0% found this document useful (0 votes)
172 views4 pages

American Girl Treasures Game

The document outlines the rules for the Treasures Game, where players collect keepsakes by drawing cards and trading in shops. Players must always draw cards at the end of their turn and can choose between drawing two facedown cards or one faceup card. The first player to collect four keepsakes and return to the Home Space wins the game.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
172 views4 pages

American Girl Treasures Game

The document outlines the rules for the Treasures Game, where players collect keepsakes by drawing cards and trading in shops. Players must always draw cards at the end of their turn and can choose between drawing two facedown cards or one faceup card. The first player to collect four keepsakes and return to the Home Space wins the game.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 4

DRAW TRADE &TRAVEL CARDS ®

When you end your turn, draw…


• ALWAYS END YOUR TURN BY DRAWING
from the draw area to add to your hand. You can choose to draw
2 cards from the facedown pile OR 1 card from the faceup row.
Ages 8 and up

Treasures Game
• Why the choice? Maybe you aren’t picky about the color you get, 2-4 players
but want to add more cards to your hand—then you would
choose 2 cards from the facedown pile. But maybe you need a
certain color card to trade with, such as a red card, and you can
see there is one in the faceup row—then it might be worth it to 1 Card that you can see
take that card.
OBJECT OF GAME
• If you draw a faceup card from the row, refill it by turning the OR 2 Unknown cards
card on top of the draw pile faceup in its place. Each American Girl® has keepsakes that she treasures! Play as your favorite American Girl® character and collect her favorite
keepsakes. The first player to collect 4 keepsakes and get back to the home space wins!
• You can’t have more than 12 cards in your hand at a time. If you go over 12, discard the extra cards right away. You can discard
whichever cards you choose. Contents:
1 Game Board, 8 American Girl® Movers, 64 Keepsake Tokens, 110 Cards (75 Travel & Trade Cards, 35 Action Cards), 4 Trunks
• Don’t forget, you can draw a BONUS card from the facedown pile if you land on a space that matches the color of the cards you
played to move. Cost Chart
Home Space
• If you run out of cards in the Travel & Trade draw pile, reshuffle the discarded cards to make a new draw pile. (Start & Finish) Mover Tokens
Front Back

WINNING The
Toy Chest
HINT: For a longer game, Molly’s
Ukulele & Lei

• After you have collected 4 of your keepsakes, race back to the center of the game board collect more keepsakes.
Front Back
where all of the characters’ homes are. You must land on the Home Space by exact count. For a shorter game, collect less.
Shoe
• The first player to reach the Home Space after collecting 4 of her keepsakes wins! Shoppe
Saddle
Molly’s
Shoes
Molly’s
Saddle Shoes

Example
of Shop
ADVANCED GAME
• You have probably noticed that there are actually 4 numbered rows in each Cost Chart. This is because, in the advanced game, Example Molly’s Molly’s Molly’s Molly’s
the cost of a keepsake depends on the number of keepsakes in a shop. of Shop
Crown Locket Ukulele & Lei Blanket

• When you land in a shop—or as you travel toward a shop—count the number of keepsakes in that shop.
Now look at the row on the Cost Chart that has the same number. That’s the cost of your keepsake:
Molly’s Molly’s Molly’s Molly’s
Molly’s
Nurse Doll Molly’s
Tea Party Molly’s
Saddle Shoes Saddle Shoes
Molly’s
Nurse Doll TeaSet
Party Birthday Saddle Shoes
Set Pinafore

1 keepsake in the shop? Your cost is Your character’s mover and keepsake tokens can be
easily matched by color.
2 keepsakes in the shop? Your cost is
®

3 keepsakes in the shop? Your cost is

4 keepsakes in the shop? Your cost is Treasures


Game
RD
ACTION CA Treasur
Game es
Girl, LLC
©/® American
K6494-9119

• The more keepsakes in a shop, the higher the cost will be. Whenever a player collects a keepsake in a shop, the cost Cards
of the remaining keepsakes goes down. Travel
NOTE: At the start of a game, the number of keepsakes in each shop is the same as the number of players. If there are only Shop “Driveway” Space Action Card Space &
Trade
3 players, then there will only be 3 keepsakes in the shop, so the highest cost would be row number 3.
Trunk K6494-9
109
Card
©/® Amer
ican Girl,
LLC

• Remember the 4-of-a-Kind Wild? The connected gray ovals still work the same: you can play 4 cards of any ONE color to match
Please remove all components and compare them to the content list. If any items are missing, please call 1-800-524-TOYS (8697).
those ovals. But, in some of the rows in that Cost Chart, there are additional ovals. Don’t forget that you must trade one card for Outside the U.S., please consult your telephone directory for a listing of your local Mattel office.
each oval in the row.
GET READY!

1. Open the game board and place it in the center of the playing area.

2. Select an American Girl® mover, and place it on the Home Space. The Home Space is the circular area in the center of the
game board, which is surrounded by all of the American Girls’ homes. Players will start and finish the game on the Home Space
(NOT on their character’s specific home).

3. Your character’s keepsake tokens match the color of your American Girl® mover. Separate them from the rest of the tokens.
© 2007 American Girl, LLC, 333 Continental Blvd., El Segundo, CA 90245 U.S.A. All Rights Reserved. Retain this address for future reference. K6494
Consumer Relations 1-800-524-8697. Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB. Mattel Australia Pty., Ltd., Richmond, Victoria. 3121.Consumer Advisory Service - 1300 135 312. Mattel East Asia Ltd., Room
1106, South Tower, World Finance Centre, Harbour City, Tsimshatsui, HK, China. Diimport & Diedarkan Oleh: Mattel SEA Ptd Ltd.(993532-P) Lot 13.5, Menara Lien Hoe, Persiaran Tropicana Golf Country Resort, 47410 PJ.
Tel:03-78803817, Fax:03-78803867. 4. Set the movers that will not be used away from the game board. Also set aside the keepsake tokens that match those movers.
www.service.mattel.com
®

K6494-0920

4 1

5. Pick up the tokens that match your mover and place one in each • There are SPECIAL SPACES on the game board with special rules:
of the 8 shops on the game board. Set the tokens faceup (so you HINT: Each Keepsake Token has the name of its specialty shop
can see the images of the keepsakes). When all players have on the back. You can start the game by putting the tokens in Home Space (Start & Finish) – The American Girl® characters’ homes are in the center of the game
done this, there should be a token in each shop for each player. the correct shop, or you can simply put one token per color in board, circling the Home Space. You will start the game here, and you will also need to get back
each shop. Tokens may get moved around while you play here to win the game, using any connecting path. When you return “home” at the end of the game,
Example: If there are 4 players who have chosen to play as Kit, the game, so don’t worry if a dress ends up in “Dandy Dishes”! you will still need to land in this area by exact count.
Molly, Addy and Samantha, then there should be 4 tokens in
each shop: 1 for Kit, 1 for Molly, 1 for Addy and 1 for Samantha.

