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In both of the above examples the dealer, holding nine cards of a
suit in the combined hands, hopes to catch the queen by leading the
ace and king. Blocking in these cases can be avoided by retaining
the lowest card in the dummy hand.
When you hold but one re-entry card, be careful not to take a
finesse, which will block your suit.
In the above examples dummy is supposed to hold one re-entry
card in another suit. Should the dealer make an unsuccessful
finesse, the adversary will at once take out the re-entry card, and
the suit, being blocked, cannot be made.
OVERTAKING
It not infrequently happens on the initial opening of a hand that
you have the option of winning the trick either in your own hand or
in dummy; if you find that your cards of the suit led are all of equal
value it is essential that you consider the advisability of overtaking a
trick that you have already won.
With no re-entry in a hand, overtaking is often the only means of
making a suit.
In the above examples, if the dealer holds no re-entry card, he
must overtake one of dummy’s high cards in order to make the suit.
The adversary will often attempt to block the dealer’s lead by
holding up the winning card until one of the dealer’s hands is
exhausted in the suit. Whenever this is the apparent object of the
adversary, you can still continue and establish your suit by
overtaking the last card from the shorter hand.
In the above examples, if the dealer holds but one re-entry card
he must overtake the second lead. Otherwise, if the adversary holds
up the ace, the dealer must use his re-entry card to establish the
suit, which he can then never make.
Overtaking is not confined to the dealer’s play, and it is much
more difficult for the adversaries to determine when to resort to this
strategy. As a rule, when the dealer is apparently holding up the
winning card, and when the cards of your suit are of equal value, it
is safer to overtake your partner’s card than to risk his being unable
to continue the lead.
“DUCKING”
When a hand contains no re-entry card, the successful play of
the long suit may depend on a refusal to win the first trick; at times
both the first and second tricks in the suit must be passed.
When you wish to make a long suit in a hand containing no re-
entry card, do not play the commanding card of the suit until you
are reasonably sure that the remainder of the cards will fall. Use
care not to exhaust the shorter of the two hands before the suit is
established.
The situation is more clearly shown by the following examples:
The dealer should refuse to win the first round of the suit. With
no card of re-entry, should he lead the ace and king, the command
would be left with the adversaries and the suit would not be made.
The dealer must allow the adversaries to win the first and second
tricks; otherwise the suit cannot be made.
The dealer should lead the queen toward the ace, but should the
second in hand adversary cover with the king the dealer must pass
the trick; otherwise the third round will be blocked by the nine or
ten.
The dealer should pass the first trick and not attempt the queen
finesse until the second round. One trick, it is true, may be lost, but
the play may win four tricks.
One or two leads of a suit may show a distribution of the cards
which must give the adversary one trick. When this is the case, be
careful to lose that trick while you have still another card of the suit
to lead to the opposite hand.
NONE
The dealer finds at the first lead that the second in hand
adversary has no card of the suit. The jack is, therefore, three times
protected in the opposite hand and the dealer should pass the first
trick.
With nine cards of a suit in the combined hands headed by ace
and king, all the remaining cards will probably fall on two leads, but
when the suit is divided, six and three, with no card of re-entry in
the long hand, it is safer to make sure of five tricks by passing the
first round.
Should the first trick be won with the eight, the dealer cannot
overtake the ten without loss. The ten should, therefore, be played
and the lead continued with the queen. If the adversary covers, the
trick must be passed. The eight should then be led through the jack.
NONE
In this case the dealer takes the first trick with the jack and leads
the queen. No attempt should be made to cover the card. In this
way the dealer is forced to win the third round and dummy’s suit is
blocked.
CARD STRATEGY
When players have largely grasped the fundamentals of bridge
they are frequently filled with complaisance and self-satisfaction that
is gratifyingly reassuring to them, but that does not tend to improve
their game.
Each hand played, wherein they feel that they have committed
no blunders, brings a sense of contentment; but, unfortunately, they
overlook the tricks which they may have lost by the lack of a little
card strategy.
