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The Character’s Body and the Viewer: Cinematic Empathy and Embodied
Simulation in the Film Experience
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EDITED BY
MAARTEN COËGNARTS AND PETER KRAVANJA
WITH A FOREWORD BY
MARK JOHNSON
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ACKNOWLEDGEMENTS 15
PART I
FILM FORM AND EMBODIED COGNITION
PART II
CINEMATIC EMPATHY: ON EMBODIED SIMULATION
MECHANISMS AND THE VIEWER
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PART III
FROM EMBODIED MEANING TO ABSTRACT THOUGHT
NOTES 309
BIBLIOGRAPHY 325
FILMOGRAPHY 357
LIST OF CONTRIBUTORS 359
ILLUSTRATION CREDITS 363
INDEX 365
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ADRIANO D’ALOIA
INTRODUCTION
Establishing an intimate relationship between fictional characters and the
viewer is of primary significance to the narrative film. In this chapter, I con-
ceive film viewing as a quasi-intersubjective relationship between the viewer
and the (main) character – two bodies involved in a physical, mental and emo-
tional experience, while mediated by a third quasi-body: the film. To explore
the nature of this complex relationship, I adopt a phenomenological perspec-
tive and rely on the notion of cinematic empathy: a pre-reflexive and ‘immedi-
ate’ psycho-physical process through which the viewer experiences a character’s
perceptions, thoughts, actions and emotions via embodied simulation. When
conflating the bodily expression of the character and the bodily perception of the
viewer, a ‘shared experiential space’ emerges. My analysis of a scene of Alfonso
Cuarón’s space-exploration film Gravity (2013) untangles this notion, placing
particular attention on the character’s physical appearance and behaviour (e.g.,
body postures and facial expressions) in relation to the viewer. My starting
point is a phenomenological account of cinematic empathy and an ‘embodied’
conception of simulation offered by Belgian experimental psychologist Albert
Michotte van der Berck, and subsequent exploration of relatively new assump-
tions from neuroscientific research.
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external to the film. Outside film, a similar situation emerges with interactions
like “I join in your joy,” or “I share your pain,” triggering a physiological acti-
vation in the form of pre-empathy. However, this form of basic activation must
not be confused with empathy.
Motor empathy occurs when the viewer reproduces the observed move-
ment, such as assuming a facial expression similar to that of the character. This
imitation takes place at the musculo-skeletal level and appears less pronounced
than that of the body that performs the movement. This mirror-effect does
not result in a fusion of inner states; rather, there is a single action presented
in two different forms (visual and proprioceptive), belonging to two distinct
subjectivities. This corresponds to the successful and effective empathetic rela-
tionship between the viewer and the character of a narrative film. Even in the
presence of shifts in levels of empathy resulting from interfering factors (such
as viewers’ tiredness, low level of attention, state of mind), psycho-motor cor-
relations between motor and mental states preserve the separation between the
viewer’s and the character’s subjectivity. The sharing process does not result in
absorption or substitution, but remains as ‘contact at a distance.’
In extreme cases a clear fusion of subjectivities occurs. Viewers place them-
selves in the skin of the character: there is not only a single motor action, but
also a single ‘moving I’ (Michotte “Emotional Involvement” 210-211). In this
case, there may be a deep identification between the viewer’s persona and that
of the character, in terms of both motor imitation and emotional absorption.
As a result, an absolute fusion is achieved: the total assimilation of subjectiv-
ities stems from viewers losing self-awareness and fusing their egos with that
of the character (Michotte “Emotional Involvement” 214-215). In this case
Michotte explicitly refers to psychologist Theodor Lipps and his neo-Roman-
tic account of Einfühlung, that is, a projection of the viewer in the observed
action: viewers feel inside characters resulting in a fusion of consciousness. This
fusion is achieved via “inner imitation” as the observer internally reproduces
the movements of the observed person. Perceived movements are instinctively
and simultaneously mirrored by kinesthetic ‘strivings,’ activating correspond-
ing feelings in the observer (Lipps 121-126).
Leaving aside the neo-Romantic account of Einfühlung, Michotte’s de-
scription of empathy is useful to us for two main reasons. First, its stratifica-
tion allows us to distinguish empathy from other forms of character-viewer
relationship: mere synchronization and extreme identification. Second, the
conceptual distinction between motor and emotional empathy helps to con-
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steps. First, a phase aimed at perturbing the viewer’s perception – this is a phase
of disembodiment of perception, ‘detachment’ from corporeality, ‘dissociation’
from natural alignment, as a result of being disturbed by the manipulating forces
generated in the fictional world. Second, a phase of ‘re-attachment,’ a re-embodi-
ment dynamic, aimed to redress the balance, the sense of position, the readability
of movement, the emotional continuity and the intentionality of action.
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from the mechanical arm, but continues to rotate adrift. The rotation of the
shuttle transfers to the mechanical arm after its detachment, and the rotation
of the arm transfers to Stone after her detachment. Stone’s movement there-
fore combines two types of motion: translation in the depth of space (a linear
displacement), and rotation around its own barycentre (a spiral-like, recursive
and ‘reflexive’ movement).
In the complex system of outer space, in which bodies are in constant and
reciprocally influenced motion, the character and the viewer establish a relation-
ship akin to that between the character and the camera. To this end, the shooting
techniques of Gravity are unique; these take place in a light box wherein actors
hang from wires to perform choreographies while suitably lit in relation to a light
source (emulating the sun); pre- and post-production adjustments via computer
software allow for the perfectly simulated extra-atmospheric setting. These
techniques allow new compositions of the character-viewer bodily relationship
through the mediation of the ‘film-body.’ With these premises in mind, I turn
to a detailed analysis of a sequence within Gravity.
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Figure 1.
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The camera moves slightly lower from Stone’s face to her gloved hands, as
she attempts to release the clip that attaches her to the mechanical arm. She
succeeds, but continues to rotate adrift. To portray the abrupt change of speed
due to the detachment from the mechanical arm, the camera suddenly ceases
both translation and rotation movements. Now at the centre of the frame,
from a fixed point of view, the character becomes smaller as she moves away
onto the background, swallowed up by the void.