6. Select one of the trunks. As you collect your keepsakes, you ®


Treasures
can keep them inside! Game
Treasures Travel Action Card Space – Whenever you land here, take an Action Card and do what the card says right
7. Separate the Action Cards from the Travel & Trade Cards, Game & away. Discard the card when you are done by placing it on the bottom of the pile.
and then shuffle each pile. ACTION CARD Trade REMEMBER: If an Action Card tells you to draw Travel & Trade Cards, do that in addition to the
K6494-9119 ©/® American Girl, LLC

Card cards you will draw for ending your turn (“end-of-turn cards”). Also, only take an Action Card on
8. Lay the pile of Action Cards facedown near the game board K6494-9109 ©/® American Girl, LLC your turn (if your mover is swapped to an Action Card Space, don’t take one).
within easy reach of all players.

9. One player should deal the Travel & Trade Cards, giving each Your draw area will look like this:
player 6 cards—don’t let the other players see your cards. Shops – The 8 specialty shops are where you will trade for your character’s keepsakes.
The shops are the only spaces on the game board in which you do NOT need an exact count
10.The rest of the Travel & Trade Cards will form a special draw to land on them–as soon as you stop on the brown “driveway” space connected to the shop,
area: somewhere near the game board, place the pile of Travel you are in that shop! To find out how to trade for keepsakes, read the section called “TRADE.”
& Trade Cards facedown to form a draw pile. Then flip over
the top 5 cards next to the draw pile and lay them out in a
row. (See diagram.)
11. Now you are ready to play. Play moves “clockwise,” • When you are done moving, discard the cards you played (build one discard pile for all players to use).
which means that after your turn the player to your left will
go. The first player to shout out her favorite American Girl® • If you landed in a shop and are able to make a trade, you may do that now (see “TRADE”). You can land in a shop
character goes first! when you are not able to make a trade, but, remember, you will have to move out of that shop on your next turn.
LET’S PLAY • At the end of your turn, always draw new Travel & Trade Cards from the draw area. You get to draw 2 facedown
QUICK LOOK AT HOW TO PLAY cards OR 1 faceup card (read “DRAW TRAVEL & TRADE CARDS” for more information).
On your turn, you will do these three things: • Bonus! If you ended your turn on a space that is the same color as the HINT: Plan ahead! As you travel, remember that you
Travel & Trade Cards you played to move, then you get to draw 1 will need to use your Travel & Trade Cards to trade for
• TRAVEL: You MUST always move your mover at the beginning of your turn. You will use Travel & Trade Cards to move. additional facedown card to add to your hand. a keepsake in a store. Try to think ahead to the cards
you’ll need for trading, and travel with the rest.
• TRADE: After you have moved, you may trade for a keepsake IF you are in a shop and have the correct Travel & Trade Cards
to make the trade.
TRADE
• DRAW: ALWAYS draw new Travel & Trade Cards at the END of your turn (“end-of-turn cards”).
• To trade for a keepsake, you must be in a shop. Since you do NOT need to have an exact count to land in a shop, you may play
Each of these 3 steps is explained in more detail below. Please READ these sections fully before beginning. cards that total a higher number and then just stop at the shop when you reach it.

• Next to each shop, there is a Cost Chart. The TOP


TRAVEL row of the chart shows you the cost of a keepsake in EXAMPLE OF HOW TO TRADE
that shop (ignore all other rows).
• When traveling on the game board, you can move your mover in any direction, but you cannot switch directions during your turn. Cost of 3 1 4 5

3 1 4 5
NOTE: If you are leaving from the Home Space, or returning to the Home Space, you can use ANY connecting path.
• To collect a keepsake, you will trade Travel & Trade
Keepsake
=
• You MUST have an exact count to land on all spaces, EXCEPT shops. HINT: It might be helpful if you arrange your Cards from your hand in the same color combination 3 1 4 5
hand so that matching colored cards are next to as the cost of the keepsake (one card for each oval).
• Players cannot share spaces, EXCEPT shops and the Home Space. each other. To collect a keepsake from this shop,
you have to play cards in these colors.
• Now that you know how to get around the board, you are ready to travel. Take • Gray is WILD! If the cost of your keepsake includes
a look at the cards in your hand. You will see that each card has a color and a number. one or more gray ovals, then you can match those ovals
with cards in any color or colors. For example, you can play 1 blue and 1 orange to match 2 gray ovals.
• On your turn, move your mover by playing as many SAME-colored cards from your 1 1 3 4-of-a-kind WILD: There is one Cost Chart in which 4 gray ovals are connected together like this
hand as you want, and then adding together the numbers on those cards.

1 1 3
– this means you can play 4 cards of any ONE color (such as 4 red cards) to match the 4 connected ovals.
Example: Let’s say you have these 3 GREEN cards in your hand: =5 • Remember that you can ONLY collect the keepsakes for your character, which will match the color of your mover.
You can play all 3 cards on your turn and move 5 spaces.
But, if you don’t want to move all 5 spaces, you don’t have to play 1 1 3 If you land in a shop that does not have a keepsake for your character, then you can’t collect anything there.
all 3 green cards—you could play the 3 and a 1 and move only 4
spaces, or you could just play the 3 and move only 3 spaces. • After you have collected a keepsake, you can keep it in your trunk! You only need to collect 4 keepsakes to win!

