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TIM BURTON’S BODIES
This anthology was completed during the lockdown of 2020 and so
we dedicate it to all those who lost their lives that year
TIM BURTON’S BODIES
Gothic, Animated,
Corporeal and Creaturely
A CIP record for this book is available from the British Library
The right of the contributors to be identified as authors of this work has been asserted
in accordance with the Copyright, Designs and Patents Act 1988 and the Copyright
and Related Rights Regulations 2003 (SI No. 2498).
Every effort has been made to trace copyright holders but if any have been
inadvertently overlooked, the publisher will be pleased to make the necessary
arrangements at the first opportunity.
CONTENTS
Introduction 1
Stella Hockenhull and Fran Pheasant-Kelly
vi
contents
15. The Grotesque Social Outcast in the Films of Tim Burton 203
Michael Lipiner and Thomas J. Cobb
16. ‘A Giant Man Can’t Have an Ordinary-Sized Life’:
On Tim Burton’s Big Fish219
José Duarte and Ana Rita Martins
17. Tim Burton’s Curious Bodies in Miss Peregrine’s Home for
Peculiar Children: A Contemporary Tale of the Grotesque 233
Marie Liénard-Yeterian
18. Asexuality and Social Anxiety: The Perils of a Peculiar Body 245
Alexandra Jayne Hackett
19. Burton’s Benevolently Monstrous Frankensteins 260
Robert Geal
Bibliography273
Film and Television 294
Index297
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FIGURES
ix
notes on contributors
José Duarte teaches Cinema at the School of Arts and Humanities (Universidade
de Lisboa). He is a researcher at ULICES (University Lisbon Centre for English
Studies) and the co-editor of The Global Road Movie: Alternative Journeys
around the World (2018). His main research interests include Film History,
North American Cinema and Portuguese Cinema.
x
notes on contributors
doctoral study in Film Studies. She has also curated the Black Bird Film festi-
val, Wolverhampton (2018–19), showcasing local talent and raising money for
a different charity each year.
Christopher Holliday teaches Film Studies and Liberal Arts at King’s College
London, specialising in Hollywood cinema, animation and contemporary
digital media. He is the author of The Computer-Animated Film: Industry,
Style and Genre (Edinburgh University Press 2018) and co-editor of the edited
collections Fantasy/Animation: Connections Between Media, Mediums and
Genres (2018) and Snow White and the Seven Dwarfs: New Perspectives on
Production, Reception, Legacy (2021). He is also the curator and creator of
the website/blog/podcast fantasy-animation.org.
xi
notes on contributors
Emily Mantell is an RCA Animation graduate. Her films have travelled the
world on the festival circuit. Gifted won the best student film in the British
Animation Awards in 2004. After working on Tim Burton’s Corpse Bride,
she won a Creative Pioneer Award from NESTA for Prude, a business she ran
for two years. Emily has also worked on BAFTA award-winning films and is
currently Animation Course Leader at the University of Wolverhampton.
xii
notes on contributors
conferences on Planet of the Apes, prestige horror and the films of actor Doug
Jones.
xiii
ACKNOWLEDGEMENTS
xiv
INTRODUCTION
The theme for Tim Burton’s Bodies derives from Tim Burton’s international
reputation and critical acclaim for fantasy horror films that are inhabited by
ghosts, animated corpses, grotesque and horrible bodies or otherwise ‘different’
beings. It also emerges from his acknowledged proclivity for character-over-
narrative-driven films. The aim here is to reframe analyses of Burton’s work
and provide insights into his somatic sensibilities to filmmaking by employing
the ‘body’ as a central organising theme. At the same time, the book employs
rigorous theoretical underpinning and a range of methodologies from a variety
of disciplines as relevant to each aspect of character/film or group of films,
simultaneously examining Burton’s mainstream works as well as some lesser-
known productions. While the overall approach involves textual readings, this
collection of international scholarship on the theme of bodies has the added
insight and experience of a crew member involved with Corpse Bride (2005), as
well as animal studies’ perspectives on the representation of creaturely beings.
Bodies are central to Burton’s films in ways that exceed their obvious neces-
sity to narrative. In considering the array of anomalous, extraordinary and
transgressive beings that pervade his canon, this study broadens the focus of
living forms to include animated, creaturely, corporeal and Gothic bodies.
Fundamentally, Burton celebrates the body, whether human, animal, animated
or anthropomorphised, and more particularly if it is in some way unusual
or off-kilter. Therefore, as well as often subordinating narrative to distinc-
tive visual design, for which he is noted, he also prioritises the physicality
of characters. His productions, either as director or producer, span short
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film and music video to theatrical releases, his earliest work including several
short films, ranging from The Island of Dr Agor (1971), Vincent (1982) and
Frankenweenie (1984) to the later Stainboy (2000). Burton has also been
involved in television, directing Alfred Hitchcock Presents: The Jar (season
1, episode 19) (1986) and Faerie Tale Theatre: Aladdin and his Wonderful
Lamp (season 5, episode 1) (1986), as well as several commercials, including
a French chewing gum advert (1998) and two for Timex-1-Control watches
(2000). Aside from music videos for The Killers (directed in 2006 and 2012),
Burton is best known for his cinematic directorial output, with nineteen major
productions to date (although, despite his role as producer for The Nightmare
Before Christmas (Selick 1993), this film is usually attributed to him). The
first of these was Pee-wee’s Big Adventure (1985) and thereafter followed a
series of commercially successful and critically acclaimed films, his most recent
enterprises including Miss Peregrine’s Home for Peculiar Children (2016) and
Dumbo (2019). He has achieved Academy Award nominations for Corpse
Bride and Frankenweenie (2012) and won numerous other awards as well as
attaining worldwide box office figures totalling $4.447 billion approximately
to date. The most lucrative was Alice in Wonderland (2010), which earned
over a billion dollars worldwide.1
Scientific Bodies
In contextualising Burton’s filmic affinity for physical form there follows an
overview of key academic studies and trends as they relate to the body in
cinema and visual culture, although it is beyond the scope of this volume to
consider all previous discourse published in this field. Burton’s fixation with
bodily-ness, discernible in his earliest films, corresponds to a broader Western
cultural obsession with the nuances of physicality that has emerged in the
past fifty years, hereafter referred to as ‘the bodily turn’. Although such a
phenomenon is already noted by other scholars (Brophy 1986; Boss 1986;
Cooter 2010), there is limited discussion of its extent or its possible causes.
Nonetheless, Bryan Turner does identify a more long-standing ‘somatic society’
in social theory (1996: 6) and Mariam Fraser and Monica Greco suggest that
the 1980s is a threshold for thinking about the body (2005: 3). Arguably, this
bodily turn results from the intersection of various medical, socio-cultural and
political factors that coincided in the early 1970s. Even before this revived
focus on the corporeal being, however, the body has always been a source
of fascination and scrutiny and, prior to the invention of cinema, audiences
gathered for public displays of execution and anatomy (Stephens 2011). The
development of cinema facilitated this affinity for the corporeal, with the
2
introduction
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stella hockenhull and fran pheasant-kelly
Bodies of War
Of less importance to a consideration of bodies in Burton’s outputs are those
works countenancing the representation of the body at war. While Burton does
include abject visuals, and a theme of death underpins many of his films, these
invariably involve surreal or fantastic circumstance and are removed from real
images of the wartime body. In the latter respect, Susan Sontag (2003) debates
the response to images of horror arising from news footage of warfare and
its aftermath, while there is extensive study of documentary imagery arising
from the Holocaust, including works by Oren Stier (2015) and Sander Gilman
(2003). Karl Schoonover (2012) examines the spatial relations involved in
Italian Neorealism between the imperilled body of the sufferer and the specta-
tor and ‘is focused on internationalising pity’s spatial order [whereby] for
neorealism, corporealism is a graphic force capable of opening Italy to the
global spectator’ (2012: xiv–xv). Related to Italian film, Angela Dalle Vacche
considers how Italian culture is translated to the screen body whereby she
explores the connections between Italian Renaissance painting and cinema
in terms of the ‘human figure, the theatricality of space, and the allegorical
dimension of the visual narrative’ (2014: 4).
