Who You Are Abilities
Raw Abilities Rating Advancement Town Abilities Rating Advancement
Name: Parents: P: ❍❍❍❍❍❍ P: ❍❍❍❍❍❍❍❍❍
Stock: Mentor: Fate Will F: ❍❍❍❍❍
P: ❍❍❍❍❍❍
Resources F: ❍❍❍❍❍❍❍❍
P:❍❍❍❍❍❍❍❍❍
Fate Health F: ❍❍❍❍❍ Circles F:❍❍❍❍❍❍❍❍
Class: Friend: Current Total Total Spent P: ❍❍❍❍❍❍❍
Nature F: ❍❍❍❍❍❍ Precedence Might
Age: Enemy: Nature Descriptors:
Home: Level: Spend one point to reroll all 6s as
new dice, use a wise or learn from help.
Raiment: Persona
Current Total Total Spent
Skills
Skill Rating Advancement BL Skill Rating Advancement BL
P: ❍❍❍❍❍❍ P: ❍❍❍❍❍❍
What You Fight For
Alchemist
Arcanist
F: ❍❍❍❍❍
P: ❍❍❍❍❍❍
W
W
Orator
Pathfinder
F: ❍❍❍❍❍
P: ❍❍❍❍❍❍
W
H
Belief Spend one point to add 1D, tap Nature
F: ❍❍❍❍❍
P: ❍❍❍❍❍❍
F: ❍❍❍❍❍
P: ❍❍❍❍❍❍
Uphold your belief in your actions and earn a fate point or use a wise. You may spend up to
three points to add up to 3D per roll. Armorer F: ❍❍❍❍❍ H Persuader F: ❍❍❍❍❍ W
P: ❍❍❍❍❍❍ P: ❍❍❍❍❍❍
Cartographer
Conditions Commander
F: ❍❍❍❍❍
P: ❍❍❍❍❍❍
F: ❍❍❍❍❍
W
W
Rider
Ritualist
F: ❍❍❍❍❍
P: ❍❍❍❍❍❍
F: ❍❍❍❍❍
H
W
Creed Condition Recovery
P: ❍❍❍❍❍❍ P: ❍❍❍❍❍❍
Endure a moral test driven by your creed and earn a persona point. Fresh Cook F: ❍❍❍❍❍ W Scavenger F: ❍❍❍❍❍ H
+1D all tests until other condition.
P: ❍❍❍❍❍❍ P: ❍❍❍❍❍❍
Hungry and Thirsty Criminal F: ❍❍❍❍❍ H Scholar F: ❍❍❍❍❍ W
-1 to disposition to any conflict. P: ❍❍❍❍❍❍ P: ❍❍❍❍❍❍
Dungeoneer F: ❍❍❍❍❍ H Scout F: ❍❍❍❍❍ W
Goal Angry Will Ob 2 P: ❍❍❍❍❍❍ P: ❍❍❍❍❍❍
Accomplish a goal to earn a persona point No wises or beneficial traits. Fighter F: ❍❍❍❍❍ H Survivalist F: ❍❍❍❍❍ H
P: ❍❍❍❍❍❍ P: ❍❍❍❍❍❍
Afraid Will Ob 3 Haggler F: ❍❍❍❍❍ W Theologian F: ❍❍❍❍❍ W
No help or use Beginner’s Luck. P: ❍❍❍❍❍❍ P: ❍❍❍❍❍❍
Healer F: ❍❍❍❍❍ W F: ❍❍❍❍❍
Exhausted
Instinct Health Ob 3
-1 to disposition to any conflict;
P: ❍❍❍❍❍❍ P: ❍❍❍❍❍❍
Use an instinct to aid the group and earn a fate point Hunter F: ❍❍❍❍❍ H F: ❍❍❍❍❍
may not use instinct for free.
P: ❍❍❍❍❍❍ P: ❍❍❍❍❍❍
Injured Health Ob 4 Lore Master F: ❍❍❍❍❍ W F: ❍❍❍❍❍
-1D to skills, Nature, Will P: ❍❍❍❍❍❍ P: ❍❍❍❍❍❍
and Health (but not recovery).