• You have to move your mover the same number of spaces as the HINT: Why does the number of spaces you move matter? • When you have completed your trade, discard the cards you played in the discard pile.
total on the cards played (except when entering a shop). You may want to land on an Action Card space or you may
be ready to make a trade and need to get to a shop. Try to use • Your turn is now over, so remember to draw new Travel & Trade Cards from the draw area. You get to draw 2 facedown cards
your Travel & Trade Cards wisely to get where you need to go! OR 1 faceup card (read “DRAW TRAVEL & TRADE CARDS” for more information).

2 3
DRAW TRADE &TRAVEL CARDS ®
When you end your turn, draw…
• ALWAYS END YOUR TURN BY DRAWING
from the draw area to add to your hand. You can choose to draw
2 cards from the facedown pile OR 1 card from the faceup row.
Ages 8 and up

Treasures Game
• Why the choice? Maybe you aren’t picky about the color you get, 2-4 players
but want to add more cards to your hand—then you would
choose 2 cards from the facedown pile. But maybe you need a
certain color card to trade with, such as a red card, and you can
see there is one in the faceup row—then it might be worth it to 1 Card that you can see
take that card.
OBJECT OF GAME
• If you draw a faceup card from the row, refill it by turning the OR 2 Unknown cards
card on top of the draw pile faceup in its place. Each American Girl® has keepsakes that she treasures! Play as your favorite American Girl® character and collect her favorite
keepsakes. The first player to collect 4 keepsakes and get back to the home space wins!
• You can’t have more than 12 cards in your hand at a time. If you go over 12, discard the extra cards right away. You can discard
whichever cards you choose. Contents:
1 Game Board, 8 American Girl® Movers, 64 Keepsake Tokens, 110 Cards (75 Travel & Trade Cards, 35 Action Cards), 4 Trunks
• Don’t forget, you can draw a BONUS card from the facedown pile if you land on a space that matches the color of the cards you
played to move. Cost Chart
Home Space
• If you run out of cards in the Travel & Trade draw pile, reshuffle the discarded cards to make a new draw pile. (Start & Finish) Mover Tokens
Front Back

WINNING The
Toy Chest
HINT: For a longer game, Molly’s
Ukulele & Lei

• After you have collected 4 of your keepsakes, race back to the center of the game board collect more keepsakes.
Front Back
where all of the characters’ homes are. You must land on the Home Space by exact count. For a shorter game, collect less.
Shoe
• The first player to reach the Home Space after collecting 4 of her keepsakes wins! Shoppe
Saddle
Molly’s
Shoes
Molly’s
Saddle Shoes

Example
of Shop
ADVANCED GAME
• You have probably noticed that there are actually 4 numbered rows in each Cost Chart. This is because, in the advanced game, Example Molly’s Molly’s Molly’s Molly’s
the cost of a keepsake depends on the number of keepsakes in a shop. of Shop
Crown Locket Ukulele & Lei Blanket

• When you land in a shop—or as you travel toward a shop—count the number of keepsakes in that shop.
Now look at the row on the Cost Chart that has the same number. That’s the cost of your keepsake:
Molly’s Molly’s Molly’s Molly’s
Molly’s
Nurse Doll Molly’s
Tea Party Molly’s
Saddle Shoes Saddle Shoes
Molly’s
Nurse Doll TeaSet
Party Birthday Saddle Shoes
Set Pinafore

1 keepsake in the shop? Your cost is Your character’s mover and keepsake tokens can be
easily matched by color.
2 keepsakes in the shop? Your cost is
®

3 keepsakes in the shop? Your cost is

4 keepsakes in the shop? Your cost is Treasures


Game
RD
ACTION CA Treasur
Game es
Girl, LLC
©/® American
K6494-9119

• The more keepsakes in a shop, the higher the cost will be. Whenever a player collects a keepsake in a shop, the cost Cards
of the remaining keepsakes goes down. Travel
NOTE: At the start of a game, the number of keepsakes in each shop is the same as the number of players. If there are only Shop “Driveway” Space Action Card Space &
Trade
3 players, then there will only be 3 keepsakes in the shop, so the highest cost would be row number 3.
Trunk K6494-9
109
Card
©/® Amer
ican Girl,
LLC

• Remember the 4-of-a-Kind Wild? The connected gray ovals still work the same: you can play 4 cards of any ONE color to match
Please remove all components and compare them to the content list. If any items are missing, please call 1-800-524-TOYS (8697).
those ovals. But, in some of the rows in that Cost Chart, there are additional ovals. Don’t forget that you must trade one card for Outside the U.S., please consult your telephone directory for a listing of your local Mattel office.
each oval in the row.
GET READY!

1. Open the game board and place it in the center of the playing area.

2. Select an American Girl® mover, and place it on the Home Space. The Home Space is the circular area in the center of the
game board, which is surrounded by all of the American Girls’ homes. Players will start and finish the game on the Home Space
(NOT on their character’s specific home).

3. Your character’s keepsake tokens match the color of your American Girl® mover. Separate them from the rest of the tokens.
© 2007 American Girl, LLC, 333 Continental Blvd., El Segundo, CA 90245 U.S.A. All Rights Reserved. Retain this address for future reference. K6494
Consumer Relations 1-800-524-8697. Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB. Mattel Australia Pty., Ltd., Richmond, Victoria. 3121.Consumer Advisory Service - 1300 135 312. Mattel East Asia Ltd., Room
1106, South Tower, World Finance Centre, Harbour City, Tsimshatsui, HK, China. Diimport & Diedarkan Oleh: Mattel SEA Ptd Ltd.(993532-P) Lot 13.5, Menara Lien Hoe, Persiaran Tropicana Golf Country Resort, 47410 PJ.
Tel:03-78803817, Fax:03-78803867. 4. Set the movers that will not be used away from the game board. Also set aside the keepsake tokens that match those movers.
www.service.mattel.com
®

K6494-0920

4 1

5. Pick up the tokens that match your mover and place one in each • There are SPECIAL SPACES on the game board with special rules:
of the 8 shops on the game board. Set the tokens faceup (so you HINT: Each Keepsake Token has the name of its specialty shop
can see the images of the keepsakes). When all players have on the back. You can start the game by putting the tokens in Home Space (Start & Finish) – The American Girl® characters’ homes are in the center of the game
done this, there should be a token in each shop for each player. the correct shop, or you can simply put one token per color in board, circling the Home Space. You will start the game here, and you will also need to get back
each shop. Tokens may get moved around while you play here to win the game, using any connecting path. When you return “home” at the end of the game,
Example: If there are 4 players who have chosen to play as Kit, the game, so don’t worry if a dress ends up in “Dandy Dishes”! you will still need to land in this area by exact count.
Molly, Addy and Samantha, then there should be 4 tokens in
each shop: 1 for Kit, 1 for Molly, 1 for Addy and 1 for Samantha.