4
introduction
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introduction
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8
introduction
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stella hockenhull and fran pheasant-kelly
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introduction
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The final part of this collection, ‘Gothic, Monstrous and Peculiar Bodies’,
begins with Michael Lipiner and Thomas J. Cobb’s analysis of the grotesque
social outcast in Burton’s oeuvre. Lipiner and Cobb focus on how his cinematic
treatment of the grotesque, in all its incarnations, shapes this figure to mirror
mainstream American culture in the guise of a Gothic or cultural body, often
metaphorical of popular lore, and which appears in the various forms of a
persecuted monster. Examining Beetlejuice, Edward Scissorhands, Batman
Returns and Miss Peregrine’s Home for Peculiar Children, the essay suggests
that Burton’s manifestation of the grotesque offers universal and multifaceted
implications, thereby subverting the homogeneity of American suburbia. Marie
Liénard-Yeterian also discusses the grotesque in Miss Peregrine’s Home for
Peculiar Children and explores the cultural work performed by the assorted
curious and monstrous bodies in the film’s imaginary world, while addressing
Burton’s ability to interweave different generic traditions. Specifically, Liénard-
Yeterian debates the notion of ‘monster’ embedded in the motif of these curious
bodies, which are poised at the intersection of the Gothic and the grotesque in
their staging of an encounter with terror. José Duarte and Ana Rita Martins too
consider Burton’s representation of monstrosity in their study of Big Fish (2003).
Their essay enquires into the importance of weird and monstrous bodies while
also identifying the work of American photographer Diane Arbus as a potential
visual inspiration for the film. It further analyses the unusual bodies presented in
the diegetic stories told by protagonist Edward Bloom (Albert Finney) and sug-
gests that they propose a chance to consider changes in how anomalous bodies
are viewed in the ‘real’ world. Peculiar and unusual bodies are at the centre of
Alex Hackett’s analysis of Edward Scissorhands and Charlie and the Chocolate
Factory. Adopting a psychoanalytical approach, Hackett contends that both
protagonists are asexual beings, thereby differing from previous analyses of sex-
uality in Burton’s films. The final contribution to the book examines ‘Burton’s
Benevolently Monstrous Frankensteins’. Here, Robert Geal reappraises Edward
Scissorhands and Frankenweenie to interrogate usual interpretations of Burton’s
films that celebrate outsider status. Rather, Geal challenges these to suggest
that Burton’s intertexual engagements with Mary Shelley’s novel Frankenstein
[1818] (1974), which inform the aforementioned films, include elements that are
progressive, but compromise these aspects with arguably misogynistic revisions
that invert some of the novel’s proto-feminist potential.
In all, Tim Burton’s cinematic world of human and nonhuman bodies in their
various forms provides a unique point of departure to present a range of new
ideas and theoretical frameworks that enable innovative insights into his work.
Note
1. https://www.imdb.com/title/tt1014759/ (accessed 30 June 2020).
12
PART ONE
ANIMATED BODIES
1. TRANSFORMATION:
METAMORPHOSIS, ANIMATION
AND FAIRY TALE IN THE WORK OF
TIM BURTON
Samantha Moore
Animation has always been a haven for eccentrics and misfits, a place for film-
makers who have a singular vision and where the laws of physics rarely apply.
Everything in animation is fabricated, often from the feverish imagination
of a single individual, so it is the natural habitat of the auteur. Animation is
the form which Tim Burton gravitated towards as a child; he recalls the stop-
motion animation of Ray Harryhausen in Jason and the Argonauts (Chaffey
1963) having a profound effect on him, stating, ‘I’ve always loved monsters and
monster movies’ (in Salisbury 2006: 2). This mode of moving image also offers
evidence that we cannot believe and, according to Paul Wells, the liminal space
between real and unreal is where much of the deliciousness of animation lives
(Wells 1998: 20). Moreover, animation allows for the possibility of impossible
change, of metamorphosis either figurative or literal. Burton’s early short
animated film, Vincent (1982), is about a young boy longing to metamorphose
into his hero, Vincent Price. As Burton suggests, ‘[i]t’s like at Hallowe’en,
people dress up and it allows them to get a little wilder, they become something
else. That’s one of the aspects of film making that I’ve constantly enjoyed, the
transformation of people’ (in Salisbury 2006: 56). Many of Burton’s films
have metamorphosis at their heart, but less often in the literal than the figura-
tive sense. He gives us metamorphic process instigated by his characters, for
example, in Sweeney Todd: The Demon Barber of Fleet Street (2007), where
Benjamin Barker/Sweeney Todd (Johnny Depp) and Nellie Lovett (Helena
Bonham Carter) turn their victims into pies. Most poignantly (and most often),
he presents the spectator with unresolved metamorphic longing, for instance
15
samantha moore
16
transformation
reveals] the mechanisms of the medium’ (in Wells, 1998: 134). Metamorphosis
draws attention to the anarchic nature of the animated form. It does not bother
to disguise its temperamental similarities to dream or delusion and makes no
attempt to present a realistic perspective on a standard timescale. There is an
inherent untrustworthiness about metamorphosis: it recalls dreams, night-
mares and hallucinations, states we have experienced but in an unreal internal
sense, and so to see it made manifest is profoundly unsettling. Vivian Sobchack
comments about morphing, stating that ‘its effortless shape shifting, its confu-
sions of the animate and inanimate [. . .] its homogenizing consumption of
others and otherness, are uncanny – uncanny not only in the sense of being
strange and unfamiliar but also in the sense of being strangely familiar’ (2000:
xi). Morphing broadcasts animation’s ability to represent the interior but, in
the style of dreams, we have no idea where it is going. Donald Crafton sees
the metamorphic process as partially malign: a cannibalistic, self-destructive
exercise on the part of the animator. As he states,
17
samantha moore
ossification’ and is not tied to ‘the rungs of the evolutionary ladder’ (1986: 5).
Cause and effect are not necessary with animated metamorphosis – one can
have effect, effect and effect ad infinitum, leaving the cause open to the opinion
of the viewer. Blu’s Muto (2007/8) is an animated, life-sized graffiti film shot
in a city, with the normal urban population relegated to mayflies while the
animation ploughs through the cityscape at several times the size and a fraction
of the speed of everything else. As Crafton states, ‘Blu pushes the bodies of
his grotesque beings through never-ending metamorphoses based on cycles of
parthenogenesis and reincarnation’ (2012: 272). The characters circle through
endless loops without discernible narrative structure, but with a compelling
visual style that no other medium could achieve.
Metamorphosis, then, is grotesque, nightmarish, disorienting, destructive,
unsettling and uncanny: qualities it shares with the fairy tale and that may
be associated with Burton’s work. However, as noted, unlike the fairy tale,
metamorphosis was explicitly rejected by Disney. As a fledgling animator,
Burton’s early training came exclusively from Disney, which had a monocul-
tural approach to the way that animation should be made. Concerning his time
at Disney, Burton says:
[i]t was like being in the army; I’ve never been in the army, but the Disney
programme is probably about as close as I’ll ever get. You’re taught by
Disney people, you’re taught the Disney philosophy. It was kind of a
funny atmosphere, but it was the first time I had been with a group with
similar interests. (in Salisbury 2006: 7)
Burton did not explicitly choose Disney, but rather, as animation director
and fellow CalArts alumnus Brad Bird said, ‘it was literally the only game in
town’ (in Kashner 2014). Disney was the pre-eminent animation company
in the world at that point and in many ways had defined what animation
was seen to be capable of, prioritising ‘artistic sophistication, “realism” in
characters and contexts, and, above all, believability’ (Pallant 2011: 35) in
their films. Disney’s work was famously admired by Eisenstein for their use
of metamorphosis in its ‘ability to dynamically assume any form’ (1986: 5).
Ironically, what he admired them most for they rejected after the success
of Snow White (Hand et al. 1937) and the comparative failure of the more
visually inventive Fantasia (Algar et al. 1940). Such striving for realism and
believability meant that they rejected the very thing – metamorphosis – that
gave animation its disruptive edge, and the disruptive edge was what made it
a tempting medium for Burton. This was the start of an equivocal relationship
between Burton and Disney. He needed their support but the basic tenets of
Disney’s beliefs (order, reality) were at odds with his own (disruption, outsider
status). Burton’s own sensibility was much more in tune with an early rival of
18
transformation
19
samantha moore
20
transformation
other than that it is an accepted plot point for this fairy tale). Jack Zipes asserts
that ‘[t]he Fleischers rarely worked from a script, and even if they did, they
would ad lib and change it beyond recognition’ (2011: 120), and this feeling
of spontaneous fun with no high emotional stakes pervades the film. In the
Fleischer Snow White, the wicked queen uses her magic metamorphic mirror
to turn Koko (Cab Calloway) the clown into a ghost, with weirdly long legs
and a creepily familiar rotoscoped animation based on Calloway’s movements.
