IAAF Run Jump Throw 1-91-180
IAAF Run Jump Throw 1-91-180
Definition of Race Walking: “Race Walking is a progression of steps so taken that the walker makes
contact with the ground, so that no visible (to the human eye) loss of contact occurs.”
Two basic rules therefore define Race Walking:
Coaches should:
zz
zz
Objective
To provide acceleration and to prepare for the double support phase. Help athletes to:
zz
Technical characteristics zz
Coaches should:
zz
zz
zz
Objective
To link the rear and front support phases. Help athletes to:
zz
Technical characteristics zz
zz Front foot lands smoothly on the heel while the rear foot is in a heel- zz
up position.
zz Both knees are extended.
zz Arms swing alternately.
Coaches should:
zz
zz
zz
Objective
To minimise the braking forces. Help athletes to:
zz
Technical characteristics zz
FOOT Placement
LEFT FOOT
LANDING
LEFT FOOT
TOE-OFF
Objective
To place feet correctly for achieving optimum stride length.
Technical characteristics
zz Feet are placed in a straight line with the toes pointing straight
ahead.
zz Touchdown is on the heel and is followed by a rolling movement
along outside of sole up to the ball of the foot.
zz Push-off is from the ball of the foot and is followed by a rolling off the
tip of the big toe.
HIP MOVEMENT
Objective
To rotate the hips in a manner which ensures proper foot placement and
optimum stride length.
Technical characteristics
zz Lateral movement of the hips is visible but should not be
exaggerated.
zz Hip flexibility is essential.
Arm Movement
Coaches should:
zz
zz
zz
zz
zz
Objective
To conserve forward momentum and balance.
Technical characteristics
zz Upper body should remain relaxed.
zz Shoulder drops to counterbalance the drop of the opposite hip.
zz Elbows are carried at approx. 90° angle and kept close to the body.
zz Hands should not move lower than waist level or higher than mid
chest height.
Tips:
zz
zz
zz As for Step 1 but push off harder from the rear foot
zz
zz Turn and stretch the hip and leg forwards on each stride.
zz Maintain contact and straight knee, land with toes up.
Tips:
zz
zz As for Step 2 but walk along a line so that
each footstep is on the line. zz
zz Overstride and cross over the line (causes a zz
shift of the weight to the supporting hip after
loss of ground contact). zz
Tips:
zz
zz
zz
zz Race walk at medium pace with arms out to the side, forward, in a
“windmill” movement.
zz Combine the exercises above, include crossing over the line.
Tips:
zz
Tips:
zz
zz
JUMP!
FUNDAMENTALS OF JUMPING
1. Introduction
At first look the four jumping events in athletics might appear very different from each other. From a technical
point of view they range from the relatively simple Long Jump through the High Jump and Triple Jump to
the apparently complex Pole Vault. There are, however, a number of very important commonalties among the
jumps, the understanding of which will help the coach working with athletes in any of the events.
Aims
The goal in the jumping events is to maximize either the measured distance or height of the athlete’s jump. In
the Triple Jump, of course, the goal is to maximize the distance of three consecutive jumps while in the Pole
Vault the athlete is aided by the use of the pole.
Biomechanical Aspects
Distance and height of flight are determined mainly by three parameters: (a) velocity at take off, (b) the angle
of take off and (c) the height of the centre of mass at take off. Of these, take off velocity and take off angle are
generally the most important.
The height of the centre of mass is determined by the athlete’s body height though it is influenced by the
athlete’s position at take off. Take off velocity and take off angle are both the result of the actions of the athlete
prior to and during take off. So, the take off is of major importance in all jumping events.
There are additional factors affecting the height of flight in the Pole Vault. The most important of these are the
transfer of energy to the pole during the take off and then the return of that energy from the pole after the take
off to provide additional lift to the athlete’s body.
Once the flight path has been established at take off the measured result can be negatively influenced by, in the
case of the High Jump and Pole Vault, ineffective bar clearance or, in the case of the Long and Triple Jump, poor
landing technique.
