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The document discusses key components of usability, including learnability, efficiency, memorability, error tolerance, and satisfaction, which are essential for creating user-friendly products. It also highlights reasons for digital product failures, such as ignoring user feedback and poor UX design, using Amazon's cluttered UI as an example. Furthermore, it emphasizes the importance of usability heuristics in designing a smartwatch app and outlines a user research strategy for redesigning a social media platform to enhance user engagement.

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Kiran Rocky
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0% found this document useful (0 votes)
23 views13 pages

5 6143342897451243343

The document discusses key components of usability, including learnability, efficiency, memorability, error tolerance, and satisfaction, which are essential for creating user-friendly products. It also highlights reasons for digital product failures, such as ignoring user feedback and poor UX design, using Amazon's cluttered UI as an example. Furthermore, it emphasizes the importance of usability heuristics in designing a smartwatch app and outlines a user research strategy for redesigning a social media platform to enhance user engagement.

Uploaded by

Kiran Rocky
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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1Q) Usability comprises 5 key Quality Components; identify and elucidate them.

[5 Marks]

A) Usability is assessed using five key quality components. These components define
how easy and pleasant a product or interface is to use.
Here's a more detailed explanation of each component:
1. Learnability: This refers to how easily a user can understand and learn to
use a new product or interface for the first time.
It considers whether the user can quickly accomplish basic tasks and
understand the system's functionality.
A high learnability indicates that the product is intuitive and easy to
pick up.
Example: A new user should be able to quickly learn how to use a basic
calculator to perform arithmetic operations like addition, subtraction,
multiplication, and division. The clear, labeled buttons and straightforward
interface make it easy for users to understand and use the calculator without
needing instructions.
2. Efficiency: Once a user has learned to use the product, efficiency
measures how quickly and easily they can perform tasks.
This includes factors like the number of steps required, the speed at
which tasks are completed, and the overall flow of the user experience.
Example: Once users are familiar with Microsoft Word, they should be able to
efficiently create and format documents, using shortcuts and tools to speed up
their workflow.
3. Memorability: This component assesses how easy it is for a user to recall
how to use the product after a period of time.
A memorable interface allows users to quickly regain proficiency and
avoid having to relearn everything from scratch.
Example: If a user returns to an app like Instagram after a period of not
using it, they should be able to easily remember how to post a photo or story
without needing to relearn the process.
4. Error Tolerance: This refers to the product's ability to help users
recover from mistakes and prevent errors from causing significant frustration or
loss of time.
Error tolerance includes features like clear error messages, undo
functionality, and well-designed error prevention mechanisms.
Example: In a banking app, if a user enters incorrect information, the app
should provide clear error messages and guide the user to correct the mistake
without causing frustration.
5. Satisfaction: This component focuses on the user's overall subjective
experience with the product.
A satisfying product is not only easy to use but also enjoyable and
pleasant to interact with.
It considers factors like user preferences, perceived ease of use, and
overall feelings about the interface.
Example: Users should find using a streaming service like Netflix enjoyable
and satisfying, with intuitive navigation, personalized recommendations, and smooth
playback enhancing their overall experience.
These components, first discussed by Jakob Nielsen, are essential for
creating products that are not only functional but also enjoyable to use.

2Q) Why do Digital products fail to satisfy users? Take an example any bad user
interface which fails miserably and explain why this digital product fails with
suitable example.
[5 Marks]

A) Digital products often fail to satisfy users due to several common pitfalls:
1. Ignoring User Feedback: When developers overlook user feedback, they miss
out on valuable insights that could improve the product.
Users are the ultimate testers, and their experiences can highlight
issues that need fixing.
2. Neglecting Market Research: Without thorough market research, companies
may create products that don't address real user needs or market demands.
This misalignment can lead to poor adoption and user dissatisfaction.
3. Inadequate Competitor Analysis: Failing to analyze competitors can leave a
product lagging in features, price, or innovation.
Understanding what competitors offer helps in positioning the product
effectively.
4. Poor User Experience (UX) Design: A bad user interface (UI) can make even
the simplest tasks frustrating.
Common issues include cluttered layouts, inconsistent design, poor
navigation, and low contrast text.
5. Technical Challenges: Bugs, crashes, and slow performance can severely
impact user satisfaction.
Users expect smooth and reliable experiences, and technical issues can
drive them away.