As Sobchack describes it, the metamorphosis in this case has ‘transformed the
structure of spectatorial pleasure’, disrupting ‘the spectator’s traditional modes
of identification with central human characters and displac[ing] them’ (2000:
xix–xx). He is no longer Koko but he continues to sing as if no change has been
effected, perpetuating the dreamlike atmosphere.
Eventually the queen’s final metamorphic sequence begins when the mischie-
vous mirror rebels against her and turns her into a dragon, disappearing itself
at this point. Finally, she turns inside out like a giant sock and the story ends.
This kind of fundamental character transformation (size, shape, species) could
not have happened at Disney, where character was far more revered. According
to Disney, Klein says, ‘once a character’s body was shown – rubbery, watery,
humanlike – its substance was irreducible. Walt was convinced that revealing
the drawing behind the flesh could wreck the atmospheric effects that he prized
so highly’ (2000: 25). Significantly, Johnston and Thomas argue, rather wist-
fully, ‘[w]e still wonder what we would be working on today if Fantasia had
been as successful as Snow White’ (1995: 511). However, as Pallant points out,
‘the financial and critical success of Snow White, coupled with the comparative
failure of Fantasia (1940), led to the former becoming an aesthetic blueprint
for much of the Disney-Formalist period. The artistic paradigm promoted
by Snow White has since become known as “hyperrealism”’ (2011: 35–6).
Burton’s perspective was indelibly shaped – both positively and negatively – by
the Disney ideology. As he argues,
21
samantha moore
antiquity and oral anonymity of the ultimate source, and the happy ending
[. . .] metamorphosis defines the fairy tale’ (1995: xv–xvi). Fairy tale is also
a recurring concern of Burton’s, although he says, ‘I think I didn’t like fairy
tales specifically. I liked the idea of them more [italics in original]’ (in Salisbury
2006: 3). Burton’s fairy tales are filtered through his own lens of concerns
and ideas, much like Disney’s were, and emerge similarly askew as a result. If
metamorphosis, as Sobchack says, ‘reminds us of our true instability’ (2000:
xii), then so do fairy tales, with stability under constant threat from wolves and
wicked witches, poverty and familial deaths.
Burton’s affinity with the fairy tale is clear, and this unstable base gives him a
good opportunity to explore his love/hate relationship with the status quo: the
untransformed. Even when he is using original material, such as in Beetlejuice
(1988), the characters are very clearly fairy-tale inflected and therefore dis-
posed to metamorphosis. The Maitlands are the isolated but unspectacularly
ordinary husband and wife who wish for a child, and the Deetz family are
the inattentive king and needling stepmother who have a poor unfortunate
(step) daughter. In typical Burton style, the sympathetic protagonists are the
monsters (the ghosts of the Maitlands), and the antagonist usurpers (the Deetz
family and entourage) are the legitimate house-owners. The ‘good fairy’ who
effects transformation is Betelgeuse (Michael Keaton) himself, a grotesque
character mixing an anarchic cartoon sensibility (definitely not Disney) with
creepy sexual innuendo. Metamorphosis is used by the marginalised charac-
ters, often as defence. Barbara Maitland (Geena Davies) attempts to use meta-
morphosis as a way of scaring the Deetzes from ‘her’ house; she transforms
into Hallowe’en mask cliché (faces ripped off, eyeballs popping out) but the
pretentious Deetzes’ horror is triggered only by the bland interior decorating
and her metamorphosis remains unseen, so she changes back.
Betelgeuse, unlike the Maitlands, is unselfconsciously metamorphic through-
out the film. He uses his metamorphic power as the ultimate childlike wish
fulfilment (‘if I had a magic wand . . .’) to magically transform any given
situation. Zipes states that animation applied to fairy tales involves ‘first and
foremost transformation’ (2011: 82) because only there can we see instantane-
ous punishment applied, justice dispensed and desires granted. Betelgeuse is
first seen as a drawn advert: part man, part beetle, holding a huge hammer.
Next, he is part of a diorama, uncannily real but on the scale of the ‘tiny’
models he is among. He casually changes or distorts parts of himself at will;
for example, when he is attempting to persuade the Maitlands to hire him,
his outfit changes to mirror Adam’s (Alec Baldwin) clothes. Sound and visual
effects are used to make clear his similarity to a riotous cartoon character;
smoke comes out of his hat, his head swivels uncontrollably, and ‘cartoon’
sound effects accompany some of his movements – like the lewd squeeze of
his groin in salute to the departing Maitlands, emphasised by the sound of a
22
transformation
car horn. In the scene where he first encounters the Deetz family, his metamor-
phosis into a monster is almost complete, except for his recognisable hair. He
becomes a snake-like creature, reminiscent of Harryhausen’s Medusa from
Clash of the Titans (1981), emerging nightmarishly from the stair banister
rail. When he is banished by Barbara Maitland and returns (in a car crash) to
the model town and his normal form, he sprouts knives from his body to stop
Barbara from picking him up to tell him off. Riffing off the phallic knives and
his sexual frustration, Betelgeuse conjures up a brothel complete with demonic
sex workers, horrifying the Maitlands.
Betelgeuse’s position as subversive agitator is rooted in the fact of his meta-
morphic ability. He is couched as plot instigator and troublemaker: a classic
fairy-tale trope like Rumpelstiltskin who creates as many problems as he
solves. Barbara and Adam Maitland explicitly take on metamorphosis as a
strategy to help them in their predicament, and yet their position as sympa-
thetic protagonists remains intact and unthreatened. Later in the film they
must scare on command to prove to their afterlife case worker, Juno (Sylvia
Sidney), that they can be effective ghosts. They metamorphose their heads into
grotesque masks which bear no resemblance to their normal faces, but – far
from losing their ‘personality’ as Disney feared metamorphosis would inevi-
tably effect – they remain familiar and recognisable. Adam sprouts eyeballs
on all his fingers, but clearly they are each as short-sighted as his original eyes
because he has to hold up his spectacles to them to look at Barbara. They need
to change quickly to their normal selves in the next scene when they unexpect-
edly meet Lydia (Winona Ryder), and Adam has a problem changing back;
but, as in the Fleischer brothers’ film, Snow White, the metamorphic change is
played purely as a throwaway visual gag, not a focus of the plot or reflection
on the character, and is not commented on in the dialogue.
In Beetlejuice the transformations come very deliberately via analogue stop-
motion and puppet-based effects rather than digital effects, which give a vital-
ity to the sequence and fulfil Burton’s visceral pleasure in stop-motion. As he
states, ‘Growing up watching the kinds of movies that I did, like Harryhausen
. . . I always found the effects to be a little more human. There’s a certain sort
of handmade quality about them’ (in Salisbury 2006: 62). When he inter-
viewed Harryhausen in 2012, Burton talked about the special energy created
through actually touching the puppet when stop-motion animation is created.
All animation is made frame by frame, whether digital or analogue. Hand-
drawn 2D animation or digital 3D animation can be reviewed and changed
incrementally, as the frames can be individually revisited. However, in ana-
logue stop-motion animation, mistakes or missteps cannot be smoothed out
afterwards because each take is a record of the animator’s performance in ani-
mating that model. If the sequence needs to be changed or slightly improved it
must be re-shot. In all the stop-motion animated sequences in Beetlejuice there
23
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24
transformation
and stuffed into a teapot [. . .] this is my dream. I’ll decide where it goes from
here [emphasis in dialogue]’. Later, before the final battle is due to be fought,
with Alice as the champion who must defend them, the White Queen (Anne
Hathaway) tells her, ‘you cannot live your life to please others, the choice must
be yours’. However, the words seem hollow as Alice is as much a pawn of the
plot at the end as she was in the beginning. Since the Caterpillar’s ‘Oraculum’
foretold her slaying of the Jabberwocky at the start of the film, there does not
seem much of a choice to be made.
The original Lewis Carroll (1865) version of Alice in Wonderland is essen-
tially a metamorphic fairy story. Like animated metamorphosis, the story is full
of effect, effect and effect with little sign of a cause (or a plot) as Alice travels
from one strange character interaction and scenario to another. In Burton’s
Disney version, this metamorphic Wonderland is bracketed by a plot about
a hypocritical society where nothing is as it is meant to seem: her brother-
in-law is unfaithful, and her proposed fiancé does not like her very much.