The next shot mirrors the previous one; the camera is placed opposite to
the character, farther into space. Stone reappears at the centre of the image ap-
proaching the camera. The motion of the camera resumes as she passes in front
of the lens; here the camera performs a third ‘gesture,’ turning to the left fol-
lowing the character’s movement. Immediately thereafter, the camera activates
again as it attaches to the character to ‘follow’ her translation in space (while the
character continues to rotate). Subsequently, the camera attaches to Stone’s ro-
tation; once more we witness a ‘double attachment’ of the camera, following the
character and rolling with her. The Earth’s surface flows back behind the char-
acter and is reflected on the visor of the helmet (not surprisingly spherical like a
planet). Almost imperceptibly, the camera performs a fourth ‘gesture,’ as it slow-
ly approaches the character’s face. Thanks to both the double attachment and the
slow approach to Stone’s face, the film gives perceptual salience to the character’s
tension and stress, evident in her facial expressions and intense breathing. The
‘listening point’ is placed inside the helmet and gives acoustic salience to difficult
breathing; this is underlined both visually by the continuous steaming up of the
visor, and verbally as Stone gasps “I can’t breathe…” As the camera focuses on
her face, breathing stops; Stone is in apnoea, with her eyes crossed, aware of her
possible imminent death (see Figure 1).
While the slow approaching movement continues, we witness anoth-
er crucial move: the point of view passes through the transparent visor and
penetrates inside the helmet. The exact moment of penetration is depicted
acoustically thought a change in soundscape, from an external environment
to an internal environment (similar to the effect produced by pressure change
after immersion in water). The visual threshold when crossing the visor, how-
ever, is trespassed without any interruption, without any material break. Now
inside the helmet, the camera’s point of view turns and merges with the char-
acter’s gaze, the direction in which the character is looking. For a few seconds,
the viewer’s point of view aligns with Stone’s optical perception: the viewer
can see data and indicators on the visor (keenly displaying the level of oxygen
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supply falling below 10%). Stone has found a point of orientation and finally
responds “I see . . .” to the pressing demands of Kovalsky to provide a visual
reference that might be useful for localization. At this point, the camera takes
the reverse path: it exits the optical alignment; it shows the profile of the char-
acter, leaves the helmet (with the relative sonic change), and moves slowly away.
Stone tries to communicate her condition to Houston, albeit without response.
The sequence ends with a final ‘detachment’ of the camera from the character’s
movement alignment: a static shot depicting Stone spinning toward the void.
2.4. Adrift
To recount the preceding analysis, the framework of the filmic involvement
is imprinted on a general condition of disembodiment, that is, it triggers in
the viewer a sense of detachment and despair equal to that experienced by the
character. The continuous capsizing, breathlessness, fogging of vision, etc., in-
tensify the character’s psychophysical experience while evoking a similar expe-
rience in the viewer; as a result, the viewer feels like an astronaut immersed in
the sidereal darkness of the cinema, at least temporarily. In non-gravitational
fictional environments the relation between what movements are represented
and how movements are represented acquires strategic importance.
My analysis of the Gravity sequence reveals four types of camera movement
related the character’s movement in space: 1) linear translation (such as track-
ing or backward in the depth of the space); 2) rotation round the character’s
body centre; 3) rotation with respect to a point (turning); and 4) slow
approach to and departure from the character. These four moves are combined
strategically. According to Vivian Sobchack (Address, Carnal, “Toward”), the
‘film-body’ adopts anthropomorphic postures and movements, similar (though
not ontologically related) to those of the human body, thus establishing both
as a means of expression and perception. The assumption of such postures and
movements can be described as the filmic embodiment of the character’s motor
and emotional tension.
The transition from mere representation of the character’s movement to its
embodiment via camera movement is particularly important. Even more so,
the embodied motion is not a linear translation, but a recursive rotation and,
therefore, a cause for disorientation and disturbance of perception – a dis-
embodiment. When the camera ‘attaches’ to the rotational motion, there is a
re-embodiment of perception. In performing this ‘attachment,’ the film adopts
a ‘gravitational aesthetic’ in a non-gravitational fictional environment, with
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the effect of ‘fixing’ the movement and therefore reducing the sense of disori-
entation and disequilibrium.
Paradoxically, attachment implies ‘hiding’ the character’s move-
ments. However, it is precisely because of such obliteration that the film en-
gages the viewer at both the motor and the emotional level. Once ‘fixed,’ with
Stone’s face at the centre of the frame, the viewer’s attention focuses on the
character’s expressions and her psychophysical anxiety. The more the camera
emulates the character’s movements, the more an emotional involvement re-
places a motor alignment.
When the viewer relates closely to the character’s emotion, a series of
‘perceptual disturbance’ factors emerge, producing an affective disembody-
ing intensification. As we have seen, the hostile conditions of the external
environment and the consequent need to wear a space suit influence the
mode of representation of emotions. The astronaut’s head, and therefore her
face, is confined within the helmet and is framed in the visor, which acts as a
second screen. Inside the helmet, breathing intensifies to express anxiety and
fear. These emotions acquire a pivotal role thanks to their acoustic salience.
A new re-embodiment balances the respiratory intensification. This is
achieved through a slow (and therefore almost unnoticed) approach to the
character’s face, until the camera penetrates the helmet without noticing the
obstacle of the visor – the last material barrier to the empathic conjunction
between the viewer and character. The approach and penetration correspond
to an embodiment process, culminating in optical-cognitive alignment: the
point-of-view shot. Even in this case, the process of subjectification, through
which re-embodiment of perception is maximally achieved, paradoxically re-
sults in the ‘concealment’ of the character’s face, which is the surface for com-
municating her emotions. However, at the end, the camera movement re-ob-
jectifies the point of view.
In both cases, the sense of motor and emotional stress experienced by
both the character and the viewer is subject to a complex process of re-embod-
iment that, paradoxically, when realizing its alignment, also produces annul-
ment. Re-embodiment creates homeostasis, recovering the disrupted balance.
On the one hand, we bodily experience the ‘detachment’ of the astronaut and
her drift in space as imbalance, loss, and suspension; on the other hand, we
experience the ‘attachment’ of the film-body to the character’s postures and
movements, offered by the film in order to balance dizziness, to ‘ground’ sus-
pension, to restore graspability and comprehensibility.
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F I L M N A R R AT I V E A N D E M B O D I E D C O G N I T I O N :
T H E I M PA C T O F I M A G E S C H E M A S O N N A R R AT I V E F O R M
1 In its relation to neuroscience, embodied cognitive theory operates at the level of abstract
generalisation without the need for a neural mapping of the brain’s hardware. Still, the the-
ory’s claims about psychological processes, stemming from cognitive psychology’s empirical
investigations, certainly outdo armchair speculations.
2 B
eing consistent with Johnson’s guideline (The Body 23), I use the terms schema, embodied
schema, image schema, and kinesthetic image schema interchangeably.
