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Gaming Phone

Micromax is launching a series of high-performance gaming smartphones aimed at millennials to regain market share in the mobile gaming market. India's mobile gaming sector is projected to grow significantly, reaching $6-7 billion by 2025, driven by a large digitally native population. The company's strategy includes building brand awareness through various online channels and leveraging e-commerce for efficient sales and customer engagement.

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Rohit Krishnan
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0% found this document useful (0 votes)
10 views13 pages

Gaming Phone

Micromax is launching a series of high-performance gaming smartphones aimed at millennials to regain market share in the mobile gaming market. India's mobile gaming sector is projected to grow significantly, reaching $6-7 billion by 2025, driven by a large digitally native population. The company's strategy includes building brand awareness through various online channels and leveraging e-commerce for efficient sales and customer engagement.

Uploaded by

Rohit Krishnan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Now making Gaming mobiles seen never before

Objective
• Micromax is entering the Gaming Mobile market with cutting edge
Technology.
• To regain its market share, they are targeting the millennial, which is a
big segment of smartphone users worldwide. The company has
launched a series of smartphones focused on gamers online. These
phones function as high-performance gaming consoles with long-
lasting batteries.
• The strategic goal of the company is to regain market share by
positioning their ‘gaming phone’ as a high-performance device with
enhanced features and capabilities. Such positioning has been
particularly picked keeping their millennial target audience in mind.
The company intends to both prompt current gamers to switch to
their device while adding to the growing category of first-time gaming
enthusiasts.
Market Analysis

India is already the


world’s largest mobile
gaming market in terms
of app downloads, The size of India’s mobile
according to Sensor gaming market is set to India’s mobile gaming
Tower data, contributing treble in the next four market will be worth
up to 12% of the world’s years, a new report has $6-7 billion in 2025
total. said, driven by a 500- from $1.8 billion at
million-strong digitally present, according to
native population aged the report titled
15-35. ‘Building up the e-
gaming ecosystem of
India and the
influence of
smartphones’ by
Internet and Mobile
Association of India
(IAMAIIndia
Competitive analysis
Customer segmentation
Segmentation – Age between 15-35 While already being by far the biggest Video
School students to office goers Games segment, the Mobile Games market
still bears a huge growth potential for the
coming years. New adaptions of the mobile
gaming hit Pokémon Go, games like Harry
Potter: Wizards Unite and Nintendo’s
growing support for Mobile Games are
essential driving forces for the segment’s
future development. Also, mobile versions of
the popular online games Fortnite and PUBG
have a huge impact on the market’s growth.
Buyer persona
GTM strategy

Increasing Engagement Customer Acquisition


Building Brand Awareness
Blogs Showing the demand and
Keeping a Brand Ambassador Newsletter bringing the curiosity
Google Ads Social media Post Showcasing the features by
Video Celebrity Twitter different media
Routes to market
Selling through E commerce way is the new way of selling efficiently and faster
Budgeting (outdoor, print, content, online,
mobile, etc)
Sales enablement

Training Materials CRM tools


Identify key metrics

No of Units Sold Types of phone sold Units pre booked


No. of units sold by There are 3 varieties The E commerce
the individual stores. of models, in which market has gave an
By the total no. of of them have sold opportunity for the
campaigns run in that more an the reasons User to pre book the
particular city will help the mobile, so they will
improvements. never miss the
purchase.
Demand generation & Stakeholder management

Demand will be generated from Stakeholders Management


multiple Places, from the word especially with the Amazon and
of mouth of existing users, as flip cart team will be of profit
the features of the phone is top sharing, so the marketing
notch, first in the industry it will activities will be handled by the
easy for the Sales team to E commerce team itself.
convince the new Users.
• https://economictimes.indiatimes.com/tech/technology/indias-
mobile-gaming-industry-set-to-treble-in-value-by-2025-
report/articleshow/86783569.cms

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