Movement Structure
The movements of the jumping events can be broken down into four main phases:
1. Approach
2. Take off
3. Flight
4. Landing.
In the Triple Jump the take off-flight-landing sequence is repeated three times. In the Pole Vault the four phases
apply but the phase structure used by coaches is modified to take into account the additional movements the
athlete makes because of the pole.
In the approach phase the athlete generates horizontal velocity. In the Long Jump, Triple Jump and Pole Vault
of the final result is largely determined by the level of horizontal velocity at take off, therefore, the athlete’s
objective in the approach phase of these events is to come close to his/her maximum running speed. In the High
Jump horizontal velocity plays a lesser part in the final result and the athlete’s objective is to find the optimum
rather than maximum running speed in the approach. The approach phase also includes preparation for the
take off. It is vital, therefore, that the running speed is appropriate for the athlete’s ability to use it in the take off
and that the athlete is in control of the speed.
The characteristics of a good approach in all the events are:
zz It is fast.
zz It is accurate and consistent.
zz It prepares the athlete for a powerful take off.
In the take off phase the flight path of the athlete’s body (and thus the maximum distance or height of flight)
is determined. Clearly, the take off is of critical importance in all the jumping events. The athlete’s objectives in
this phase are to (a) ensure that his/her centre of mass is as high as possible at the moment of take off, (b) add
the maximum level of vertical velocity to the horizontal velocity generated in the approach and (c) take off at
the optimum angle. The optimums for (b) and (c) vary depending on the event and the technique used by the
athlete.
The characteristics of an effective take off are:
zz The athlete must be ‘tall’.
zz The take off foot is planted firmly in a fast, flat ‘pawing’ action – it is not stamped on the ground and there
is no bracing action.
zz The knee of the free leg is driven or punched through from the hips.
zz The hip, knee and ankle joints are fully extended.
In the flight phase of the Long Jump and the three flight phases of the Triple Jump, the athlete’s objectives
are to avoid actions that would reduce the distance of the flight path and to position the body for landing. In
the flight phase of High Jump and Pole Vault the athlete must avoid reducing the height of the flight path and
ensure clearance of the bar. In the Pole Vault the objectives also include maximizing the additional lift available
from the pole.
In the landing phase of the Long Jump and the final phase of the Triple Jump the athlete’s objective is to
minimise the loss of distance that occurs after the initial touchdown of the feet. In the first two landings of the
Triple Jump the objective is to make the transition to an effective take off into the following phase. The athlete’s
objective in the landing phase of the High Jump and Pole Vault is land safely and avoid injury.
Points to Avoid:
zz A decrease in speed at the end of the approach.
zz Lowering of the centre of mass in preparation for take off.
zz A bracing step with heel contact at take off.
zz Standing jumps.
zz Premature emphasis on the flight phase.
Note: Be aware that all jumping exercises involve a high mechanical load on the entire body, especially the foot,
ankle and knee joints. Therefore take care to avoid overloading.
Loading:
Exercise Group 4: Hopping (Take off and landing with the same leg)
Note: Hopping produces a higher load than bounding. Always alternate left and right with each alternate
repetition.
zz Hopping from a standing start.
zz Hopping from a short approach.
zz Hopping from a fast approach.
zz Hopping up stairs.
zz Hopping for distance or time.
zz Rhythmic hopping (i.e. l – l – l – r – r – r – l – l – l – etc. or l – l – l – r – r – l – l – r – r – l – etc.)
Loading:
4. GAMES
Game 1
A variety of boxes and other objects are set
up in a marked off area. The athletes move
freely within the area jumping over each
object as they come to it. The jumping
movements can be varied (landing on the
take off leg, swing leg or both legs).