These are the tricks, which won, decide rubbers. There is always
trouble for the player who is looking only for “what he deserves,”
and complacently assists the strategy of his opponents by not
meeting it with an equal display of skill in attack, or shrewdness in
defense.
Good players are frequently likely to be deceived by holding up
small cards, though as a matter of fact novices never appear to be
fooled by such tactics; play a high card like a King or a Queen,
however, and the poor player is decidedly apt to be frightened away
from the play of his own suit.
To whomsoever it falls to play the dummy hand there is
abundant opportunity to baffle, mislead and confuse the opponents,
and still be playing strictly within the etiquette and the admitted
possibilities of bridge. In fact it is only just to one’s partner to
exercise one’s best endeavor and employ one’s brightest wits to
bring about a brilliant finish.
A little of the combative disposition is a valuable adjunct to good
bridge play. Combine that with clever strategy and a most
commendable desire to send your adversaries on innumerable wild-
goose chases, and there will be no further playing merely for “what
the hand deserves.”
Pitfalls in the form of false leads, false carding and clever
underplay should be dug for your adversaries at every opportunity.
Whenever they can do the same thing, the adversaries will not
scruple to place them for you.
There are hands in bridge which may be said to play themselves.
One holding all the winning cards could scarcely be expected to lose.
That, however, is purely primary. As the player himself recognizes, it
is something that could scarcely have been avoided. On the other
hand, when some well-planned ruse has found the opposition with
no sentries posted, and their camp is thrown into confusion by the
clever capture of a trick or two which they never had dreamed it
possible to lose, you may feel the elation that is a part of bridge
when the game is played to the full measure of its theory.
Frequently a hand is picked up at the bridge table which on its
face may be read as hopeless, unless, by some means, the
adversaries can be induced to blunder. Never exercise charity in a
case of that kind. Make it a point to tempt them not only to blunder
once, but again and yet again. It is surely far more strategic for a
weak hand to take a strong hand prisoner than it is for the strong
hand to capture the weak hand.
Subjoined are a few “ifs” that are well to be remembered, for all
too frequently the situation arises where one of them may become
most effective if you have retained its significance in your memory.
If you find that in some suit a certain number of tricks will go to
your adversaries, and that to lead from your best suit is
disadvantageous, throw the lead and see what will happen.
If you wish to make four tricks in a suit with but three in sight,
give the adversaries a chance to discard a card or two before you
show your strength.
If you are anxious to know which of your adversaries holds the
Queen of the suit in which you hold the Ace, King, Jack, force a
discard and see how kind they will be to you. If no discard can be
forced, then give the adversaries the lead and let the suit come up
to you.
If you are reasonably certain of winning all the tricks but one,
lead out your remaining trumps. You cannot lose and, if your
adversaries are uncertain about their discard, the extra trick may be
gained.
If you hold the Queen and two small cards of a suit, with small
cards of the same suit in dummy and the adversary opens with the
King, keep your lowest card. The leader may be tempted to believe
that his partner is echoing, and he will establish your Queen by
leading the Ace. Do not attempt this play however if you hold length
in the suit.
If the King is led and you have length as well as strength in the
suit, play your highest card on the King, for if the adversary
continues with the Ace, the younger hand will probably ruff the third
round and you should therefore endeavor to frighten your opponents
from the suit.
If a suit is led and the card played by the younger hand is not
higher than the ten, do not win the first trick with the Ace holding
Ace, King, Queen. The elder hand cannot have King, Queen, Jack,
and taking the first trick with the Ace would clearly show the
situation.
If you hold a singleton King lead the suit from dummy at the first
opportunity, being careful to select as a card to lead a ten or a nine.
This gives the impression that you intend to finesse. You may tempt
the adversary, with the Ace second in hand, to pass the trick,
whereas were a small card led he would probably make no such
mistake.
If you hold a small card as a singleton with King and Jack, or
King and others in dummy, do not wait until your adversary can
count your hand, but lead your singleton early in the hand and do
not finesse.