6. Select one of the trunks. As you collect your keepsakes, you ®


Treasures
can keep them inside! Game
Treasures Travel Action Card Space – Whenever you land here, take an Action Card and do what the card says right
7. Separate the Action Cards from the Travel & Trade Cards, Game & away. Discard the card when you are done by placing it on the bottom of the pile.
and then shuffle each pile. ACTION CARD Trade REMEMBER: If an Action Card tells you to draw Travel & Trade Cards, do that in addition to the
K6494-9119 ©/® American Girl, LLC

Card cards you will draw for ending your turn (“end-of-turn cards”). Also, only take an Action Card on
8. Lay the pile of Action Cards facedown near the game board K6494-9109 ©/® American Girl, LLC your turn (if your mover is swapped to an Action Card Space, don’t take one).
within easy reach of all players.

9. One player should deal the Travel & Trade Cards, giving each Your draw area will look like this:
player 6 cards—don’t let the other players see your cards. Shops – The 8 specialty shops are where you will trade for your character’s keepsakes.
The shops are the only spaces on the game board in which you do NOT need an exact count
10.The rest of the Travel & Trade Cards will form a special draw to land on them–as soon as you stop on the brown “driveway” space connected to the shop,
area: somewhere near the game board, place the pile of Travel you are in that shop! To find out how to trade for keepsakes, read the section called “TRADE.”
& Trade Cards facedown to form a draw pile. Then flip over
the top 5 cards next to the draw pile and lay them out in a
row. (See diagram.)
11. Now you are ready to play. Play moves “clockwise,” • When you are done moving, discard the cards you played (build one discard pile for all players to use).
which means that after your turn the player to your left will
go. The first player to shout out her favorite American Girl® • If you landed in a shop and are able to make a trade, you may do that now (see “TRADE”). You can land in a shop
character goes first! when you are not able to make a trade, but, remember, you will have to move out of that shop on your next turn.
LET’S PLAY • At the end of your turn, always draw new Travel & Trade Cards from the draw area. You get to draw 2 facedown
QUICK LOOK AT HOW TO PLAY cards OR 1 faceup card (read “DRAW TRAVEL & TRADE CARDS” for more information).
On your turn, you will do these three things: • Bonus! If you ended your turn on a space that is the same color as the HINT: Plan ahead! As you travel, remember that you
Travel & Trade Cards you played to move, then you get to draw 1 will need to use your Travel & Trade Cards to trade for
• TRAVEL: You MUST always move your mover at the beginning of your turn. You will use Travel & Trade Cards to move. additional facedown card to add to your hand. a keepsake in a store. Try to think ahead to the cards
you’ll need for trading, and travel with the rest.
• TRADE: After you have moved, you may trade for a keepsake IF you are in a shop and have the correct Travel & Trade Cards
to make the trade.
TRADE
• DRAW: ALWAYS draw new Travel & Trade Cards at the END of your turn (“end-of-turn cards”).
• To trade for a keepsake, you must be in a shop. Since you do NOT need to have an exact count to land in a shop, you may play
Each of these 3 steps is explained in more detail below. Please READ these sections fully before beginning. cards that total a higher number and then just stop at the shop when you reach it.

• Next to each shop, there is a Cost Chart. The TOP


TRAVEL row of the chart shows you the cost of a keepsake in EXAMPLE OF HOW TO TRADE
that shop (ignore all other rows).
• When traveling on the game board, you can move your mover in any direction, but you cannot switch directions during your turn. Cost of 3 1 4 5

3 1 4 5
NOTE: If you are leaving from the Home Space, or returning to the Home Space, you can use ANY connecting path.
• To collect a keepsake, you will trade Travel & Trade
Keepsake
=
• You MUST have an exact count to land on all spaces, EXCEPT shops. HINT: It might be helpful if you arrange your Cards from your hand in the same color combination 3 1 4 5
hand so that matching colored cards are next to as the cost of the keepsake (one card for each oval).
• Players cannot share spaces, EXCEPT shops and the Home Space. each other. To collect a keepsake from this shop,
you have to play cards in these colors.
• Now that you know how to get around the board, you are ready to travel. Take • Gray is WILD! If the cost of your keepsake includes
a look at the cards in your hand. You will see that each card has a color and a number. one or more gray ovals, then you can match those ovals
with cards in any color or colors. For example, you can play 1 blue and 1 orange to match 2 gray ovals.
• On your turn, move your mover by playing as many SAME-colored cards from your 1 1 3 4-of-a-kind WILD: There is one Cost Chart in which 4 gray ovals are connected together like this
hand as you want, and then adding together the numbers on those cards.

1 1 3
– this means you can play 4 cards of any ONE color (such as 4 red cards) to match the 4 connected ovals.
Example: Let’s say you have these 3 GREEN cards in your hand: =5 • Remember that you can ONLY collect the keepsakes for your character, which will match the color of your mover.
You can play all 3 cards on your turn and move 5 spaces.
But, if you don’t want to move all 5 spaces, you don’t have to play 1 1 3 If you land in a shop that does not have a keepsake for your character, then you can’t collect anything there.
all 3 green cards—you could play the 3 and a 1 and move only 4
spaces, or you could just play the 3 and move only 3 spaces. • After you have collected a keepsake, you can keep it in your trunk! You only need to collect 4 keepsakes to win!