Game 2
An obstacle course is set up around a
square area. A number of ‘hunters’ are
designated. Their task is to ‘capture’ the
other athletes. Captured athletes must run
a lap of the obstacle course before being
allowed back inside the square. The goal of
the hunters is to get all the other athletes
out of the square at the same time.
Game 3
An obstacle course is set up for each
team. The members of each team are split
into two groups which are positioned
at opposite ends of the course. The first
runner completes the course and starts the
starts the second runner with a hand slap,
etc. The race is over when all runners are
back to their original position.
Game 4
Two teams start at the opposite end
of a double course. The teams try to
catch up with each other. The race
is won when a member of one team
touches the back of a runner from
the other team.
Phase Description
zz In the approach phase the jumper accelerates to maximum zz In the flight phase the jumper prepares for landing. Three
controllable speed. different techniques can be used: sail, hang and hitch-kick.
zz In the take off phase the jumper generates vertical velocity zz In the landing phase the jumper maximises the potential
JUMPS
and minimises the loss of horizontal velocity. distance of the flight path and minimises the loss of distance
at the touchdown.
105
106 JUMPS Long Jump – Technique
APPROACH PHASE
Coaches should:
zz
zz
zz
zz
zz
Objective
To achieve maximum controllable speed.
Technical characteristics
zz Approach length varies between 10 strides (for beginners) and more
than 20 strides (for experienced, elite jumpers).
zz Running technique is similar to sprinting.
zz Speed increases continuously until the take off board.
zz
zz
zz
zz
zz
Objective
To maximise vertical velocity and to minimise loss in horizontal velocity.
Technical characteristics
zz Foot plant is active and quick with a ‘down and back’ motion. (1)
zz Take off time is minimised, minimum bending of the take off leg.
zz Thigh of the free leg is driven to the horizontal position. (2)
zz Ankle, knee and hip joints are fully extended.
Flight Phase
Sail Technique
Objective
To prepare for an efficient landing. Coaches should:
zz
Technical characteristics zz
zz Free leg is held in the take off position.
zz Trunk remains upright and vertical.
zz Take off leg trails during most of the flight. zz
zz Take off leg is bent and drawn forwards and upwards near the end of
the flight.
zz Both legs are extended forwards for landing.
Flight Phase
Hang Technique
zz
Technical characteristics
zz Free leg is lowered by rotating at the hip joint.
zz Hips are pushed forwards. zz
zz Take off leg is parallel to the free leg.
zz Arms are in an upward-backward position.
FLIGHT PHASE
Hitch-kick Technique
Objective
To prepare for an efficient landing.
Technical characteristics
zz Running action continues in the air supported by arm swing.
zz Stride rhythm of the approach should not be changed.
zz Running action must be finished at landing, with both legs extended forward.
zz Variations: 1½ or 2½ or 3½ strides during the flight.
LanDING Phase
Coaches should:
zz
zz
zz
Objective
To minimise the loss of distance. Help athletes to:
zz
Technical characteristics
zz
zz Legs are almost fully extended.
zz Trunk is bent forward.
zz Arms are drawn backwards.
zz Hips are pushed forwards toward the touchdown point.
Tips:
zz Use a 5–7 step approach.
zz
zz Hold the take off position in the air.
zz Approach from the runway (small group) or side of the
pit (large group).
zz
zz Land in stride position (telemark).
zz
zz Height of platform: 15-25 cm.
Tips:
zz zz Use a 5-7 step approach.
zz zz Hold the take off position in the air.
zz Extend the free leg before landing.
zz zz Draw the take off leg forwards-upwards.
zz Land with feet level.
Tips:
zz zz Turn through 180° balanced on the heel of left foot, pivoting on to the
zz ball of right foot.
zz Continue turn another 180° balanced on the ball of the left foot while
zz lifting the right foot.
zz Place the right foot down to complete a 360° turn.
zz Use back straight of the track to determine the length of the approach.
zz
zz Sprint an appropriate number of strides three times and coach or partner
marks spot.
zz Average length is ‘pigeon stepped’ (foot lengths) out and then measured
zz
on runway.
zz This approach and complete Sail technique is practiced and, if necessary,
adjustments made to starting mark.