If you want high cards to fall, lead high cards. It is astounding
how difficult one finds it not to cover an honor led. With this in
mind, with a singleton Ace in your hand, and a sequence in dummy
from the Queen to the nine, the adversaries will make no mistake if
a low card is led, while the Queen is a temptress that few can resist.
If you hold ten cards of suit in your hand and that of the dummy
with the Ace and King both against you, no doubt you will lose two
tricks in the suit; but when you do lead it lead your highest card.
You may tempt your second hand adversary to cover and the other
honor may fall.
If you have nine or more cards in your hand and that of the
dummy headed by Ace and King, it is usually unwise to finesse; but
it is always good play to lead the Jack towards the high card in the
opposite hand as it may tempt your adversary to cover.
If the adversary, after seeing dummy, lead through a King Jack
suit he probably has no high cards in the suit. To play the King can
do but little harm, and, if he has the Ace, you may shut it out.
If you have Queen, ten and one small in dummy, and Ace, nine,
small in your own hand, lead the small card. If the King is not put up
second in hand, play the ten; if the Jack wins the trick the King is
probably in the same player’s hand, and you must get the lead in
dummy to come through this hand. Without the ten in either hand
pass the first trick and make no effort to win with your Queen. This
may be your only hope to get two tricks in the suit.
If you have the Ace, King, small in your hand and Jack and two
small in dummy, the discard may show that your left hand adversary
holds the Queen protected. To steal a trick here, you must play the
Ace and underplay with the hope that this player will mark the King
in his partner’s hand and not play high.
If at “No Trump” a high card is led against you originally, and you
have length in that suit, hold up the lowest card to make the
adversary think his partner is unblocking.
If at a loss what suit to play for at “No-Trump” choose the one
that is shown in dummy, so that the adversaries may not discover
the weakness or strength of your own hand.
If at “No-Trump” you are playing a poor hand with little or no
hope of winning, or even perhaps of saving the game, try leading
the suit that is all against you. Often the adversaries will hold
imaginary tenace over your cards and come “banging up” to your
strong suit. The collision will be more disastrous to them than you.
If you must lose the lead at “No-Trump,” conceal the strength in
your own hand and do not jump around and show strength in three
suits, for then when you do lose the lead the adversaries cannot
make a mistake as to their own strong suit.
If your adversary’s lead at “No-Trump” is a Jack and you have
Ace, King, Queen in your hand, take the first trick with the Queen.
Never win with the King. Many players lead the Jack from King, Jack,
ten or Ace, Jack, ten.
If a Queen is led at “No-Trump” and you hold both the Ace and
King, do not win the first trick with the Ace. The Queen lead
sometimes indicates the Ace and Jack, and you may mislead an
adversary by playing the King, whereas the Ace would clearly show
the situation.
If you are playing “No-Trump” do not blank the Ace in dummy
unless you want this suit led to you. Keeping a small card with the
Ace may lead the adversaries to believe that you have a high card in
your own hand and they may hesitate to lead the suit.
Another point that it is well to emphasize is in regard to being
forced to lead disadvantageously from a suit. Be very careful in a
case of that kind not to break a possible tenace by leading a high
card. For instance with Ace, ten and two small in your hand and Jack
and two small in dummy, you are forced to lead the suit from your
own hand. Play the small card. Often the adversary makes the
mistake of playing a high card second in hand, giving you, perhaps,
a tenace over your right hand opponent.
Too much haste in showing ability to ruff by your weak hand
frequently brings disaster. In fact a trump lead from you will
discourage the trump attack by the adversaries, and they are only
too likely to give you the ruff without defining your purpose.
Inference frequently will come to you from the cards held in the
combined hands as to what suit will probably be led by the
adversaries, but do not expose your weakness by discarding from
this suit.
Last, but one of the most important facts of all, decide which of
your cards you mean to play before fingering them. Indecision may
tell your adversaries exactly what they are most eager to know.
Bear in mind that these suggestions are advanced to try to
impress all players with the fact that there may be much more in the
hand than it seems to deserve, and that “much more” is the real test
of skillful bridge. It is a far greater source of enjoyment than
lackadaisically wading through deal after deal, stirring only the
surface of the shallow water and not venturing into those more
fascinating depths where the secrets of bridge await those who will
try for them.
