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End System Multicast: Hui Zhang

The document discusses end system multicast (ESM), an approach to multi-point delivery that does not require support from network routers. ESM builds an overlay tree among end systems to efficiently distribute content. Key benefits of ESM include scalability since routers do not maintain per-group state, and ease of deployment over existing IP networks. The document outlines challenges for ESM including potential performance penalties, self-organizing efficient overlays as membership changes, and adapting to network dynamics. It describes the CMU ESM project which aims to validate ESM through Internet experiments and simulations and develop self-organizing ESM protocols.

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0% found this document useful (0 votes)
72 views67 pages

End System Multicast: Hui Zhang

The document discusses end system multicast (ESM), an approach to multi-point delivery that does not require support from network routers. ESM builds an overlay tree among end systems to efficiently distribute content. Key benefits of ESM include scalability since routers do not maintain per-group state, and ease of deployment over existing IP networks. The document outlines challenges for ESM including potential performance penalties, self-organizing efficient overlays as membership changes, and adapting to network dynamics. It describes the CMU ESM project which aims to validate ESM through Internet experiments and simulations and develop self-organizing ESM protocols.

Uploaded by

Sanoj Sanu
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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End System Multicast

Hui Zhang
School of Computer Science Carnegie Mellon University

May 2004 http://esm.cs.cmu.edu/

A Virtual Classroom
Stanford MIT Prof. Harry Bovik CMU

Berkeley

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Solution Based on IP Unicast


Stanford MIT CMU Berkeley

Poor performance scalability delay, throughput sender, network


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The Emerging Internet


Multi-party applications Audio/video conferencing Multi-party games Distributed simulation Broadcast of web cams Subscriber-publisher Consider a world with ... Tens of millions of simultaneously running multi-point applications Each application with tens to several thousand of end points

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IP Multicast
MIT Stanford

CMU Berkeley

Router duplicates multicast packets One packet on each link Good performance scaling property
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IP Multicast Overview
Seminal work by Steve Deering in 1989 Huge amount of follow-on work Research
1000s papers on multicast routing, reliable multicast, multicast congestion control, layered multicast SIGCOMM, ACM Multimedia award papers, ACM Dissertation Award

Standard: IPv4 and IPv6, DVMRP/CBT/PIM Development: in both routers (Cisco etc) and end systems (Microsoft, all versions of Unix) Deployment: Mbone, major ISPs Applications: vic/vat/rat/wb Situation today
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Still not used across the Internet

http://esm.cs.cmu.edu/

Many Technical Problems Unsolved


Poor routing scalability property Difficult to support higher functionalities Serious security concern Address allocation

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IP Multicast Scalability

How to tell a packet is a multicast packet? each group has a group address How to tell which hosts are in the group? How to decide where and how to branch? routing protocol needs to set up per group state at routers http://esm.cs.cmu.edu/
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Multi-point connection? Scalability and Robustness?

Error Control: Reliable Multicast

IP is best-effort How to achieve reliable delivery?


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Ack Implosion

Scalability: number of acks increase with number of receivers


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Routers Collect Acks

Overload router functionalities even more per group states


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Congestion/Flow Control

Diverse link technologies: different rates on each link Dynamic network condition: available bandwidth changes on each link What rate should sender transmit?
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http://esm.cs.cmu.edu/

Many Technical Problems Unsolved


Poor routing scalability property routers need to keep per group/connection state violation of fundamental Internet architecture principle Difficult to support higher functionalities error control, flow control, congestion control Serious security concern access control, both senders and receivers Denial of Service attack Address allocation

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End System vs. Network


One of the most important design decisions in networks division of functionalities between hosts and routers, or division of functionalities between end systems and networks

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IP Architecture
Dumb IP layer minimal functionalities for connectivity Unicast addressing, forwarding, routing Smart end system transport layer or application performs more sophisticated functionalities flow control, error control, congestion control Advantages accommodate heterogeneous technologies support diverse applications and decentralized network administration
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X Windows, Telnet, Web, FTP, Video, Audio

TCP, UDP IP

Ethernet, Modem, Wireless, Satellite, ATM, SONET, DWDM

The Hourglass Model, http://esm.cs.cmu.edu/

Key Principle: Stateless Architecture


Minimalist IP layer maintains no per flow state IP layer maintains routing state Highly aggregated 140K routing entries today for hundreds of millions hosts

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What New Functionalities Should be Added to IP Layer ?