Phase Description
zz In the approach phase the jumper accelerates to a zz In the step phase the jumper covers about 30% of the
maximum controllable speed. overall distance. The step is the most critical part of the
zz In the hop phase the jumper executes the movement triple jump. Its duration should be equal to the hop.
JUMPS
quickly and flatly, covering about 35% of the overall zz In the jump phase the athlete takes off with opposite leg
distance. and covers about 35% of the overall distance.
117
118 JUMPS TRIPLE Jump – Technique
APPROACH PHASE
Coaches should:
zz
zz
zz
zz
Objective
To reach maximum velocity and position the body for the take off. zz
Technical characteristics
zz Approach length varies between 10 strides (for beginners) and more
than 20 strides (for experienced, elite jumpers). Help athletes to:
zz
zz Running technique is similar to sprinting.
zz
zz Stride frequency is increased at the end of the approach.
zz
zz Velocity is increased continuously throughout the approach.
zz Foot plant is active and quick with a ‘down and back’ motion. (1)
HOP PHASE
Coaches should:
zz
zz
zz
Objective zz
To achieve a long, flat flight with a minimal loss of horizontal velocity.
STEP Phase
Coaches should:
zz
zz
zz
zz
Objective
To equal the duration of the hop, i.e. to achieve the same height as in the
Help athletes to:
hop
zz
Technical characteristics zz
zz
zz Foot plant is active and quick with a ‘down and back’ motion. zz
zz Lead leg is almost completely extended.
zz Double arm swing is used, if possible.
zz Thigh of the free leg is horizontal, or higher. (1)
zz Trunk position is upright.
zz Free leg is extended forwards-downwards. (2)
JUMP Phase
Coaches should:
zz
zz
zz
zz
Objective
To take off powerfully at an optimum take off angle. (1)
Help athletes to:
zz
Technical characteristics
zz Foot plant is active and quick with a ‘down and back’ motion. zz
zz Support leg is almost straight during take off.
zz Double arm action is used if possible. (2) zz
zz Body position is upright.
zz Hang or sail technique are used in the air.
zz Legs are almost fully extended at landing.
L L R R L L
Objectives: Tips:
To improve general jumping ability using both legs for take off. zz
zz Use a 3-5 step approach.
zz Consecutive alternate bounds.
zz
zz Consecutive hops.
zz
zz Use various combinations of bounds and hops.
L L R L L R
OR R R L R R L
Tips: Objectives:
To get used to the triple jump rhythm.
zz
zz Use a 3-5 step approach.
zz Use the triple jump rhythm.
zz
zz Keep the rhythm of the hop and step even.
zz
zz Distance: 20-30 m.
2-3m
Tips:
zz
zz Use a 5-7 steps approach.
zz Mark a gap (2-3 m) for the hop and position a 15-25 cm platform.
zz zz After the hop step on to the platform
zz Jump into the pit.
zz
4m 4m 2m
zz
zz Mark out an angled grid along side of the pit.
zz Use a 5-7 steps approach from the side of the pit.
zz
zz Hop and step into the grid.
zz Move down the grid, increasing distance as long as rhythm is maintained.
Tips:
zz
Objectives:
To get used to higher approach speeds and harder surfaces. zz
Use back straight of the track to determine the length of the approach.
Tips:
zz Sprint an appropriate number of strides three times and coach or
zz
partner marks spot.
zz Average length is ‘pigeon stepped’ (foot lengths) out and then
measured on runway.
zz
zz This approach and complete triple jump technique is practiced and, if
necessary, adjustments made to starting mark.
zz In the approach phase the jumper accelerates and zz In the flight phase the jumper rises to the bar and then
prepares for the take off. clears it.
JUMPS
zz In the take off phase the jumper generates vertical velocity zz In the landing phase the jumper safely completes the
and initiates rotations necessary for bar clearance. jump.