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binary structure. Ortony, for instance, addresses the subject of unidirectionality based on
the recognition of the features projected from source to target. He claims that, in general,
these features are highly salient for the source domain but not for the target. In the metaphor
“This man is a monkey,” the salient characteristics of “monkey” (noisy, physically flexible, or
other) are projected onto “man.” Reversing the order of source and target (as “This monkey
is a man”) would produce different and arguably less clearly delineated projections.
6 M
ost scholars address one-dimensional abstract structures via the verticality or path sche-
mas. Instead, I prefer the more abstract linearity schema, which does not imply physical ori-
entation (as in verticality) or goal-directed motion (as in path). A possible argument for the
widespread use of verticality is that “locating objects along vertical axis of the body is easiest
because of the body’s perceived asymmetry with respect to the ground” (Barsalou “Grounded”
625). For a discussion about one-dimensional schemas please see Chattah (“Semiotics”).
7 Th
e cyclic goal-directed motions mentioned here are broadly defined by their characteristic pat-
terns of repetition. No taxonomy of movement involving complex motions of the whole body,
however, seems to be available; naturally, any objective and formalized categorization of whole-
body motion should consider (and possibly disregard) a range of variability in human motion.
8 S herrington’s notion of ‘proprioception’ as sensory information provided by internal organs
is addressed only tangentially in this chapter. For further insights on proprioception and
music please see Peñalba Acitores.
9 S imilarity correlations between conceptual domains are expressed in the form of a concep-
tual metaphor ‘A IS B’ as established by Lakoff and Johnson (Metaphors).
10 Juslin (“Perceived”) identified tempo as the most significant parameter in a modulating
effect, triggering a wide range of emotional responses. For an in-depth exploration on the
psychophysiological responses to musical tempo see Van der Zwaag, Westerink, and Broek.
11 In the Mandarin version of the film, the character performed by Ziyi Zhang is named Jen Yu.
12 E
mpirical studies by Husain, Thomson, and Schellenberg show that exposure to fast tempi
result in increased arousal and tension. See also Van der Zwaag, Westerink, and Broek.
13 Th
e reader might have encountered three words that seem equivalent: pitch, note, and tone.
Although these words are often used interchangeably, pitch indicates the frequency of a
sound, note is the conventionalized name for a particular pitch frequency (for instance,
middle ‘C’ is 261.6 Hz), and tone addresses the timbre or ‘color’ of a sound.
14 Z
bikowski observes that this conceptual metaphor varies among cultures. For instance,
pitch relationships are relationships of physical size is used in Java and Bali, while
pitch relationships are age relationships is used in Suya of the Amazon. This further
emphasizes the notion that conceptual metaphors rely on abstract structures (in these cases
the linearity schema).
15 D
irect world-wide-web link: http://www.tomandjerryonline.com/Videos/tjnc.mov. Also
available at: http://www.tomandjerryonline.com/videos.cfm.
16 A
part from glissandi, the chromatic scale provides the most continuous rendition in the pitch do-
main, as it includes all (twelve) pitch classes in the Western system of tuning; pitches repeat in dif-
ferent registers by way of multiples of their frequency. Alternative tuning systems (e.g., the Middle
Eastern gadwall, or some traditional Indian systems) allow for microtonal pitch inflections.
17 D
irect world-wide-web link: http://www.tomandjerryonline.com/Videos/tjpb1.mov. Also
available at: http://www.tomandjerryonline.com/videos.cfm.
18 J ohnson and Larson explore the notion of motion in music as reflected in the lyrics George
Harrison’s song “Something in the Way She Moves.” From a psycho-perceptual focus,
Gjerdingen gives an account of motion in music with an analogy to the ‘phi effect’ in vision:
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a succession of musical events (successive pitches for instance) when placed at appropriate
distance of each other (both in terms of frequency and temporality) will trigger a sense of
movement.
19 E
mploying the CAM model, Lipscomb found that perceived congruence is higher when
accent structures between sounds and visual images synchronize.
20 B
olivar, Cohen, and Fentress attempt to apply the CAM model to observe semantic and
formal (audiovisual) congruency.
21 S tudies on Heart Rate Variability (HRV) shows that the heart-beat follows more constant pat-
terns during tensed states, hence resulting in low HRV. Van der Zwaag, Westerink, and Brook
explored the influence of music in HRV, finding that “HRV was higher during slow tempo
music than during fast tempo music” (261). In a related study on brain stem reflex (which
controls changes in pulse, respiration, heart rate, skin conductance, motor patterns, etc.) Juslin
and Västfjäll explored the processes whereby emotions are induced by music. See also Levitin.
By extending these results to film music, I speculate that music during a film may induce emo-
tions through physiological mechanisms including heart-beat, respiration, skin conductance,
blood pressure, motor patterns, and even brain waves or neurochemical levels.
22 N
ote that when establishing semantic correlations, the music appears as the concrete domain
within the A IS B binary structure. This shift, from music acting as ‘target’ domain to music
acting as ‘source’ domain, defines the boundary of the Mickey Mousing technique.
23 A
ttempts to quantify degrees of dissonance date back to Pythagoras, who observed frequen-
cy ratios in strings of various lengths.
24 S yntagmatic analysis attends to the temporal organization and placement of semiotic units
within a structure; paradigmatic analysis, on the other hand, attends to relations of a semiot-
ic unit to potential replacing units not present in the structure.
25 The major and minor scales have been the primary archetypes of Western music since the
seventeenth century. Many film composers, however, avoid the ‘happy’ or ‘sad’ coloring
typical of the major and minor scales by employing alternative pitch configurations, includ-
ing the Greek modes. These configurations expand the composer’s tonal-color palette while
providing new means for music-narrative interaction.
26 Qualifiers drawn from Cooke and Huron.
27 Qualia drawn from Huron (145).
28 Final cadences mark the ending point of musical phrases, and generally exhibit a descending
melodic contour (Huron). In fact, the term ‘cadence’ derives etymologically from the Italian
cadenza, which means ‘to fall’ or ‘declination.’
29 Other pitches (the mediant, for instance) provide a relatively high degree of closure.
30 Th
ompson, Russo, and Sinclair conducted three experiments to examine the influence of
musical underscoring on the judgment of closure in film. In order to provide a general
understanding of the concept of closure in music he draws on general music theoretical
concepts and on the theories of expectation by Leonard Meyer.