IP layer functionalities means functionalities that need to be implemented by all routers Steve Deering: Watch for the Waist of IP Hourglass New additions to IP Quality of Service

IP

Intserv: per flow state management Diffserv: no per flow state management

Multicast
Per group state management

Others Mobility, security


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Multicast Revisited
Can we achieve efficient multi-point delivery, without support from the IP layer?

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End System Multicast


CMU

MIT

Stanford

Stan-LAN

Stan-Modem
Berk1

Berkeley
Berk2

MIT

Overlay Tree
Stan-LAN Stan-Modem CMU Berk1
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Berk2

End System Multicast: Benefits


Scalability Routers do not maintain per-group state Easy to deploy Works over the existing IP infrastructure Can simplify support for higher level functionality CMU
Stan-LAN

Transcoding Unicast congestion control

Berk1

MIT

Berk2
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Stan-Modem
http://esm.cs.cmu.edu/

ESM: The Unknowns


Several potential concerns with ESM What penalties are involved with an overlay approach? How to organize receivers into efficient overlays? Will users cooperate? .

Is ESM viable? How far and real can we make the architectural vision?
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Performance Challenges
Degradation in application performance: delay, throughput Network overhead: packet duplication over the same link
Stanford MIT CMU Berkeley Berkeley Stanford

MIT CMU

Two copies of the same packet


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More Challenges
Stan-LAN

MIT
Stan-Modem CMU Berk1 Berk2

Overlays must adapt to network dynamics and congestion


Stan-LAN

MIT
Stan-Modem CMU Berk1 Berk2

Group membership is dynamic: members can join and leave


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CMU ESM Project (1997 present)


Laying the foundation (1997 2001)
Self-organizing protocol Simulation and Internet experiments to validate

Making it real (2002 2003)


Build and deploy Internet video broadcast system based on ESM

Refining and Pushing it out (ongoing)


Zero effort Internet video broadcast: any host to any set of hosts Incentive mechanism for end point cooperation Mechanism for resource-constraint environment Better virtual experiences by leveraging on-line features
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ESM Protocols
Objectives
Self-organizing: adapt to dynamic membership changes Self-improving: automatically evolve into efficient overlays

Two versions of protocol


Multi-source, smaller scale conferencing apps Single source, larger scale broadcasting apps
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Inefficient Overlay Trees


Stan2 CMU Stan1-Modem Berk1 Berk2 MIT Stan2 Stan1-Modem Berk1 Berk2 MIT CMU

High latency

-Poor network usage -Potential congestion near CMU


Stan-LAN Stan-Modem Berk1 Berk2 MIT
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CMU

Poor bandwidth to members

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An Efficient Overlay Tree

Stan-Modem

CMU

Stan-LAN

Berk1

MIT

Berk2

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Key Components of Protocol


Overlay Management: How many other members does a member know? How is this membership information maintained?

Overlay Optimization: Constructing efficient overlay among members

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Group Management
Build separate control structure decoupled from tree Each member knows small random subset of group members Information maintained using gossip-like algorithm Members also maintain path from source

A
Other design alternatives possible: Example: a hierarchical structure, a DHT No clear winner between design alternatives

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Bootstrap
Asia US2 Euro2 Euro3 Source (US) Asia US2 US US1

Euro1 Modem1

US4, Euro2, Euro3, ...