127
128 JUMPS HIGH JUMP – Technique
APPROACH PHASE
Coaches should:
zz
zz
zz
Objective
To generate optimum (not maximum) speed.
Technical characteristics
zz Approach run is J-shaped: straight at first (3-6 strides), then curved
(4-5 strides).
zz Foot plant for the first strides is on the ball of the foot.
zz Body lean is moderately forward for the first strides.
zz Velocity is increased continuously throughout the approach.
APPROACH PHASE
Final Strides
Objective
To minimise the loss of speed and prepare for an effective take off. Help athletes to:
zz
Technical characteristics
zz
zz Stride frequency is increased continuously.
zz Body leans inward, the angle is dependent on the approach speed.
zz
zz Forward lean is reduced and body is upright.
zz Centre of mass is lowered moderately in the penultimate stride.
zz Active drive of the right foot in the penultimate stride.
zz
zz
Objective
To maximise vertical velocity and to initiate rotations necessary for bar Help athletes to:
clearance.
zz
zz
Technical characteristics
zz Foot plant is active, quick and flat with a ‘down and back’ motion. (1)
zz
zz Take off foot points towards the landing area.
zz Time on ground and the bending of the take off leg are both
minimised.
zz Knee of free leg is driven up until the thigh is parallel with the
ground.
zz Body is vertical at the end of the take off. (2)
FLIGHT PHASE
Coaches should:
zz
zz
zz
Technical characteristics
zz Take off position is held as the body gains height. (1)
zz Leading arm is fixed or reaches up, across and over the bar.
zz Hips are raised over the bar by arching the back and lowering legs zz
and head.
zz Knees are spread to allow more body arch.
LANDING PHASE
Coaches should:
zz
zz
Objective
To land safely and avoid injury. Help athletes to:
zz
zz
Technical characteristics
zz Head is drawn towards the chest. zz
zz Landing is on the shoulders and back.
zz Knees are apart for touch down.
Tips:
zz
zz
zz Use straight approach.
zz
zz Plant take off foot in line of approach.
zz Gradually increase height.
zz Use standing landings only - on free leg.
1.5 m
4 m-5 m
zz Run in and out of cone markers. Tips:
zz Run fast but controlled. zz
zz Increase speed when entering each curve. zz
zz Variations: ‘high-knees’ or high frequency. zz
Tips:
zz
zz Use J-curved approach.
zz
zz Plant take off foot naturally.
zz
zz Gradually increase height.
zz Use standing landings on sand - on free leg.
Tips:
zz
zz
zz zz Take off from the ground (1) or a box (3).
zz Use different landing heights.
zz zz Open knees at clearance and landing.
zz Use uprights with a rope or a bar (2, 3).
Tips:
zz
zz
zz Mark a J-curve and the starting point.
zz
zz Start with shortened approach (4-6 strides).
zz Gradually increase approach length and speed.
pole for the take off. zz This is assisted by additional muscle actions.
zz In the take off and penetration phase energy from the zz The bar clearance phase is the completion of the vault and
approach is transferred to the pole. the start of preparation for a safe landing.
139
140 JUMPS Pole Vault – Technique
Objective
To hold the pole correctly for the approach run and plant.
Technical characteristics
zz Hands are shoulder-width apart. Right hand is higher on the pole.
zz Both arms are bent, the right hand is close to the hip.
zz Tip of the pole is above head height.
zz Elbow of the left arm points to the side.
zz Upper body is upright.
Approach
Objective
To minimise the loss of speed and Prepare for an effective plant phase. Coaches should:
zz
Technical characteristics zz
zz The approach is active and with gradual acceleration.
zz Elbows are relaxed; the pole should not disturb the approach. zz
zz The pole is held obliquely forward then is carried horizontally during
the run.
Plant Phase
Objective
To position the pole in preparation for the take off while minimising the
loss of speed.
