4EE4-06 U5 L34-L40 by Dr. Rajesh Kumar
4EE4-06 U5 L34-L40 by Dr. Rajesh Kumar
To create memory space for arrays:
pointer-variable = new data-type[size];
Ex: int *p = new int[10];
delete operator:
If the variable or object is no longer required or needed is destroyed by “delete” operator,
there by some amount of memory is released for future purpose. Synatx:
delete pointer-variable;
Eg: delete p;
Notes By: Dr. Rajesh Kumar, Department of CS & AI Page 2
If we want to free a dynamically allocated
array: delete [size] pointer-variable;
#include<iostream>
using namespace std;
int main()
{
int n,*p;
cout<<"Enter array size:";
cin>>n;
p=new int[n];
cout<<"Enter list of integers"<<endl;
for(int i=0;i<n;i++)
cin>>p[i];
//logic for summation
int s=0;
for( int i=0;i<n;i++)
s=s+p[i];
cout<<"Sum of array elements is\n";
cout<<s;
delete [ ]p;
return 0;
}
Enter array size:5
Enter list of integers
12345
Sum of array elements is
15
class item
{
int code;
float price;
public:
void getdata(int a,float b)
{
code=a;
price=b;
}
void show()
{
cout<<”code:”<<code<<”\n”<<”Price:”<<price<<endl;
}
};
b) using pointer
ptr->getdata(101,77.7);
ptr->show();
c) Using de referencing operator and dot operator
(*ptr).getdata(101,77.7);
(*ptr).show();
Above declaration creates memory space for an array of 10 objects of type item.
#include<iostream.h>
class item
{
int code;
float price;
public:
void getdata(int a,float b)
{
code=a;
price=b;
}
void show()
{
cout<<code<<"\t"<<price<<endl;
}
};
int main()
{
int n;
int cd;
float pri;
cout<<"Enter number of objects to be created:";
cin>>n;
item *ptr=new item[n];
item *p;
p=ptr;
for(int i=0;i<n;i++)
{
cout<<"Enter data for object"<<i+1;
cout<<"\nEnter Code:";cin>>cd;
cout<<"Enter price:";cin>>pri;
p->getdata(cd,pri);
p++;
}
Pointers to Derived Classes: Pointers can be declared to derived class. it can be used to access
members of base class and derived class. A base class pointer can also be used to point to object of derived
class but it can access only members that are inherited from base class.
#include<iostream.h>
class base
{
public:
int a;
void get_a(int x)
{
a=x;
}
void display_a()
{
cout<<"In base"<<"\n"<<"a="<<a<<endl;
}
};
class derived:public base
{
int b;
public:
void get_ab(int x,int y)
{
a=x;
b=y;
}
void display_ab()
{
cout<<"In Derived "<<"\n"<<"a="<<a<<"\nb="<<b<<endl;
}
};
int main()
{
base b;
base *bptr;
bptr=&b;//points to the object of base class
bptr->get_a(100);
bptr->display_a();
dptr->get_a(400);
In base
a=400
In Derived
a=300
b=200
In base
a=400
Polymorphism
Run time
Compile time
Polymorphism
Polymorphism
Polymorphism refers to the property by which objects belonging to different classes are able to
respond to the same message, but different forms. An essential requirement of polymorphism is therefore
the ability to refer to objects without any regard to their classes.
When we use the same function name in both the base and derived classes, the function in the bas
class is declared as virtual using the keyword virtual preceding its normal declaration.
When a function is made virtual, C++ determines which function to use at runtime based on the type of
object pointed to by the base pointer, rather than the type of the pointer. Thus, by making the base
pointer to point to different objects, we can execute different versions of the virtual function.
#include<iostream.h>
class Base
{
public:
void display()
{
cout<<”Display Base”;
}
virtual void show()
{
cout<<”Show Base”;
}
};
class Derived : public Base
{
public:
void display()
{
cout<<”Display Derived”;
}
void show()
{
cout<<”show derived”;
}
};
void main()
{
Base b;
Derived d;
Base *ptr;
cout<<”ptr points to Base”;
ptr=&b;
ptr->display(); //calls Base
ptr->show(); //calls Base
cout<<”ptr points to derived”;
ptr=&d;
ptr->display(); //calls Base
ptr->show(); //class Derived
Notes By: Dr. Rajesh Kumar, Department of CS & AI Page 13
}
Output:
When ptr is made to point to the object d, the statement ptr->display(); calls only the function
associated with the Base i.e.. Base::display()
ptr->show();
calls the derived version of show(). This is because the function display() has not been made virtual
in the Base class.
When virtual functions are created for implementing late binding, observe some basic rules that
satisfy the compiler requirements.