31 Th
e music features a plagal cadence, commonly referred to as the ‘Amen’ cadence, outlining
a harmonic movement from subdominant to tonic. It is not coincidental that the film’s
opening musical gesture and its concluding cadence are in the same key.
32 W
hile a linearity schema is defined by locations along a one-dimensional structure, a con-
tainer schema is defined by content and boundaries. Lakoff and Johnson regards our body
as the primary ‘container,’ as we are “bounded and set off from the rest of the world by the
surface of our skins (…) We project our own in-out orientation onto other physical objects
that are bounded by surfaces” (Metaphors 29).
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33 Th
e notion of homorhythmic denotes a single rhythm for all melodic lines.
34 Thomas Newman’s musical language brings to mind Aaron Copland’s open voicings featur-
ing a profusion of fourths, fifths, and ninths. Although the ‘A Dorian’ scale is most promi-
nent, Newman’s use of chromaticism results in tonal ambiguity in regards with the mode at
a precise moment in the piece.
35 H
ayward defines this tradition as “expressing futurist/alien themes through use of disso-
nance and/or electronic sounds” (24).
36 D
onizetti intended this aria to be accompanied with a glass harmonica; instead the
soundtrack features a flute. The eerie sound of a glass harmonica would have worked against
the desire to ground his aria in human, rather than alien sonic environment.
37 A
s Huron notes, most melodies exhibit stereotypic patterns, the most common being the arch
shape. Over time and with frequent exposure, listeners form expectations that reflect such patterns.
38 S essions addresses musical phrases figuratively as performed “in a single breath” thus point-
ing to the vocal origin of musical phrasing.
39 Th
e wordless vocals create associations with the sound of a Theremin. The use of a Theremin (and
more broadly, of electronically generated timbres) has permeated in sci-fi films as a convention
to represent alien beings since the 1950’s. In her survey of soundtracks to sci-fi films, Schmidt
notes “there is some suggestion that our brains physically interpret electronic sounds as in some
way profoundly artificial in relation to the sounds produced by other instruments (…) Thus,
no matter how pleasing it may be to the ear, the electronic may always signify both itself and an
anxiety about authenticity, and might have always been pre-destined to be alien” (36).
40 D
e Souza draws on Gibson’s notion of affordance to investigate the impact of instrumental
interfaces in music production.
41 R
esearch has shown that individuals with restricted mobility (paraplegics) experience diffi-
culty in rhythm production in comparison with non-paraplegics (Huron).
42 S cholars have noted that sound is a direct result of objects moving; hence it can be argued
that any sound (musical or otherwise) denotes a moving object. Cox maintains that most
musical sounds are evidence of human behavior (“Metaphoric Logic”).
43 In outlining the associations triggered in instrumental music by Beethoven, for instance,
Hatten asserts that styles “are themselves defined by certain structural oppositions” and with
“clear associations with levels of society (…) A composer could exploit high, middle, or low
styles the way a speaker exploits what sociolinguists call ‘social register’ in language” (77).
44 I n this case the 5/4 meter is arranged in ten subdivisions organized as 3+3+2+2.
45 C
ox is hesitant about extending the finding of Mirror Neurons in Macaques to the human
brain; he instead proposes the ‘Mimetic Hypothesis,’ grounded on metaphorical and em-
bodied representation (“Embodying Music”).
46 D
rawing on Gallese’s notion of Mirror Neuron System, Pulvermüller seeks to obtain empirical
evidence of neuronal discharge triggered by hearing (rather than seeing): “hearing a word seems
to be associated with activation of its articulatory motor program, and understanding an action
word seems to lead to the immediate and automatic thought of the action to which it refers” (1).
47 S achs speculates that particular contours derive from animal instinctive howls or wails; he
identifies examples in Western classical music as well as Russian, Australian aboriginal, and
Lakota (Sioux) music.
48 Kubrick is known for using pre-composed classical music in his films. See for instance his
use of Penderecki and Bartok (in The Shining) or Strauss and Khachaturian (in 2001).
49 Van der Zwaag, Westerink, and Broek survey the effect of percussiveness in music percep-
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tion and further speculate “the amount of percussiveness in music indicates the power of
the music’s impact” (253). Their empirical studies confirm this hypothesis by showing that
skin conductance level (an indicator of emotion) “increases with higher percussiveness, as
skin conductance is a direct reflection of the sympathetic nervous system, which is positively
related to energetic as well as tensed arousal” (262).
50 A
leitmotif is a short recurring musical idea associated with a character, place, or object, established
by the concurrent and consistent appearance of a particular melodic idea and its counterpart in the
film’s story-world. Film music archetypes exist outside of a single film; these develop via frequent ex-
posure to music, becoming cultural units the listener identifies via the music’s stylistic characteristics.
Arguably, accompaniment to silent film sought to trigger phenomenological responses; yet a close
inspection of (at the time available) compilations for pianists, organists, and conductors (e.g., Ernö
Rapée’s Encyclopedia of Music for Pictures of 1925) illustrate that pieces were arranged according to
categories akin to archetypes, such as ‘Bridal Scenes,’ ‘Oriental,’ ‘Religious Music,’ etc. As a result,
the purpose of performing these pieces during a silent film was to set locale, set time period, as genre
identifiers, and as indicators of the ethnicity or socio-cultural background of characters. Leitmotifs
and archetypes may rely on analogy or resemblance; but it is largely agreed that leitmotifs and ar-
chetypes draw on arbitrarily established relations, and thus become conventional within culturally
defined repertoires. For an in-depth investigation on the relationships between the music’s connota-
tions and a film’s narrative, please see Chattah (“Conceptual”).
T H E F L O AT I N G W O R L D : F I L M N A R R AT I V E A N D V I E W E R D I A K R I S I S
1 See Plato, Republic III, and Aristotle, Poetics III, discussed below. Bordwell, Narration in the
Fiction Film (16).
2 A
lthough the term diakrisis is not a concept in classical poetics, I introduce the term in this
chapter to name a set of phenomena that take place in the mind of the spectator, as well as
the creators of a film (director, actors, editors, etc.).
3 I use the term ‘superstructure’ in a non-marxian sense here.
4 I n literary studies, the ‘fallacy’ of relying on the author’s stated or inferred intentions in order
to determine what a works means was a credo for more than half a century, starting with
T.S. Eliot’s 1921 essay “Tradition and the Individual Talent” and articulated most fully in
Wimsatt and Beardsley’s article “The Intentional Fallacy,” and republished in expanded form
in The Verbal Icon: Studies in the Meaning of Poetry (3-18). This insistence on bracketing out
authorial intent from the finished work seems not to have been a strong principle within
film studies.
