Oops
Oops
1. Definition of Overriding
Overriding is a feature of object-oriented programming (OOP) that allows a derived class
to provide a specific implementation of a function that is already defined in its base class.
The overridden function in the derived class must have the same name, return type, and
parameters as in the base class.
Syntax in C++:
cpp
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class Base {
public:
virtual void display() {
cout << "Base class display" << endl;
}
};
3. Example of Overriding
cpp
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#include <iostream>
using namespace std;
class Animal {
public:
virtual void sound() {
cout << "Animal makes a sound" << endl;
}
};
int main() {
Animal* a;
Dog d;
a = &d;
a->sound(); // Output: Dog barks
return 0;
}
4. Uses of Overriding
a) Runtime Polymorphism:
b) Customized Behavior:
Each derived class can define its own version of the function based on specific needs.
c) Framework Extension:
Used in frameworks where the base class defines generic behavior and derived classes
extend or modify it.
5. Advantages of Overriding
Advantage Explanation
Polymorphism Enables runtime polymorphism through base class pointers or
Support references.
Extensibility Allows easy extension of existing code with minimal changes.
Custom Behavior Derived class can define behavior specific to its context.
Advantage Explanation
Promotes modular design and separates interface from
Loose Coupling
implementation.
Base class code is reused while allowing customization in derived
Code Reusability
classes.
7. Real-Life Analogy
Consider a base class "Printer" with a function print() that prints a basic message.
A derived class "ColorPrinter" can override print() to display in color.
8. Conclusion
Function overriding is a powerful feature of object-oriented programming. It enables
runtime polymorphism, custom behavior, and flexibility in code design. Overriding allows
derived classes to modify or extend the functionality of a base class while maintaining a
consistent interface.
This allows the derived class to modify or extend the behavior of the base class method.
2. Key Concepts
The function signature (name, return type, and parameters) in the derived class must
be exactly the same as the base class function.
The base class function should be declared as virtual to enable runtime
polymorphism.
When the function is called through a base class pointer or reference, the derived
class’s version is executed.
Overriding enables dynamic (late) binding instead of static binding.
class Base {
public:
virtual void show() { // Virtual function in base class
cout << "Base class show()" << endl;
}
};
int main() {
Base* bptr;
Derived d;
bptr = &d;
return 0;
}
6. Advantages
Advantage Explanation
Allows correct function calls based on actual object type at
Enables polymorphism
runtime
Supports extensibility Derived classes can change or extend base class behavior
Base class functions can be reused, while allowing specific
Encourages code reuse
overrides
Improves program
Separates interface and implementation clearly
design
7. Important Points
The overriding function must have the same signature.
Use of the override keyword (C++11 onwards) is recommended to avoid errors.
If the base class function is not virtual, overriding won’t achieve dynamic dispatch.
You can still call the base class version explicitly using the scope resolution operator:
cpp
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Derived d;
d.Base::show(); // Calls base class function
9. Summary
Overriding in C++ is the mechanism by which a derived class redefines a base
class’s virtual function to provide specific functionality.
It is crucial for runtime polymorphism, enabling flexible and extensible software
design.
Proper use of overriding enhances code reuse, modularity, and maintainability.
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Example:
cpp
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class A {
public:
void show() {
cout << "Class A show()" << endl;
}
};
class B {
public:
void show() {
cout << "Class B show()" << endl;
}
};
class C : public A, public B {
};
When the derived class tries to access such a member, the compiler does not know which
base class member to use, causing ambiguity.
3. Explanation of Ambiguity
Using the example above, if we try:
cpp
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C obj;
obj.show(); // Error: Ambiguous call to show()
cpp
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obj.A::show(); // Calls show() from class A
obj.B::show(); // Calls show() from class B
b) Virtual Inheritance
When both base classes share a common ancestor, virtual inheritance helps avoid ambiguity
by sharing one copy of the ancestor class.
class A {
public:
void display() {
cout << "Display from A" << endl;
}
};
class B {
public:
void display() {
cout << "Display from B" << endl;
}
};
int main() {
C obj;
// obj.display(); // Error: ambiguous
obj.A::display(); // Resolves ambiguity
obj.B::display(); // Resolves ambiguity
return 0;
}
6. Causes of Ambiguity
Same function names or variable names in multiple base classes.