• You have to move your mover the same number of spaces as the HINT: Why does the number of spaces you move matter? • When you have completed your trade, discard the cards you played in the discard pile.
total on the cards played (except when entering a shop). You may want to land on an Action Card space or you may
be ready to make a trade and need to get to a shop. Try to use • Your turn is now over, so remember to draw new Travel & Trade Cards from the draw area. You get to draw 2 facedown cards
your Travel & Trade Cards wisely to get where you need to go! OR 1 faceup card (read “DRAW TRAVEL & TRADE CARDS” for more information).

2 3
DRAW TRADE &TRAVEL CARDS ®
When you end your turn, draw…
• ALWAYS END YOUR TURN BY DRAWING
from the draw area to add to your hand. You can choose to draw
2 cards from the facedown pile OR 1 card from the faceup row.
Ages 8 and up

Treasures Game
• Why the choice? Maybe you aren’t picky about the color you get, 2-4 players
but want to add more cards to your hand—then you would
choose 2 cards from the facedown pile. But maybe you need a
certain color card to trade with, such as a red card, and you can
see there is one in the faceup row—then it might be worth it to 1 Card that you can see
take that card.
OBJECT OF GAME
• If you draw a faceup card from the row, refill it by turning the OR 2 Unknown cards
card on top of the draw pile faceup in its place. Each American Girl® has keepsakes that she treasures! Play as your favorite American Girl® character and collect her favorite
keepsakes. The first player to collect 4 keepsakes and get back to the home space wins!
• You can’t have more than 12 cards in your hand at a time. If you go over 12, discard the extra cards right away. You can discard
whichever cards you choose. Contents:
1 Game Board, 8 American Girl® Movers, 64 Keepsake Tokens, 110 Cards (75 Travel & Trade Cards, 35 Action Cards), 4 Trunks
• Don’t forget, you can draw a BONUS card from the facedown pile if you land on a space that matches the color of the cards you
played to move. Cost Chart
Home Space
• If you run out of cards in the Travel & Trade draw pile, reshuffle the discarded cards to make a new draw pile. (Start & Finish) Mover Tokens
Front Back

WINNING The
Toy Chest
HINT: For a longer game, Molly’s
Ukulele & Lei

• After you have collected 4 of your keepsakes, race back to the center of the game board collect more keepsakes.
Front Back
where all of the characters’ homes are. You must land on the Home Space by exact count. For a shorter game, collect less.
Shoe
• The first player to reach the Home Space after collecting 4 of her keepsakes wins! Shoppe
Saddle
Molly’s
Shoes
Molly’s
Saddle Shoes

Example
of Shop
ADVANCED GAME
• You have probably noticed that there are actually 4 numbered rows in each Cost Chart. This is because, in the advanced game, Example Molly’s Molly’s Molly’s Molly’s
the cost of a keepsake depends on the number of keepsakes in a shop. of Shop
Crown Locket Ukulele & Lei Blanket

• When you land in a shop—or as you travel toward a shop—count the number of keepsakes in that shop.
Now look at the row on the Cost Chart that has the same number. That’s the cost of your keepsake:
Molly’s Molly’s Molly’s Molly’s
Molly’s
Nurse Doll Molly’s
Tea Party Molly’s
Saddle Shoes Saddle Shoes
Molly’s
Nurse Doll TeaSet
Party Birthday Saddle Shoes
Set Pinafore

1 keepsake in the shop? Your cost is Your character’s mover and keepsake tokens can be
easily matched by color.
2 keepsakes in the shop? Your cost is
®

3 keepsakes in the shop? Your cost is

4 keepsakes in the shop? Your cost is Treasures


Game
RD
ACTION CA Treasur
Game es
Girl, LLC
©/® American
K6494-9119

• The more keepsakes in a shop, the higher the cost will be. Whenever a player collects a keepsake in a shop, the cost Cards
of the remaining keepsakes goes down. Travel
NOTE: At the start of a game, the number of keepsakes in each shop is the same as the number of players. If there are only Shop “Driveway” Space Action Card Space &
Trade
3 players, then there will only be 3 keepsakes in the shop, so the highest cost would be row number 3.
Trunk K6494-9
109
Card
©/® Amer
ican Girl,
LLC

• Remember the 4-of-a-Kind Wild? The connected gray ovals still work the same: you can play 4 cards of any ONE color to match
Please remove all components and compare them to the content list. If any items are missing, please call 1-800-524-TOYS (8697).
those ovals. But, in some of the rows in that Cost Chart, there are additional ovals. Don’t forget that you must trade one card for Outside the U.S., please consult your telephone directory for a listing of your local Mattel office.
each oval in the row.
GET READY!

1. Open the game board and place it in the center of the playing area.

2. Select an American Girl® mover, and place it on the Home Space. The Home Space is the circular area in the center of the
game board, which is surrounded by all of the American Girls’ homes. Players will start and finish the game on the Home Space
(NOT on their character’s specific home).

3. Your character’s keepsake tokens match the color of your American Girl® mover. Separate them from the rest of the tokens.
© 2007 American Girl, LLC, 333 Continental Blvd., El Segundo, CA 90245 U.S.A. All Rights Reserved. Retain this address for future reference. K6494
Consumer Relations 1-800-524-8697. Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB. Mattel Australia Pty., Ltd., Richmond, Victoria. 3121.Consumer Advisory Service - 1300 135 312. Mattel East Asia Ltd., Room
1106, South Tower, World Finance Centre, Harbour City, Tsimshatsui, HK, China. Diimport & Diedarkan Oleh: Mattel SEA Ptd Ltd.(993532-P) Lot 13.5, Menara Lien Hoe, Persiaran Tropicana Golf Country Resort, 47410 PJ.
Tel:03-78803817, Fax:03-78803867. 4. Set the movers that will not be used away from the game board. Also set aside the keepsake tokens that match those movers.
www.service.mattel.com
®

K6494-0920

4 1

5. Pick up the tokens that match your mover and place one in each • There are SPECIAL SPACES on the game board with special rules:
of the 8 shops on the game board. Set the tokens faceup (so you HINT: Each Keepsake Token has the name of its specialty shop
can see the images of the keepsakes). When all players have on the back. You can start the game by putting the tokens in Home Space (Start & Finish) – The American Girl® characters’ homes are in the center of the game
done this, there should be a token in each shop for each player. the correct shop, or you can simply put one token per color in board, circling the Home Space. You will start the game here, and you will also need to get back
each shop. Tokens may get moved around while you play here to win the game, using any connecting path. When you return “home” at the end of the game,
Example: If there are 4 players who have chosen to play as Kit, the game, so don’t worry if a dress ends up in “Dandy Dishes”! you will still need to land in this area by exact count.
Molly, Addy and Samantha, then there should be 4 tokens in
each shop: 1 for Kit, 1 for Molly, 1 for Addy and 1 for Samantha.