The falsehoods are not allowed to be acknowledged by Alice as everyone
around her strives to keep the status quo intact. Wonderland here also seems
to be a series of multiple effects, but the metamorphoses that Alice undergoes
quickly become inextricably linked to the wider dilemma of how she literally
fits in, and so the cause becomes glaringly obvious. Zipes claims that Burton
‘queers the narrative of Alice in Wonderland by crossing genders, mixing
sexual identity, and creating all sorts of bizarre animated characters who
remind us that there is no such thing as normal, whether in reality or in our
imaginations’ (2011: 301). That is true to a point. For example, Alice changes
from an archetypal princess into a warrior-prince who slays the Jabberwocky,
but ultimately it always comes back to a patent binary conflict between good
and evil with little room for ambiguity or unpredictability; everything happens
in service of the plot. There is a duplicity in Burton’s delivery of the fairy-tale
ending. Angela Carter (1990), in the introduction to her Virago Book of Fairy
Tales, suggests that the goal of fairy tales is not to maintain the status quo, but
to fulfil wishes and create utopias, and this is something Burton struggles with.
The real world is far less attractive, colourful or appealing than the metamor-
phic wonderland, and yet, in film plots, the real world must be returned to for
the ending to make sense. Even in Beetlejuice, where at the end the dead and
undead happily coexist, the culmination is essentially very real-world-normal.
As Warner says of fairy tales, ‘magic paradoxically defines normality’ (1995:
133). Barbara and Adam Maitland become the suburban middle-class couple
with a child that they always longed to have, and the outcome is much duller
and less anarchic than the rest of the film despite the upbeat Harry Belafonte
soundtrack in the final scene.
In these examples of Burton’s work, the characters who inhabit or enter the
alternative as opposed to the real world are most likely to exhibit metamorphic
25
samantha moore
characteristics, and the metamorphic characters are by far the most empa-
thetic. In the Fleischer brothers’ Snow White, the wicked queen is the most
vital, interesting and keenly drawn character visible. Similarly, the spectator
has absolute sympathy with Burton’s metamorphic characters. Disney’s pur-
ported fear that metamorphosis would ruin the audience’s connection with the
believability of the character does not hold. Physical metamorphosis after all
is a universal human experience, whether via adolescence (Burton’s favour-
ite), accident, menopause, pregnancy or simple ageing. Metamorphosis brings
change and chaos, turning the world upside down, such as happens to Alice
in the scene where she experiences her first metamorphic transformation and
lands on the ceiling. As Klein states, during metamorphosis ‘gravity itself seems
to disappear’ (2000: 21). Burton’s empathy with the metamorphic characters is
matched by an uncompromising attitude to those who aspire to metamorphic
status but fail. The Deetz family and their interior decorator/ghost hunter,
Otho (Glenn Shadix), are constantly attempting to harness metamorphosis by
transforming the house themselves, via art materials, yet are thwarted in their
attempts to do so. The sycophantic courtiers who pretend to be outsiders to
ingratiate themselves with the Red Queen (Helena Bonham Carter) in Alice in
Wonderland are more despised than the villains. Only the true outsiders, the
undead Maitlands, the amoral Betelgeuse and the guileless Alice, are able to
transform at will.
Metamorphosis is life, vitality, excess, subversion, perversion, deviance: all
the fun stuff. Metamorphosis is specific to animation and being an animator
is ingrained in Burton’s identity as a filmmaker. Animation is a disruptive,
marginalised medium that constantly reinvents itself, more qualities that we
associate with the director’s best work.
Note
1. Disney’s ‘nine old men’ were the core animators from Disney’s ‘Golden Age’ of
drawn animation, from Snow White in the 1930s to The Rescuers in the 1970s.
26
2. AGREEING TO BE A ‘BURTON BODY’:
DEVELOPING THE CORPSE BRIDE STORY
Emily Mantell
At the end of the day it’s not the technique that the audience cares
about; it’s a great story, a visual feast, and great characters. They want
to be taken on an emotional journey they have never been on before.
(Schneider in Lasseter 1995: 26)
27
emily mantell
Figure 2.2 Topsy-turvy heads designed for portrait gallery in Victor’s house,
Emily Mantell, for Corpse Bride, 2005.
Initially, there were early scripts, various pieces of concept art and produc-
tion designs, Tim Burton’s sketches, and a few storyboards. In the coming
months, my job was to help set up the story department with the production
crew and, later, to assist the storyboard artists with adapting their drawings
digitally and preparing them for the editing team. Over time my role evolved
to include more interesting creative tasks, including the Corpse Bride meta-
morphosis scene, topsy-turvy heads, script updates, concept art, concept art
updates, gag concepts, suggesting story changes in team meetings and more.
28
agreeing to be a ‘burton body’
are creating believable scenes, character arcs and emotional experiences that
audiences should be able to connect with. To do so effectively, the creator needs
to be able to emotionally and, at times, physically imagine themselves within
the story or as the character. The world’s leading TV showrunner/producer/
writer, Shonda Rhimes, shares the ease with which this type of embodiment
came to her from a young age: ‘I’ve lived inside my head since I was a kid. My
earliest memories are of sitting on the floor of the kitchen pantry. I stayed there
for hours in the darkness and warmth, playing with the kingdom I created out
of canned goods’ (2015: 18).
The experience of being a crew member in the story team on Corpse Bride
was an all-encompassing endeavour. Daily, we were absorbed by the story,
the characters and the world. We rarely left ‘The Land of the Dead’ or the
‘Land of the Living’ and were immersed completely in the Corpse Bride world.
If we weren’t fabricating the events and emotions of the characters, then we
were designing the experience of the audience. Imagining and embodying,
this was our job. As Edwin Catmull notes, ‘People who take on complicated
creative projects become lost at some point in the process. It is the nature of
things – in order to create, you must internalize and almost become the project
for a while, and that near-fusing with the project is an essential part of its
emergence [italics in original]’ (2014: 91). To sustain long periods of work, the
management team creates a family-led environment. The crew’s embodiment
was emphasised in the campus-like environment of production. In addition to
this, your social life becomes crew-based, and regular after-work drinks and
themed crew parties, with sometimes dressing-up as characters from the film,
re-enforce the sense of an embodied experience.
A feature animated film can use anywhere between 300 and 500 cast and
crew members. There are many roles, some creative and some operational.
The operational crew, such as the production teams and accountants, argu-
ably have less involvement with the story and characters, and therefore their
embodiment is less intense. Their commitment and skills, however, enable the
submersion of the creative crew into the Tim Burton realm. Hierarchical status
on a feature animation doesn’t differ much from the corporate world: with
Tim Burton as founder and overseer of the film – executive producer (crea-
tive and operational), followed by Mike Johnson the director (lead creative),
Alison Abate the producer (lead operational) . . . and so it goes down through
the production crew until you get to production assistants and junior creatives.
On average, a feature animation can take anything between two and seven
years in production, but a mere 120 minutes to watch. A huge crew dedicate
themselves to a variety of tasks that go largely unnoticed, undocumented and
unused; some processes may make it onto the ‘special features – making of’,
and some ideas and assets may make it into the final film, but the majority
don’t. At the most basic level the entire crew embody the story by reading the
29
emily mantell
script; they scrutinise each update and are witness to the development of the
story as it moves forward. Meanwhile, they are surrounded by visuals created
for the film – concept art, character puppets, animation tests, animatics, story-
boards, sets and more. Eventually, and at varying different levels, the film and
crew become strangely entangled as the ‘tangible’ and ‘visible’ make their way
towards the final production.
As consumers of entertainment, art and culture we spend much of our
time immersed in the story, characters and experiences, whether it is games,
television, film, books or art. The more audiences/users are immersed, the
more they live vicariously through the story and the characters, and the
greater they embody the experience. As John Yorke notes, ‘It’s extraordinary
to see the process by which their feelings are sublimated and they become
inextricably linked with the fortunes of their fictional counterparts’ (2013: 3).
The more the audience embodies the character and story, the bigger the success
the makers of the story feel their work has been (box office figures aside).
Indeed, the creative crew are vital for this reason, and many talented individu-
als worked hard to complete the Corpse Bride vision. In the story team, our job
was to get a good story out of the script, then run it through our brains, hearts
and hands in the hope of making an authentic connection with the audience;
we, of course, wanted to deliver the film that audiences expect from Burton.
As Robert McKee maintains, ‘Our appetite for story is a reflection of the pro-
found human need to grasp the patterns of living, not merely as an intellectual
exercise, but within a very personal, emotional experience’ (1999: 12).
On Corpse Bride, the standard industry procedure of test screenings was
held, in this instance, for child audiences; they watched rough cuts of the
film, and their reactions were closely monitored by the crew. In general, facial
expressions and responses are observed and, when it goes well, children look
sad or happy in the right places, laugh when prompted, and leave with a sense
of experience; if they don’t react accordingly then it is back to the drawing
board (literally in some cases) for the crew. The emotions are monitored
because it is the clearest way of identifying whether the audience has connected
with the story and characters, and whether they too are embodying the experi-
ence designed for them.