Help athletes to:
zz
Technical characteristics
zz Tip of the pole is lowered gradually and smoothly in the last third of
zz
the approach.
zz Plant commences on the penultimate contact of the left foot with a
zz
forward push of the pole. (1)
zz Right arm is raised quickly, the hand pushing close to the head at the
contact of the right foot. (2)
zz Body is upright with the shoulders square to the box.
zz
zz
Objective
To transfer maximum energy to the pole.
Help athletes to:
zz
zz
Technical characteristics
zz Foot plant is active and on the entire sole.
zz Body is completely stretched with the right arm fully extended. zz
zz Upper (right) hand is directly above or in front of the take off foot. (1)
zz Thigh of the free leg swings actively forwards. (2)
Objective
To transfer maximum energy to the pole.
Technical characteristics
zz Vaulter ‘freezes’ in the take off position.
zz Long pendulums are created around both the shoulders and the
hips. (1)
zz Left arm is pushed forwards and upwards. (2)
zz Right arm is fully extended.
Rockback/STRETCH/TURN PHASE
Rockback
zz
Technical characteristics
zz
zz Both legs are bent and drawn to the chest.
zz Both arms are extended.
zz
zz Back is roughly parallel to the ground. (1)
Rockback/STRETCH/TURN PHASE
Stretch and Turn
Objective
To use energy from the pole to lift the vaulter. Coaches should:
zz
Technical characteristics
zz
zz Body moves from the ‘L’ to the ‘I’ position.
zz Right arm is extended, left arm bends with the elbow on the right
zz
side of the pole.
zz Hips pass close to the pole.
zz Turn is commenced with the pull of both arms.
zz Body turns to face the bar.
zz
Objective
To gain maximum height after the release of the pole and clear the bar.
zz
Tips:
zz
zz Hold pole above the head.
zz zz Use three stride approach (l – r – l).
zz Take off from left foot (right handed vaulters).
zz zz Drive free leg forwards and upwards.
zz zz Pass the pole on the right side.
zz Land on left or both feet without turning.
Tips:
zz Practise the pole plant.
zz
zz Plant the pole first from walking then from jogging.
zz
zz Use a 5-7 stride approach.
zz Take off, swing and turn.
zz
zz Land on both feet.
Throw!
FUNDAMENTALS OF THROWING
1. INTRODUCTION
Each of the events has a specific set of restrictions including (a) the characteristics of the implement used (size,
weight, shape and aerodynamic qualities), (b) space limitations (the Shot Put ring, the length of the Javelin Throw
runway, the throw sector lines) and (c) technique requirements dictated by the rules which influence the sequence
of movements and make them unique. However, there are a number of very important commonalties among the
different throws, the understanding of which will help the coach working with athletes in any of the events.
Aims
The goal in the throwing events is to maximize the measured distance covered by the implement.
Biomechanical Aspects
The distance that any thrown object travels is determined by a number of parameters. For the athlete and
coach the most important are the three release parameters: (a) height (b) speed and (c) angle and, in the cases
of the Discus Throw and Javelin Throw, the (d) aerodynamic qualities of the implement and (e) environmental
factors (wind and air density due to relative humidity and or altitude).
The release height is determined by the athlete’s body height though it is influenced by the athlete’s position at
release. The release velocity and release angle are both the result of the actions of the athlete prior to and during
release. Neither the aerodynamic qualities of the implement nor the environmental factors can be affected by
the athlete, though it is possible to make some adjustments to the throwing technique that will maximise the
potential distance of a throw.
Movement Structure
The movements of the throwing events can be broken down into four main phases:
1. Preparation
2. Momentum building
3. Delivery
4. Recovery.
Note: The descriptions below apply to right-handed throwers.
In the preparation phase the athlete grips the implement and assumes a position to start the momentum
building phase. The preparation has no direct influence on the throwing distance.