LOST TRICKS
One development of bridge, seldom touched upon, has to do
entirely with what may be designated the “lost tricks.”
Hands that play themselves are, to an extent, colorless and
featureless accessories of the game; but the “lost tricks” are the
“might have beens” of bridge that rankle in the memory long after
the rubber is finished.
They are usually found in hands that require a thorough
understanding of the score, good judgment and keen perception,
and are lost many times because of a lack of understanding between
partners.
There can be nothing more trying to one’s finest nervous sense
than to play with a partner in whom one has little confidence, who
makes each situation as difficult as possible, gives no correct
information as to his own hand by the play of the cards, nor seeks to
take advantage of the information correctly given by his partner.
There is one essential to bridge which must never be overlooked,
nor can its importance be too strongly impressed upon all players,
and that is, that to play the game well involves the closest kind of a
business partnership in which implicit confidence must exist. Evil
effects attendant upon deceit cannot be too highly overestimated,
nor can such play be too severely condemned, if your aim is to
attain, as nearly as possible, the standard of perfection.
All players must understand that rules are but the mere
convention of the game, holding it to certain conformity, that, it is
evident, is necessary for its preservation and the perfect enjoyment
of its enthusiastic devotees. Certain rules, that govern the
technicalities, are absolute, as they are in any game of cards, but
rules in general are not the masters of bridge; rather should they be
considered as second to circumstance and the fall of the cards.
Brilliant plays are made in contravention to rules, yet we would not
attempt to deduce from that fact the theory that rules are not
essential to the game.
There are those disaffected individuals who rail at everything. To
them rules are bogey men; conventions are pitfalls. They scoff at
partners who play as such, and argue weakly for disconcerted play
in which one puts down a card, his partner another, and for all the
information that either conveys to the other a pinch of snuff would
be generous recompense. You might as well take a chance on a card
of any denomination or of any suit, as to try to adhere to a union of
forces with such a school of philosophy to guide you.
Do not be influenced by theories somewhat wildly and illogically
advanced by players thus minded. Time and experience will
assuredly teach you that heresies fail in bridge, as they fail in other
subjects where cool, philosophical reasoning will lead to a sane and
intelligent understanding.
Never forget that the dealer is in the possession of the strength
of twenty-six cards all the time. If you, with half that force, play at
random, and your partner, with no more numerical strength than you
possess, is also playing a fourth of the game on his individual
account, with no particular interest in what is being done with the
other three-fourths of the fifty-two cards, it is surely not common
sense to imagine that you and your partner are likely to be
superlatively blessed with success.
United play in bridge is absolutely essential to success. This has
been demonstrated from the inception of the game, and those who
are most mindful of this fact are those who see fewer ghosts of “lost
tricks” stalking dejectedly about as they recall the hands of the past.
Occasions do arise however when you may deceive the dealer
and not your partner. If you wish the dealer to finesse, it will often
pay to play a high card second in hand, holding a small one. For
instance, with King, Jack, nine, four and three in dummy, the dealer
leads the Ace and then a small card. By playing the ten from the ten,
five, deuce on the second round of the suit you may lead the dealer
to believe that you hold the Queen or no other card in the suit, and
this may tempt him to finesse.
When Ace and Queen are in dummy over your once guarded
King, you will probably be led through and your King be captured. It
will pay you at times, especially if the card next to the King is a nine
or ten, to lead the suit in the hope that the dealer will play the Ace
second in hand and that he will infer from your lead that the King is
in your partner’s hand.
Should you and your partner hold all the remaining cards in a
suit, do not hesitate to play or discard a card of the suit so as to
mislead the dealer and make it difficult for him to count your own
and your partner’s hand.
To enumerate the many situations wherein tricks are lost and
where partners go astray would need a keen observer and a pencil
and pad at almost every rubber that is played.
It is usually accepted that a short suit is led for the purpose of
establishing a ruff. Very good. Yet players are often met who
complain about being forced after showing a desire to ruff. Then
avoid giving the invitation. Your partner can only read it as you
played to him and followed out your own suggestion as he felt in
duty bound to do.