5 S eymour Chatman explains: “The difference between narration proper, the recounting of
an event (…), and enactment, its unmediated presentation (…), corresponds to the classical
distinction between diegesis and mimesis (in Plato’s sense of the word), or, in modern terms,
between telling and showing. Dialogue, of course, is the preeminent enactment” (32).
6 I bid., 9-10. Gaut goes to some lengths to dismantle the notion that the viewer can share the
position of this implied filmic narrator. The viewer doesn’t get to tell the story, and thus cannot
be the narrator. We may pretend that we are having the same perceptual experiences that the
implied narrator/observer does, but that illusion is not really sustainable (Gaut 203-206).
7 F
or an excellent recap of these debates see Gaut (197-243).
8 B
ordwell notes that diegetic theories of narrative came into their own during the era of
French structuralism and poststructuralism (Narration 17-18).
9 P
aradoxically, visual elements such as film edits are often considered through a diegetic
framework, as well, because they become a vehicle of narration that is ‘language-like.’
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10 S till more confusingly, diegesis is applied by some to non-fictional storyworlds, as, for exam-
ple, in documentary films. However, it is more typically applied to fiction.
11 J ason Mittell explains the distinction between diegetic and non-diegetic elements of narra-
tive with examples from The Wizard of Oz: “The diegesis refers to the storyworld which the
characters experience, whether we witness it or not–even though we do not see Dorothy’s
house land on the Witch of the East, it is a diegetic element of the film’s narrative, later re-
counted by the Witch of the North. (…) By contrast, non-diegetic elements are used to tell
the story, but do not actually appear within the film’s internal storyworld. Typically, films
employ non-diegetic techniques such as camera movements, edits, and soundtrack music to
represent aspects of the storyworld and guide our reactions to onscreen events” (“Film” 160).
There is some slippage in the term “diegetic,” defined earlier in this chapter as the “telling” of
a narrative. In Mittell’s description, diegesis occurs within the storyworld, while the non-di-
egetic elements of narrative remain outside of it, yet still help tell the story.
12 C
arroll’s concept of the erotetic assumes that films actually have a narrator, which, as we have
seen, is a complicated assumption, especially in the case of implied narrators.
13 B
ordwell calls these templates schemata. Schemata are broad categories of information we
carry inside our head that we use to make rapid judgments about specific information pre-
sented in a film (Narration 31-39 et passim).
14 D
ehaene and his colleagues theorize consciousness as a ‘global neuronal workspace.’ “We
propose that consciousness is global information broadcasting within the cortex: it arises
from a neuronal network whose raison d’être is the massive sharing of pertinent information
throughout the brain” (13).
15 O
n the phenomenon of embodied simulation, our innate capacity to understand the ac-
tions, basic motor intentions, feelings, and emotions of others, and thereby to ground our
identification with and connectedness to narrated characters, see Wojciehowski and Gallese.
16 V
iewer X is loosely based on my own recent screening of Titanic as I was writing this article.
It is a highly approximate reconstruction of my thoughts as I was watching, which I wrote
down a day later. Viewer Y is loosely based on the thoughts of my partner Eric Chapelle, a
composer and connoisseur of film scores, who generously contributed his own reconstructed
internal narrative in response to my invitation.
17 Imaginary stream-of-consciousness narrative was pioneered by James Joyce and Virginia
Woolf, and many others in the meantime.
18 D
ehaene notes that subjective responses were looked down on by scientists, particularly in
the wake of mid-twentieth century behaviorism. “The correct perspective,” Dehaene argues,
“is to think of subjective reports as raw data” (12). If subjective reports are one half of the
equation, experimental data is the other, he asserts.
19 S ee also the previous note, which discussed Wimsatt and Beardsley’s companion essay “The
Intentional Fallacy.”
20 F
or a summary of some of these experiments, see Chapters 1 and 2 of Dehaene’s book Con-
sciousness and the Brain (17-88). Scientists can track the progress of visual information in the
brain, determining how far it must progress in order to register consciously. Interestingly,
such information may be processed and even acted upon, whether or not it reaches an indi-
vidual’s conscious awareness.
21 Interestingly, Donald’s example of intermediate-term memory in action is a conversation
between eight people about a film that they have recently viewed (Donald 46-91).
22 Th
e ‘movie’ they used in their experiment was a 27-minute episode of Curb Your Enthusiasm
(Season 1, Chapter 7).
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M O D E S O F A C T I O N AT T H E M O V I E S , O R R E-T H I N K I N G
1 ‘Measurement Theory.’ Cinemetrics. Cinemetrics, n.d. Web. 08 March 2014.
2 See at least Cutting, Brunick, and Candan; Smith T.; Smith, Levin, and Cutting.
3 I borrow the term from David Bordwell (Poetics 46).
4 See, e.g., Ihde (iii).
5 On the relationship between the cinematic illusion and the viewer’s body see Voss.
6 I think of two American books like The Photoplay (1916) by Hugo Münsterberg and The Art
of Photoplay Making (1918) by Victor Oscar Freeburg.
7 See, e.g., Grodal (Embodied).
8 See at least Chateau; Barker; Stadler.
9 Among others, Bochet et al.; Furman et al.; Iwase et al.; Nishimoto et al.; Rothstein et al.
10 F
or a recent publication, which allows one better to grasp Merleau-Ponty’s ideas on cinema,
see the 2011 edition of Merleau-Ponty’s 1953 Cours au Collège de France Le Monde sensible
et le Monde de l’expression.
11 Beyond the already mentioned Sobchack and Barker, see also Marks and Rutherford.
12 See, e.g., Smith, Murray.
13 Th
is is the approach of some analysis by the already mentioned Barker, and by D’Aloia (La
Vertigine).
14 Bordwell put forward the idea that low-level, modular processes play a key role in eliciting
suspense – the so-called ‘firewall hypothesis’ – and this would be one of the reasons why we
experience the same feeling when we see a movie for the second or third time. He attributes
such an effect to a kind of resonance in which mirror neurons would also play a role (Bord-
well and Thompson Minding Movies 100).
15 Gallese et al.; Gallese, Keysers and Rizzolatti.
16 See Michotte van den Berck (“La Participation”); Wallon. See also the parts on cinema in
Merleau-Ponty (Le Monde).
17 Canonical neurons – in the premotor and posterior parietal cortex – selectively activate both
when the agent grasps an object and when he merely perceives it. For evidence on canonical
neurons in monkeys see Murata et al. For evidence in humans see Grèzes et al.
