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The document outlines a program that implements the A* search algorithm to find the optimal path in a given graph. It details the algorithm's steps, including managing open and closed sets, calculating distances, and reconstructing the path once the goal is reached. The program includes a function to define the graph and heuristic distances for nodes, ultimately demonstrating a successful path from node 'A' to 'J'.

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0% found this document useful (0 votes)
1 views4 pages

Astar

The document outlines a program that implements the A* search algorithm to find the optimal path in a given graph. It details the algorithm's steps, including managing open and closed sets, calculating distances, and reconstructing the path once the goal is reached. The program includes a function to define the graph and heuristic distances for nodes, ultimately demonstrating a successful path from node 'A' to 'J'.

Uploaded by

hema.docs88
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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5) Write a program to implement A* Algorithm for given diagram.

Aim: To find optimal path using A* search algorithm.

Algorithm:

Step 1: Place the starting node into OPEN and find its f (n) value.

Step 2: Remove the node from OPEN, having the smallest f (n) value. If it is a goal node then
stop and return success.

Step 3: Else remove the node from OPEN, find all its successors.

Step 4: Find the f (n) value of all successors; place them into OPEN and place the removed
node into CLOSE.

Step 5: Go to Step-2.

Step 6: Exit.

Program:

def aStarAlgo(start_node, stop_node):


open_set = set(start_node)
closed_set = set()
g = {} #store distance from starting node
parents = {} # parents contains an adjacency map of all nodes
#distance of starting node from itself is zero
g[start_node] = 0
#start_node is root node i.e it has no parent nodes
#so start_node is set to its own parent node
parents[start_node] = start_node
while len(open_set) > 0:
n = None
#node with lowest f() is found
for v in open_set:
if n == None or g[v] + heuristic(v) < g[n] + heuristic(n):
n=v
if n == stop_node or Graph_nodes[n] == None:
pass
else:
for (m, weight) in get_neighbors(n):
#nodes 'm' not in first and last set are added to first
#n is set its parent
if m not in open_set and m not in closed_set:
open_set.add(m)
parents[m] = n
g[m] = g[n] + weight
#for each node m,compare its distance from start i.e g(m) to the
#from start through n node
else:
if g[m] > g[n] + weight:
#update g(m)
g[m] = g[n] + weight
#change parent of m to n
parents[m] = n
#if m in closed set,remove and add to open
if m in closed_set:
closed_set.remove(m)
open_set.add(m)
if n == None:
print('Path does not exist!')
return None

# if the current node is the stop_node


# then we begin reconstructin the path from it to the start_node
if n == stop_node:
path = []
while parents[n] != n:
path.append(n)
n = parents[n]
path.append(start_node)
path.reverse()
print('Path found: {}'.format(path))
return path
# remove n from the open_list, and add it to closed_list
# because all of his neighbors were inspected
open_set.remove(n)
closed_set.add(n)
print('Path does not exist!')
return None

#define fuction to return neighbor and its distance


#from the passed node
def get_neighbors(v):
if v in Graph_nodes:
return Graph_nodes[v]
else:
return None

#for simplicity we ll consider heuristic distances given


#and this function returns heuristic distance for all nodes
def heuristic(n):
H_dist = {
'A': 10,
'B': 8,
'C': 5,
'D': 7,
'E': 3,
'F': 6,
'G': 5,
'H': 3,
'I': 1,
'J': 0
}
return H_dist[n]

#Describe your graph here


Graph_nodes = {
'A': [('B', 6), ('F', 3)],
'B': [('A', 6), ('C', 3), ('D', 2)],
'C': [('B', 3), ('D', 1), ('E', 5)],
'D': [('B', 2), ('C', 1), ('E', 8)],
'E': [('C', 5), ('D', 8), ('I', 5), ('J', 5)],
'F': [('A', 3), ('G', 1), ('H', 7)],
'G': [('F', 1), ('I', 3)],
'H': [('F', 7), ('I', 2)],
'I': [('E', 5), ('G', 3), ('H', 2), ('J', 3)],
}

aStarAlgo('A', 'J')
Output:
Path Found : [‘A’, ‘F’, ‘G’, ‘I’, ‘J’]

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