 .20 -.27+ -.09 .19 -.07
Empathy
Interaction
Effects
Influencer X
Cognitive 1.20 0.44 .37** .59 .28 .31* .36 .26 .20
Empathy
6
Willingness to Follow
5
Low Cog
Empathy (full
4
scale)
3 High Cog
Empathy (full
scale)
2
1
Human Virtual
5
Social Attractiveness
Low Cog
Empathy (full
4
scale)
3 High Cog
Empathy (full
scale)
2
1
Human Virtual
Table 6: Regression results showing effect of interaction of influencer type and emotional
disassociation when participants know influencer is human or virtual (“know” condition)
Variable B SE B β B SE B β B SE B β
Fixed Effects
Age -.10 .12 -.08 -.03 .07 -.04 -.01 .07 -.02
Gender -.53 .37 -.14 -.27 .23 -.12 -.46 .21 -.21
IG Use .09 .50 .02 -.09 .30 -.03 .23 .28 .08
Influencer .57 .34 .16 .51 .21 .24* .34 .19 .16
Emotional
.62 .21 .36** .12 .13 .12 -.09 .12 -.10
Disassociation
Interaction
Effects
Influencer X
Emotional -.94 .33 -.34** -.39 .20 -.24* -.28 .19 -.18
Disassociation
6
Willingness to Follow
5
Low Emo
4 Disassociation
3 High Emo
Disassociation
1
Human Virtual
5
Social Attractiveness
Low Emo
4 Disassociation
3 High Emo
Disassociation
1
Human Virtual
1 Influencer’s birthday
6 Influencer’s portrait
54
Virtual Influencer:
55
Human Influencer:
56
The data collected and used in this study will be shared on reasonable request to the
corresponding author.