Node that joins: Gets a subset of group membership from source Finds parent using parent selection algorithm
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Parent Selection
Source (US) Asia US2 X US4, Euro2, Euro3, ... US1

Euro1

Modem1

X sends PROBE_REQ to subset of members it knows Evaluates remote nodes and chooses a candidate parent

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Factors in Parent Selection


Filter out P if it is a descendant of X Performance of P Application throughput received by P Delay of path from S to P Saturation level of P Performance of link P-X Delay of link P-X TCP bandwidth of link P-X X
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P
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Causes for Parent Switch


Member Leave/Death
Source (US) Asia US2 Euro1 US1 Modem1

Congestion/ poor bandwidth


Source (US) Asia US2 US4, Euro2 Euro3, ... US1 Modem1

US4, Euro2, Euro3, ... Source (US) Asia

US1 Euro2 Euro3, ...


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Better Clustering

US2 US4,

Modem1

Euro4
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Probing Heuristics
Study of light-weight probing heuristics RTT-probes, 10 KByte transfers, Bottleneck bandwidth Simple RTT probes effective in lowering convergence time Avoid probing hosts with low bottleneck bandwidth History of performance of previously chosen parent X P S

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Bandwidth Adaptation
P Detection Time: when to adapt to congestion? Constrained hosts tricky to tackle Hosts in Asia, behind wireless etc. Need to avoid unproductive parent switches Key difficulty: automatically detecting host is constrained Duplicate parent heuristic could backfire P C
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Evaluation
Driving Question
Is ESM viable? What are the performance penalties involved?

Application level metrics


Latency Throughput

Network level Metrics


Stress Resource Usage Protocol Overhead
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Internet Test-bed (Sigcomm 2001)


Twenty hosts: 1 DSL host, 3-4 hosts in Asia and Europe

ESM

Unicast

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Simulation Experiments
Sigmetrics 2000
Delay from CMU to Stan1 increases
CMU Berk1 Berk2 Stan1 stan2

MIT

Relative Delay Penalty (RDP)


Berk1 Berk2 Stan1

MIT

Stress Stress
CMU

Stan2

Typical experiment with 128 members 90% of member pairs have RDP less than 4 Stress reduced by factor of 14 compared to nave unicast http://esm.cs.cmu.edu/
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Limitations of Evaluation
Internet-based evaluation
Scale limited by availability of expermental end points Bias in end system selections

Simulation-based evaluation
Scale limited by computing power and memory size Difficult to model topology Difficult to model dynamic cross traffic

Join and leave pattern? Duration?

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The Evaluation Question


Question: how to evaluate Internet-scale systems? Answer: deploy Internet-scale application and attract real users Properties wanted High bandwidth, large number of simultaneous users Free and compelling content Anwer: auido/video webcast

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System Overview
A/V Signal Encoder

Broadcast Source Monitor Logger

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Publisher Toolkit

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Support for Heterogeneous Receivers


A/V Signal Encoder
Audio Multiple layers of video

CMU
Stanfod-LAN Berk1

Priority Dropping

MIT Berk2 Stanford-Modem

UDP-based congestion control

Each receiver: receive as many layers as capacity allows


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Support for NATs


Cannot communicate NAT Public

NAT

System supports NATs as children Allows NATs to be parents of public hosts Public hosts can be parents of all hosts
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Deployment Experience
First broadcast in Aug 02: Sigcomm02 Total ~25 events, ~200 operational hours
~6600+ participants: across 5 continents in home, academic and commercial environments behind various technologies (DSL/cable modem, wireless, T1, T3, Ethernet) and NAT/Firewall.

Ease of Use:
Viewer: 2 or 3 Clicks, Download & install software: seconds Publisher: Audio/video/computer equipments: ~ 0.5 -- 3 hours. (depending on the environment and quality requirement)

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Major Event Highlight

Event SIGCOMM 02 SIGCOMM 03 SOSP03 DISC03 Distinguished Lectures AID Meeting Buggy Race Slashdot Grand Challenge

Duration (hours) 25 72 24 16 11 14 24 24 6

Unique Hosts 338 705 401 30 400 43 85 1609 2005

Peak Size 83 101 56 20 80 14 44 160 280


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Group Dynamics
conference end

lunch conference start folks not actively watching?