In the momentum building phase the athlete and implement initially move together as one unit but then the
athlete overtakes the implement during the ‘hop’ or impulse stage in the javelin, the glide in the linear shot put,
the turn in the discus and the rotational shot put and during the single support phase of the hammer turns.
In the delivery phase velocity is stored, increased and transferred from the athlete’s body to the implement
and the implement is released. The link between the momentum building phase and the delivery phase is the
power position, when the athlete has two feet on the ground. With some differences for the Hammer Throw,
the common features of an effective power position in the throwing events are:
In addition to an effective power position the common elements of effective delivery phases are:
zz A well co-ordinated sequence of successive action of all the joints involved in the throw: foot, knee, hip,
shoulder, arm and hand.
zz A twisting extension of the right leg using the strong muscles of the leg to lift the body.
zz A bracing of the left leg to accelerate the right side of the body and produce vertical movement.
zz A bow tension or twisted position causing high pretension in the trunk, shoulder and arms which can be
used to produce acceleration.
zz A blocking action in the upper body in which turning movement of the trunk is stopped with the left side
allowing the right side to accelerate.
In the recovery phase the athlete braces against any remaining velocity and avoids fouling.
Loading:
Exercise Weight Effect Repetitions Sets
Standing Throw one handed 1.5-3.0 kg Strength 5-10 2-4
3-step rhythm one handed throws 1.0-2.0 kg Strength 5-10 2-4
Standing Throw two handed 2.0-5.0 kg Strength 5-30 3-5
3-step rhythm two handed throws 2.0-5.0 kg Strength 5-30 3-5
Standing Throw one handed 200-750gr Speed 5-10 2-4
3-step rhythm one handed throws 200-750gr Speed 5-10 2-4
Standing put
Variations:
- chest-pass
- with glide
- with two steps(left-right-left)
- from turning movement
Loading:
Exercise Weight Effect Repetitions Sets
Forward/backward overhead throw 3.0-4.0 kg Strength 5-10 2-4
Standing put / with glide/steps 5.0-8.0 kg Strength 5-10 2-4
Standing put / with glide/steps 2.0-6.0 kg Speed 5-10 2-4
Loading:
Exercise Weight Effect Repetitions Sets
Exercises with light implements 0.8-1.5 kg Speed 5-10 2-4
Exercises with heavy implements 1.5-3.0 kg Strength 5-30 3-5
Loading:
Exercise Weight Effect Repetitions Sets
Exercises with light implements 2.0-6.0 kg Speed 5-10 2-4
Exercises with heavy implements 5.0-12.5kg Strength 5-10 2-4
4. GAMES
Games to introduce the Javelin Throw
(2) Can be used for Shot Put (Rotational Technique), Discus Throw and Hammer Throw
zz In the approach phase the thrower and javelin are zz In the delivery phase additional velocity is
accelerated. produced and transferred to the javelin before it is
zz In the 5-stride rhythm phase they are accelerated released.
further as the thrower prepares for the delivery zz In the recovery phase the thrower braces and
phase. avoids fouling.
JAVELIN THROW – Whole Sequence THROWS 163
164 THROWS JAVELIN THROW – Technique
GRIP
1 2
Objective
To grasp the javelin firmly and comfortably.
Technical characteristics
zz Thumb and first finger grip (1), or
zz Thumb and second finger grip. (2)
zz Javelin lays diagonally in the hand.
zz Palm faces upward.
zz Grip hand is relaxed.
Approach Phase
Coaches should:
zz
zz
zz
Objective
To accelerate the thrower and javelin. Help athletes to:
zz
zz
Technical characteristics
zz Javelin is held horizontally over the shoulder. zz
zz Top of the javelin is at head height.
zz Arm is held steady (no forward or backward movement).
zz Acceleration run is relaxed, controlled and rhythmic
(6-12 strides).
zz Acceleration to optimum speed, which is maintained or increased
in the 5-stride rhythm.
Coaches should:
zz
zz
zz
Objective
To position the javelin correctly for the delivery.