Example of a Bad User Interface: Amazon's Cluttered UI


Amazon's website is often criticized for its cluttered UI design. Here are
some reasons why it fails to satisfy users:
1. Overloaded Homepage: The homepage is packed with too much information,
making it difficult for users to identify key actions.
This can overwhelm users and lead to frustration.
2. Inconsistent Design Elements: Different button styles and fonts across
pages create confusion and disrupt the user flow.
3. Poor Navigation: The navigation menus are complicated, making it hard for
users to find information quickly.
4. Low Contrast Text: Some text blends into the background, making it
challenging to read, especially for users with visual impairments.
5. These issues contribute to a negative user experience, driving users away
and impacting Amazon's overall user satisfaction.
Improving these aspects can significantly enhance usability and user
retention.

3Q) How does the Law of Common Fate work in Digital Design?[5 Marks]

A) The Law of Common Fate is one of the Gestalt principles of visual perception,
and it plays a significant role in digital design.
This principle states that elements moving in the same direction are
perceived as a group or related. Here's how it works in digital design:
Key Concepts:
1. Grouping Through Motion: When elements in a design move together, users
naturally perceive them as part of the same group.
This can be used to create visual relationships between different parts
of a user interface (UI).
2. Creating Visual Hierarchy: Designers can use coordinated motion to
highlight important elements or actions.
For example, in a navigation menu, items that slide in together can be
seen as related options.
3. Enhancing User Experience: By applying the Law of Common Fate, designers
can make interfaces more intuitive.
Users can easily understand which elements are connected, improving
navigation and overall usability.
Example in Digital Design~~
Carousel Sliders: A common example is the use of carousel sliders on
websites.
When images or content slides in the same direction, users perceive
them as part of a sequence or related group.
This helps in guiding the user's attention and making the interface
more engaging.
Practical Application~~~~
1. Interactive Maps: On interactive maps, markers that move together when
zooming or panning are perceived as related locations or points of interest.
2. Form Validation: Error messages that appear simultaneously for multiple
fields can help users understand that these fields are related and need attention.

By leveraging the Law of Common Fate, designers can create


more cohesive and user-friendly interfaces that enhance the overall user
experience.

4Q) Healthify is a startup company, recently you have been appointed as designer
for creating a smartwatch app for a fitness tracking.
The app should let users track their workouts, monitor their heart rate, and
establish fitness objectives.
However, the small screen area and touch interactions on smartwatches provide
distinct design issues.
Discuss how you would prioritize and implement the appropriate Usability
Heuristics to produce a functional and user-friendly software.
Explain your design decisions and how they will improve the user experience
on a smartwatch.
[5 Marks]

A) Designing a smartwatch app for fitness tracking involves addressing unique


challenges due to the small screen size and touch interactions. Here’s how I would
prioritize and implement appropriate usability heuristics to create a functional
and user-friendly app for Healthify:

1. Visibility of System Status


Design Decision: Ensure that the app provides immediate feedback for
user actions, such as starting a workout or setting a fitness goal.
Use simple, clear icons and animations to indicate ongoing processes
like heart rate monitoring.
Improvement: This helps users understand the current state of the app,
reducing confusion and enhancing trust in the app’s functionality.
2. Match Between System and the Real World
Design Decision: Use familiar fitness terminology and icons (e.g., a
heart icon for heart rate, a running figure for workouts). Avoid technical jargon.
Improvement: This makes the app intuitive, allowing users to quickly
grasp its functions without a steep learning curve.
3. User Control and Freedom
Design Decision: Provide easy ways to undo or cancel actions, such as
stopping a workout or resetting a goal.
Use swipe gestures or a dedicated back button for navigation.
Improvement: This gives users a sense of control, reducing frustration
from accidental actions.
4. Consistency and Standards
Design Decision: Maintain consistent design patterns throughout the
app. For example, use the same color scheme and button styles across different
screens.
Improvement: Consistency helps users predict how the app will behave,
making it easier to navigate and use effectively.
5. Error Prevention
Design Decision: Implement confirmation dialogs for critical actions,
such as deleting a workout log.
Use clear, concise error messages that guide users on how to correct
mistakes.
Improvement: This reduces the likelihood of errors and helps users
recover quickly if they occur.
6. Recognition Rather Than Recall
Design Decision: Use icons and labels that are easily recognizable. For
example, display recent workouts or frequently used features on the main screen.
Improvement: This minimizes the cognitive load on users, making the app
easier to use, especially on a small screen.
7. Flexibility and Efficiency of Use
Design Decision: Include shortcuts for experienced users, such as quick
access to start a workout or view heart rate history.
Allow customization of the main screen to prioritize frequently used
features.
Improvement: This caters to both novice and experienced users,
enhancing overall user satisfaction.
8. Aesthetic and Minimalist Design
Design Decision: Keep the interface clean and uncluttered. Use ample
white space and limit the number of elements on each screen to the essentials.
Improvement: A minimalist design reduces visual clutter, making it
easier for users to focus on important information and actions.
9. Help and Documentation
Design Decision: Provide accessible help options, such as a quick
tutorial on first use and a help section accessible from the main menu.
Improvement: This ensures users can find assistance when needed,
improving their overall experience with the app.
By prioritizing these usability heuristics, the
Healthify smartwatch app will be intuitive,
efficient, and enjoyable to use, ultimately
leading to higher user satisfaction and engagement.