The story team have a huge influence over character and story, and it is a
strange mix of working with micro details such as the emotional reactions of
the character, and macro issues such as story structure.
The micro details process demands the story artists psychologically put
themselves in the characters’ shoes and embody their personality. For me,
this practice necessitates deep concentration and working alone. The macro
changes occur where big story fixes are needed. This requires team meetings,
brainstorming, big-picture thinking, an ability to bounce ideas around and
a good level of confidence in your ideas. A good understanding of story in
30
agreeing to be a ‘burton body’
general is important for the macro changes: knowing how character arcs work
and how to break up the pace of the film/narrative. The story team’s job is
to be objective and subjective almost simultaneously; they must see the story
objectively and be the characters subjectively. Often a scene would work for
the plot, but the character’s reaction wasn’t authentic. Every gag, camera
shot or story change has to be conceived, pitched, changed, pitched again and
eventually accepted (if you’re lucky).
Gags are the jokes that carry a scene through with visual humour; they
have a large history in animation and are rarely included in the script. A story
artist prides themself on getting a gag in the film and is usually congratulated
by the other members of the team when they do. As the lowest- ranking story
team member, I recall being celebrated by the rest of the story team when my
concept of the ‘secondhand store’ was accepted as a gag. Below you can see
the initial sketch (Figure 2.3) I nervously took to Mike Johnson. The amount
of work added to the sketch to get to the final look (Figure 2.4) is evident in
the images below.
For each line of text in the script there could be between five and fifty
drawings that demonstrate the mood of the scene, the attitude of the character
and that visually incorporate key plot points (story beats). The story team can
propose new ideas, or remove existing ones, and gradually they help to sculpt
the final film.
There are elements of personification that are not seen by the outside world
that add to the embodiment experience; an example of this was being asked
to be the voice of Victoria on the rough cut of the film (many of the crew did
the rough-cut voices). This meant acting the role, as well as trying to get the
emotional tone of voice accurate. This was at roughly the same time that I
was working on various visual expressions of Victoria’s predicament – living a
31
emily mantell
conformist life, forced into marrying someone she doesn’t love and gradually
losing her mind. I was asked to work on a wedding dress (Figure 2.5) that
made Victoria look constrained, which further inspired me to push Victoria’s
need for escape, so I designed her sewing a blanket that would work as a ladder
to aid her descent from the bedroom window (Figure 2.6).
The story artists are given scenes from the script to visualise, then ‘sell’ the
idea back to the director. This is a process which will often involve physically
‘performing the boards’ – using voices, high-energy storytelling and acting
the board; artists put immense effort into the process, hoping that it will be
approved. A performance sell may be done multiple times for each scene, and
for a moment, the character, scene and story artist become one. All of this
physical and cognitive embodiment is undertaken so that the audience truly
identifies with the characters in the story. Yorke likens the reader’s experience
of story to that of an avatar: ‘What an archetypal story does is introduce you
to a central character – the protagonist – and invite you to identify with them;
effectively they become your avatar in the drama. You live the experience of
the story vicariously through them: when they’re in jeopardy, you’re in jeop-
ardy; when they’re ecstatic, you are too’ (2013: 3). The concept of the crew
embodying story and character starts with the lead creative – Burton himself.
As Salisbury argues, ‘Burton remains a filmmaker whose modus operandi is
based entirely on his innermost feelings. For him to commit to a project it’s
necessary for him to connect emotionally to his characters’ (2006: xviii). Even
when describing the film after it has been made, Burton is deeply involved with
the characters emotionally: ‘You get everybody’s feelings, you sort of feel for
everybody involved in the triangle. You feel bad for Victoria, you feel equally
bad for Victor, and there’s manipulation on both sides, but you understand
it’ (in Salisbury 2006: 250). It was apparent in Tim Burton’s sketches (which
32
agreeing to be a ‘burton body’
were pinned all around the story room) that he clearly empathised with and
embodied the characters he created; each drawing was full of emotion, move-
ment and energy and they remained a clear destination for the creative crew to
head towards. Despite the many design and story changes, the drawings were
the essence of the film.
Story Development
Animated features are mostly born in unconventional ways, with no set path.
Indeed, the creative industries, in general, are not for those that enjoy order
and protocol. Even within the in-house studios1 that have a steady crew and
accommodation, the journey towards the final film is not linear. Animation is
fundamentally the combination of two industries that thrive on creative chaos
(film and art), and both work because of exploration, trial and error. Corpse
Bride was no different; it was a hotbed of ideas, creativity, errors and restarts.
The first-time feature director, Mike Johnson, on collaborating on the project,
remarked:
One thing I learned from working with Tim is the importance of making
space for creative experimentation. To stay loose and allow yourself
time to play a bit. This isn’t easy to do with the demands of a hectic
schedule, but that creative spirit comes across on the screen, and I think
it’s a common thread of all films. It’s obvious he loves what he does. The
process is as important as the final product. (in Salisbury 2006: 25)
33
emily mantell
And it’s not a good model . . . Nightmare was developed almost like the old
days at Disney’ (in Salisbury 2006: 250).
In the early days, Disney Studios worked heavily with existing fairy tales,
moving straight ahead into pre-production, and the visual concepts were as
much a part of the development as the script. Pre-production work, such as
concept art, character design and storyboards, was how the script developed,
and was written and updated alongside these processes. As Paul Wells notes,
‘Arguably, in many cases, the piles of sketches, storyboards, materials, arte-
facts and data files left at the end of the process in making an animated film,
are the script’ (2011: 89).
Despite the history of animation features developing story ‘in house’ through
pre-production development, Burton acknowledges the lack of pre-production
work and script at the ‘green-light’ stage, and also that Corpse Bride followed
in The Nightmare Before Christmas’s (Selick 1993) footsteps, heading straight
into pre-production without a script, perhaps causing more delays and story
problems than necessary. As noted above, Burton suggests that having a script
is preferable to not having one. McKee agrees; he believes that, despite the
vast amount of scripts produced and rejected by the film industry, there aren’t
enough good ones. This forces underdeveloped scripts to be rushed through to
production before they are ready, leading to big story fixes in the production
phases. McKee is mostly referring to live-action scripts, where traditionally
writers ‘patiently rewrite until the script is as director-ready, as actor-ready as
possible’ (1999: 7). Burton is relatively unusual as he has experience in both
live-action and animated feature films, giving him the perspective of working
with finalised scripts, working scripts and no script at all.
By the time Corpse Bride was proposed by Burton to Warner Brothers’
executives, the ‘Burton Brand’ had a track record of successful films, and a
serious global cult following with the merchandising deals to prove it. Thus,
it is not surprising that it was green-lit without a script. However, despite all
of Burton’s strengths, not having a script caused issues and the story team
had a long journey ahead. Burton’s script problems on Corpse Bride were
frustrating, and he admits that the foundations and relationships were weak:
‘I had scripts written, there were lots of people who worked on them. Carole
Thompson wrote a version, but then we kind of had an argument . . . And
then Pamela Pettler and John August came on board’ (in Salisbury 2006:
250). Later in production, the script issues would become more pressing as
we headed full speed into the production stages (animating) of the film. As a
result, the development of the Corpse Bride story was altered and influenced
by the scriptwriters and the story team equally: ‘The script has changed all the
way through, little bits of humour and business, kind of goes back to the old
days of Disney where it was story people shaping as it goes. There has been a
lot of that on this’ (Burton in Salisbury 2005: 25).
34
agreeing to be a ‘burton body’
Figures 2.7–2.10 Possible effects of Land of the Dead on Land of the Living,
Emily Mantell, for Corpse Bride, 2005. Emily Mantell, for Corpse Bride, 2005.
An example of shaping things as we went along, and ideas that were played
with, can be seen in the images above (Figures 2.7–2.10). I was asked to do
some quick concepts of how the ‘Living’ might be positively affected by the
‘Dead’ and, from memory, the script we were working at the time had a similar
ending, but there were so many script alterations and ideas coming from the
story team that it was hard to keep track.
Many of the story concepts often come directly from the story department.
The Corpse Bride script was an ‘organic thing’ (Burton in Salisbury 2005: 26),
and the power and opportunities the story team had over the script were visible
in the final film. Starting with the big fixes, we met regularly for story meetings
where everyone was encouraged to throw ideas into the pot and battle out
major plot or character issues. Eventually, micro changes evolved into macro
changes: plot flaws turned out to be character issues. In the early stages of
Corpse Bride there were two key elements for the story team to work with: the
working scripts (which were already showing signs of being problematic), and
the Burton sketches which showed strong character ideas and fixed visuals.