18 On film metaphors and camera movements see also Coëgnarts and Kravanja (“The Visual”).
19 See also Heimann et al.; Gallese and Guerra (“The Feeling”).
20 For more details see references in previous note.
21 This is the proposal by MacDougall.
22 D
aves’ “Observations on the Camera Acting as a Person” are mentioned and commented by
Vivian Sobchack (“The Man” 72-74).
23 See at least Magliano and Zacks.
ART IN NOISE
1 L
awrence Shapiro describes embodied cognition as less a theory than a research programme
unified by its commitment to “elevate the importance of the body in the explanation of various
cognitive abilities” (“The Embodied” 340).
2 E
mbodied simulation theory has been recently applied to cinema by Gallese and Guerra, but
their focus has been unimodally limited to visual imagery. Fahlenbrach, however, has written
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extensively upon cinematic sound and affect from the perspective of embodied metaphor
(“Feeling Sounds”, “The Emotional Design”, “Aesthetics”) and, latterly, embodied simula-
tion (“Embodied Spaces”, “Emotions”). In this chapter, my contribution to the research
approach rests in locating a basis for embodied meaning in the sonic induction of affect
described by the BRECVEMA framework.
3 B
ut see the individual work of Brian Boyd, Joseph Carroll, and Jonathan Gottschall, for an
overview of the recently emerged cognitive and evolutionary approaches to literary theory
(see also their edited volume Evolution, Literature, and Film: A Reader).
4 M
y reference to theories of affect should not be confused with ‘affect theory’ currently in
use within humanities discourse. My use of the term affect is not identical to its use by affect
theorists such as Brian Massumi, Nigel Thrift, or William Connolly.
5 Th
us far my professional career encompasses 30 years in sound design with the last decade
also encompassing media education.
6 David Bordwell, in referring to “Grand Theory” as SLAB theory, an acronym formed from
“Saussurean semiotics, Lacanian psychoanalysis, Althusserian Marxism, and Barthian textu-
al theory” (“Historical” 385), underscores its doctrine-based nature and limitations.
7 However, Gianluca Sergi (“In Defense”), Barbara Flueckiger, and Birger Langkjær are nota-
ble exceptions to this trend.
8 L
isted here are some of In the Cut’s sound design personnel:
Supervising sound editor: Andrew Plain
Dialogue editor: Linda Murdoch
Sound designer / SFX and atmospheres editor: Peter Miller
SFX and atmospheres editor: Mark Ward
Foley supervisor: Blair Slater
Foley artist: Mario Vaccaro
Sound re-recording mixer: Martin Oswin
A more complete listing of the movie’s creative personnel may be found at the International
Movie Database. See http://www.imdb.com/title/tt0199626/.
9 Walter Murch and Randy Thom, of course, have consistently presented their ideas about
cinematic sound to a wider audience, yet they remain decidedly designers of sound rather
than writers of theory. Rare examples of practitioner-theorists might include Michel Chion
and Daniel Levitin. Chion is a composer as well as a noted author of film-sound theory,
while Levitin is a music producer who turned to a systematic programme of research in the
neuropsychology of music cognition.
10 A
s illustration, consider the role of audition in controlling visual attention in Timecode
(Mike Figgis, 2000) where synchronous sound activates the screen sector to which the
audience will (mostly) attend. Sound design is also strikingly used to steer visual atten-
tion through highly complex or rapidly changing visual displays such as in the genres of
action-adventure or thriller. A good example of this is the T-Rex battle in King Kong (Peter
Jackson, 2005) where sound guides visual attention through a highly dynamic series of
threats and opportunities. However, this steering function also occurs in tranquil movies,
such as in the harsh scraping of a boy’s shoes on a doormat in Mon Oncle (Jacques Tati,
1958, at approximately 00:18:30 (hh:mm:ss)), attracting our visual attention even though
the boy is in deep background and a highly animated conversation is underway in fore-
ground. See Noesselt et al. for a description of how “sound increases the saliency of visual
events.”
11 M
any examples of this aesthetic effect may be found in the works of David Lynch, particu-
larly Mulholland Drive (2001), Lost Highway (1997) and Eraserhead (1977).
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12 F
or reviews of the empirical literature on auditory imagery see Timothy Hubbard and the
edited work Auditory Imagery (Reisberg).
13 F
or example, the spatial illusion of the ventriloquism effect (Bertelson; Bertelson and
Aschersleben; Thurlow and Jack) whereby visual spatial location captures auditory location,
and the speech illusion of the McGurk effect (McGurk and MacDonald) whereby vision
modifies speech perception.
14 M
echanisms for multimodal interaction are many and varied, and limitations of this chapter
do not permit a full cataloguing of their relevance for cinematic media. However, for a com-
prehensive review see the edited volumes The Handbook of Multisensory Processes (Calvert,
Spence and Stein), and The Neural Bases of Multisensory Processes (Murray and Wallace).
15 I n this regard, it is interesting to note Joseph Anderson’s prescient assessment of crossmodal
confirmation as a fundamental mechanism for the creation of cinematic events (“Sound and
Image”).
16 F
or a discussion of contemporary sound design and the interaction of the soundtrack’s three
major components of dialogue, music and sound effects, see Altman, and Altman, Jones and
Tatroe. For a comprehensive review of the sound of silent cinema see The Sounds of Early
Cinema (Abel and Altman).
17 V
an Wassenhove, Grant and Poeppel identify this temporal window as holding for audiovi-
sual speech, but it may be assumed to extend to other ecologically valid audiovisual stimuli.
See also Slutsky and Recanzone.
18 A
dominant aesthetic within the virtual world of TRON is a form of digital ‘chunkiness’
in which its crystalline nature stands in contrast to the smoothness of the real world. This
aesthetic grounds concepts of threat where characters literally risk disintegrating into blocks
of digital debris. Such a digital aesthetic also underpins notions of racial and social identity.
From an aesthetic perspective, it is worthwhile noting a parallel use of digital granularity
within The Matrix where Neo’s voice similarly disintegrates at the point of his first passing
from the Matrix into the Real World. In this instance, the disintegration of Neo’s voice is
synonymous with the disintegration of his virtual self.
19 P
arallel with the increasing significance of timbre in cinematic sound is Rebecca Leydon’s
observation that contemporary music is “increasingly focused on timbre as a crucial seman-
tic feature” (1), and argues an urgent need to explain its function.
20 T
o date, the most sophisticated soundfield technology is Dolby Laboratories’ Atmos, a for-
mat which supports the processing of 128 discrete audio channels distributed to up to 64
speaker feeds.