It is not invariably necessary that you open a short suit and play
for a ruff. It does seem to be a common impulse. There appears to
exist a desire on the part of most who play bridge to do something
with trumps, and players are always eager to begin their
employment, hoping to see Aces and Kings go by the board. Your
short suit lead may establish that suit for your opponent, and bring
disaster through an effort to make a small trump trick; while, on the
other hand, the lead of your long suit may force and so weaken the
dealer’s trump hand as to make it impossible for him to take out the
trumps against him.
Tricks are lost by players not showing the correct numerical
strength of their long suit. A player who leads the deuce from a six
card suit assuredly would not have done so had he confidence in the
ability of his partner to read or count his hand.
Frequently the under card of a sequence is led, or the highest
card of a sequence is played second or third in hand, and repeatedly
that has cost a trick or two because it conveyed misinformation.
One who continually leads the top of long, weak suits against a
declared trump, gives misinformation and often leads his partner to
believe that he is opening a short suit, and frequently a trick or two
is lost by the dealer obtaining discards.
The player who continually refuses to part with the best trump
should bear in mind that ruffing with the commanding trump rarely
loses a trick, and often gains one.
Remember that the partner who doubles usually has trump
strength, and so do not strew his pathway with obstructions by
forcing him when it is most fatal to his chances.
There is one type of partner who is particularly trying. He is that
persistent individual who, having acquired the notion of establishing
his long suit at “No-Trump” keeps at it with a bland faith that would
be amusing were it not so vexing. With little or no chance of ever
getting in, he sacrifices the only hope of saving the game by
refusing to switch off and see what his partner has got.
Think, too, how your partner must feel when marked with a card
of your established suit, and in the lead, he witnesses a discard on
your part of one of your good suit, and is met with the feeble
apology that you had a “King or Queen to protect.”
It is a maxim in bridge that the weaker hand should always
consider itself subordinate to the stronger, ready to sacrifice the high
card holding so that it will be a gain to the partner in the end.
How selfishly and at what cost partners will decline to unblock
because it appears to them to mean the sacrifice of too high a card.
Too long they cling to their Queens and their Kings only to see the
great army of “lost tricks” obtain fresh recruits because they would
not, or could not, read what their partners were vainly trying to
publish before them.
Another rather cool invitation and one bound to be fraught with
disastrous results is when you request your partner to play for a suit
in which you have neither length nor strength. It would be just as
logical to ask him to play for cards in your adversaries’ hands.
It is always good practice in bridge not to attempt to play for too
much. To bring in two suits is, of course, a very delightful sensation,
but it is a great deal better to confine your efforts to bring in one
sure suit than to attempt two with the result of getting neither. Bear
in mind that when one is a bit greedy, “lost tricks” are likely to foot
up rapidly.
Before the subject of “lost tricks” is abandoned it is well to call
attention to what may be sacrificed by bad makes. Players
overanxious to win will attempt declarations which they know to be
unsound, being influenced by a speculative impulse rather than by
sound judgment.
Countless rubbers are lost—not tricks, but rubbers—because
players do not know the score and, because they lack that
information, are not playing with an intelligent idea as to how many
tricks are absolutely essential to save the game.
In conclusion bear this in mind for it is a justifiable loss of a trick:
Do not hesitate to lose when the only chance is to find in your
partner’s hand the card that will save the game; you may be
astonished to ascertain how often this will happen during the
ordinary course of play.
Play so to perfect your whole game as to take care of the “lost
tricks.” The winning tricks, it will quickly be discovered, take care of
themselves.
“YOUR PARTNER.”
HIS IDIOSYNCRASIES, AND SOME OF YOURS
Transcriber’s Note:
In each of the TRICK tables, the underlined card indicates the card which won the
trick.