Diamond problem where two base classes inherit from a common ancestor.
7. Effects of Ambiguity
Compilation errors due to unclear member function or variable to use.
Confusion in program behavior if not resolved correctly.
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2. Key Characteristics
Contains at least one pure virtual function.
Cannot create objects of an abstract class.
Provides a common interface for derived classes.
Forces derived classes to implement specific methods.
5. Example in C++
cpp
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#include <iostream>
using namespace std;
class Shape {
public:
virtual void draw() = 0; // Pure virtual function making Shape an
abstract class
};
int main() {
// Shape s; // Error! Cannot instantiate abstract class
Circle c;
Rectangle r;
return 0;
}
6. Uses of Abstract Class
Defines a common interface for a group of related classes.
Provides partial implementation of functionality common to all derived classes.
Allows polymorphic behavior by using pointers or references to the abstract base
class.
Helps in code modularity and maintenance.
9. Summary
An abstract class defines an interface with at least one pure virtual function.
It cannot be instantiated but can be used as a base class.
Encourages polymorphism and code organization.
Essential in designing large software systems to provide extensibility and enforce
consistent behavior.
UNIT – 4
What are exception. how is an expension handled in C++ .what is the need of exception
handling .explain (16 marks)
ChatGPT said:
Here’s a detailed 16-mark answer for the question:
“What are exceptions? How is an exception handled in C++? What is the need for exception
handling? Explain.”
Keyword Purpose
int main() {
int a = 10, b = 0;
try {
if (b == 0) {
throw "Division by zero error!";
}
cout << "Result: " << a / b << endl;
}
catch (const char* msg) {
cout << "Exception caught: " << msg << endl;
}
cout << "Program continues..." << endl;
return 0;
}
Separates error handling from normal code Keeps code clean and readable
Propagates errors up the call stack Exception can be caught at a higher level
Provides uniform error handling mechanism Works for different types of errors
8. Summary
Exceptions are runtime anomalies that disrupt normal flow.
C++ uses try, throw, and catch for exception handling.
Exception handling is necessary to build robust, maintainable programs.
It allows the program to handle errors gracefully and continue or terminate safely.
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You said:
What are exception. how is an expension handled in C++ .what is the need of exception
handling .explain (16 marks)
ChatGPT said:
An exception is an event that occurs during the execution of a program that disrupts the
normal flow of instructions.
It usually indicates some error or unexpected situation, like division by zero, file not found,
invalid input, etc.
Exceptions are used to signal error conditions so they can be handled properly.
5. Example in C++
cpp
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#include <iostream>
using namespace std;
int main() {
int a = 10, b = 0;
try {
if (b == 0)
throw "Division by zero error!"; // Throwing an exception
cout << "Result: " << a / b << endl;
}
catch (const char* msg) {
cout << "Exception caught: " << msg << endl; // Handling exception
}
6. Explanation
Separates error handling code Makes program cleaner and easier to read
8. Summary
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What do you mean by templates and standard template library .why are they needed .explain
different types of templates. for 16 marks
ChatGPT said:
5. Types of Templates
a) Function Templates
Used to create a generic function that works with any data type.
Syntax example:
cpp
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template <typename T>
T add(T a, T b) {
return a + b;
}
You can call add<int>, add<float>, etc., without writing multiple versions.
b) Class Templates
Used to create generic classes.
Allows classes to operate with any data type.
Syntax example:
cpp
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template <typename T>
class Box {
T value;
public:
void setValue(T val) { value = val; }
T getValue() { return value; }
};
c) Template Specialization
cpp
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template <typename T, int size>
class Array {
T arr[size];
};
6. Summary Table
Template Type Description Example Use Case
Template Specialization Specific behavior for types Optimized behavior for char* strings
Non-type Template Params Parameters other than types Fixed-size arrays with template size
7. Conclusion
Templates enable generic programming by allowing code to work with any data type.