21 T
an goes on to say the “distal cause of entertainment activity is an unconscious need for
training useful capabilities, whereas the proximal cause is enjoyment of the activity for its
own sake” (“Entertainment” 28).
22 G
allese has written further upon Feeling of Body and ‘liberated’ embodied simulation in
relation to narrative and psychoanalysis, noting “the bodily affective self is at the roots of the
narrative self ” (“Embodied Simulation Theory” 196).
23 The term narrative design is commonly encountered in the computer game industry where it
stands in the stead of screenwriter or author. My use of the term here signals a desire to make
commensurate the design processes of narrative and perceptual imagery. Narrative immer-
sion is sometimes also referred to as transportation (Green and Donahue; Holland; Mar and
Oatley; Sestir and Green; Tal-Or and Cohen).
24 C
inematic proto-narrative acts as a workspace where bottom-up and top-down processes in-
teract. Hence, my notion that proto-narrative is an interface. However, there are limitations
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to the capacity of top-down processes to act upon the primitive. For example, it is doubtful
top-down processes have any influence over the primordial feelings or life-regulation pro-
cesses controlled at the level of the brainstem. As to what is produced as a consequence of
this interface, which grounds cognition in perception, I suggest Barsalou’s concept of percep-
tual symbols (“Perceptual” 577).
25 F
or a discussion of the return of the cinema of attractions in post-classical cinema see the
edited volume The Cinema of Attractions Reloaded (Strauven) and Ndalianis.
26 P
arallel to Wojciehowski and Gallese is Patrick Colm Hogan’s proposal for an affective narra-
tology (Affective Narratology). Hogan considers the structure and purpose of stories as insep-
arable from our emotion systems (“A Passion” 65).
27 F
or a survey of emotion concepts and the trends these concepts indicate see Kleinginna and
Kleinginna, and Russell and Lemay. For an overview of the abiding problems in defining the field
of emotion study and producing satisfactory definitions of emotion concepts see Frijda (“Point of
View”). For a history of the development of the scientific study of emotion see Gendron and Barrett.
28 For a current account of the working definitions of ‘emotion’ see Izard, and Gendron.
29 Th
ere is a dearth of research which specifically examines the relationship between environ-
mental sound and affect. The current research programme of emoacoustics, a portmanteau of
emotional acoustics and represented by the work of Asutay et al., Tajadura-Jiménez, Tajadu-
ra-Jiménez et al., Väljamäe and Tajadura-Jiménez, responds in part to this lack.
30 See Russell’s virtual reality hypothesis (“Core Affect” 155-156) for further discussion of the
role of core affect in art and entertainment.
31 In this regard, Bartsch and Hübner’s observations echo Mark Johnson’s theory of embodied
meaning (“Embodied Meaning”, The Meaning) which argues that even the highest levels
of complexity found in human abstract thinking have their basis in the lowest levels of the
biological.
32 F
or a discussion of the design strategy for voice see Macallan and Plain (253-255). Plain is
the supervising sound editor of In the Cut.
33 Th
e sound design process for the creation of sound effects (SFX) and atmospheres of In
the Cut is somewhat unconventional. Ordinarily, a single individual (or small group) is
responsible for either the SFX or atmospheres across the duration of a movie. In the case of
In the Cut, Miller and I divided the movie according to scene location so that we were each
individually responsible for both the SFX and atmospheres of specific environments. This
allowed for an intimate evolution of each locale’s environmental soundscape through which
we shaped an emotional landscape.
34 E
dward Hall (Hall “Proxemic Behavior”, Hidden) termed the study of a segmentation of
human space as proxemics. These spatial zones exist pan-culturally, but are modulated by
cultural rules. In this way, proxemics can be understood as both a biological-ecological un-
derstanding of inhabited space as well as providing basis for a study of social semiotics. The
proxemics of In the Cut arises from the cinematic manipulation of peripersonal space.
35 F
or example, consider the sequences at approximately 00:11:10-00:14:05 (hh:mm:ss),
01:15:53-01:17:50, and 01:19:25-01:23:02, respectively.
36 A
lthough opportunity does not permit examination of the impact of affect upon subjec-
tive temporality, several significant studies should be mentioned in passing, in particular
(Bar-Haim et al.; Droit-Volet and Meck; Droit-Volet and Gil; Droit-Volet, Fayolle and Gil;
Droit-Volet, et al; Noulhiane et al.; Schirmer; van Wassenhove et al.; Yamada and Kawabe).
37 Hovering in the background of this chapter, of course, is the irony in attempting to explain
the embodied meaning of sound through the written word.
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38 F
or recent examples of this kind of cross-fertilisation of artistic and scientific practice see
Heimann et al.. See also Guerra (this volume) for a discussion of how cinematic visual
movement may be explored for its ecological validity in the activation of the MNS and so-
cial cognition, and T.J. Smith, and Smith, Levin and Cutting for an exploration of audience
reception of filmmakers’ intentions through the eye-tracking of actual movies. However, as
with much theory in Film Studies, these examples reveal a focus upon the visual at the ex-
clusion of the auditory, illustrating the need for yet more innovative experiments to capture
the role of multimodality in cinematic experience.
T H E C H A R A C T E R ’ S B O D Y A N D T H E V I E W E R :
C I N E M AT I C E M PAT H Y A N D E M B O D I E D S I M U L AT I O N
IN THE FILM EXPERIENCE
1 M
ental simulation developed within Philosophy of mind in the context of the Simula-
tion-theories debate (Currie and Ravenscroft; Gallagher and Zahavi; Goldman; Gordon).
F I L M S A N D E M B O D I E D M E TA P H O R S O F E M O T I O N
1 C
onceptual metaphors are conventionally printed in small capitals, and metaphorical ex-
pressions in italics.
2 Gibbs (Embodiment 244) reminds us that the word emotion itself stems from the Latin mo-
vere.
3 The degree of redundancy may vary from one film to another and within the same film.
4 Th
e following are some of the comments on the film included in http://www.imdb.com/
title/tt0180093/reviews: “One of the most devastating and beautiful experiences I’ve had
watching,” “Aronofsky knows how to tell a story in a way that is dazzling in its use of sound,
editing, and cinematography,” “It is the essence of independent filmmaking, a daring, en-
grossing, artful film that stays with you long after you leave the theater,” “(..) this film went
straight for the heart, ripped it out and kicked it around the floor for 90 minutes,” “A mas-
terpiece of all the elements of what filmmaking is about, mixed together in some sick soufflé
and thrown into your face, burning hot and scalding,” “It had a profound impact on me and
I haven’t been able to stop thinking about it since I watched it on opening night.”