Manipulator F: ❍❍❍❍❍ W F: ❍❍❍❍❍
P: ❍❍❍❍❍❍ P: ❍❍❍❍❍❍
Mentor
Traits Sick Will Ob 3
-1D to skills, Nature, Will and
Health (but not recovery): can not
F: ❍❍❍❍❍ W F: ❍❍❍❍❍
P= Pass; successful tests Advancement requires: Passed tests equal to the skill rank and failed tests equal to one
F= Fail; failed tests. less than the rank. Learning a new skill requires: tests equal to untaxed Nature rank.
Trait name Trait level Beneficial uses Checks
practice, learn or advance.
1 +1D per session
Wises
❍
2 +1D twice per session ❍❍ ❍❍❏ Dead
3 +1s on suc/tie roll All appropriate tests May not test, help or use wises.
1 +1D per session ❍ Earning Checks ❍ Pass | ❍ Fail | ❍ Fate | ❍ Persona ❍ Pass | ❍ Fail | ❍ Fate | ❍ Persona
2 +1D twice per session ❍❍ ❍❍❏ 1: -1D to your ind. or versus test
3 +1s on suc/tie roll All appropriate tests
2: +2D to opponent’s versus test
1 +1D per session ❍ 2: Break versus test tie in ❍ Pass | ❍ Fail | ❍ Fate | ❍ Persona ❍ Pass | ❍ Fail | ❍ Fate | ❍ Persona
2 +1D twice per session ❍❍ ❍❍❏ opponent’s favor
3 +1s on suc/tie roll All appropriate tests I Am Wise: grant +1D to a test made by your friend or ally that is related to your wise. You can give this
Spending Checks aid in place of help which insulates you from conditions on this test, but not twists.
1 +1D per session ❍
1: One test or conflict during Deeper Understanding: Spend a fate point and reroll any single failed die on a test related to your wise.
2 +1D twice per session ❍❍ ❍❍❏
3 +1s on suc/tie roll camp phase Of Course!: Spend a persona point and reroll all failed dice on a test related to your wise.
All appropriate tests
1: Recover when entering town Evolving Wises: Use a wise in four different ways (I Am Wise passed test, I Am Wise failed test, spend fate,
© 2020 Luke Crane, Thor Olavsrud. Permission granted to make copies for personal use. www.TorchbearerRPG.com spend persona) and you can change the wise, or mark a Beginner’s Luck or skill advancement test.
Inventory Allies & Enemies
Head Torso Satchel/Backpack Large Sack Cache Name Location Status
Backpack: Torso/Worn 2. Factor for Requires two hands to carry or Stashed in camp, in your
Worn Worn pack 1 when empty
Dungeoneer and Fighter. home or at your mom’s house
❍ Damaged Satchel: Torso/Worn 1 ❍ Carried | ❍ Dropped | ❍ Lost
Worn
1 1
1
Neck Worn
2
❍ Damaged 2 2
Worn 3
3 3
Hands Belt 4
4 4
Worn 1 5
5
Worn 2 5 6
6
Carried 3 7
❍ Dropped | ❍ Lost 6
Belt items: belt 1, pack 1
Carried
8
or weapon 1. Bundled pack
items must be kept in a
purse or pouch. Small Sack Small Sack 9
Feet ❍ Carried | ❍ Dropped | ❍ Lost ❍ Carried | ❍ Dropped | ❍ Lost
10
Worn
Pocket 1 1
11
Trinkets 2 2
12
Relics Level Requirements and Benefits
Relic Inventory Invocation/Patron/Circle Urðr Level F P Level Benefit
1 0 0 +1D to Resources in your home town
Burden
2 3 3
3 7 6 +1D to Circles in your home town
Memory Palace
Arcane Spells 4 14 12
Spell Ob known spell book mem. cast scroll supplies effect
5 22 20
6 31 30 +1 Precedence
7 41 42
8 52 56
9 64 72
10 78 98