6. Select one of the trunks. As you collect your keepsakes, you ®


Treasures
can keep them inside! Game
Treasures Travel Action Card Space – Whenever you land here, take an Action Card and do what the card says right
7. Separate the Action Cards from the Travel & Trade Cards, Game & away. Discard the card when you are done by placing it on the bottom of the pile.
and then shuffle each pile. ACTION CARD Trade REMEMBER: If an Action Card tells you to draw Travel & Trade Cards, do that in addition to the
K6494-9119 ©/® American Girl, LLC

Card cards you will draw for ending your turn (“end-of-turn cards”). Also, only take an Action Card on
8. Lay the pile of Action Cards facedown near the game board K6494-9109 ©/® American Girl, LLC your turn (if your mover is swapped to an Action Card Space, don’t take one).
within easy reach of all players.

9. One player should deal the Travel & Trade Cards, giving each Your draw area will look like this:
player 6 cards—don’t let the other players see your cards. Shops – The 8 specialty shops are where you will trade for your character’s keepsakes.
The shops are the only spaces on the game board in which you do NOT need an exact count
10.The rest of the Travel & Trade Cards will form a special draw to land on them–as soon as you stop on the brown “driveway” space connected to the shop,
area: somewhere near the game board, place the pile of Travel you are in that shop! To find out how to trade for keepsakes, read the section called “TRADE.”
& Trade Cards facedown to form a draw pile. Then flip over
the top 5 cards next to the draw pile and lay them out in a
row. (See diagram.)
11. Now you are ready to play. Play moves “clockwise,” • When you are done moving, discard the cards you played (build one discard pile for all players to use).
which means that after your turn the player to your left will
go. The first player to shout out her favorite American Girl® • If you landed in a shop and are able to make a trade, you may do that now (see “TRADE”). You can land in a shop
character goes first! when you are not able to make a trade, but, remember, you will have to move out of that shop on your next turn.
LET’S PLAY • At the end of your turn, always draw new Travel & Trade Cards from the draw area. You get to draw 2 facedown
QUICK LOOK AT HOW TO PLAY cards OR 1 faceup card (read “DRAW TRAVEL & TRADE CARDS” for more information).
On your turn, you will do these three things: • Bonus! If you ended your turn on a space that is the same color as the HINT: Plan ahead! As you travel, remember that you
Travel & Trade Cards you played to move, then you get to draw 1 will need to use your Travel & Trade Cards to trade for
• TRAVEL: You MUST always move your mover at the beginning of your turn. You will use Travel & Trade Cards to move. additional facedown card to add to your hand. a keepsake in a store. Try to think ahead to the cards
you’ll need for trading, and travel with the rest.
• TRADE: After you have moved, you may trade for a keepsake IF you are in a shop and have the correct Travel & Trade Cards
to make the trade.
TRADE
• DRAW: ALWAYS draw new Travel & Trade Cards at the END of your turn (“end-of-turn cards”).
• To trade for a keepsake, you must be in a shop. Since you do NOT need to have an exact count to land in a shop, you may play
Each of these 3 steps is explained in more detail below. Please READ these sections fully before beginning. cards that total a higher number and then just stop at the shop when you reach it.

• Next to each shop, there is a Cost Chart. The TOP


TRAVEL row of the chart shows you the cost of a keepsake in EXAMPLE OF HOW TO TRADE
that shop (ignore all other rows).
• When traveling on the game board, you can move your mover in any direction, but you cannot switch directions during your turn. Cost of 3 1 4 5

3 1 4 5
NOTE: If you are leaving from the Home Space, or returning to the Home Space, you can use ANY connecting path.
• To collect a keepsake, you will trade Travel & Trade
Keepsake
=
• You MUST have an exact count to land on all spaces, EXCEPT shops. HINT: It might be helpful if you arrange your Cards from your hand in the same color combination 3 1 4 5
hand so that matching colored cards are next to as the cost of the keepsake (one card for each oval).
• Players cannot share spaces, EXCEPT shops and the Home Space. each other. To collect a keepsake from this shop,
you have to play cards in these colors.
• Now that you know how to get around the board, you are ready to travel. Take • Gray is WILD! If the cost of your keepsake includes
a look at the cards in your hand. You will see that each card has a color and a number. one or more gray ovals, then you can match those ovals
with cards in any color or colors. For example, you can play 1 blue and 1 orange to match 2 gray ovals.
• On your turn, move your mover by playing as many SAME-colored cards from your 1 1 3 4-of-a-kind WILD: There is one Cost Chart in which 4 gray ovals are connected together like this
hand as you want, and then adding together the numbers on those cards.

1 1 3
– this means you can play 4 cards of any ONE color (such as 4 red cards) to match the 4 connected ovals.
Example: Let’s say you have these 3 GREEN cards in your hand: =5 • Remember that you can ONLY collect the keepsakes for your character, which will match the color of your mover.
You can play all 3 cards on your turn and move 5 spaces.
But, if you don’t want to move all 5 spaces, you don’t have to play 1 1 3 If you land in a shop that does not have a keepsake for your character, then you can’t collect anything there.
all 3 green cards—you could play the 3 and a 1 and move only 4
spaces, or you could just play the 3 and move only 3 spaces. • After you have collected a keepsake, you can keep it in your trunk! You only need to collect 4 keepsakes to win!

• You have to move your mover the same number of spaces as the HINT: Why does the number of spaces you move matter? • When you have completed your trade, discard the cards you played in the discard pile.
total on the cards played (except when entering a shop). You may want to land on an Action Card space or you may
be ready to make a trade and need to get to a shop. Try to use • Your turn is now over, so remember to draw new Travel & Trade Cards from the draw area. You get to draw 2 facedown cards
your Travel & Trade Cards wisely to get where you need to go! OR 1 faceup card (read “DRAW TRAVEL & TRADE CARDS” for more information).