The exact origins of the tale of the Corpse Bride are not clear – and Burton
doesn’t seem to care much for these details; he had a simple yet great concept
35
emily mantell
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Outside we were joined by Doctor Leslie.
"What do you think of it?" he asked.
"A most peculiar tangle, to say the least," remarked Kennedy. "Just
consider it. Here are two couples—Wilford and Honora, Doctor
Lathrop and his wife, Vina. We may suspect, from what you found at
the office, something in the relations of Wilford and Vina. As to the
doctor and Honora—we don't know. Then, into the case seems to
have entered a fifth person, Vance Shattuck. Really, Leslie, I cannot
say anything now. It seems as though it might be quite complicated.
I shall have to visit them, talk with them, find out. You and Doyle
will keep me informed?"
"Certainly. And I will let you have the materials for your tests as
soon as possible."
As we left the apartment, Kennedy appeared preoccupied.
"Those dreams were peculiar," he remarked, slowly, almost to
himself.
I glanced at him quickly.
"You don't mean to say that you attach any importance to dreams?"
I remarked.
Kennedy merely shrugged.
But I knew from his actions that he did.
II
THE MARBLE HEART
"I'
m going to get acquainted with the people in this case,"
remarked Kennedy, as he left the Wilford apartment, "and first
of all it will be with Vance Shattuck."
We found that Shattuck lived in a rather sumptuous bachelor
apartment farther up the Drive, to which we were admitted by his
Japanese valet, who led the way into a sort of den, then disappeared
to summon his master.
As we waited in the den I glanced about. It was a most attractive
and fascinating place. There were innumerable curios that seemed
to have been gathered from all over the world. Nor were they merely
thrown together in a jumble. It was artistic, too, with a masculine
art.
From the manner of the valet, though he had said nothing, I
somehow gathered that Shattuck had been waiting for something or
somebody. It was no longer early in the morning and I knew that he
must have been neglecting his business, that is, if he really had any
to neglect. I wondered why he should be doing so.
A few minutes later Shattuck himself appeared, a slim, debonair,
youngish-old man, with dark hair of the sort that turns iron-gray in
spots even in youth. Somehow he gave the impression of being a
man of few words, of being on guard even thus early in our
meeting.
"You have evidently traveled considerably," commented Kennedy, as
he entered and we introduced ourselves.
"Yes, a great deal, before the war," replied Shattuck, guardedly
watching.
"In Africa, I see," added Kennedy, who had been examining some
striking big-game photographs that hung on a side wall.
"Once I was in Africa—yes. But I contracted a fever there. It has left
me unable to stand the fatigue I used to stand. However, I'm all
right—otherwise—and good for a great many years in this climate—
so my doctor tells me."
"Doctor Lathrop?" suggested Kennedy, quickly.
Shattuck evaded replying. "To what am I indebted for the honor?" he
queried, coldly now, still standing and not offering us seats.
"I suppose you have heard of the death of Vail Wilford?" asked
Kennedy, coming directly to the point.
"Yes. I have just learned that he was found dead in his office, the
lights turned on, and with a note left by him to his wife. It's very
sudden."
"You were acquainted with Honora Wilford, I believe?"
Shattuck flashed a quick glance sidewise.
"We went to school together."
"And were engaged once, were you not?"
Shattuck looked at Kennedy keenly.
"Yes," he replied, hastily. "But what business of yours—or anybody's,
for that matter—is that?" A moment later he caught himself. "That
is," he added, "I mean—how did you know that? It was a sort of
secret, I thought, between us. She broke it off—not I."
"She broke off the engagement?"
"Yes—a story about an escapade of mine, and all that sort of thing,
that kind mutual friends do so well for one in repeating—but! by
Jove, I like your nerve, sir, to talk about it—to me. The fact of the
matter is, I prefer not to talk about it. There are some incidents in a
man's life, particularly where a woman is concerned, that are a
closed book."
He said it with a mixture of defiance and finality.
"Quite true," hastened Kennedy, briskly, "but a murder has been
committed. The police have been called in. Everything must be gone
over carefully. We can't stand on any ceremony now, you know—"
At that moment the telephone rang and Shattuck turned quickly
toward the hall as his valet padded in after having answered it softly.
"You will excuse me a moment?" he begged.
Was this call what he had been waiting for? I looked about, but
there was no chance to get into the hall or near enough in the den
to overhear.
While Shattuck was at the telephone, Kennedy paced across the
room to a bookcase. There he paused a moment and ran his eye
over the titles of some of the books. They were of a most curious
miscellaneous selection, showing that the reader had been
interested in pretty nearly every serious subject and somewhat more
than a mere dabbler. Kennedy bent down closer to be sure of one
title, and from where I was standing behind him I could catch sight
of it. It was a book on dreams translated from the works of Dr.
Sigmund Freud.
Kennedy continued to pace up and down.
Out in the hall Shattuck was still at the telephone and we could just
make out that he was talking in a very low tone, inaudible to us at a
distance. I wondered with whom it might be. From his manner,
which was about all we could observe, I gathered that it was a lady
with whom he talked. Few of us ever get over the feeling that in
some way we are in the presence of the person on the other end of
the wire. Could it have been with Honora Wilford herself that he was
talking?
A few moments later Shattuck returned from the telephone.
"Have you met Mrs. Wilford recently?" asked Kennedy, picking up the
conversation where he had been interrupted by the call.
Shattuck eyed Kennedy with hostility and grunted a surly negative. I
felt that it was a lie.
"I suppose you know that she has been suffering from nervous
trouble for some time?" he continued, calmly ignoring Shattuck's
answer, then adding, sarcastically, "I trust you won't consider it an
impertinence, Mr. Shattuck, if I ask you whether you were aware
that Doctor Lathrop was Mrs. Wilford's physician?"
"Yes, I am aware of it," returned Shattuck. "What of it?"
"He is yours, too, is he not?" asked Kennedy, pointedly.
Shattuck was plainly nettled by the question, especially as he could
not seem to follow whither Kennedy was drifting.
"He was once," he answered, testily. "But I gave him up."
"You gave him up?"
It has always been a source of enjoyment to me to watch Kennedy
badgering an unwilling and hostile witness. Shattuck was suddenly
finding himself to be far from the man of few words he thought
himself. It was not so much in what Kennedy asked as the manner in
which he asked it. Shattuck was immediately placed on the
defensive, much to his chagrin.
"Yes. I most strenuously object to being the subject of—what shall I
call it—perhaps—this mental vivisection, I suppose," he snapped,
vexed at himself for answering at all, yet finding himself under the
necessity of finishing what he had unwillingly begun under the lash
of Kennedy's quizzing.
Kennedy did not hesitate. "Why?" he asked. "Do you think that he
sometimes oversteps his mark in trying to find out about the mental
life of his patients?"
Shattuck managed to control a sharp reply that was trembling on his
tongue.
"I would rather say nothing about it," he shrugged.
"I see you are a student of Freud yourself," switched Kennedy,
quickly, with a nod toward the bookcase.
"And of many other things," retorted Shattuck. "You'll find about a
ton of literature in that bookcase."
"But it was about her dreams," persisted Kennedy, "that she
consulted Doctor Lathrop, I believe. Are you acquainted with the
nature of the dreams?"
Shattuck eyed him in silence. It was evident that he realized that the
only refuge from the quizzing lay in that direction.
"Really, sir," he said, at last, "I don't care to discuss a thing I know
nothing about any further."
He turned, as though only by a studied insult could he find escape. I
expected Kennedy to flare up, but he did not. Instead, he was
ominously polite.
"Thank you," he said, with a mocking sarcasm that angered Shattuck
the more. "I suppose I may reach you at your place of business,
later, if I need?"
Shattuck nodded, but I knew there was a mental reservation back of
it and that his switchboard operator would be given instructions to
scrutinize every call carefully, and that, should we call up, Mr.
Shattuck would have "just stepped out." As for Kennedy's tone, I
was sure that it boded no good for Shattuck himself. Perhaps
Kennedy reasoned that there would be plenty of other interviews
later and that it was not worth while fighting on the first.
On his part Shattuck could do no less than assume an equal
politeness as he bowed us out, though I know that inwardly he was
ready to consign us to the infernal regions.
Kennedy was no sooner in the street than he hastened to a near-by
telephone-booth. Evidently the same thought had been in his mind
as had been in mine. He called up Doyle at the Wilford apartment
immediately and inquired whether Honora Wilford had made any
telephone calls recently. To my surprise, though I will not say to his
own, he found out that she had not.