Help athletes to:
zz
Technical characteristics
zz Withdrawal starts on landing of the left foot.
zz Left shoulder faces the direction of the throw, the left arm is held zz
forward for balance.
zz Throwing arm extends backwards during first and second strides.
zz Throwing arm is at shoulder height or slightly higher after zz
withdrawal.
zz -Tip of the javelin is close to the head.
Objective
To position and prepare the body for the delivery.
Technical characteristics
zz Drive-off is active and flat from the whole sole of the left foot (no
loss of velocity!).
zz Right knee swings forwards (not upwards!).
zz Body leans backwards: legs and trunk ‘overtake’ the javelin.
zz Left shoulder and head face the direction of the throw.
zz Throwing arm and shoulder axis are parallel.
zz Impulse stride is longer than the delivery stride.
DELIVERY PHASE
Part 1: Transition
Objectives
To transfer velocity from the legs to the trunk. Coaches should:
zz
Technical characteristics zz
DELIVERY PHASE
Part 2: Power Position
Objectives
To transfer velocity from the trunk to the shoulder and arm. Help athletes to:
zz
Technical characteristics zz
zz Placement of left foot is active and solid. zz
zz Left side is stabilised.
zz Trunk is raised and there is a turning movement around the left leg. zz
zz Muscles in the front of the body are highly pre-tensed in the ‘Arc
Position’.
zz Throwing shoulder pushes forwards.
zz Throwing elbow turns inwards, palm remains up.
DELIVERY PHASE
Part 3: Final Arm Movement
Objective
To transfer velocity from the shoulder and arm to the javelin.
Technical characteristics
zz Right elbow draws forwards and upwards alongside the head.
zz Trunk moves forwards.
zz Throwing elbow straightens explosively.
zz Left side of the body is blocked by a solid left leg and the fixing of
the bent left elbow close to the trunk.
zz Right foot maintains ground contact until the javelin is released.
DELIVERY PHASE
Part 3: Final Arm Movement
Objectives
To transfer velocity from the shoulder and arm to the javelin.
Technical characteristics
zz Right foot turns on its outside edge and is dragged behind. (1)
zz Trunk leans slightly to the left, the right shoulder is directly over the
left foot. (2) (3)
zz Throwing arm should be as close to vertical as possible at release. (3)
IMPULSE DELIVERY
Withdrawal
STRIDE STRIDE
Objective
To create velocity and transfer it to the javelin.
Technical characteristics
zz 5-stride rhythm comprises:
– the withdrawal
– the impulse stride
– the delivery
zz Speed increased to optimum level (based on individual capability).
RECOVERY PHASE
Coaches should:
zz
zz
zz
Objectives
To stop the forward movement of the body and avoid fouling. Help athletes to:
zz
Technical characteristics
zz Legs are reversed quickly after the release.
zz Right is leg bent.
zz
zz Upper body is lowered.
zz Left leg swings backwards.
zz Distance from the foot of the brace leg to the foul line is 1.5 – 2.0 m.
Tips:
zz
zz Introduce the javelin, safety measure and grip.
zz zz From a line, face the throwing area.
zz Withdraw the javelin, holding high above the head and point the javelin
to the ground.
zz Lean backwards and throw the javelin to land 8m-10m away, and with
the end of the javelin pointing to the thrower.
zz Stand with the left foot about 60cm-90cm in front of the right with feet
Tips:
pointing in direction of throw.
zz
zz Withdraw the javelin keeping the palm above shoulder level.
zz Lift the left leg slightly to initiate movement, keeping the weight on a
bent right leg.
zz
zz Drive the right hip forward and throw.
Objectives:
Tips: To introduce impulse stride and link it with the power position.
zz
zz Start with the right leg forward and the javelin withdrawn.
zz
zz Step onto the whole sole of the left foot and push off into the impulse
stride, with the feet landing quickly one after the other.
zz
zz Continue into the throw