5Q) A social media platform is looking to redesign their mobile app to increase
user engagement.
Describe a user research strategy that incorporates goal-oriented design
principles.
Your strategy should consider both the platform's goals (e.g., increased
daily active users) and
potential user goals (e.g., connecting with friends, sharing content etc.).
How would you utilize customer and user interviews within this strategy to
ensure the redesigned app effectively addresses both sets of goals?
[5 Marks]

A)To redesign a social media platform's mobile app to increase user engagement,
a comprehensive user research strategy incorporating goal-oriented design
principles is essential. Here’s how I would approach this:

User Research Strategy


1. Define Goals and Objectives
Platform Goals: Increase daily active users, enhance user retention,
and boost content sharing.
User Goals: Connect with friends, share content easily, discover new
content, and have a seamless user experience.
2. Conduct User Interviews
Customer Interviews: Engage with existing users to understand their
pain points, preferences, and behaviors.
Ask questions about their current
experience, what features they use most, and what improvements they would like to
see.
Potential User Interviews: Interview potential users who are not
currently using the app to understand what features or experiences might attract
them to the platform.

Implementation Steps
3. Analyze User Behavior Data
Data Collection: Use analytics tools to gather data on user
interactions, such as time spent on the app, frequency of visits, and common
navigation paths.
Behavior Patterns: Identify patterns and trends in user behavior to
pinpoint areas for improvement and opportunities for new features.
4. Develop User Personas
Persona Creation: Based on interview insights and behavior data, create
detailed user personas representing different segments of the user base.
Include information on their goals,
frustrations, and preferred features.
Goal Alignment: Ensure that the personas reflect both platform goals
and user goals, helping to guide design decisions.
5. Prioritize Features and Design Elements
Feature Prioritization: Use the insights from user interviews and
personas to prioritize features that align with both platform and user goals.
Focus on enhancing connectivity,
ease of content sharing, and discovery of new content.
Design Elements: Implement design elements that improve usability, such
as intuitive navigation, personalized content feeds, and interactive features.
Utilizing Customer and User Interviews
6. Iterative Testing and Feedback
Prototype Testing: Develop prototypes of the redesigned app and conduct
usability testing with users. Gather feedback on the new design and features.
Continuous Improvement: Use the feedback to make iterative
improvements, ensuring the app evolves based on user needs and preferences.
7. Engage Stakeholders
Stakeholder Involvement: Regularly update stakeholders on research
findings and design progress. Incorporate their feedback to align the redesign with
business objectives.
Example Questions for Interviews
Current Users: What do you like most about the app? What
frustrates you the most? How often do you use the app, and for what purposes?
Potential Users: What features would attract you to use this app?
What social media platforms do you currently use, and why?
By following this strategy, the redesigned app will
effectively address both the platform's goals and user goals,
leading to increased engagement and satisfaction.

6Q) Suyash Infotech is USD 500BN organization with employee strength of 2 lac.
They are expert in preparing research and analytics for the organization to
with great insights.
Please go through the following scenario and answer the question asked.
Following is the screen home page of the ICAR-Indian Agricultural Research
Institute.
Share 3 important personas to be developed to get more admissions.
[5 Marks]

A) To increase admissions for the ICAR-Indian Agricultural Research Institute, we


can develop three important personas. Here’s how we can approach this:

1. Prospective Student Persona


Name: Rajesh Age: 18-22 Background: High school graduate interested in
agricultural sciences.
Goals:
To find a reputable institution for pursuing a degree in
agricultural research.
To gain practical knowledge and hands-on experience in
agriculture.
Pain Points:
Difficulty in finding detailed information about courses
and career prospects.
Limited access to alumni success stories and testimonials.
Design Considerations:
Highlight detailed course information and career
opportunities on the homepage.
Include testimonials and success stories from alumni to
build trust and credibility.
2. Parent Persona
Name: Meena Age: 40-50 Background: Concerned parent looking for the best
educational opportunities for their child.
Goals:
To ensure their child receives a quality education with
good job prospects.
To find a safe and supportive environment for their child.
Pain Points:
Concerns about the safety and well-being of their child.
Uncertainty about the institution’s reputation and
placement records.
Design Considerations:
Provide information on campus safety measures and student
support services.
Showcase the institute’s reputation, accreditation, and
placement records prominently.
3. Career Changer Persona
Name: Anjali Age: 25-35 Background: Professional in a different field looking
to switch to agricultural research.
Goals:
To find a program that offers flexibility and support for
career changers.
To gain the necessary skills and qualifications for a new
career in agriculture.
Pain Points:
Balancing current job responsibilities with studies.
Finding programs that recognize prior experience and offer
accelerated learning paths.
Design Considerations:
Highlight flexible learning options, such as part-time or
online courses.
Provide information on programs that offer credit for prior
experience and accelerated learning paths.

By developing these personas, we can tailor the


website content and design to address the specific needs and concerns of each
group, ultimately increasing admissions.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~MAKE UP
PAPER~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1Q) Enumerate and Elucidate the Design Implications. [5 Marks]

A) Design implications refer to the consequences or effects that design decisions


have on the final product, user experience, and overall system.
Here are five key design implications:

User Experience (UX):


Implication: Design choices directly impact how users interact with and
perceive the product.
Elucidation: A user-friendly interface enhances satisfaction and usability,
while poor design can lead to frustration and abandonment.

Accessibility:
Implication: Ensuring the product is accessible to all users, including those
with disabilities.
Elucidation: Incorporating features like screen readers, keyboard navigation,
and high-contrast modes can make the product usable by a broader audience.

Performance:
Implication: Design decisions affect the speed and efficiency of the product.
Elucidation: Optimizing design for performance can reduce load times and
improve responsiveness, leading to a better user experience.

Scalability:
Implication: The ability of the product to handle growth and increased
demand.
Elucidation: Designing with scalability in mind ensures the product can
accommodate more users, data, and features without significant rework.

Security:
Implication: Design choices impact the security of the product.
Elucidation: Implementing secure design practices, such as data encryption
and secure authentication, helps protect user data and prevent breaches.

2Q) Illustrate similarity, continuation, closure principles with an example for


each. [5 Marks]

A) Similarity:
Principle: Elements that are similar in appearance are perceived as
part of the same group.
Example: In a website design, buttons with the same color and shape are
perceived as related actions.
For instance, all primary action buttons might be blue and
rectangular, making it clear they perform similar functions.

Continuation:
Principle: The human eye is drawn to follow lines and curves, leading
to a perception of continuous movement.
Example: In a flowchart, arrows guide the viewer's eye from one step to
the next, creating a sense of direction and flow.
This helps users understand the process without confusion.

Closure:
Principle: The mind tends to fill in missing information to perceive a
complete, whole object.
Example: In logo design, a company might use an incomplete circle or
shape, and viewers will mentally complete the shape.
For example, LG Logo: The LG logo features a circle with a
stylized face formed by the letters "L" and "G."
The face isn't fully drawn, but our brains fill in the
gaps to perceive the complete image.
Example - 2: The Wipro logo features a series of
multicolored dots arranged in a circular pattern.
The dots are not connected, but our
minds fill in the gaps to perceive the complete circle.

3Q) Give the examples of 3 Good User interfaces and 3 bad user interfaces which
follow the traits: good UI and bad UI.
Traits of a good UI: Intuitive, Familiar, Leading
Traits of a bad UI: Confusing, Inconsistent design, No target [5 Marks]

A) Here are examples of three good user interfaces and three bad user interfaces,
based on the specified traits:

Good User Interfaces~~


Spotify:
Traits: Intuitive, Familiar, Leading
Description: Spotify's interface is user-friendly and easy to navigate.
It uses familiar icons and layouts, making it intuitive
for users to find and play music.
The personalized recommendations and dynamic content
presentation lead users to discover new music effortlessly.

Google Search:
Traits: Intuitive, Familiar, Leading
Description: Google Search is renowned for its minimalist design, making it
highly intuitive and easy to use.
The familiar search bar and simple layout ensure users can
quickly input queries.
The interface leads users to the desired information with
intelligent search suggestions and relevant results, enhancing the overall user
experience.