OPERATOR OVERLOADING
C++ has the ability to provide the operators with as special meaning for a data type. The mechanism of
giving such special meanings to an operator is known as operator overloading. We can overload all the
operators except the following:
Class member access operator (“.” And ”
.*”) Scope resolution operator “::”
Size operator (sizeof)
Conditional operator
To define an additional task to an operator, specify what it means in relation to the class to which
the operator is applied. This is done with the help of a special function, called operator function.
The process of overloading involves following steps:
1. Create a class that defines the data type that is to be used in the overloading operation.
2. Declare the operator function operator op() in the public part of the class. It may be a member
function or a friend function.
3. Here op is the operator to be overloaded.
4. Define the operator function to implement the required operations.
General Form:-
Ex:
complex complex::operator+(complex c)
{
complex t;
t.real=real+c.real;
t.img=img+c.img;
return t;
}
Concept of Operator Overloading
One of the unique features of C++ is Operator Overloading. Applying overloading to operators means,
same operator in responding different manner. For example operator + can be used as concatenate
operator as well as additional operator.
Ex:
void operator-()
{
real=-real;
img=-img;
}
Syntax for Unary Operator (Outside a class)
return-type classname::operator operatorsymbol( )
{
//body of the function
}
Example 1:-
void operator++()
{
counter++;
}
Example 2:-
void complex::operator-()
public:
fact ()
{
a=0;
}
fact (int i)
{
a=i;
}
fact operator!()
{
int f=1,i;
fact t;
for (i=1;i<=a;i++)
{
f=f*i;
}
t.a=f;
return t;
}
void display()
{
cout<<”The factorial ”<< a;
}
};
void main()
{
int x;
cout<<”enter a number”;
cin>>x;
fact s(x),p;
p=!s;
p.display();
}
Explanation:
We have taken „!‟ as operator to overload. Here class name is fact. Constructor without parameters to
take initially value of „x‟ as 0. Constructor with parameter to take the value of „x‟ . We have create two
objects one for doing the factorial and the other for return the factorial. Here number of parameter for an
overloaded function is 0. Factorial is unary operator because it operates on one dataitem. operator
overloading find the factorial of the object. The display function for printing the result.
Example 1:-
Write a program to overload unary operator –
#include<iostream>
using namespace std;
class complex
{
float real,img;
public:
complex();
complex(float x, float y);
void display();
void operator-();
};
complex::complex()
{
real=0;img=0;
}
complex::complex(float x, float y)
{
real=x;
img=y;
}
void complex::display()
{
int imag=img;
if(img<0)
{
imag=-img;
cout<<real<<" -i"<<imag<<endl;
}
else
cout<<real<<" +i"<<img<<endl;
}
void complex::operator-()
{
real=-real;
img=-img;
Notes By: Dr. Rajesh Kumar, Department of CS & AI Page 21
}
int main()
{
complex c(1,-2);
Example 2:-
#include<iostream.h>
using namespace std;
class space
{
int x,y,z;
public:
void getdata(int a,int b,int c);
void display();
.void operator-();
};
void space :: getdata(int a,int b,int c)
{
x=a;
y=b;
z=c;
}
void space :: display()
{
cout<<"x="<<x<<endl;
cout<<"y="<<y<<endl;
cout<<"z="<<z<<endl;
}
void space :: operator-()
{
x=-x;
y=-y;
z=-z;
}
int main()
{
space s;
s.getdata(10,-20,30);
s.display();
-s;
cout<<"after negation\n";
s.display();
}
Output:
x=10
y=-20
z=30
after negation
x=-10
int main()
{
space S;
S.getdata(10,-20,30);
S.display();
-S;
cout<<"after negation\n";
S.display();
}
Output:
10 -20 30
after negation
-10 20-30
Example
complex operator+(complex s)
{
complex t;
t.real=real+s.real;
t.img=img+s.img;
return t;
}
The following program explains binary operator overloading:
#include < iostream.h >
#include < conio.h >
class sum
{
int a;
public:
sum()
{
a=0;
}
sum(int i)
{
a=i;
}
sum operator+(sum p1)
{
sum t;
t.a=a+p1.a;
return t;
}
void main ()
{
cout<<”Enter Two Numbers:”
int a,b;
cin>>a>>b;
sum x(a),y(b),z;
z.display();
z=x+y;
cout<<”after applying operator \n”;
z.display();
getch();
}
Output for the above program:
Enter two numbers 5 6
After applying operator
Write a program to over load arithmetic operators on complex numbers using member function
#include<iostream.h>
class complex
{
float real,img;
public:
complex(){ }
complex(float x, float y)
{
real=x;
img=y;
}
complex operator+(complex c)
void display();
};
complex complex::operator+(complex c)
{
complex temp;
temp.real=real+c.real;
temp.img=img+c.img;
return temp;
}
void complex::display()
{
int imag=img;
If(img<0)
{
imag=-imag;
cout<<real<<”-i”<<imag;
}
else
cout<<real<<”+i”<<img;
}
int main()
{
complex c1,c2,c3;
c1=complex(2.5,3.5);
c2=complex(1.6,2.7);
c3=c1+c2;
c3.display();
return 0;
}
Overloading Binary Operators Using Friends
#include <iostream>
class Box {
public:
// Constructor definition
Box(double l = 2.0, double b = 2.0, double h = 2.0) {
cout <<"Constructor called." << endl;
length = l;
breadth = b;
height = h;
}
double Volume() {
return length * breadth * height;
}
int compare(Box box) {
return this->Volume() > box.Volume();
}
private:
double length; // Length of a box
double breadth; // Breadth of a box
double height; // Height of a box
};
int main(void) {
Box Box1(3.3, 1.2, 1.5); // Declare box1
Box Box2(8.5, 6.0, 2.0); // Declare box2
if(Box1.compare(Box2)) {
cout << "Box2 is smaller than Box1" <<endl;
} else {
cout << "Box2 is equal to or larger than Box1" <<endl;
}
C++ allows you to specify more than one definition for a function name or an operator in the same
scope, which is called function overloading and operator overloading respectively.