No. 1
♠9
♣A653
♦A42
♥AKQ75
♠J65 ♠ K 10 8
♣742 ♣ K Q J 10
♦ Q 10 8 6 ♦J9
♥932 ♥ J 10 8 4
♠AQ7432
♣98
♦K753
♥6
TRICK A Y B Z
1 6♦ A♦ 9♦ 3♦
2 2♥ K♥ 4♥ 6♥
3 3♥ Q♥ 8♥ 5♦
4 9♥ A♥ 10♥ 8♣
5 5♠ 9♠ 10♠ Q♠
6 6♠ 2♦ 8♠ A♠
7 J♠ 5♥ K♠ 2♠
8 2♣ 7♥ J♥ 7♦
9 4♣ A♣ K♣ 9♣
10 8♦ 4♦ J♦ K♦
11 7♣ 3♣ 10♣ 7♠
12 10♦ 5♣ J♣ 4♠
13 Q♦ 6♣ Q♣ 3♠
The dealer makes a small slam.
TRICK A Y B Z
1 K♦ A♦ 7♦ 4♦
2 6♣ 7♣ A♣ 3♣
3 6♦ 2♦ 10♦ 6♥
4 8♣ 5♠ 2♣ K♣
5 10♣ 4♥ 5♣ 4♣
6 9♦ 3♦ 8♦ 9♥
7 Q♦ 5♥ Q♣ 9♣
8 J♦ 5♦ 7♠ 8♥
9 Q♠ 6♠ 2♥ J♣
10 K♥ 10♥ 7♥ 2♠
11 K♠ 9♠ 8♠ 3♠
12 A♥ J♥ 10♠ 4♠
13 3♥ Q♥ A♠ J♠
The dealer wins two odd tricks.
TRICK A Y B Z
1 K♠ 2♠ 9♠ 4♥
2 3♥ 5♥ 2♥ A♥
3 J♥ 9♥ 8♥ K♥
4 3♠ 4♠ Q♥ 6♥
5 K♦ 5♦ Q♦ A♦
6 4♣ 3♣ 7♣ K♣
7 5♣ A♣ 9♣ 2♣
8 10♣ Q♣ 10♠ 2♦
9 6♠ J♣ J♠ 3♦
10 7♠ 8♣ 8♦ 4♦
11 8♠ 6♣ 9♦ 6♦
12 Q♠ 7♦ 10♦ 7♥
13 A♠ 5♠ J♦ 10♥
The dealer makes a small slam.
TRICK A Y B Z
1 A♦ 4♦ 5♦ K♦
2 3♦ Q♦ 10♦ 2♦
3 6♥ J♥ 2♥ 3♥
4 8♥ 5♥ 9♥ 10♥
5 6♦ 4♥ K♥ A♥
6 2♣ 4♣ A♣ K♣
7 7♦ 4♠ J♦ 7♥
8 8♦ 6♠ 7♠ Q♥
9 3♣ 6♣ 7♣ Q♣
10 10♣ 8♣ 10♠ J♣
11 9♦ 9♣ J♠ 5♣
12 5♠ 9♠ A♠ 2♠
13 K♠ 8♠ Q♠ 3♠
The dealer wins three odd tricks.
No. 5
♠K3
♣987
♦A
♥KQJ9642
♠542 ♠ J 10 9 7
♣632 ♣AKQJ
♦J9752 ♦ 10 8 4
♥53 ♥ A 10
♠AQ86
♣ 10 5 4
♦KQ63
♥87
TRICK A Y B Z
1 5♦ A♦ 4♦ 3♦
2 2♠ K♠ 7♠ 6♠
3 4♠ 3♠ 9♠ A♠
4 2♦ 7♣ 8♦ K♦
5 7♦ 8♣ 10♦ Q♦
6 5♠ 9♣ 10♠ Q♠
7 3♥ J♥ A♥ 8♥
8 2♣ 2♥ K♣ 4♣
9 5♥ K♥ 10♥ 7♥
10 3♣ Q♥ J♠ 5♣
11 6♣ 9♥ J♣ 10♣
12 9♦ 6♥ Q♣ 6♦
13 J♦ 4♥ A♣ 8♠
The dealer makes a small slam.
No. 6
♠AJ975
♣KQJ7
♦Q86
♥J
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