"Then who was it called Shattuck?" I queried. "I could have sworn
from his manner that he was talking to a woman. Could it have been
to the maid?"
He shook his head. "Celeste is watched, too, you know. No, it was
not Celeste that called up. He would never have talked that long nor
as deferentially to her. Never mind. We shall see."
Back on the Drive again, we walked hastily up-town a few squares
until we came to another apartment, where, in a first-floor window, I
saw a little sign in black letters on white, "Dr. Irvin Lathrop."
Fortunately it was at a time when Lathrop was just finishing his
office hours, and we had not long to wait until the last patient had
left after a consultation.
As we waited I could see that even his waiting-room was
handsomely furnished and I knew that it must be expensive, for our
own small apartment, a little farther up-town and around the corner
from the Drive, cost quite enough, though Kennedy insisted on
keeping it because it was so close to the university where he had his
laboratory and his class work.
As Lathrop flung the door to his inner office open I saw that he was
a tall and commanding-looking man with a Vandyke beard. One
would instinctively have picked him out anywhere as a physician.
Lathrop, I knew, was not only well known as a specialist in nervous
diseases, but also as a man about town. In spite of his large and
lucrative practice, he always seemed to have time enough to visit
the many clubs to which he belonged and to hold a prominent place
in the social life of the city.
Not only was he well known as a club-man, but he was very popular
with the ladies. In fact, it was probably due to the very life that he
led that his practice as a physician to the many ills of society had
grown.
"I suppose you know of the suicide of Vail Wilford?" asked Kennedy,
as he explained briefly, without telling too much, our connection with
the case.
Doctor Lathrop signified that he did know, but, like Shattuck, I could
see that he was inclined to be cautious about it.
"I've just been talking to Honora Wilford," went on Craig, when we
were settled in the doctor's inner office. "I believe she was a patient
of yours?"
"Yes," he admitted, with some reluctance.
"And that she had been greatly troubled by nervousness—insomnia
—her dreams—and that sort of thing."
The doctor nodded, but did not volunteer any information. However,
his was not the hostility of Shattuck. I set it down to professional
reticence and, as such, perhaps hard to overcome.
"I understand, also," pursued Kennedy, affecting not to notice
anything lacking in the readiness of the answer, "that Vance
Shattuck was friendly with her."
The doctor looked at him a moment, as though studying him.
"What do you mean?" he asked, evasively. "What makes you say
that?"
"But he was, wasn't he? At least, she was friendly with him?"
Kennedy repeated, reversing the form of the question to see what
effect it might have.
"I shouldn't say so," returned the doctor, slowly, though not frankly.
Kennedy reached into his pocket and drew forth the sonnet which he
had taken from Doyle back at the Wilford apartment.
"You will recognize the handwriting in that notation on the margin,"
he remarked, quietly. "It is Mrs. Wilford's. Her sentiment, taken from
the poem, is interesting."
Lathrop read it and then reread it to gain time, for it was some
moments before he could look up, as though he had to make up his
mind just what to say.
"Very pretty thought." He nodded, scarcely committing himself.
Lathrop seemed a trifle uneasy.
"I thought it a rather strange coincidence, taken with the bit I
learned of her dreams," remarked Kennedy.
Lathrop's glance at Kennedy was one of estimation, but I saw that
Kennedy was carefully concealing just how much, or rather at
present how little, he actually knew.
"Ordinarily," remarked Lathrop, clearing his throat, "professional
ethics would seal my lips, but in this instance, since you seem to
think that you know so much, I will tell you—something. I don't like
to talk about my patients, and I won't, but, in justice to Mrs. Wilford,
I cannot let this pass."
He cleared his throat again and leaned back in his chair, regarding
Kennedy watchfully through his glasses as he spoke.
"Some time ago," he resumed, slowly, "Mrs. Wilford came to me to
be treated. She said that she suffered from sleeplessness—and then
when she slept that her rest was broken by such horrible fantasies."
Kennedy nodded, as though fully conversant already with what the
doctor had said.
"There were dreams of her husband," he continued, "morbid fears.
One very frequent dream was of him engaged in what seemed to be
a terrific struggle, although she has never been able to tell me just
with what or whom he seemed to struggle. She told me she always
had a feeling of powerlessness when in that dream, as though
unable to run to him and help him. Then there were other dreams
that she had, especially the dreams of a funeral procession, and
always in the coffin she saw his face."
Kennedy nodded again. "Yes, I know of those dreams," he
remarked, casually. "And of some others."
For a moment Kennedy's manner seemed to take the doctor off his
professional guard—or did he intend it to seem so?
"Only the other day," Lathrop went on, a moment later, "she told me
of another dream. In it she seemed to be attacked by a bull. She
fled from it, but as it pursued her it seemed to gain on her, and she
said she could even feel its hot breath—it was so close. Then, in her
dream, in fright, as she ran over the field, hoping to gain a clump of
woods, she stumbled and almost fell. She caught herself and ran on.
She expected momentarily to be gored by the bull, but, strangely
enough, the dream went no farther. It changed. She seemed, she
said, to be in the midst of a crowd and in place of the bull pursuing
her was now a serpent. It crept over the ground after her and
hissed, seemed to fascinate her, and she trembled so that she could
no longer run. Her terror, by this time, was so great that she awoke.
She tells me that as often as she dreamed them she never finished
either dream."
"Very peculiar," commented Kennedy. "You have records of what she
has told you?"
"Yes. I may say that I have asked her to make a record of her
dreams, as well as other data which I thought might be of use in the
diagnosis and treatment of her nervous troubles."
"Might I see them?"
Lathrop shook his head emphatically.
"By no means. I consider that they are privileged, confidential
communications between patient and physician—not only illegal, but
absolutely unethical to divulge. There's one strange thing, though,
that I may be at liberty to add, since you know something already.
Always, she says, these animals in the dreams seemed to be
endowed with a sort of human personality. Both the bull and the
serpent seemed to have human faces."
Kennedy nodded at the surprising information. If I had expected him
to refer to the dream of Doctor Lathrop which she herself had told, I
was mistaken.
"What do you think is the trouble?" asked Kennedy, at length, quite
as though he had no idea what to make of it.
"Trouble? Nervousness, of course. I readily surmised that not the
dreams were the cause of her nervousness, but that her
nervousness was the cause of her dreams. As for the dreams, they
are perfectly simple, I think you will agree. Her nervousness brought
back into her recollection something that had once worried her. By
careful questioning I think I discovered what was back of her
dreams, at least in part. It's nothing you won't discover soon, if you
haven't already discovered it. It was an engagement broken before
her marriage to Wilford."
"I see," nodded Kennedy.
"In the dreams, you remember, she saw a half-human face on the
animals. It was the face of Vance Shattuck."
"I gathered as much," prompted Kennedy.
"It seems that she was once engaged to him—that she broke the
engagement because of reports she heard about his escapades. I do
not say this to disparage Mr. Shattuck. Far from that. He is a fine
fellow—an intimate friend of mine, fellow-clubmate, and all that sort
of thing. That was all before he made his trips abroad—hunting,
mostly, everywhere from the Arctic to Africa. The fact of the matter
is, as I happen to know, that since he traveled abroad he has greatly
settled down in his habits. And then, who of us has not sown his
wild oats?"
The doctor smiled indulgently at the easy-going doctrine that is now
so rapidly passing, especially among medical men.
"Well," he concluded, "that is the story. Make the most of it you
can."
"Very strange—very," remarked Kennedy, then, changing the angle
of the subject, asked, "You are acquainted with the recent work and
the rather remarkable dream theories of Doctor Freud?"
Doctor Lathrop nodded. "Yes," he replied, slowly, "I am acquainted
with them—and I dissent vigorously from most of Freud's
conclusions."
Kennedy was about to reply to this rather sweeping categorical
manner of settling the question, when, as we talked, it became
evident that there was some one just outside the partly open doors
of the inner office. I had seen a woman anxiously hovering about,
but had said nothing.
"Is that you, Vina?" called Doctor Lathrop, also catching sight of her
in the hall.
"Yes," she replied, parting the portières and nodding to us. "I beg
pardon for interrupting. I was waiting for you to get through, Irvin,
but I've an appointment down-town. I'm sure you won't mind?"
Vina Lathrop was indeed a striking woman; dark of hair, perhaps a
bit artificial, but of the sort which is the more fascinating to study
just because of that artificiality; perhaps not the type of woman
most men might think of marrying, but one whom few would fail to
be interested in. She seemed to be more of a man's woman than a
woman's woman.
