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Eat The Rich

The document discusses potential improvements for a satellite/asteroid collection minigame, including implementing zoom functionality using SDL_RenderSetScale. It also notes glitches with text textures and missing descriptions in the research screen. Additionally, it lists various games and personal experiences related to disturbances from a bully on specific dates.

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trueneutral1217
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0% found this document useful (0 votes)
20 views1 page

Eat The Rich

The document discusses potential improvements for a satellite/asteroid collection minigame, including implementing zoom functionality using SDL_RenderSetScale. It also notes glitches with text textures and missing descriptions in the research screen. Additionally, it lists various games and personal experiences related to disturbances from a bully on specific dates.

Uploaded by

trueneutral1217
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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below might be usable for satellite / asteroid collection minigame to zoom out.

SDL_RenderSetScale(renderer, .5f, .5f)

^ use a floating point variable (ie: zoom) to scale via mouse wheel.

text textures have some kind of glitch. still haven't figured out what might be
causing it. sometimes
wrong text shows up, sometimes stationTextures end up where text textures should
be. going to require testing.

sometimes description for battery upgrade in research screen doesn't show up.

games:
raft
my time at portia
deus ex
assassin's creed
prince of persia sands of time

moonstone island
broken age

5/27/24, 5/28/24
bully - chocolate milkshake, yelling between midnight and 5am, jumping on/kicking
my car

6/5/24
different bully - telling me to get out of the neighborhood, banging on my window,
trunk.

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