10am west coast


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Overlay Tree at 2:09 pm


U.S. East Coast U.S. Central U.S. West Coast Europe Asia Unknown
Source (CMU)

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Duration of Participation

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Receiver Bandwidth

Sigcomm02

Tail: constrained hosts Hosts in Asia, behind wireless etc. Cannot receive full source rate

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Transient Performance: Outages

Outage: loss rate exceeds 5% 95% of hosts have less than 3% outages for audio 3% outage 2 second glitch every minute

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System Dynamics

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Loss Diagnosis
Not all losses recoverable Congestion near source Constrained host, or congestion near host 51% of loss events : not recoverable Explains the tail Not recoverable
Source

Recoverable

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Loss Diagnosis
Loss event: any packet loss in 5-second interval Loss not recoverable (51%) Constrained hosts (49%) Local congestion (2%) Congestion near source (rare) Loss potentially recoverable (31%) Loss at parent / ancestor Congestion near parent Parent leave Loss not categorized (18%)
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Source

Loss Analysis Result


Fixable 31%
Problems at ancestors Parent leave Network congestion near parent

Not fixable via self-organization 51%


Host is bandwidth constrained

May not be fixable via self-org. 18%


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Network congestion (unknown location) Network congestion near host Network congestion near http://esm.cs.cmu.edu/ broadcast source (rare)

Performance: Multiple Broadcasts

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Performance: Multiple Broadcasts

Slashdot

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Diversity of Hosts

100%

Asia Oceania
80%

T1 Gov. Industry Univ. DSL

Europe

Public

60%

10Mbps
40%

North America

Home Cable Modem

NAT

20%

0%

Sigcomm

Sigcomm

Sigcomm

Slashdot

Slashdot

Slashdot

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Slashdot

Coping with NATS

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Where We Stand
ESM deployment Extremely easy to deploy Zero effort Internet broadcast achievable

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Ongoing Research: Scalability


What about large groups? Same or different problems as small-scale? Chicken and egg problem Issues with large scale Enough forwarding resource? Rapid joins/leaves? Approach Trace-driven simulation with Akamai data Evaluate intrinsic resource availability and stability Initial results promising
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Ongoing Research: Incentive


Why would a host contribute more than it receives? Bit-by-bit scheme will leave up to 80% hosts unserved Needs to create incentive for resource-rich hosts to contribute Key observations Asymmetry role of publisher and subscribers Publisher has incentive to maximize social welfare Publisher leverage multiple video quality levels to create incentives for subscribers Apply the theory of taxation

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Ongoing Research: On-Line Community


We observe that some people like Internet broadcast better than lecture hall Can we make Internet participation a unique experience? More than just a sub-optimal imitation of the physical experience Leverage on the strength of virtual presence offered by the Internet

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Related Work
Yoid: architecture contribution, independently conceived Follow-up overlay multicast protocols
Reducing group management overhead for larger group size
NICE, Overcast, HMTP, CAN,Bayuex,Delaunay,Scribe

Redundancy in data delivery


Coopnet, Splitstream, Bullet

ESM Contributions First to argue for architectural alternative Evaluation framework: RDP, stress Systems approach Father of P2P Streaming
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http://esm.cs.cmu.edu/

Other Overlay Systems


MBONE, RON, Planetlab Infrastructure Mainly used by network researchers ESM Infrastructure-less Instantaneously deployable Application that targets common Internet users

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Other Broadcasting Systems


Mbone/IP Multicast Based Vic/Vat Infrastructure-Centric Akamai/Real Broadcasting Recent commercial peer-to-peer systems: Allcast, Chaincast, Streamer, Peercast

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Summary
Division of functionalities between end system and network One of the most important network architecture decision IP Multicast is the wrong path Intractable technical challenges remain Wrong direction to channel energy on End System Multicast supports all multicast related functionalities in end system Scalable, deployable, easy to support higher level functionalities Can be designed to be efficient also Application centric approach achieves multiple goals Validate internet-scale systems with real users/workload Valuable tool for ordinary users
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Valuable tool for researchers

http://esm.cs.cmu.edu/

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