5 Available at http://tla.mpi.nl/tools/tla-tools/elan/.
6 See the director’s comments on the DVD.
M B O D I E D C I N E M AT I C S U B J E C T I V I T Y: M E TA P H O R I C A L A N D
E
METONYMICAL MODES OF CHARACTER PERCEPTION IN FILM
1 S ee also Sweetser and her claim that physical touching and manipulation are common se-
mantic sources for English perception verbs (i.e. visually picking out a stimulus) (32).
2 S ee in this regard, also the notion of the modularity of mind, i.e., the question regarding the
functional and compositional architecture of the mind (e.g., Fodor Modularity 10-11).
3 N
ote that it is not always necessary for the viewer to actually see the perceptual organ in
order to identify the metonymical relationship. Top-down knowledge can help to aid in this
identification. For instance, we know enough about the structure of human bodies to know
that the eyes are attached to the head, so even if we only see, for example, the backside of a
character’s head in the foreground of the frame with the object of his gaze in the background,
we are able to infer the perceptual organ, and by extension the metonymy eyes stand for
seeing.
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4 F
or a discussion of the term ‘homospatiality’ in relation to visual metaphor see also Carroll
(“A Note”), Forceville (“The Identification”) and Coëgnarts and Kravanja (“From Thought”).
5 A
similar categorization of the perception is reception metaphor in film can be construed
by reversing source and goal in Table 4.
6 F
or a detailed discussion of this scene, albeit without yet explicitly referring to the conceptu-
al metaphor perceiving is touching, see also Coëgnarts and Kravanja (“Towards” 9-11).
7 A
similar metaphorical application of this type can be discerned in the scene from Barry
Lyndon when Lady Lyndon catches her husband cheating on her (for a discussion of this
scene see also Coëgnarts and Kravanja “Towards” 8-9).
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blance metaphor (“A Typology”). In contrast to the group of correlation-based metaphors, which
involves a set of correspondences between a concrete source domain and an abstract target do-
main (e.g., time is space, knowing is seeing), resemblance metaphors are grounded in a single
resemblance between target and source. In the expression “Achilles is a lion,” for example, one
feature, namely the inner characteristic quality of courage, is mapped from the lion onto Achil-
les. One kind of resemblance metaphor that has received much scholarly attention is the image
metaphor (Deignan; Gibbs and Bogdonovich; Lakoff “Image Metaphors”, “The Contemporary
Theory”; Gleason; Lakoff and Turner). Here, the mapping of a single resemblance is based on
a shared image structure rather than on a shared inner quality. For instance, in the often cited
André Breton example of “My wife…whose waist is an hourglass,” one aspect of an hourglass,
namely its shape and more specifically its narrow centre, is mapped onto the form of a woman.
According to Lakoff and Turner image structure is characterized by both part-whole structure
(e.g., the relation between a roof and a house) and attribute structure (e.g., colour, physical shape,
intensity of light, etc.) (90).
9 E
xemplary in this regard would be the pub scene from David Lean’s film Ryan’s Daughter (1970)
in which Major Randolph Doryan’s (Christopher Jones) aural perception of Michael’s (John
Mills) repetitious banging of his leg on the pub bench causes him to recall the dreadful memories
of his time in the trenches during World War I.
M B O D I E D E T H I C S A N D C I N E M A : M O R A L AT T I T U D E S
E
FA C I L I TAT E D B Y C H A R A C T E R P E R C E P T I O N
1 F
or the sake of introducing and situating embodied ethics we are simplifying deontology
somewhat here (see also Slingerland 306).
2 A
s we will point out ourselves in the analysis of our own examples later, assessing what is
wrong or not often crucially entails that we contextualize what we are witnessing. This is
especially the case when we are evaluating other people (whether real life or fictional) on the
basis of a description of their perceptual acts. That is, in order to provide a proper account
of the moral weight of the perception of a person or character, one often has to bring in ad-
ditional a priori information, the kind of knowledge which is often fuelled by a priori cases
of perception itself.
3 Th
is broadening and non-dualistic conception of perception also recalls Rudolf Arnheim’s
writings on visual thinking. As we have already seen earlier in this volume, perception, ac-
cording to Arnheim, offers more than just the passive processing of the stimuli arriving at the
sensory receptors. For Arnheim, the separate treatment of seeing and thinking is “absurd”
because “in order to see we have to think, and we have nothing to think about if we are not
seeing” (“A Plea” 492; see also Visual Thinking).
4 F
or a discussion of the importance of emotions in ethical matters see also Oakley.
5 Carl Plantinga claims something similar when he states: “The ability of narrative films to
elicit sympathies, antipathies, allegiances, and other responses to fictional characters is a key
element in their aesthetic success, and in their moral and ideological impact” (“I Followed”
34).
6 F
or a typology of various affective responses to fictional characters see Plantinga (“I Fol-
lowed” 43).
7 For more on the evaluative nature of emotional responses in film see also Dadlez (“Seeing”)
and Carroll (“Movies”).
8 N
ote the link with the moral perception view according to which perception (i.e., the lower
level) always precedes moral judgement (the higher level) (see also Vetlesen 4).
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9 Th
e term ‘dramatic’ is used here in the literary sense of relating to drama or the study of
drama.
10 It would be an interesting empirical problem to examine how much additional narrative
information the viewer needs in order to make this kind of mapping from the perceptual
level of the character onto the intentional/mental level of the character.
11 F
or a good summary of these studies, see Winter (152-153).
12 For a good discussion of both concepts see also Plantinga (“I Followed” 36).
13 Th
e idea that thought is mirrored in the face goes back to Ancient Greece, and up to modern
facial expression research. For a good historical overview of some of this literature see Scherer
(141-144).
324
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325
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Barcelona, Antonio. “Clarifying and Applying the Notions of Metaphor and Metonymy Within
Cognitive Linguistics: An Update.” Metaphor and Metonymy in Comparison and Contrast. Ed.
René Dirven and Ralf Pörings. Berlin/New York: Mouton de Gruyter, 2003. 207-278. Print.
Barcelona, Antonio, and Cristina Soriano. “Metaphorical Conceptualization in English and Span-
ish.” European Journal of English Studies 8.3 (2004): 295-307. Print.
Bargh, John A. “Unconscious Thought Theory and Its Discontents: A Critique of the Critiques.”
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