An overloaded declaration is a declaration that is declared with the same name as a previously
declared declaration in the same scope, except that both declarations have different arguments and
obviously different definition (implementation).
When you call an overloaded function or operator, the compiler determines the most appropriate
definition to use, by comparing the argument types you have used to call the function or operator
with the parameter types specified in the definitions. The process of selecting the most appropriate
overloaded function or operator is called overload resolution.
Function Overloading in C++
You can have multiple definitions for the same function name in the same scope. The definition of the
function must differ from each other by the types and/or the number of arguments in the argument
list. You cannot overload function declarations that differ only by return type.
Following is the example where same function print() is being used to print different data types −
Live Demo
#include <iostream>
using namespace std;
class printData {
public:
void print(int i) {
cout << "Printing int: " << i << endl;
}
void print(double f) {
cout << "Printing float: " << f << endl;
}
void print(char* c) {
cout << "Printing character: " << c << endl;
}
};
int main(void) {
printData pd;
// Dr.
Notes By: CallRajesh
print to print Department
Kumar, float of CS & AI Page 33
pd.print(500.263);
// Call print to print character
pd.print("Hello C++");
return 0;
}
When the above code is compiled and executed, it produces the following result −
Printing int: 5
Printing float: 500.263
Printing character: Hello C++
Operators Overloading in C++
You can redefine or overload most of the built-in operators available in C++. Thus, a programmer can
use operators with user-defined types as well.
Overloaded operators are functions with special names: the keyword "operator" followed by the
symbol for the operator being defined. Like any other function, an overloaded operator has a return
type and a parameter list.
Box operator+(const Box&);
declares the addition operator that can be used to add two Box objects and returns final Box object.
Most overloaded operators may be defined as ordinary non-member functions or as class member
functions. In case we define above function as non-member function of a class then we would have to
pass two arguments for each operand as follows −
Box operator+(const Box&, const Box&);
Following is the example to show the concept of operator over loading using a member function.
Here an object is passed as an argument whose properties will be accessed using this object, the
object which will call this operator can be accessed using this operator as explained below −
Live Demo
#include <iostream>
using namespace std;
class Box {
public:
double getVolume(void) {
return length * breadth * height;
}
void setLength( double len ) {
length = len;
}
void setBreadth( double bre ) {
breadth = bre;
}
void setHeight( double hei ) {
height = hei;
}
Notes By: //
Dr.Overload
Rajesh Kumar, Department
+ operator of CSBox
to add two & AIobjects. Page 34
Box operator+(const Box& b) {
Box box;
box.length = this->length + b.length;
box.breadth = this->breadth + b.breadth;
box.height = this->height + b.height;
return box;
}
private:
double length; // Length of a box
double breadth; // Breadth of a box
double height; // Height of a box
};
// box 1 specification
Box1.setLength(6.0);
Box1.setBreadth(7.0);
Box1.setHeight(5.0);
// box 2 specification
Box2.setLength(12.0);
Box2.setBreadth(13.0);
Box2.setHeight(10.0);
// volume of box 1
volume = Box1.getVolume();
cout << "Volume of Box1 : " << volume <<endl;
// volume of box 2
volume = Box2.getVolume();
cout << "Volume of Box2 : " << volume <<endl;
// volume of box 3
volume = Box3.getVolume();
cout << "Volume of Box3 : " << volume <<endl;
return 0;
}
+ - * / % ^
& | ~ ! , =
+= -= /= %= ^= &=
|= *= <<= >>= [] ()
:: .* . ?:
Operator Overloading Examples
Here are various operator overloading examples to help you in understanding the concept.