2 3
DRAW TRADE &TRAVEL CARDS ®
When you end your turn, draw…
• ALWAYS END YOUR TURN BY DRAWING
from the draw area to add to your hand. You can choose to draw
2 cards from the facedown pile OR 1 card from the faceup row.
Ages 8 and up

Treasures Game
• Why the choice? Maybe you aren’t picky about the color you get, 2-4 players
but want to add more cards to your hand—then you would
choose 2 cards from the facedown pile. But maybe you need a
certain color card to trade with, such as a red card, and you can
see there is one in the faceup row—then it might be worth it to 1 Card that you can see
take that card.
OBJECT OF GAME
• If you draw a faceup card from the row, refill it by turning the OR 2 Unknown cards
card on top of the draw pile faceup in its place. Each American Girl® has keepsakes that she treasures! Play as your favorite American Girl® character and collect her favorite
keepsakes. The first player to collect 4 keepsakes and get back to the home space wins!
• You can’t have more than 12 cards in your hand at a time. If you go over 12, discard the extra cards right away. You can discard
whichever cards you choose. Contents:
1 Game Board, 8 American Girl® Movers, 64 Keepsake Tokens, 110 Cards (75 Travel & Trade Cards, 35 Action Cards), 4 Trunks
• Don’t forget, you can draw a BONUS card from the facedown pile if you land on a space that matches the color of the cards you
played to move. Cost Chart
Home Space
• If you run out of cards in the Travel & Trade draw pile, reshuffle the discarded cards to make a new draw pile. (Start & Finish) Mover Tokens
Front Back

WINNING The
Toy Chest
HINT: For a longer game, Molly’s
Ukulele & Lei

• After you have collected 4 of your keepsakes, race back to the center of the game board collect more keepsakes.
Front Back
where all of the characters’ homes are. You must land on the Home Space by exact count. For a shorter game, collect less.
Shoe
• The first player to reach the Home Space after collecting 4 of her keepsakes wins! Shoppe
Saddle
Molly’s
Shoes
Molly’s
Saddle Shoes

Example
of Shop
ADVANCED GAME
• You have probably noticed that there are actually 4 numbered rows in each Cost Chart. This is because, in the advanced game, Example Molly’s Molly’s Molly’s Molly’s
the cost of a keepsake depends on the number of keepsakes in a shop. of Shop
Crown Locket Ukulele & Lei Blanket

• When you land in a shop—or as you travel toward a shop—count the number of keepsakes in that shop.
Now look at the row on the Cost Chart that has the same number. That’s the cost of your keepsake:
Molly’s Molly’s Molly’s Molly’s
Molly’s
Nurse Doll Molly’s
Tea Party Molly’s
Saddle Shoes Saddle Shoes
Molly’s
Nurse Doll TeaSet
Party Birthday Saddle Shoes
Set Pinafore

1 keepsake in the shop? Your cost is Your character’s mover and keepsake tokens can be
easily matched by color.
2 keepsakes in the shop? Your cost is
®

3 keepsakes in the shop? Your cost is

4 keepsakes in the shop? Your cost is Treasures


Game
RD
ACTION CA Treasur
Game es
Girl, LLC
©/® American
K6494-9119

• The more keepsakes in a shop, the higher the cost will be. Whenever a player collects a keepsake in a shop, the cost Cards
of the remaining keepsakes goes down. Travel
NOTE: At the start of a game, the number of keepsakes in each shop is the same as the number of players. If there are only Shop “Driveway” Space Action Card Space &
Trade
3 players, then there will only be 3 keepsakes in the shop, so the highest cost would be row number 3.
Trunk K6494-9
109
Card
©/® Amer
ican Girl,
LLC

• Remember the 4-of-a-Kind Wild? The connected gray ovals still work the same: you can play 4 cards of any ONE color to match
Please remove all components and compare them to the content list. If any items are missing, please call 1-800-524-TOYS (8697).
those ovals. But, in some of the rows in that Cost Chart, there are additional ovals. Don’t forget that you must trade one card for Outside the U.S., please consult your telephone directory for a listing of your local Mattel office.
each oval in the row.
GET READY!

1. Open the game board and place it in the center of the playing area.

2. Select an American Girl® mover, and place it on the Home Space. The Home Space is the circular area in the center of the
game board, which is surrounded by all of the American Girls’ homes. Players will start and finish the game on the Home Space
(NOT on their character’s specific home).

3. Your character’s keepsake tokens match the color of your American Girl® mover. Separate them from the rest of the tokens.
© 2007 American Girl, LLC, 333 Continental Blvd., El Segundo, CA 90245 U.S.A. All Rights Reserved. Retain this address for future reference. K6494
Consumer Relations 1-800-524-8697. Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB. Mattel Australia Pty., Ltd., Richmond, Victoria. 3121.Consumer Advisory Service - 1300 135 312. Mattel East Asia Ltd., Room
1106, South Tower, World Finance Centre, Harbour City, Tsimshatsui, HK, China. Diimport & Diedarkan Oleh: Mattel SEA Ptd Ltd.(993532-P) Lot 13.5, Menara Lien Hoe, Persiaran Tropicana Golf Country Resort, 47410 PJ.
Tel:03-78803817, Fax:03-78803867. 4. Set the movers that will not be used away from the game board. Also set aside the keepsake tokens that match those movers.
www.service.mattel.com
®

K6494-0920

4 1

5. Pick up the tokens that match your mover and place one in each • There are SPECIAL SPACES on the game board with special rules:
of the 8 shops on the game board. Set the tokens faceup (so you HINT: Each Keepsake Token has the name of its specialty shop
can see the images of the keepsakes). When all players have on the back. You can start the game by putting the tokens in Home Space (Start & Finish) – The American Girl® characters’ homes are in the center of the game
done this, there should be a token in each shop for each player. the correct shop, or you can simply put one token per color in board, circling the Home Space. You will start the game here, and you will also need to get back
each shop. Tokens may get moved around while you play here to win the game, using any connecting path. When you return “home” at the end of the game,
Example: If there are 4 players who have chosen to play as Kit, the game, so don’t worry if a dress ends up in “Dandy Dishes”! you will still need to land in this area by exact count.
Molly, Addy and Samantha, then there should be 4 tokens in
each shop: 1 for Kit, 1 for Molly, 1 for Addy and 1 for Samantha.