Google Maps:
Traits: Intuitive, Familiar, Leading
Description: Google Maps offers an intuitive interface with familiar map
icons and navigation tools.
It leads users effectively with clear directions and real-
time updates, making it easy to find locations and plan routes.

Bad User Interfaces~~


Microsoft Teams' "Teams" vs "Chat" Layout:
Traits: Confusing, Inconsistent design, No target
Description: The layout of Microsoft Teams, particularly the distinction
between "Teams" and "Chat," has been criticized for its confusing navigation.
Users often struggle to understand where to find specific
conversations or files due to the inconsistent design.
This lack of clarity and organization leads to user
confusion and inefficiency.

HBO Max:
Traits: Confusing, Inconsistent design, No target
Description: HBO Max faced criticism for its low-contrast design, making it
challenging for users with visual impairments.
The poor color contrast and readability issues create a
confusing user experience.

Amazon:
Traits: Confusing, Inconsistent design, No target
Description: Amazon's interface is often criticized for being cluttered and
overwhelming.
The inconsistent layout across devices and excessive
information on product pages make it difficult for users to find what they need.

These examples highlight the importance of intuitive,


familiar, and leading design traits in creating a positive user experience, while
avoiding confusion, inconsistency, and lack of clear targets.

4Q) You're designing a public display board for the Salarjung Museum. The display
board should tell visitors about the museum's exhibitions,
future activities, and facilities. The museum draws a diverse crowd of
visitors, including tourists from many nations and age groups.
Discuss how you would use the Gestalt Principles and Usability Heuristics to
design a display board that effectively delivers information
to a broad audience. [5 Marks]

A) Designing a public display board for the Salarjung Museum involves ensuring
that the information is accessible, engaging, and easy to understand
for a diverse audience. Here’s how Gestalt Principles and Usability
Heuristics can be applied:
Gestalt Principles~~
Similarity:
Application: Use consistent colors, fonts, and icons for related information.
For example, all exhibition details could be in one color,
future activities in another, and facilities in a third.
Benefit: Helps visitors quickly identify and group related information,
making the board easier to navigate.

Proximity:
Application: Place related items close to each other. Exhibition details
should be grouped together,
as should information about future activities and
facilities.
Benefit: Reduces cognitive load by visually grouping related information,
making it easier for visitors to find what they need.

Continuation:
Application: Use lines or arrows to guide visitors’ eyes from one section to
another.
For example, an arrow could lead from the current
exhibitions to upcoming events.
Benefit: Creates a visual flow that guides visitors through the information
in a logical sequence.

Closure:
Application: Use incomplete shapes or borders to create sections. For
example, a dotted line around the exhibitions section that visitors mentally
complete.
Benefit: Helps visitors perceive distinct sections even if the borders are
not fully drawn, enhancing organization.

Figure-Ground:
Application: Ensure that text and images stand out against the background.
Use contrasting colors to make important information pop.
Benefit: Improves readability and ensures that key information is easily
distinguishable from the background.

Usability Heuristics~~
Visibility of System Status:
Application: Clearly display current exhibitions, upcoming events, and
available facilities.
Use dynamic elements like scrolling text or blinking icons
for updates.
Benefit: Keeps visitors informed about what’s happening now and what’s coming
up, enhancing their experience.

Match Between System and the Real World:


Application: Use familiar language and symbols.
For example, use universally recognized icons for
facilities like restrooms, cafes, and information desks.
Benefit: Makes the display intuitive and easy to understand for visitors from
different backgrounds.

Consistency and Standards:


Application: Maintain consistent design elements throughout the board. Use
the same font, color scheme, and icon style for all sections.
Benefit: Reduces confusion and helps visitors quickly learn how to navigate
the board.

Recognition Rather Than Recall:


Application: Use visual aids like icons and images to represent information.
For example, use pictures of exhibitions rather than just
text descriptions.
Benefit: Makes it easier for visitors to recognize and understand information
without having to remember details.

Aesthetic and Minimalist Design:


Application: Keep the design clean and uncluttered. Avoid overwhelming
visitors with too much information at once.
Benefit: Enhances readability and ensures that important information stands
out.
By applying these principles and heuristics,
the display board can effectively deliver information to a broad audience,
making the museum experience more enjoyable and
informative for all visitors.