The STL is a collection of template-based classes and functions providing useful data
structures and algorithms.
Templates and STL increase code reusability, efficiency, and safety.
Different types of templates allow flexibility in designing generic and specialized solutions.
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What are string.Explain string function and their uses and C++ for 16 marks
ChatGPT said:
1. What is a String?
A string is a sequence of characters used to represent text.
In C++, strings can be handled in two ways:
o C-style strings: Arrays of characters ending with a null character '\0'.
o C++ string class: Part of the Standard Library (<string>), provides easier and
safer manipulation.
int pos =
find(str) Finds the position of a substring str.find("hello");
replace(pos, len,
str) Replaces part of the string str.replace(0, 5, "Hi");
4. Example Usage
cpp
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#include <iostream>
#include <string>
using namespace std;
int main() {
string str = "Hello";
str.append(" World");
cout << "Appended string: " << str << endl; // Hello World
str.replace(0, 5, "Hi");
cout << "Replaced string: " << str << endl; // Hi World
str.clear();
if (str.empty()) {
cout << "String is now empty." << endl;
}
return 0;
}
7. Summary
Strings represent sequences of characters.
The C++ string class provides a flexible and safe way to work with strings.
String functions simplify operations like length checking, appending, searching, and
replacing.
Using the string class improves code clarity and safety in text handling.
1. Namespace
Definition:
Syntax Example:
cpp
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namespace MyNamespace {
int value = 10;
void display() {
cout << "Value: " << value << endl;
}
}
int main() {
MyNamespace::display(); // Access using scope resolution operator
return 0;
}
2. Hashes
What is Hashing?
Hashing is a technique to convert data (like strings or keys) into a fixed-size numeric
value called a hash code or hash value.
Hash values are used to quickly locate data in data structures like hash tables.
Hash Table:
Use of Hashes:
3. Template Class
Definition:
A template class is a blueprint for creating classes or objects that can operate with
any data type.
It enables generic programming by writing a class once and using it for multiple
data types without rewriting.
Why needed?
Syntax Example:
cpp
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template <typename T>
class Box {
T value;
public:
void setValue(T val) { value = val; }
T getValue() { return value; }
};
int main() {
Box<int> intBox;
intBox.setValue(100);
cout << intBox.getValue() << endl; // Output: 100
Box<string> strBox;
strBox.setValue("Hello");
cout << strBox.getValue() << endl; // Output: Hello
return 0;
}
4. Summary Table
Concept Purpose/Use Example
Prevent name conflicts by grouping namespace MyNamespace { ... }
Namespace
identifiers
Convert keys into hash values for fast
Hashes Hash function in a hash table
lookup
Template Create generic classes for multiple template <typename T> class Box
Class data types { ... }
5. Conclusion
Namespaces help organize code and avoid naming conflicts.
Hashes are essential for fast data retrieval in structures like hash tables.
Template classes enable generic, reusable code for different data types.
You said:
class FileHandler {
ifstream file;
public:
FileHandler(const string& filename) {
file.open(filename); // Capture resource
if (!file.is_open()) {
throw runtime_error("Unable to open file");
}
}
~FileHandler() {
if (file.is_open()) {
file.close(); // Release resource
cout << "File closed." << endl;
}
}
void readData() {
string line;
while (getline(file, line)) {
cout << line << endl;
}
}
};
int main() {
try {
FileHandler fh("data.txt");
fh.readData();
} catch (exception& e) {
cout << "Exception: " << e.what() << endl;
}
return 0;
}
7. Other Approaches
Manual management: Explicitly call resource release functions (free(), close())
— error-prone.
Smart pointers (like std::unique_ptr, std::shared_ptr) — automate memory
management.
try-catch-finally blocks in some languages (not directly in C++) ensure resource
release on exceptions.
9. Summary
Resource capture and release mean acquiring and properly freeing resources.
It is crucial for efficient and safe software.
The RAII principle in C++ is a widely used technique to automate this process.
Proper resource management avoids memory leaks, deadlocks, and system instability.