6. Select one of the trunks. As you collect your keepsakes, you ®


Treasures
can keep them inside! Game
Treasures Travel Action Card Space – Whenever you land here, take an Action Card and do what the card says right
7. Separate the Action Cards from the Travel & Trade Cards, Game & away. Discard the card when you are done by placing it on the bottom of the pile.
and then shuffle each pile. ACTION CARD Trade REMEMBER: If an Action Card tells you to draw Travel & Trade Cards, do that in addition to the
K6494-9119 ©/® American Girl, LLC

Card cards you will draw for ending your turn (“end-of-turn cards”). Also, only take an Action Card on
8. Lay the pile of Action Cards facedown near the game board K6494-9109 ©/® American Girl, LLC your turn (if your mover is swapped to an Action Card Space, don’t take one).
within easy reach of all players.

9. One player should deal the Travel & Trade Cards, giving each Your draw area will look like this:
player 6 cards—don’t let the other players see your cards. Shops – The 8 specialty shops are where you will trade for your character’s keepsakes.
The shops are the only spaces on the game board in which you do NOT need an exact count
10.The rest of the Travel & Trade Cards will form a special draw to land on them–as soon as you stop on the brown “driveway” space connected to the shop,
area: somewhere near the game board, place the pile of Travel you are in that shop! To find out how to trade for keepsakes, read the section called “TRADE.”
& Trade Cards facedown to form a draw pile. Then flip over
the top 5 cards next to the draw pile and lay them out in a
row. (See diagram.)
11. Now you are ready to play. Play moves “clockwise,” • When you are done moving, discard the cards you played (build one discard pile for all players to use).
which means that after your turn the player to your left will
go. The first player to shout out her favorite American Girl® • If you landed in a shop and are able to make a trade, you may do that now (see “TRADE”). You can land in a shop
character goes first! when you are not able to make a trade, but, remember, you will have to move out of that shop on your next turn.
LET’S PLAY • At the end of your turn, always draw new Travel & Trade Cards from the draw area. You get to draw 2 facedown
QUICK LOOK AT HOW TO PLAY cards OR 1 faceup card (read “DRAW TRAVEL & TRADE CARDS” for more information).
On your turn, you will do these three things: • Bonus! If you ended your turn on a space that is the same color as the HINT: Plan ahead! As you travel, remember that you
Travel & Trade Cards you played to move, then you get to draw 1 will need to use your Travel & Trade Cards to trade for
• TRAVEL: You MUST always move your mover at the beginning of your turn. You will use Travel & Trade Cards to move. additional facedown card to add to your hand. a keepsake in a store. Try to think ahead to the cards
you’ll need for trading, and travel with the rest.
• TRADE: After you have moved, you may trade for a keepsake IF you are in a shop and have the correct Travel & Trade Cards
to make the trade.
TRADE
• DRAW: ALWAYS draw new Travel & Trade Cards at the END of your turn (“end-of-turn cards”).
• To trade for a keepsake, you must be in a shop. Since you do NOT need to have an exact count to land in a shop, you may play
Each of these 3 steps is explained in more detail below. Please READ these sections fully before beginning. cards that total a higher number and then just stop at the shop when you reach it.

• Next to each shop, there is a Cost Chart. The TOP


TRAVEL row of the chart shows you the cost of a keepsake in EXAMPLE OF HOW TO TRADE
that shop (ignore all other rows).
• When traveling on the game board, you can move your mover in any direction, but you cannot switch directions during your turn. Cost of 3 1 4 5

3 1 4 5
NOTE: If you are leaving from the Home Space, or returning to the Home Space, you can use ANY connecting path.
• To collect a keepsake, you will trade Travel & Trade
Keepsake
=
• You MUST have an exact count to land on all spaces, EXCEPT shops. HINT: It might be helpful if you arrange your Cards from your hand in the same color combination 3 1 4 5
hand so that matching colored cards are next to as the cost of the keepsake (one card for each oval).
• Players cannot share spaces, EXCEPT shops and the Home Space. each other. To collect a keepsake from this shop,
you have to play cards in these colors.
• Now that you know how to get around the board, you are ready to travel. Take • Gray is WILD! If the cost of your keepsake includes
a look at the cards in your hand. You will see that each card has a color and a number. one or more gray ovals, then you can match those ovals
with cards in any color or colors. For example, you can play 1 blue and 1 orange to match 2 gray ovals.
• On your turn, move your mover by playing as many SAME-colored cards from your 1 1 3 4-of-a-kind WILD: There is one Cost Chart in which 4 gray ovals are connected together like this
hand as you want, and then adding together the numbers on those cards.

1 1 3
– this means you can play 4 cards of any ONE color (such as 4 red cards) to match the 4 connected ovals.
Example: Let’s say you have these 3 GREEN cards in your hand: =5 • Remember that you can ONLY collect the keepsakes for your character, which will match the color of your mover.
You can play all 3 cards on your turn and move 5 spaces.
But, if you don’t want to move all 5 spaces, you don’t have to play 1 1 3 If you land in a shop that does not have a keepsake for your character, then you can’t collect anything there.
all 3 green cards—you could play the 3 and a 1 and move only 4
spaces, or you could just play the 3 and move only 3 spaces. • After you have collected a keepsake, you can keep it in your trunk! You only need to collect 4 keepsakes to win!

• You have to move your mover the same number of spaces as the HINT: Why does the number of spaces you move matter? • When you have completed your trade, discard the cards you played in the discard pile.
total on the cards played (except when entering a shop). You may want to land on an Action Card space or you may
be ready to make a trade and need to get to a shop. Try to use • Your turn is now over, so remember to draw new Travel & Trade Cards from the draw area. You get to draw 2 facedown cards
your Travel & Trade Cards wisely to get where you need to go! OR 1 faceup card (read “DRAW TRAVEL & TRADE CARDS” for more information).

2 3

You might also like