5Q) A new fitness app is being developed with the goal of encouraging users to
exercise more frequently.
However, during user testing, it is observed that users spend a significant
amount of time navigating through
unnecessary menus and completing excise tasks (unintended actions) before
reaching the core exercise functionality.
How can the principles of goal-directed design be applied to identify and
eliminate these excise tasks from the app's user flow?
Describe specific design changes you would recommend streamlining the user
experience and ensure efficient path towards achieving
the core goal of exercise. [5 Marks]

A) To streamline the user experience and ensure an efficient path towards achieving
the core goal of exercise,
the principles of goal-directed design can be applied as follows:
Principles of Goal-Directed Design~~

Understand User Goals:


Application: Conduct user research to identify the primary goals of the app
users, such as starting a workout quickly,
tracking progress, or finding new exercises.
Design Change: Create user personas and scenarios to understand the context
in which users interact with the app.
Focus on the core goal of exercise and prioritize
features that support this goal.

Simplify Navigation:
Application: Analyze the current user flow to identify unnecessary menus and
steps that users encounter before reaching
the exercise functionality.
Design Change: Implement a streamlined navigation structure. For example,
reduce the number of menus and place
the exercise functionality on the home screen or within
one tap from the main interface.

Minimize Excise Tasks:


Application: Identify tasks that do not directly contribute to the core goal
of exercise, such as excessive profile setup or redundant confirmations.
Design Change: Remove or simplify these tasks. For instance, allow users to
skip non-essential setup steps and provide default settings that can be adjusted
later.

Provide Clear Pathways:


Application: Ensure that users can easily find and start their workouts
without confusion.
Design Change: Use clear labels, icons, and call-to-action buttons to guide
users directly to the exercise functionality.
For example, a prominent "Start Workout" button on the
home screen.

Feedback and Iteration:


Application: Continuously gather user feedback to identify pain points and
areas for improvement.
Design Change: Implement iterative design changes based on user feedback.
Regularly test the app with real users to ensure
that the navigation and user flow remain intuitive
and efficient.

Specific Design Changes~~

Home Screen Redesign:


Change: Place the core exercise functionality prominently on the home screen.
Use large, easily identifiable buttons
for starting a workout, tracking progress, and accessing favorite
exercises.

Quick Access Features:


Change: Introduce quick access features such as shortcuts or widgets that
allow users to start a workout directly from their device's home screen.

Streamlined Onboarding:
Change: Simplify the onboarding process by minimizing the number of steps
required to start using the app.
Provide an option to skip non-essential setup tasks and adjust
settings later.

Contextual Guidance:
Change: Use contextual guidance to help users navigate the app. For example,
tooltips or guided tours that
highlight key features and direct users to the exercise
functionality.

Consistent Design Elements:


Change: Ensure that design elements such as buttons, icons, and menus are
consistent throughout the app. This reduces cognitive load
and helps users quickly learn how to navigate the interface.
By applying these principles and design changes, the
fitness app can provide a more efficient and user-friendly experience,
encouraging users to exercise more frequently and achieve
their fitness goals.

6Q) Q.6. Suyash Infotech is USD 500BN organization with employee strength of 2 lac.

They are expert in preparing research and analytics for the


organization to with great insights.
Please go through the following scenario and answer the question
asked.
Following is the screen home page of the Tata Institute of Fundamental
Research.
Share 10 important questions that you will be asking to researchers
whoever want to do research on cancer patient. [5 Marks]

10 Important Questions for Cancer Research Study


✅ What specific type of cancer are you focusing on (e.g., breast, lung, colon,
leukemia)?
(To narrow the research scope.)
✅ What is the main objective of your research — diagnosis, treatment, prevention,
or genetic study?
(Clarify research goals.)
✅ What is the target patient group (age, gender, stage of cancer, geographical
area)?
(Define study population.)
✅ Do you plan to use patient medical records, live clinical trials, or laboratory
experiments?
(Understand data sources.)
✅ How will you ensure the privacy and consent of cancer patients involved in your
research?
(Compliance with ethics and laws like HIPAA/GDPR.)
✅ Are you using any advanced technologies such as AI, genomics, or immunotherapy in
your study?
(Check for tech innovations.)
✅ What is the expected sample size for your research, and how will you recruit
participants?
(Measure study scale.)
✅ What statistical or analytical methods will you use to process and validate your
research data?
(Ensure scientific validity.)
✅ Have you secured necessary funding, and are you collaborating with hospitals or
cancer research institutes?
(Check feasibility and partnerships.)
✅ What is the expected outcome of your research, and how will it benefit cancer
patients?
(Focus on real-world impact.)

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