"You will excuse me a moment?" begged the doctor, rising. "So, you
see," he finished with us, "when you asked me whether she was
friendly with Shattuck, it is quite the opposite, I should—"
"You're talking of Honora?" interrupted the doctor's wife.
Doctor Lathrop introduced us, as there seemed to be nothing else to
do, but I do not think he was quite at ease.
"I don't think I would have said that," she hastened, almost
ignoring, except by an inclination of the head, the introduction in the
eagerness to express an idea his words had suggested. "I don't think
Honora is capable of either deep love or even deep hate."
"A sort of marble woman?" suggested the doctor, at first biting his
lips at having her in the conversation, then affecting to be amused,
as though at one woman's spontaneous estimate of another.
Vina shrugged her prettily rounded shoulders, but said no more on
the subject.
"I sha'n't be gone long," she nodded back. "Just a bit of business."
She was gone before the doctor could say a word. Had the remark in
some way been a shot at the doctor? All did not appear to be as
serene between this couple as they might outwardly have us believe.
I saw that the interruption had not been lost on Kennedy. Had it
been really an interest in our visit that had prompted it? Somehow, I
wondered whether it might not have been this woman who had
called up Shattuck while we were there. But why?
We left the doctor a few minutes later, more than ever convinced
that the mystery in the strange death of Vail Wilford was not so
simple as it seemed.
III
THE FREUD THEORY
"U
ntil I receive those materials from Doctor Leslie to make the
poison tests," considered Kennedy, as we walked slowly the
few blocks to the laboratory, "I can't see that there is much I
can do but wait."
In his laboratory, he paused before his well-stocked shelves with
their miscellaneous collection of books on almost every conceivable
subject.
Absently he selected a volume. I could see that it was one of the
latest translated treatises on this new psychology from the pen of
the eminent scientist, Dr. Sigmund Freud, and that it bore the
significant title, The Interpretation of Dreams.
Craig glanced through it mechanically, then laid it aside. For a few
moments he sat at his desk, hunched forward, staring straight ahead
and drumming his fingers thoughtfully. I leaned over and my eye
happened to fall on the following paragraphs:
"To him who is tortured by physical and mental
sufferings the dream accords what has been denied
him by reality, to wit, physical well-being and
happiness; so the insane, too, see the bright pictures
of happiness, greatness, sublimity, and riches. The
supposed possession of estates and the imaginary
fulfilment of wishes, the denial or destruction of which
has just served as the psychic cause of the insanity,
often form the main content of the delirium. The
woman who has lost a dearly beloved child, in her
delirium experiences maternal joys; the man who has
suffered reverses of fortune sees himself immensely
wealthy, and the jilted girl pictures herself in the bliss
of tender love."
The above passage from Radestock reveals with the
greatest clearness the wish-fulfilment as a
characteristic of the imagination, common to the
dream and the psychosis.
It is easy to show that the character of wish-fulfilment
in dreams is often undisguised and recognizable, so
that one may wonder why the language of dreams has
not long since been understood.
I read this and more, but, as I merely skimmed it, I could not say
that I understood it. I turned to Kennedy, still abstracted.
"Then you really regard the dreams as important?" I asked, all
thought of finishing my own article on art abandoned for the present
in the fascination of the mysterious possibilities opened up by the
Wilford case.
"Important?" he repeated. "Immensely so—indispensable, as a
matter of fact."
I could only stare at him. The mere thought that anything so
freakish, so uncontrollable as a dream might have a serious
importance in a murder case had never entered my mind.
"If I can get at the truth of the case," he explained, "it must be
through these dreams."
"But how are you going to do that?" I asked, voicing the thought
that had been forming. "To me, dreams seem to be just
disconnected phantasmagoria of ideas—arising nowhere and getting
nowhere, as far as I can see—interesting, perhaps, but—still, well,
just chaotic."
"Quite the contrary, Walter," he corrected. "If you had kept abreast
with the best recent work in psychology, you wouldn't say that."
"Well, what is this wonderful Freud theory, anyhow?" I asked, a bit
nettled at his positive tone. "What do we know now that we didn't
know before?"
"Very much," he replied, thoughtfully. "There's just this to be said
about dreams to-day. A few years ago they were all but inexplicable.
The accepted explanations, then, were positively misleading and
productive of all sorts of misapprehension and downright
charlatanry."
"All right," I argued. "That's just my idea of dreams. Tell me what it
is that the modern dream-books have to say about them, then."
"Don't be frivolous, Walter," Craig frowned. "Dreams used to be
treated very seriously, it is true, by the ancients. But, as I just said,
until recently modern scientists, rejecting the beliefs of the dark
ages, as they thought, scouted dreams as senseless jumbles of
ideas, uncontrolled, in sleep. That's your class, Walter," he replied,
witheringly, "with the scientists who thought that they had the last
word, just because it was, to them, the latest."
Though I resented his correction, I said nothing, for I saw that he
was serious. Mindful of many previous encounters with Craig in his
own fields in which I had come off a bad second, I waited prudently.
"To-day, however," he continued, "we study dreams really
scientifically. We believe that whatever is has a reason. Many
students had had the idea that dreams meant something in mental
life that was not just pure fake and nonsense. But until Freud came
along with his theories little progress had been made in the scientific
study of dreams."
"Granted," I replied, now rather interested. "Then what is his
theory?"
"Not very difficult to explain, if you will listen carefully a moment,"
Craig went on. "Dreams, says Freud, are very important, instead of
being mere nonsense. They give us the most reliable information
concerning the individual. But that is possible only if the patient is in
entire rapport with the investigator. Later, I may be able to give you
a demonstration of what I mean by that. Now, however, I want you
to understand just what it is that I am seeking to discover and the
method it is my purpose to adopt to attain it."
The farther Kennedy proceeded, the more I found myself interested,
in spite of my assumption of skepticism. In fact, I had assumed the
part more because I wanted to learn from him than for any other
reason.
"But how do you think dreams arise in the first place?" I asked, more
sympathetically. "Surely, if they have a meaning that can be
discovered by a scientist like yourself, they must come in some
logical way—and that is the thing I can't understand, first of all."
"Not so difficult. The dream is not an absurd and senseless jumble,
as you seem to think. Really, when it is properly understood, it is a
perfect mechanism and has definite meaning in penetrating the
mind."
He was drawing thoughtfully on a piece of paper, as he often did
when his mind was working actively.
"It is as though we had two streams of thought," he explained, "one
of which we allow to flow freely, the other of which we are
constantly repressing, pushing back into the subconscious or the
unconscious, as you will. This matter of the evolution of our
individual mental life is much too long a story for me to go into just
at present.
"But the resistances, as they are called, the psychic censors of our
ideas, so to speak, are always active, except in sleep. It is then that
the repressed material comes to the surface. Yet these resistances
never entirely lose their power. The dream, therefore, shows the
material distorted.
"Seldom does one recognize his own repressed thoughts or
unattained wishes. The dream is really the guardian of sleep, to
satisfy the activity of the unconscious and repressed mental
processes that would otherwise disturb sleep by keeping the censor
busy. That's why we don't recognize the distortions. In the case of a
nightmare the watchman, or censor, is aroused, finds himself over-
powered, as it were, and calls for help. Consciousness must often
come to the rescue—and we wake up."
"Very neat," I admitted, now more than half convinced. "But what
sort of dreams are there? I don't see how you can classify them,
study them."
"Easily enough. I should say that there are three kinds of dreams—
those which represent an unrepressed wish as fulfilled, those that
represent the realization of a repressed wish in an entirely concealed
form, and those that represent the realization of a repressed wish,
but in a form insufficiently or only partially concealed."
"But what about these dream doctors who profess to be able to tell
you what is going to happen—the clairvoyants?"
Kennedy shrugged. "Cruel fakers, almost invariably," he replied.
"This is something entirely different, on an entirely different plane.
Dreams are not really of the future, even though they may seem to
be. They are of the past—that is, their roots are in the past. Of
course, they are of the future in the sense that they show striving
after unfulfilled wishes. Whatever may be denied in reality, we can
nevertheless realize in another way—in our dreams. It's a rather
pretty thought."
He paused a moment. "Perhaps the dream doctors were not so
fundamentally wrong as we think, even about the future," he added,
thoughtfully, "though for a different reason than they thought and a
natural one. Probably more of our daily life, conduct, moods, beliefs,
than we think could be traced to preceding dreams."
I began vaguely now to see what he was driving at and to feel the
fascination of the idea.
"Then you think that you will be able to find out from Mrs. Wilford's
dreams more than she'll ever tell you or any one else about the
case?"
"Exactly."
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